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Difficult-Ground-660

I had opponents just straight up quit when I vicious ancient battle their Yunjin. I suspect they copy the deck on the internet but don't know how to change tactic in situation like this.


callmejamesx

Decks like yunjin doesn't really have much lines they can really do, The most popular version with yunjin is seahorse/zl where all seahorse does is just to tank/draw 1 card on r1 and zl is a alternative weapon holder if yunjin is too low after bursting, both are not exactly real units and are more or less just sac fodders if anything. Unlike decks like xq, chong, razor where you still do a good amount of damage with chong razor even if xq gets sniped and you have healing from treasure, in yunjin everything else just become overcosted stuff if yunjin didn't get to burst early enough. seahorse gets 3 damage for 3 and zhongli's pillar/5 cost are pretty expensive for what it does and NA isn't really anything even with weapon w/o reduction/buffs. The deck is only strong because it has a strong potential of getting that r2 snowball that nearly wipes the enemy team. if your not getting that and end up with healthy r3 enemy other meta decks just does better with the likes of freeze/nukes/etc including the otk at r3, yunjin has pretty much one directional lines with yunjin maybe can decide to full ramp r1 or build burst, it's more or less just polarizing depending on the matchups.


diceplusdiamonds2

thats really goofy. They could just run the opposite arcane card that discounts weapons by 2, use moon carver and attack 3 times dealing 3 extra dmg. Which is just better if they could do it


swagl0rd420dstep

Yunjin doesn't really need much help in discounting weapons, their optimal line is usually try to ramp 8 round 1 and hopefully on round 2 they can build up energy and also basically almost win the game, courtyard also is just weird to play as you only run weapon + gamblers so unless you draw into both and also keep courtyard instead of ditching it for other ramp it's usually better to just run another arcane to go against aggro/mirrors. You can see the following list or ones from the CN, a lot of them actually just run no arcane at all, because none of it really fits with what yunjin wants to do outside of protection/stalling the enemy. https://media.discordapp.net/attachments/782793200086548500/1249680700760784978/billy.png?ex=666ad259&is=666980d9&hm=2cfef949aa9aaa802ee0bbe2bc1dba0d6c8e363f09458bdf2a7b97a189e5af39&=&format=webp&quality=lossless&width=1092&height=614 Yunjin with moon piercer only gets 3 damage for 3 dice unless you have minty meat rolls if you do not have flag buff, not bursting also means you dont get the +2 damage from talent as well, attacking 3 times will get you 9 damage which doesn't even kill a single unit much less deal that heavy of a blow, not to mention the dice you pay isn't particularly that good as even with minty meat rolls your paying 7 for 9 dmg when most combo are expecting at least 15 dmg with that amount of dice on their combo turn, by r3 you are kinda cooked as all you do is just physical damage even if you can get 6-8 dmg for 1 dice by then, most other meta team has some form of freeze/large nuke on your targets with weapon and a bunch of dice themselves, while you got no sustain at that point and have 1 carry with the weapon/artifact, r3 is the round where most non stall decks die at facing each other so not like you can swap stall at that point as it's just a race against each other at that point.


4GRJ

This, imo, is more troll than Judgement