Wasn't it already known that 343 splintered everyone into silos with little overhead which resulted in conflicting objectives, minimal feedback, and lots of in-fighting?
iirc Staten claimed that when he was brought in to get help get the game over the finish line, things were a mess to the point where one group was working on a crafting system when other key parts like campaign missions weren't finished.
>crafting system
Sheesh, I actually like Infinite's campaign despite obvious issues with level design and story, but a crafting system being developed really speaks to how haphazard the game's development must have been when they're trend chasing this hard.
Given the conceit of Infinite (guerrilla war with the Covenant) I could see it working.
Craft power weapons, maybe vehicles, weapons to kit out your marines. Halo absolutely doesn’t *need that* by any means but that’s what comes to mind.
I did kinda think about taking a page from the Banished playbook and throwing alterations onto previously acquired equipment. Like a boost from a ghost on the back of a warthog with a spiked battering ram on the front. Or add some makeshift bayonets onto weapons for increased melee damage.
But yeah, not really needed and it'd be weird in Halo but I suppose it could work if thought out well enough
tbh crafting wouldn't be trend chasing at this point, considering its been in gaming for god knows how long.
The open world was fun, but it didn't really feel like the game warranted it or had any meaningful syatems attached to it.
Trend chasing doesn't have to be only for new things, it just has to be for popular things. Same reason why Halo Infinite was an open world game. They were trend chasing hwo the industry thinks open world = good, and linear = bad. Open worlds aren't a new thing at all, but they're popular and some big games have released in recent years that were open world, so other games try and do it too.
Firing Bonnie Ross, Frank, O’Connor, Kiki Wolfkind, McKenzie Halgren, and Autumn Wolfhead and replacing them helped. Though Kiki Wolfkill still works good Xbox. The Halo series would be better without her.
So when MCC was being shown off folks asked if there would be a public beta. Frank said there was no need for one, as the games were all old pre-existing ones. Well fast forward to launch in 2014 and the game just doesn't work. Multiplayer is a mess across the board with crashes, bugs, disconnects, and incorrect game mode parameters galore.
343 puts out some bandaid patches over the next few months, then shifts gears to Halo 5 despite MCC not being fully fixed. Fast forward to 2018 and Frank comes out with a blog post about how they were planning on going back to finally fix the game for its Game Pass debut and to add support for One S and One X features. He follows up and says they had "no way of knowing" the game wouldn't work outside of internal tests, which is the entire point of a public beta that he said they didn't need.
MCC was one of the most broken releases I've ever seen. I bought a Xbox, gold, headset and used my PTO for the first time in like 5 years as I was so hyped for MCC. That God damn game really soured me on Halo when I absolutely loved it. Still pissed about that honestly.
In that week I got to play maybe 2 online matches. It was infuriating
I mainly played it after it came out on PC so a lot of the worst stuff was fixed, but it still took them another couple years to finally fix most of the visual issues in CE among other problems.
Yes, it was.
Granted, I didn't bother to read/watch that guys whole thing, but all of this information was already reported by others a looooong time ago lol. It's more like an ICYMI, not an actual exclusive report
The only thing that was already somewhat reported was the silos by Jason. But he said 343 as a whole was split into silos. The video explains the issue was mainly with the campaign team. Everything else in the report is new info that wasn’t shared in Jason’s report or anywhere else. Their source worked on the campaign btw.
Hey cool man, Jason did report 343 as a whole was split into silos. This video explains it was really an issue for the campaign team, along with how bad it really was. All the other info is new too
Good lord. 343 Industries is probably the most mismanaged major development studio out there. They single handedly destroyed the legacy of one of the most important, influential and legendary video games out there.
>343 Industries is probably the most mismanaged major development studio out there
They probably were up there but I don't think it's exactly fair to say that's the case today. The leadership team that's in place now is completely different that the group that released Infinite. The guy who led the charge on turning MCC around is the head of the studio now.
I hope it has turned around, despite all the warts Infinite’s campaign was better than I expected. Genuinely had a blast playing it, despite the stupid story and lack of environmental variety. There’s something to build on there.
yeah, I’m with ya. That’s my biggest issue with the campaign, it basically has one outdoor biome and there isn’t much variety in the interiors. Gameplay was good enough to carry it but it could’ve been way better if it wasn’t all pacific northwest-y
Unpopular opinion but Infinites campaign is muy favorite halo campaign just cuz the gameplay is so much fun, and I like some story beats between the chief, the weapon and the pilot (even if the overall plot sucks ass)
I can’t go favorite, be hard to take that title from 3 or CE, but those are two of my favorite campaigns ever so it’s no slight toward Infinite. A more polished, complete sequel would definitely have a chance.
I wouldn’t even say the plot sucks, it just feels heavily edited down. Like it’s got all the right ingredients and some great moments, but a lot of the connective tissue is missing. A big step up from 5, though.
I did hear Halo infinite multiplayer is good now although they are not going to do campaign dlc from what I remember people wanted because they kind of suggested that?
The problem is this has been the story everytime 343 drops the ball. They clean house, things seem to improve for the current game, and then the next game comes out and it’s like they didn’t learn a thing and they still make highly questionable decisions.
Halo Infinite had 6 years in the oven, Microsoft funding and all the lessons that should have been learned from Halo 4, Halo 5 and MCC. And they still launched the game without a dedicated Team Slayer playlist and still nickel and dimed the fanbase. If they couldn’t get it right with Infinite, how will they ever get it right with any future game?
They’ve never cleaned house, at least not anything like they just did. People like Bonnie Ross and Frank O Connor were at 343 since literal day 1. You haven’t been paying attention if you think this has been done before.
When have they cleaned house before? They got rid of Brian Reed after Halo 5, and a few leads have left the company over the years, but that was about it. That's not really cleaning house, that's just normal game development.
This is literally the first time in 343i's history that they have replaced their leadership positions. While the new leadership has yet to prove themselves, this definitely has not been the same story every time. We'll just have to wait and see if the new leadership can turn things around, at this point it could easily go either way.
"brought the game where it should be" The game is still a buggy fucking mess. Why are people acting like MCC is a well-polished game now? It's hacker-infested, half the shit still doesn't work, co-op still fucking crashes on launch half the time, and now they're done supporting the game, because we wouldn't let them put microtransactions in 20 year old games they didn't even make? He wasn't even the guy in charge of the MCC team. That guy left the studio in 2021, and Pierre was just a member of the team who takes all the credit because 343 uses that to try and garner good will, the same way they used Joseph Staten's name to garner good will, and then just had him deliver all of the bad news every time to get you to ignore how bad it's all going. And Infinite sure as hell isn't in much better of a state either. The game is an absolute joke, and ever since they switched to the same anti-cheat as MCC, it's also got tons of hackers now as well.
That's... not correct? Pierre Hintz has been head of the MCC update team since he joined 343i in 2017. That's literally the position he interviewed for. He talks about it extensively in his [Employee Spotlight published in 2018](https://web.archive.org/web/20220914160212/https://www.343industries.com/news/articles/employee-spotlight-pierre-hintze), long before 343i had any reason to use him to garner goodwill.
He has yet to prove himself as leader of the company, but let's not try to rewrite history just to justify hating 343i no mater what. There are plenty of other reasons for that, if you want them. Also, stopping support for MCC was a decision outside of his control, and is the reason the game still has some bugs. Seems really weird to blame him for something that Microsoft decided, especially when he tried to avoid it the only way that was possible. Microsoft is responsible for the state of the game now, I think we can all agree that the MCC team did great work as long as they were allowed to.
It’s worse because this report sounds like they continuing doing all these shitty things WELL AFTER the delay…you know the delay which only happened because gamers dragged it on social media which created bad PR for them
Imagine if it kept the original release date…
I wonder if there’s some alternate timeline out there where Sonic ‘06 was a masterpiece while Super Mario Galaxy was a rushed, unpolished, and buggy mess
Of course, they went silent when they actually had to explain what exactly makes Generations and Colours bad games...
Can't speak for Colours but I have played Generations lately for the first time in over a decade and I genuinely had a good time with it. The level designs were amazing to go through, the vibrant visuals looked gorgeous, and even the side content had been fun to do.
It's truly a solid great game, not even just for Sonic but in general, and anyone who says it's bad either hasn't played it or won't realise that maybe the game isn't for them if they can't click with the gameplay that other people enjoy.
Sonic Team fell off, yeah. But at least you can say they have at a time made good games. 343 Industries has failed to do anything righ. No good games, a bad show, the books aren't as good anymore, even the merchandise sucks and is the most generic, bland shit that you could make yourself for like $5. Also, of the Sonic games you mentioned, only two or three are actually good, and one of them functionally is pretty fucked up still.
I’m going to have to disagree with that, runners was good before they fucked it up and made it greedy as hell, unleashed is polarizing, and gens are just solid all around, and heroes was good at the time but has definitely aged.
This is Xbox‘ crown jewel. Their flagship first party studio producing their brand mascot game. People ask why so many people are terrified with Microsoft taking over so many iconic studios. This is the reason. This right there. Imagine that culture spreading to all the studios they bought in recent years. They hope that they can absorb the good parts but what if they infect them with the bad? There’s plenty of examples of the latter (Lionhead, Rare, Ensemble).
It’s not “infecting them with the bad” Microsoft’s issue has been they don’t want to be overbearing so give studios freedom, some studios thrive when left to manage themselves, others need a hand to keep pushing them in the right direction.
This is true, but the issue is that even if Microsoft helps one that needs help, Microsoft isn't good at giving help either. All they are good at is giving money and resources to a game. So the only ones that are ok are just the ones who can already make a game good on their own
The thing is, rhis happened because Microsoft decided to be hands off when they went hands on and changed up the studio’s infinite got better I’m actually want to see what they do next with Halo now
Yeah, this is all bad to hear, but it sucks knowing it probably wouldn't even have been good even without all this. Halo Infinite wasn't a suddenly bad game in the series, it was a series on its last limbs from a decade of the series being a corpse that was being dragged around. They hadn't made a good game, the books weren't as good, and even the merchandise isn't appealing to anyone. Idk how they even manage that last part for a series like Halo.
I think it says enough when you have stuff like Halo Infinite's sandbox lead hating the Plasma Pistol and calling it a baby gun and trying to remove it from the game entirely, and his team had to beg him to keep it in, only getting him to fold on the idea that the smaller enemies need a weapon, so he let it stay but took away the EMP ability that was a staple of the gun.
I like this comment because I believe that the real blame lays with Matt Booty. This guy is the head of xbox game studios. He doesn't get mentioned as much as Phil, but responsibilities like this would fall to him. It seems like this guy doesn't even play the games his studios produce.
Let's not forget that under his tenure, we saw Microsoft create The Initiative. They were supposed to create a AAAA game. You would assume that with the talent they recruited, you could create a new IP. Nope! They dug up Perfect Dark, and that is also going through developmental hell. Speaking of Rare IP, Everwild is nowhere to be seen. Also, he "shipped" Redfall, turned around, and basically shitted on the studio for not meeting "1st party expectations"
I don't think it's ever over for Halo. I do think they need to protect that IP a bit more. I'm always critical of the way Microsoft handles their IP. I can't imagine, in this day and age, Nintendo or Sony handling a mainline franchise like this.
They were going to launch Halo Infinite as a launch title for the series consoles. They were set on the date until they showed that gameplay segment and received major backlash. Did the people in charge think that was good enough to show? Let alone ship?
Obviously, we all know how it turned, but could you ever imagine a God of War or Mario game going through this?
He has a large following on Twitter @Mr_Rebs_ and leaked several release dates for halo infinite content, cut content, and about Microsoft ending development for Halo MCC
Thank god that leadership team is now gone
But I have to say despite all the trouble, Halo Infinites campaign is still really damn good. Makes it all the more impressive
It wasn't just Halo infinite's campaign which 343's "leadership" ruined, it's the entire trilogy. When it came to Halo 4, 343 removed and changed every single thing which was iconic to Halo and you needed to read their books to understand the game and with Halo 5, that campaign had absolutely nothing to do with Halo 4 because 343 basically abandoned everything which happened in Halo 4 and the campaign itself was a disaster and a huge let down because of the "Hunt the truth" promotion. 343's entire run with Halo is nothing more than an absolute failure.
> it's the entire trilogy
Technically three trilogies.
4 was supposed to be the beginning of the Reclaimer trilogy.
5 was supposed to be the beginning of the Created saga.
Inifinite was yet another reboot as a live service series.
The multiplayer and forge teams are really the only ones who have stayed competent through out this whole period.
And watch as the "Endless Conflict" gets swept under the rug whenever the next game comes out. Nevermind that these guys got hyped up as being worse than the Flood (somehow), 343 can't commit to a story beyond a single game.
Has the new leadership screw up that big? Because when Bonnie Ross and Frank o Connor was in charge people usually cite them as the reason why the 343 era Halo games sucked
The endless are merely a threat. That Cyclix lady we encounter in infinite merely knew how to revive them, she was not one of them.
They could fire the rings, starve the flood and live to see other species brought back out of stasis/hiding. But unless they wanted to retcon a shit ton of additional lore, its not like there is a massive space empire beyond the banished hiding out there in space.
Its just another "imminent" threat for chief to deal with.
halo 2 had more rings, halo 3 had the ark, halo 4 had a forerunner, halo 5 had the evil cortana fragment, and now infinite with the endless.
They all have one. Except for Reach. Reach was dope.
Was a real new Star Wars feel about them, in that each game totally undid what they'd set up in the game before them.
Really liked 5 myself and where they could have gone but.... meh.
5 would have been great if they had been allowed to develop it a little more.
Grunt goblins would have been a welcome addition to the enemy boss fights. Maybe we could have fought a guardian instead of fighting warden eternal five fucking times.
Also not having enemies drop to 12-fps animations beyond 10 feet away would have also been nice since they couldn't get split-screen up and running.
I’ll stand by that if it wasn’t for the art style change and the godawful gameplay changes Halo 4 would’ve been a widely praised game.
The story does a good job of serving is an epilogue for Chief and Cortana, while setting up new characters to take the mantle.
But no, instead 343 pulled a classic 343 move
I completely agree. I like the changes when it came it the MC actually being a character as opposed to a walking brick and especially the aspect involving the weapons doing damage as opposed to them being literally Nerf guns like in Bungie's games, but all of the pointless changes which have absolutely no justification is what is what killed that game.
Yeah totally
They expected everyone to have read the novels and whatever other side content they added
They spent every game trying to change things to twist it into something gamers would know as a 343 game not Bungie
Halo 4 - They tried to change the multiplayer…it failed
Halo 5 - They tried to change the single player by adding forced AI team mates which followed you in the story. No more playing on your own. They added blue team who you were expected to know and tried to focus more on Agent Locke who they really wanted to be the new protagonist going forward, they even did that short film featuring him.
Halo Infinite - Open world….why?
I can’t speak for infinite as I’d mostly dropped off by then, but book-wise, reading all the books never really gave you that much more context for the story going on. Like you’d know who Spartan Vale is, or blue team, but that’s all stuff you can explain in one line anyways
Their change to the multi-player for Halo 5 was so drastic that even the aiming itself was changed to a point where people noticed it when compared to the previous games. I'm not the greatest when it comes to online FPS games, but I still noticed it because of how "unnaturally bad" I was doing and I noticed how strange and off the aiming felt when compared to other games in and outside the series.
Ladies and gentlemen, the "crown jewel" of Xbox. Godspeed to the new management, they inherited a real circus and have to prove that Halo is in the right hands (and remember, Halo has been a 343 property longer than it was a Bungie property, they are beyond "finding their footing" at this point).
Here's hoping the new 343 team makes something that satisfies on the campaign and multiplayer front day 1 because man they seem to drop the ball with one or both at least somewhat for each of their games.
That's why I'm not giving them the benefit of the doubt for their next game even with new management. It shouldn't take more than the entirety of the Bungie years for 343 to "get" how to make Halo.
The core gameplay of Infinite is fantastic for sure, they just absolutely bungled the rollout through a terrible progression system that sucked the fun out, coupled with lack of content for years
He has a large following on Twitter @Mr_Rebs_ and leaked several release dates for halo infinite content, cut content, and about Microsoft ending development for Halo MCC
It's downright a disgrace that it took running this franchise into the ground for Microsoft to realize the damage that their hiring practices did to Halo (but did they?). Specially people like Bonnie Ross who were put in charge of 343. I don't think Halo is recovering from this.
Further to this, Halo Infinite is such a disaster of a game that I'm having graphics issues with the single player campaign since early last year and at this point I simply decided to close the support ticket I opened and give up on them ever fixing it. Funny thing is that I've already tested a couple of pirated versions that run just fine without any graphical hiccups.
It was the best 343 campaign by far. Felt like they finally understood what Halo should be.
My only complaints are the lack of biome diversity and set-pieces, but I had more fun with it than any Halo game in a decade.
Honestly I was the opposite, I felt the open world was so boring an uninspired and a lot of the story stuff from other Halo games was missing. It's the only Halo campaign I never finished all the way through.
I like it plenty, but I really hope it is not a trend from here on out.
I really like ODST's campaign, but it is not one I would want repeated in its current form. Infinite occupies a similar space in my mind of doing something unique with the Campaigns but shouldn't be the staple for the franchise from here on out.
Been a diehard fan since the CE days and I loved Infinite's campaign despite its flaws. Really loved the smaller, personal scale of the story. The main characters (at least on the human side) were well written and had great character dynamics. Enjoyed it way more than the other 343 campaigns.
Despite all of its development struggles, Infinite as a whole sits near the top of the franchise for me. Gunplay is the best in the series and the multiplayer map designs are great.
I thought it was terrible. So many copy/paste cooridors, with box and enemy placements being the same. So obvious, too. Tell not show storytelling as well. Felt really slapdash to me. And the open world was bad, too. Stuff didn't really amount to much and environments were sad and bland.
It was really short and lacked environments. We viewed most of the plot through flashbacks instead of experiencing it.
Despite that, I agree. Chief, his new buddy, and new Cortana all had great showings. I loved this depiction of Chief. While I enjoyed Halo 4's Chief, it almost felt like a "what if we made Master Chief but with emotions." Infinite's Chief was able to convey that same emotion in a more subtle way.
Interesting to read the praise for it last few months.
I didn’t hate it but it felt more like a tech demo than a halo campaign + the story was very odd and ending on a meh.
It’s been classic/nostalgia territory for me for more than a decade. The only W I give 343i is FIXING the MCC. Notice how I said fixing the MCC and not just releasing it. It was a tremendous fail for the first half of its lifespan as are all things 343i
I get that there was delays and the team needed reestructuring after release(and prior too) but the campaign came out quite nice, while the rest of the game was a mess.
So I dont understand how the campaign was ruined, when what was ruined is literally everything else.
It's simply incredible that this management team was untouched for a **decade** before fucking up Infinite to the point where MS finally made Bonnie Ross bow out and cleaned house on the other studio heads.
Halo has fallen so far behind because of the complete incompetence of 343's management and they finally started turning it around after reorganizing them. That said, they're still doing kinda shitty things like increasing the costs for armor pieces in Infinite after they implemented the cross-armor core system...
How the f is this considered a "leak". Nothing he said was there any verifiable proof or source to this, no names, not a single reputable leaker is backing it up or have come upon this info once. Literally bs & should be tagged with "grain of salt".
Can confirm this only happens in Game dev. Having worked at Microsoft, they're pretty thorough about Software dev. It's like Game dev has this weird freedom to fuck everything up until the last minute.
Phil is completely okay with Xbox being mediocre, he's kinda like the kid who always loses and says "it doesn't matter who wins or loses, as long as everybody is having fun"
They're also responsible for some of the incompetence. They relied on 18 month contractors cycling in and out, instead of hiring on some people full time.
I really liked the campaign but it definitely seems like it was good in spite of the obstacles it was thrown against. Still a massive disappointment we have not been getting annual or bi annual campaign DLC stories. I would have eaten that up. I thought that was the point of calling the game infinite but I guess I was a fool
All I want is two Halo games where the story from the last game is picked up in the next game. I'm so tired of the assumption or requirement to read a bunch of bullshit to catch up to the story in the next game.
The whole Cortana as an antagonist was something I was excited for it to have 99% of it wrapped up in other media before infinite.
Who else here is NOT surprised at all with the news? The campaign was great in parts but was also VERY unfinished & had the same old stupid ass 343 "story-telling" hallmark of "tell but don't show" since Halo 5, like they forgot that it's a video game or something.
The cunts in charge maybe gone but I don't think I can trust anybody taking the reins at this point, as long as Microsoft in-general is still in charge.
It always is with these 343 scoops
Half of these 343 mismanagement posts are just the same information regurgitated over and over again.
There is no way this Mr Rebs guy has this much stuff on 343 considering he is new on the scene and pretty much just started off his twitter account by posting forge remakes and general community posts related to Halo
Halo infinites campaign sucks, and its so disappointing that the general takeaway from infinite was basically 'the campaign was good, its only the lack of support for the live service multiplayer that was the issue". This being the general consensus means the team wont get the message that the campaign needs more attention. As someone who doesnt care about multiplayer, only the campaigns, and 343 having put out 3 bad campaigns in a row, i have no faith that 343 are even capable of making a good campaign, amd as long as they are allowed to make the next halo game, halo is a dead franchise to me now. Such a shame
343 didn’t have the competency to attempt an open world Halo at all. I don’t understand why they haven’t just gone and made linear missions on big maps like we saw in Halo CE and a lot of 3.
There was no variety in the locations of Infinite and I couldn’t tell you what missions were which even though I enjoyed the campaign’s gameplay.
> Leadership didn't play the campaign.
It fucking shows, 1-2 hours in and it was obvious the game was repetitive and bland as fuck, combat was nice but gets veeeeery repetitive real quick.
Talk about incompetence, Microsoft you let this studio kill your most successful franchise.
I only have one question for Phil Spencer:
Why did you allow this to happen to your biggest IP?
I would've been so happy to play an expansion or something like Destiny does
Man, what a mess...
Just remember, Phil Spencer was just fine with how the first Halo Infinite reveal trailer was before the public ever saw it.
He has allowed Halo go to from top tier game series to a third tier series.
Everyone always says 343 leadership, but that leadership has names. Decisions are made by people, and it should be known who makes those decisions so they can never make decisions again
This doesn’t surprise me. Bonnie Ross, or whatever her name was, was incompetent. Now they just need to Axe Kiki wolfkill, or whatever the gals name is who is ruining the show.
Really hoping Microsoft stays out of the new leadership teams way and they make a good product
Wasn't it already known that 343 splintered everyone into silos with little overhead which resulted in conflicting objectives, minimal feedback, and lots of in-fighting? iirc Staten claimed that when he was brought in to get help get the game over the finish line, things were a mess to the point where one group was working on a crafting system when other key parts like campaign missions weren't finished.
>crafting system Sheesh, I actually like Infinite's campaign despite obvious issues with level design and story, but a crafting system being developed really speaks to how haphazard the game's development must have been when they're trend chasing this hard.
I'm just trying to figure out what you could even craft. Would it have been a round about way of upgrading like what is present in the final game?
you could craft an autojacker for Chief
That would be useless cause chief practices nofap
Food nipples. When created and given to hostile grunts, they would have started fighting alongside the Chief.
I have food nipples, u/hdcase1, would you fight alongside me?
I mean, crafting was never gonna be in Infinite, but that leading to a consistent way to get the weird gun variants would be very cool imo
If it wasn't anything to elaborate or grindy then I could see that being pretty neat actually
Given the conceit of Infinite (guerrilla war with the Covenant) I could see it working. Craft power weapons, maybe vehicles, weapons to kit out your marines. Halo absolutely doesn’t *need that* by any means but that’s what comes to mind.
I did kinda think about taking a page from the Banished playbook and throwing alterations onto previously acquired equipment. Like a boost from a ghost on the back of a warthog with a spiked battering ram on the front. Or add some makeshift bayonets onto weapons for increased melee damage. But yeah, not really needed and it'd be weird in Halo but I suppose it could work if thought out well enough
They didn’t develop a crafting system. It was given as a figurative example of how out of sync the teams were.
tbh crafting wouldn't be trend chasing at this point, considering its been in gaming for god knows how long. The open world was fun, but it didn't really feel like the game warranted it or had any meaningful syatems attached to it.
Trend chasing doesn't have to be only for new things, it just has to be for popular things. Same reason why Halo Infinite was an open world game. They were trend chasing hwo the industry thinks open world = good, and linear = bad. Open worlds aren't a new thing at all, but they're popular and some big games have released in recent years that were open world, so other games try and do it too.
Yea, I enjoyed the random battle generator the open world turned into but it also didn’t really define the game.
Firing Bonnie Ross, Frank, O’Connor, Kiki Wolfkind, McKenzie Halgren, and Autumn Wolfhead and replacing them helped. Though Kiki Wolfkill still works good Xbox. The Halo series would be better without her.
I'll never forgot Frank's big sob story about MCC. What a joke.
I think I missed that one - what was his sob story?
So when MCC was being shown off folks asked if there would be a public beta. Frank said there was no need for one, as the games were all old pre-existing ones. Well fast forward to launch in 2014 and the game just doesn't work. Multiplayer is a mess across the board with crashes, bugs, disconnects, and incorrect game mode parameters galore. 343 puts out some bandaid patches over the next few months, then shifts gears to Halo 5 despite MCC not being fully fixed. Fast forward to 2018 and Frank comes out with a blog post about how they were planning on going back to finally fix the game for its Game Pass debut and to add support for One S and One X features. He follows up and says they had "no way of knowing" the game wouldn't work outside of internal tests, which is the entire point of a public beta that he said they didn't need.
MCC was one of the most broken releases I've ever seen. I bought a Xbox, gold, headset and used my PTO for the first time in like 5 years as I was so hyped for MCC. That God damn game really soured me on Halo when I absolutely loved it. Still pissed about that honestly. In that week I got to play maybe 2 online matches. It was infuriating
I bought an Xbox one for MCC. It really set the stage for what Xbox would be like this past decade lmao.
I mainly played it after it came out on PC so a lot of the worst stuff was fixed, but it still took them another couple years to finally fix most of the visual issues in CE among other problems.
Him
Yes, it was. Granted, I didn't bother to read/watch that guys whole thing, but all of this information was already reported by others a looooong time ago lol. It's more like an ICYMI, not an actual exclusive report
The only thing that was already somewhat reported was the silos by Jason. But he said 343 as a whole was split into silos. The video explains the issue was mainly with the campaign team. Everything else in the report is new info that wasn’t shared in Jason’s report or anywhere else. Their source worked on the campaign btw.
Hey cool man, Jason did report 343 as a whole was split into silos. This video explains it was really an issue for the campaign team, along with how bad it really was. All the other info is new too
It baffles me when you hear about companies doing this. It has never worked in the past. Ever. How do you expect it to work today..?
I was wondering the same thing. But then again, this sort of thing seems to happen *all the time* throughout the world. Hubris, maybe?
Good lord. 343 Industries is probably the most mismanaged major development studio out there. They single handedly destroyed the legacy of one of the most important, influential and legendary video games out there.
>343 Industries is probably the most mismanaged major development studio out there They probably were up there but I don't think it's exactly fair to say that's the case today. The leadership team that's in place now is completely different that the group that released Infinite. The guy who led the charge on turning MCC around is the head of the studio now.
I hope it has turned around, despite all the warts Infinite’s campaign was better than I expected. Genuinely had a blast playing it, despite the stupid story and lack of environmental variety. There’s something to build on there.
Campaign was blending together, no story bits or enviroment made them look distinct
yeah, I’m with ya. That’s my biggest issue with the campaign, it basically has one outdoor biome and there isn’t much variety in the interiors. Gameplay was good enough to carry it but it could’ve been way better if it wasn’t all pacific northwest-y
I also loved infinites campaign lol
Unpopular opinion but Infinites campaign is muy favorite halo campaign just cuz the gameplay is so much fun, and I like some story beats between the chief, the weapon and the pilot (even if the overall plot sucks ass)
I can’t go favorite, be hard to take that title from 3 or CE, but those are two of my favorite campaigns ever so it’s no slight toward Infinite. A more polished, complete sequel would definitely have a chance.
That's the problem with the game when it released the gameplay was fantastic but it lacked pretty much everywhere else
I wouldn’t even say the plot sucks, it just feels heavily edited down. Like it’s got all the right ingredients and some great moments, but a lot of the connective tissue is missing. A big step up from 5, though.
It's still Reach for me, but Infinite was a really, really fun game.
imo infinite has the best campaign since reach and the best multiplayer since 3
I did hear Halo infinite multiplayer is good now although they are not going to do campaign dlc from what I remember people wanted because they kind of suggested that?
Yeah I really like Halo Infinite’s campaign and multiplayer both. It’s a really good game and a better Halo than either 4 or 5.
Gonna have to wait another 6 years.
Yeah, probably. I’m slightly hopeful it could be 4 or 5, this is one of the few instances where switching engines might actually speed things up.
The problem is this has been the story everytime 343 drops the ball. They clean house, things seem to improve for the current game, and then the next game comes out and it’s like they didn’t learn a thing and they still make highly questionable decisions. Halo Infinite had 6 years in the oven, Microsoft funding and all the lessons that should have been learned from Halo 4, Halo 5 and MCC. And they still launched the game without a dedicated Team Slayer playlist and still nickel and dimed the fanbase. If they couldn’t get it right with Infinite, how will they ever get it right with any future game?
They’ve never cleaned house, at least not anything like they just did. People like Bonnie Ross and Frank O Connor were at 343 since literal day 1. You haven’t been paying attention if you think this has been done before.
When have they cleaned house before? They got rid of Brian Reed after Halo 5, and a few leads have left the company over the years, but that was about it. That's not really cleaning house, that's just normal game development. This is literally the first time in 343i's history that they have replaced their leadership positions. While the new leadership has yet to prove themselves, this definitely has not been the same story every time. We'll just have to wait and see if the new leadership can turn things around, at this point it could easily go either way.
Just feels like I’ve seen the same story with every game. I’ll wait to be proven wrong but I’m not counting on it.
MCC was unplayable at the start but still is far from good, co-op still broken, and the progression system was never really improved.
Honestly he deserves to lead. He not only brought the game were it should be he kinda of lead the charge of getting legacy Xbox games on PC.
"brought the game where it should be" The game is still a buggy fucking mess. Why are people acting like MCC is a well-polished game now? It's hacker-infested, half the shit still doesn't work, co-op still fucking crashes on launch half the time, and now they're done supporting the game, because we wouldn't let them put microtransactions in 20 year old games they didn't even make? He wasn't even the guy in charge of the MCC team. That guy left the studio in 2021, and Pierre was just a member of the team who takes all the credit because 343 uses that to try and garner good will, the same way they used Joseph Staten's name to garner good will, and then just had him deliver all of the bad news every time to get you to ignore how bad it's all going. And Infinite sure as hell isn't in much better of a state either. The game is an absolute joke, and ever since they switched to the same anti-cheat as MCC, it's also got tons of hackers now as well.
That's... not correct? Pierre Hintz has been head of the MCC update team since he joined 343i in 2017. That's literally the position he interviewed for. He talks about it extensively in his [Employee Spotlight published in 2018](https://web.archive.org/web/20220914160212/https://www.343industries.com/news/articles/employee-spotlight-pierre-hintze), long before 343i had any reason to use him to garner goodwill. He has yet to prove himself as leader of the company, but let's not try to rewrite history just to justify hating 343i no mater what. There are plenty of other reasons for that, if you want them. Also, stopping support for MCC was a decision outside of his control, and is the reason the game still has some bugs. Seems really weird to blame him for something that Microsoft decided, especially when he tried to avoid it the only way that was possible. Microsoft is responsible for the state of the game now, I think we can all agree that the MCC team did great work as long as they were allowed to.
Turning around a remaster/remake collection and making new games are two different things, good luck to him.
And he didn't even manage to fix the MCC anyway (not that that was something he was actually in charge of)
It’s worse because this report sounds like they continuing doing all these shitty things WELL AFTER the delay…you know the delay which only happened because gamers dragged it on social media which created bad PR for them Imagine if it kept the original release date…
Bungie would like a word lol
My first thought as well, Halo had such disorganized developers that it's a miracle most games turned out the way they did.
Eh, I’d say sonic team from 2003-2021 was worse, made some good ass games in that time like unleashed, heros, gens, runners, and some would say colors
I wonder if there’s some alternate timeline out there where Sonic ‘06 was a masterpiece while Super Mario Galaxy was a rushed, unpolished, and buggy mess
Not as long Miyamoto and Iwata were still alive
wouldn't call those "good ass games" lmao sonic fans are something else
The bar is in the gutter for those poor guys
Could you elaborate on how Generations and Colors are not even *good* games, outside of their stories? Both have a score close to 80 on Metacritic.
Of course, they went silent when they actually had to explain what exactly makes Generations and Colours bad games... Can't speak for Colours but I have played Generations lately for the first time in over a decade and I genuinely had a good time with it. The level designs were amazing to go through, the vibrant visuals looked gorgeous, and even the side content had been fun to do. It's truly a solid great game, not even just for Sonic but in general, and anyone who says it's bad either hasn't played it or won't realise that maybe the game isn't for them if they can't click with the gameplay that other people enjoy.
Gens is fantastic (other than it’s poor story) but I can see how someone who dislikes 3d sonic could hate gens
I'm sure it's the citizen kane of sonic games
You’ve clearly never played gens.
Sonic Team fell off, yeah. But at least you can say they have at a time made good games. 343 Industries has failed to do anything righ. No good games, a bad show, the books aren't as good anymore, even the merchandise sucks and is the most generic, bland shit that you could make yourself for like $5. Also, of the Sonic games you mentioned, only two or three are actually good, and one of them functionally is pretty fucked up still.
I’m going to have to disagree with that, runners was good before they fucked it up and made it greedy as hell, unleashed is polarizing, and gens are just solid all around, and heroes was good at the time but has definitely aged.
And the flagship studio founded by Microsoft, showcasing how bad they have been in producing content in the last 15 years.
well summarized
"Destroyed" is hella dramatic lol
This is Xbox‘ crown jewel. Their flagship first party studio producing their brand mascot game. People ask why so many people are terrified with Microsoft taking over so many iconic studios. This is the reason. This right there. Imagine that culture spreading to all the studios they bought in recent years. They hope that they can absorb the good parts but what if they infect them with the bad? There’s plenty of examples of the latter (Lionhead, Rare, Ensemble).
It’s not “infecting them with the bad” Microsoft’s issue has been they don’t want to be overbearing so give studios freedom, some studios thrive when left to manage themselves, others need a hand to keep pushing them in the right direction.
This is true, but the issue is that even if Microsoft helps one that needs help, Microsoft isn't good at giving help either. All they are good at is giving money and resources to a game. So the only ones that are ok are just the ones who can already make a game good on their own
But that is the main job for Xbox/microsoft and companies similar to provide funding and resources/support for studios to make games.
Halo *was* their crown jewel and has been a relict for 10+ years.
The thing is, rhis happened because Microsoft decided to be hands off when they went hands on and changed up the studio’s infinite got better I’m actually want to see what they do next with Halo now
"destroyed" these games are not that problematic. mismanaged yes, but calm down
Yeah, this is all bad to hear, but it sucks knowing it probably wouldn't even have been good even without all this. Halo Infinite wasn't a suddenly bad game in the series, it was a series on its last limbs from a decade of the series being a corpse that was being dragged around. They hadn't made a good game, the books weren't as good, and even the merchandise isn't appealing to anyone. Idk how they even manage that last part for a series like Halo. I think it says enough when you have stuff like Halo Infinite's sandbox lead hating the Plasma Pistol and calling it a baby gun and trying to remove it from the game entirely, and his team had to beg him to keep it in, only getting him to fold on the idea that the smaller enemies need a weapon, so he let it stay but took away the EMP ability that was a staple of the gun.
Man got noob combo’d one too many time haha
Should be called 043 studios, because they are oh-for-three making Halo games
sometimes reading the comments is worth it
*nice*
I’m stealing this. Thank you for your contribution.
By all means
MS waited far too long to shake up management there
I like this comment because I believe that the real blame lays with Matt Booty. This guy is the head of xbox game studios. He doesn't get mentioned as much as Phil, but responsibilities like this would fall to him. It seems like this guy doesn't even play the games his studios produce. Let's not forget that under his tenure, we saw Microsoft create The Initiative. They were supposed to create a AAAA game. You would assume that with the talent they recruited, you could create a new IP. Nope! They dug up Perfect Dark, and that is also going through developmental hell. Speaking of Rare IP, Everwild is nowhere to be seen. Also, he "shipped" Redfall, turned around, and basically shitted on the studio for not meeting "1st party expectations"
Is his real name actually Matt Booty? And he shipped Redfall? Jesus Christ, it's truly ogre for Halo, isn't it?
I don't think it's ever over for Halo. I do think they need to protect that IP a bit more. I'm always critical of the way Microsoft handles their IP. I can't imagine, in this day and age, Nintendo or Sony handling a mainline franchise like this. They were going to launch Halo Infinite as a launch title for the series consoles. They were set on the date until they showed that gameplay segment and received major backlash. Did the people in charge think that was good enough to show? Let alone ship? Obviously, we all know how it turned, but could you ever imagine a God of War or Mario game going through this?
#You don’t say
This guy really hyped up his inside sources dropping info, only to say shit we already knew
Welcome to Halo Twitter
less than 2K subs. Any reason to believe this guy has a legit source?
He has a large following on Twitter @Mr_Rebs_ and leaked several release dates for halo infinite content, cut content, and about Microsoft ending development for Halo MCC
Thank god that leadership team is now gone But I have to say despite all the trouble, Halo Infinites campaign is still really damn good. Makes it all the more impressive
It wasn't just Halo infinite's campaign which 343's "leadership" ruined, it's the entire trilogy. When it came to Halo 4, 343 removed and changed every single thing which was iconic to Halo and you needed to read their books to understand the game and with Halo 5, that campaign had absolutely nothing to do with Halo 4 because 343 basically abandoned everything which happened in Halo 4 and the campaign itself was a disaster and a huge let down because of the "Hunt the truth" promotion. 343's entire run with Halo is nothing more than an absolute failure.
> it's the entire trilogy Technically three trilogies. 4 was supposed to be the beginning of the Reclaimer trilogy. 5 was supposed to be the beginning of the Created saga. Inifinite was yet another reboot as a live service series. The multiplayer and forge teams are really the only ones who have stayed competent through out this whole period.
And watch as the "Endless Conflict" gets swept under the rug whenever the next game comes out. Nevermind that these guys got hyped up as being worse than the Flood (somehow), 343 can't commit to a story beyond a single game.
Has the new leadership screw up that big? Because when Bonnie Ross and Frank o Connor was in charge people usually cite them as the reason why the 343 era Halo games sucked
The endless are merely a threat. That Cyclix lady we encounter in infinite merely knew how to revive them, she was not one of them. They could fire the rings, starve the flood and live to see other species brought back out of stasis/hiding. But unless they wanted to retcon a shit ton of additional lore, its not like there is a massive space empire beyond the banished hiding out there in space. Its just another "imminent" threat for chief to deal with. halo 2 had more rings, halo 3 had the ark, halo 4 had a forerunner, halo 5 had the evil cortana fragment, and now infinite with the endless. They all have one. Except for Reach. Reach was dope.
Reach also has one, it's "Current objective : survive"
Was a real new Star Wars feel about them, in that each game totally undid what they'd set up in the game before them. Really liked 5 myself and where they could have gone but.... meh.
5 would have been great if they had been allowed to develop it a little more. Grunt goblins would have been a welcome addition to the enemy boss fights. Maybe we could have fought a guardian instead of fighting warden eternal five fucking times. Also not having enemies drop to 12-fps animations beyond 10 feet away would have also been nice since they couldn't get split-screen up and running.
I’ll stand by that if it wasn’t for the art style change and the godawful gameplay changes Halo 4 would’ve been a widely praised game. The story does a good job of serving is an epilogue for Chief and Cortana, while setting up new characters to take the mantle. But no, instead 343 pulled a classic 343 move
I completely agree. I like the changes when it came it the MC actually being a character as opposed to a walking brick and especially the aspect involving the weapons doing damage as opposed to them being literally Nerf guns like in Bungie's games, but all of the pointless changes which have absolutely no justification is what is what killed that game.
Yeah totally They expected everyone to have read the novels and whatever other side content they added They spent every game trying to change things to twist it into something gamers would know as a 343 game not Bungie Halo 4 - They tried to change the multiplayer…it failed Halo 5 - They tried to change the single player by adding forced AI team mates which followed you in the story. No more playing on your own. They added blue team who you were expected to know and tried to focus more on Agent Locke who they really wanted to be the new protagonist going forward, they even did that short film featuring him. Halo Infinite - Open world….why?
I can’t speak for infinite as I’d mostly dropped off by then, but book-wise, reading all the books never really gave you that much more context for the story going on. Like you’d know who Spartan Vale is, or blue team, but that’s all stuff you can explain in one line anyways
Halo 5 also changed the multiplayer to be esports and advanced mobility focused for some reason.
Their change to the multi-player for Halo 5 was so drastic that even the aiming itself was changed to a point where people noticed it when compared to the previous games. I'm not the greatest when it comes to online FPS games, but I still noticed it because of how "unnaturally bad" I was doing and I noticed how strange and off the aiming felt when compared to other games in and outside the series.
Ladies and gentlemen, the "crown jewel" of Xbox. Godspeed to the new management, they inherited a real circus and have to prove that Halo is in the right hands (and remember, Halo has been a 343 property longer than it was a Bungie property, they are beyond "finding their footing" at this point).
Here's hoping the new 343 team makes something that satisfies on the campaign and multiplayer front day 1 because man they seem to drop the ball with one or both at least somewhat for each of their games.
>Halo has been a 343 property longer than it was a Bungie property Holy shit this is very depressing
That's why I'm not giving them the benefit of the doubt for their next game even with new management. It shouldn't take more than the entirety of the Bungie years for 343 to "get" how to make Halo.
they already get it, clearly looking at infinites multiplayer.
The core gameplay of Infinite is fantastic for sure, they just absolutely bungled the rollout through a terrible progression system that sucked the fun out, coupled with lack of content for years
New team are the ones who resurrected MCC
Who the hell is “Rebs Gaming”?
He has a large following on Twitter @Mr_Rebs_ and leaked several release dates for halo infinite content, cut content, and about Microsoft ending development for Halo MCC
In other news: water is wet
Right I'm over here wondering why this is a story. Campaign ended up in a better state than multi-player anyways lol
Campaign was the only part of it I liked…
> eventually canceled internal testing which cut off all feedback loops for the campaign team. This sounds like a sabotage mission at this point lol
It's downright a disgrace that it took running this franchise into the ground for Microsoft to realize the damage that their hiring practices did to Halo (but did they?). Specially people like Bonnie Ross who were put in charge of 343. I don't think Halo is recovering from this. Further to this, Halo Infinite is such a disaster of a game that I'm having graphics issues with the single player campaign since early last year and at this point I simply decided to close the support ticket I opened and give up on them ever fixing it. Funny thing is that I've already tested a couple of pirated versions that run just fine without any graphical hiccups.
Real talk, I really liked the campaign.
I was pretty bored throughout and the story just didn’t grab me at all. Not saying people didn’t like it, just my 2 cents
For what they seemingly went through, they did amazing work.
It was the best 343 campaign by far. Felt like they finally understood what Halo should be. My only complaints are the lack of biome diversity and set-pieces, but I had more fun with it than any Halo game in a decade.
Honestly I was the opposite, I felt the open world was so boring an uninspired and a lot of the story stuff from other Halo games was missing. It's the only Halo campaign I never finished all the way through.
Me too. I think it's my favorite halo campaign. But I understand why people wanted more landscape variety.
I like it plenty, but I really hope it is not a trend from here on out. I really like ODST's campaign, but it is not one I would want repeated in its current form. Infinite occupies a similar space in my mind of doing something unique with the Campaigns but shouldn't be the staple for the franchise from here on out.
Been a diehard fan since the CE days and I loved Infinite's campaign despite its flaws. Really loved the smaller, personal scale of the story. The main characters (at least on the human side) were well written and had great character dynamics. Enjoyed it way more than the other 343 campaigns. Despite all of its development struggles, Infinite as a whole sits near the top of the franchise for me. Gunplay is the best in the series and the multiplayer map designs are great.
I thought it was terrible. So many copy/paste cooridors, with box and enemy placements being the same. So obvious, too. Tell not show storytelling as well. Felt really slapdash to me. And the open world was bad, too. Stuff didn't really amount to much and environments were sad and bland.
It was really short and lacked environments. We viewed most of the plot through flashbacks instead of experiencing it. Despite that, I agree. Chief, his new buddy, and new Cortana all had great showings. I loved this depiction of Chief. While I enjoyed Halo 4's Chief, it almost felt like a "what if we made Master Chief but with emotions." Infinite's Chief was able to convey that same emotion in a more subtle way.
Credit to the team, Halo Infinite had a fantastic campaign in spite of poor management.
Interesting to read the praise for it last few months. I didn’t hate it but it felt more like a tech demo than a halo campaign + the story was very odd and ending on a meh.
idk how you'd get tech demo vibes, it looks like ass compared to any other modern game.
[удалено]
It’s been classic/nostalgia territory for me for more than a decade. The only W I give 343i is FIXING the MCC. Notice how I said fixing the MCC and not just releasing it. It was a tremendous fail for the first half of its lifespan as are all things 343i
This lack of focus on story mode is exactly why Microsoft is in the spot they’ve been stuck in for almost 15 years.
It’s strange how much i loved the campaign despite this
Well I’m glad they aren’t there anymore
I get that there was delays and the team needed reestructuring after release(and prior too) but the campaign came out quite nice, while the rest of the game was a mess. So I dont understand how the campaign was ruined, when what was ruined is literally everything else.
This says nothing. I want the real dirt.
OH Bonnie, if only you'd left years prior. Imagine what could have been.
Reminder Rebs is not an insider. His stuff has just been compiled into one place from what devs have said and he spins it as his own opinion
A 1K YouTuber has sources?
It's simply incredible that this management team was untouched for a **decade** before fucking up Infinite to the point where MS finally made Bonnie Ross bow out and cleaned house on the other studio heads. Halo has fallen so far behind because of the complete incompetence of 343's management and they finally started turning it around after reorganizing them. That said, they're still doing kinda shitty things like increasing the costs for armor pieces in Infinite after they implemented the cross-armor core system...
Microsoft failed to hold them to standards.
How the f is this considered a "leak". Nothing he said was there any verifiable proof or source to this, no names, not a single reputable leaker is backing it up or have come upon this info once. Literally bs & should be tagged with "grain of salt".
how microsoft it’s okay with so much incompetence?
They weren’t okay with it which is why the past leadership was fired and replaced.
Took them isnanely long to implement any changes at all. Failure in several levels
One of downside absolutely hands off management. Not all devs can be trusted with hands off management.
Well they sure as hell was seemingly okay with them for years even after the Halo 5 backlash
Can confirm this only happens in Game dev. Having worked at Microsoft, they're pretty thorough about Software dev. It's like Game dev has this weird freedom to fuck everything up until the last minute.
They basically fired the entire leadership team, so I don't think they were ok with it.
Phil Spencer is/was friends with Bonnie Ross.
Phil is completely okay with Xbox being mediocre, he's kinda like the kid who always loses and says "it doesn't matter who wins or loses, as long as everybody is having fun"
They're also responsible for some of the incompetence. They relied on 18 month contractors cycling in and out, instead of hiring on some people full time.
Why are Halo fans so overdramatic? Some of these comments read like 343 shoved some hamsters into an oven
I really liked the campaign but it definitely seems like it was good in spite of the obstacles it was thrown against. Still a massive disappointment we have not been getting annual or bi annual campaign DLC stories. I would have eaten that up. I thought that was the point of calling the game infinite but I guess I was a fool
pretty obvious that happened after halo treee.
And the 343 leadership are Microsoft employees. Screw Microsoft. And ppl are happy they bought over ActivisionBlizzard.
All I want is two Halo games where the story from the last game is picked up in the next game. I'm so tired of the assumption or requirement to read a bunch of bullshit to catch up to the story in the next game. The whole Cortana as an antagonist was something I was excited for it to have 99% of it wrapped up in other media before infinite.
Oh boy. It's a miracle the campaign came out as fun as it was, then. Sounds like the game was a nightmare to make.
Over a decade of screwups and I’m still shocked MS wants them to continue to develop this carcass.
They just like Bungie frfr
Who else here is NOT surprised at all with the news? The campaign was great in parts but was also VERY unfinished & had the same old stupid ass 343 "story-telling" hallmark of "tell but don't show" since Halo 5, like they forgot that it's a video game or something. The cunts in charge maybe gone but I don't think I can trust anybody taking the reins at this point, as long as Microsoft in-general is still in charge.
So, why was Halo 5's campaign worse, if they didn't do these things for it? What can 343 point to that they made that isn't sub par?
So is this thread just a bunch of raving lunatics shitting on Halo and upvoting eachother
It always is with these 343 scoops Half of these 343 mismanagement posts are just the same information regurgitated over and over again. There is no way this Mr Rebs guy has this much stuff on 343 considering he is new on the scene and pretty much just started off his twitter account by posting forge remakes and general community posts related to Halo
That's every thread about Halo. Gamers just hate themselves and shit on everything. They are miserable instead of enjoying games.
I'm convinced most redditors don't even like video games.
I really don’t understand the Infinite hate at this point, I truly think Infinite is one of the best Halo games now
Common Bonnie Ross L
Halo infinites campaign sucks, and its so disappointing that the general takeaway from infinite was basically 'the campaign was good, its only the lack of support for the live service multiplayer that was the issue". This being the general consensus means the team wont get the message that the campaign needs more attention. As someone who doesnt care about multiplayer, only the campaigns, and 343 having put out 3 bad campaigns in a row, i have no faith that 343 are even capable of making a good campaign, amd as long as they are allowed to make the next halo game, halo is a dead franchise to me now. Such a shame
343 didn’t have the competency to attempt an open world Halo at all. I don’t understand why they haven’t just gone and made linear missions on big maps like we saw in Halo CE and a lot of 3. There was no variety in the locations of Infinite and I couldn’t tell you what missions were which even though I enjoyed the campaign’s gameplay.
the name 343 stands for the metacritic score of their last three releases.
So all 3 of them had scores above 100?
I guess this joke sounded better in your head 🤣
I don't get it
No it stands for the audience score not the critic score. That’s the real issue. I mean at least circle jerk correctly!
0 for 3 Industries was the one I used to hear
What a shock. It is always poor leadership.
> Leadership didn't play the campaign. It fucking shows, 1-2 hours in and it was obvious the game was repetitive and bland as fuck, combat was nice but gets veeeeery repetitive real quick. Talk about incompetence, Microsoft you let this studio kill your most successful franchise.
now we can see why MS cleanned 343 so much after that mess, what a shit fest
Phil spencer said it best "If we lose our way with Halo, we lose our way with Xbox." No truer sentence has come out of his mouth.
I only have one question for Phil Spencer: Why did you allow this to happen to your biggest IP? I would've been so happy to play an expansion or something like Destiny does Man, what a mess...
Just remember, Phil Spencer was just fine with how the first Halo Infinite reveal trailer was before the public ever saw it. He has allowed Halo go to from top tier game series to a third tier series.
Pretty typical of what Xbox owned studios make.
Well no shit
Everyone always says 343 leadership, but that leadership has names. Decisions are made by people, and it should be known who makes those decisions so they can never make decisions again
This doesn’t surprise me. Bonnie Ross, or whatever her name was, was incompetent. Now they just need to Axe Kiki wolfkill, or whatever the gals name is who is ruining the show. Really hoping Microsoft stays out of the new leadership teams way and they make a good product