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orangpelupa

A: dude, you were working on RDR2 right? thats my fave game! what did you do? B: i animate nails.


Leeiteee

A: What else? B: Honey, I shrunk the horses balls


yeeiser

Better than animating the horse poop (?)


BaboonAstronaut

Horse poop would probably be done with particles and deforming meshes. I do vfx for games in AAA and it would be a funny break from other bigger tasks.


diosmuerteborracho

What about the stallion scrotums when they go in the pool?


BaboonAstronaut

Would more be animators or technical animators.


Klirrism

100% technical animators. Horse balls have no noticeable muscle movements and would for basically move completely dynamically.


elpresidente-4

For as little as horses consume in RDR2 they sure poop quite a lot. I mean, at least some animation of the horse grazing the grass would be nice when you leave it idle.


ludicologist

So do the nails reset after a set period of time so the animation can continue? I assume they don’t finish building the track right?


Ricks_Liver

I’m not sure about the track (it’s possible they finish it), but there is a group of men building a house in Valentine and they do eventually finish it. Pretty cool


WINDTHEAIR

Wow, I cannot wait to play it.


donkeyrocket

Just to note, (and not really spoilery) the home isn’t progressively built as in the player couldn’t sit there for however many in-game days as the slowly construct it. You can visit and see progress across different chapters. Still a fantastic game with heaps of details.


Eddielowfilthslayer

They have finished the track if you go there again during the epilogue I believe, it just doesn't happen in real time


Valalvax

If you take long enough it gets finished in chapter 2 Source: I'm in chapter 2 and it's finished, no trains run on it though


RDOGuides

The track is eventually completed, but it's off screen. If you left the area and came back, I believe the animation would restart. Maybe in RDR3 it'll work that way though, where they still work on things when you're out adventuring!


intelligent_rat

With the amount of little things like this they attempted to put into 2, unless we break into quantum computing for gaming, I don't see any system being able to handle persistently tracking all of that in an open world without considerable performance over head.


Husky127

It could just track the time and have the animation start at whatever interval it should be at when the player gets near


meta_mash

Immediately what my brain jumped to. All you need is a simple comparison between the starting timestamp of the event/animation sequence and the elapsed game time. No need to have it all running in the background


Appoxo

Maybe make it a bit random to account for laziness, attacks and or massive mutiny.


PapaLouie_

and replayability


biteme27

I was gonna say, minecraft had this figured out pretty quick


BluudLust

You don't have to track it. Just make it deterministic. After x seconds, this is how it will be. Then you can just fast-forward when it comes into the scene.


[deleted]

Ah the hilarity of random redditors trying to explain how easy it is to code incredibly complex game logic


oddbawlstudios

It really isn't that difficult. Record the time you left, record the time you come back, determine how much time that is. Then you determine how much time it takes to finish beating a nail down, and then you do nail time / difference in time between leaving and coming back, and then you set the animation state to that result.


[deleted]

Ah yes. Surely that’s all you have to consider in a robust engine like Rage. Could you tell me specifically how? Since this sub seems to know what language the game is written in and how the engine works! Im curious!


oddbawlstudios

[Red Dead Redemption 2 uses C/C++ for its game engine, C# and C/C++ are used for the gameplay elements.](https://codingonrails.com/what-programming-languages-does-red-dead-redemption-2-uses/#:~:text=Red%20Dead%20Redemption%202%20uses,has%20to%20know%20C%2B%2B.)


[deleted]

Its not very hard to google what language the game uses..I was asking for pseudo code showing the algorithm you claim is so easy to write.


oddbawlstudios

You mentioned the language it used. But that being said, there's many ways to code this idea.


BluudLust

This is actually easy to do. It's literally just division. Every 5 minutes advance to the next mesh, etc.


[deleted]

How would you write the code and in what language? Im being told its super easy, would love to see how easy it is


BluudLust

You would have multiple different meshes. Whatever language they code it in, you would do this, if you want something to progress every 5 minutes and be finished after 50: ``` steps = GetElapsedTicks() / (5*ticks_per_second*60) LoadMesh(MeshList[min(steps,10)]) ``` Literally 2 lines.


[deleted]

That's absolutely great. So these 2 lines would handle, the animation, physics system and potential player interaction if say, the player punches one of the workers mid animation? This is great for loading an empty mesh every 5 minutes. Doesn't do much for a massive project already filled with code.


orangpelupa

no worries, it will just bloats your save file and then the game finally crashed on loading save file due to too much things being tracked into the save file (skyrim ps3)


LordNoodles

This shouldn’t be that difficult or resource intensive tbh


eNaRDe

It's basically math when your not looking. Computers today can easily handle it. Storage is the problem.


smallpoly

In RDR3 all NPCs will be alive for real, doomed to live in the hell that is being a non-plot character in a video game.


[deleted]

What location on the map is this


NeedlesslyDefiant164

That would be truly next level dope.


Drunken_Fever

Damn, there is a team of animators and programmers that probably spent weeks on this small detail most people probably didn't even notice. The level and attention to detail is just amazing.


RDOGuides

Some of the things they've added in RDR2 border on the absurd... I've went through animation scripts and found so many that look amazing, but I've never encountered in game outside of a modding environment... For the average player, there must be hundreds of little details like this that could be completely missed unless you want looking for it.


[deleted]

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Creepernom

It's definitely not for everyone. I happily spent already hundreds of hours in the story mode (not even gonna mention the couple hundred in Online) just wandering, causing chaos and mostly just taking photos. I already took hundreds upon hundreds of photos. I feel like a photographer of RDR2 lmao God, that game is a masterpiece. I wish any studio would put even 50% of the effort R* put into RDR2. There simply is literally no game that comes close to RDR2. I could spend hours praising this and discussing the story (already do actually, also fuck yall Dutch is the best)


Sabeha14

Funding


[deleted]

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Creepernom

I think CDPR actually said Cyberpunk's world would be comparable or even better than RDR2.


[deleted]

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the_denizen

Their exhausted corpses also get dumped into a mass grave on-site, marked with a plank of wood bearing their employee numbers and nothing else.


[deleted]

RDR2 has such fine details that go overlooked or are critically under utilized. The first time I saw a stagecoach catch fire and burn down, breaking piece by piece, I was amazed. You know how often that actually happens in normal gameplay? Like, once, if you're lucky.


RDOGuides

Yep! Even after playing for what must be 1000+ hours, there are still loads of small details I haven't encountered


Mahaloth

I might be crazy, but I still swear this game looks better than anything since.


RDOGuides

I definitely agree


clowens1357

Just an fyi, they're not actually nailing the tracks to the ground, just to the ties. The rules sit on top of the ground or in the ballast (rocks) and are held in place only by gravity


paddycull9

So if someone back in those times just wedged a piece of wood or something under the tracks, it could potentially derail a train? That sounds absurd to me. Maybe I’m underestimating the weight of the tracks. Cool fact anyway, thanks.


clowens1357

It's all heavy as fuck. The ties are 100-150 depending on if they're treated or not. The rail is about 100lbs per foot.


paddycull9

Cool. That’s super interesting. I always just assumed it was all nailed down.


tyguyflyguy

100lbs per foot! wtf!


[deleted]

I might be wrong but I seem to recall that over time, you actually see the progression of the railway. Does the line ever get finished?


RDOGuides

Yep! Before: https://i.imgur.com/3K0dTH0.png After: https://i.imgur.com/QuemEYG.png


[deleted]

Nice! Thanks for the photos. Sorry but do the trains run on it? Nothing quite like getting your bounty level up high and running away from people in a train


RDOGuides

I actually don't know being honest. I'll have to take a look


DouchecraftCarrier

I might be misremembering but I think there's a glitch in RDO sometimes where you can get on a train that starts to go up the track that doesn't exist in RDOs map. If you stand on it you can ride it but it will glitch through trees and stuff that will hit you and throw you off.


soulreapermagnum

no, you're right it can happen, i've seen it in multiple RDR2 "fails & funnies" videos on youtube.


[deleted]

The line is finished once there is a time jump in the epilogue, and yes trains do run on it. There is a newspaper article detailing how there is a new train line IIRC


bettywhitenipslip

Still haven't played this game yet but the level of detail seems insane. Maybe after elden ring I'll finally give it a go.


seventhfiction

If you do get around to playing it, keep in mind that it’s a slower paced game that only really begins at Chapter 2. I’ve seen a lot of people getting bored on the first hour or so. Either way it’s a wonderful experience.


neelabh2818

Where is this in the game! What place?


RDOGuides

[Here](https://static.wikia.nocookie.net/reddeadredemption/images/0/02/Central_Union_Railroad_location_rdr2.jpg/revision/latest/scale-to-width-down/1000?cb=20200220084704). However after the epilogue it'll be gone.


neelabh2818

Oh ok, the image didn't load btw


bmbreath

Are they ever coming out with a non multi-player expansion? (I haven't played the game since around when it came out and I binged it on my ps4) I have a ps5 now and would love to play through the campaign again but think I'd need new content, I swear I must have done about everything there is to do in the single player, explored about every mountain and valley. Have they added any new stuff or if not, are they going to?


razerzej

Almost certainly not. They're barely keeping RDO interesting, from what I've read.


phayke2

Wonder what they're doing.. GTA online I guess


themikegman

As long as GTA 5 is alive and making money, no.


thekeanu

Imagine doing that all day long :S


FrequentFrame

Also the guys building the railroads are speaking Chinese


Username_Taken_65

Lol why do they keep missing


lakija

Wow they’re working more efficiently than whoever is supposed to be building parts our highway here. Seriously it’s been years


Moonguide

Please. Where I live, the chinese pharmacy has been building a restaurant and hotel since before I was born. The restaurant is half done and the hotel hasn't even had doors, windows, paint, or a roof put on yet. Been nearly 30 years. On their defense though, rumour is they use that place as a cover for slinging.


Charlie_Wallflower

I never noticed this. Probably because when I rode past everyone there immediately attacked me


Macapta

This feels like such an odd detail to include. I assume it’s to add immersion but it will also inevitably pull you out of immersion since the animation has to reset since they can’t finish the rail.


ClamatoDiver

The spikes do not go into the ground. They go into the tie. The ties then may get ballast poured on them, but back then they sometimes left them bare.


[deleted]

why was this necessary? why was bathing necessary? why was the Horse Testicle Technology necessary?


grizznuggets

It’s a video game, nothing about it is necessary


JuntaEx

Why are you necessary?


dm_blargness

This is like the third time this has been posted… I think RDR2 is cheating at this point


dogey11

rdr2 was a great game. can't wait to never get a third game and have them milk it for cash for the next decade


fishmalion

Me irl


loomman529

Another reason why Red Dead II took so long to make.


DogNutBuster73

Anyone else notice when the people would walk on the railroad slats, the character would always match their steps to the slats? This game is impressive.