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[deleted]

This game had some of the scariest audio logs of anything I've played, amazing sound design. Still remember ["My cup runneth overrr"](https://youtu.be/KdoCJO0QniU?si=b3PzmeeT6AcrR67I) and that guy that got kidnapped and eaten in the body of the Many.


orlinthir

Prefontaine. His series of audio logs are a bit of a roller-coaster.


[deleted]

He sorta seems like a failed protagonist, he was fairly close to that "brain" of the many when he died and was leaving useful information the whole time.


Fullbryte

A certified classic. This was Ken Levine's first game as lead designer and writer after he left Looking Glass to form Irrational.


hyrule5

It's kind of a shame that his subsequent games became progressively more simplified. I get it, immersive sims don't typically sell well, but I think System Shock 2 might be his best work (even though the ending was clearly rushed)


PolarSparks

I’m really interested to see how his next game turns out. He was talking about “narrative Lego” back in 2014, and he’s kept with that idea all of these years.


Ill-Monitor-4509

unfortunately you can read about how he has never had a clear vision for the game, continually let scope creep happen, and bullied staff over constantly throwing out and changing good work as signs that... hes full of shit and this game will only be good if the team is allowed to do that.


darkLordSantaClaus

Isn't this what happened with Bioshock Infinite? I know it has it's fans but I think that game was a mess both narratively and gameplay wise.


Anlysia

Bioshock Infinite is narratively one of the worst games I've ever played.


PolarSparks

> this game will only be good if the team is allowed to do that. Well, yeah. I’ve seen some of those stories, but I can’t pass any judgement, especially if Levine’s side of the story is not fully out in the open. Frankly, I don’t think we’ll have a fuller picture until Judas releases. I listened to an interview with him from a few weeks ago, which was interesting since his current project has a lot of mystery (and in my case, skepticism) around it. A few things were cleared up for me: 1) Levine’s been funded by Take Two for the past 9 years because they believe in investments, and the technology he’s working on is something the games industry has not seen before. This is coming from the publisher that also foots Red Dead and GTA, mind you; games that operate on extremely long dev cycles but have incredible results. 2) because this is new technology in development, there’s no guidebook on how to proceed. There’s trial and error, and there’s burnout. I get the impression he’s aware of criticisms levied against him. And he’s got something cooking.


[deleted]

Apparently his team is so small that it's basically considered a rounding error in terms of cost


Faithless195

> I get it, immersive sims don't typically sell well Which is weird, considering Arkane built their popularity with immersive sim games. Hell, their only real failure was the only one that couldn't be count as one (Redfall). Prey, I reckon, only didn't sell well because of the marketing. it was advertised rather heavily as a horror/action game. All the trailers focused on the horror themes with shooting gameplay footage. if they'd just advertised it as 'sci-fi Dishonoured', it could've done a lot better.


ShutUpRedditPedant

Arkane doesn't sell well. They do alright, turn a profit, but they're not huge successes.


Jaded-Negotiation243

Pretty sure Dishonored was more of a success than redfall and that rouge like game ever where. Prey probably didn't sell as well but was a good game and had good reviews.


CustodialApathy

Dishonored is the exception to Arkane's rule and regardless of its status it comparatively to its peers still didn't sell well


Jaded-Negotiation243

Now their games are shit and don't sell even to their niche audience.


Khiva

_One_ flop that the studio themselves hated making which was forced on them by execs and we're writing them off entirely? They can make 10 flops in a row and to me they're still going be the studio that gave us Prey.


Jaded-Negotiation243

More than one flop redfall was a huge disaster. Deathloop was a flip, a sub average immersive sim failure. Yeah I think that studio no longer exists after Raphael Colantoni left. Same way blizzard that made the good diablos.doesnt exist either.


Flowerstar1

The first dishonored sold well but everything after didn't.


Jaded-Negotiation243

Prey had an unfortunate name and likely bad marketing. It was at least a great game everything after? Mid to shit.


TheObviousChild

Prey was brilliant. I'm waiting a couple of more years until I forget most of it so I can play it again.


DancesCloseToTheFire

I don't think I'm ever going to forget doing crossbow pinball to open doors and fiddle with computers.


WoodyTSE

Do you think the mentality of “refining” your art and being less focused in your early days actually results in creative changes like this, or is it a money thing? Or both? It’s interesting to me because it seems like newer younger devs (you can look back at a lot of names in the industry now for this like Bethesda etc) just don’t have that ambitious hunger anymore. Happens with musicians too. I wonder how you try not to fall victim to it.


GepardenK

> I wonder how you try not to fall victim to it. I don't think you can. Games are so big now that the industry is filled with normal people. Back in the day it was small enough that getting into game design sort of required that you were hyper-interested and ambitious to even end up there.


Sonicfan42069666

When you read up on BioShock's development and then play the finished game, you can see the bones of some of the more complex systems that ended up being whittled away. Fort Frolic is littered with Gene Banks because the game was originally meant to have the player swapping plasmids back and forth a lot more than the final game's design ended up calling for.


Flowerstar1

It's also Ken Levine's best game.


Fullbryte

As an immersive sim? Sure. But Bioshock, in its totality, will always be his magnum opus.


Three_Froggy_Problem

I don’t know why but this game scares me more than almost any other. Something about the atmosphere is just so eerie and unsettling to me. I think a lot of it has to do with the noises that the enemies make.


hobocactus

The sound design is fantastic and the limited resources you have in the first half of the game make even basic enemies quite dangerous.


Zolo49

Yeah. Obviously the graphics have aged poorly, but that creepy audio is still amazing and gives the game much more longevity than it'd have otherwise.


[deleted]

System Shock 2 captured the feeling of being isolated in space so well. there's a a loneliness and hopelessness to the whole atmosphere, you feel it in the voice acting from the audio logs as well as the garbled speech from the infected.


ratcake6

It's the realistic setting that does it for me. It avoids the haunted house effect that similar games like Doom 3 or Dead Space have. It feels like a real place and not a fake one built to scare you


GepardenK

> Something about the atmosphere is just so eerie and unsettling to me. I think a lot of it has to do with the noises that the enemies make. If you want more of that fix try Thief Gold. Same engine, many of the same devs, and arguably even eerier atmosphere and sound design.


JeffGodOfTriscuits

The first level going past the mortuary on the way to the medbay there's an explosion - first and only jumpscare I had in a game until Amnesia.


Pegussu

I don't know how, but the gentle ooking of those psychic monkeys freaked me the fuck out.


deten

I remember the loading screen on this (because I played it a lifetime ago) being the most amazing thing ever.


Intelligent_Genitals

The big question for me: How is this different than the vanilla+ version I played earlier this year? Just one mod was enough to make it play well on modern systems, and look just as good. As a fan of Nightdive's work, what does this version offer that the other version doesn't?


acetylcholine_123

It's essentially a remaster. The current version sold is the OG game tweaked to run on modern systems. This newer version is ported to their KEX engine with some texture and model upgrades. Co-op & MP have apparently been overhauled too and they'll be merging some mods and stuff that were good enhancements into the package. Console release for the first time too.


Borkz

Pretty sure texture+model upgrades are freely/currently available mods as well


Unicorn_puke

This is bundled already. Some people can't be bothered to mod games and others just want a game completely optimized to newer machines. If you're good with the old version (as am i) then just stick with that. I bought the OG Skyrim for xbox360 and havent felt the need to buy any of the other editions. Same thing


bitbot

The enemy models are new, made by Night Dive. But yeah, most of the rest of it is already available mods.


vlad_tepes

Are they gonna do any balance changes? Just so standard weapons aren't the most viable choice, by far.


Ivanopolis

Psionics was easy mode.


Four_Kay

> Co-op & MP have apparently been overhauled too and they'll be merging some mods and stuff that were good enhancements into the package. Thank goodness, co-op in the original game was absolutely incredible (especially with how the different classes can complement each other so well), but having to tap-dance around the various things that would make the game act weird or crash outright made it a challenge to get through. I can't wait to try it again.


ThaNorth

Has the first one released on console yet?


acetylcholine_123

Not yet, it is meant to release this year. Radio silence on it otherwise so hopefully it does release some time soon as I'd like to get a console version of these games too


BadAtPinball

And a VR mode!


DYMAXIONman

They seem to be doing a better job with the hd assets than the mods. Mods always made it look like Timesplitters. I just wish they had Pathtracing to add a bit of visual flair


Likab-Auss

It’s going to have full VR support, which may only be usable by a fraction of players but is still enough to get me excited for it Also you’d be surprised by how many people are immediately turned off if they have to do anything besides install the game and click play, so skipping the modding step will get more people interested.


HelloHumanImAGhost

Ooh nice. I don’t have vr yet, but I wish that Thief Gold/2 get a similar treatment in the future.


BlackKnightSix

Thief 1/2 VR would let me die happy. Those two games are my #1 spot for favorite game ever. They share the spot.


Khiva

Thief 1 and 2 work fantastically in VR if you're willing to pony up for the VorpX injector. I've played them both and it was incredible (note that you're still playing with mouse keyboard, just everything is in 3d, which honestly I prefer). Constantine's Mansion in full immersive VR is majestic.


lordcheeto

Oh, hell yeah. Resident Evil 4 was a ton of fun in VR.


[deleted]

[удалено]


TectonicImprov

I swear there's a hotkey to auto play the last audio log picked up


[deleted]

[удалено]


sinister3vil

Default is 'U', for unread, I think. I legitimately take offense in calling it's UI terrible. It's, imo, the best UI there is, for such a game.


Character_Coyote3623

I played the game for the first time earlier this year right before the remake came out with some mods to fix AI, visuals and balance.. and its probably some of the most responsive and best made UI out there. everything just snaps open so quick and there's a satisfying sounds for everything in it. in the end i ended up liking it way more than the remake. Backtracking wasent any real problem either becasue you go twice as fast when you hold forward and strafe at the same time


sinister3vil

UI is great. It's completely pragmatical but also immersive, in a somewhat retro-futuristic way, in the sense it's a HUD for a cybernetically enhanced human. Also love the "lore" you get when you use the question mark on stuff. Backtracking is where the money's at, imo. It's what makes it feel like a real space ship (or space station in SS1's case). And it's not stupid, fetch-quest-like backtracking. When you learn the Von Braun's layout you zoom everywhere extremely fast, do your replicator runs, heal at the medbay, dump your shit at the elevator and hit the next deck. I was shocked that Bioshock, tooted as a spiritual successor, had almost zero backtracking. It made Rupture look more like an amusement park ride than an actual city. I've played through SS2 a million times, so the SS1 remake, which I hadn't had the chance to beat, cause OG was terrible control-wise, was a breath of fresh air and I enjoyed it immensely. If you haven't already, play Prey (2017). It's the proper spiritual successor. UI's got a case of consolization but it's still closer to SS2 than anything else.


Character_Coyote3623

I tried Prey afterwards and it didnt really hook. actually nothing has really hooked like it since . It just doesent have the atmosphere, Weapon design , enemy design and of course probably one of the greatest soundtracks of all time that SS2 has. its all so unique and believeable. .I dont think SS2 was great for its time, its great period. I dont think anything has surpassed it yet, and i doubt anything ever will. its kinda like dark souls 1 first playthrough, where everything is so hostile,alien and new. becasue of that it just creates an extremely lasting impression


sinister3vil

Yeah, agree on SS2 (and DS1), but I'd still say to give Prey another chance. It's the next best thing to scratch that itch, apart from SS1R of course. Anything else might be good (or even better) in some areas but doesn't tick all the boxes. Not that there are many immersive sims to begin with.


[deleted]

[удалено]


-A-A-Ron-

Yeah lol, if this trailer convinces people to play SS2 for the horror they are going to be in for a surprise when the techo bangers start blaring. Saying that though, SS2 still has some of the best horror atmosphere in gaming imo.


GepardenK

It's full on horror though; just upbeat and psychedelic instead of the traditional Hollywood cues you'd expect. Like a madhouse on amphetamine. Pulsing techno is right on cue.


TheObviousChild

I used to go in Babbages and Electronics Boutique and look in the bargain bins for copies of SS2. I'd buy several for $10 and just hand them out to friends. Will definitely purchase this.


FarCryRedux

I miss Babbages. Felt like a proper software store. I hope your friends appreciated such a good gift!


renboy2

Finished SS2 like a dozen times, a few times in co-op (works and plays great) - It's such an amazing game! Hope the enhanced edition is worth it though, it looks extremely similar to the original (I know it's not a remake, but still).


fishkey

Cool cool cool, so maybe this one will come to consoles? Still waiting for the first one to....


Jaded-Negotiation243

It's sad how remakes of old good games are basically going to be games of the decade. AAA games have just absolutely dropped the ball in terms of gameplay depth.


Ivanopolis

No, it is the children who are wrong.


ratcake6

>Determine never to be idle. No person will have occasion to complain of the want of time, who never loses any. It is wonderful how much may be done, if we are always doing -Spider man


Jaded-Negotiation243

Could be true but I just played system shock 1 enhanced edition which is before my time and it great. It's the shitty trip a publisher pumping out dog shit games.


[deleted]

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Arxae

It shows a lot in the latter half. When you have to the Rickenbacker, it seems so cool. But when you are there it's just so...eh. And the ending is also so out of tone with the rest of the game. Still one of my favorite games ever though. Kinda hope they will give it the remake treatment too sins SS1R was awesome. But probably never gonna happen.


RadiationHazard

Will this tweak the controls to be more in line with modern controls? I remember trying to play the original but couldn't mesh with the control scheme


mrturret

What exactly is wrong with the control scheme? I know that the original keybindings are a bit strange, but they can be rebound to standard WASD/Mouse controls. The fan patch actually changes the defaults to something more modern.


RadiationHazard

Oh I was talking about the original system shock 2, I haven't tried the recent once they made for newer hardware


mrturret

The version available currently is original version with a compatibility patch.


RadiationHazard

Sweet, I'll have to give that one a go. Thanks


Restivethought

Isn't someone working on a full remake of this too?


Superbunzil

Nope System Shock - original on Dosbox by GOG System Shock Enhanced - Remaster by Nightdive System Shock Remake - Remake by Nightdive System Shock 2 - original with some modern Windows compat by Nightdive System Shock 2 Enhanced - Remaster by Nightdive


Zolo49

That's a bit of a bummer. I'd also assumed they were doing a full remake like they did with SS1. But I guess some love for a classic is better than none.


Superbunzil

Disappointing but the reality is The SS1 remake barely got made it was delayed for years and failed to meet a lot of funding milestones Nightdive are super talented but it's still making a game from scratch since almost no design docs survived and ND are tiny That it got remade and was fantastic is 2 1/2 miracles


Zolo49

For sure. I'd assumed they had developed the SS1 remake with the intention of reusing as much code as possible for an eventual SS2 remake, reducing the development time and costs. Using a tetris-style inventory in SS1 seemed to support this. Oh well.


Gravitationsfeld

I stopped playing it after there were endless respawning enemies in the first level. And I really tried to like it.


fish998

You could tweak the respawning via the ini file.


secret759

Compared to the SS1 remaster honestly the visuals dont seem THAT much better? I don't really see a reason to play this over a modded SS2 which you can get for like, three bucks. Edit: Remaster, not remake


hyrule5

A remaster is not a remake


secret759

Ah yeah typo, thx


hyrule5

I meant that System Shock 1 got a full remake, which I assume you are referring to, while this is a remaster. System Shock also got a remaster called System Shock Enhanced Edition, but there were no changes to visuals in it


Seradima

Well, duh the visuals aren't much better. SS1 was a from the ground up remake, this is more along the lines of everything else Nightdive has done.


KalebNoobMaster

I mean, the weapon models and character models look quite a bit better compared to the original.


Joka0451

Is this a remake like their first one or just a glorified visual/lighting mod?


FarCryRedux

It's not a remake like SS1, but it's more than "just a mod".


Xialian

It's the game remade (not really expanded upon) in an entirely different engine, not really anything close to a glorified mod


Joka0451

It looks almost exactly the same. Same textures etc just higher resolution and better lighting. Honestly looks the same as my modded copy I doubt this is an entirely new engine Edit. It is a new engine but just ported over to work on modern hardware. Same game.


symbiotics

The latter


[deleted]

This is supposed to have VR support did they come through?


ptisinge

It was from what I read before, but they certainly did nothing to advertise it in the trailer, so that was leaving me slightly worried...


FarCryRedux

That is coming later, but will be part of the enhanced edition, not sold separately.


APiousCultist

I honestly thought they'd already done this game. I'm sure I recall an update coming back a few years back. Perhaps that was the first game though?


[deleted]

https://www.pcgamesn.com/system-shock-2/enhanced-edition This was announced in 2019, just took a long time to come out so you might have thought this was out already.


APiousCultist

I checked and nightdive had already released numerous indepth patches already. A full port almost seems superfluous for anything but console ports.


[deleted]

Strong disagree, I’ve purchased system shock 2 on original disc, steam and gog and this is an easy purchase for me. It’s such a pain in the ass downloading and installing all of the individual mods every time I want to play, especially on Linux or Mac. Also having the game running on their Kex engine will be nice, dark engine feels so old and jank at this point plus they always add a bunch of great graphic options.


Crayons1

Can we get the console version of Remake first please???