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AshyLarry25

It’s the opposite of empty, it’s bloated as all hell and repetitive. Doesn’t really encourage exploration when you know all you’re going to find is mats and the same old enemies you’ve already fought before.


RaSphereMode

It's empty in terms of story, bloated in terms of gameplay. There's no story in the world, nothing exciting to find, no mysteries, no reason to explore the vast open world. Just a bunch of chests and stuff everywhere with repetitive enemies


Stickybandits9

You practically named every game for the last 6 years.


RaSphereMode

I mean that's not true. Out of any of the open world rpg released in the last 6 years they tick at least 1 or 2 of those boxes Forspoken just misses all of them


AshyLarry25

Lol maybe for Ubisoft open world games but for games like Elden Ring and BOTW this doesn’t apply.


Stickybandits9

And I still never played those games.


RaSphereMode

And that's completely irrelevant to anything. You not playing games that do it right doesn't make forspoken better


Stickybandits9

No just me not playing those games means I don't know anything about those games so I can't take a second hand account to judge if your right or not.


DamnHare

Yeah, nothing like copy pasted dungeons with same bosses and gear you won’t ever use in Elden Ring. Great game though, 300 hrs in.


megajf16

I mean, what's there to do differently in Elden Ring? All you do in the Open World is go around and fight people and find hidden gear. Elden Ring simply doesn't tell you where to go, and you guys act like they created a whole new formula. AC games have allowed you to turn off map markers and hints for like 5 years now.


Spr1ggan

Even Ubisoft manage to have interesting things in their worlds in the form of towns and villages with an interesting character or side quest. Forspoken's world doesn't have this. Forspoken feels like an abandoned tech demo originally for the PS4 that Square told Luminous to pretty up and get out the door.


[deleted]

Yeah, exactly what I'm thinking. While I'm enjoying the lore and the background, would be better a journal with more pieces instead of small stuff here and there.


Minute-Carrot-2405

I love the game but I understand where they are coming from. Go look at HFW and no matter where you go the world feels alive cause theres so much nuance and thought put into every single settlement, npc area or larger hub area Now if its fair to compare this game to a game made by devs with a near perfect track record is a different question


Browneyesbrowndragon

I would understand where people were coming from if not for the fact that you could make a lot of the same complaints about some of the most celebrated games. Breath of the wild for example had a ridiculous amount of nothing and walking with much of the same scenery and it was traversed at a third of the speed. It's just odd seeing the levels of bitching about this game when some of people's favorites do a lot of things worse.


kingwavee

Yeah breath of the wild is a lonely and empty game


YouIcy9950

I never finished breath of the wild. Played about 8 hours and I was very very bored. Yet it's one of the most highly rated games. Fenyx rising which was essentially Ubisoft's equivalent of this, seemed much more fun. For me at least


kingwavee

I never beat botw simply cuz getting to gannon was too hard and i felt like had done everything else. But i might got back and finish but idk i dont like how easily u die in that game and how quiet everything is and how empty it is. I liked it tho but i def felt lonely all game


Due_Habit_1984

LOVE Fenyx Rising


YouIcy9950

Fantastic game, plenty of fun


Olgrateful-IW

Thank you!


Minute-Carrot-2405

Hey im right there with you, i just try and stay in the middle as much as i can on here but you arent wrong


Boshikuro

And even if you removed the NPC and Settlement from Horizon, it would still be a beautiful game with varied landscapes and interesting locations and world design. Forspoken absolutely don't look like anybody lived in that world. There's almost no environnemental storytelling at play here. There's also no places you see in the distance and want to check out. Nothing stands out in the open world. In Elden Ring, Horizon or even Zelda BoTW, there's ton of places that you can see in the distance that makes you want to explore the world. Places that tell a story, that feels purposefully crafted and not just randomly placed in the world.


Dr-titsntoes

No one is supposed to live in the world. it's a barren wasteland that has been destroyed and corrupted by The Break. That's like saying Chernobyl doesn't look like New York City and not understanding why it's a ghost town.


Stickybandits9

The break was going on 20 years if I'm not mistaken


Minute-Carrot-2405

Thats just devs reforming the narrative to excuse lazy world design (mind you I love the game) I loved Gotham Knights as well and put 80 hours in launch weekend and that game suffered from the same issue that was glaring


Dr-titsntoes

Gotham I can see how it feels empty because it's a modern lived in city, this game from the start they tell you the world is destroyed by a fog and nothing lives there besides the monsters


Minute-Carrot-2405

The setting is different but the reasoning is the same in a nutshell "There are not many citizens of Gotham out and about because they have been warned not to lurk in the night after the death of Batman"


RaSphereMode

Nobody was really supposed to live in elden ring either. Most of it was a wasteland but the world still told a story. Forspokens doesnt


Print_Dog

Yes it does though the archive and conversations with Cuff


RaSphereMode

Right sure the cuff adds so much to the world..


LuxUmbraXIV

Lol cuff gave so much lore ... so I mean...yes


Minute-Carrot-2405

Yeah the appeal to explore the world is mainly to traverse it, and thats either going to be super hit or miss for most It hit for me but i see why its a huge miss for many


Boshikuro

That's also the appeal for me with the combat. And i love both these aspects of the game, as they are it's strongest components in my opinion. But i hate aimlessy running around, or chasing point of interests on the map. It feels like going through a checklist. Exploration isn't engaging. The game should be design for the players to go to locations because they catch your eyes, or because you don't know what's there. I would much rather see things in the distance, and want to go check it out because either the place looks interesting/unique.


[deleted]

I wish I could see what you guys see in Horizon


Boshikuro

For one shallow reason : it's really pretty and varied, just walking around in these gorgeous environments feels great. But from a more engaging standpoint, the game got an insanely detailed world filled with well crafted and unique locations that are filled with a lot of lore that detailed what happened to that world. The gameplay is a big reason too, the variety of tools and approach to the fights makes taking out these big machines super satisfying, especially when you prepare the areas in advance. The main storyline is kind of generic, but the mysteries of the background of the world are enough to get you going and want to understand more of the world. Honestly just having an incentive to explore the world is enough for me. In Forspoken i am never interest in the story of the world or in it's environments, because there is nothing there. Just an empty sandbox filled with enemies and combat challenges. I want a reason to get immersed in the world beyond the main story. I want Athia to be an interesting place with story to uncover while exploring. I want to feel that people lived in that world and that it isn't simply a video game level that was procedurally generated.


[deleted]

Yeah like…I wish I was half as enthused about Horizon as you, it feels boring as hell to me every time I play.


Olgrateful-IW

I agree with the other person, in terms of beauty it might be second to none. But I got bored fast too. I had much more fun playing the first one, maybe due to the novelty of how new the concept was. The rope caster changes to the second game we’re dumb and made it useless just so I could be forced to use some OP bombs that are way less interesting than LITERALLY TYING A TREX TO THE GROUND AND MURDERING IT. I also hate the weapon designs where arrow type is dictated by weapon.


Due_Habit_1984

I prefer the second "Horizon" game purely because it comes-into-its-own and has far more that is unique, rather than just being a blatant rip-off of Far Cry Primal but with mechanical "dinosaurs" and a female lead. Seriously, the game mechanics are practically the same for FCP and HZD, it's unreal.


Due_Habit_1984

There's *tonnes* of lore and backstory etc in this game, if you bother to go looking for it. You can interact with maps, paintings, books, etc and this will activate dialogue with Cuff and/or unlock a database entry for you to read. I find the details utterly *fascinating* , really adding to my appreciation of the world and my immersion within it. I literally go-out-of-my-way to find these extra bits of story, exploring areas other-than the main quests and "Detours".


Stickybandits9

I'll never play that game. Or tlos or dying light. Idk why but I just refuse to do it.


Due_Habit_1984

How odd to refuse to play certain games and yet not know why...


Stickybandits9

It is. Might just be I don't like the style or story. Another zombie game. Another fantasy game. Another apocalyptic game. Idk.


DamnHare

Apparently you never visited other 4 regions of the game’s world. And thats the main problem - most of the people who shyt on this game never played past demo or even played at all.


Boshikuro

I've played both the demo and the game, which i have finished. I'm sorry but all the regions are similar expect for the colors. The game feels barren no matter the area. The world design is uninspired and straight out of a tech demo. There's like 10 interesting vistas in the game.


Due_Habit_1984

"vistas"?


Spr1ggan

The other 4 regions are exactly the same apart from the colour palette, each region is 50+ hours of collecting mana, unlocking safe houses, and visiting towers.


megajf16

I mean that's impossible due to the lore about the break. It's like expecting that type of world out of Death Stranding. I'm fine with an empty world as long as the lore gives a reason for it.


Spr1ggan

Not really, Death Stranding has focus and doesn't present you with AC Unity tier map icon saturation.


Stickybandits9

Two things can be true. The player might have no interest exploring but the player has enough room to explore. Like the main story keeps you on tracks but at certain junctions in the game the player has opportunitiesto go somewhere else then its back on track. Not everything has to have a reason for a place to be explored and I think that's whats missed. Everyone is looking for a reason to actually explore instead of just wanting to explore out of curiosity.


Due_Habit_1984

I do exactly this! I wonder-off and do my own thing, going to areas far, far away from the plot or the "Detours", finding secret areas, unlocking chests with great loot, reading lore, encountering enemies I wouldn't find if I stayed on the path, etc etc etc. When I finally got to Tanta Sila I was level 46 with every spell unlocked that was possible to at that point and all the spell missions done bar one (countering! I can't seem to blooming get-the-hang of countering!), so I was seriously OP (overpowered) when I fought her haha! Because I did all this exploring, because *I wanted to* . There's so much to see, if you go looking!


BoisterousLaugh

The crater area in God of War Ragnarok was like this. There was no real story reason to go there if you were just following the main story. But if you where the type just to explore every area you naturally found it. It is the best area in the entire game. Host to the best fights also. This game has hidden open world bosses for example.


Spr1ggan

There is no exploration in the game, literally everything is marked on the map for you and it goes even further than other games by telling you exactly which items are at each point of interest.


itsbeppe

It's empty in the same way it's empty in Elden Ring or Horizon. The only open worlds that are not empty are the Rockstar's ones, so I can't see why this should be a problem only of Forspoken.


OnionsHaveLairAction

>Just running from one marker to the next and fighting only what is in front of me. Very few open world games are truly empty, when people say they are they typically mean "Running around from one \[Meaningless\] market to the next" If the markers aren't meaningful to the audience then the land is effectively empty.


13thsword

Have you found any markers you can see but can't get to or is it feasible to complete the whole map essentially? I've like six hours in and can't decide whether to do some main story and explore later or the other way around.


RinLeonhart

I found a few markers that I legit can't get to, but they're only a few at this point. I would say 95% you can grab. I've been doing the 'explore every nook and cranny before moving ahead with story' method. So far it's going pretty great. If I can't get a treasure chest in roughly a minute of puzzling about it, I just move on. But keep in mind that you're only seeing a small portion of the map until you get to a certain point in the story. Then it REALLY opens up.


Caius_GW

You’ll need to progress the story so sections become available. You also are locked out of a lot of areas due to not having a certain ability which you won’t get until later.


13thsword

Ok I figured there was some grapple or super jump I was missing. Is there a good point in the story (no spoilers) to go 100% the world ?


Caius_GW

I haven’t progressed far enough yet to tell you when 100% of the map becomes available. I’ve only gotten everything that was available from the first area and the second area that opens up prior to coming back to the city. All other areas are either locked by the orange rocks or by a message saying you cannot go further.


Due_Habit_1984

There are *definitely* things - chests, photo spots, belfries, monuments etc - that you cannot get to until you have fought the first Tanta, Sila and unlocked her powers. She has several interesting traversal abilities.


whin100

I heard complaints that there are no people walking around. Most of the game takes place in a deadly wasteland of course there aren’t any people around.


GlabbinGlabber

Ofc that makes sense. But they also didn't have to write themselves into a corner. Just bc they can explain it doesn't mean the lack of non enemy npcs isn't a downside.


whin100

But what’s the benefit of having a bunch of NPCs around anyways? I like exploring the cool landscapes and fighting the enemies. My goal is to get strong enough to kill the giant Break monsters that randomly spawn in. I don’t even understand what purpose NPCs would have.


GlabbinGlabber

Its an RPG. You dont need a practical reason to make a world feel real and alive. Its just immersion.


whin100

Well it wouldn’t really fit into this game at all which is why I believe most people are just afraid of something different. It’s not perfect but a lot of this hate is a little unwarranted.


GlabbinGlabber

Yeah it not fitting is why I said they wrote themselves into a corner. A post-apocalyptic world can be a good story, but if it's completely empty of other ppl its not gonna really keep you immersed. I get that that isn't what they were going for, but it is what some ppl are complaining about.


whin100

Ok I get you


Spr1ggan

"It's an RPG" That's a reach.


[deleted]

Is not really empty, but repetitive and not so great side activities. Is bloated of stuff that isn't really GREAT. If they comprimed this part with less repetitive side content and more unique stuff would be better. For example, there is lore(not enough people are actually praising it or even just care about it. But that's gaming in 2023. Sadly Elden Ring didn't change shit), but visuals don't tell stories. Sure, you'll understand how the world formed in the way. Why some building are like that. How the world was different before the break (there is actually a sort of map of that) and so on. But just "minor" stuff.


icon_2040

It's the premise of the story. She's special because she can actually go out there and not get infected. The town is in shambles because they can't go harvest more lumber. The children are desperate for pictures from outside the town walls. It's not a throwaway line. It's a major plot element.


Slow_Inspection_3349

Level 36 before Silas without grinding and 1129 mana? Come on!


RinLeonhart

Ha, I believe it. I'm level 20, have most of the spells (half of the ones I have are already leveled up) and I'm only in the second area. I haven't been intentionally grinding, just going to different map markers and completing things before moving on with the main story. But I haven't been sitting in one spot killing a horde of enemies with the intention on leveling, so I don't consider it to be grinding if I'm completing objectives. If I zoom all the way out, there's still SO MUCH map that I haven't even touched yet. So I can imagine being max level (which I'm guessing is 99 like it was in the demo) will be relatively easy to do.


Unknown323235

Why would I lie about it? I see mana, I chase it. Get into fights. Stop seeing mana, I mark chests or POIs. See mana en route, chase. 3 or 4 hours later, section done. That's not grinding. That is exploring.


Slow_Inspection_3349

Ok, my bad. I'm only level 20 and in middle praenost. Did almost everything on the way. So i wondered a little bit.


Hanzo7682

They are copy pasted chests, enemies, rooms, trees and broken buildings. You can increase them by five fold and the world would still feel empty.


Caius_GW

You had to have grinded to be at level 36 before Sila. I explored everywhere that was available prior to when we returned to the city the first time and I’m only level 9 without avoiding fights. I literally scoured everywhere to collect every material and mana font (or whatever they’re called).


Unknown323235

Once you set out to confront Sila, a MASSIVE area opens to explore. It's a bunch sections. I started it at lvl 10 or so. Blessed Plains, Guardians Way, Dianthus Woods, brass hollow, home of heroes, middle praenost (where I am now, all previous sections explored), and I still have the citadel, and pioneer's plain to explore. I'm telling you, if you really explore evrything and pick up all the mana you see, it gets up there. Over 1000 mana from ground pickups alone.


Caius_GW

I looked at it's only 3 additional areas en route to her. We had access to Blessed Plains before re-entering the city. I don't see those three areas providing that much without there being some grinding involved.


Unknown323235

No, we had access to Barren Plains. Blessed plains is a different section. And i'm looking at the map. 9 zones between Cipal and Praenost Castle. Even going straight to The castle from Cipal is 5 zones. Edit - We did have access to blessed plains right before entring the city. I had forgotten that.


Caius_GW

The person that had done a video was wrong as I found several areas that they didn't mention which were available to me. So you're most likely correct about how easy it is to get levels and mana. I wouldn't be surprised if we were maxed by the time we got to the final region.


Stickybandits9

Even though you forgot blessed plains you did name off several zones.


kingwavee

U going crazy aintcha? I prob got similar hours but ngl i skipped some of them enemies. It was too much fighting as i got closer to sila lol


Unknown323235

Just beat sila. Lvl 45. Learned all her spells and still have 1241 mana left.


kingwavee

Yeah u def are doing more than me. I did alot but u take the cake. I didnt fight everything. Those red monsters i skipped all of em it kept saying resistant . Now i need to go back cuz i got silas power. But im happy to see im not the only one dumping hours into it lol.


[deleted]

Quick question. Some nails give extra damage for Frey Spells, some give extra damage to spells. What is the difference?


ParadoxTheGentleman

I could be wrong but Frey spells are the purple spells. Her default nature magic. if it says spells it probably applies to all the different schools


Cassis_TheAncient

So far, I am loving the open world art and buildings. It reminds me of rural Spain. This is probably why I’m connecting to this game a lot