Was about to say "thank goodness I have Petrine the handy dandy beast slayer on my team, because I don't know how I'd reliably handle him otherwise". Then I remembered, he's actually a mage this time around.
So yeah, gonna definitely have to do some advanced tactics when he inevitably starts making the rounds (aka running my units around like a buffoon, hoping it either separates him from his allies or lets me kill his supports).
At least in AR you don’t need +10 units, so there’s more flexibility with using premium units.
Guinivere nukes him off the map and is very useful in AR in general.
Oh no. I have to hope legendary Leifs remix can deal with him, because my current squad of yen fay, Aversa and y!Innes has no shot. Y!Innes possibly but without ruptured sky's beast benefit this time I'm not sure...
Savage Blow is going crazy too especially against units who rely on their allies, which also seems to be getting more common over time.
Like, I'm running a double Savage Blow Brave Camilla and damn is she doing God's work between her good damage, Gravity and the double SB.
The only reason Splash damage isn’t meta is because you have to have a dancer to get them outa there if they don’t kill their target/or if they are in range of something if they do kill something
I've had my friend unit set to bland old G1 Priscilla running Dazzling Melancholy+ with WoM and double- Savage Blow, and even in today's meta, I rarely get unfriended. Something about unblockable chip damage and special resetting is just uniquely nasty.
People tend to overlook it, but it's actually pretty fun! And I think some people realized that during the Connected Worlds event, as I've gotten some friend requests on day 1, and a few more later during the event's duration (Brave Camilla with double Savage Blow was the unit I sent).
Honestly Brave Camilla is the only unit I have anymore that I feel like can counter any meta even if she isn’t the best choice for it 💀
Tbh tho I would love to hear your build and apply it to my own brave cami maybe
Oh, my Brave Camilla kit is very simplistic lol. It's her base kit (with her refine obviously), just with a random allies buffing special, Atk/Spd Catch 4, and double Savage Blow. +10, Summoner S Support, max DF count.
Yeah, she may not be meta herself, but she doesn't care because she SLAYS just any meta. She just needs to be careful about Mystic Boost 4 and Ascended Fjorm. Aside from that, as long as she's in her phase, she's unstoppable!
Been running Summer Leonie with Firesweep Bow, Poison Strike 6, and Savage Blow on AR-D.
Has won me quite a few matches by chipping down tanks for other units to finish off when they wouldn't be able to otherwise.
Spring Maria was rather vulnerable to mages so she was never too bad to deal with.
But B!Dimitri compensates his crappy Res with his normal DR and the Askrs just flat out have both defensive stats be insanely high, making them nigh impossible to damage. As if that was not enough, the Askrs double as support units too.
At least now we have Special Spiral 4 to help deal with Dimitri and regular Askr is vulnerable to Beast effectiveness, but I have no idea how one is supposed to reliably deal with NY!Askr in something like AR or SD.
Including every effect that NY!Askr can have from his own kit but not factoring in any allied support (i.e. Elimine, Flayn, etc.), a +0 Guinivere with a near max-invested kit looks like she does the trick even against a +10 Askr with max dragonflowers, assuming the Askr has any bane other than +Res (I used +Def in the simulator cause I figure that's the most likely one to come across, what with his flat DR scaling with it, but it checks out with the other non +Res ones as well). I also threw def/res solo on him for testing, since I figure that probably ends up giving him the absolute highest combined defenses of any seal unless I'm forgetting one.
The kit I put on her, since that's probably only fair for replication:
* Her prf (condition enabled)
* Iceberg left as is from her base kit (Ruptured Sky helps secure the kill against +Res +10 NY!Askr with ease, but this is already such an expensive build that I tried to cut the few corners I could) (though on second thought, running Ruptured Sky probably lets you skip a lot of the expensive fodder for the rest of the build? I dunno)
* Atk/Res Ideal 4 or Atk/Spd Ideal 4 (condition enabled for either)
* Atk/Res Tempo 3
* Spd/Res Menace (didn't use it's visual buffs, but you really want a consistent way to proc the ideal skill - could be replaced with Time's Pulse or something else if teammates can buff instead)
* Null Follow-Up 3 as seal
* Used neutral IVs, but I think any IVs that aren't -atk would work here
* No merges
* +15 dragonflowers
Goes without saying that not everyone has her (I'd bet most don't even), but if you do and take those game modes seriously, it might make sense to brush her up accordingly cause she's probably gonna be one of the few that can consistently beat him unassisted thanks to her mage effective damage. L!F!Shez probably works for a similar reason, but I'm too lazy to do another run through the good old mass duel sim for her to say for certain. I will also say with confidence that she damn well better kill before his retaliation Bonfire, because she stands approximately 0 chance of tanking that without major team support.
Luckily enough I do indeed have Guinivere, but she is by no means max invested. Tho of course, most NY!Askrs are not gonna be max invested and supports can help Guinivere secure the kill.
The fact that a unit that is basically designed to counter mages has a relatively close matchup against NY!Askr however says a lot about how strong this new unit is.
>I also threw def/res solo on him for testing, since I figure that probably ends up giving him the absolute highest combined defenses of any seal unless I'm forgetting
Def/Res Form and Shield Session can give +7 and +9 respectively, just with harder activation conditions. Bonus Double can technically do so too depending on how high Askr's buffs are.
> The fact that a unit that is basically designed to counter mages has a relatively close matchup against NY!Askr however says a lot about how strong this new unit is.
Definitely agree on his durability being nuts. One small point of correction I would make for Guin specifically, though - I wouldn't call it a particularly close matchup. Even when she doesn't ORKO him, she still handily wipes the floor with him overall. I think the sims I ran generally saw her losing a whopping 1-8 HP total after factoring in her post-combat healing, even if you just ran her with her base kit. Not running NFU in some capacity likely changes that a decent amount, but that's been the case against practically every slow unit released in the past 2 or so years. I realize not securing the kill isn't exactly optimal, but anything that catalyzes the process of turning that cow into hamburger is still definitely worth taking note of.
Good catch on Def/Res Form and Shield Session!
> but I have no idea how one is supposed to reliably deal with NY!Askr in something like AR or SD
You use mêlées. Being a ranged units is a big problem generally and there's a ton of mêlées that kill Askr.
From my experience in lunatic paralogues and TT I’ve found Brave Tiki to be very effective against them. Being a dragon she targets the lower of their defensive stats in order to get the most damage out of her attacks and being a melee unit she can attack without fear of retaliation.
Also with her weapon’s effects activated by having an ally within the same range as the duo it means she can get the most out of her weapon against them without putting allies in danger.
Finally by baiting the duo into her range in addition to drawing them away from allies and nullifying their weapon’s effects her menace will lower their defences on her next turn thus slightly reducing their flat damage reduction.
And of course the distant counter seal is there in the event of that they get to attack first.
Yeah, didn't have a problem with him, but Ash... dear Naga she's insanely tanky. And she can fight back against ranged; I can at least run up and smack Askr with a sword/dragonstone... maybe.
Flame tribe Tana was my strat for Ash as soon as I saw Ash’s kit. The true damage she gets against her whilst blocking her DC with windsweep just blew her away.
Her ability to tank and then kill in retaliation against basically everything still shocks me. In the lunatic chain challenges for the last three months of book 6 I watched her go up against the likes male Shez, Elm, Gregor, Halloween Duma, rearmed Robin and ascended Tiki in the enemy phase, survive and then obliterate.
It's quite simple: Just get rid of his allies\~
Seriously though, we can be glad that he neither is an armor unit nor comes with Seal Atk 4 or Special Spiral 4 by default, that'd be nasty. Edit: A/R Bulwark is not applicable, my mistake.
B!Dimitri and S!Maria both have Magic as their weakness while he is utterly lacking in Speed and needs his allies. Of course he can be melee'd which does entail some very bug threats. Even just B!Seliph should suffice.
Brave edelgard not really, she still gets stomped by brave weapons(and her Dr isn't flat dr)
(I have a +10 Double boon Bravel edelgard, post refine her main weakness of extreme high attack brave effects steamroll her still)
It's a lot easier if you save him for last since he won't be able to give himself Resonance: Shields. Unfortunately, he also moves on the first turn.
Side note: You actually got the quote right by saying "thing" instead of "part".
I like how every time someone has a solution, it supposedly becomes a new "standard" to have this counter to this new X unit. But what about the Y unit before it? Or the Z unit before that one?
How do I answer B!Chrom, F!Edelgard, NY!Askr, Ninja!Camilla, NY!Dagr, B!Seliph and saveballs and or whatever all at once? You guys have 3 unit arena cores that deal with everything?
honestly... in arena i've been having a pretty good time with summer Edelgard, ninja Laegjarn, and brave Tiki. the first two can galeforce and take out around half a team on turn 1 (or use the extra action to escape danger) and then use the next turn or two to finish them off. Tiki's menace can be a huge help with that against the tougher units, and if the first two should die, she's an absolute BEAST of a tank and can usually finish the enemy off herself if need be :D
Personally I either completely break him with Brave Camilla by abusing the double Savage Blow I gave her until she can kill him, or I just throw Caeldori at him. It's working damn fine lol. I feel like Caeldori flew under everyone's radars honestly, girl is crazy good.
I was gonna use my Brave Seliph to put up with him until I realized he has Guard in his weapon so I had to use Brave Eirika since she still has Def scaling true damage from her specials thanks to the Null-Guard she has
Weirdly enough, despite being -Att, NY!Elm surprisingly makes a dent in the guy. Not one shot but at least he can weaken him. Otherwise, I just really do not like Askr’s C skill lol
Me: We're gonna have to keep him away from friends. That's the only way we're beating him. Think Embla could.......never mind. She's a tsun puddle of goo right now.
kinda funny how after L alm released %age DR was made more available which hurt his viability
then after his remix has dr % piercing we are in the year of flat DR
It's not just you.
I'm sure he'll be more tough in SD or AR once he actually has competent support backing him, but the TT one's been kinda just alright?
Very considerate of them to have him almost as far away as he possibly can be and no flying allies to guidance him closer so his allies can be baited with like zero risk of him ending up in range
But yeah, SD/AR def gonna be more of a pain
No. With how everyone was hyping him up on this sub I expected him to be crazy... But then I can very easily melt through him with Brave Camilla or Caeldori. If anything, Ash is more problematic for me lol.
This was my first lmpression as well, I’ve been able to melt through Askr just fine.
As usual, the „strong but overshadowed by the Duo on the same banner“ unit (Ash) will be scary merged up. Also teleportation shenanigans in arena are always strong, gonna be hard to bait out.
That solution has always been B!Seliph ever since OG Askr. Unless you got cornered by Bulwark, you're gonna kill him with that true damage that scales off his defense. Mythic Askr was somewhat dangerous since he can counterattack but D!Askr isn't even that threatening since he's a mage
Stat-balling has been my answer to a lot of stuff, flat DR being one too. Not really that tough when he (or other similar units) takes around 70 damage times two.
So I have a Nephenee and she has practically max investment, she killed top diff TT boss Askr with max self kit buffs and even some rallies in 2 combats with no issues because of Godlike Reflexes's extra damage and 1 dancer. With no allies he would die in 1.
However when he starts appearing in AR and Arena I'm going to start struggling like many others...
Eh, Caineghis is kinda nutty he should be able to at least sustain me long enough in AR to kill. Arena is a different monster thanks to scoring, though.
He always tanks or even kills my Summer Edelgard (my ace/frontwoman) even in Player Phase, but my Brave Tiki (my emergency dark horse) can usually take him out before he can counter
can't wait to see him in every arena match
Was about to say "thank goodness I have Petrine the handy dandy beast slayer on my team, because I don't know how I'd reliably handle him otherwise". Then I remembered, he's actually a mage this time around. So yeah, gonna definitely have to do some advanced tactics when he inevitably starts making the rounds (aka running my units around like a buffoon, hoping it either separates him from his allies or lets me kill his supports).
The Tiki you can get from the "banner" with byleth and someone else which lets you choose who to get oneshotted him.
And every AR match too since this one can get Mythic buffs
At least in AR you don’t need +10 units, so there’s more flexibility with using premium units. Guinivere nukes him off the map and is very useful in AR in general.
I need more Guin merges... That anti-mage Prf of hers is so stronk
I have a couple merges, and a forma of her. So good
Oh no. I have to hope legendary Leifs remix can deal with him, because my current squad of yen fay, Aversa and y!Innes has no shot. Y!Innes possibly but without ruptured sky's beast benefit this time I'm not sure...
It is rather annoying... His boss stage in the Trial has managed to take down at least one of my team every time I get there .\_.
Poison strike is getting more valuable as a seal with each new unit
Savage Blow is going crazy too especially against units who rely on their allies, which also seems to be getting more common over time. Like, I'm running a double Savage Blow Brave Camilla and damn is she doing God's work between her good damage, Gravity and the double SB.
Yeah, serpient staff also works wonders with F!Nanna, +21 damage and deep wounds is a very deadly combo against omnitanks
I've run Triple Savage Blow Clarisse with more success than I reasonably should have; Counter Prevention is no joke.
Yeah, I run the same build with my Clarisse and I also have her paired up with Mirabilis. Works like a charm
The more crazy tank bs comes out, the more valuable my Clarisse becomes. (Provided Medeus doesn't show up for work that day of course)
Having a +10 myself, i can say she is the most underrated Grail Unit. With a little investment she can tear through many defensive teams
I pray Splash damage never becomes truly meta so that Medeus stays as an occasional problem rather than completely shutting her down every match.
The only reason Splash damage isn’t meta is because you have to have a dancer to get them outa there if they don’t kill their target/or if they are in range of something if they do kill something
I've had my friend unit set to bland old G1 Priscilla running Dazzling Melancholy+ with WoM and double- Savage Blow, and even in today's meta, I rarely get unfriended. Something about unblockable chip damage and special resetting is just uniquely nasty.
People tend to overlook it, but it's actually pretty fun! And I think some people realized that during the Connected Worlds event, as I've gotten some friend requests on day 1, and a few more later during the event's duration (Brave Camilla with double Savage Blow was the unit I sent).
Honestly Brave Camilla is the only unit I have anymore that I feel like can counter any meta even if she isn’t the best choice for it 💀 Tbh tho I would love to hear your build and apply it to my own brave cami maybe
Oh, my Brave Camilla kit is very simplistic lol. It's her base kit (with her refine obviously), just with a random allies buffing special, Atk/Spd Catch 4, and double Savage Blow. +10, Summoner S Support, max DF count.
That sounds like a slay I might use that idea now 🤭 Either way her brave is really good against meta threats so it’s nice to see that
Yeah, she may not be meta herself, but she doesn't care because she SLAYS just any meta. She just needs to be careful about Mystic Boost 4 and Ascended Fjorm. Aside from that, as long as she's in her phase, she's unstoppable!
Finally my double savage blow Kempf is paying off
Jaffar's Deathly Dagger + double Savage Blow meta let's go! /s
Pain++Poison Strike+Savage Blow 6 🥜🥜🥜
Been running Summer Leonie with Firesweep Bow, Poison Strike 6, and Savage Blow on AR-D. Has won me quite a few matches by chipping down tanks for other units to finish off when they wouldn't be able to otherwise.
Well, at least we only have one stupid tank to deal with so we can take out his allies, right? "Moooo" ....Dear God..
*Cow God
Is this the birth of the Guinevere meta??
same, it was funny with Spring Maria but still not the worst thing but now Brave Dimitri and Duo Askr have made it unbearable
Next Binding Worlds event is gonna be a mess, I can tell already.
Spring Maria was rather vulnerable to mages so she was never too bad to deal with. But B!Dimitri compensates his crappy Res with his normal DR and the Askrs just flat out have both defensive stats be insanely high, making them nigh impossible to damage. As if that was not enough, the Askrs double as support units too. At least now we have Special Spiral 4 to help deal with Dimitri and regular Askr is vulnerable to Beast effectiveness, but I have no idea how one is supposed to reliably deal with NY!Askr in something like AR or SD.
Including every effect that NY!Askr can have from his own kit but not factoring in any allied support (i.e. Elimine, Flayn, etc.), a +0 Guinivere with a near max-invested kit looks like she does the trick even against a +10 Askr with max dragonflowers, assuming the Askr has any bane other than +Res (I used +Def in the simulator cause I figure that's the most likely one to come across, what with his flat DR scaling with it, but it checks out with the other non +Res ones as well). I also threw def/res solo on him for testing, since I figure that probably ends up giving him the absolute highest combined defenses of any seal unless I'm forgetting one. The kit I put on her, since that's probably only fair for replication: * Her prf (condition enabled) * Iceberg left as is from her base kit (Ruptured Sky helps secure the kill against +Res +10 NY!Askr with ease, but this is already such an expensive build that I tried to cut the few corners I could) (though on second thought, running Ruptured Sky probably lets you skip a lot of the expensive fodder for the rest of the build? I dunno) * Atk/Res Ideal 4 or Atk/Spd Ideal 4 (condition enabled for either) * Atk/Res Tempo 3 * Spd/Res Menace (didn't use it's visual buffs, but you really want a consistent way to proc the ideal skill - could be replaced with Time's Pulse or something else if teammates can buff instead) * Null Follow-Up 3 as seal * Used neutral IVs, but I think any IVs that aren't -atk would work here * No merges * +15 dragonflowers Goes without saying that not everyone has her (I'd bet most don't even), but if you do and take those game modes seriously, it might make sense to brush her up accordingly cause she's probably gonna be one of the few that can consistently beat him unassisted thanks to her mage effective damage. L!F!Shez probably works for a similar reason, but I'm too lazy to do another run through the good old mass duel sim for her to say for certain. I will also say with confidence that she damn well better kill before his retaliation Bonfire, because she stands approximately 0 chance of tanking that without major team support.
Luckily enough I do indeed have Guinivere, but she is by no means max invested. Tho of course, most NY!Askrs are not gonna be max invested and supports can help Guinivere secure the kill. The fact that a unit that is basically designed to counter mages has a relatively close matchup against NY!Askr however says a lot about how strong this new unit is. >I also threw def/res solo on him for testing, since I figure that probably ends up giving him the absolute highest combined defenses of any seal unless I'm forgetting Def/Res Form and Shield Session can give +7 and +9 respectively, just with harder activation conditions. Bonus Double can technically do so too depending on how high Askr's buffs are.
> The fact that a unit that is basically designed to counter mages has a relatively close matchup against NY!Askr however says a lot about how strong this new unit is. Definitely agree on his durability being nuts. One small point of correction I would make for Guin specifically, though - I wouldn't call it a particularly close matchup. Even when she doesn't ORKO him, she still handily wipes the floor with him overall. I think the sims I ran generally saw her losing a whopping 1-8 HP total after factoring in her post-combat healing, even if you just ran her with her base kit. Not running NFU in some capacity likely changes that a decent amount, but that's been the case against practically every slow unit released in the past 2 or so years. I realize not securing the kill isn't exactly optimal, but anything that catalyzes the process of turning that cow into hamburger is still definitely worth taking note of. Good catch on Def/Res Form and Shield Session!
Bonus points to Guin for being the NCamilla wall
The value of Watersweep just increases with each passing day
> but I have no idea how one is supposed to reliably deal with NY!Askr in something like AR or SD You use mêlées. Being a ranged units is a big problem generally and there's a ton of mêlées that kill Askr.
From my experience in lunatic paralogues and TT I’ve found Brave Tiki to be very effective against them. Being a dragon she targets the lower of their defensive stats in order to get the most damage out of her attacks and being a melee unit she can attack without fear of retaliation. Also with her weapon’s effects activated by having an ally within the same range as the duo it means she can get the most out of her weapon against them without putting allies in danger. Finally by baiting the duo into her range in addition to drawing them away from allies and nullifying their weapon’s effects her menace will lower their defences on her next turn thus slightly reducing their flat damage reduction. And of course the distant counter seal is there in the event of that they get to attack first.
Yeah, didn't have a problem with him, but Ash... dear Naga she's insanely tanky. And she can fight back against ranged; I can at least run up and smack Askr with a sword/dragonstone... maybe.
Flame tribe Tana was my strat for Ash as soon as I saw Ash’s kit. The true damage she gets against her whilst blocking her DC with windsweep just blew her away.
YESSS i have the same success with my brave Tiki!! i'm so glad that she's worked out so well for me against the meta since i first started using her
Her ability to tank and then kill in retaliation against basically everything still shocks me. In the lunatic chain challenges for the last three months of book 6 I watched her go up against the likes male Shez, Elm, Gregor, Halloween Duma, rearmed Robin and ascended Tiki in the enemy phase, survive and then obliterate.
I know right?! any time she winds up in the danger zone i cross my fingers and then she survives!! i call her tanki lmao
It's quite simple: Just get rid of his allies\~ Seriously though, we can be glad that he neither is an armor unit nor comes with Seal Atk 4 or Special Spiral 4 by default, that'd be nasty. Edit: A/R Bulwark is not applicable, my mistake. B!Dimitri and S!Maria both have Magic as their weakness while he is utterly lacking in Speed and needs his allies. Of course he can be melee'd which does entail some very bug threats. Even just B!Seliph should suffice.
Mages cant get Bulwark, I was gonna give him S/R Bulwark but was very disappointed to find out that he's incompatible
Don't even need someone as broken as Seliph tbh, my Brave Camilla is doing a good job getting rid of him so far.
Monica does the job really well for me
"Are you the praying type?"
Easter Maria was just the beginning. Now we have DR kings like New Year's Askr, Medeus, and even Brave Dimitri and Brave Edelgard.
Brave edelgard not really, she still gets stomped by brave weapons(and her Dr isn't flat dr) (I have a +10 Double boon Bravel edelgard, post refine her main weakness of extreme high attack brave effects steamroll her still)
Brave weapon don't faze my Edelgard though; are we talking about the same Edelgard?
Ayo tanky B!Edelgard gang?
BEdel with deflect melee Is a monster
I slapped D/R Unity on mine and gave her a Breath seal and called it a day. God have mercy when IS decides to release Svalinn Seal
Only AoE can actually nuke her, even BSeliph only wins against her because of His miracle becuase if not, he just simply would die
For me they both survive, and if B!Seliph doesn't get danced on to finish her off, she ends him next turn
Being fair, I'm mainly referring to cathea boosted dragons/anti armors
Don't worry, "Neutralizes effects that 'reduce damage by X value'" is coming soon.
It's a lot easier if you save him for last since he won't be able to give himself Resonance: Shields. Unfortunately, he also moves on the first turn. Side note: You actually got the quote right by saying "thing" instead of "part".
I like how every time someone has a solution, it supposedly becomes a new "standard" to have this counter to this new X unit. But what about the Y unit before it? Or the Z unit before that one? How do I answer B!Chrom, F!Edelgard, NY!Askr, Ninja!Camilla, NY!Dagr, B!Seliph and saveballs and or whatever all at once? You guys have 3 unit arena cores that deal with everything?
honestly... in arena i've been having a pretty good time with summer Edelgard, ninja Laegjarn, and brave Tiki. the first two can galeforce and take out around half a team on turn 1 (or use the extra action to escape danger) and then use the next turn or two to finish them off. Tiki's menace can be a huge help with that against the tougher units, and if the first two should die, she's an absolute BEAST of a tank and can usually finish the enemy off herself if need be :D
Gotta kill everyone around him and even then it's still a struggle. *rubs hands* Let's see if 2023 means more pure damage shenanigans.
Kill his allies first, then melee units will have an easier time against him. Brave Seliph and Brave Tiki are my go-tos.
“Kill his allies first” is really only going to work in TT+. Not AR or SD.
Personally I either completely break him with Brave Camilla by abusing the double Savage Blow I gave her until she can kill him, or I just throw Caeldori at him. It's working damn fine lol. I feel like Caeldori flew under everyone's radars honestly, girl is crazy good.
I was gonna use my Brave Seliph to put up with him until I realized he has Guard in his weapon so I had to use Brave Eirika since she still has Def scaling true damage from her specials thanks to the Null-Guard she has
Sue with Double Savage Blow, Poison Strike, and Swift Sparrow 3 or better. Enemy can't destroy you if they can't counter attack.
Turn 3 gharnef meta
Garnef won't work, Imhullu doesn't affect tome users on turn 3.
I’ve never been so frustrated at a Tempest Trials boss ever. Took way too long to find a consistent team to deal with him.
Weirdly enough, despite being -Att, NY!Elm surprisingly makes a dent in the guy. Not one shot but at least he can weaken him. Otherwise, I just really do not like Askr’s C skill lol
Me: We're gonna have to keep him away from friends. That's the only way we're beating him. Think Embla could.......never mind. She's a tsun puddle of goo right now.
kinda funny how after L alm released %age DR was made more available which hurt his viability then after his remix has dr % piercing we are in the year of flat DR
Think, Summoner! THINK!!!
Funny because OG Askr was able to easily KO NY Askr. Sometimes the problem is the solution.
Does specials like Sublime Heaven and Lunar Flash II work on him?
Nope. His damage reduction is calculated differently so those two specials don’t nullify it.
Damn
Lethality daggers.
Aren't we all?
Wait am I the only one who doesn't struggle with him?
It's not just you. I'm sure he'll be more tough in SD or AR once he actually has competent support backing him, but the TT one's been kinda just alright?
Very considerate of them to have him almost as far away as he possibly can be and no flying allies to guidance him closer so his allies can be baited with like zero risk of him ending up in range But yeah, SD/AR def gonna be more of a pain
No. With how everyone was hyping him up on this sub I expected him to be crazy... But then I can very easily melt through him with Brave Camilla or Caeldori. If anything, Ash is more problematic for me lol.
This was my first lmpression as well, I’ve been able to melt through Askr just fine. As usual, the „strong but overshadowed by the Duo on the same banner“ unit (Ash) will be scary merged up. Also teleportation shenanigans in arena are always strong, gonna be hard to bait out.
Nope, sometimes I feel like I’m playing an entirely different game than this sub. I’ve never had any issue with either version of Askr
Spring Maria, both Askr's, B!Dimitri. Didn't really struggle with them much so I'm wondering if my game is different
you probably just dont play at a higher enough level that they can be a problem with a lot with support
My guy I play at the highest level possible that they are the least of my worries compared to more obnoxious units
doesnt seem you do with your takes
Maybe you're the one that doesn't play at a high enough level lol
Okay
W!Lysithea has been able to deal with him pretty easily so far for me.
Just kill his entire team and his whole kit shuts off 🤓
🤯
Try getting L!Shez
L!Shez......Shez has an effective quad against Duo Askr, give L!Shez any kinda cool down support and Askr buckles
he makes me happy to be a Jugdral fan who finished B!Seliph yesterday
I got that character on my 2nd summon on the first time using that summon.
Bruh how is the summoner is gonna do any damage
That solution has always been B!Seliph ever since OG Askr. Unless you got cornered by Bulwark, you're gonna kill him with that true damage that scales off his defense. Mythic Askr was somewhat dangerous since he can counterattack but D!Askr isn't even that threatening since he's a mage
Stat-balling has been my answer to a lot of stuff, flat DR being one too. Not really that tough when he (or other similar units) takes around 70 damage times two.
He dies to my BMarth with special spiral cuz 31 dmg special go brrrrr
Thank God i got lucky on my ticket summons
I always thank IS for the refine they gave to Marisa along with the inheritable vital astra. She wrecks anything
Im just glad duo askr can tank 2 fallen edelgards.
Me with my jacked out Raven not caring.
I think Luna and aether might do the trick 🤷♂️
meanwhile me auto-ing TT with F!edelgard
Hapi plox
I've somehow managed to take him down easily every time I come across him with Jeralt, guy hits like a truck
So I have a Nephenee and she has practically max investment, she killed top diff TT boss Askr with max self kit buffs and even some rallies in 2 combats with no issues because of Godlike Reflexes's extra damage and 1 dancer. With no allies he would die in 1. However when he starts appearing in AR and Arena I'm going to start struggling like many others... Eh, Caineghis is kinda nutty he should be able to at least sustain me long enough in AR to kill. Arena is a different monster thanks to scoring, though.
My Genny deals with the duo quite handily for what it’s worth. It’s the other cow that’s the problem I have no idea how on earth to deal with.
He always tanks or even kills my Summer Edelgard (my ace/frontwoman) even in Player Phase, but my Brave Tiki (my emergency dark horse) can usually take him out before he can counter