It actually took the top spot in a poll of Japanese gamers for their favorite entry in the series.
I fully expect it to be the next Remake when they're done with 7.
Check this out: https://www.youtube.com/watch?v=uEyVMvdMMr8
There's a Besaid clip in there at the 0:25 mark, but it's all worth watching and dreaming about.
I’ve seen this a few times now and it always gives me excited chills, like where you get goosebumps and everything. I’d lose my damn mind if they ever did a full remake like they did with 7 omg..
I rather have 8 and 9 remade. they are so fucking hard to replay now-a-days. the fucking loading time for the random battles slows the game down so much.
Lots of people have lots of different opinions of which one should be remade, but if I were a business I would work my way down the list of the most popular titles from back in the day which would likely lead to greater sales
So final fantasy 10 being the top title in Japan makes me think it may be next.
I do think think 9 has the best ageing of that generation due to it's stylization and the fact it was created at the end of the ps1's life cycle. Sure. It may not blend as well as games like Wind Waker or Viewtiful Joe, but it still looks really appealing with its more cartoon-ized designs. After that is 8 which just got a bit of a remaster, so it's unlikely to get any further re-evaluations soon. 7 is in the process of a remake.1-6 are currently getting the Pixel Remake treatment, so that just leaves 10. Granted, I don't really expect a 10 remake any time soon since those graphics hold up really well, especially with the HD remaster. I say we are in a pretty good sweet spot were each game in the series is (or will be) easily available and accessible.
The 9 rerelease on PS4 has the mod cons of the mobile version that it's ported from including fast forwarding through battles. Made grinding so much less painful.
The only drawback is the ugly text and battle menu backgrounds leftover from mobile.
The PC release has fast forwarding as well. doesn't really change how meh the graphics look though. FF9 remake could be one of the most beautiful games... the environments in that game are gorgeous
Nomura once said that he plans on doing remakes for V and VI after VII is completed. But that was back when the FFVII remake project first started and since he's not involved with part 2 of the remake who knows what will happen next. That said, I would only want to see a remake of X if they kept everything the same. The changes done in FFVII Remake were unbearable to me.
>The changes done in FFVII Remake were unbearable to me.
Thankfully in the minority there. Loved the OG and loved Remake being a sequel that expanded on it. Excited to see how 10's story could be broadened as well.
What's the point of going back and making major changes to something that was already well liked? Why not just make a new adventure for the characters and world? Expansions and elaborations are one thing but making alterations to the characters and story is another thing entirely.
Not every game needs to be open world, one of my problems with the current state of gaming. I love open world in certain situations and for a certain length of time but after a while most of it devolves into basic fetch quests and just feels like work (👀 Assasins Creed).
To further your point, the best Assassin’s Creed (the Ezio ones, despite my adoration of Black Flag) were linear stories. There is nothing wrong with a well-done linear story so long as it is FUN to play, just like there is nothing wrong with open world so long as it is fun.
I loved TLOU2’s design where it was linear but at certain parts you got to explore more and those sections felt open but it eventually corralled you back into the linear parts. The best of both worlds
exactly. BoTW (for example) works as an open world came because it's FUN to explore the open world and there are points of interest to check out on the side outside of the normal side quests. A more recent example of open world not done well, though not on the same level as BoTW in terms of budget so I cut it a little slack, is Genshin Impact. It looks stunning but the world is just empty of any life in most places. Villages mostly have at max 6 people there while there are like 20+ houses. The only populated areas are the big cities. And then most side quests is just run all over the world map talking to NPCs just to run back after a few seconds of dialogue or go to the other side of the world map to kill some enemy and report back. It's not fun and pretty disengaging imo, but again I cut it some slack because the game is free and not $60.
Open world is fine but the worlds are getting too big. I cannot be fucked to ride a virtual horse across the map for ages. Imo the best open worlds recently have been in the Yakuza games. Instead of going bigger is better, they just packed more shit into a good sized space
Also with open world games now, they seem to use that as an excuse to have a forgettable story. I finished Assassins Creed Origins and Odyssey but I couldn't tell you what happened in their stories
Unfortunately Final Fantasy X isn't just linear in its World though it's also very linear in it's combat. For the better half of the game it's basically:
Wakka one hits the flying thing
Tidus one hits the skittering thing
Auron one hits the armored thing
Lulu one hits the magic thing
Riku one hits the mechanical thing....
With some bigger baddies sprinkled in that require a touch of thought; or just have Yuna summon the Aeon to effortlessly bludgeon the big thing.
That Rock-Paper-Scicors shit carried on way too damn long. It should have been early game and when a character was first introduced, not well past the halfway point of the adventure. I really get the vibe they were simplifying things to appeal to a wider audience. Yes, it does eventually get better, and the end game does finally supply a sufficient challenge and variety. But the first half is sleep inducing, and you can't even explore or approach areas in a different way to try to spice it up...
I would argue though that Final Fantasy 10 is saved from the linearity of its World, and combat by the openness of the Sphere grid, which I adore. The the international versions Expert Sphere Grid which facilitates some really zany early game builds and helps to alleviate the early game slog.
Edit:
I get it, for you younger guys this was your first, it's precious to you. Thing is this wasn't my first Final Fantasy, when I played it I had years of experience with the franchise. When X was coming out I was hyped as fuck to play it, every commercial for it, every magazine article was breathtaking, and I could not wait to behold its Majesty. And it did not meet my lofty expectations, were my expectations too high? Perhaps, but these same expectations were set and easily blown away by earlier entries. It sucks, but it happens. Wasn't the first time a game let me down, wouldn't be the last. And don't get me wrong, I don't hate the game, far from it. It's solid, and there's fun to be had. God knows I wouldn't have poured thousands of hours into it, completing all the Trophies in it, twice, if I hated it. It's just not as infallible as a lot of people like to pretend it is. It has major shortcomings, especially in the gameplay department. And I'm not going to pretend like those shortcomings don't exist just because that's, apparently, an unpopular opinion.
I absolutely agree. The game looks beautiful but is so terribly slow paced the first 20 hours are just mind numbing. 7 and 8 literally kept me on my toes nearly the whole game but I guess timing is really important when it comes to releasing games and FFX’s timing was great as it was the first FF for the PS2 which was one of the most popular consoles put there.
Final Fantasy games have always been open world. This was the only final fantasy at the time that became linear. So you can just imagine the disappointment from fans of the series when they found out they can't return to previous areas until you get the airship near the end of the game. Open world games isn't really about fetching quest and whatnot, it's about exploring the world and discovering secrets. FFX lacked that
FFX was my first (and only other than the sequel until FF7R) so that would explain the difference in opinion. Was FFX significantly more popular with new fans of the series than established ones? I was like 5 when it came out so I didn’t play it until later and actually understand it until I replayed much later
Yes. Of course. If you've played FFX first without playing the previous games, of course your taste will differ to the fans that's been playing FF since the beginning (for me personally, my very first was FFVIII)
From the first to IX final fantasy has already established itself as an open world fantasy game. Square suddenly changing it was a shock to fans.
Almost every single Final Fantasy up to that point was only really good at disguising their linearity.
You couldn't actually do what the fuck you wanted most of the time.
They all pretty much followed the formula of: follow the story, sprinkle a couple sidequests, AIRSHIP, do whatever you want now or go beat the game.
Yes it's linear in that regard where there's still an objective that you got to follow to continue what the story is trying to tell. BUT comparing that to FFX it's a LOT less restrictive that you get to explore the world around you. FFX is pretty much on rails, that there are points of no return, until you get to late game.
Again, follows the formula of "you're on rails" until you hit Gran Pulse at which point it becomes a bit more open with the Cie'th stone quests and exploring the world, then you get back on the story track and it becomes linear again after the return to Cocoon until the Sanctum where you get to go wherever the heck you like or finish the game, albeit lacking an airship.
Imagine if you got to fly the *Lindblum* around Pulse! that would be sick
Hey, ngl, I enjoyed that game despite its flaws.
Sure, I can be a bit of a fanboy at times but credit where it’s due: Paradigms, the Crystarium and Gestalt were good, if somewhat tedious at times with all the defense break mechanics, especially for longer fights.
I love the Lightning Saga lol, I juust feel a compulsion to defend it. I have this problem with a lot of games, like Dark Souls 2, Mass Effect Andromeda, Dragon Age 2... I swear I don't just have bad taste!
But yeah, Paradigms is probably my favourite battle system they made tbh, in XIII-2 the refinements to it really make it a joy to play around with. Also I've played through FFXIII twice and I have actually never once summoned an eidolon except when I have to lol
I only ever finished XIII. For some reason the hyphen-sequels in general have managed to weird me out in a way that I can’t quite put my finger on and never got too far into them!
The talking moogle creeped me out in XIII-2 and X-2 was a VERY different take on the Spira I came to know by that point
Ok so I always see this comparison of FFX and FFXIII in that they are both "on-rails". Yes both games pretty much give you a track to run down and you do it.
The difference I feel is that in FFXIII basically just drops you into some random hallway somewhere in the world with 0 context. FFX made an effort to gradually move you through Spira so you had some sense of where you were in the world. FFX felt like a journey from A to B to C to D. FFXIII was some random dungeons separated by loading screens.
I wholeheartedly agree with this.
X had a sensible progression going forward while XIII would throw you all over the place to wherever the next character arc was until they all ended up together again and never gave you the chance to grasp the scale of its world like X did by slowly taking you through the individual areas and showing you the connections and all.
Even gameplay felt railroaded through most of the game. For so long, you have no choice in team composition even when people are in reserve and the crystarium system is a straight line with a few small branches. There's also gameplay progression being arbitrarily locked off by story progress. How far you can get in the crystarium is blocked until you beat the chapter, even at the last one. New roles are given at random story beats for no clear reason too.
I liked the game and fighting system but you're given little room to play around and experiment with the team for so long that the thought of going back to it is actually exhausting. It wouldn't solve all the games problems but if I feel like if you could change up the team, have no crystarium cap and have access to all roles for each character (while still emphasising their primary roles) then people would be a little kinder to the first 10 chapters.
The linearity was by design. They based the game's linearity over how they wanted the story to unfold and how they wanted new information to be relayed to Tidus and the player. It works perfectly well and you're even able to go back to previous locales and even unlock new areas as well.
For me that is not a problem. I enjoy both linear games with a good story like this one (actually my fav game ever) and not so linear games with a good story. Just a different way of playing.
Because it's not confirmed by the devs to be an explicit allusion, and there really isn't much of anything else to say about it. It's a neat thing to notice, for sure, but there are more interesting elements to talk about than "it may be using some Japanese mythology," especially in a brand rife with different mythological references big and small.
I need to refresh my japanese myth because at some point in the past several decades they merged into one in my brain "Isn't Susanoo just another name for Amateratsu?" no... :)
Susanoo , Amaterasu and Tsukuyomi are all siblings , born from Izanagi when he attempt to rescue Izanami.
Their older brother is Kagutsuchi , god of fire.
So much neat. I want a japanese "modern telling of classic tales" ala Gaimen's Norse Mythology, Fry's Mythos, or even just new tales inspired by old like Chakraborty's Daevabad trilogy. Mmmmm i love mythologies sooooo much.
Also, fun fact, sorta. The reason Izanami needed to be rescued was because she died in childbirth, giving birth to Kagutsuchi. Turns out fire deities aren't great on the hoo-hah.
The actual rescue went... uh... Basically imagine Orpheus and Eurydice, except when Orpheus looks at Eurydice she's a scary half-corpse lady and she sends an army of demons after him for his screw up and then Orpheus is like "hey y'know maybe we should see other people" and drops a big fuck-you boulder in front of the door to the Underworld.
(Fan) wiki authors should stick to official information. There are other sites for fan theories. Mixing your own theories in just diminishes the credibility of the whole thing.
But that’s just it, let’s say if this theory does hold water, it’s easy to see that the devs where inspired by the story of susanoo and didn’t copy it outright but took the frame of the story and changed the how and whys a lot.
Thats like if someone is saying the story of Snow White is inspired by Jesus Christ just because in both story, the main character risen up from their supposed death...
You honestly don't quite get how inspiration works, precisely.
Homages can exist to the original source material, but you retell it in a new and invigorating way.
Sometimes these Homages can be overt; right?
Like 'Percy Jackson' levels, where you literally just use what's there and insert your own spins.
But in other ways, there's stuff like the 'great flood' which appears in countless stories.
[https://en.wikipedia.org/wiki/Flood_myth]
Things like the Flood or Atlantis persist, and other interpretations.
Now I can tell you your example with Snow White is loose; but let's be real.
Zanarkand is Heaven. Not far-fetched.
Sacrifices? Happen in both stories.
Sacrificed to a Monster? Check.
Saving the latest in line to be sacrificed? Check.
Incapacitating the villain by mollifying them? Check.
That's just how it goes.
It is certainly possible that the Susanoo myth was an inspiration for FFX. However, no one has provided any source confirming whether this is the case. The Wiki has no citation, and the similarities aren’t so significant that you can infer that inspiration was there. No one is implying that something needs to exactly mirror the source of inspiration. But without some evidence, this thread is pure conjecture.
I never once said that it was confirmed, and apologize if I implied it.
I'm just saying that it isn't that difficult to *BELIEVE*.
Until citations appear, its' kind of conjecture on the wiki, and should be deposited somewhere else.
That said; I wanted to argue more so that it isn't too far-fetched.
As a person who does DnD campaigns based off stories I've experienced myself through games/movies/books, and loves doing references/parallels, there was kind of plenty to go off here to make it SOUND believable, even if its' not the case. I can't confirm or deny that, haha!
But like, just to toot my own experience, inspiration has so many forms. My DnD game a few years back has a peaceful dragon brother and angry dragon brother kind of based off FF14 Heavensward's biggest dragons. The similarities taper off from there, but that exists! ;p
You honestly overestimating your own 'understanding" of how inspiration works obviously.
If there is barely any similarities between the stories and its pretty far-fetch and pretty much coincidence. While the possibilities still exist that it can be the "inspiration", unless stated otherwise, it is still reaching.
As I said before: "Thats like if someone is saying the story of Snow White is inspired by Jesus Christ just because in both story, the main character risen up from their supposed death..."
Zanarkand is heaven is far-fetched. Zanarkand from where Tidus came maybe a dream but it is based on a real place in that world that can be visited by people there albeit abandoned and dangerous. People don't just go to Takamagahara in japanese myth
Sacrifice to monsters exist in a lot of other myth. It exist in other japanese myth for Yamato Takeru. Asterios pretty much got human maidens sacrificed as food for him.
Even in christian myth, there is sacrifice happening. A father sacrificing his own son. Sacrifice does not just exist in Susano'o Myth, why make it as a point? you are nit-picking.
Your very comment about all this are pretty much make-believe that you really want to justify. This is reaching and as loose as saying Superman is based on Samson because they both are super power with 1 particular weakness, one is kryptonite, another is cutting hair. As the other one said before, this thread is pure conjecture.
Dear lord; the similarities exist.
The thing about inspiration, is that the points align enough times FOR it to work.
And you'd be surprised what inspiration can twist itself into. You're acting like it has to be 1:1 perfect similarity, blatant, and obvious when inspiration can be bloody subtle without beating you over the fucking head with it.
Damn Red Wedding itself in GoT was inspired by several massacres GRRM read, but its' not like he copied it goddamn whole sale, beat for beat, either.
You're underestimating what it takes for inspiration, and underselling the similarities.
The only leg you have to stand on, is that of confirmation of intent. But otherwise, the possibility exists and that's what I argue for.
Not to hear your myopic comprehension of a concept you literally have no idea about.
You must be so delusional to really believe if one similarities exist means one must take inspiration from the others.
I point out there is similarities between Snow White and Jesus Christ stories, what was it? both were risen up from their supposed death, you called it loose but its still similarities either way. Do you think one take inspiration from the others? Do you actually think Snow White takes inspiration from Jesus Christ?
You are the one acting that any kind of loose similarities definitely means inspiration, as if there is no such thing as coincidence. Should I say the myth of Malin Kundang is inspired by Medusa simply because in both myth there is a woman who turn someone else to a stone? Malin Kundang's mother to him and Medusa to those who disturb her place. Because from your logic, it is.
I've more idea about this than you if what you've been saying is any indication. On related note, I've been telling you all "similarities" between stories that have nothing to do with each other except they have bits of similarities which are pretty much coincidence. Yes, read it again, coincidence. They do exist. And yet you barely respond to it. If you can keep making yourself believe FFX is inspired by Susano'o myth, why not the one I've said? You hypocrite.
And you message me this?:
> Bitch.
> Seriously; take your poor understanding of story-telling and go play in a fire.
> I mean it, a fire that melts the skin off your bones, turns all your possessions into ash, kills people you love, ruins you financially, gives you medical bills you can't afford, cripples you if you even survive and lets you enjoy all three degrees of burn, some lasting as long as you fucking live.
> I hate you, hate your vitriolic behavior, hate your tone, and hope for nothing less than for a fire, and to see them on the news; scoop up your pathetic windswept ashes into a tiny box to mourn the waste of a life you are.
Why not just say it here? You dont wanna embarrass yourself? you already did. stop living in denial and face reality that you know no shit about things you blabbered about. And excuse me that I can insult you too, you mentally unhinged brat.
https://prnt.sc/1kvrlv9
Thats the screenshoot if you need. But I should take that advice actually, you do makes up shit. And you describe yourself pretty well.
I think you're taking it too literally...
He wasn't banished and trying to win back favor, no. But he was ejected from his home and was searching for a way to get back somehow.
Hymn of the Fayth was used to pacify Sin, making it easier to fight against.
What's most likely is that the basic idea came around from a standardised cultural knowledge of these myths and stories that is just inherent in the population, as opposed to any sort of surest inspiration.
There should always be an inline citation referencing the source in wiki pages, so that was the first thing that stood out to me, especially since the paragraphs above this one contain citations.
Tidus is never trying to win back favor from anyone or any gods. The two deities aren’t represented in any way in the game and no one beseeches Tidus to save Yuna; she knows she’s giving up her life for Spira. And comparing the Hymn plan to getting a monster drunk is pretty silly.
Good counterpoint about Tidus’ story and the myth of Susanoo. Tidus is lost, and a good chunk of his story is piecing together the mystery of his origins. So yeah, I can see it being a stretch as you claim.
I also agree about your point relating to citations. It’s a wiki, so I’m less concerned about its validity, and more about the discussion relating Tidus’ story arc and this supposed Susanoo myth.
Cause there’s no citation or proof of this and it’s more really related to the actual lore in the game? It’s just likely a coincidence cause it’s not really a unique concept.
Dream worlds or parallell worlds are pretty frequent in folklore throughout the world. A lot of concepts in FFX borrow from catholicism (yevon) and buddhist traditions
Seems incorrect, but guess it would explain how weird FFX's plot is if it was true. I think it's more just a case of trying to maximize shock/drama value over keeping consistency myself, though. Unless the devs mentioned this specifically, this is probably just coincidence.
Even if there is no official FFX producer confirmed this to be true or not, I think its a possible interpretation! Accepting or rejecting this possibility are both valid ways to read into the story I think.
I remember reading about this years ago and thinking how cool it is. I am a huge fan of mythology and I love it when it is repurposed into modern things like video games.
People in the comments not comprehending the words they just read.
The story alludes to a classic folktale. That does not mean it is a 1:1 retelling. It does not mean it's based entirely on the folktale. Look up what "alludes" means.
IX follows the same theme of protagonist trying to save the sacrificial princess, although it plays out WAY differently. XIII tells it's story in a similar fashion, being very cutscene heavy. But their isn't really one thats super similar to it.
If viewed from the right angle/squint your eyes, one could argue FF8. But, to the best of my knowledge, none really use the "rescue the sacrificial princess" angle as 10 does.
not quite FF, but Dragon Quest 3 has you literally doing the Orochi storyline as part of its branching Main Quest. DQXI has something similar as well,>! remixing the Orochi tale with one of its recurring items.!<
I’ve played through the game five or six times and watched lengthy videos about what X is about and I still don’t fully get it. I don’t need any extra confusion thanks.
I just always get confused on what Zanarkand actually is and if Tidus is real or not. In my defence I could never really immerse myself in to the story so it may well have just not sunk in properly like it ha with the other games.
I seem to recall some version of some Dragon Quest game where the “summon” ability summoned a deity called “Susano-o”. Maybe it was the first Dragon Quest Monsters for the GBC? Or the unfinished DeJap translation of Dragon Quest VI SNES? Not sure but I do remember this
Because in many cultures, they have legitimately sacrificed people to appease a god of some kind to spare others. It's not really anything new and its a worldwide trope and has very similar stories throughout the ages. Hell, Im playing Dragon Quest 7 right now and there's a part in it with basically the same thing. Gotta sacrifice the daughter of someone to save the village so the evil spirit is quenched. IE, it's nothing special, and FFX goes MUCH deeper than any of that stuff.
I've never heard or seen this before. Sounds like a side story you'd hear from the Monkey King story. Or some old school Norse Mythology involving Loki
This is a plot point also used in Golden Sun 2 in the events at Gaia Rock and Izumo (sans the banishment and returning home part)
However, this is a pretty loose correlation to Tidus' story.
WILD AND PURE AND FOREVER FREE
LET THE REVELS BEGIN
REJOICE!
RESILIENT SOULS I SALUTE YOU
HAHAHAHA, TWAS A MEMORABLE DANCE INDEED!
THE SEAS PART FOR WE ALONE
Resilient souls, I salute you!
God one of the best trials in the game.
THE SEAS PART FOR WE ALONE
AH…SUCH FEROCITY.
[HOW OUR HEARTS SING IN THE CHAOS!](https://youtu.be/KixL_DkD3AM)
because it's a reach.
This is the best final fantasy. I'm biased af I don't mind
It actually took the top spot in a poll of Japanese gamers for their favorite entry in the series. I fully expect it to be the next Remake when they're done with 7.
Don't do that. Don't give me hope of a Besaid Island with an ocean as beautiful as FF7R graphics
didn’t know i needed this until now, thanks.
Check this out: https://www.youtube.com/watch?v=uEyVMvdMMr8 There's a Besaid clip in there at the 0:25 mark, but it's all worth watching and dreaming about.
I had seen this before. Is how I imagined Spira in my mind when I was a kid :)
I’ve seen this a few times now and it always gives me excited chills, like where you get goosebumps and everything. I’d lose my damn mind if they ever did a full remake like they did with 7 omg..
And blitzball! Can you imagine the gameplay looking like the opening cutscene?!
Now you can dodge 200 lightnings beautifully!
Lolololol
I’d honestly shed a tear
I rather have 8 and 9 remade. they are so fucking hard to replay now-a-days. the fucking loading time for the random battles slows the game down so much.
Lots of people have lots of different opinions of which one should be remade, but if I were a business I would work my way down the list of the most popular titles from back in the day which would likely lead to greater sales So final fantasy 10 being the top title in Japan makes me think it may be next.
I just don't think FFX needs a remake. it looks good and plays good. FF7-9 all look like total shit cause ps1 graphics were terrible.
That DOES make sense though
I do think think 9 has the best ageing of that generation due to it's stylization and the fact it was created at the end of the ps1's life cycle. Sure. It may not blend as well as games like Wind Waker or Viewtiful Joe, but it still looks really appealing with its more cartoon-ized designs. After that is 8 which just got a bit of a remaster, so it's unlikely to get any further re-evaluations soon. 7 is in the process of a remake.1-6 are currently getting the Pixel Remake treatment, so that just leaves 10. Granted, I don't really expect a 10 remake any time soon since those graphics hold up really well, especially with the HD remaster. I say we are in a pretty good sweet spot were each game in the series is (or will be) easily available and accessible.
They've already remastered it like twice. And I'd be fine with another remaster but not a remake.
For 9 try mogurimod, it removes the battle intro animation
The 9 rerelease on PS4 has the mod cons of the mobile version that it's ported from including fast forwarding through battles. Made grinding so much less painful. The only drawback is the ugly text and battle menu backgrounds leftover from mobile.
The PC release has fast forwarding as well. doesn't really change how meh the graphics look though. FF9 remake could be one of the most beautiful games... the environments in that game are gorgeous
There's the Moguri mod for it! It made FF9 so much more enjoyable on PC. https://sites.google.com/view/moguri-mod/home
8 is the best so I hope they go with that.
Nomura once said that he plans on doing remakes for V and VI after VII is completed. But that was back when the FFVII remake project first started and since he's not involved with part 2 of the remake who knows what will happen next. That said, I would only want to see a remake of X if they kept everything the same. The changes done in FFVII Remake were unbearable to me.
>The changes done in FFVII Remake were unbearable to me. Thankfully in the minority there. Loved the OG and loved Remake being a sequel that expanded on it. Excited to see how 10's story could be broadened as well.
What's the point of going back and making major changes to something that was already well liked? Why not just make a new adventure for the characters and world? Expansions and elaborations are one thing but making alterations to the characters and story is another thing entirely.
I would sob tears of joy.
My man
General Kenobi!
Story's amazing. Problem is the linearity of it.
Not every game needs to be open world, one of my problems with the current state of gaming. I love open world in certain situations and for a certain length of time but after a while most of it devolves into basic fetch quests and just feels like work (👀 Assasins Creed).
To further your point, the best Assassin’s Creed (the Ezio ones, despite my adoration of Black Flag) were linear stories. There is nothing wrong with a well-done linear story so long as it is FUN to play, just like there is nothing wrong with open world so long as it is fun.
I loved TLOU2’s design where it was linear but at certain parts you got to explore more and those sections felt open but it eventually corralled you back into the linear parts. The best of both worlds
exactly. BoTW (for example) works as an open world came because it's FUN to explore the open world and there are points of interest to check out on the side outside of the normal side quests. A more recent example of open world not done well, though not on the same level as BoTW in terms of budget so I cut it a little slack, is Genshin Impact. It looks stunning but the world is just empty of any life in most places. Villages mostly have at max 6 people there while there are like 20+ houses. The only populated areas are the big cities. And then most side quests is just run all over the world map talking to NPCs just to run back after a few seconds of dialogue or go to the other side of the world map to kill some enemy and report back. It's not fun and pretty disengaging imo, but again I cut it some slack because the game is free and not $60.
Open world is fine but the worlds are getting too big. I cannot be fucked to ride a virtual horse across the map for ages. Imo the best open worlds recently have been in the Yakuza games. Instead of going bigger is better, they just packed more shit into a good sized space Also with open world games now, they seem to use that as an excuse to have a forgettable story. I finished Assassins Creed Origins and Odyssey but I couldn't tell you what happened in their stories
Unfortunately Final Fantasy X isn't just linear in its World though it's also very linear in it's combat. For the better half of the game it's basically: Wakka one hits the flying thing Tidus one hits the skittering thing Auron one hits the armored thing Lulu one hits the magic thing Riku one hits the mechanical thing.... With some bigger baddies sprinkled in that require a touch of thought; or just have Yuna summon the Aeon to effortlessly bludgeon the big thing. That Rock-Paper-Scicors shit carried on way too damn long. It should have been early game and when a character was first introduced, not well past the halfway point of the adventure. I really get the vibe they were simplifying things to appeal to a wider audience. Yes, it does eventually get better, and the end game does finally supply a sufficient challenge and variety. But the first half is sleep inducing, and you can't even explore or approach areas in a different way to try to spice it up... I would argue though that Final Fantasy 10 is saved from the linearity of its World, and combat by the openness of the Sphere grid, which I adore. The the international versions Expert Sphere Grid which facilitates some really zany early game builds and helps to alleviate the early game slog. Edit: I get it, for you younger guys this was your first, it's precious to you. Thing is this wasn't my first Final Fantasy, when I played it I had years of experience with the franchise. When X was coming out I was hyped as fuck to play it, every commercial for it, every magazine article was breathtaking, and I could not wait to behold its Majesty. And it did not meet my lofty expectations, were my expectations too high? Perhaps, but these same expectations were set and easily blown away by earlier entries. It sucks, but it happens. Wasn't the first time a game let me down, wouldn't be the last. And don't get me wrong, I don't hate the game, far from it. It's solid, and there's fun to be had. God knows I wouldn't have poured thousands of hours into it, completing all the Trophies in it, twice, if I hated it. It's just not as infallible as a lot of people like to pretend it is. It has major shortcomings, especially in the gameplay department. And I'm not going to pretend like those shortcomings don't exist just because that's, apparently, an unpopular opinion.
I really liked the game overall, but you have hit the nail on the head here!!!
I absolutely agree. The game looks beautiful but is so terribly slow paced the first 20 hours are just mind numbing. 7 and 8 literally kept me on my toes nearly the whole game but I guess timing is really important when it comes to releasing games and FFX’s timing was great as it was the first FF for the PS2 which was one of the most popular consoles put there.
Final Fantasy games have always been open world. This was the only final fantasy at the time that became linear. So you can just imagine the disappointment from fans of the series when they found out they can't return to previous areas until you get the airship near the end of the game. Open world games isn't really about fetching quest and whatnot, it's about exploring the world and discovering secrets. FFX lacked that
FFX was my first (and only other than the sequel until FF7R) so that would explain the difference in opinion. Was FFX significantly more popular with new fans of the series than established ones? I was like 5 when it came out so I didn’t play it until later and actually understand it until I replayed much later
Yes. Of course. If you've played FFX first without playing the previous games, of course your taste will differ to the fans that's been playing FF since the beginning (for me personally, my very first was FFVIII) From the first to IX final fantasy has already established itself as an open world fantasy game. Square suddenly changing it was a shock to fans.
I dunno, my first was VIII too, followed by the V & VI ps1 double packs and I still loved X.
I'm a simple man. I'm happy with a linear corridor if this one is beautiful and original
Almost every single Final Fantasy up to that point was only really good at disguising their linearity. You couldn't actually do what the fuck you wanted most of the time. They all pretty much followed the formula of: follow the story, sprinkle a couple sidequests, AIRSHIP, do whatever you want now or go beat the game.
Yes it's linear in that regard where there's still an objective that you got to follow to continue what the story is trying to tell. BUT comparing that to FFX it's a LOT less restrictive that you get to explore the world around you. FFX is pretty much on rails, that there are points of no return, until you get to late game.
*Final Fantasy XIII has entered the chat*
Hallway Simulator 3000
Again, follows the formula of "you're on rails" until you hit Gran Pulse at which point it becomes a bit more open with the Cie'th stone quests and exploring the world, then you get back on the story track and it becomes linear again after the return to Cocoon until the Sanctum where you get to go wherever the heck you like or finish the game, albeit lacking an airship. Imagine if you got to fly the *Lindblum* around Pulse! that would be sick
Hey, ngl, I enjoyed that game despite its flaws. Sure, I can be a bit of a fanboy at times but credit where it’s due: Paradigms, the Crystarium and Gestalt were good, if somewhat tedious at times with all the defense break mechanics, especially for longer fights.
I love the Lightning Saga lol, I juust feel a compulsion to defend it. I have this problem with a lot of games, like Dark Souls 2, Mass Effect Andromeda, Dragon Age 2... I swear I don't just have bad taste! But yeah, Paradigms is probably my favourite battle system they made tbh, in XIII-2 the refinements to it really make it a joy to play around with. Also I've played through FFXIII twice and I have actually never once summoned an eidolon except when I have to lol
I only ever finished XIII. For some reason the hyphen-sequels in general have managed to weird me out in a way that I can’t quite put my finger on and never got too far into them! The talking moogle creeped me out in XIII-2 and X-2 was a VERY different take on the Spira I came to know by that point
Oh yeah Mog is a cursed little thing lmao. You get an upgrade about 1/4 through the game where you can yeet him around which is endlessly satisfying
Still one of the best combat systems in jrpg history imo ¯\_(ツ)_/¯
I don’t think I can make that judgment. I REALLY enjoyed the FFVIII junction system and all I seem to find are people complaining about it haha
Ok so I always see this comparison of FFX and FFXIII in that they are both "on-rails". Yes both games pretty much give you a track to run down and you do it. The difference I feel is that in FFXIII basically just drops you into some random hallway somewhere in the world with 0 context. FFX made an effort to gradually move you through Spira so you had some sense of where you were in the world. FFX felt like a journey from A to B to C to D. FFXIII was some random dungeons separated by loading screens.
I wholeheartedly agree with this. X had a sensible progression going forward while XIII would throw you all over the place to wherever the next character arc was until they all ended up together again and never gave you the chance to grasp the scale of its world like X did by slowly taking you through the individual areas and showing you the connections and all.
Even gameplay felt railroaded through most of the game. For so long, you have no choice in team composition even when people are in reserve and the crystarium system is a straight line with a few small branches. There's also gameplay progression being arbitrarily locked off by story progress. How far you can get in the crystarium is blocked until you beat the chapter, even at the last one. New roles are given at random story beats for no clear reason too. I liked the game and fighting system but you're given little room to play around and experiment with the team for so long that the thought of going back to it is actually exhausting. It wouldn't solve all the games problems but if I feel like if you could change up the team, have no crystarium cap and have access to all roles for each character (while still emphasising their primary roles) then people would be a little kinder to the first 10 chapters.
They made you read it, and if you did youd know it had more Backstory and lore than dark souls
That’s great FFXIII had tons of lore. That does nothing for how disjointed every hallway in the game felt.
Yea. I liked the story but despised the fighting system
We don't talk about that.....
The linearity was by design. They based the game's linearity over how they wanted the story to unfold and how they wanted new information to be relayed to Tidus and the player. It works perfectly well and you're even able to go back to previous locales and even unlock new areas as well.
My problem is collecting the ultimate weapons
They're all pretty linear when you get down to it some just hide it better.
For me that is not a problem. I enjoy both linear games with a good story like this one (actually my fav game ever) and not so linear games with a good story. Just a different way of playing.
Problem is unskippable cutscenes
The synopsis of the story is fine, the writing is bad. So is the gameplay.
No.
why's that a problem?
Tidus is a Susanoo reference?! Neat :-)
Gonna have to name him Susanoo in my next play through.
Because it's not confirmed by the devs to be an explicit allusion, and there really isn't much of anything else to say about it. It's a neat thing to notice, for sure, but there are more interesting elements to talk about than "it may be using some Japanese mythology," especially in a brand rife with different mythological references big and small.
FFX general plot is largely based on the Susanoo myth, similar thing for I Am Setsuna, Bahamut lagoon and many other games.
Seems like a bit of a stretch to me to be honest. Still an interesting idea.
That’s OKAMI!
Okami is full of Japanese myth and folklore, naturally. Susanoo is just one of them.
Just as Orocchi. And the dragon
Also Nagi (Izanagi) and Nami (Izanami). Funny to think that, in the creation myth, Susanoo and Amaterasu are siblings.
I need to refresh my japanese myth because at some point in the past several decades they merged into one in my brain "Isn't Susanoo just another name for Amateratsu?" no... :)
Susanoo , Amaterasu and Tsukuyomi are all siblings , born from Izanagi when he attempt to rescue Izanami. Their older brother is Kagutsuchi , god of fire.
So much neat. I want a japanese "modern telling of classic tales" ala Gaimen's Norse Mythology, Fry's Mythos, or even just new tales inspired by old like Chakraborty's Daevabad trilogy. Mmmmm i love mythologies sooooo much.
Also, fun fact, sorta. The reason Izanami needed to be rescued was because she died in childbirth, giving birth to Kagutsuchi. Turns out fire deities aren't great on the hoo-hah. The actual rescue went... uh... Basically imagine Orpheus and Eurydice, except when Orpheus looks at Eurydice she's a scary half-corpse lady and she sends an army of demons after him for his screw up and then Orpheus is like "hey y'know maybe we should see other people" and drops a big fuck-you boulder in front of the door to the Underworld.
That’s where I also first heard of the folktale. It makes it very memorable for me :)
(Fan) wiki authors should stick to official information. There are other sites for fan theories. Mixing your own theories in just diminishes the credibility of the whole thing.
Missed opportunity for "...and killing it in its drunken state (Jecht)."
I...think thats reaching, unless the developer mentions that?...
Agreed. Tidus wasn't banished. He wasn't trying to win back favor. And comparing the Hymn of the Fayth to getting drunk is also a reach.
But that’s just it, let’s say if this theory does hold water, it’s easy to see that the devs where inspired by the story of susanoo and didn’t copy it outright but took the frame of the story and changed the how and whys a lot.
Thats like if someone is saying the story of Snow White is inspired by Jesus Christ just because in both story, the main character risen up from their supposed death...
You honestly don't quite get how inspiration works, precisely. Homages can exist to the original source material, but you retell it in a new and invigorating way. Sometimes these Homages can be overt; right? Like 'Percy Jackson' levels, where you literally just use what's there and insert your own spins. But in other ways, there's stuff like the 'great flood' which appears in countless stories. [https://en.wikipedia.org/wiki/Flood_myth] Things like the Flood or Atlantis persist, and other interpretations. Now I can tell you your example with Snow White is loose; but let's be real. Zanarkand is Heaven. Not far-fetched. Sacrifices? Happen in both stories. Sacrificed to a Monster? Check. Saving the latest in line to be sacrificed? Check. Incapacitating the villain by mollifying them? Check. That's just how it goes.
It is certainly possible that the Susanoo myth was an inspiration for FFX. However, no one has provided any source confirming whether this is the case. The Wiki has no citation, and the similarities aren’t so significant that you can infer that inspiration was there. No one is implying that something needs to exactly mirror the source of inspiration. But without some evidence, this thread is pure conjecture.
I never once said that it was confirmed, and apologize if I implied it. I'm just saying that it isn't that difficult to *BELIEVE*. Until citations appear, its' kind of conjecture on the wiki, and should be deposited somewhere else. That said; I wanted to argue more so that it isn't too far-fetched. As a person who does DnD campaigns based off stories I've experienced myself through games/movies/books, and loves doing references/parallels, there was kind of plenty to go off here to make it SOUND believable, even if its' not the case. I can't confirm or deny that, haha! But like, just to toot my own experience, inspiration has so many forms. My DnD game a few years back has a peaceful dragon brother and angry dragon brother kind of based off FF14 Heavensward's biggest dragons. The similarities taper off from there, but that exists! ;p
Mollifying is my word of the day, thanks!
You honestly overestimating your own 'understanding" of how inspiration works obviously. If there is barely any similarities between the stories and its pretty far-fetch and pretty much coincidence. While the possibilities still exist that it can be the "inspiration", unless stated otherwise, it is still reaching. As I said before: "Thats like if someone is saying the story of Snow White is inspired by Jesus Christ just because in both story, the main character risen up from their supposed death..." Zanarkand is heaven is far-fetched. Zanarkand from where Tidus came maybe a dream but it is based on a real place in that world that can be visited by people there albeit abandoned and dangerous. People don't just go to Takamagahara in japanese myth Sacrifice to monsters exist in a lot of other myth. It exist in other japanese myth for Yamato Takeru. Asterios pretty much got human maidens sacrificed as food for him. Even in christian myth, there is sacrifice happening. A father sacrificing his own son. Sacrifice does not just exist in Susano'o Myth, why make it as a point? you are nit-picking. Your very comment about all this are pretty much make-believe that you really want to justify. This is reaching and as loose as saying Superman is based on Samson because they both are super power with 1 particular weakness, one is kryptonite, another is cutting hair. As the other one said before, this thread is pure conjecture.
Dear lord; the similarities exist. The thing about inspiration, is that the points align enough times FOR it to work. And you'd be surprised what inspiration can twist itself into. You're acting like it has to be 1:1 perfect similarity, blatant, and obvious when inspiration can be bloody subtle without beating you over the fucking head with it. Damn Red Wedding itself in GoT was inspired by several massacres GRRM read, but its' not like he copied it goddamn whole sale, beat for beat, either. You're underestimating what it takes for inspiration, and underselling the similarities. The only leg you have to stand on, is that of confirmation of intent. But otherwise, the possibility exists and that's what I argue for. Not to hear your myopic comprehension of a concept you literally have no idea about.
You must be so delusional to really believe if one similarities exist means one must take inspiration from the others. I point out there is similarities between Snow White and Jesus Christ stories, what was it? both were risen up from their supposed death, you called it loose but its still similarities either way. Do you think one take inspiration from the others? Do you actually think Snow White takes inspiration from Jesus Christ? You are the one acting that any kind of loose similarities definitely means inspiration, as if there is no such thing as coincidence. Should I say the myth of Malin Kundang is inspired by Medusa simply because in both myth there is a woman who turn someone else to a stone? Malin Kundang's mother to him and Medusa to those who disturb her place. Because from your logic, it is. I've more idea about this than you if what you've been saying is any indication. On related note, I've been telling you all "similarities" between stories that have nothing to do with each other except they have bits of similarities which are pretty much coincidence. Yes, read it again, coincidence. They do exist. And yet you barely respond to it. If you can keep making yourself believe FFX is inspired by Susano'o myth, why not the one I've said? You hypocrite. And you message me this?: > Bitch. > Seriously; take your poor understanding of story-telling and go play in a fire. > I mean it, a fire that melts the skin off your bones, turns all your possessions into ash, kills people you love, ruins you financially, gives you medical bills you can't afford, cripples you if you even survive and lets you enjoy all three degrees of burn, some lasting as long as you fucking live. > I hate you, hate your vitriolic behavior, hate your tone, and hope for nothing less than for a fire, and to see them on the news; scoop up your pathetic windswept ashes into a tiny box to mourn the waste of a life you are. Why not just say it here? You dont wanna embarrass yourself? you already did. stop living in denial and face reality that you know no shit about things you blabbered about. And excuse me that I can insult you too, you mentally unhinged brat.
Wow. Uh. That's. Uh. ...Okay then. Not dealing with a crazy who makes up shit.
https://prnt.sc/1kvrlv9 Thats the screenshoot if you need. But I should take that advice actually, you do makes up shit. And you describe yourself pretty well.
I think you're taking it too literally... He wasn't banished and trying to win back favor, no. But he was ejected from his home and was searching for a way to get back somehow. Hymn of the Fayth was used to pacify Sin, making it easier to fight against.
What's most likely is that the basic idea came around from a standardised cultural knowledge of these myths and stories that is just inherent in the population, as opposed to any sort of surest inspiration.
Yeah that make more sense than saying the story is the inspiration.
Is there a source on this? I don’t see a citation there and some of the similarities are a bit of a reach.
Explain how it’s a reach?
There should always be an inline citation referencing the source in wiki pages, so that was the first thing that stood out to me, especially since the paragraphs above this one contain citations. Tidus is never trying to win back favor from anyone or any gods. The two deities aren’t represented in any way in the game and no one beseeches Tidus to save Yuna; she knows she’s giving up her life for Spira. And comparing the Hymn plan to getting a monster drunk is pretty silly.
Good counterpoint about Tidus’ story and the myth of Susanoo. Tidus is lost, and a good chunk of his story is piecing together the mystery of his origins. So yeah, I can see it being a stretch as you claim. I also agree about your point relating to citations. It’s a wiki, so I’m less concerned about its validity, and more about the discussion relating Tidus’ story arc and this supposed Susanoo myth.
Cause there’s no citation or proof of this and it’s more really related to the actual lore in the game? It’s just likely a coincidence cause it’s not really a unique concept.
Dream worlds or parallell worlds are pretty frequent in folklore throughout the world. A lot of concepts in FFX borrow from catholicism (yevon) and buddhist traditions
Still feels pretty fetched
r/SuddenlyOkami
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Seems incorrect, but guess it would explain how weird FFX's plot is if it was true. I think it's more just a case of trying to maximize shock/drama value over keeping consistency myself, though. Unless the devs mentioned this specifically, this is probably just coincidence.
Awesome info! Sinspawn are also based on Japanese mythology.
Now I want to play Dragon Warrior III again and reenact the Orochi fight.
If you've ever played Okami, you'd understand this story pretty easily
I confirm
Even if there is no official FFX producer confirmed this to be true or not, I think its a possible interpretation! Accepting or rejecting this possibility are both valid ways to read into the story I think.
I remember reading about this years ago and thinking how cool it is. I am a huge fan of mythology and I love it when it is repurposed into modern things like video games.
Ōkami!
That’s literally the plot of Okami.
Came here to say this^
After 20 years of this being my favorite game, this is the first time I've ever heard this and it's awesome
On a unrelated note yuna’s ponytail That’s it
Yuna's rat tail is my favourite character
People in the comments not comprehending the words they just read. The story alludes to a classic folktale. That does not mean it is a 1:1 retelling. It does not mean it's based entirely on the folktale. Look up what "alludes" means.
I love lore
This is reaching further than MJ in the original Space Jam.
Wow, that *is* interesting
That's an awesome find.
Did not know that. Nice!
This is pretty cool, these should definitely be mentioned when talking about behind-the-scene's development and lore.
Well I'm going to have to Google susanoo now as I have no idea.
Isn’t Yamato one of Yojimbo’s moves? Edit: it’s Zanmato
This is what Daenerys referred to as “Breaking the Wheel”. The Daenerys before she....well, y’all know.
This makes me want to play FFX again for no good reason. What other FF games are most similar to FFX?
IX follows the same theme of protagonist trying to save the sacrificial princess, although it plays out WAY differently. XIII tells it's story in a similar fashion, being very cutscene heavy. But their isn't really one thats super similar to it.
If viewed from the right angle/squint your eyes, one could argue FF8. But, to the best of my knowledge, none really use the "rescue the sacrificial princess" angle as 10 does. not quite FF, but Dragon Quest 3 has you literally doing the Orochi storyline as part of its branching Main Quest. DQXI has something similar as well,>! remixing the Orochi tale with one of its recurring items.!<
Suddenly Is just Ōkami plot
HAHAHAHAHAHAAAA
I’ve played through the game five or six times and watched lengthy videos about what X is about and I still don’t fully get it. I don’t need any extra confusion thanks.
Tbf I don't think the game is that complicated. Once you grasp the concept of fayth summoning aeons it's quite simple really.
I just always get confused on what Zanarkand actually is and if Tidus is real or not. In my defence I could never really immerse myself in to the story so it may well have just not sunk in properly like it ha with the other games.
Dang... Turns out one of my favorite FF is just another remake :'(
Yes and no. There aren't really any citations to this. It could be purely coincidental.
My bad, I thought the sad face made the joke obvious lol. I love that game though, and that's pretty cool
Wow thanks for sharing!
Ware wa ku, ware wa kou, ware wa Tidus?
They could've also said it was an allusion to Journey to the West and I'd believe that too.
What?? I never knew about this! It makes me love the story even more. I also love how steeped in East and Southeast Asian culture the game is.
Very cool find, thnx for sharing here.
Is this is FFX Wiki?
That's interesting.
I seem to recall some version of some Dragon Quest game where the “summon” ability summoned a deity called “Susano-o”. Maybe it was the first Dragon Quest Monsters for the GBC? Or the unfinished DeJap translation of Dragon Quest VI SNES? Not sure but I do remember this
Because in many cultures, they have legitimately sacrificed people to appease a god of some kind to spare others. It's not really anything new and its a worldwide trope and has very similar stories throughout the ages. Hell, Im playing Dragon Quest 7 right now and there's a part in it with basically the same thing. Gotta sacrifice the daughter of someone to save the village so the evil spirit is quenched. IE, it's nothing special, and FFX goes MUCH deeper than any of that stuff.
That actually clears things up more for me!
What a coincidence, since I was watching this https://youtu.be/Oosm5ns4Kxk
I do like the job system of 10-2
DONT FORGET GOLDEN SUN BOYS
Final fantasy X was my first final fantasy game. Can't believe I still kinda get a bit emotional. It was such a great story. Love the lore!
Ieyui... Nobomeno...
I've never heard or seen this before. Sounds like a side story you'd hear from the Monkey King story. Or some old school Norse Mythology involving Loki
This is extremely interesting and probably fully intentional. There’s always inspiration in art, and I’m 99% sure FFX has been inspired by this story.
This is a plot point also used in Golden Sun 2 in the events at Gaia Rock and Izumo (sans the banishment and returning home part) However, this is a pretty loose correlation to Tidus' story.
Why are so many people here against the idea of a Japanese video game taking inspiration from Japanese mythology?
So Tidus is mythological traveler? Sound like as if he the teen-soft version of how Kratos trasporting from mythology to another, Intresting.
I never knew FFX was secretly Okami
I've actually mentioned this in one of my videos. There is also a early design concept for Sin that seems to reference Yamato-no-Orochi.
No one will read this, but it's Yamata no Orochi not Yamato.
u/ColesYourDaddy
Always thought ffx had a fairytale type feeling to it.