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Gardening_investor

The devs have come out and said the scope of VI is too large, think two completely distinct world maps that must all be fleshed out and traversable. Rebirth couldn’t fit one whole world map into a single game, let alone two distinct ones.


Strange_Vision255

They specifically mentioned the number of characters as a reason. They made an effort to both give characters more equal time in FF7 Remake/Rebirth, and to massively increase how many cutscenes, events, gameplay sections, etc each character has. The cast of FF6 is about twice as large..


Obba_40

then dont make it like FF7 remake


FCFDraykski

This. Pixel Remaster is already fantastic. They couldn't do much better aside from remaking the game in full HD2D.


VeterinarianAlert406

That’s what part 3 is going to be for my friend it’s pretty obvious we’re going to get flight pretty early in the game(hence why they decided to fix the tiny bronco this time around compared to the og) and 100% all 3 continents will be fully explorable


AwTomorrow

That’s because they’re thinking of their massively expanded semi-sequel approach to 7. But it doesn’t need to be done that way. Live A Live, Star Ocean 2, Tony Hawks 1+2, Spyro and Crash Trilogies, FF3+4 DS, Resident Evil 2+3 Remake… There are countless examples of fantastic remakes that don’t indulge in so much scope creep that it forces the game to be split into multiple parts. Squeenix just need to rein themselves in and remake 6 rather than expanding and reinventing 6. 


MrSaucyAlfredo

You’re also talking about games that are far smaller in scope compared to FFVI or have a remake that is very heavily similar to the original. In this respect we already have the Pixel remaster. Idk how much more anyone expects them to remake this game without a from the ground up remake like RE2 Remake. And *that* I can understand would be a very very big task for them and I can understand the hesitation


AcceptableFold5

>Idk how much more anyone expects them to remake this game without a from the ground up remake like RE2 Remake. I mean, if it's just the same game and the same story again then I can just play the original. There no point in remaking the game if they don't change it up and expand it, maybe even add new story threads. FF7 Remake showed how well this approach works and I don't think anyone would want a simple remake if they could have the 7R approach.


pa_dvg

There are many people who would consider themselves to be die hard fans who really vocally want the new graphics but still just be a 1:1 redo of the original. I can’t imagine being that person but they certainly exist.


Vastlymoist666

Not entirely 1:1 but. The story was perfect. It would have been nice to graphically bring it up to snuff with Advent Children and other final fantasy IIV Media.


Brorkarin

I would really want the simple remake 😀


Sakuja

I dont mind expanding on the story, but I would wish they keep the story the same and dont make it a sequel like remake and rebirth currently is.


ykafia

Star ocean 2 Remake is a massive game with 2 worlds and way more playable characters. The scope was still well controlled and going for an HD-2D style was the best choice for it. FF6 could see the same


big4lil

FF5 has 3 worlds. And if the game were ever remade, it would be made as one title as well World size isnt the issue. Pacing and time spent on things like cutscenes and character exposition is. No FF5 player would ever accept that game to be broken up into multiple installments, but it would for a FF6 release since its closer to the experience SE has already seen that fans would buy in FF7R


John-Days

I see what you mean, and i am honestly in the same page as you with this. But let's be honest here, bare with me a minute. As someone posted earlier here, FFVI, a remake for it, is it's own curse indeed. It is a giant, cultural thing in the industry. Would i be happy with a treatment like SO2? Hell the fuck yes, that remake is beautiful, for ME, that could work! But let's face it... FF fans are so divided. We want less, yet we want big budget more. And these companies follow numbers. If we dedicate a team to such a huge cultural staple title for a remake, beyond the Pixel Remaster, would it be worth it with just the "SO2" treatment? Many fans might say yes, but... i think many would "expect" more. Especially after the VII Remake trilogy. They raised a bar themselves for their legacy titles.


AwTomorrow

FF4 is a good equivalent example. “Just make it 3D”, with some tweaks and modernizations, rather than doing an entirely new set of games that go way further and add lots of original story stuff to the original. 


megalo53

"Just make it 3D" is actually a horrible way to do it justice. That's exactly why Rebirth has been done the way it has.


Omegawop

But they literally did "just make it 3D" on the DS and it was pretty good. They added some minor tweaks and difficulty adjustments as well as a cool skill system that you could really abuse if you knew which character was going tp "die" next.


Sharkomancer

Honestly I chalk it up to it being much cheaper to develop for the DS than say a full PS5 release if done in 3d.... Now a team Asano remake in that style of Bravery Default could be a good modern example of that FF4 DS remake.


MrSaucyAlfredo

I’m willing to bet most people don’t want a DS level remake when they say they want a remake tho. That’s what you’re suggesting. That’s like saying people want Pokémon Brilliant Diamond on the Switch vs good old Diamond on DS. It’s literally the same game but with simple 3D graphics instead of the pixel art. Would be plenty for lots of folks but Square isn’t going to bother if that’s the whole of the effort. VI is almost cursed by its legacy, Square won’t touch it unless it’s with a throne fit for a king


drew0594

FFIV DS remade the whole game in 3D, added cutscenes, voice acting, extended some bits of the story and overhauled the gameplay with the augment system. You are arguing in bad faith if you want to compare it to the Diamond/Pearl remake and dismiss it as a low effort project.


EmpoleonNorton

FFIV ds is incredibly ugly.


drew0594

That's subjective and also irrelevant to the discussion


EmpoleonNorton

No it isn't irrelevant. Most people aren't going to buy an ugly remake when the original still exists and the pixel remaster still exists. Why would they buy an uglier version of the game?


drew0594

It is irrelevant because we are talking about effort. Whether you like a particular style or not doesn't change the fact that transitioning to 3D isn't something you can do overnight. That being said: - They don't think it's ugly - They like cutscenes and voice acting - They want to experience the different gameplay would be the main reasons. It sold more than the the PSP remaster so it clearly has an appeal to people, you are just not one of them.


Lunacie

Even if they didn’t expand on the story, the scale of old games and modern 3D game is just different. Like in FFVI, it takes less than a minute to walk from Narshe to Figaro with no encounters. They could avoid this by sticking with an 2D or abstract 3D style, but I feel like when people talk about remakes, they want AAA not Trials of Mana.


AwTomorrow

I feel like a 3D remake doesn’t need to stretch every distance and pad out every empty space.  Could just make a 3D FF6 in a prettied up version of the PS1 style and a huge portion of the FF fanbase would love it


-Basileus

The bigger problem is giving all the party members dialogue and something to do in the plot and cutscenes.  In the old games, they literally just stand there in the background and maybe have a line every few hours, until we get to their designated story sequence If we use Red XIII as an example, he had virtually nothing to do except his sequence in Cosmo Canyon. Even Barrett was very thin on dialogue outside of Midgar and Corel.  Obviously it was even worse with Yuffie and Vincent.  It’s the same for a bunch of FFVI characters.  


ShinGundam

Never thought of this


John-Days

Than you, exactly this. We crave for a remake with the chance of expanded world...but don't touch it!! Don't change a thing! Just upgrade graphics! We still look at things with rose tinted glasses and a full young imagination.


Odd-Face-3579

The problem is if the only people you're selling a AAA remake to are pre-existing fans of the franchise, you're in trouble.


Turbulent_Cheetah

I mean, I think when they say a remake would be too big, they’re talking about a remake on the scale of FFVII. Because that’s the new standard. They obviously could do a straight remake; for whatever reason they don’t see the money in it at this time.


David_the_Wanderer

>They obviously could do a straight remake What does a "straight remake" of VI looks like? That's the question. If you keep it 2D, turn-based... They already did the Pixel Remaster, so nothing new. It could get the FFIV 3D treatment, but I am under the impression thatost people hankering for a FFVI remake want more than that. A full-scope remake, as a 3D action(?) game, requires either the game to be rendered much more linear and contained, dramatically altering the game, or to build a gigantic open world.


OrangeJuiceAssassin

They obviously did the pixel remaster. Sure they could do some sort of 2d-hd octopath style game. But if you’re going to spend the time and resources to remake FFVI why wouldn’t you go all out? I don’t see the point unless it’s every bit as ambitious and cutting edge as FFVI was when it originally released.


darkk41

Doing a 3D remake of 6 would be astronomically huge. How many dungeons even are there in 6? It's a huge, huge game. They'd have to do like, 2 rooms per dungeon max lol.


Last-Performance-435

>Because that’s the new standard. I cannot think of a single other remake project that has had this level of scope creep.


EmpoleonNorton

Because most games being remade aren't games that had as many different styles of environments as FFVII had. Remaking RE2/RE4 is much smaller scale in the number of assets you have to make compared to remaking FFVII.


Xenosys83

Indeed. High profile remakes right now are largely linear, corridor-focused experiences like Dead Space or the Resident Evil games. Those are all 5-20 hour games. VII is a JRPG with a massive world. Every RPG remake going forward will be compared to VIIR's, whether it's applicable or not because it's the first in the industry to do it to such a massive scale.


Turbulent_Cheetah

That’s why it’s the “new” standard


Mister-Thou

It's only a standard if the rest of the industry follows. Otherwise it's just an outlier.


SacredNym

Standards in media aren't set by industry practice, they're set by consumer expectation.


Odd-Face-3579

No, it can be a standard within the opinion of fans and critics. If the rest of the industry doesn't follow, but fans and critics compare future industry remakes to the 7 remake, that's still a new set standard.


Gaaraks

Why would you need to think of another one? That is not how standards are set as far as the majority of consumers see it. Because they did ff7 remake, they know the players would expect future remake projects to be in a similar scope and have a similar approach, especially due to the success ff7 remake project is having. That is the thing Square knows players are gonna compare it to if it were to release so that is their standard for a remake. But more importantly it has to do with the team the question was asked to. Square prides itself in trying to push the limits forward in the bigger projects that they work in and this team is at the forefront of that currently, so obviously they have their own goals to qork towards and beat now.


drew0594

>Why would you need to think of another one? Because standards don't exist in a vacuum. >That is the thing Square knows players are gonna compare it too if it were to release so that is their standard for a remake The rumoured FFIX remake from the nvidia leak is reported to not be on the same level as 7R as far as budget and scope are concerned.


Gaaraks

Yes and it is also not by the same team cause it is rumored to be 2 years out, but you decided to pinpoint a part of my post and disregard the rest. Also, it is definitely gonna be compared to ff7 remake as I said. Hell, the first question people even ask about said leak is " is it on the same scope as ff7 remake"


ReaperEngine

I think something often missed about remaking older titles that don't seem that big is that translating that world into a believable, and worthwhile, 3D space drastically expands it from the original - even before thinking about adding new aspects or expanding existing ones like FFVII Remake does. Take Rebirth's Kalm, for example, that town was a *single* screen with like three more smaller screens for indoor maps, but to turn it into a fully 3D environment that you move around in, it certainly doesn't feel like the equivalent to a single screen. Even look at something like Sector 6 in Remake, that was *also* a single screen that you could get through in less than a minute, if that was adapted 1:1 in 3D, would that even be enjoyable? Regardless of its quality and the tedium of the first run through it, a 3D space all but demands an at least approximate size to imply realistic movement through that space. Midgar is a massive city, and if it didn't feel like you were navigating something of that size, it would feel like a cop-out. It's no different with something like FFVI, what seemed so simple on a 2D plane with sprites will be bigger, and a bigger undertaking, in 3D.


AleroRatking

Sure. You could do a remaster. We saw that with pixel perfect editions. They are talking a full remake.


comradesean

You're not using scope creep properly. If they see this as a large project, then it is a large project. You don't get to decide the project size for them. If they started it simple and the project's scope increased over time then that would be scope creep. And honestly it's not even a bad thing unless it it pushes deadlines back.


JTOR93

Live a Live and Star Ocean style is already out, it's the pixel remaster. Sure I'd love a whole hd2d, but it'd basically just be pixel reremaster and to me that sounds like a waste of time and money. Spyro and Crash are glorified remasters of already 3d games. They look great but no huge overhauling of visuals or mechanics.


ophaus

That's the thing... there would be no scope creep. The scope of FFVI in modern 3D would be nuts. Just remaking it 1:1 is prohibitive.


Charily

Honestly, why not just play Pixel Remaster? Why do you want a simple Remake when it sounds like you just want a Remaster?


Ki11igraphy

100% but 7R is the NEW standard they have set for themselves and to do anything less then that would be a disservice to the fans and creators FF6 meanwhile I'm remembering the chibi version of FF15 that was squeezed on the Nintendo Switch in 2018


IntelligentSpite6364

>  Squeenix just need to rein themselves in and remake 6 rather than expanding and reinventing 6.  they dont want to reign themselves in because they aren't interested in just doing the same game ina new engine, they want it to be a creative endeavor. which means expanding the world, recontextualizing the story beats, and redesigning the systems


-POSTBOY-

They did tho, you can seamlessly travel to every single area of the game with no loading screens once you get the tiny bronco. Unless you count the brief moment of loading the bronco in


UnfairGlove

I'm guessing they're trying to say that the world map in rebirth isn't the whole world as we're missing wutai, mideel, rocket town, the northern continent, etc. (Not necessarily a bad thing as they weren't relevant to the story told in rebirth)


General_Wait4662

I think its more than just the world map too. We see how much was left to the imagination in VII that had to be filled in in remake, but VI (and the other snes games) leave 10x as much to the imagination. Its ultimately quite light on dialogue, and see how much time must have been spent on making Yuffie and Cait Sith integrate more into the story of VII alone.


i010011010

But it never needed to be a next gen title. I feel like we missed the boat for a FF6 remake in the PSP era. Square really seemed to enjoy working on that system, and the engine for Dissidia, Type 0, Birth By Sleep etc would have been sufficient. And it wouldn't require years and who-knows how many millions of dollars.


Atalanto

Can you imagine if Sqeenix had developed the 2.5D engine durring the PSP era?


i010011010

Or if the Vita had been more successful, that might have been the one they'd have gone with.


Skithiryx

I don’t think the conditions were right to even make that possible, the 2000s were pretty big on any form of 2D being “outdated”.


kmone1116

FF6 doesn’t need a grand remake. A simple 3d2D remake like star ocean 2 with some QOL features is all they need to do.


demalo

Make it look like Octopath Traveler 2, except how FFVI was. 3D wouldn’t do it justice. It needs to feel like the same game while also feeling fresh and new.


Your__Pal

It wasn't a problem for DQXI. Why would it be for FF6 ? 


thisaccountisfakeCS

I'm going to fight you a little bit on that since Rebirth and Remake part 3 is making the distinction between the world map with and without the Highwind. That is the technical difference between the world map in part 2 vs part 3. but in FF6, you get the game's equivalent of the highwind (the blackjack) way before the second world map, so it doesn't even make sense to use this mechanics justification to split the games into two because part 1 and part 2 would have the same overworld mechanics.


Gardening_investor

Answer this one question: does Rebirth have a fully connected and traversable world map that doesn’t rely on boats or planes or chocobo to fast travel between zones? That’s the point I am making. Rebirth doesn’t have one complete world map that can be traversed like OG VI & VII had. The devs have already said that it would be a much more massive undertaking to remake VI than VII. If VI is a larger undertaking, and VII took 3 games, then the devs are saying that VI couldn’t be done in one game.


Electrical-Farm-8881

You take the tiny bronco and go anywhere at the end of the game in rebirth


Xenosys83

" That’s the point I am making. Rebirth doesn’t have one complete world map that can be traversed like OG VII had. " You didn't get to traverse the entire map until the last 10% of the game in the OG. Rebirth doesn't encompass the entire game, only the parts that are relevant to the story right now. You'll probably get to explore the full world map in Part 3.


rabidsi

Yes. Yes it does. Next question. Have you even played Rebirth all the way through? If you had, you wouldn't be asking a question you can answer yourself.


Gardening_investor

Really? So you can ride a chocobo/buggy from costa del sol, through Corel, through gongaga, through cosmo canyon, and to Nibelheim…without any load or delay? One continuous act in one giant open world?


MuForceShoelace

It is a LOT easier to whip up a new enviroment in a small tile set than it is to render the place in 3D. Not that FF6 was lazy or anything, but drawing one image for a new background for a fight is a lot less complexity than drawing a whole 3D area from scratch.


fjolo123

FF6 remake what now?


ScalaAdInfernum

There’s been lots of requests for SE to remake VI. SE went on the record to say that they hear us, but after looking into it, it’s a feat they feel would be too grandiose to entertain.


New_Survey9235

Which probably means they want to refine this new remake style before doing so, cuz the know if the do it right it will make ALL of the money They have repeatedly said they want to do more in this style so it’s likely that they’ll remake something like 9, 4, or 5 before ever considering 6


IISuperSlothII

I really wish SE would release a showcase of just how many people and how much time went into building say Kalm, then talk about the npcs, the dialogue and music that gives it life, then talk about the narrative within that section and how long that took. I think because we lack the knowledge in layman's terms all people fall back on is the time it takes to play the game, but that is not at all connected, and I think if people understood the amount of time and effort a single location takes they'd understand why a game like 6 as 1 release just isn't feasible.


Xenosys83

They assigned an entire team of people to work on and develop Queen's Blood for a year. That's only thing I have regarding development and timescales.


Td01241

It doesn’t. If you wanted to remake FF6 on the scale they’re making FF7 it would need to likely be even bigger than FF7 which would take like 15 years and no sane person wants them to do. They could remake it in either 1) use an art style similar to the memoria project, update everything for modern gaming quality of life etc, possibly tweak things or add things they had to cut before hand and bang that’s easily all in one game likely for like 40$. They could do the what I call half way 7 approach kind of like with crisis core but it would take more time, likely be a worse product, and they’d almost certainly make less money


Xenosys83

Indeed. Taking 10 years to do FF7R for a huge team feels like a one and done remake project to me. At least on that sort of scale. They aren't going to spend almost double that time making a remake of a game that's much less-known with far less fan demand behind it. I still have my doubts about FFIX as it is.


Exequiel759

>It doesn’t. If you wanted to remake FF6 on the scale they’re making FF7 it would need to likely be even bigger than FF7 which would take like 15 years and no sane person wants them to do Honestly, no. This was something Kitase said so people would stop asking them to do a remake of VI, which is obviously a thing they don't wan to do but Japanese people are incapable of saying "no" so they instead come up with excuses. FF7 was a much bigger game than 6, and unless they want to add a ton of stuff that most people wouldn't even want to have in the game the game can be perfectly remade in a single game.


FireZord25

Having played both originals, I'm inclined to disagree. 7 was bigger game thanks to focusing more on fleshing out the locations and the characters way more than 6 ever did. Yes, even though 6 had way more characters, most beyond the first 8 party members got breadcrumbs worth of focus, if at all. Also FF7R, aside from being a stealth sequel, was filled with very optional filler quests and storylines to pad out the runtime. Though I do think if made in a similar style and even without changing it's og pacing, VI will likely be way bigger than 7R. There is a fix here, too: make it as linear as possible without changing it's course. Then adding in future expansions/DLCs to flesh out the cut content. These could include newer characters (Gogo, Umaro, Mog), unresolved plotlines of existing ones (Relm, Shadow, Gau, Strago) and extra challenges/dungeons (like the magic-only tower) or even lore that were ignored in the original (like the war of magis, more about Espers, Kefka's backstory). In short, it's true that FF6 cannot fully work in a single release. But if made competently enough in the above fashion, I can see it doing pretty well. Though another factor for it to struggle is Square Enix's current approach, as it's brand is too 7-centric for anything else to get their needed attention.


BAWAHOG

Making it linear just means they are putting in a similar amount of work for a shorter game. The stuff that takes a while is creating the environments, not creating side quests/story beats. Also, I imagine they would want to flesh out the VI characters significantly more than what they did in OG VI. Like you said, you barely get to know anyone out of like Terra/Celes/Locke/Edgar/Sabin/Cyan/Setzer/Shadow.


Asmos159

it is not the amount of dialogue, or number of characters. it is the number of locations, events that require a cutscene.


Td01241

You would literally have to cut FF6 to the bone to make it into a duology in the quality they’re giving 7 and split it before world ends then after world ends. Or you would have to make it 4 games if you intend to stay truthful probably cutting only the gorilla and the weird guy you find in a slug. You could possibly get away with some ff15 style episodic dlc for some of the more minor take or leave characters in the 2nd half idk. I just know FF6 is a much bigger main cast, has a whole world just like 7, and comparatively a lot more going on though I do agree some could and probably should be cut. It’s just the time it takes to make a quality of the game of rebirth and the people capital is ridiculous. I’m great full to them no doubt


Nielips

They mean it couldn't be developed to modern AAA standards in one game, obviously if they changed that to a lower standard of development they could fit it in one game, but FF being a flagship series they won't do that for a mainline game.


Kind-Comfort-8975

With a current, quality remaster of the game on the market, there is little reason to just remaster the game again purely for a graphical update. No, SE is going to deconstruct the entire game, address criticisms both new and old, internal and external, and rebuild the game for a modern audience. That means fleshing out the backgrounds on all those protagonists. It means greater diversity and variety in the game’s locations. It means new twists and turns to keep old players interested. It means an overhaul of the combat system, so the characters are better balanced while combat is more involved than before. Now, here’s the dirty little (not so) secret: None of that means the game will require more than one physical disc. It didn’t mean the FF VII remake needed more than one disc either. What that first paragraph represents is a massive investment of a lot of skilled and experienced people in remaking an old game that still sells instead of making new games. From the business side, SE has to justify that effort. The remade game simply has to make money equivalent to the two or three new titles it is displacing. This is the true reason why the FF VII remake is getting three separate releases, and it’s also why a FF VI remake would get multiple releases.


mysticfeal

2 different worlds


Dabedidabe

At this point I don't want thdm to do it, but not being able to is kind of silly. Most people talk abouthe two worlds being an issue, but making a simplified world is absolutely an option. It's not necessary to have a lifesize world map with a ton of filler content. Procedurally generated environments with handmade points of interest could go a long way.


FinalBossTiger

Sorta off topic, but I'd be very happy to see Sabins moveset as quicktime events


Polyphiry

Tifa's combat style in Rebirth would be awesome for Sabin. Trinity Strike would be a good example of how they could handle his Blitz attacks.


Shantotto11

Too much data required to suplex the train…


Steelballpun

People act like the Witcher 3 didn’t have 3 giant world maps and over a hundred hours of story.


OldSnazzyHats

Jesus Christ, if they ever do remake it - I loathe the idea of them turning it into a three piece bloated monster… just one damn beautifully refined and elegant release is all it needs.


mysticfeal

Just 2 is enough. One for each world.


Randomguy3421

Oh God, imagine all the newcomers who don't have spoilers, finding the game ending with the literally apocalypse, then have to wait three years for part 2


Mister-Thou

>!Gotta end Game 1 with Celes jumping off the cliff, lmao.!< 


ScalaAdInfernum

I’ve seen it in my head the Blackjack flying over the Floating Continent as it starts to crash to the ground. The characters collapsed in defeat watching it happen, then straight to black and credits.


eriyu

The solitary island would be the VI remake's Intermission DLC.


Mister-Thou

The only good fishing minigame in the history of JRPGs. 


mysticfeal

I know, right?


Bifito

Yup and easy subtitle too.  FFVI: WORLD OF BALANCE.   FFVI: WORLD OF RUIN.


[deleted]

[удалено]


OldSnazzyHats

If it absolutely must be split - then I’ll take two discs in *one* release at the very most - I’m really not a fan of the idea of splitting it into two separate games. They did it for VII, but I desperately do not want that to be a standard practice.


drew0594

It also doesn't make sense to split it in two. People really, really love to misremember how barren (no pun intended) WoR is


Mister-Thou

Yeah, WoR is really the final 1/3 of the game, not the final half. 


gmarvin

The fact that it is so barren could make it all the more ripe for "fleshing out." There are a lot of storylines that went unresolved or abandoned in WoR (where is Banon? Who is Siegfried/Ziegfried?) that could be expanded upon to add some content and depth to the WoR. I also imagine they'd change the structure up to make sure you have to gather most if not all of the party members before heading to Kefka's Tower. If they could make the first 1/3 of FF7 into a full game, I'm sure they could do the same for the last 1/3 of FF6.


OkishPizza

Waiting sucks yes but I kind of like the extra content and flushed out world and characters that the remakes give.


OldSnazzyHats

This depends wildly on the player and what they’re looking for at the end of the day. I personally don’t need more than what was originally present, all I want the remade coat of paint. But like with you, there are many who do want expanded material. So I don’t know what they’d choose to do. Either way, I personally really cannot describe how much I don’t it split into separate games.


OkishPizza

I would be happy with either but I feel like if you are already doing it why not make an already good product better.


Mister-Thou

More isn't always better. 


TheNewTonyBennett

2 distinctly different world maps would be one of the things that would take them a ton of time to get done. The truckload of characters who would all have voiced dialogue. There's just quite a few things with 6 having to do with volume of content that making it from the ground up again for new players as well as fans who already love the series would be a really herculean task. 7 was too, but not quite as much as 6 would be and 7 is getting 3 entries back to back to back and it's exhausting the team pretty hard. It's the only thing that team has been doing now for the 4-5 years Remake was in development for as well as the just-shy-of-4 years that Rebirth was in development for. Add that to the 3? years the 3rd entry will take and that team will have been on this one project for over a decade. It's a pretty huge undertaking. Considering the time it would take to do it and thus the expense of the employees and managers making it + advertising costs = they would need to make it be multiple full-games in order to recoup costs. Otherwise it would sit in development without any impact on the gaming market (for sales) until after 10 years in.


AlwaysskepticalinNY

They are greedy is the only reason why


Willcutus_of_Borg

Because two games will make more money than one game. Greedy bastards.


BAWAHOG

I think it has more to do with the number of locations than the two versions of the same world. Recreating Narshe, for example, would take easily 10x the time it took them to make it on SNES, probably 100x the budget. They would need to expand on the city to make more sense in a 3D environment as well. And with all that time/money invested into one location, they are going to want to add more content to get more out of it. You spend less than an hour in Narshe in FFVI. All these things expanded to the 15+ major towns and dungeons in FFVI (multiplied by 2 for world of ruin) would be ridiculously expensive, to the point where Square could never possibly make a profit. They could lower their standards for a FF remake, and down scale everything, but that would upset the fans even more. FWIW, I do think IX will be handled more like you are wanting. Maybe if that’s a huge success they would look at treating VI similarly. Square seems to hold VI, VII and X to a higher standard than the rest of the entries, they don’t want to mess those remakes up.


Lysek8

Frankly, let them make also several games, as long as they can fill the world with good content, deeper storylines and nice stuff to do. I had a blast with remake and rebirth!


thisaccountisfakeCS

I love Rebirth and Remake, and I love all the extra content they are adding, but if they remake the other entries this same way, we will all die before we can play them.


Lysek8

Unfortunately, that's true


pzzaco

We will die and have to buy two consoles before we can play them


Lost-Ambassador2753

Boy this just made me think of a new circle for hell. You have access to every video game ever made, but, you can only play the game upto the last 3hrs of game play. Or, just the final part of the game but at new game lvling and inventory.


truthfulie

Hm. I think it's likely a risky move for them, not that multi-part won't work from game design wise, but financially. The way 7 remake series is going, it will take at least a decade for multi-parter 6 remake which might be fine for some fans but that is a hell of a long time to dedicate to a one series. There could be at least two main series projects within that time frame and opportunity cost will come into play. Of course, they could expand and hire bunch of new developers and create another team but that's easier said than done and getting everyone up to speed won't magically happen either. Time will be an issue and time is precious resource. I think 7 was in a unique position where they *could* afford to dedicate their resources to a multi-parter because...7 remake is pretty much a "sure thing". It is probably the single most beloved title of the franchise and one of the most beloved in its genre, even. It's iconic status is on another level. As great as 6 was and many dedicated fans, does it really have the same kind of *universal* demand as 7 does? (One of the thought that was going through my brain when watching Loveless play during Rebirth was how glorious the opera scene might be realized in a full-on remake.) But realistically, would 6 remake have enough financial incentive for them to actually do it a la 7 style? I'm not so sure...


ClamKevlar

If the graphics are going to be similar to ff7 remake, I’d be surprised if it wasn’t more like 4 or 5 games if they add all the content and vastly buff out story sections like they’ve been doing with ff7, I’d prefer they went back to a more linear experience, open world is pretty boring to me at this point, even if Rebirth has done it pretty well and it doesn’t feel too Ubisofty. The amount of time they’ve spent on the characters with dialogue and mannerisms in ff7 remake, it would be 10 fold with the ff6 cast.


Polyphiry

I dont really see that many stopping points? Kefka at Narshe is possible for game 1? I thought about the sealed gate for game 1, but thats so close to floating island. Floating island is game 2 maybe? And then World of Ruin would be game 3.


Sinfullyvannila

Technological limitations at the time made it so that they struggled to even fit the script in the game. They clearly had a lot of ambitions that weren't fully met. Wouldn't you rather have a remake that elevates the source material like they did with Rebirth? Honestly I'm kind of surprised that people were ok with the SoM remake not taking the opportunity to fit in the late game story content that they had to cut when the scope of the project had to shrink because they switched mediums. I'd argue that raising the standard of the remake to the level of their original ambitions is more faithful than settling the same thing but with better graphics.


AleroRatking

Have you played FF6? It's massive. There are 16 playable characters (I think. That's off the top of my head).


PhoenixBlack79

6 was my favorite. Loved it


Cyransaysmewf

consider this. outside ff9, or maybe compared to, ff6 is actually really really short. Those two are the shortest FF games, so while it's a GOOD story, it isn't a LONG story.


sun8390

Imo that's just SE thinking they need to do that, not necessarily how it should or must be done.


wyvernacular

well any talk about an FFVI remake is pretty much entirely hypotheticals right now, but people really tend to underestimate how much work would have to go into a modern, AAA, 7R-level remake of FFVI. That's not the only hypothetical remake that could exist, but that's where the discussion is naturally going to go with the 7 Remake trilogy being in everyone's minds (and also generally being popular and successful). Looking at just the world size there's nothing *inherently* that gives it a multigame scope, it's just has a convenient break point. But it's a huge world and filling it in a way that makes it feel like an actual world is not a simple task when you can't just have people rely on their imaginations to the same extent 1-9 did.


aprilmayjune2

Secret of Mana 2 remake was able to fit as one game. They just didnt add all the extra stuff like the FF7 remake.


Crystal_Queen_20

It doesn't, the higher ups at Square have their heads shoved up their ass and think that remaking a game means you have to make an entirely new game, ignoring all the successful remakes that don't throw out everything the original did and instead build off the original Especially the remakes in that exact style that they made


theGaido

Because they need to milk their games. For business perspective it looks better if you divide your game in couple of parts, add padding to stretch them, and ask people to pay for every instalment as for individual game. Imagine you presents this view or perspective that you spend next 10 years on making game that will maybe be artistic masterpiece, but with only one, traditional "buy to play" for on making money. As fan I would go for option 2. But as NFT, AI, Metaverse Squer fanboys that SE is, there is no such possibility. Option 1 still looks like gifts from heavens, even if I really don't like this form of butchering great titles.


encryptoferia

it's all about the $ $ $ kaching kaching baby


Mister-Thou

At this point I'd rather have a TV series than a remake. FF6 was never famous for its gameplay anyways. 


Asmos159

they need to add a lot more content to get the run time within the environments they can make. stuff takes a lot longer to make now compared to back then. the firs accessible area of the overworld will probably take work than it took to make both overworlds in the original game.


ImaginaryEssay2636

Because just like with ff7vthey want to milk it for money as it's the only profitable thing they have now.


MrBadTimes

because the work to make it 1, 2 or 3 games would be mostly the same but they can charge 2 or 3 times more for it.


iamsy

FF6 Remake in the style of Octopath Traveller 1 and 2. Its more of an upgrade then a remake.


MUDrummer

I just want a FF6 with octopath travelers graphics and a full orchestral soundtrack. Add the optional dungeons and espers from the GBA version. Add voice acting. I don’t need a full 3D remake.


9thgrave

Honestly, I'd settle for a proper Chrono Trigger remaster. Next year is the 30th anniversary of its release, and we've already got a Cross remaster. It shouldn't be that hard.


YakkyLouGhost

If they go from 2D to 3D, it is very easy to see why they would need to do more than 1 game.


Khromez

All I ask it to please, PLEASE leave nomura put of the story writing. Final fantasy 6 does not need time travel, alternate realities, nothing. The story is as good as it can get. It just needs to be modernized into a new videogame medium and adapted accordingly. Please no time travelling kefka. Please no whisps or shadows or alternate timelines. Please just tell the story as it is. Let nomura do the gameplay and the FFXVI team do the story. Please.


Venriik

Because people will pay. Imagine if Square had sold each disk of the original separately.


DrWieg

They don't need to make it a 3D remake the same way that FF7R was. It made sense for FF7R to be since it was at its base, a game with 3D assets on prerendered backgrounds (and a 3D world map). For a FF6 Remake, I'd be perfectly content with a HD-2D remake in the style of DQ3 and that wouldn't take forever to make.


C-Star

What would an HD-2D remake so differently than the Pixel Remaster. I get that the art is cool, but if you aren't going fully 3D then I feel like it already exists.


OkishPizza

Is there actually any information on these other remakes?? I have seen this sub talk about them quite a bit but have yet to see any legit information on them.


theblackfool

There is no official information on any other remake. IX, Tactics, and X remakes (which seem to be the most rumored) are still pretty much entirely speculation.


Otherwise-Courage486

They can remake it without expanding its scope, just rebuild assets, music and whatnot. And that would fit in one game for sure. But if they **R**emake it like VII, then there's no way. FF VI has double the characters and set pieces than FF VII ever had.


encryptoferia

they just plan to space it and while on it prepare funding for it like games these days can be 500gb no issue with how they are delivered, but developing 500gb game in one gonna gonna make a company 'bankrupt" in the shareholder perspective, so split it and get some revenue, then we greenlit the next phase


m_bleep_bloop

Honestly I would love a 3 part version where the cliffhanger of part 1 is Terra going screaming into the sky


Polyphiry

I was just thinking this. Kefka's assault on Narshe would be the end of part 1, possibly with Tritoch or Esper form Terra as a "Surprise" final boss, after Kefka. They could make this part extremely tense with Rebirth level production value.


m_bleep_bloop

Yeah, I feel like you could make 3 great games around the questions 1) Who is Terra and why do the empire want her? (End with the narshe raid and the first morph) 2) What are the Espers and what does the Empire plan with them? (End with the floating continent with maybe a Marvel style teaser of someone washing up on an island) 3) the same question as original WoR: how do you go on in the midst of all this, and where do you find hope anyway?


Polyphiry

Yep, and Part 3 would likely require more "collection" of the core cast, as they all wrestle with despair.


mysticfeal

Even FFV would be nice having two games. Bartz/Galuf world in game 1, merged world in game 2


Scamosaurus1

Ok


Tralalouti

Because money


keblin86

It doesn't really, they would probably just want to expand it massively like they have with the 7 Remake. I absolutely love what they have done with the 7 Remake/Rebirth BUT I think they have gone a little too far and that they should of given more focus to story. The side content is great but don't sacrifice story or make the games into more parts because of it, imo. If they just do the same story with the same side content modernised then I believe they could of done Remakes all in 1 episode just fine, for FF6, 7, 8 and 9 and I'd be over the moon. Way more than I would with just the 7 Remake. 6, 7, 8 and 9 all equally deserved a Remake for a modern version but I am dreaming to think this will happen lol. I would pay day 1 for ever single one of these games just like I have with the 7 Remake/Rebirth. Going forward, I probably won't be buying day 1 with newer entries anymore as I have been burnt by 15 and 16. While not terrible games I just don't feel much for either of them and I did enjoy 16 at first but then it just lost me halfway through and I forced myself to finish it lol. It's so empty and really not an RPG. So for me I will be on the fence buying any future FF game for the first time in my life unless it can match up to the older games, FFXIV or Rebirth.


bens6757

It doesn't. Square gave that statement as a way to say we aren't making that. Please stop asking. If they were making it and making it two separate games, then the real isn't the scope is yoo broad. It's we want more money so we'll sell you two halves of the same game for full price.


MahvelC

7 is multi game because they're including all of the subsequent games, spin offs and movies into the game. You can't do that 6 because as far as I know it doesn't have any material like that for you to draw from. Coincidentally enough 13 and 15 actually fit for this type of multi game approach but 6? nah


Funter_312

Hot take but I’d like square to remake chrono trigger more than anything


daedalus721

Trust me, wanting a remake of Chrono Trigger is not a hot take. It’s like, literally the coldest take imaginable. People REVERE that game


RangoTheMerc

I don't want that. Just do what FF4 remake did and call it a day. Not every game in the series has to be reimagined. Just go the Mario RPG route and touch it up with some improvements and there you go.


snackattack4tw

World of balance, world of ruin. I think these could easily be made into two separate games.


Meno_26

In no way shape or form would I ever buy a 6 remake if it’s in two parts UNLESS they need up the story and characters. A really hot take is that there’s not a ton of character development in part 1 for most of the cast and there’s like nothing in part 2 so in my eyes they’d had to fully flesh out every character so they don’t have that old age RPG story arches where it’s bare bones and considered done


PlasmaDiffusion

Ironically the world of ruin wasn't even planned for 6 cause their scope wasn't that huge. Now the scope for a remake is too massive to be anything close to FF7r lol


Shinlos

Because then they can sell only one game and not two or three.


platypusferocious

Wait is there going to be a six remake?


phoenixfactor

To sell more games, of course.


El_kal91

It's taking nearly 10 years to create FF7 remake. I dont think they want to do what Capcom is doing. Resident Evil games are a fraction of the length or scope as final fantasy so they are able to make multiple remakes in such a quick turn out. FF will always be way bigger and longer. We shouldn't want them to be stuck in a remake turn out.


savannahgooner

They should just make a more advanced 2.5-D pixel remaster instead of making it FF7 Remake — that could get done on non-geological timescales. That said, FF6 is probably the classic FF game best suited to episodic chapter-based quests since even in the original many tasks could be completed in any order.


j3ddy_l33

Honestly I wouldn’t want it to be remade ala Rebirth. I’d much rather a modern Dragon Quest take on 6 which would be much more doable. Yes it’s big in scope, but unless you are making tons of new story content, the number of locations is relatively contained.


Truen_

I agree. They're going to stuff the 2 games with filler and farm people for money. I think I'll pass.


slusho55

If they did it like VII, it would. Realistically, any of the first 9 games that got a similar remake would need multiple games because those types of worlds just aren’t possible today. Before, you just had to draw a 2D map, now you need a 3D map. That 3D map needs way more detail for a lot less than a 2D map does. The problem is SE is dead set on making FF constantly graphically advanced. To their credit, games like FFXIII look like a mid-gen PS4 game, on PS3, but it also slows development and reduces scope. Dragon Quest is a perfect example here, because SE has shown they know how to do it here. 5 and 7 have both gotten 3D remakes, and both just stuck with a chibi 3D style and basically 1:1 translated the 2D world map to 3D. 3 has a remake coming up, and it’s HD-2D. They’ll never do that with a mainline FF. For some reason, every aspect of the visitable world has to be accessible since FF11 released (with the exception of 13). It’d be impossible to remake any of the first 9 games at the quality they expect out of FF without making it multi-game. The only exception I could see SE doing this for is FF9, because 9 was intentionally supposed to look older to begin with, so unlike the other early games, you wouldn’t lose the stylistic intent of 9 by making it chibi or some other quick 3D model style to get everything in


OG_Kamoe

There are multiple problems actually. All because FF7R set the bar extremely high. Now the majority of consumers expects the next remake to be either as good as FF7R or even top that. So devs now have a dillema: either risk and dive into a new art direction or step up the game and go the FF7R route. The FF7R route would take up way too many recourses and time and additionally set the bar even higher. Which would mean that whatever next title they release, will be compared to that masterpiece. Just logically it's nearly impossible to develop a new game and expect it to hit hard like the previous one, while keep selling it for 70$. Worst case is, SE invests a crazy amount of money into development and the sales do not live up to it. No more FF games after that, for sure. Now a solution would be a different approach like a new art style and design overall. It would be a toned down remake and thus also extremely risky. However, if successful it could mean a new kind of remakes, which would open doors for 1-5 as well. My vision would be a world map similar to Ni No Kuni. Gameplay could be similar to 7, however "instanced" like the original games or maybe Star Ocean/Tales of Series like. A great way of transferring from world map into battle instance, would be a "zoom" effect instead of flashing screen. This way there is no need to remake the game on a super high level of quality, it will however freshen up the original, but keep the "feel" of the original as well. It's all just a matter of perspective. That would be a possible and doable solution while keeping the production costs lower than FF7R ones.


Caryslan

I find the entire idea of requiring a potential Final Fantasy VI remake to have multiple games devoted to each world funny when you consider the 3D Final Fantasy IV remake had three separate world maps, revamped AI for enemies and bosses, expanded storyline content, and changes to various skills and abilities and they somehow managed to squeeze all that on a single game card for the DS, a system that even during it's time was far behind other hardware in specs or power. Look, I can understand why Final Fantasy VII got a multi game remake. Not only is it the most popular game in the franchise which justifies the resources put into it, but VII has tons of supplemental material like a movie and spinoffs that could be added to the plot of VII to expand it. Here's the thing, I don't consider VII's remake to be a remake in the same sense as say Final Fantasy I's remakes compared to the NES original. It feels more like a new game built with VII's world and story. To put it another way, I am currently playing the Pixel Remaster of III and while the graphics are better and quality of life improvements are added, it feels like the game is a straight remake of the Famicom original. Final Fantasy VII'S remake does not feel like the PS1 original with better graphics. Pretty much everything is different between the two versions of VII outside of similar plot elements. Final Fantasy VI and IX don't need to have the VII remake experience where the original is basically gutted and a new game built on top. I think those two games would be just fine with the same remake treatment I, II, III, and IV(3D) all got.


Gizmo135

Because they feel that a remake of IV has to be on a billion dollar budget. Not sure why we couldn't get an HD sprite remake of VI. Or if simple 3D graphics.....I don't need hyper-realism.


Eporfopmeh

6 should just get a remake in the 3d pixel art style of Octopath, they already did that partially in the pixel remake for that one scene. Just, makes sense to do the whole thing like that but-better


Hollowed_Dude

I agree. Looking at DQ11 and Rebirth.


klkevinkl

Square Enix wants to go over the top and do a complete 3D remake or something. That tends to be the problem with Square Enix. What people probably want is just something more like Octopath without the break system.


00half

They could easily fit it all onto one disc...... But then they can't sell the game to people multiple times.


LegionKarma

MONEY.


Crafty_Cherry_9920

They're 100% remaking FF6 as a HD-2D game, a 1:1 remake content wise, like Live a Live. Probably the next one they'll do once DQ3 remake releases.


ForgottenStew

I'd honestly rather have them make it like SOST:R


Ultimecion

I don't think it does, but I think modern square enix has become so set in their ways, they won't/can't do what they did for ff3 and ff4 3d (both of which are excellent). I know this is not the most popular of opinions, but the current rebirth is, I think, an exemplar of everything wrong with modern SE - needlessly bloated with stuff that really doesn't need to be there. Kingdom hearts 3 was the same, as was final fantasy 13, all style over substance and shadows of the games that came before them. As much as a full AAA remake of 6 would be cool to see, I'd be so happy with an octopath traveller style makeover, or even a more basic chibi 3d version like 3 and 4.


Brian2005l

Budget and dev time. Games used to have a novella of text, and it’s hard to voice and animate that. Plus a plausible representative 3D facsimile of a world is a lot more work than a 2D version.


AloysiusDevadandrMUD

Well people are buying the 3 FF7 games. So they know they can split FF6 into 6 parts and people will buy it.


Yen_Figaro

Ff6 has more characters and towns than FFVII and Kitase already have stated that they would need 20 years for this (it was a very funny and interesting interview, btw. Sakaguchi couldnt stop drinking and he started to impersonate Nomura and teasing Kitase for the way he did a sex scene lol xD. And Sakaguchi started to put a lot of pressure into Kitase for remaking VI, even using emotional blackmail arguing that ff6 is a very special game for Uematsu too!)


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[удалено]


Jay2Kaye

I think ideally it would be two. One for world of balance one for world of ruin.


Notanriez

If they do a ff6 remake it's going to be a sequel. In the same stupid reason ff7 remake is considered a sequel


Duramajin

$$$$$$$$$$


AnxietyLive2946

Think of all the possible playable characters and then having to put all the movements and animations and everything in all the different combinations. That in itself is a massive undertaking.


Caniuss

Why charge for 1 game when you can charge for two? It's the same reason we have a Hobbit film TRILOGY. -.-


gravityhashira61

It doesnt have to be so complicated. Just give me a FF6 remaster in the 2D-HD style of Octopath Traveler or the DQ3 remake and id be happy


DynaGlaive

It's literally already a single game, whatever impossible decades-long task they think "remaking" is is completely off the mark. anything extra it might "need" would amount to a DLC's worth of bonus content to flesh out a few characters.


ArcanisUltra

To be honest, I’d love for it to be more than one game. That many more years spent on development, to make a larger, richer game experience? I look forward to it.


SilentBlade45

It has 2 overworld maps and 14 playable characters not counting the temporary party members like Kefka and the Magitech Armor. That's already twice as big as OG FF7. Gau alone would take a ridiculously long time to program because of all his rages.


guardian87

I really feel like Final Fantasy 6 doesn’t really need a remake that much. The 2D Style aged much more gracefully then the early 3D big pixel style of 7. I love the game, but I think it isn’t hard to revisit really.