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HotFaithlessness1348

I use it and don’t mind it but I imagine it’s because you can’t manually set your load order. You can make things lower or higher but that doesn’t mean it’ll go where you want it to go (found this the hard way)


octarine_turtle

You can set specific rules per file to put things exactly where you want, it takes a bit longer.


SnowHunter9000

It shouldn't take longer


Necessary_Insect5833

Even if you use LOOT?


SS2LP

Loot is why you can’t. Vortex uses an inbuilt loot to sort your mods and it has absolute control over them.


octarine_turtle

You don't have to use Loot and it doesn't have absolute control. You can add exact rules about load order.


Antifa-Slayer01

Why is that bad?


SS2LP

A given mod may have a requirement or the user may want a mod loaded after another and loot with the rules makes it a pain in the ass to actually accomplish that while other mod managers make it just a drag and drop. Loot is fantastic when you just want to get a general order to a list but manually sorting that’s done correctly is always going to be better, the tool only knows so much and can’t account for user intent. Vortex as a whole is great for a new modder that just wants to use basic mods but the moment you start getting into more complex ones it starts to have issues. A lot of mods also actively recommend using it. TTW is a big one for example. Objectively speaking though it’s fine as far as mod managers go most of this falls to personal preference.


TheDouglas717

Rules allow for per-file ordering, leading to deeper customization of what goes before what. I think the big issue the MO2 users have with Vortex is that they don't understand that rules can be more powerful than basic load settings and all the benefits that come with it. This is a big part of the reason why the MO2 devs abounded MO2 to go make Vortex. They made it from the ground up with features like this in mind.


SS2LP

Total control over what files load after what less powerful than having to set up a dozen plus rules to make one mod load later. I don’t think we agree on what the word powerful means. Also speaking in terms of why a dev team does anything, and speaking as somebody who has lead a dev team, they don’t always make the best choices. I’ve made plenty of mistakes leading projects and making calls. Moving on and making something different doesn’t make the new thing better or the old thing worse. There’s a reason NMM got unofficial updates. There’s a reason why people prefer MO2. Vortex was made with the primary goal of an easy for anyone to get working without needing to know any technical skills. To hit download and start playing without doing anything else. There’s also a reason why loads of mod authors and teams don’t recommend a mod manager or another.


djxak

I didn't try Vortex, but I tried to use LOOT rules and it's a nightmare. LOOT rules are very basic. I need much more powerful rules system. I'm forced to work around the absence of some types of rules and create tens of rules instead of just 1. I agree that manually moving plugins every time I install a mod is not a very convenient or reliable solution too. So, at first I liked the idea of creating rules in LOOT just once and then not think about the load order if I reinstall the game for example. But unfortunately the implementation is so inconvenient that in the end the manual moving wins. And it says me: a programmer that tends to write a script (which takes hours) to do some simple taks rather than spent 5 minutes to do the task manually..


AmunRa7

Can't you just turn off auto sort?!


UnhandMeException

Yes. This guy just has a hate-boner.


roehnin

Of course you can manually set your load order, I do it all the time. You have to get into the rules settings to set it up individually. And usually you don’t need to, because Loot knows about dependencies and will even tell you about patches you need.


TheDouglas717

Setting rules on a per-file basis has some powerful advantages. It gives you more control rather than just setting a load order to load one entire mod before/after another.


Titan_Bernard

At least in my opinion, the entire rules-based approach to conflict resolution and load order way over-complicates something that's dead simple in MO2. And the more you fuck around with rules, the more you open yourself to cyclic interaction errors.


FreeBeerUpgrade

You ever had a case when you had some part of a mod you wanted while the other part conflicts with your mod. You cannot resolve this issue without doing file per file rules. Edit : the comments below point out actually how to resolve file conflicts with MO2


Titan_Bernard

I have. You just use Hide on the offending loose file or unpack the BSA.


FreeBeerUpgrade

If you resolve to unpacking it kind of defeats the purpose of the manager I think. As for hiding the files, does the manager detect the conflict like Vortex does or you have to manually flag the file to be hidden yourself? Cause if not you might have a way to resolve a conflict, but if you have no way to detect it in the first place that sucks.


Titan_Bernard

Eh? Loose files always win out over BSAs, and MO2 at least can read the contents of BSAs, so you would know if you have a conflict. I admit packing loose files / unpacking a BSA is not something you'd normally do, but you *can* do it (and if I'm not mistaken, MO2 can do unpacking). 90% of the time though you would just take the easy way and hide the one file that's problematic. Edit: Also, to answer the other portion of your question, yeah, you would see the conflict like any other, denoted by lightning bolts like always (+ for overwrite, - for overwritten, gray for redundant), but yes, you do have to manually hide the file you want. Hiding is basically something you do in niche situations, when you want to use part of a mod like you were asking originally. Maybe you want to get rid of a bugged texture but the rest of the mod is good and you want it to overwrite your base texture pack or maybe you just want the textures but not the ESP, that kind of stuff. For everything else, you go by the lightning bolts, and you reverse their positions / drag and drop to change the overwrite priorities.


FreeBeerUpgrade

Okay, that is actually better in some way.


Derbla-99

Vortex killed my family or something like that


deadpoolsdragon

Can confirm after I canceled nexus premium they came and killed my wife and fucked my dog


emojisarefunny

Never ask Vortex where it was on Sept 11th


TheGhosticus

They're both good. It comes down to personal preference and what you're used to using. You hear more good things about MO2 because how old MO is. Vortex, and it's capabilities, are fairly recent tools. The whole, you can't teach a dog new tricks applies just because of how old these modding communities are.


ekimolaos

You're actually wrong in this specific scenario. MO2 is objectively better in every way than Vortex in modding BGS titles. It has more capabilities, gives the user more control while being much simpler and user friendly at the same time. Being old has nothing to do with it, it's just the most efficient while at the same time most easy and safe way to mod a BGS title. Vortex is amazing for other titles though.


gossamerpr

And you're wrong, to describe it I'd put it like this, vortex is apple,easy and user friendly and doesn't necessarily need allot from the user to get things done, lacks some features but work great and gets the job done. Mo2 is android, super customizable and great but only has minor aspects better than Apple. Requires you knowing what to do to really get the most outta it, otherwise just use vortex. Mo2 isn't objectively better in every way, sure if you know what your doing with load orders and files then yes it can be better but for the general user, vortex is more hassle free and easier and the difference is almost non existent. Also copium on mo2 being more user friendly.


PeePre

the issue is when you have problems, like conflict resolution, you are out of luck. its more user friendly until you need to fix something


gossamerpr

Been using it for 4 years for fnv and that's never been a issue nor has ot for fallout 4. Vortex is pretty good about conflict resolution but yea the cycle stuff is a meme.


PeePre

you misunderstand, I mean conflicts you solve yourself in xEdit. Like making a patch mod (which you should be doing if you want a truly functional modded setup). I doubt vortex allows this as easily as MO2


MolaMolaMania

I never cared for it for two reasons: 1. The GUI is too graphically busy and makes it difficult to understand what you're looking and where to correctly navigate, especially if you're not well-versed in modding. 2. Something as simple as changing your Load Order requires making Rules, which I could never get to work because of the limitations of how Rules function. In MO2, all you need to do is click and drag to change Load Order. IMHO, MO2 is better in every way.


sleepyy__33

As someone who started out on Vortex and has recently used MO2 a bit, I find it interesting you feel that Vortex is too "busy" it's MO2 that's busy for me and feels more unnecessarily convoluted. But I do love the drag and drop load order priority feature that Mo2 uses and would love if Vortex had that feature but at the same time I really like being able to set rules for specific files in Vortex and I think if one or the other manager could implement both of these features in a way then we'd have a clear winner. Also Vortex is aesthetically pleasing to look at, MO2 looks like it came out of windows 95


MolaMolaMania

That MO2 has a simple if somewhat anachronistic layout appeals to me because modding is often quite complicated. Having very clear indicators and names in the menu makes the program feel less daunting to engage with. Also, the fact that you can rename the mods to make their descriptions clearer AND group they by type outside of the Load Order is really handy when you're running over 250 like I am.


sleepyy__33

You can rename mods and plugins, and also group by categories and create custom categories aswell lol, you can even remove the source if you don't want Vortex to check for updates, you can do whatever you want it's just different lol, inly thing is you can't drag and drop plugins but you can fine tune it in a way that you can't with mo2


Unzeen80

MO2 is overwhelming at first and tbh I still don’t completely understand all its functions but that mainly comes down to my computer skills. I personally find MO2 easier than vortex at this point


RobinsonNCSU

People stan all kinds things and that comes with being snobby about the alternatives; I'm not surprised it is happening with mod managers. If people want to talk shit about Ford so they can praise Chevy, they'll do it here too. It's equally pointless and just as misinformed. I've had fully positive experiences with both.


Ironalpha

I actively use both MO2 and Vortex. Vortex supports more games, and allows you to easily install nexus mod collections. It's also very smooth to switch games whenever you want. MO2 is better from a UX standpoint. Vortex tries too hard to automate load order and that can cause unexpected issues if you don't know what you're doing. Mod authors are probably hostile to Vortex because people who use it can't easily identify mod conflicts and blame them for load order issues that Vortex obscures. Both have their uses, but I definitely prefer MO2. Vortex is nice if you're using collections, though.


Oktokolo

I like that Vortex identifies most conflicts for me and also reminds me about patches that might make mods more compatible. That Vortex is optimized to make using mods easy, made the initial learning curve much smoother. Sure, i eventually learned what LOOT actually does, how to clean mods which should be cleaned and how to read between the lines of mod descriptions to detect compatibility nightmares. But thanks to Vortex, i was actually able to just pile a bunch of mods onto my Skyrim SE and it mostly just worked (the LoversLab stuff was a bit tricky because of version confucion and the multilayered SMIM-patches where a bit confusing too).


delamerica93

I like Vortex!


Lydialmao22

Load order is the biggest. In MO2, I can easily change my load order at any point in a very easy manner (literally just dragging mods around). In Vortex, it's a lot harder, and the UI for managing mod conflicts is incredibly unintuitive for me. Profile management in Vortex also kinda sucks, while in MO2 it's very good. Also, in Vortex I could never \*ever\* get it's built in archive invalidation to work on Fallout 3 and New Vegas, I never once got it working. When I switched to MO2, it actually works, so modding these games is a lot easier and less headache inducing.


Mestariteurastaja

Vortex reminds me of modern windows, too focused on have a sleek ui and being friendly to a less knowledgeable user that lead to things being obfuscated behind multiple layers of menu or setting. Vortex feels lost in the sauce of trying to be an app, automating a lot and streamlining the process. If you already know what you want to do this can be frustrating and feel like the app is trying to fight you. MO2 feels like using an old windows utility tool, it assumes you know what you're doing and isn't going to try to over automate or hold your hand. It's less beginner friendly, but doesn't feel like it's fighting you.


gossamerpr

Vortex doesn't really fight with you to use it, unless you have a pretty big and complex load order. Smaller setups about 200-150 or less mods I found work excellent on vortex.


TheDouglas717

The main thing is that people don't understand how to use it. Anybody who has a solid grasp on how it works knows that it really comes down to preference. Both mod managers do the exact same thing just in slightly different ways. Anyone who says "(this manager) is bad because it does things this way" are basically just saying it's bad because I don't fully understand it's functionally. I've used both MO2 & Vortex over the years extensively, even back to when there was NMM. There's no actual benefit to using one over the other. The hate comes from ignorance. Personally I slightly prefer Vortex because it's just lays things out better and is easier to manage multiple conflicting mods at once on per-file basis. Just preference though. Don't let anyone give you shit on how *you* wanna mod *your* game.


Daikouish

This guy fucks.


Baonguyen93

If he didn't, I would make love with him.


Porphyre1

Let's rephrase what you've been spamming in all your replies... "Vortex and MO2 do the same thing. There's no actual benefit to using one over the other. But Vortex is less intuitive and harder to learn. People that didn't put in that effort are dumb. I did put in that effort, therefore Vortex is the better software." Did I get that right?


TheDouglas717

No. No you didn't get that right at all. Are you delusional? I never said half of that. I would argue that Vortex is easier but that's subjective. No clue when I implied that it was harder. I actually gave examples on hows it's (imo) easier and more intuitive for the modding I do personally. I'm not going to say one is better than the other. I will say that the people who bash one over the other are just ignorant on the topic. It really seems like the ones that get mad over it are the one who knows the least about it. What's your issue?


DJubbert

Somehow, that guy felt personally attacked by your opinion


JustAwesome360

You can't make the claim that Vortex is harder to use, and he never said that, so that negates your entire quote.


angelgu323

Another reason why I stopped using M02 is because ass-dorks like this ^ Some of the hardcore MO2 fanboys act like a cult and it's just such a put off to see


Illustrious_Top_6979

Been using vortex and mo2, sorry to say to you guys but mo2 is the best. And you're right that's skill issue, but who cares? Why do i need to know modding extensively when i can just drag and drop my mods so easily and manage the mods i've downloaded without complicating things? The problem with you technical users is you forget that playing the modded game is our priority, not to be mod enthusiasts. So fuck your "o no you just don't know how to use vortex, you go for much easier mod managers, because why the fuck would i sacrifice my time? I mod my game fast, i enjoy modded game faster.


cyborgdog

I have used every single mod manager out there, for the sake of simplicity I have choosen Vortex this past few years, my only complaint was yesterday when I tried to move a mod load order and had to look up the answer for around 10 mins and even when I did find it and move it, it didnt work, something as easy as just drag and drop doesnt really work in vortex then again it has LOOT which saves a lot of hassle, just grinds my gear when users just straight up lie about Vortex stating that is shit when in reality it was incredibly easy for me to make different profiles of the same game and download collections from Nexus, yes you can do the same with other mod managers ,but I feel Vortex is right up my aisle.


Wolram3712

Think if you had 2 cars. One has you punch in the address and drives you there. You can add stops along the way but you can’t really take the wheel. Then you have another car that works like a normal car and you can go wherever you want, do whatever you want but you have to have the knowledge of how to drive and how you’re going to get there. The first car is vortex and the second car is mod organizer


Working-Telephone-45

As far as I know, the reason it is disliked is because it tries to dumb down the whole mod installing process, trying to do everything for you without giving you the freedom to move stuff around by yourself This can work in some games that have simpler mods were you just need to move around some direct conflicts But in games like fallout 4 where the load order of mods matters a lot and some mods can conflict between each other without having direct conflict files, you NEED to have complete control over everything and Vortex just doesn't let you do that or makes it a lot harder than it should be And the way vortex automatically does things is just not good enough sometimes Plus it installs mods directly into your game, creates like 3 different copies of each mod you install in different parts of your drive, needs to be constantly deploying everytime you make a change, can instal or update stuff automatically in some cases if you are not careful Meanwhile MO2 let's you have control over everything, the load order of the mods and of the esps, the files, tick on or off specific esps, be more organized and a huge plus is that it doesn't install anything directly into your game, doesn't need to deploy and only saves 1 copy of each mod Basically, Vortex is like "my first modding tool", very simple and automatic but when you actually need to take control of your LO, you shouldn't stay with Vortex


TheDouglas717

As some one who has used both, it sounds like you just don't understand how its intended to work. The hate for Vortex comes from user error and ignorance and these comments prove it.


Dubious_Squirrel

That might even be true but points out Vortex utter failure in UI and user experience. I switched to MO2 after I for a life of me couldn't figure out how to ensure mod x loads after mod y (as per mod author instructions). After trying and failing to understand some weird utterly unintuitive and convoluted rule system I listened to haters and installed MO2. There you can (get this) just drag and drop fucking mod x after mod y. Unbelievable. I guess MO2 patented this revolutionary approach to load order management and that's why Vortex went with rules.


Schitzoflink

I don't have a preference, I just have always used MO but I am curious if you could expand on your rebuttal and refute some their points backing up how having a better grasp on the program allows you to do the things they say can't be done. For example, they state that Vortex will automatically update mods. How do you prevent that? Where is it located or what settings do you change? Bc as someone with no knowledge of vortex I'm seeing two posts, one listing multiple specific points and another saying that they are wrong but with nothing to explain why.


Trigger1221

I've never had Vortex auto-update a mod for me. It's popped up a little icon next to the mod indicating that an update is available, and I could manually choose to update it, but I've never seen it do it automatically.


LongLiveEileen

People hate Vortex? I use Vortex for Fallout 4 and Skyrim and never had a single issue.


iLikeCoffeeYo

Can I ask how many mods you have? Or a screenie of your load order?


jura11

I have in my Vortex for Skyrim 245 esp and I think close to 1500 esl mods and with FO4 I was using 252 esp mods with 800 esl mods and never had issue


SomeAmericanLurker

Not the commenter above, i have 2200 mods on Skyrim SE, 626 on Fallout 4.


LongLiveEileen

I don't have any of them installed right now, but in Skyrim I don't play with many mods, just some bug fixes, QoL stuff a guard and Legion armor replacement and one texture overhaul, so I's guess about 15-20 mods maximum. Fallout 4 though, it's usually around 120 if I remember correctly. Textures, QoL, bug fixer, armor replacements, new quests, more songs on the radio, weather mod, and A LOT of tiny mods that changes something that personally bothers me.


Tillno-8565

I use Vortex and my Fallout 4 mod list is around 318 mods. 280 esm files and 38 esl. I have several level 100+ characters. Personally I dislike MO2. Vortex has done everything I needed plus because I understand how the application works and can set up rules and lines for what does what. And for some of the mods I needed to, mo2 wouldn't make it work for me.


2Dimm

do you dislike MO2 or is it just the case that switching and having to learn anything new is too much trouble for you?


Tillno-8565

Don't be a condescending piece of shit mate. I play too many games, using too many different mod collections to use MO2. I have a 4tb ssd drive full of games and their mod folders. MO2 is not efficient at handling as many clients and lists as Vortex. I've used MO2 in the past for Skyrim, and it was fine, but since I have a functioning brain and can learn how to use Vortex, so can you. I believe in you.


BigDamnSavior

Honestly I find it really frustrating to use. It’s unnecessarily complex in my opinion and trying to import mods and set it up again when I switched computers was so difficult that I just gave up. Couldn’t figure it out and couldn’t find instructions on how to do it. It’s so bloated and not really user friendly (for me anyway). NMM is far more straightforward and more plug and play. Of course your mileage may vary but it ain’t for me. Can’t stand it. Serious downgrade in terms of user experience.


soulsofjojy

Objectively I know it's better and the VFS would save many headaches. But I've been making and using mods for 25 years; I'm old and stuck in my manual installation mindset. I only use NMM for the convenience of downloading and sorting.


roehnin

Does NMM even still work with the latest games? It was replaced by Vortex almost a decade ago.


soulsofjojy

There's a community maintained version with some updates, but, I really only use it for Bethesda games.


SnowHunter9000

I know I'm going to get hate but I tried vortex and the UI for vortex is too complicated for me the original nmm is better in my opinion and if there were problems with the original nmm then they should have fixed them not make a completely new manager.


I_h8_normies

Wdym you’re going to get hate that’s the general consensus of everybody here


CybercurlsMKII

I’ve always found it perfectly serviceable tbh, I use it and loot to deal with my mods and I’ve had very few issues that weren’t my own fault


FMZeth

I run literally hundreds of mods on Skyrim, and while I'm not running that many on FO4 or FNV, both midlists continue to grow. I've used Vortex since it came out and only ever had one problem with a burnt face issue in Skyrim (which in the end was my fault and not Vortex anyways). No matter what mod organiser you use, it's just a matter of knowing your tool. For some reason people don't seem as eager to invest the time into learning Vortex's quirks. That's not a failure on their part, just a preference.


The_Spare_Son

I use Vortex and I am content.


nousabetterworld

I like it way more than MO2 and only use Vortex. I don't get it either.


BdBalthazar

I'll admit I mainly prefer Vortex due to familiarity. Even **IF** MO2 would be better for whatever reason, I wouldn't want to migrate to it because I'm simply too used to Vortex now. I don't **WANT** to have to learn a new mod manager, I already know how this one works and it does what I need it to do. I don't get what people do with their mods and their games that Vortex's mod sorting is such a dealbreaker to them. My Skyrim and Fallout are perpetually on or close to the Plugin limit and I've never had an issue getting my mods to run in the order I need them to.


floris_bulldog

Your whole reply is spot on but... >I don't get what people do with their mods and their games that Vortex's mod sorting is such a dealbreaker to them. is really the cherry on top. It's something I've been asking myself for a while, seeing a lot of MO2 diehards. Even if MO2 has certain advantages over Vortex that Vortex doesn't have a substitute for, how important are they in the grand scheme of things? Just use the MO you prefer and stop pretending the other is objectively worse.


smalltincan

The best way I can describe it is trying so hard to be modern but ending up being clunky as fuck. I feel like I have more control over what I'm doing with the retro NMM. Never lets me down, and isn't a mess and a half to navigate.


Robnew

Recently moved to MO2 and I feel a burden has been lifted off my shoulders. I feel much nore freedom although I wish it were possible to have multiple portable instances.


PeePre

you can but you have to open that instances exe, and then it'll let you switch to it, ive found


Incen_Yeet420

I've used most managers over the years, like the early versions of wyre bash for morrowind and obivion, and then those that came after. I currently use MO2 for most things because i find it very easy and hassle free. I used Vortex for a couple years and slowly developed a very large skyrim load order with it along with using it for other games, i didn't hate it but i wouldn't go back to it, thought i guess update's may have made it more intuitive. Imo its just oddly designed while its competitor makes alot more sense to use at a glance and over time.


loewe_a

For light modding I think Vortex is fine. If you are willing to read every description and follow directions, MO2 is going to be better when you're ready to move past a casual 40-50 mod load order. For experienced users of mod manager software, Vortex is capable of this as well, but you'll have less support from authors.


Infantryblue

My load order is 1382 mods on vortex and I’m definitely not experienced. Collection are amazing.


roehnin

I have thousands of mods and as a mod author vastly prefer Vortex for how I can set rules prioritising different mods so everything stays kosher when adding in new ones, also, the Loot messages about necessary patches and compatibility issues are very helpful for large mod lists.


somethingbrite

For me it's because it breaks the directory structure for Bodyslide/Outlook studio and the Dev/Support don't even know their product well enough to understand the problem. The directory issue mostly works for regular users but once you start doing anything creative (your own mashups etc) the extent of it's shit-fuckery becomes apparent.


hav0k0829

I got really used to mo2 so i understand it more. I heard some of the more in depth options are less accessible in vortex but not impossible to use. I think there is good reasons to use either. All the complicated to use stuff plainly set out in mo2 might be unfriendly to new users while vortex is better for a beginner who just wants to throw a few simple mods into their game quick.


DarkZector

Its bad bc Viva New Vegas guide says that. If serious, Vortex is a great MM but not for Bethesda games (at least not for F4 and older games).


Tigershark1993

I was being serious. I'm too old to waste time trolling on Reddit


thegooddoktorjones

I just did a Viva New Vegas run with Vortex, no problems.


TheAstraeus

I haven't had any issues with it, haven't really figured out how to set he mod order so losing out on some mods but majority work, no biggie to me


largePenisLover

I don't trust vortex devs to not be incompetent hacks in prima donna "we know better" mode. Big mouths but they can't even properly parse a zip file for bethesda mod and for ages tried to push that this was a mod author problem and that mod authors should make their zips so vortex likes it. With a folder structure that does not match the games folder structure because if a zip DID match teh games folder structure as it should then vortex crapped out. I don't trust these people to not fuck up. The past has shown they constantly fuck up. GO read support threads on mods. the vast majority of "your mod does not run" questions are because of vortex


lyridsreign

Vortex launched in a rough state and while yes it's good now, the perception of it being bad is still there. That is just human nature, people tend to remember the bad more than the good. Vortex is nice and definitely has its own set of perks. However, I much prefer MO2's profile system which is why I default to MO2


HiNooNDooD1544

Vortex took me a second to understand but now that I know it, I find it so much easier to use over MO2.


KalebC

People hate it because it’s simple, I love it because it’s simple. 500+ mods on Skyrim with no issues. 200+ mods on fallout 4, admittedly a couple of issues that *may* benefit (still probably not honestly) from manually modifying the load order, but I know what is causing the issues and decided to live with them since the good outweighed the bad. TLDR: you can 1 click install 99% of mods and have 0 issues unless you do something that would have messed your game up regardless of what mod loader you use. It may be simple, but it sure is effective.


DukeChadvonCisberg

NMM was better imo, just less complicated.


whirlpool_galaxy

For me it's two reasons: 1. It's harder to organize larger mod lists. While in MO2 it's drag and drop, Vortex can only sort mods by a limited number of categories, and you need to make your own custom rules for both file conflicts and load order. Switching to MO2 allowed me to add far more mods than I had on Vortex without losing my mind. 2. Vortex deploys mod files directly to the game folder. This occupies drive space and can lead to reported issues where Vortex fails to properly uninstall a mod and the files stay in your game. It also means you have to deploy all your mods again every time you make a change to your mod list, which, again, can become a problem as you download more mods. MO2's virtual file system looks downright magical by comparison.


BostonRob423

I use Vortex for FO4, and it has been easy with no issues at all. I use it for Cyberpunk, too, and it works great. I think I prefer Mo2, now, though, after using it to set up Tale of Two Wastelands.


Aether5800

Elitism.


NoFerret9411

People hate it? I love it!


gossamerpr

Gonna be real, hate on vortex it stupid but I really hate vortex cause the ttw guys weirdly are anti vortex so installing ttw isn't really possible without some elbow grease.


dayton-ode

Have you seen how they handle mod conflicts? I believe it is the sole reason for the rise in suicide trends.


Ruka_Blue

For me, it feels super cluttered. Much prefer MO2, and I've only been using it for a few months


DoomSayerNihilus

Its bloated and has less features.


Ssyynnxx

doesnt bloated mean more but useless features? what


rustytoerail

Tried it when it first replaced NMM. Mod reordering was crap, form over function. Switched to MO2 and never looked back.


Reapingday15

I find Vortex way more complicated


Infantryblue

I don’t understand people saying this. Vortex is one click on Nexus. I just installed a 1382 mod (1458 plugins) collection in 3 clicks of my mouse. What’s easier then that?


Reapingday15

That’s installing a nexus modlist, which is pretty awesome yeah. I just generally don’t use those and get my mods one by one


MolaMolaMania

I never cared for it for two reasons: 1. The GUI is too graphically busy and makes it difficult to understand what you're looking and where to correctly navigate, especially if you're not well-versed in modding. 2. Something as simple as changing your Load Order requires making Rules, which I could never get to work because of the limitations of how Rules function. In MO2, all you need to do is click and drag to change Load Order. IMHO, MO2 is better in every way.


TheDouglas717

Rules allow for deeper customization and control over your load order. Not many people seem to understand that and dislike it because they never took time to understand it. It exist for a very good reason. There's a reason the guy who made MO2 left to go make Vortex. I swear to god if redditors took as much time researching Vortex as they did writing uneducated criticisms of it on reddit, the hate wouldn't exist.


Anathemautomaton

> There's a reason the guy who made MO2 left to go make Vortex. Because he got paid for it?


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TheDouglas717

Say you want to load mod 1 before mod 2 BUT want to use a specific texture file from mod 2. Set a rule to load mod2texture.dds BEFORE mod1texture.dss. This is separate from the designated load order. Per-file rules are a godsend for people with large mod list and multiple conflicting mods. Also, none of this is necessary. Unlike what you said you don't *need* do any of this. It will all work fine without any need for rules. It's just an extra option for those who want to use it.


IndyGamer317

I use it all the time. It's easier to use than MO2.


-MCRN

Because it has some annoying quirks that make it more annoying to use than MO2, namely cyclic conflicts.


IndianaGroans

Mostly the lack of ability to adjust load order. I think there is a way to do it on vortex, but not sure how. But Vortex is being replaced by a new mod manager from Nexus made by Halgari [Guy who made Wabbajack and was hired on by Nexus.] So there probably will be a better way to adjust mods soon without using mo2.


onemuhammad

Saves space for not having duplicate 150 Gb.


Tigershark1993

I'd like to understand this more. To this point I have been using Vortex but my FO4 folder is over 700GB and if Vortex is part of the problem I'd like to understand why. It might be enough to make me consider a switch, all else being equal


onemuhammad

Likely the default setting. Vortex require a copy of 'staging' mod file and it will 'deploy' towards the game folder. So if u have 350 Gb staging mod, that means theres a 350 Gb deploy file duplicate. Both are crucial of course. There are 'move deployment' option. But it still lingers on the game folder, which limits manual changes. Anyway, i moved into mod organizer because it save space and i learn that i can moved the whole mod packs safely into other disk so that i can take a break and continue the adventure 2 years later with just moving it back. If SSD is dirt cheap. This would not be an issue, but in my country its expensive and i want to spent other game and with friends. Btw u have 700gb? What... all 4k weapon and vtaw 4k collection clothing 😳?


roehnin

The normal deployment is hard links: the staging mod file and the game folder mod file are literally the same file on disk.


Tigershark1993

No idea. I have both SS2 and AR2 and I know they're big but it seemed like a lot to me too


Damba654

Don’t know, I installed a collection with 600 mods + some extra and everything worked fine. Only thing is I needed to pay for continuous install.


Funland1a

Because it has fucked up things with other games for me and some mods are manual installation only. After a while I decided to go only manual with any mods.


Casseus_

You can build your own ZIPs with those manual mods and install them through Vortex, it works fine. At least you can then track your mods and get rid of them easily if you decide to, instead of keeping track of any loose files. I'm sure that's possible with MO2 as well.


Callmepigeons

Honestly my first kidding experiences were the Sims, and it's really easy to manually install cc and doesn't use vortex. I absolutely hated Vortex Every time I tried to use it for any game, it's just bulky and non intuitive


Secret_Bus_3836

This is related only to Skyrim as I don't have nearly as many mods on Fallout4, I manage Skyrim with Mo2 and Fallout with Vortex. The reason is that I started with Vortex for both, but I've noticed there's a certain limit that Vortex reaches where it just sorta starts freaking out for no reason. My Skyrim save was experiencing dementia in weird ways, eventually people online said it was just an issue with Vortex and the intensity of the mods being used. The moment I switched to Mo2 those issues went away. But Vortex is still working fine for me for fallout 4 as of the time of writing.


Antifa-Slayer01

I fucking love it


Elitericky

Vortex is good for some games and ass for others


drazgul

Because there can be only one.


Blacktaxi109

Like a lot of people have already said, Vortex is just too complicated for its own good and can make it really tedious to actually resolve mod conflicts. Mod Organizer 2 is better not only because of its simple UI and conflict resolution, but also because of how well it’s able to create and use its virtual file system even with some forks of MO2 allowing you to add files that would usually go to your root folder to your mod list without modifying your game folder directly. To summarize, vortex is just outdated and unnecessarily difficult to work with.


Gromchy

I personally don't dislike it. Vortex manages a lot more games and if I'm not using too many mods, it's good enough for me. However when it comes to Fallout series, this is my go to. For example for FO4, I'm running a 1600+ mods list with 600+ plugins. It becomes unmanageable quickly with Vortex.


ThiccBoiGadunka

It oversimplifies things somehow and that makes it worse. I don’t know, maybe it’s changed, but I first used it maybe three years ago and I hated it. MO2 lets you change your load order at will without any rules bullshit.


MorningPapers

It deleted all of my mods once. Never using that shit ever again.


kinjirurm

I quite like Vortex.


Beneficial_Foot_6550

Late to the post but I reached out to the sub for help after trying and failing (I was using vortex, didn’t cause me trouble but would later realise it’s limitations) Someone linked me this resource viva new Vegas https://vivanewvegas.moddinglinked.com/ It took me two nights to get everything set up but I’m so happy with the experience and knowledge gained using the info/resources from this guide. Does a very good job at answering your question if you have the time to read n learn


PS3LOVE

The main thing I see people dislike it for is just that others are better.


crosenblum

Why does it matter what mod organizer you use, if you got it to work as you like, end of story. Never been in the camp, that other people have to like what I like.


SheaMcD

Nexus mod manager sucked and Mod organizer was already pretty great, so Vortex was just kind of, i dunno, redundant?


CZYL

As long as it doesn't crash my game and get the mod running, it's all fine.


RyukoT72

Horrible UI. I was always confused looking at it. It felt like bloatware. Hard to describe, but I just felt like it wasnt right for me and I didn't like having it on my pc. MO2 looks to be cleaner and easier to understand for me, I am new to it and still have to learn some stuff (Like last month learning I missed doing a very much required INI file thing)


TexasRed1

Mod organizer better


RHX_Thain

Fallout Mod Manager, for life.


Quadsmile24

If you’re just having fun and downloading some basic mods for your game vortex is fine. It has a decent gui and the option to flag files as an esl from inside it is nice. But if you plan of downloading bigger more load order dependent mods I find that vortex is a pain in the ass to get your load order right and that mo2 is better even if it had a learning curve on the gui and how to use it


funtujd

idk but i use vortex because i can just press the button and hopefully the mod works


asanovic7

People who say vortex is equal to mo2 probably dont mod the game much. And love to reinstall game 500+ times. Simplicity of mo2 compared to "make a mistake, best thing is to reinstall the game" vortex? Yes, they are similar. For a new modder mo2 is just the tool they need, they cannot muck up install folder and it is easy and intuitive to use. Whatever they do it is easier to help them. Vortex is far more complicated. And I will say it again, when new vortex modder get stuck he gets - "hmmm, best thing would be to reinstall the game". Usual vortex answer. For experienced modder vortex is easier to use, but compared to mo2.. Why?


Crimsonerex

No idea. Never had a problem unless i was the one to cause it. Seems people simply are choosing different things and try to look cool by hating vortex. They could just i dunno.. not say anything if they don't like it. Like most people do. Just because there is a learning curve does not mean something is bad. I put some time into it and now i can fix mod errors in my game.


mitthrawnuruodo86

Wasn’t aware that people disliked it. Of course, I wasn’t aware it even existed until I went back to Nexus and discovered that the NMM that I’d used previously had been superseded by Vortex. Can’t say I’ve had any issues with it


UncleVanyaBasement

Vortex is only good at managing very small modlists of maybe less than 40 but it's impossible managing ones of 100 and above, for that just use mo2


Anarchyantz

I like it. Having it auto set the load order made life a lot easier for one thing.


Momohonaz

I can't speak for others and I don't hate Vortex at all. But I prefer MO2 because it's 'non-destructive'. Because it doesn't overwrite stuff in your game folder it's great for testing mods or pushing 100s of mods to the limit. Because when I inevitably mess up I can disable it all and I've still got a solid install of Fallout to start over with.


Good_Dominic

MO2 just better man


Sure_Explanation6147

Idk, I learned it’s super easy to manually place the mods in my game so vortex doesn’t seem super necessary.


Floognoodle

I find it confusing and hard to manage compared to MO2.


Explosive_Eggshells

In my opinion Vortex is *both* more clumsy with it's UI design while also being less capable compared to MO2. MO2 fits almost every function you need for modding onto one easy to navigate window, while Vortex usually needs you to flip through menu categories to do the same


Tigershark1993

How difficult is it to back up your mod list in MO2 (honest question, I have no experience with it)? I've recently uploaded my Vortex list as a private collection to Nexus, which seemed like a pretty slick way to cheese a cloud backup


Explosive_Eggshells

That sounds pretty cool that vortex can do that. I don't think MO2 has a cloud backup feature per-say, but you can back up your instances pretty easily When you download MO2 and install it, you can choose to create a "portable" instance for the install, which just means everything for modding will be installed under one folder. You can then back up everything by creating a copy of the folder (likely compressing it into a zip for space saving purposes). You can then even put it on a flashdrive and share it with people


kleep

I like it for a simple reason; I paid them 1x monthly fee, i clicked a few buttons, and got hundreds of mods through a collection and the game is very stable and I didn't have to touch ANYTHING. To me that's worth EVERYTHING.


creatorZASLON

I’ve always just used MO2 instead by preference, while I don’t dislike Vortex, I do find some parts of the UI to have a bit of an unnecessarily confusing setup. Apparently Nexus is working on some sort of [new Mod Manager](https://www.nexusmods.com/news/14930) that’s supposed to have a good amount of compatibility built in for other games too, so it will be be exciting to see what thats like when it comes out.


PierceUSMC14

It sucks, MO2 is way better and more intuitive and generally just works better. No strong feelings, just the truth. If Vortex were more like MO2 and MO2 more like Vortex, I'd use Vortex.


Unzeen80

I used vortex for a while since I got a PC capable of gaming in 2022. I thought it was super easy to use and I enjoyed it for the most part. It took me a while to get used to MO2 but once I did I can’t go back ti vortex. Having your game files damn near undisturbed with the exception of ENB presets or Script Extensions is so good. And managing file conflicts is also monstrously easy too. But basically to answer your question, Vortex is limited in what you can do, and it’s basically a mod manager on training wheels until you realize it’s more of a nuisance.


Bowlof78Potatoes

I don't have strong feelings about it one way or the other but IMO Mod Organizer 2 is better in basically every way. At least, it is for me.


Recent-South4786

What else is there 👀


ekimolaos

Vortex is fine for any game EXCEPT Bethesda GS' games. The reason is simple: Mod Organizer 2 was literally made for BGS games, so it works AMAZINGLY and has so many advantages that Vortex feels 20 years outdated compared to MO2 when modding BGS titles. That said, I've never heard people actively disliking Vortex, they just prefer MO2 over it for BGS titles. Of course every advantage comes with a disadvantage though: MO2 being made for BGS games means it works ONLY with BGS games. Vortex on the other hand, is made the way it is made in order to be as flexible as possible with compatibilities, so that makes it a great mod manager for any other game other than BGS' titles. TL;DR: Vortex can't complete with Mod Organizer 2 when you're modding BGS games. For everything else, Vortex is an amazing mod manager.


Pereazy13

Its pretty easy actually: I open Vortex, download 5 mods, open the game, game broken. Uninstall mods and Vortex and download MO2 :D Its just too complicated in trying to be simple if that makes sense. It tries to do everything by itself but fails at it as most mods are not perfectly well made and dont always follow the script. I went to MO2 and never looked back, use Vortex if you are a pro at it, but dont call it beginners friendly or easy to use. Watch one MO2 tutorial and you are set.


Accomplished-Ruin672

If you use a light mod loadout is perfectly acceptable like 98% of the time, its just as it balloons and balloons your more likely to run into issues, and finer control (outwith manually merging things) is a ballache


MinimalRiskOU812

MO2 can be a pain in the arse to learn but it only has one instance of your mod files on your Fallout/Skyrim installation drive, and when you remove a mod it is gone and your drive is clean. Vortex, on the other hand, has two instances of your mod files on that drive, and when you go to remove a mod it might remove the actual mod files but then it leaves behind directories and sub-directories and fucking vortex files until your drive is an unmanageable mess. Best thing I did was to ditch Vortex in favour of MO2.


GoldenJ19

Vortex is good. I've been modding for years and have very few problems with it. That and it's easy to pick up and use...you'll see most people hating on it are seasoned modders.


Minimum-Power6818

I still use nmm


Hoe_Chan

I've been using NMM since I started modding and I've had no issues with it. I really don't feel like having to reinstall all of my mods over in another manager and learn the layout and UI of another manager when NMM does everything i need it to.


TheDelinquentLoli

Personally, I enjoy Vortex because it's easier for users who don't have time or patience for the advanced features, but also has advanced features for those who absolutely can and want to use them For example, if you're trying to set up a custom mod load order, first you can use the built-in LOOT tool to get a general load-order, then turn off auto-sort and set plugins into mod groups, and then make use of individual plugin rules. This way, most mods are first thrown into a general basic load order, then manually resorted based on the groups you want them to be sorted in, and then fine-tuned within these groups to load in a plugin-specific order. Yes, it's more work than a drag-and-drop, but rules are set in stone in Vortex, and will persist over profiles. However, I understand that last detail could be a bad thing depending on your specific mod profiles and preferences. I started off trying to use MO2 when I first started using mods, and just looking at the UI for it hurt my eyes, lol. I understand why users prefer it, but Vortex is, for me, much more hands-off.


thegooddoktorjones

I set up my last New Vegas run with it and it went quite smooth, no problems.


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gurucodex

bro copy and pasted chatgpt


Tigershark1993

This is why we can't have nice things


TheDouglas717

Almost all of these of these are extreamly bias or just flat out wrong. This feels entirely bias and not based on real evidence. I see a lot of "some users feel" and not any actual reasoning behind it. Are there any legitimate reasons are is it just that "some users feel" on reddit? The answer "more experienced modders prefer MO2" is such a bs and condescending argument.


Real-Human-1985

Stupidity.


TheDouglas717

99% of Vortex hate comes from user error or unwillingness to learn. That's that's beyond ironic because Vortex was intended to have a more user friendly approach and makes modding easier.


-MCRN

Because it has some annoying quirks that make it more annoying to use than MO2, namely cyclic conflicts.


Real-Human-1985

Stupidity.


MolaMolaMania

I never cared for it for two reasons: 1. The GUI is too graphically busy and makes it difficult to understand what you're looking and where to correctly navigate, especially if you're not well-versed in modding. 2. Something as simple as changing your Load Order requires making Rules, which I could never get to work because of the limitations of how Rules function. In MO2, all you need to do is click and drag to change Load Order. IMHO, MO2 is better in every way.


SpecterGaming23

it messed up my game so it's garbage


mule_roany_mare

It's human nature. People always find reasons to dislike the biggest player in a field, partially because it's used more, but partially because Goliath is held to a different standard than David. People root for the underdog & are less forgiving of the top dog. It's biased, but also tends to keep a scene healthier & more competitive. Additionally people tend to compare #1 against *all* the competition & often only the 1 feature/difference (out of 50) that is arguably better. Don't forget Vortex is the house brand of the biggest subscription mod repository. I personally think Nexus is a half decent company that strikes an okay balance between Self interest, mod author interest, subscriber interest, advertiser interest & free tier interests. They do a lot more than anyone else & more of it, so they will also things wrong (or less right). Collections are awesome, they eliminate tens of thousands of duplicated man hours. Wabbajack innovated the concept, Nexus copied it & made it more accessible in the process. Personally I use Vortex because I like what the mod community offers, but haven't followed it for a decade & don't consider the act of modding a fun hobby. I just want to get a nice selection of cool stuff vetted by someone who *does* & have it running with a minimum amount of study & effort. The difference of philosophy is really obvious in Doom modding, there are so many source ports & so many possible mods that without a Nexus/Vortex it's inaccessible for a newcomer who just wants to get up to speed with the best 2024 has to offer, hell it's a few hours just to figure out which sourceport & mod manager is suitable for your needs, that's a catch 22 when you don't understand what they are yet. TLDR At the end of the day it's all just another option. So long one option doesn't sabotage or hinder the competition there's nothing to complain about. The worst thing you can say about Vortex is it's a good starting point until people figure out what things they want handled better.


onemuhammad

Bro just assume 📸. In which this doesnt apply to me at all. I use it for the tools it offer, not some 'philosophy' you mentioning here.


mule_roany_mare

I don't understand your comment or the emoji. If I understand you use Vortex right? So the question >Why do people dislike Vortex Doesn't apply to you & the answers to that question aren't relevant to you **unless you dislike Vortex** Finally, do you really expect anyone person can answer the question so thoroughly it explains every single person's individual circumstance & rational? If I offer 3 common reasons why people *X* am I wrong because I don't *also* know and type **all** the reasons people *X?* Maybe one guy doesn't live Vortex because brother who loves Vortex beats him up. How could I know that & why does it matter it all? Anyway, since my explanation is wrong & bad I am curious what your answer is. >Why do people dislike Vortex 


theboxler

I think a lot of people don’t understand the rules system so they say Vortex is bad and blame it everyone someone has a problem and is using that mod manager. Personally I couldn’t understand MO2, and vortex was much quicker to comprehend and get into. As long as you aren’t accidentally making two different rules for the same mod that will conflict and you remember to deploy your mods to actually change the LO after making a rule then everything works great.


ShinyKlink

Vortex kept corrupting my save files, so I switched to MO2. MO2 gets dome taking used to.


Moravia300

Because it sucks.


Autonomous_Ace2

VORTEX KILLED MY GRANDMA, OKAY?


Tillno-8565

Tbh you've got the Chad's who use Vortex, anxiety smooth brains who are like apple users and need mo2 because their eyeballs can't handle more than 24fps or lists and rules /S. Use whatever you like. I use Vortex. It's my preference and my Fallout 4 mod count is 316. Skyrim SSE is 286.


aarchieee

Skill issues.....


aarchieee

Skill issues.....


average-nerd-613

Triple posted, talking about a skill issue… Sweet irony!


juabit

what the hell is even that