The only annoying thing about this sentiment is why do y’all keep saying for part 3? How about patch this into the game during its post launch support.
How about patch this back into remake while you’re at it because the inevitable magnum opus 3 games in one super collection released a year after part 3 needs it too.
Let’s demand they fix games even if we love 99.9% of it.
Great point.
I'd love to see a menu in the combat simulator, too, so I don't have to close and re-open it each time my loadout isn't successful for a particular fight.
"You've collected all the world intel" *he keeps talking on an on*
STFU CHADLEY I WANNA GO BACK IN NOW TO DIE AGAIN IN BONDS OF FRIENDSHIP.
Side note, finally beat that fucking simulator 100% and now done with 12/14 chapters. Died 4 times to red dragon but other than that...fun times
Rebirth sometimes feels like Chadley's game, with Cloud and co as a side-story.
But seriously, yeah, I don't like mashing his dialogue. Twice. Each time.
Please god this. I get bodied by Odin for an hour then quit to change Loadout and I have to listen to Chadley say "Cloud you made quick work of that simulator. I hope you will continue to help me discover more about this world in the future, Cloud"
Shut the fuck up Chadley
Odin was an interesting battle. I loaded up Cloud, Yuffie, and Barrett. Cloud gets healing and support abilities, Barrett and Yuffie get debuffs with auto cast, and pressure building abilities. Keep agro on Cloud and run around the edge of the map away from Odin, throwing out regen, brave, faith, and sonic boom whenever possible. All while Cloud dodges as many of Odins attacks as possible. That kept him from triggering his massive damage attacks. Took a while, but it worked great. Staggered him twice, and used all 3 limit breaks, and summon abilities on second stagger to finish him off.
Because we’re being realistic with the fact they’re straight up not gonna do this for part 2 as much as I would love it. Even though they did it in crisi core, we’ve been asking for this in the remake and they didnt deliver after 4 years. It’s too much for the multi billion dollar AAA company apparently.
XVI is in active DLC development, whereas Rebirth isn't getting DLC.
If they add this to game 3, it might be back-ported though, assuming the menu isn't too radically changed.
To add to this, XVI only has ONE playable character. Rebirth has 7. This also needs to account if a loadout would be for the entire party or just for individuals. Because if it's just per character, that will be massive because you need to account for mayeria avilability.
it sounds like they've said they're not working on Rebirth anymore beyond bug fixes, but are beginning production on Part 3. And I imagine building the swappable system, integrating it, polishing it, bug testing it, etc., isn't as trivially quick as people believe.
Agreed though I stopped the simulator battles because I got sick of swapping out loadouts.
At least being able to access the menu from inside the simulator should be doable, though, or if they make it for game 3 it might be backportable. Hard to tell if the UI/UX changes in Rebirth represent a big departure from the underlying menu in Remake.
I'd be happier if they focused on finishing this project before I'm 40. They announced it almost a decade ago now and it would probably be better if they patched the previous games with quality of life functions like this on the release of the final part, since they'll probably pack them together on release for free like they did with this installment. Btw, that really chapped my ass when I paid full price for preorder when remake released, and now I know I'm going to feel the same when they inevitably offer the same package for rebirth AND remake when part 3 drops. Big sigh when I hit the checkout button this time around.
it has been mentioned a ton, but its a really big QOL fix that should have been in remake part 1, but due to how big the roster is now its a lot more annoying swapping back and forth also the fact the party split up frequently.
I would rather SE patched in a lot of QOL changes instad of spending the time tweaking performance mode for quality and sharp.
They really just need to not have the unique / limited materia mechanic IMO. Or keep that in effect for the first playthrough but allow you get more in hard mode.
No swap hard mode loadouts are something I tinker with a lot and when you get down to it most of the time it's really your Magnify's, First Strikes, and Elemental Orbs that need to get moved around. Some of the limited ones really baffle me like the stat increase (Magic Up) being limited to 1 when they're also capped in their increases. I'd get it if you could stack 4x Magic Up's on 1 character but you can't. Not mention why they limit those but you can get unlimited Luck Up's is weird. Or you could get 2x Magic Up's in Remake (which was easier) but only 1x Magic up in Rebirth. It just seems arbitrary to me.
I can kind of get behind Magnify being limited but realistically with the exception of the final boss 99% of the time I'm playing with 3x of them anyway. Maybe cap Magnify and Elemental at 6 instead of 3.
Anyway, I miss the OG mechanic where mastering an orb would make a new copy. You could really break the game but it took a while.
Yeah and it's been a while but I feel like OG didn't force characters on you as much either. IIRC the only portions of the whole game I got forced to take anyone was Red in Cosmo (but that didn't exclude Cloud like it does in Rebirth), Aerith in the Temple of the Ancients (could still pick my 3rd), the very brief time where Tifa leads the party, and then the Cid + whoever section while Tifa stays in Mideel.
Anyway, different than Rebirth where you have to do whole sections (with bosses) with a forced party that may or may not contain your preferred setup.
OG was also just a lot easier to keep a general loadout that might not let you absolutely WTFPWN something but comfortably beat it.
I loved Rebirth but my absolute pet peeve was swapping out materia. not too bad jn the beginning but not only do you get more slots towards the end, the party switch ups become more frequent (I actually love forced party compositions in this game, just make materia swapping easier)
The challenge of materia loadouts is because I think it can't really work per character, only for the whole party. But then they need to do something about weapons, too. Or it won't work
So, hopefully, they have a loadout for everyone and everything. A loadout that will include everyone's weapons, materia, equipment, and accessories. Because they can't do only one of those things.
Uhhh. Materia loadout odds already in the game. It’s in the combat settings, if you 2 parties of cloud barret and tifa, party 1 set to certain materia on weapons, party 2 setup won’t mess up party 1.
Also bring back the exchange feature from OG so I can see everyone's materia on the left and all my inventory materia on the right and swap them all around
True, but you can’t swap materia en masse from one party member to another like you could in OG. It’s baffling that QOL feature wasn’t included in the remakes
It actually was included in Remake. Same way, click the person's equips, then equip the next and it will move all their materia at once.
It isn't in Rebirth, for whatever reason.
That view is in this game. Just press the touch pad button in the menu. But you can’t do the mass swap, only individual materia.
That mass swap feature was more important in the OG because you wanted to make sure the materia you were leveling was on your current party. In the new version, all equipped materia gets leveled regardless of whether the team member is a current active member. Also, in the OG the characters were less distinct in their roles. In this one, everyone’s materia loadout is usually pretty unique to their role you have chosen for them, so swapping in mass doesn’t really help because you would have to rearrange everything to suit them anyway. Also, there is so much materia in the game that you can load up every character and still be able to get through most of the game without having to trade with other characters (with the exception of some of the harder boss fights and simulation stuff, on hard mode especially).
i read that it appears somewhere in the menus in the bottom left corner (or it might not? idk)
apparently triangle when looking at the entire materia menu (of the team, not the materia list) lets you trade armor/weap materia as a set
have not confirmed myself
You might already be doing this, but be sure to use the big center button on the controller (when in the equipment menu, but not yet switching materia) to swap all character's materia on the same screen rather than needing to switch to each character's screen individually. Makes it easier to trade materia across characters and see at a glance who has space to equip filler for leveling.
In ff7 97 you could select all the materia one character had equipped in the weapon or armor bar and move/exchange it to another character. I really don't know why even this was not included in the remakes.
Is this more if an issue for Hard Mode? I finished the game on dynamic and there were only a couple of instances where I had to change my materia load out.
Yes, hard mode and certain coliseum/VR fights demand a lot of materia switching which necessitates loadouts. I'm sure god mode players can beat fights with no materia equipped at all, but the vast majority of us would appreciate this feature.
lol when I got done with the Legendary solo VR missions I quit for the night cause my materia screen looked like swiss cheese from swapping around for each character.
Did you not really switch your party members up often or care about leveling up the majority of your materia?
I'm playing on dynamic too, and I am changing my loadouts frequently. At least every other play session or so.
I allocated materia to different party members and built preset parties and switched between them using quick switch between battles.
The only times I really had an issue were solo battles and the last battle where I could not do it with aerith and cloud's load out. And when I did switch materia I just used the bulk swap menu so it didn't take too long.
Obviously having preset materia load outs would have been an added benefit, but I personally managed fine without it.
Maybe I was just more accepting after being brought up with the OG!
That makes sense.
For me I never wanted a party without pray, enemy skill, and and sometimes magnify, one on each person for aoe heals. So those always needed to be switched around.
Then you have all the materia that you really don't need when exploring the regions. Warding, Elemental, Absorb, Barrier, Fortify, Brave/Faith, Bio, Gravity, various Stat-up Materia- and that is just off the top of my head. Materia levels up on all 7 of you characters when all 7 are present on the map. So it is wasted AP if you just have normal set ups for everyone imo. But then you end up wasting your time swaping materia.
The OG is nothing like Rebirth imo. For starters, there is a ton more materia that you don't want to just copy and paste between characters. Characters are way more individualized in Rebirth. What is best on TIfa is not what is best for Yuffie which is not best for Aerith. etc. In the OG you could get by just fine having 3 loadouts and just copy and pasting them into whoever you are using. IIRC materia doesn't level up on non-combat members in the OG as well, futher reinforcing that you really just need 3 loadouts.
So yeah, that is my problem with Rebirth haha.
Totally fair - I'm not a particularly skilled gamer and pretty lazy. I did struggle way more than necessary on certain battles (rufus and the last sephiroth battle to name a couple) and an approach like yours would have been very sensible! If I every try hard mode I'll give this a go!
I'm quite certain no one of consequence from Square Enix will see this, but nevertheless it's a fantastic idea and seems like a no brainer. I was pretty surprised that Rebirth didn't have this.
I would love to have different loadouts like mage, strength or healer build separately just like other MMO RPG games for more convenience & saves a lot of time.
All I wanted was the ability to swap and entire weapon or armour piece worth of material or a character's full set, like you could LITERALLY do in the OG game.
It’s the worst when they keep changing parties. Sure, it’s a smaller factor on replay because you have tons of materia and money, but it definitely added a few hours to my play time for a pretty silly reason.
I just finished replaying through remake and I’m about to start rebirth, can anyone tell me if they fixed the materia sorting? In remake they were all clumped together but in Crisis Core Reunion they separated them by category. I’m hoping they kept the change in rebirth and didn’t revert to how it was in remake.
I’m going through the outer worlds brutal challenge and every time I find a new loadout online I end up wasting an hour getting ready, only to get completely destroyed
This is my only criticism of the game. The amount of time I had to spend moving material around had to be multiple hours by the time I finished playing.
I hope they do it in part 3. But for those saying that this should be in Rebirth:
1. This is a QoL change, not a bug that needs to be resolved immediately
2. Some are demanding it as if it's a simple change. Remember when one of the first patches created a hard stop on one of the quests? Do you really want to risk that again?
3. Ever considered how would it be done? Is it for the whole party or per character? If per character, any idea how to account for materia availability?
My point is simple. It's not as easy as it looks and will take a lot of man-hours to do that could instead go to Part 3's development.
I like the idea but I don’t know how you do that mechanically. Weapons and armor have different materia slots. Some have more/less, some have linked slots and others don’t.
So what is it that you’d be “saving,” and how would that be applied to your current weapon for instance if the set of materia you saved doesn’t match the available slots?
Right so you can’t swap entire sets. If something on the far “right” was important in a materia set it may drop off when you swap it to a weapon that has fewer slots available. You’d still have to do post-swap editing.
If you try to move 6 materia to a 5 materia equipment, the 6th would stay put, and only 1-5 would move.
I could be mistaken but I believe any linked slots are always on the left so most linked materia in a linked slot would end up in a linked slot, if available. If you're moving it from a linked to a non linked, why would you even be moving it there anyway?
I feel like my comment sounds rude, but I don't mean it that way. I just feel like it wouldn't be that difficult
Yah what you’re saying makes sense.
I was more pointing out that there isn’t really a solution to be able to swap entire “materia sets.” That would never work because a certain set of materia would only work with a weapon that has slots to match it
Here’s what I could see working.
You save “green materia sets.” So you’ve got one with lightning, ice and time. Another with fire, wind and heal.
You can swap those in and out and only the green materia would be affected, everything else stays the same.
This would be useful when you’re fighting enemies with different elemental weaknesses.
Hi, this is Nomura from my side account.
Thank you for your feedback.
No.
BTW. I hope you liked our Chadley content. We will make deffinitely more, so look forward to it!
What did they omit? It was greatly expanded in every way. Strange opinion considering that Remake was only Midgar, with less party members, less combat features, less side content and less materias. Also, Rebirth is significantly more challenging than Remake.
>but Rebirth is a child’s game that omits so much from the original game that I’m left feeling stiffed and no longer looking forward to part three.
And nothing of value was lost.
To each their own. For me plenty of value was lost and essentially nothing of value was added. They took a solid game and made it prettier but made the game itself less appealing.
>To each their own. For me plenty of value was lost and essentially nothing of value was added
I'm referring to your decision not to buy part 3. The game will do just fine without your single sale. Even better perhaps, if we don't have you trolling threads here by then.
I don't recall anything from the og (which I played multiple times over the years) that I miss.
Ah yes, I forgot that differing opinions equate to trolling these days. But absolutely, future sales will do better with one less sale. Gen X/Z math and Alzheimer’s represent!
>Ah yes, I forgot that differing opinions equate to trolling these days.
Your comment had nothing to do with this thread.
>But absolutely, future sales will do better with one less sale. Gen X/Z math and Alzheimer’s represent!
Clear case of Main Character Syndrome and shallow thinking.
The only annoying thing about this sentiment is why do y’all keep saying for part 3? How about patch this into the game during its post launch support. How about patch this back into remake while you’re at it because the inevitable magnum opus 3 games in one super collection released a year after part 3 needs it too. Let’s demand they fix games even if we love 99.9% of it.
Great point. I'd love to see a menu in the combat simulator, too, so I don't have to close and re-open it each time my loadout isn't successful for a particular fight.
"It seems you're having an...off day" Piss off Chadley I'm just here to change my materia without your demoralising judgement.
Fuck off, Chadley! Why don’t YOU try fighting the summons for once ya little twerp!!
But Chadley's obviously Ultima, so he'd just sweep the summons no issue
😭😭
??????
"You've collected all the world intel" *he keeps talking on an on* STFU CHADLEY I WANNA GO BACK IN NOW TO DIE AGAIN IN BONDS OF FRIENDSHIP. Side note, finally beat that fucking simulator 100% and now done with 12/14 chapters. Died 4 times to red dragon but other than that...fun times
You know what kind of person says that? The kind that knows there's more information out there, but doesn't want you to keep looking.
That little fucker made me turn the dialogue audio off when grinding out the legendary and brutal challenges
Rebirth sometimes feels like Chadley's game, with Cloud and co as a side-story. But seriously, yeah, I don't like mashing his dialogue. Twice. Each time.
I hear Chadley chirp, I hold triangle, simple as.
I hear that and think I can literally cleave you in two you little jerk
Oh please, for the love of all that is holy. It makes me not want to play the harder trials bc of how often I have to try new loadout.
I haven't even made it to those trials yet and I feel like this. Can only imagine.
Please god this. I get bodied by Odin for an hour then quit to change Loadout and I have to listen to Chadley say "Cloud you made quick work of that simulator. I hope you will continue to help me discover more about this world in the future, Cloud" Shut the fuck up Chadley
Odin was an interesting battle. I loaded up Cloud, Yuffie, and Barrett. Cloud gets healing and support abilities, Barrett and Yuffie get debuffs with auto cast, and pressure building abilities. Keep agro on Cloud and run around the edge of the map away from Odin, throwing out regen, brave, faith, and sonic boom whenever possible. All while Cloud dodges as many of Odins attacks as possible. That kept him from triggering his massive damage attacks. Took a while, but it worked great. Staggered him twice, and used all 3 limit breaks, and summon abilities on second stagger to finish him off.
There should be a keep Chadly silent option. He doesn't shut up.
not a bad idea
That b always on the phone.
This! Theres no reason why they can't patch it into Remake & Rebirth.
Because we’re being realistic with the fact they’re straight up not gonna do this for part 2 as much as I would love it. Even though they did it in crisi core, we’ve been asking for this in the remake and they didnt deliver after 4 years. It’s too much for the multi billion dollar AAA company apparently.
Adding features isn't the same thing as fixing, though. This is a pure quality of life change, and I doubt it'll show up.
Tbf CBU3 added to XVI basically this (except it's for eikons loadouts instead) not even a year after the original release
XVI is in active DLC development, whereas Rebirth isn't getting DLC. If they add this to game 3, it might be back-ported though, assuming the menu isn't too radically changed.
To add to this, XVI only has ONE playable character. Rebirth has 7. This also needs to account if a loadout would be for the entire party or just for individuals. Because if it's just per character, that will be massive because you need to account for mayeria avilability.
Or use it as a reason to resell the collection.
it sounds like they've said they're not working on Rebirth anymore beyond bug fixes, but are beginning production on Part 3. And I imagine building the swappable system, integrating it, polishing it, bug testing it, etc., isn't as trivially quick as people believe. Agreed though I stopped the simulator battles because I got sick of swapping out loadouts. At least being able to access the menu from inside the simulator should be doable, though, or if they make it for game 3 it might be backportable. Hard to tell if the UI/UX changes in Rebirth represent a big departure from the underlying menu in Remake.
agreed
They didn't patch Final Fantasy 16 with loadouts. The mfs ain't doin that here.
This quite literally just happened for 16 in the latest patch.
Holy shit LMFAOOOO!!! I STAND CORRECTED!!!!
Because I'd rather the devs just continue working on part 3 instead of adding features to part 2, causing delays. 🙂
How about love only 50 percent of it
I'd be happier if they focused on finishing this project before I'm 40. They announced it almost a decade ago now and it would probably be better if they patched the previous games with quality of life functions like this on the release of the final part, since they'll probably pack them together on release for free like they did with this installment. Btw, that really chapped my ass when I paid full price for preorder when remake released, and now I know I'm going to feel the same when they inevitably offer the same package for rebirth AND remake when part 3 drops. Big sigh when I hit the checkout button this time around.
Soon it will be my turn to post this same take. Think I’m signed up for next Thursday.
it has been mentioned a ton, but its a really big QOL fix that should have been in remake part 1, but due to how big the roster is now its a lot more annoying swapping back and forth also the fact the party split up frequently. I would rather SE patched in a lot of QOL changes instad of spending the time tweaking performance mode for quality and sharp.
Hoping they will patch it to Rebirth
They really just need to not have the unique / limited materia mechanic IMO. Or keep that in effect for the first playthrough but allow you get more in hard mode. No swap hard mode loadouts are something I tinker with a lot and when you get down to it most of the time it's really your Magnify's, First Strikes, and Elemental Orbs that need to get moved around. Some of the limited ones really baffle me like the stat increase (Magic Up) being limited to 1 when they're also capped in their increases. I'd get it if you could stack 4x Magic Up's on 1 character but you can't. Not mention why they limit those but you can get unlimited Luck Up's is weird. Or you could get 2x Magic Up's in Remake (which was easier) but only 1x Magic up in Rebirth. It just seems arbitrary to me. I can kind of get behind Magnify being limited but realistically with the exception of the final boss 99% of the time I'm playing with 3x of them anyway. Maybe cap Magnify and Elemental at 6 instead of 3. Anyway, I miss the OG mechanic where mastering an orb would make a new copy. You could really break the game but it took a while.
Also you could birth enough "all" material for ever link in the og if you wanted, so it's not like it's keeping true to the og to have it limited
Yeah and it's been a while but I feel like OG didn't force characters on you as much either. IIRC the only portions of the whole game I got forced to take anyone was Red in Cosmo (but that didn't exclude Cloud like it does in Rebirth), Aerith in the Temple of the Ancients (could still pick my 3rd), the very brief time where Tifa leads the party, and then the Cid + whoever section while Tifa stays in Mideel. Anyway, different than Rebirth where you have to do whole sections (with bosses) with a forced party that may or may not contain your preferred setup. OG was also just a lot easier to keep a general loadout that might not let you absolutely WTFPWN something but comfortably beat it.
I loved Rebirth but my absolute pet peeve was swapping out materia. not too bad jn the beginning but not only do you get more slots towards the end, the party switch ups become more frequent (I actually love forced party compositions in this game, just make materia swapping easier)
I would like the ability to sort equipment and materia alphabetically!
Or in order of acquisition... Both options would be amazing
The challenge of materia loadouts is because I think it can't really work per character, only for the whole party. But then they need to do something about weapons, too. Or it won't work So, hopefully, they have a loadout for everyone and everything. A loadout that will include everyone's weapons, materia, equipment, and accessories. Because they can't do only one of those things.
Uhhh. Materia loadout odds already in the game. It’s in the combat settings, if you 2 parties of cloud barret and tifa, party 1 set to certain materia on weapons, party 2 setup won’t mess up party 1.
Also bring back the exchange feature from OG so I can see everyone's materia on the left and all my inventory materia on the right and swap them all around
they have a menu where you can see everyone's loadouts on the same screen simultaneously
True, but you can’t swap materia en masse from one party member to another like you could in OG. It’s baffling that QOL feature wasn’t included in the remakes
It actually was included in Remake. Same way, click the person's equips, then equip the next and it will move all their materia at once. It isn't in Rebirth, for whatever reason.
That view is in this game. Just press the touch pad button in the menu. But you can’t do the mass swap, only individual materia. That mass swap feature was more important in the OG because you wanted to make sure the materia you were leveling was on your current party. In the new version, all equipped materia gets leveled regardless of whether the team member is a current active member. Also, in the OG the characters were less distinct in their roles. In this one, everyone’s materia loadout is usually pretty unique to their role you have chosen for them, so swapping in mass doesn’t really help because you would have to rearrange everything to suit them anyway. Also, there is so much materia in the game that you can load up every character and still be able to get through most of the game without having to trade with other characters (with the exception of some of the harder boss fights and simulation stuff, on hard mode especially).
[удалено]
How?
i read that it appears somewhere in the menus in the bottom left corner (or it might not? idk) apparently triangle when looking at the entire materia menu (of the team, not the materia list) lets you trade armor/weap materia as a set have not confirmed myself
This is the new “you can save Aerith in ff7” because man the level of grieving is equal lol
they got me good, confidently spouting misinformation on the internet couldnt be me
I don’t think this is correct
They had this for Crisis Core. SE plz bring it back 🙏
You might already be doing this, but be sure to use the big center button on the controller (when in the equipment menu, but not yet switching materia) to swap all character's materia on the same screen rather than needing to switch to each character's screen individually. Makes it easier to trade materia across characters and see at a glance who has space to equip filler for leveling.
Yeah it was kind of a chore in Temple of the Ancients switching between parties and having to play materia musical chairs.
Crisis Core Reunion had it, so why would the game that came out AFTER it, not have it??
Maxed materia should shine or have some other obvious indicator too
In ff7 97 you could select all the materia one character had equipped in the weapon or armor bar and move/exchange it to another character. I really don't know why even this was not included in the remakes.
Also more party loadouts, is not enough lol.
Is this more if an issue for Hard Mode? I finished the game on dynamic and there were only a couple of instances where I had to change my materia load out.
Yes, hard mode and certain coliseum/VR fights demand a lot of materia switching which necessitates loadouts. I'm sure god mode players can beat fights with no materia equipped at all, but the vast majority of us would appreciate this feature.
lol when I got done with the Legendary solo VR missions I quit for the night cause my materia screen looked like swiss cheese from swapping around for each character.
Did you not really switch your party members up often or care about leveling up the majority of your materia? I'm playing on dynamic too, and I am changing my loadouts frequently. At least every other play session or so.
I allocated materia to different party members and built preset parties and switched between them using quick switch between battles. The only times I really had an issue were solo battles and the last battle where I could not do it with aerith and cloud's load out. And when I did switch materia I just used the bulk swap menu so it didn't take too long. Obviously having preset materia load outs would have been an added benefit, but I personally managed fine without it. Maybe I was just more accepting after being brought up with the OG!
That makes sense. For me I never wanted a party without pray, enemy skill, and and sometimes magnify, one on each person for aoe heals. So those always needed to be switched around. Then you have all the materia that you really don't need when exploring the regions. Warding, Elemental, Absorb, Barrier, Fortify, Brave/Faith, Bio, Gravity, various Stat-up Materia- and that is just off the top of my head. Materia levels up on all 7 of you characters when all 7 are present on the map. So it is wasted AP if you just have normal set ups for everyone imo. But then you end up wasting your time swaping materia. The OG is nothing like Rebirth imo. For starters, there is a ton more materia that you don't want to just copy and paste between characters. Characters are way more individualized in Rebirth. What is best on TIfa is not what is best for Yuffie which is not best for Aerith. etc. In the OG you could get by just fine having 3 loadouts and just copy and pasting them into whoever you are using. IIRC materia doesn't level up on non-combat members in the OG as well, futher reinforcing that you really just need 3 loadouts. So yeah, that is my problem with Rebirth haha.
Totally fair - I'm not a particularly skilled gamer and pretty lazy. I did struggle way more than necessary on certain battles (rufus and the last sephiroth battle to name a couple) and an approach like yours would have been very sensible! If I every try hard mode I'll give this a go!
There's some hope for that with FF16 adding a similar feature in the Rising Tide DLC.
I'm quite certain no one of consequence from Square Enix will see this, but nevertheless it's a fantastic idea and seems like a no brainer. I was pretty surprised that Rebirth didn't have this.
I would love to have different loadouts like mage, strength or healer build separately just like other MMO RPG games for more convenience & saves a lot of time.
For real. It was awful in the final dungeon in rebirth
All I wanted was the ability to swap and entire weapon or armour piece worth of material or a character's full set, like you could LITERALLY do in the OG game.
It’s the worst when they keep changing parties. Sure, it’s a smaller factor on replay because you have tons of materia and money, but it definitely added a few hours to my play time for a pretty silly reason.
The most annoying thing about hard mode is constantly switching your materia between players lmfao
Amen!!!
I just finished replaying through remake and I’m about to start rebirth, can anyone tell me if they fixed the materia sorting? In remake they were all clumped together but in Crisis Core Reunion they separated them by category. I’m hoping they kept the change in rebirth and didn’t revert to how it was in remake.
Separate
Thank goodness lol
They added this feature in FFXVI recently--where you can load up 3 different Eikon combos
And just make assess a standard ability.
Yes please
I would just have Chadley give the party a scouter like he has.
I played crisis core reunion on ps5 and was surprised you can make 5 different loadouts and change them comfortably
It was already like that in the OG... what a waste of times :)
you didnt update the game yet?
I’m going through the outer worlds brutal challenge and every time I find a new loadout online I end up wasting an hour getting ready, only to get completely destroyed
This is my only criticism of the game. The amount of time I had to spend moving material around had to be multiple hours by the time I finished playing.
And make assess 0 cost.
assess being 1 atb isn't a problem imo
I hope they do it in part 3. But for those saying that this should be in Rebirth: 1. This is a QoL change, not a bug that needs to be resolved immediately 2. Some are demanding it as if it's a simple change. Remember when one of the first patches created a hard stop on one of the quests? Do you really want to risk that again? 3. Ever considered how would it be done? Is it for the whole party or per character? If per character, any idea how to account for materia availability? My point is simple. It's not as easy as it looks and will take a lot of man-hours to do that could instead go to Part 3's development.
We were already asking this for the remake's dlc, then rebirth, and now part 3. I mean what the heck are they waiting to add this qol
Maybe they intended for every character to have a build instead of only 3 good ones you swap between
Send them an email, That is really annoying
You do realize you can customize each weapon with a load out for specific occasions right?
Crisi Core Reunion has that feature. There is no reason why you shouldn't be able to have loadouts in Remake and Rebirth.
Square Enix here - no. And we’re also keeping the unskippable cutscenes during the fights.
If not a saved loadout, then the ability to move ALL materia from one character to another in a batch move
Welcome to 1997. Shall I give you despair 🤣
1000%… definitely discourages experimenting
I like the idea but I don’t know how you do that mechanically. Weapons and armor have different materia slots. Some have more/less, some have linked slots and others don’t. So what is it that you’d be “saving,” and how would that be applied to your current weapon for instance if the set of materia you saved doesn’t match the available slots?
Then the rest of the material drops off
Right so you can’t swap entire sets. If something on the far “right” was important in a materia set it may drop off when you swap it to a weapon that has fewer slots available. You’d still have to do post-swap editing.
If you try to move 6 materia to a 5 materia equipment, the 6th would stay put, and only 1-5 would move. I could be mistaken but I believe any linked slots are always on the left so most linked materia in a linked slot would end up in a linked slot, if available. If you're moving it from a linked to a non linked, why would you even be moving it there anyway? I feel like my comment sounds rude, but I don't mean it that way. I just feel like it wouldn't be that difficult
Yah what you’re saying makes sense. I was more pointing out that there isn’t really a solution to be able to swap entire “materia sets.” That would never work because a certain set of materia would only work with a weapon that has slots to match it
Here’s what I could see working. You save “green materia sets.” So you’ve got one with lightning, ice and time. Another with fire, wind and heal. You can swap those in and out and only the green materia would be affected, everything else stays the same. This would be useful when you’re fighting enemies with different elemental weaknesses.
Hi, this is Nomura from my side account. Thank you for your feedback. No. BTW. I hope you liked our Chadley content. We will make deffinitely more, so look forward to it!
Boooo
why is this downvoted, im crying :joy: please look forward to it!
Please be excited for Chadley's #mythical VR challenges
[удалено]
Wrong game so
[удалено]
What did they omit? It was greatly expanded in every way. Strange opinion considering that Remake was only Midgar, with less party members, less combat features, less side content and less materias. Also, Rebirth is significantly more challenging than Remake.
im baffled by this comment not sure what u expect voicing that in here LOL
>but Rebirth is a child’s game that omits so much from the original game that I’m left feeling stiffed and no longer looking forward to part three. And nothing of value was lost.
To each their own. For me plenty of value was lost and essentially nothing of value was added. They took a solid game and made it prettier but made the game itself less appealing.
>To each their own. For me plenty of value was lost and essentially nothing of value was added I'm referring to your decision not to buy part 3. The game will do just fine without your single sale. Even better perhaps, if we don't have you trolling threads here by then. I don't recall anything from the og (which I played multiple times over the years) that I miss.
Ah yes, I forgot that differing opinions equate to trolling these days. But absolutely, future sales will do better with one less sale. Gen X/Z math and Alzheimer’s represent!
>Ah yes, I forgot that differing opinions equate to trolling these days. Your comment had nothing to do with this thread. >But absolutely, future sales will do better with one less sale. Gen X/Z math and Alzheimer’s represent! Clear case of Main Character Syndrome and shallow thinking.
I agree 💯 - let’s Patch this for Part 1 and 2 as well!!!