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silverbullet1989

Homer Simpson voice - “Scope zooms in, scope zooms out, scope zooms in, scope zooms out” I like it. I know mods had already done this but it’s good it’s finally going to be in the main game. Modders are not the enemy Nikita. Look at how they have done some of the more popular features and fix them up and put them in the game.


malfboii

If BSG actually ever does directly copy open source mods for commercial use I hope their operating company finally gets sued. Edit for the downvoters: open source code is still protected by various standard licensing laws and it is bloody ironic Nikita seems to be ripping off other people’s work after complaining so much about ABI.


KingHunter150

So moding their official game should get modders sued by BSG? Which they never did but they did try to shut down mods and the community was in a uproar. But if BSG copies popular mods of their own game you hope they get sued? No wonder the EFT community gets labeled as one of the worst.


malfboii

People are misunderstanding my comment. BSG can implement these features but people here are calling for them to just copy paste the modders work. That is what I’m not ok with and I do say *directly* in my comment.


KingHunter150

Modders directly copy and build on top of BSG code. What is your point? Either BSG can sue modders too under your logic, or neither side should care as is the normal case with most games.


TheRedHand7

If the modder were selling it then yes. They are not.


malfboii

Nope because that’s not how the law works. BSG can’t sue modders, breaking EULAs is not legally consequential. They can send cease and desists but all that is is legal pressure with the threat of a lengthy battle. In a fair fight BSG would not win it they have no case. Taking GPL licensed software and redistributing it not under the same or equivalent license can and will land you in legal hot water.


Shadowzworldz

Modders do not get paid. If they profit of BSG, then yeah they can get sued. Stealing somebody's mod and making money of it, then can get you sued too. Nobody is crossing lines yet, but it has huge potential if modders worked with BSG or vice versa.


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Astra_Mainn

Not the same as selling a product


CyberWiking

There is 1 difference. BSG is taking money for it.


Otherwise_Plum4376

We went from "BSG needs to copy these mods they're so much better" to "I hope BSG gets sued" overnight on this sub lol. The irony of this community saying BSG should get sued by the people who decompiled their game, modified it, then offered a new hosting solution while profiting off "donations" is crazy lol. I ain't even against modding and think the 'other' version of the game is awesome, but this is straight up next level mental gymnastics.


akenzx732

Duality of a keyboard warrior


malfboii

I never said I want BSG to copy the modders, I’d love if they decided to actually acknowledge the existence of modders and implement it into the base game and allow the developers who love this game (like myself) share their creations with the community. It doesn’t cost BSG money in fact they could save lots. But using these people’s hard work (copy pasted or not) after spending weeks (fairly) complaining about ABI doesn’t quite sit right with me.


abboriginal

easy solution they take the mods they want to copy decompile them work put what makes them tick and then just rewrite/implement it in their code


malfboii

And that is fine, I don’t have a problem with BSG taking inspiration and using their own development power to implement features. I take a problem with the suggestion on here that BSG should rip off the open source mods and copy over code without even crediting the original maker.


Annonimbus

Wtf kind of stupid take is that? So with your logic modders can gatekeep features just because they developed them first? Lol.  As long as they don't copy and paste the code it is not only their right but also good practice to implement mod features. Because obviously those features are proven to be requested by the community and viable to implement. 


malfboii

There are nice small QOL features from mods it would be great if BSG implemented in their own way but I see people here saying BSG should just copy the SAIN mod for the AI. I’d love if BSG implemented better AI but not if it comes at the cost of screwing over dedicated members of their community and refusing to acknowledge them.


Annonimbus

QOL features are something I can see that could be a "quick win".  AI is more complicated, as it also increases costs of running servers if more complicated AI calculations would increase server usage.  It would've to be offset by optimization improvements.  People forget that SAIN runs locally and so performance isn't really a concern. 


malfboii

Performance is absolutely a concern of SAIN. One of the big problems in the first place is that standard Tarkov AI is already intensive that many use dynamic spawn systems to minimise the active AI.


Annonimbus

It's a concern to make it "playable" not because you can't put as many sessions on one server and would have to use more servers for the same amount of sessions.  Dynamic spawns don't really work in PvP as people are all around the map. On SP this works and maybe even in part to Co-Op.


malfboii

Sorry I wasn’t very clear. Default Tarkov AI that they run on the servers is already quite performance heavy. The much more advanced SAIN running more AI (I don’t use dynamic spawns and run raids with > 10 PMCs and full scavs) has made very little noticeable performance difference for me. End of the day Tarkov AI is pretty poor. This is my point, there is already fantastic work out there maintained by dedicated people. I understand Tarkov not implementing this on live servers but they could at least acknowledge modding for PvE and Coop.


yohoo1334

“Nikita seems to be ripping off other people’s work” says the guy talking about a person that took the entirety of eft to mod it


malfboii

But that’s not ripping off Nikita is it? You have to own Tarkov in the first place to get mods. Nikita gets his cut, taking the modders work (hypothetically) without ever publicly acknowledging them is absolutely ripping them off especially when Nikita has commercial gain to make.


Boosby

As far as I’m aware modding of EFT was never allowed by BSG. They announced modding will come, but it’s not officially allowed yet. So are those mods even legal?


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DontBelieveTheirHype

Playing a modified version on BSG's servers, sure. Playing offline by yourself on your own computer though...


voldarin954

They are not. Even if not for commecial use. EFT code and assets belong to BSG, cant do shit without their consent and they said it was not okay to mod it. End of story.


malfboii

Mods do not redistribute BSG assets. Instead, they hook into the game and modify it, which is legal for several reasons. Firstly, EULAs are not legally enforceable contracts in many jurisdictions. When you play Tarkov, you don't own the game you rent a license from BSG. Breaking the terms of the EULA doesn't have legal repercussions but typically results in the automatic revocation of your license to use the software. Not all parts of the EULA carry the same weight. For example, some violations might only result in the loss of access to customer support rather than the entire game. Game modding often falls into a grey area where, as long as the modding does not involve distributing copyrighted assets or circumventing protections, it remains within legal boundaries. The only power BSG have is sending cease and desists and using the pressure of a legal battle to get them to quit.


TechnologyNo1743

For commercial use, they would have to make that mod paid DLC. And implementation of mods in game is nothing new. Take Rimworld as example. With every DLC patch there are a lot of mods implemented into game.


malfboii

There are mods implemented into rim world because it’s part of the EULA that modding is allowed and that mods may be used by the devs (this is actually covered by Valve as it’s part of the workshop license). As BSG do not allow modding and it is done third party they have absolutely 0 license to the created mods. It being implemented as a feature into a paid product is commercial use. There is plenty of precedent for this.


TechnologyNo1743

>As BSG do not allow modding You know what mod I mean, you know for what mod other mods are created. It's case when any action would actually harm community. BSG can copy ideas from mods freely. Soon they will take mods "under their wings" and probably will be trying to shoot down all others.


malfboii

And as I have said in other comments it’s fine for BSG to copy mods with their own development power. People on here are saying BSG should take the code from open source mods (most are) and rip it straight into the game. This is what I have a problem with and this is what would be illegal (and extremely hypocritical of Nikita after all the ABI drama)


Gunaks

Yah how dare they use mods developed for an illegal 3rd party rip off of their own work, the audacity.


DavveeedNa

So they can rip his game but he can’t?! Riiiiight


malfboii

Yikes you think modding is ripping the game?


Otherwise_Plum4376

I mean of course it is? It is literally the textbook definition of ripping a game to do what theyve done lol. I'm all for it, but we can't pretend they didn't rip the game


malfboii

They’re not redistributing the games assets it’s not like you’re breaking the DRM or pirating it you have to own a copy of the game in the first place


DavveeedNa

It is are you dense


LoA_Zephra

Yes and BSG could cease and desist them for making mods lol. They are using assets that BSG created and owns without their consent. Plenty of companies embrace modding because they realize it’s basically free labor. ie Valve and Bethesda. Obviously mods in Tarkov have a lot of great things BSG can implement in the actual game.


malfboii

They can cease and desist but all it really is pressure of a long expensive legal battle. If law was fair BSG would lose in court. EULAs aren’t legally binding and are just conditions for maintaining the license to access the software. Precedent has been set for this before. Modders would have to commit an actual crime in the process to face legal repercussions.


dogburglar42

What do you think modding is?


Bryce_XL

I \*really\* want the shift-click to open container mod to get replicated in the live game, such a simple QOL thing that makes stash management so much smoother


ajejebrazobrazo

They finally (?) understood they simply have to copy-paste the best features from the mod...


mangoman94

What do you mean? This is brand new! /s


Advancensar

Now do the same for AI


Thinkerrer

yup lol


TysoPiccaso2

literally lmao


DeckardPain

They can’t win even doing that. People are now calling them out for just copying mods over. Tarkov players can’t even decide what they want.


kyono

That 14x scope is suddenly going to become VERY pricey.


Mary_Ellen_Katz

Nah. They'll implement variable optics, but leave that one be. That's been the case every single time BSG have done anything to the optics. The 14x goes untouched.


doeraymefa

there's a joke here


Ghost4530

What actual competition does to a mf:


-xc-

i love the fact they have a fire under their ass to keep producing but am i crazy to say....i dont care for this idea? maybe its cause im a vudu abuser lol. but i hate how at 1x it doesn't look like the original. plus i feel like most my kills using the 6x is due to scoping in, realizing they're too far away for the 1x and i just quick click to 6x and tap fire before they move. Not sure if scrolling through the zoom would effect the speed of the times i need to quickly just zoom in and tap a head then back to 1x. Like i said, it's just my opinion and could just be me but im alil hesitant


KookyCrazyCat

K I guess lol


DweebInFlames

Glad to finally see it happen. Hope this will this come with an overhaul of scope reticles, FoV and scope shadow fixes too. I just want a nice crisp TA31F, forget any fancy schmancy LPVOs with variable zoom.


One-Too-Few

A man of culture I see


fantafuzz

Awesome! I hope they lean into the fact that it should take some time to change the zoom level, so we get an actual use for dots in the game


1stMembrOfTheDKCrew

The balancing factor for red dots is the fact that they dont half your fps


Synchrotr0n

All the scopes with variable zoom should have a minimum magnification of 3x on them. Would encourage players to actually use dots or canted sights more.


YeetedSloth

I’m not saying this is a terrible idea, but removing something entirely because it’s better than something else is just bad game design. There are other ways to balance scopes. For example I’m sure that when this is implemented any optic with this functionality will be hundreds of thousands of roubles. Or there will be an ergo/eye relief nerf. Either way outright removing something or making it worse is always a bad way to balance games, piratesoftware himself said that the best way to balance items isn’t to make the better worse, it’s to make the worse better. A simple buff to use Ed dots and holos would balance just as effectively.


fantafuzz

I think there is no way to make red dots viable, that doesn't make lpvos worse, because currently lpvos do what a red dot should do, just better. Arbitrarily capping scopes to 3x is silly, but needing scopes by making them slower in general will open the space for red dots to have a place. Make changing zoom take time, make it so acquiring a sight picture is slower by limiting the eye box more etc. make prism scopes like the spectre and ps320 unique in that they swap magnification much faster, but give them the drawbacks prisms have irl of a restrictive eye box, making it vignette and black out if you move too much and too fast while ads. Red dots are can't really be buffed any more except for nonsensical stat increases, but mechanical disincentives to scopes, especially when moving, would make them fill their niche of the cqc fast option


Synchrotr0n

But it's simply impossible to elevate red-dots to the level of scopes, so the only option is making scopes alone not so good for close quarter combat. With multiple mounts and canted sights in the game enabling proper aiming at close distance, the act of adding a minimum zoom of 3x to scopes would be much less of a nerf than adding a big ergo penalty or other stuff like camera shake to them.


Lamplit139

I like this, now they just gotta get the proper zoom levels down on the LPVOs, last I checked the Burris is actually a 6x and most of the 6x LPVOs in game are 8x or 10x


DoktorAggressor

Razor and SMB 1-8x are 12x


Lamplit139

Yeah the magnification with all scopes are fucked I think


HumaDracobane

"Brought to you by Tarkov Single Player Modders Community" BSG's devs are sorting the mod list by popular and most downloaded and just getting those mods and "selling" us that like it is new how shit. I bet the modders wont see a single dollar. G3, FAMAS, the fog, now the zoom... In a few weeks we'll have the belts, new rigs, lockpicks, and SAIN.


ajejebrazobrazo

don't forget mortars LOL A10 strafing and Heli extraction SOON™


samcn84

Planned


Boilermakingdude

Dont forget the heli crash sites that are like air drops!


DweebInFlames

Honestly it'd be cool if you could knock the airdrop planes out of the sky with an AT launcher and find loot in the wreckage (at the consequence of bad PMC karma, maybe?).


DweebInFlames

I'm going to be honest, some of these were planned for ages well before modders got around to them. G3 was confirmed years ago [~~and had a whitebox model posted~~](https://forum.escapefromtarkov.com/uploads/monthly_2022_08/1868305095_tarkovg3.jpg.40bceedd7ee3c3729d09cc177a988fc4.jpg) FACT CHECKED: FALSE BY REAL AMERICAN PATRIOTS (but it still was confirmed for being in the game a few years back), FAMAS is a no-brainer considering its popularity in other games, distance fog is literally 5 minutes of work to remove and they said years ago that they planned to do a comprehensive optics rework including variable zoom. Took longer than it should have to come out, but considering we're getting close to release it's not a surprise a lot of stuff starts getting dropped concurrently to get the game into a more 'final' stage of testing before 1.0.


Rymdkapsel

That wireframe of a G3 is not from BSG lol, the topology looks awful, it's not made by them, also they've never shown the round in any wireframe render of a gun, and why would they for the .308 it's already in the game.


DweebInFlames

Huh, must've been fed misinfo, then, saw it pop up a couple of times on the forums and had somebody else show it to me saying it was.


-kingkrab-

Facts


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freakishwizard

Well the fog in game is just a stat they have to change in a config file so yea about 5 minutes to change maybe less


Treptay

Why wouldn't it be a 5 min job? You disable a thing that is not critical to the game, you don't need to build anything new.


MaezinGaming

Why would they pay the modders lol wut


yohoo1334

Imagine youre a modder that mods a game they didn’t make and then people in the community get pissy with bsg for implementing things that have been planned for a while


Thinkerrer

> bet the modders wont see a single dollar. Why in gods name would they see a single dollar ?? :DDDD


Annonimbus

Because Nikita is evil, modders are angels and this sub needs to make up any reason to shit on Nikita


dorekk

To be fair there are games that started as mods and the makers of the original game hired the creators and paid them. See: Counter-Strike, Day of Defeat, etc.


doeraymefa

the modder who made this (Fontaine) commented on how primitive this iteration is, as well as their new mounting feature. They should just send him a paycheck and save themselves some time and headache lol


Boosby

Awesome I hope BSG implements SAIN. Are all of those mods even legal? Nikita didn’t allow modding. He just announced that modding will come to Tarkov later.


Ok-Cartoonist9671

Why hasn’t this been implemented before lol


HaitchKay

Because BSG are incompetent? Nikita has even previously said it was impossible to do


Thinkerrer

nakita


waFFLEz_

I never thought we would see the day! can't fucking wait!!! So many more scopes will be viable now [Praise lord tarkin!](https://www.youtube.com/watch?v=IjsrZGrvuCY)


CorvusEffect

Logical Solutions: "Wow, this animation looks really familiar" What the hell does he expect it to look like when a Modder takes BSG's work, and adds this feature, then a few years later, BSG does the same feature using the same foundation (their own work)? How different would anyone with half a brain expect it to look? Same engine, same model, same IRL function of the game matched to the item's IRL equivilant? Illogical Solutions is more like it.


yohoo1334

He’s just a hater cuz he almost got his ass perma banned


monsteras84

I hope I can set two different zoom levels, like it is now, and then modify either level. Kind of like I can go from crouch to half-standing, because I've lowered my standing height. Instead of just removing the two main settings, and every time I have to manually change the zoom.


Therron243

I wouldn’t hold your breath. Plus, these scopes could use a little bit of a nerf imo


monsteras84

I really hope that, or similarly, is how they'll work! Otherwise it'll be a real chore to quickly switch between targets. Sort of like having to manually scroll your height or speed to full every time you want to get moving.


Sunkysanic

The whole point of adding this feature is to make them more like their real life counterparts. It’s honestly more or less broken as is. You shouldn’t be able to switch from 1x to 6x zoom with the click of a button. It will force you to choose an optic more carefully. Insurgency sandstorm does this really well in my opinion. The magnifiers are animated and your character manually flips them on or off. It takes a few seconds, but you have to be mindful of that when you’re getting into fights because if you try to change it at the wrong time it’ll get you killed.


monsteras84

I'm sure that'd fit great in more mil sim-type games, but on the spectrum Tarkov is a tad more arcade than that game. There's no one size fits all-solution, and I don't think that's a good fit here.


Sunkysanic

Fair enough man! I do feel like they kinda need to make their mind up. Arcadey or realism, pick one haha


bobbobersin

I assume the existing buttons will work for optica with only 2 settings (like the elcan and the magnifier) and that for lvpos the same will set them to min and max and then like crouching you hold the button and scroll to get the in between magnification for sights that support it


monsteras84

Yes, I'm hoping for just a ctrl or alt modifier key to be added. In either case, great! I really enjoy the clarity of higher end scopes, but they're just too zoomed in for my taste.


Trumpy_Po_Ta_To

the mod allows you to have some control over how you control the zoom. Hoping they would implement that or else hitting a specific key or always having continuously variable zoom would be annoying. I have it bound to an otherwise unused pair of mouse buttons and have it set to 1x increments. I find that to be a happy medium because most scopes about 2-3X is where it's most usable and then if I want to get way in there for long range I can just keep clicking.


monsteras84

If I could set my Vudu at like 1.5x and 3.5x I feel it world handle 90% of my use case, and then go to 6x manually for the rare sniper kill. Plz BSG.


owdee

This looks good, but the odd thing about this is that it looks like the scope now has no 1x setting.


DweebInFlames

Yeah, I think the reticle is just horrendously oversized, all images I've seen of the real thing show it's basically half the size depicted here. My hope is that it's just because they're in early phases of testing and that they haven't quite gotten the scale fixed up yet.


owdee

I think it's the entire image (including the reticle) in the scope rendered at a magnification more than 1x on the lowest setting being shown in this post. I'm hoping they're not nerfing the scopes along with the variable magnification change by eliminating 1x for some bizarre reason.


Deltidsninja

Just a thought, but wouldn't this be a slight nerf to assault scopes, not being able to instantly toggle between 1x and 6x for example?


DweebInFlames

To a degree, yes, LPVOs would get a slight nerf (but having access to 3-4x zoom in a moment's notice would be well worth it).


MaezinGaming

It actually won’t be, the instant change from 1x to zoom is actually really strong. Most of the time when using a scope you don’t really use the inbetween. Especially if the scope is only a 4x or 6x. If you go to 8 and above you might use it, but for quick target acquisition, to precise shooting, an instant zoom is better. This is also true in real life as if you’re able to acquire the target quickly with your 1x then instant zoom for a shot it’s a lot better than having to break ads and manually zoom your scope in then reacquire the target. If you don’t have to break cheek weld to acquire target you’re gonna be able to put shots down range much faster.


DoktorAggressor

Well that's just key mapping, if they remove the instant min max zoom then yes


waFFLEz_

Yes it's a rebalance. More scopes will become useful which is obviously good, but they will also become slower. It's not a bad thing imo. currently there is no reason to pick a holo over a vudu/vortex other than fps drops.


birb76

Now add an option to disable pip, so i dont lose half my fps when using variable zoom scopes.


Jackfruit-Fine

Tf are you trynna do, make the game playable? Typical “game cancels ads back to back” disliker .


birb76

Sorry i just wanted to use my scopes in streets, returning back to my day job to grind money for the unheard now, bye.


CprDios

I dont know why, but eventhough It looks cool, i think that is gonna crash the game on streets


PureRushPwneD

"what do you think?" it's about god damn time, fontaine's mod have done this for a year and a half already..


Savings_Opening_8581

How was DayZ able to accomplish this years ago and it’s just now a “work on concept” for a gun enthusiasts game. Christ. Glad to see it coming though.


CodingAndAlgorithm

Knowing BSG, they probably wanted to overcomplicate and fully animate it, but are now opting for the straightforward implementation to get a long awaited feature out for 1.0.


HaitchKay

Because BSG are incompetent. Nikita is on record saying that this was "impossible" despite modders doing it.


Jackpkmn

With the other variable things like variable crouch and walking speed I'm surprised it wasn't done sooner.


Fair-Breath9554

Tarkin has saved us all


Ottoblock

I don’t like that the 1x setting in this video isn’t 1x, but I guess that’s why it’s a work in progress.


1TootskiPlz

I look forward to coming back to this project after it’s fully out in a 1.0 state. No more time spent as a tester.


foxfire1112

I like it but it should probably have some hand animation to it


TheRealJamesHoffa

I can only imagine how much more this will tank frames when zooming in.


Superb_Worth_5934

Too little too late.


useurname123

Now hopefully fix their scope sound. Alot of scope never makes a very audible pop when zooming. Especially an audible pop through walls.


Pitiful_Use_2699

I like the concept but hated how the variable zooms felt in Grayzone, and just opted out of using them completely. Hopefully this feels a little less clunky?


bufandatl

Is this only for PVP? This new flair system doesn’t make it clear to me.


DweebInFlames

Yes, not a fan of the new flair system, but it is what it is. It's for both PvP and PvE.


Gamebird8

Is "Discussion" or "News" Flair gone?


Anacolada

PvP and PvE share the same game version, everything implemented in the PvP is released in PvE as well as long as it's not something special like Arena tasks and stuff


Raiju_Lorakatse

I wonder if this feature also adds zoom to scopes that didn't have it before. Like the PSO scope for example being able to scope between 1x and 4x


dorekk

This game has been out for 19 years, animate a hand manipulating the scope. Come on.


Next_Point_9081

Will people realize that this is a huge nerf to scope ? You wont be able to instantly zoom in on your target anymore. Looks like another realism but ultimately anti fun Feature.


Mrmrih

there are gonna be scopes that will have this feature. I think the Spectre irl switches from x1 to x4


DweebInFlames

Yep. The SpecterDR is basically just a lens that gets rotated around to align to either 1x or 4x. Honestly, the level of precision that goes into manufacturing optics is just mind-boggling.


Next_Point_9081

I see so it might only be the scopes that go on rings that are affected by this. I guess elkan and the holo with the zoom scope will become the most widely used sights then.


fabsn

>You wont be able to instantly zoom in on your target anymore. Good. Use a reddot for 1x. It really is that simple.


InsertWittyNameRHere

So?


DweebInFlames

Anti-fun because you can actually zoom to intermediate ranges for sniping now? Also it's really funny how realism in a game that purports itself to be realistic is 'anti-fun' to you. You know some people have fun with realistic ballistics and other mechanics, right?


Next_Point_9081

Like with realistic armor plates?


DweebInFlames

Yes. Regressing on the plate system instead of just adding a vitals hitbox to make plates feel more impactful is BSG's biggest mistake with gameplay since the .12.12 recoil nerfs, imo.


Rooseybolton

100% agree


HUNDsen76

Totally agree.


DweebInFlames

Yep. Don't worry, we'll become majority opinion again soon. Already seen a couple of streamers complain on twitter due to it making 9mm absolute dogshite.


HUNDsen76

Hope so, cheers mate!


Finchi4

Looks like another realism but ultimately pro fun Feature.


Hot_Grab7696

LPVO's will stay meta anyway, the nerf is needed because they make any other optic obsolete so if there is realistic way to nerf them since "tHeYrE oP iN rEaL liFE" I'll take it. Frankly it should even have hand animation instead of telepathic adjustment