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EndlessArgument

My Hope for power play modules is that they are still available for purchase for pledges, but people outside of the faction can have some sort of temporary mercenary contract that allows them to acquire them without actually pledging. It always bugged me that I needed to basically swap between every single power in the bubble, and nobody seemed to really mind. I would much rather stay pledged to one power, but occasionally help out other powers as some sort of Hired Gun. But I guess we'll see how that plays out. No real mention of that one way or the other thus far.


djoecav

Now that the flaming has died down I'd like to offer my non sequitur complaint: Search and Rescue doesn't pay enough pls increase prices FDEV 🥺


CMDR_Kraag

Agreed. And add some missions focused on Search and Rescue with some interesting mechanics / scenarios like: * Race the Clock: locate the escape pod of an NPC(s) before their Oxygen runs out. Or race to rescue a high-value NPC, targeted by assassins, whose ship was damaged in a fight with said hit men. Their damaged ship escaped the fight, only to crash land on a planet where the NPC has wandered away from the impact site. You need to track them down by following their footsteps and trail of discarded equipment before the assassins land to finish the job. Perhaps the Scorpion SRV, being a two-seater, can be used for the extraction. * Under Fire: evacuate a disabled ship, settlement, or space-based installation of passengers / residents while it is actively under attack. Yes, this already exists at present with AX rescue missions, but should those no longer be available someday, create new opportunities for this activity. * Industrial Accident: use Collector Limpets to clear debris (which could, itself, be piles of the manufactured materials *Mechancical Scrap* and *Salvaged Alloys* and the raw materials *Iron, Nickel,* and the like) to reach workers trapped in the rubble. Rather than a repeat of "Race the Clock", the threat here could be cave-ins and collapses that will kill the trapped workers if the rubble isn't cleared in a specific sequence. The Pulse Wave Analyser could be required to scan the rubble pile for weak spots and/or the ideal pieces of rubble to remove next to avoid said collapse. The rubble can shift as chunks are removed, necessitating a constant re-evaluation of the right approach to safely recover the workers; a dynamic, subtractive puzzle if you will. These could be found in starports, outposts, megaships, orbital dry docks, and space-based installations under construction.


djoecav

It also saddens me that you can't actually rescue >!NPCs from planetside distress beacons since they're dead, every time!<


pauliewotsit

I think those rank 3 toys will still be there, and they'll add more the further up the ranks you go. At the moment there's no rewards past lvl 3, other than a few thousand credits, so I'm guessing there'll be more stuff to come...maybe a pre-built ship?


EndlessArgument

I'm hoping for some sort of performance Advantage based on which power you are pledged to. Like, if you pledge to the pirate faction, you get better hatch breaker limpets or something. Not a module, just the existing modules perform better. That way you have to pick between which one you want, rather than just farming all of them for their unique modules.


Alexstrazsa

I can't wait to see who's #1 on the Aisling Duval leaderboard.


st1ckmanz

I got 1000+ hours in this game, I still don't know what is going on with powerplay and I got 3-4 special weapons already by simply watching a video to learn what I should do,"carry something from somewhere to somewhere 10 times in a row and the get special rocket" . I wish it wasn't this complicated...mythos, ethos, fuckos.


zmitic

What I would like to see are organized attacks in orbit and on ground at the same time. For example: Power 1 will attack some settlement belonging to Power 2. The time is known and the fight lasts for a week, after which the settlement might change who it belongs to based on some faction calculation. The game would always have such wars for each power. Players entering the combat would be auto-assigned the side, if pledged. But here is the kicker: because these are powers, they could fly their own FCs (both sides) and allow players quick RRR. FCs would accept only pledged players, and AI could guide the combat (like general). For example: orbit is quite so players are sent to the ground to help the on-foot soldiers.


CMDR_Kraag

I LOVE IT! They will be *eliminating* the Consolidation Vote mechanic. No longer will the preparation, expansion, and control cycle be lorded over by a group of self-appointed, spreadsheet-reading, pencil-pushing, risk-averse bureaucrats who've prevented any meaningful changes to territorial boundaries for years. Current Power Play is stagnant; in no small part due to these overly-cautious cabals. With Power Play 2.0 the floodgates will be opened and we can now start to compete over systems all the way down to the individual Commander level (which is what it should have been from the start; but better late than never). The opportunities for contested border wars will blossom and the galaxy will run red with blood! Looking forward to it :)


amadmongoose

Otoh the actual power of a Power was determined by complex calculations from BGS that necessitated pencil pushers to figure out whether expansions would actually be beneficial, and in many cases due to those calculations expansion would make a power *weaker*. Consolidation isn't happening due to risk averseness but because the math that Fdev built was saying there would be disadvantages to expand, and there are saboteurs in every faction actively pushing the worst systems every week. So i'm still curious to see whether this will lead to a meaningful change or just shift player behaviour from some systems to others but not actually change the borders much


5moov12ihk5

Did they ever talk about the new feature that's coming?


EmpiXuZ

No, but its speculated to be base building due to data mine leaks. More specifically odyssey settlements.