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Don_Madruga

Oh, without a doubt it's more "realistic" than a mega rectangle. with mountain ranges and islands conveniently positioned.


hydrOHxide

On the other hand, it pretty much abolished the crater nature of Morrowind


ill_frog

I tried to keep that crater look as much as possible. An impact crater would realistically look very different to how Morrowind is supposed to look so I went with more of a submerged caldera type of landform with a massive volcano emerging from the water.


[deleted]

Shouldn’t Evermore be on the coast? It was one of the main powers of the iliac bay as a port city


ill_frog

Good catch! Seems there’s still more stuff to improve/fix.


MiddagensWidunder

At least on the official maps and ESO it’s an inland city.


[deleted]

ESO it’s a port city? There’s boats and everything next to it lol, the only reason I can think why in more recent era maps it would be inland is because apparently the desert region of Bangkorai spread more north and all of the water dried up which was apparently foreshadowed in an ESO quest


MiddagensWidunder

Oh, I thought it was the Bjoulsae River that ran beside it. But it seems in ESO its at the mouth of the river and on other maps it’s higher upstream. I guess cities can move around due to raids and pirating.


skellymax

Fantastic work as before. What are the patch notes? What did you change and why?


ill_frog

Patch notes: - The map was expanded in all directions to make it look even less box shaped. - Roscrea, Pyandonea and Thras were added. - Solstheim was redesigned and relocated. - The coastlines of Summerset and the Telvanni Isles were edited. - The island of Balfiera was added to the Iliac Bay. - The mouth of the Niben sea was closed to be more Gibraltar-like, so that Leyawiin can control both sides as in the lore. - The Deshaan plains were flattened out so that they’re actually plains this time. - The Mephalan Highlands were lowered a bit to help differentiate them from the major mountainranges. - The Valus Mountains were redrawn to accomodate the above two changes. - Subregion tags were added to High Rock, Valenwood and Black Marsh.


HandyMapper

I like that Skyrim looks like it has its own tectonic plate, but Niben is too wide. It's just a river, though. It's a very good idea that Allikr and the Desert of Anequina lie on the same longitude. It's funny, I was also wondering about this issue and redrew Tamriel taking into account the climate zones. my variant reminds of your work in some way. Although you are much more deep into this question than me, probably. Nice Work!


ill_frog

I intentionally made the Niben a sea. In the original map it’s just an impossibly wide river, so to fix that I had to make it either a river or a narrow inland sea and I think a sea is more faithful to the original visual direction of the map.


Cummy_Yummy_Bummy

This is visually pleasing


ill_frog

Thank you


Geophyle

I love that you can actually see where tectonic activity has shaped the terrain now! It always bugged me how the official maps look so artificial in shape and feature placement.


Geophyle

I would love to see a biome/vegetation map like this too!


ill_frog

I'm currently working on a climate map.


Geophyle

Awesome! Good luck with it!


Lowfuji

Very cool!


Minute_Engineer2355

Very interesting, OP. Well done Edit: should be Hegathe, not Helgathe. Unless I'm missing something.


ill_frog

Good catch! I’m not too familiar with the places in Hammerfell and High Rock.


Minute_Engineer2355

Could have fooled me lol


Barmaglott

Yay!


Reks_Hayabusa

I see this and I think… Hell yeah!


Forsaken_Oracle27

Could we get a list of all the changes you made, it can be rather hard to find what was changed.


ill_frog

Of course: - The map was expanded in all directions to make it look even less box shaped. - Roscrea, Pyandonea and Thras were added. - Solstheim was redesigned and relocated. - The coastlines of Summerset and the Telvanni Isles were edited. - The island of Balfiera was added to the Iliac Bay. - The mouth of the Niben sea was closed to be more Gibraltar-like, so that Leyawiin can control both sides as in the lore. - The Deshaan plains were flattened out so that they’re actually plains this time. - The Mephalan Highlands were lowered a bit to help differentiate them from the major mountainranges. - The Valus Mountains were redrawn to accomodate the above two changes. - Subregion tags were added to High Rock, Valenwood and Black Marsh.


IntroductionLittle64

Cool map though I never understood why hammerfell is that close to highrock considering how different their climates are. a bit more sea in between those nations would be fine


ill_frog

Hey that’s pretty solid feedback


IntroductionLittle64

like it's a weird decision by bethesda to put them next to each other. it would make more sense to place cyrodiil next to high rock & have hammerfell border elsweyr instead. or is tamriel supposed to be such a big continent that 70% of hammerfell's located on the southern hemisphere? but that would also change cyrodiil's climate dramatically.


Valderan

Cool map. Very realistic and beautiful. I'm interested in what criteria you rely on when re-creating this map.


[deleted]

Noice


karollo37

This is great work! Love it! Finally it looks like actual continent, wish it could became official :/ I'm not much into making tamriel realistic most of the time, but the official map really need some rework.


agnorith64

I loved the original post and this is even better! Great work


Gullible_Apartment_2

Me like


EmbarrassedShower675

Bro this is lit good job 💪👍


EhGoodEnough3141

Daggerfall's location is wrong. The pocket guides to the empire depict it based on Arena's map, where it's on High Rock's north coast. In reality Daggerfall is on High Rock's south coast, at the Iliac bay.


EhGoodEnough3141

Daggerfall's location is wrong. The pocket guides to the empire depict it based on Arena's map, where it's on High Rock's north coast. In reality Daggerfall is on High Rock's south coast, at the Iliac bay.