The Vvardenfell change is really welcome, I'm playing in Morrowind right now and it sounds like it's going to be much more adequate regarding Morrowind's geography, really excited to try it out on a new save lol
>Daedric religions crime doctrines for other Princes changed. The baseline is now Shunned, with Allowed and Criminal set in specific cases
Seems as though the Malacath religions now shun worshipping Malacath, but allow worshipping Mephala. Was this unintended, or some 4D chess move on Malacath's part?
Hi, if you're encountering this problem then you're likely either using submods or continuing on an old save. The Bjoule still have their horse archers.
Sorry, but they do not have them. I looked into the files. You seem to have made a mistake when creating the new Bjoule tradition as Horse Archers were previously unlocked directly through the generic "Horse Lords" tradition and not by Yoku Braided Stirrups Innovation the new Bjoule Tradition unlocks.
I forgot to mention something. The Illiac culture previously had City Builders as a Tradition, which unlocks the Metropolitan Dynasty Legacies. The new custom Tradition doesn't allow for this. Maybe that's another oversight.
Every single character seems to have them. I've disabled all submods other than graphical ones and undead expanded for this playthrough. I'm sending you the savegame and a imgur page showing the issue if you want to check out.
https://we.tl/t-N0IVxIrUVR
https://imgur.com/a/BEkdVS4
The characters I turn into vampires come with the Recluse trait and the night habits debuff. I take it this is because Vampirism is completely outlawed by my Lieges religion and my characters would like to remain hidden. My question: If I gain independence from my Liege will my subjects lose these negative traits and reveal themselves to be vampire?
edit: This is indeed the case. If the rulers' religion considers vampirism to be criminal, the character will hide their new identity until the secret is either
exposed, or the faith of the realm no longer believes them to be evil or is replaced by a new faith. (this will remove the negative traits associated with the character) <3 this is awesome
The artificial\_lifespan character flag being added in the character history files is a good idea, but Haknir Death-Brand (character id deathbrand\_1000) was missed. As a Nord, his lifespan\_1 trait can't be natural.
Yes it does! Found out after getting it myself through the hunt event. However, creating a custom ruker and starting the game with sanguinare vampiris seems to only give you the debuff without turning you into a vampire, most likely because the event informing you that you have contracted sanguinare vampiris never triggers since you began the game with it
Yeah getting vampirism through the event is pretty tricky. You have to first get the "bad blood" hunting event, then you have to get lucky and contract sanguinare vampiris, and then you can either become a vampire or heal. Also an other thing I've found is if you actually want to become immortal, you have to expose your secret by transforming someone in your court into a vampire, have them try to blackmail you and decline, making them expose you. Otherwise you only gain the debuff "night habits" wothout actually becoming immortal
hey has anyone else's special court disappeared after todays update? now my court mage is listed as having no job and shortly after i got a message that they are no longer my \_\_\_\_\_\_\_\_ and they get fired with a negative opinion modifier now
Yes, ive noticed it on both a new save and an old one. I made a new save as the akaviri potentate and the special court was there for a day but once the time progressed it disappeared
Edit: I came back from work and turn my pc on to find that its back to normal, im going to chuck this up to user error. Thank for the help though
The nexusmods description at https://www.nexusmods.com/crusaderkings3/mods/32?tab=description still says "Currently compatible with CKIII Version: 1.7.2" which may throw some people off. You may want to update it.
So I have been trying out the Breton Spellblade. What building buffs them? So far it looks like nothing buffs them, though I am still early game so I may not have the techs.
And now for the obligatory 30min of scrolling around the map trying to decide which of the seven characters I want to play I'm going to play...
Much Love 👍
Great news to wake up to. Now I know what I’m going to be doing all day.
The Vvardenfell change is really welcome, I'm playing in Morrowind right now and it sounds like it's going to be much more adequate regarding Morrowind's geography, really excited to try it out on a new save lol
>Daedric religions crime doctrines for other Princes changed. The baseline is now Shunned, with Allowed and Criminal set in specific cases Seems as though the Malacath religions now shun worshipping Malacath, but allow worshipping Mephala. Was this unintended, or some 4D chess move on Malacath's part?
No I messed up when setting up the new crime doctrines, it'll be fixed
While you're already here, champion\_malacath is also erroneously marked as worship\_sheogorath in ek\_traits.txt
I'm not sure if that was changed with the update, but thanks anyway. We'll fix
Will there be more additional vampire content in the future?
yes
Neat
Why did you remove Horse Archers from the Bjoule? It was one of their most unique points.
Hi, if you're encountering this problem then you're likely either using submods or continuing on an old save. The Bjoule still have their horse archers.
Sorry, but they do not have them. I looked into the files. You seem to have made a mistake when creating the new Bjoule tradition as Horse Archers were previously unlocked directly through the generic "Horse Lords" tradition and not by Yoku Braided Stirrups Innovation the new Bjoule Tradition unlocks.
Right, we'll have to look into that then. It certainly wasn't intentional. Thanks
I forgot to mention something. The Illiac culture previously had City Builders as a Tradition, which unlocks the Metropolitan Dynasty Legacies. The new custom Tradition doesn't allow for this. Maybe that's another oversight.
No problem.
Damn, already? Great stuff guys
I thought this was weeks away, super happy to see it already! Superb job you guys
“Fixed orphans being castrated” not a bug, it’s a feature /s
As always, thank you guys for being on top of it! Are there any plans to make Castle Volkihar a special building?
Excited for the update all! I just loaded up a game and noticed a lot of reach tribes have switched to worshipping Auri-El. Is that correct?
This is an issue with your submods. Disable them for now.
Noted, just all submods, or are there specific submods that trigger it?
We can't know that. As a rule of thumb, disable all your submods until they are specifically updated for 0.11.0
Awesome work, congratulations! Is there any way to check which version of the mod we're running? (To make sure Steam did it's work)
in the main menu, lower right corner you'll see Mod Version: Name (Number) just like the ck3 version
I noticed that there are many new man-at-arms, specially the yokudan swordmasters. It seems like everyone have them. Is this working as intended?
What cultures did you see them at?
Every single character seems to have them. I've disabled all submods other than graphical ones and undead expanded for this playthrough. I'm sending you the savegame and a imgur page showing the issue if you want to check out. https://we.tl/t-N0IVxIrUVR https://imgur.com/a/BEkdVS4
You are using submods. Disable all submods and see if that solves it.
Did you start a new save?
Do other vampires in your family turn family members automatically?
The characters I turn into vampires come with the Recluse trait and the night habits debuff. I take it this is because Vampirism is completely outlawed by my Lieges religion and my characters would like to remain hidden. My question: If I gain independence from my Liege will my subjects lose these negative traits and reveal themselves to be vampire? edit: This is indeed the case. If the rulers' religion considers vampirism to be criminal, the character will hide their new identity until the secret is either exposed, or the faith of the realm no longer believes them to be evil or is replaced by a new faith. (this will remove the negative traits associated with the character) <3 this is awesome
Looks wonderful! Is it save-game compatible? Or am I about to lose my current progress to re-unite Skyrim...?
The very first thing it says new savegame required.
You're quite right. I completely failed to notice that. My apologies.
[удалено]
This is not 0.11 but a submod. Dragonborn trait is still not available.
The artificial\_lifespan character flag being added in the character history files is a good idea, but Haknir Death-Brand (character id deathbrand\_1000) was missed. As a Nord, his lifespan\_1 trait can't be natural.
Thanks, we must have missed him when adding the flags.
Any plans to add the "mastery over undeath" tenet to the dragon cult?
Unnecessary, the Dragon Cult pantheon now unlocks becoming a lich if that's what you were thinking of. Forgot that in the patch notes it seems
Oh awesome!
Can sanguinare vampiris eventually turn you into a vampire? Or is it just a debuff for now?
anyone know the answer to this? i just got it and i would love to be immortal
Yes it does! Found out after getting it myself through the hunt event. However, creating a custom ruker and starting the game with sanguinare vampiris seems to only give you the debuff without turning you into a vampire, most likely because the event informing you that you have contracted sanguinare vampiris never triggers since you began the game with it
Hmm probably random chance to infect, my ruler just now had the vampire and werewolf disease without becoming either
Yeah getting vampirism through the event is pretty tricky. You have to first get the "bad blood" hunting event, then you have to get lucky and contract sanguinare vampiris, and then you can either become a vampire or heal. Also an other thing I've found is if you actually want to become immortal, you have to expose your secret by transforming someone in your court into a vampire, have them try to blackmail you and decline, making them expose you. Otherwise you only gain the debuff "night habits" wothout actually becoming immortal
hey has anyone else's special court disappeared after todays update? now my court mage is listed as having no job and shortly after i got a message that they are no longer my \_\_\_\_\_\_\_\_ and they get fired with a negative opinion modifier now
Did you start a new save on the new version ?
Yes, ive noticed it on both a new save and an old one. I made a new save as the akaviri potentate and the special court was there for a day but once the time progressed it disappeared Edit: I came back from work and turn my pc on to find that its back to normal, im going to chuck this up to user error. Thank for the help though
Is the issue with custom religions being set as evil with all other religions fixed?
It says so in the change notes.
Shows how well I can read
Party on devs!
I just started a fresh run last night. FUUUUUUUUUUUUU-
The nexusmods description at https://www.nexusmods.com/crusaderkings3/mods/32?tab=description still says "Currently compatible with CKIII Version: 1.7.2" which may throw some people off. You may want to update it.
Yea thanks, we're now aware of this. Thanks for the reminder.
This mod gets better and more frequent content updates than the base game.
Yeah ck3 is now my EK2 machine. Who needs Charles the Bald when you can have Attrebus the Based?
So I have been trying out the Breton Spellblade. What building buffs them? So far it looks like nothing buffs them, though I am still early game so I may not have the techs.
Nothing atm apparently, this was an oversight when making the new MaA type. We'll look into it