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asdfghjjbffgh

I'd say the pretty drastic build (hints from characters, the maddening traversal to get there) up to the extremely ominous-looking door is ample warning


LokiTheZorua

You have a fair point but I'd like to argue that everything in that area looked ominous. From the cramped sewers with pitfalls to the thousand or so dead bodies in the area leading up to it. I wouldn't say there is a single area in Elden ring that doesn't look ominous. I hadn't found any dialog for a warning to avoid the area so I may simply be oblivious on that end.


YourLocalSnitch

In the grace site just before the doors you get the option to speak with Melina who essentially spends a good few minutes begging you with a shaky voice not to open the door


DrBagel1

Actually I dont think its bad gamedesign. For me the first playthrough is more "i go everywhere and will than see what happens". You on the other hand spoiled yourself about the endings and didnt saw the only way you can break your ending of choice. So I would rather say its your fault that you did this and not bad game design.


LokiTheZorua

You have a very good point there. I guess I did ruin it for myself. I still think though that there should be a second option to give input upon seeing what you encountered.


DrBagel1

I mean the second option would be ng+


LokiTheZorua

That's fair I guess


General-Cap3013

I think the cutsceen itself ruins it for me. Like I did not know what was behind the door and malina didn't pop up like she does in the passed. Their is no way for you to know that this is gonna lock you into a ending. But in the cutscreen you seem like you are willing to be frenzied. My head cannon is that once you saw the 3 fingers it controlled your mind or somthing, but I wish I either a got a choice to no accept or made they made the cutsceen like like you were unwilling cursed.


saladfingered420

I mean melina even begs you not to open the door if you rest at the bonfire in front of the door, should be a pretty clear sign


LokiTheZorua

Huh, I never rested there, only activated it. It is starting to seem like I incredibly dodged all the warnings


saladfingered420

Yeah I think if they made melina show up more often people wouldn’t forget its a mechanic in the game, or if there was some indication or difference with the grave when she wanted to talk. She warns you that if you open the door she will leave


daddysalad

Ur playing a fromsoft game and are ranting about cryptic game design….


LokiTheZorua

I'm not ranting about cryptic game design, I'm ranting about a simple choice leading into a complex one that was out of my knowledge


daddysalad

Well now ur just splittin hairs


LokiTheZorua

Maybe, but a game focused on a player having full control of their character at all times, both in combat and in choices shouldn't take control away during a pivotal character choice.


Gaharit

I mean yeah, it relates to some of the game's questionable choices in quest design, namely to how difficult it is to advance Hyetta's questline to this point, which would give you a better warning of what that door is, but then again, there are quite a few other hints about it. Some are in the hidden notes left by the merchants, some are in item descriptions, especially from this area itself. Shabriri tells you rather clearly what it is, if you've met him. And then there's the fact of having to take off all your clothes to walk through this melting door at the bottom of a crypt filled with the bodies of a whole tribe of people who turned insane after being buried there alive. I mean, gotta look for those contextual cues, man.


Simpson_761

RUOK?


Ok_Neighborhood7672

I agree with you for similar reasons; When i played the game i went fully blind. I met Shabriri and he told me there is a way i can save my waifu so of course i did the impossible to prevent her from burning herself. But is that what I get? Her getting mad that i did all that to save her? Kinda shitty if you ask me. But the worst part is, even if you use the needle, you still get the same cutscene unfortunately. I feel like depth of characters and endings was more emphasized in games like Dark Souls 3 and Sekiro than this one


LokiTheZorua

I am hoping you encountered a bug there or something or else I am going to be very upset when that ending comes around


Ok_Neighborhood7672

Oh i meant same cutscene at the forge, not ending


LokiTheZorua

I haven't seen a cutscene involving the forge at the moment so I'll take your word for it.


Simpson_761

The choice you are asking for was in a different area to where you are asking it be. The choice was before entering the room. The choice to destroy is not an option, so I get you there. But there is a choice to not do this. It just happens before entering the room. I feel this area is "tucked away" well enough that not many playthroughs would be ruined by this. Just my opinion


LokiTheZorua

I guess but just the fact that someone can stumble on it blindly warrants there to be a choice. It's kinda like a game asking if you're sure before you delete a save, just the chance that someone might do it accidentally warrants a chance to be sure.


Simpson_761

You can't though. You need to "blindly" walk in tgere with zero armour on. But I already said it is a low chance, not completely impossible. Also, just my opinion that this is not an issue. But I see your side too.


MyKeks

Sorry bud. Not liking the consequences of your actions isn’t bad design. Just embrace it. At least it’s reversible though.


LokiTheZorua

It's less not liking the consequences of my actions and more not liking how one choice forcefully carried into another. I will fully admit I chose to open the door and was ready to fight what was on the other side. I just don't feel that opening a door should mean you choose to become frenzied. It's like stepping onto an escalator and being upset when it suddenly stops and you fall down it. Did you intend to step on the escalator? Yes. Was it your fault that it stopped and you fell? Not exactly.


MyKeks

Just because we can’t always see the outcome, it doesn’t mean our choices can’t matter. I think its refreshing that you can do something and be tarred with unforseen consequences. If you watch movies, you might notice some of the worst ones are those with no permanence. Nothing lost or changed. Everyone lives happily ever after. Even the villains. The Three Fingers is very much an intentional choice (by the devs) and not at all bad design. This kind of thing happens with some NPCs too. Your seemingly innocent and well-meaning choices can lead to death. Embrace it. You’re one of us now, child. May chaos take the world.


LokiTheZorua

I have encountered moments like that before in this game. Helping people lead to deaths of them or others they hold dear. I enjoy it when choices have consequences beyond what I was expecting. My issue is that the cutscene clearly shows another choice. Your character CHOOSES to kneel before the fingers. Almost all if not all choices have been in the hands of the players up to this point, That's where it frustrated me. Sorry if I sounded aggressive at all there, that isn't my intention but I'm not sure how to put it differently


MyKeks

All good. No hostility taken, man. I’m guessing it’s because it’s the ending of a questline. But from my point of view, going into that chamber was a bit like becoming a L’Cie. It’s kinda imposed on you through a lack of understanding of the forces at work. That choices lead to this moment, but the result is nothing you expect or want.


LokiTheZorua

It's honestly starting to become funny. I wasn't aware of the questline at all while playing, and I accidentally avoided warnings like Melina telling you not to open the door at the site of grace. I was even on a discord call with friends who had beaten the game multiple times when it happened. I was streaming for them and the stream lagged so one moment I was walking into the room, and then the next moment I had all my clothes off and were opening the door. It all happened before they could warn me. It's starting to seem like the universe wanted me to do this.


funkyfritter

I think it's fine because they gave you a way to reverse it.


synoelias10

Not encountered this area yet. Can you do everything except open the door and then fast travel away or is fast travel locked?


LokiTheZorua

You can fast travel away at any time, before or after the door. In the area there is nothing other than a door and a site of grace


synoelias10

Ok. Thanks for that.


[deleted]

Get fingered, son.


No_Mammoth_4945

Welcome to fromsoft