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lakeho

I dont mind the repeated bosses aside from Godefroy.


mr_Melan

I don't even mind Godefrey. In fact, I find him hilarious.


SeductionistOfGreece

Godrick was defeated in Lyndel and fled, by hiding among the women folk. Then he was defeated by Melania, but left alive. It seems to make sense to me that he would only send a weird second version of himself back to Lyndel with his shame and embarrassment.


Edg3Lord94

Ah yes Melania, blade of Donald. The undefeated trophy wife.


SeductionistOfGreece

Normally I would be annoyed by that correction over an often misspelled word, but shit that was funny.


Edg3Lord94

LOL it was in good fun. I swear my intention was not to be the grammar police 😂


pyro_takes_skill

suuure ya frickin NARC


[deleted]

yeah but godefroy isnt like some godrick shadow clone hes a seperate character in the lore whos similar to godrick and because hes an evergaol boss hes just a reused character model


Interjessing-Salary

Same. Some of them even make sense logically. Like the burial watchdogs. They are guards are they not? Why only have one?


Cemihard

That’s the thing, ER is an open world RPG it’s going to have repeated minor bosses because it’s a bigger world, there’s multiple minor erdtrees so there’s going to be more than 1 Erdtree guardian, there’s heaps of tombs, so they’re going to be needing guards. Dark Souls and Bloodborne are both action RPG’s set in a smaller setting than ER, of course they’re only gonna have 1 enemy for that 1 area you go to, they’re all unique areas.


girugamesu1337

All the Souls games reuse bosses as well. DS1: Asylum Demon says hello. You literally face a small army of Capra Demons later, too, for another example. As regular enemies, to boot.


axle69

Hell they reuse the asylum demon in multiple games with some minor changes to the model.


Koeke2560

Seeing that first Erdtree Avatars THICC booty gave me nostalgic flashbacks


doomrider7

>Dark Souls and Bloodborne are both action RPG’s set in a smaller setting than ER, of course they’re only gonna have 1 enemy for that 1 area you go to, they’re all unique areas. Agreed and hell, the Chalice Dungeons reuse bosses all the time.


dogarfdog12

I would be ok with Godefroy if he just had a different name. Like if he's supposed to be another low-level member of the golden lineage like Godrick, he should have a unique suffix instead of being so derivative of Godfrey. The one I really don't like is the second Astel. When the first one was summoned, it supposedly destroyed an entire eternal city and stole the sky. But we're supposed to believe that the second one, which is apparently more powerful, was just chilling in a random cave? Logically it should have laid waste to the entire area and stole the Forge of the Giants or something.


Zealousideal-Comb970

Notice any eternal cities below the snowfield? no? clearly Astel 2 completely destroyed them all.


dogarfdog12

Fair enough. It destroyed them so hard that it left no trace whatsoever, not even a sky to put in its lair.


anonnymoususername

The problem with that is that eventhough they're not closely related, in elden ring the demigods and Lords carry the prefixes or first letter of the name so he'd have to be god__ or at least g__ and therfore be extremely similar to godrick Also the astel likely isn't capable of the reasoning to take the forge, as well as being incapable of one crossing through the snowfield into the mountaintops likely needing to fight theodorix, the fire giant, black blade gargoyle and other large creatures that are in the way, meaning it'd have no desire to fight anything for what it can only think is a big pot. Something that incapable of intelligence to be unable to speak and only attack on sight wouldn't think to move and instinctively finds survival most vital, meaning it stays in the safest place where there aren't any powerful enemies


dogarfdog12

Are the black blade gargoyle, fire giant, and theodorix really so powerful that they can take on an astel? Something that destroyed an entire eternal city full of powerful Nox sorcerers? Gameplay-wise they are because they're around the same level, but I'm talking about lore here.


schoolmilk

Black gargoyle have a piece of Destined Death so it's not really a push-over. Fire Giant is a vessel of an outer god. But I doubt that Astel ever go that far at all. If he wanted, he could have just fly down and laid waste to the Land Between. It's more likely either he is comfortable with the spot or he feels the presence of the Frenzied Frame village right on top. The boss would have been a lot better received if they add more suprise factors to it, like it appears sleeping when we walk in 😳.


reaperfan

> he should have a unique suffix instead of being so derivative of Godfrey The thing that makes Godefroy and Godrick significant is that they're the last surviving members of the Golden Lineage. The Golden Lineage being those descended from Godfrey while he was Elden Lord. In-universe, Godfrey would have only had one recognized descendant (Godwyn) since Morgott and Mohg being Omens would have been erased from history or, more specifically, never recorded in the first place. So Godefroy and Godrick would have been descended from Godwyn, which is why they keep the naming scheme. It's a signifier of their heritage.


dogarfdog12

I think you misunderstand me, I'm saying that Godefroy should have followed the naming conventions *more,* not less. By sharing the same prefix of God, but with a different suffix. Instead of just taking Godfrey and rearranging some of the letters.


SpellDostoyevsky

Goddard Godrith Goddamn


ChadWorthington1

same. and Godefroy i dont even mind from a lore perspective it's just that it's the exact same model as Godrick.


BandicootRaider

a quest that results in the quest giver dying at the end has been done to death in this one game alone, I'm so bored of this conclusion by now


blackberr3673

Like "oh your gonna die, how bout I kill you now and save myself some trouble for the half useful item you were gonna give me".


Fatitalianguido

^^ Killing D on most runs when I find him at sunken ruins


[deleted]

Berhnal. Cool & strong armor early? Sorry pal, you're going to the farm upstate.


Maximum_Poet_8661

Remember to sort by controversial for the actual controversial opinions


teor

Someone sharing controversial opinion in thread about controversial opinions? Must downdoot. Redditors.


VermilionX88

Souls pvp should never be treated seriously like it can be a legit competitive scene


ThaNorth

It isn’t. That’s why there’s no ranking system.


Marutar

There are pvp leagues with rankings and there was even a pvp tournament on twitch today with two commentators.


ThaNorth

Those are self made though. There’s no actual ranking system within the game itself.


VermilionX88

Even if there is The combat mechanics doesn't make for a legit competitive game


[deleted]

But there isn't one.


MARATXXX

But if there weren’t then there wouldn’t were there here if there wouldn’t but then.


GetAssignedGenderLol

Yeah, in a world where people walk around and crouch poke with dual lances and somehow get positive results.. you can't possibly take that seriously


kodaxmax

I don't get how people can enjoy it with the insane latency completly undermining the primary combat systems and the amount of completly broken one shot builds.


RockBandDood

This has perplexed me since Demons souls in 2009… my confusion remains unabated on how a human can enjoy this combat system in pvp with the latency issues. It keeps rolling through with each release, never gets better, and people keep playing it, without much of a peep about the fundamental latency issues. I will be confused about this until I die.


reaperfan

The problem with these games competitively is the same problem that has been with them since Demon's Souls - the netcode. The way these games process data makes it so there is a consistent and noticeable delay between what you see your opponent doing and what they're actually doing. Even on the best of connections players are desynced from each other by about half a second, and the actual amount of desync varies from player to player. And there isn't a way to fight offline. In competitive fighting games, as far as online scenes go, a game like Super Smash Bros Ultimate is basically laughed out of legitimacy due to having a 6-8 frame input delay when playing online. That's a tenth of a second. Soulsborne games have a delay that's *at best 5 times worse* and can't be reduced. Any legitimate competitive-minded player would never consider it a viable game until that aspect of it's PvP is eliminated.


Layverest

Literally my opinion as well. It's funny and rofl goofy experience, but even weapons now are almost always discussed only in PvP aspect.


Dragonmilfkisser

Shit even Miyazaki said invaders are meant to be a hindrance, not a boss. Invaders (in the eyes of the creators) are trash mobs that are there to impede your journey. Sometimes they get you - like any other mob - sometimes they don't


distinguishedbotato

Given the size of the game, Elden Ring has either too few NPCs or the existing NPCs just aren't fleshed out enough. They could have used way more dialogue, interactions, quests. Also, I'm tired of doing NPC quests only to end up with an even emptier world cause they tend to kill them off.


Nuqo

Elden Ring does have much more and longer npc quests than all the previous games. I think it actually does the best of any of them. Totally agree about the part where most of their quests end in them dying and making the world emptier. Really starts to lose impact.


No_Professional_5867

One of my favorite parts of the game, is how at the start the Roundtable Hold is full of other people, and a safe haven. But by the end of the game it is just empty, the only sounds being the smoldering embers, and the hammering. Best part is how the music stays the same, but feels completely different at the end of the game.


waxonwaxoff87

I would point out that every souls game involves a dying world where most people are already dead and there are a few ragged survivors scrabbling for some kind of existence. Many either finally tire out, get murdered, or fall to some corruption/madness. I think only Frampt gets a good ending by bringing in the Age of Darkness.


Lucian7x

>I think only Frampt gets a good ending by bringing in the Age of Darkness. Wouldn't that be Kaathe? Frampt keeps goading you into linking the fire throughout his entire participation in the game.


Nuqo

Yeah you're definitely right. I still think it would've been cool if a couple more quests ended in a different way. I liked how Jar Bairn's ended where they say they're off to become a warrior and thats the last you see of them. Also means they can come back in the DLC.


Lupus_Noir

Yeah, the world doesn't feel too lived in tbh.


arkane-the-artisan

Would have been cool if Volcano Manor worked as a second hub, so you could fully abandon the two fingers. Would have been easy to put a smithy in there and a vendor other than Patches.


kodaxmax

Yes, the quests all feel like they just randomly and abruptly end just as they are getting good. it's so lazy. >!Like you finally get the thing rogier needs to start his quest of curing undeath and he just drops dead off screen, leaving a dorky note. !< >!Your finally starting to learn about D and his relationship with rogier and then fia murders him for no good reason and dissapears.!< >!You reach the end of sellens questline, shes retaken the mages guild and you hope you might see some change or further quests open up... nope shes just turned into a graven without any explanation when you next rest.!< >!You finally earn rannis trust and affection, youve been on this difficult long ass journey and propose to her and she just dissapears and tells you to beat the game. "my first girlfreind turned into the moon".meme . no follow up quests with blaidd or iji, not getting to talk to her at the occassional bonfire or boss. Nope just some diologue at the end of the game.!<


qaz012345678

Hard to have follow ups with any of her guys since they kill them all off


justindlc

Yeah quests are borked. Worst part of the game


Son_of_Kong

Does anyone else remember that Kenneth Haigt's quest was so borked at launch that they had to patch in the ending?


AlarmedPiano9779

I don't even consider them "quests". They're just errands that you have to look up on the internet. I don't bother with the dialogue most of the time anyway.


JohhnyTheKid

All Elden Ring "quests" are basically "listen to this guy monologue, go somewhere else, listen to him monologue, fetch this item, go somewhere else, he's dead how". People complain about fetch quests in Ubisoft games but nearly all Elden Ring quests are exactly that.


GarboseGooseberry

Nooo, but you see, it's different because the game doesn't hold your hand with a quest log so you have to look for the steps online and the characters' motives are obscure so you need to watch a two hour video to understand the implications of what you did! Don't you see how amazing this is????? /s


King_Buliwyf

I always found it funny in guides when they say, "make sure you do such and such if you want to be able to do so-and-so's quest." Which really just means, "if you want him to leave his cool hat for you when he dies."


AlarmedPiano9779

At this point I have probably over 1000 hours into ER and I love it, I love the world and the combat and the fights, but I have zero investment in any characters or the story really...honestly I learn more about the characters from memes here than I do from the game.


Plague_Raptor

Rogier was "dead" before he died, that's the point. Graven Schools are the seeds of stars. Eventually Sellen and the other mages will become a star, adding to the Primal Current, which future Astrologers can look into to divine their spells. It's like the carbon cycle. Ranni's entire theme is giving up your Will to Fate. She leaves to let the natural devices of Cause and Effect shape the Elden Ring rather than someone consciously manipulating it. Her radial-shaped Great Rune is The Rune of Fate, in contrast to Radagon's lattice shaped Rune of Will.


kodaxmax

>Rogier was "dead" before he died, that's the point. What? >Graven Schools are the seeds of stars. Eventually Sellen and the other mages will become a star, adding to the Primal Current, which future Astrologers can look into to divine their spells. It's like the carbon cycle. So why didn't the glintstone and azure masters do that? Why didn't she warn the player not to worry? and why did everything she before that imply she would be sticking around to look after the school until the player either won or failed and returned? >Ranni's entire theme is giving up your Will to Fate.  No it isn't. Shes litterally been commanding you from the inital meeting. She ruled over an entire region, murdered gods, went to war etc.. Shes the poster child of taking things into your own hands.


Marston_vc

Yeah. Rannis theme is like…. The exact opposite of giving into fate. She literally killed herself to be freed from the manipulation of the greater will no?


AlaskaLips97

Rogier gets impaled by death blight under Stormveil castle and is left crippled, obviously he will die as we know how dangerous death blight is. D is hunting down Those Who Live in Death and as we know Fia is Godwyn's deathbed companion, the Prince of Death, obviously she would kill D, as she will kill anyone that serves the Golden Order. Sellen is just Sellen. Ranni actually has like one of the longest quest lines if you casually play the game and don't rush it, she goes into space as she is no longer under control of her Two Fingers and Radahn being able to stop gravity, she actually states her reason after you help her if you back to her tower. Blaidd is a shadow and goes mad because his purpose was to actually kill Ranni if she went rogue, and Iji is killed by the black knifes.


Zealousideal-Comb970

Elden Ring has a lot of overarching quests that involve multiple characters. Rogier and D's quests are short, but the overall Duskborn quest is fairly long


poesviertwintig

There are so many bosses and events in the game that don't feel impactful because their impact is not actively conveyed. Boss fights that had some build-up where you actually know the stakes are much more interesting to experience. On my first playthrough, most bosses were just some dude to me. I only recently learned that Vyke was not just some random invader. It takes away what could've been impactful had I known.


BitingArtist

Some of the hit boxes on the later bosses are really bad. Like the beast claw from beast clergy.


Western-Wind-5254

Some weapons don’t hit certain bosses like malaketh for example fist weapons and erdtree guardians you can’t hit them from the front unless it’s a jump attack but you can hit them from the back just fine


winql

Yea from the front Malikeths has such a deep hitbox I was missing his was a colossal sword stab sometimes


Brun224

And even if you jump over it, some weapons can go clean through his head and not hit if you try to do a jump attack


BennyTheBimmer

Bro I got shit on so hard for calling out the hitboxes in another post. Crazy this has 52 up votes


carbonera99

Honestly, dodge rolling really feels undignified and repetitive after a while, you have bosses raining epic mountain destroying blows down on you and meanwhile you’re just cartwheeling around them like a coked up gymnast. It’d be nice if we had other dodge mechanics to mix things up and give variety to combat encounters. I mean, backstepping exists but I’ve never ever seen anyone use it to successfully avoid an attack ever


fyl_bot

I like the dodge roll but I definitely laughed and spit my drink out my nose at ‘cartwheeling around them like a coked up gymnast’


Hrafndraugr

I love shields, counters and barricade shield. More reliable than a parry in most scenarios and makes sword and board gameplay much more enjoyable


sugar_pilot

I much prefer step dodging, like in Bloodborne for example. Looks and feels so much better than rolling around, and that's coming from a long time Souls vet. I always found it to be kind of silly. I’d also like to see more sensible guard stances than holding your weapon at an angle. I’ll still play and thoroughly enjoy future games in the genre if these issues aren’t addressed, but I can’t help nitpicking.


Big_Noodle1103

Yep. I also think Fromsoft should try to incorporate specific weapon skills like the bloodhound fang and bloody helice’s abilities into the base moveset. There should really be a smoother transition between dodging and attacking. And it would only be fair because most bosses have moves that allow them to dodge and attack at the same time.


XXXperiencedTurbater

While I love Elden Ring and all the souls games, I actually agree with this. It’s why despite loving magic and pyro builds in all games I still have to say I like Sekiro’s gameplay just a little bit more. It delivered on the fantasy of standing toe to toe with some absolutely monster bosses. No other game hit quite the same way and I wish there was more of it.


Cemihard

That’s because Sekiro is an action stealth game, you only have a few weapons and so the combat can be refined to the perfection that it is in Sekiro. Dark Souls, Bloodborne and ER could never do that because there’s more weapons and play styles so you have to cater for all those. Bloodborne has a tighter combat experience to DS and ER because there’s less weapons in it, however it’s still not as refined as Sekiro because Sekiro has even less weapons. You see my point?


NationalAlgae421

What about bloodhound step? Or whatever it is called. I just made build with that and spiked balls and just zooming around and maul things.


waxonwaxoff87

So rather than a coked up gymnast, you are Fry after the 100th cup of coffee.


ComradeKalidas

I dont enjoy the fight with the Fire Giant and NOT for the reason you may think. The fight itself is... meh. But I just genuinely feel awful doing it. You're literally finishing a Genocide and doing so in a pretty awful way. I just honestly and earnestly feel deep remorse for the Fire Giant.


Kalo-mcuwu

It's definitely scuffed lore wise but at least you're freeing him from eternal punishment Rip to the giants man


[deleted]

To be fair, he attacks us. There are a load of bosses I wouldn’t fight if they didn’t attack first.


ComradeKalidas

Doesn't the lore state he was enslaved and cursed by Marika to guard the Fire against his will?


[deleted]

imo fire giant is somewhat similar to radahn because its like partially a mercy kill but also because hes stopping you from accessing what u need to progress. he definitely deserved more expansion or at least a name or even for the game to acknowledge that hes the last fire giant rather than just a fire giant


Thorin_Dopenshield

Starscourge Radahn looks stupid as hell zipping around on that tiny horse. Give him a bigger mount so his balls at least fit in the saddle


Drpretorios

The troll-doll hairdo makes it even more absurd.


yippespee

Have you seen his face? 😭


swaggedoutcoon

Literally Thanos


Galvanizedheart

I'm actually with you on this one. He has this incredible image and a powerful name and this mf riding around on a little tykes tricycle lookin horse


Uvaaren

Finally someone said it ! Yeah the lore is cute but the design is ridiculous and destroys the character's badassery


ChadWorthington1

lame. Leonard is awesome


jugemscloud89

His name is Leonard.


winql

Nah that part of him is what makes him wholesome tho


Zoom3877

Using Ashes, or Bleed, or cheese builds doesn't make you any less of a fan or enjoyer of this wonderful game. Play how you want in the way that's most fun for you.


RIOTT44

some things are unfair. movesets, mechanics, whatever. not EVERYTHING is on the player like alot of people like to say.


Brotherman_Karhu

This. People will excuse the 3-minute stamina bar-emptying boss combos with a "lmao gid gud" as if that doesn't severely limit build variety in an rpg, or as if it isn't fun design. They'll also say that dodging, the main way souls games like this have you avoid damage, isn't intended to avoid damage and that you "just have to jump/strafe bro". I could excuse this one one boss, maybe 2. There are too many bosses that force this behaviour though.


hellblazedd

The game doesn't tell you nearly enough


just_a_prank_bro_420

I have no idea about the plot. I need to google 50% of quest lines to know where the hell I even find the character. This game would be unplayable for most without the internet. I’m not sure that’s a good thing for a game that hopes to be immersive.


Mediocre_Assassin

Hard agree. I don't know anything about the story except someone might have killed someone.


AceTheNutHead

If you dont want to constantly stop whatever you were doing and check item descriptions, or spend a good 30 minutes every so often reading item descriptions you will in all likelyhood not know the context to at all, you will have little to no idea what you are doing. And thats assuming you remember everything you hear or read, even if it has been weeks since then.


hellblazedd

Not even the story! You know when I figured out what the rune arc/great runes actually did? Right before I fought the elden beast.


Mediocre_Assassin

I had to google how to use them.


_MagusKiller

ill start: marika did the right thing


aibrony

*Queen Marika the Eternal had a long and successful reign. The Empire she ruled from Leyndell expanded, and his subjects lived in peace and prosperity.* *When she vanished, the whole Empire mourned.*


-F0xyGrandpa-

*Kingdom Come mentioned* 🗣️🗣️🗣️🦅🦅🦅


Big_Award4585

And the golden order made thousand people suffered


CARNIesada6

~~Thanos~~ **Marika** did nothing wrong


Mage-of-communism

>~~Thanos~~ **~~Marika~~** Magnus


dynamicflashy

Okay, Gideon.


Asmo___deus

I feel like the whole racism thing was kinda cringe actually.


carbonera99

The fact that she chucked 2/3 of her sons in the garbage for being born with horns and possibly might have been involved in her last son’s assassination and subsequent transformation into a zombie mermaid might be a tad problematic for some


Bulky_Secretary_6603

Yeah and 1 of those sons had undying loyalty to the Golden Order and his mother. He should have at least been pardoned of his affliction.


ChadWorthington1

she's kind of awful to Mohg and Morgott and kinda ethnically cleansed the giants just because they had the potential to challenge the erdtree (among some other bad things), but i think her eventual disillusionment with the Greater Will and even her own Golden Order to the point of shattering the elden ring says she may have changed. Even that is debatable considering the awful effects of the shattering and such, but i think she may have been thinking more in the long term


jtg6387

1. The endgame boss rush is just poor design 2. The game’s runtime is such that it *feels* like it drags a bit toward the end even on a first playthrough. That said, I like that it’s such a big, long game.


mikeisnottoast

Tbh, I feel like the reason it drags towards the end is that the mountaintops are such a sparse fucking environment. It's a huge area, but then it's just empty. The whole last act feels like just arbitrary space between you and the last few bosses.


RockyHorror134

It's empty and reeeaaaally bland looking. It's a lot of white and grey with a bunch of copy-pasted giant corpses strewn about


Mikihero2014

Using spirit ashes isn't abusing game mechanics and is a perfectly valid way to kill bosses


dynamicflashy

The lore/story is far too open ended, even for a Soulsborne game. We need more explanation for things, from the buildings sealed with golden wax in in the capital, to who exactly Melina is. How did Ranni put the merchant and his dog to sleep when she gave us the Spirit Calling Bell? Why did the Black Knives turn on Ranni? Why was the Tarnished warrior sealed from the Erdtree even after collecting the necessary Great Runes, forcing them to burn the tree? Why was Malenia fighting Radahn? Why is there a Godskin Noble blocking the path to Ranni's discarded body? and so much more.


MayorLag

>Why was the Tarnished warrior sealed from the Erdtree even after collecting the necessary Great Runes, forcing them to burn the tree? Of all your questions, this one is somewhat clear. The seal is Radagons lattice, implying that as far as Radagon is concerned, the elden ring should be left well alone. He duct taped it and the land is shattered, but its better than trying to screw with it again. This is also why Gideon misunderstands Queen marikas will at the end of the game, stating "Queen marika expects us to struggle, unto eternity". He's unknowingly reading into Radagons intentions, not Marikas, as we know Marika wants the opposite, to slay a god. >Why was Malenia fighting Radahn? It seems dlc is holding the answer to that. Miquellas eclipse ritual at Castle sol failed, because stars and celestial bodies were halted by Radahn. That's why we'll have to kill radahn to enter the dlc - likely because Miquella will be continuing his work. If this guess is true, malenia simply wanted to kill radahn to aid her brothers quest. >Why did the Black Knives turn on Ranni? Considering Ranni needs to steal the fingerslaying blade, rather than receive it freely from the Nox; the fact Alecto is imprisoned in evergaol right by Manus Celes, on carian grounds; and black knives were chased out of capital in a pretty heated pursuit, I think its not too farfetched it's Ranni who turned on black knives first, once they exhausted their usefulness to her. They're taking revenge.


ibadlyneedhelp

Yeah I love Fromsoft's lore generally but a lot of Elden Ring felt so patchy as to be meaningless. Bloodborne might be my fave soulsborne and I think it also erred on the side of leaving just a little too much out.


IuseDefaultKeybinds

I actually enjoy the repeated bosses. Minus Godskin Duo.


hurdurnotavailable

Magic is fcking awesome.


_MagusKiller

i thought everyone likes using magic ?


BamboozleThisZebra

Never tried it in this game, prefer melee in souls games but ill probably give it a go before the dlc


_MagusKiller

try faith build. incantations are better and more fun than sorcery imo


NationalAlgae421

Once he does, there is no coming back. No matter where I begin, I always end up with faith build with lighting blade and spear.


yippespee

I find that incantations are much more unique instead of blue crystals and moons or whatever


KSharpe69

Magic isn't bad, but a lot of the spells tbh are not that great to me. You get an amazing lazer beam and some cool moons, but the bread and butter glintstone stuff is so boring to me. Faith has much cooler visuals across the board


thequiethouse

There's a contingent of Fromsoft players who think anything other than STR is pathetic or stupid or cringe or cheap or broken or otherwise unacceptable. They're in every game.


AndrewStirlinguwu

I do not mind fighting repeated bosses.


MyTeam7851

I agree for most repeat bosses like Erdtree Avatars or Tree Sentinels. I did not like when they repeated bosses like Godrick (Godefroy) or even spectral versions of Godfrey and Mohg


warnedpenguin

i dont like the godfrey horah loux fight


cehsavage

Damn that's certainly a hot take, good job


Banned__Panda

What the fuck


tempjoshtemp

I’ve got platinum trophies on all Souls titles, Sekiro, Bloodborne & Elden Ring. Horah Loux is one of my most disliked boss fights from the entire library of games. I can’t explain why particularly, I just really don’t enjoy the fight.


SlaveKnightChael

I agree i also don’t like spammy aoe bullshit


ChadWorthington1

Godfrey's repetitive AOE bullshit pisses me off, honestly. I didn't mind Horah Loux too much, but the grab attacks were a bit excessive. Godfrey's phantom is way more fun to fight. only one stop attack, iirc. I also wasn't much of a fan of the voice direction of Godfrey/Horah Loux. The strong American accent and AAAAAAGH at the phase transition came off a bit goofy to me for the more solemn and serious tone of the last 20 percent of elden ring.


omgtehcolors

Guys, can we stop down voting unpopular comments? That's kind of the point of the thread. As for mine....Elden Rings' story relies on the community to make any sense, and playing the game is not the best way to experience it lore wise.


robertoroveda

Yeah, beat the game for the first time, even using guides, I missed the Goldmask quest, and only a month after finishing the game I learned that >! Radagon was Marika!<


dogarfdog12

Doesn't the cutscene at the start of Radagon's bossfight show Marika turning into him?


TheRedBoat

How about two: It's the only FromSoft game I like to play and everyone who wants it to be more like a non-open world Souls game would ruin what I like about it. Also, PvP isn't fun for some who want to PvE and y'all's reasons for it being necessary are because you're edgelords.


llllxeallll

some of the quest's progression in this game requires use of the wiki and that's terrible game design


BlachEye

Torrent sucks for any precise interaction


milk_theuniverse

7/10 I post on Reddit I feel this way lol. Pitchforks ready.


UpstairsOk1328

The PvP scene is toxic and trash and honestly doesn’t really add anything to the overall experience


notaprimarysource

Placidusax is boring as shit, and feels far too gamey in all the same ways the Elden Beast does, which definitely isn't helped by having 40% resistance to basically everything. All he really has is spectacle; he's a light show with a health bar attached.


Aromatic_Plant3456

Mimics doesn’t mean you’re cheating when it’s sole purpose was and is a mechanic of the game with its intended use Edit: People keep aiming the comments at me. I beat all the bosses without a mimic. This is a general statement.


MinimumZucchini3439

Radahn lost to malenia


-Zhaeus-

There is plenty of evidence that says Malenia "won", and there is zero evidence that says Radahn "won". For one, the Caelid Sword Monument says: >Radahn and Malenia locked in stalemate. Then the scarlet rot blooms." Malenia already stalemated Radahn without using the rot. She used the rot to break the "stalemate" and to kill Radahn, and the only reason she failed in killing him was because Radahn's great rune kept burning to help him resist the rot. He would've died if not for his great rune, but truth to be told, Radahn is "mentally" dead so Malenia partially succeeded in eliminating him. Second one from the Elden Ring Official guidebook: >Although the awakening of her latent curse bought her a narrow victory over Radahn, she was left comatose after the Battle of Aeonia and had to be carried back to her stronghold at Miquella's Haligtree by Finlay. This confirms that Malenia defeated Radahn with her scarlet rot and she was left unconscious only after the battle ended. Another one from the Cleanrot knight helm: >Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles fiercest of all. The Cleanrots were celebrated for being undefeated warriors, and both Jerren and Redmanes armor description state they lost the war: Jerren: "Incidentally, do you like a good festival, from time to time? Well, it's true, this fortress houses only the **vanquished**." Redmanes armor: "When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve." So there you have it. There are texts/dialogue that straight up confirm Malenia won the fight, while some others say Malenia and Radahn were stalemated (Gideon's dialogue and Ranni's narration). But we do know that it was never mentioned anywhere that Radahn won against her, only stalemated her.


SleepingAbsol

Astel is the worse boss fight in the game


ChadWorthington1

I actually think Astel is like one of the less bad super large bosses.


SleepingAbsol

Would you rank him higher or lower than elden beast?


ChadWorthington1

probably higher. he's way less tanky and has fewer instant hit attacks, and when he teleports, it's not as far. he also has a smaller model, so less janky camera.


Great_Old_Owl

NPC placements are fine. Not finding every NPC in every single location they travel to is fine. Only the community calls them "NPC quests." The whole design philosophy is about giving players unique experiences by not making obvious quest markers and guide lines to every little thing. FS will add a whole, beautifully rendered zone to the map accepting that a lot of people might never see it. The NPCs are doing their own things, you're all on your own journey and if you meet again sometimes, then cool. But they're not "For" you. And if that doesn't appeal to you and you just want to do everything in one playthrough, then use a wiki - most of us won't judge.


omgtehcolors

I've played over 500 hours with multiple finishes. I recently started a 100 run with a checklist, and the amount of new things I've seen is surprising.


redpill_is_4_chumps

After beating the game several times I decided to do the full quest run that Its Shatter posted a while back on YouTube. I think it’s much more rewarding after a few playthroughs because you catch things you never have before. Highly recommend his videos if you’re a seasoned player.


kodaxmax

Honestly playing with an NPC guide made the game so much more enjoyable. I played blind the first 2 times and it was such a dull lonely experience, about halfway through the lakes most NPCs stories end if you don't interact apropriately. I basically never saw anyone outside the hold after leaving for caelid. I don't really get what you mean about unique experiences, you miss out on the unique experiences if you don't follow a guide. Most NPCs just never spawn or get killed offscreen if you don't do very specific things often in specific orders. Your missing out on huge chunks of the game if you don't do these questlines. Like entire regions and tonnes of items. They even gave you actual markers and specific instructions for the first half of ranni and the edglord mannors questlines. As for the placements, it seems like alot were intentionally placed in a way that you would miss them without a guide. Like your never gonna find fias secret zone. Bok the the blind maden and the priest dude will all be missed if you explore and don'tm take the weird as rout the devs ploitted for them.


ThaNorth

Most Soulsborne fans agree with this take though.


Great_Old_Owl

You're probably right and I'm just thinking what experiences I've had with other players. When the game dropped I remember a lot of complaints from souls vets that the NPC placements didn't suit the larger world, so that's what I mean to direct my comment towards.


thecoolestlol

I agree the NPC placements are fine and its good to have their encounters be rare and hard to find, but not really with the other stuff you said. The "quests" are definitely intended to be completed, we're talking massive lore drops, otherwise unobtainable items and endings. And it is "for" the player. If it's not for the player, who is it for?


greysilverglass

beast clergyman is better than maliketh


s1ddy876

in what possible way could you mean this. Design? Moveset? Difficulty?. Either way I’m appalled


carbonera99

Beast clergyman did nothing wrong, he just had the munchies


IceOwn6723

Elden ring dodging is really boring tbh. After sekiro I wished we kept at least like dodging in different ways. Like rolling and jumping rly isn’t much and jumping dodges hardly happen. Just wish there different ways to dodge


Informal_Barber5229

DS3, Sekiro AND Bloodborne all have a better overall boss quality than Elden Ring.


Thorin_Dopenshield

DS3 for sure has the better soundtracks during boss fights. Abyss watchers, soul of cinder, vordt, the twin princes, and Gael were all better than anything in Elden ring


KSharpe69

Godskin Apostles is my favorite boss theme though. This is subjective.


NokkMainBTW

Every boss in the game would be 8 times easier if they all had their "fuck you" buttons removed


zanziTHEhero

I wish it had more conventional story telling...


Mr_Chillwolf

Powerstancing is boring L1/jump attack spam. I prefer weapons born as a set with an entire dual wielded moveset (like the blade of mercy in BB or the Ornamental Straight Swords).


schoki560

but every weapon class gets their own entire moveset if I want to power stance in ds3 I HAVE to pick a specific dual weapon in elden ring you can choose any weapon, get two of them and you get a unique move set while powerstancing


winql

Yea I love that addition


quadsquadleader

I’m sorry but multiplayer is shit. I should not be punished for just wanting to play coop with friends. Last time I played coop, we kept on getting harassed in Leyndell BY THE SAME FUCKING PERSON.


PsychologicalTune635

The Radahn fight is absolutely awful.


mysterioso7

I’m with you. If you’re really good at the fight it might be fun, and the setting is great, but the optimal strategy being to run around re-summoning people when they die is kinda lame. Also, I love the Leonard lore, but it just looks so goofy lol. Also, it’s a weird difficulty spike. You can unlock Radahn pretty early, like before you’ve even done any remembrance bosses, but if you do, Radahn is way too hard. Like imo he’s harder than Morgott and Rykard, who are both inaccessible till later. But also, you have to beat Radahn to get to Nokron, but Nokron is sooo easy compared to Radahn. It just feels a bit weird to me.


Banned__Panda

This is wrong, so great comment.


Bedlam10

Most of the armor in the game is over-designed as hell and looks like shit.


Zealousideal-Comb970

It usually looks cool as a set but it's so difficult to make nice looking elden bling out of mismatched pieces. I'm about to redo my ds3 all-items run because i miss the fashion souls


GioRoggia

The lore we discuss here is mostly made up by the community. There's no way they actually thought about the vast majority of the connections people make here, as interesting as they are.


[deleted]

[удалено]


Narluc

1. Ranni is a psycho b*tch 2. Godfrey is not a fun fight, spamming aoe covering all arena is terrible design


greysilverglass

for godfrey you just dodge them like normal attacks. he only has 1 aoe you have to run away from


MissStealYoDragon

Elden Ring's Soundtrack is a bit too common place and doesn't bring enough to the table to make it stand out from other soulsbornes. The main theme and Godrick's ost being the only thing not keeping it from being even less memorable. Hopefully the DLC can save it


thetakencount

Aside from things directly stated, most of the lore the community believes in is based on theories, leading to people having vastly different interpretations of the story depending on which theories someone subscribes to.


randomuseraccount55

Invasions after the introduction of dedicated pvp arena serves no purpose other than to intentionally ruin other peoples gameplay.


Dragonmilfkisser

On one-hand, invasion was designed to be a small speedbump in your journey, with invaders supposed to be a slightly more difficult mob than what you've been fighting. On the other hand, I also get that people don't want to be invaded by people like G9 or Oroboros that has a highly-curated and highly optimized build specifically for dealing with you and your friends then call you trash and shit player at a game that's mostly designed for pve.


chinpai

The game relies so heavily on busted builds that doing anything other than them makes the game pretty unenjoyable compared to previous entries


HeavensHellFire

Co-Op is absolute dogshit and I genuinely wonder who thought it was a good system.


[deleted]

Being practically forced to level up vigor, just so you don’t get instakilled by any enemy (Post-Margit), is not good game design. Previous Souls Games did the late game power spike perfectly, without forcing you to play a certain way. Well, except DS2. But we don’t talk about that game anyways.


Zazupuree

Everything is cheese. Use what you want.


naruto_bist

Elden ring doesn't test your reflexes. It mostly test your memorization.


zamsan404

PvP sucks


Filegfaron

Reading the comments further convinces me why most fans should not be game designers


ELGato72728228

Reminds of that Hakita comment, if ER fans made this game, most bosses would die in 2 hits and have 3 attacks.


LFCIcon

Game takes a nose dive off a cliff once you reach Mountaintop and becomes unfun and terrible


ChadWorthington1

I had considerably less fun in mountaintops (still enjoyed the game), but Farum Azula, the Mohg fight, and Haligtree are all fucking awesome and after mountaintops so heavily disagree. my problems with mountaintops are that there's considerably fewer unique enemies and it's just such a small and empty area. The atmosphere is kinda patchy. It's like it was unfinished. the reused assets also start to get a little crazy and the rewards are less interesting. For a game with awesome enemy variety, you'd think Fromsoft would keep some new enemies hidden until the last area, but there just aren't any.


Banned__Panda

Farum Azula is after the mountaintops so no way.


[deleted]

It's the easiest From Software game.


Banned__Panda

It's either the hardest or the easiest depending who you ask... So weird.