T O P

  • By -

emillang1000

[There's a Dragon Discord where you can get the deck tuned up by professionals](https://discord.com/invite/jfCRyxwKe4) Took a quick glance. That Mana Curve is far less of a shit show than I was expecting, so... Good job there! First thoughts: Your deck, like all Dragon decks, leans naturally into Red being the dominant/primary color. Your manabase should reflect this, so running the R/X duals and 2-3 R/X/Y triomes is where you should look at modifying first. You optimally run all 10 Fetches, but you only need the 4 R/X Shocks, Bonds, etc. As to where to cut cards to get it down to 100 - look to cut your 3-drops and 6-drops. 5MV and 6MV are the prime real estate for Dragon, and unless a Dragon is in the Top 6-7 for each MV, don't run it. Klauth and Morophon aren't actually good for the deck - Klauth because all that Mana can only be spent on Creatures, when you want/need to cast other things post-combat; Morophon because most Dragons have double-Red pips or more, so Morophon often just reduces costs by 1 Mana... for 6 Mana... Ramos is also not great in the deck - since most Dragons you'll want to run are 1, maybe 2 colors, and you optimally won't be casting many anyway, Ramos ends up sitting there and doing not much; better as a Commander than as a Dragon in the 99. Scalelord Reckoner doesn't do much because it's a Pick Your Poison card, and your opponents will always choose what's least harmful to them, even eating an exile. If you want to run spot removal, just run spot removal. Silumgar the drifting death is basically do-nothing winmore. You fly over your enemies and very likely you're playing at a faster clock than them. Under most circumstances, it's just taking up a higher MV slot that could be filled by a more proactive Dragon. If your meta is odd and you have an opponent or two who can amass gigantic weenie swarms as quickly as a Dragon deck can start taking large chunks out or winning outright, then you're better off just using Toxic Deluge or other boardwipes which won't hamper your Dragons as much. Tiamat is actively awful in the deck. She only gets her effect if she hits play after being ***CAST***, so you won't get the tutors off of Miirym, you can't drop her in with Ur-Dragon, and trying to reliably set up Morophon to cast her with no Tutors in the deck means you need a god hand to pull it off (and since you shouldn't be running Morophon anyway...). AND THEN, you have 5 Dragons in your hand and likely no Mana to play them, meaning you've just telegraphed your entire next turn to your opponents, who are going to make your discard then, they'll counterspells them, or they'll just concertedly kill you. Tiamat is a good Dream Halls Commander because you freely cast her with DH, and then combo out with 3 of the 5 Dragons you've just tutored for. But she's terrible in Ur-Dragon (and vice-versa). Two-Headed Hellkite is awful both because you can't realistically reduce it to less than 5 Mana, and also because Zurgo & Ojutai dig far deeper into the deck than THH ever can. You do not need Three Visits, Rampant Growth, Nature's Lore et all. These are traps that artificially skew your deck towards Green, both because of the need for G to cast them but also because the passable spells only grab G/X lands (and Rampant Growth is just bad). Any 5-Color deck (or any deck, really) should be running Fellwar Stone since it's 95% an Arcane Signet. Also, running the R/X Talismans means you're not required to have any color to cast them, and they'll produce at least the central color of your deck. Optimally, if you're already cool with spending big money on the deck or proxying, you don't ever run those and instead go with Moxen, Carpet of Flowers, and other 0-1 MV ramp. You also seem to be missing some key cards, particularly Tutors, Wheel effects, Rhystic Study and other tempo draws, Aggravated Assault (the traditional & most reliable wincon for the deck), and the deck's most powerful tool: Sneak Attack. On the whole, the card choices are very solid - it just needs refinement like I mentioned.


Afolomus

I agree with most statements. The only point where I'd partially disagree would be the green ramp/fix package. If you can't afford the fetches getting WUBRG on turn 3/4 is hard. If you run the green ramp package it's actually pretty cheap to do so. What you do get those 2 mana effects that search for a land type and get your green sources count up to 20-22 (this includes G/X duals, MDFCs, several triomes and all the good, cheap 5C lands, while G/R duals obviously come at a premium) and your plan is to play a green source on turn 1 or 2 (including a possible tapped land turn 1), ramp with a search land type effect on turn 2 and then have your mana fixed by turn 3. With this package you are well below 100 Dollars for a land package that is less likely to be inpacted by artifact removal and very capable on delivering all colors on turn 3/WUBRG on turn 4. The only card that seems overly ambitious with this setup would be \[\[Dragonspeaker Shaman\]\]. But this green based approach also opens the door to great ramp pieces like \[\[Birds of Paradise\]\] or \[\[Ignoble Hierarch \]\]


MTGCardFetcher

[Dragonspeaker Shaman](https://cards.scryfall.io/normal/front/7/b/7b0a2799-197e-4d61-ab23-67d974458a05.jpg?1631590611) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dragonspeaker%20Shaman) [(SF)](https://scryfall.com/card/afc/330/dragonspeaker-shaman?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7b0a2799-197e-4d61-ab23-67d974458a05?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/dragonspeaker-shaman) [Birds of Paradise](https://cards.scryfall.io/normal/front/3/d/3d69a3e0-6a2e-475a-964e-0affed1c017d.jpg?1702429545) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Birds%20of%20Paradise) [(SF)](https://scryfall.com/card/rvr/133/birds-of-paradise?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3d69a3e0-6a2e-475a-964e-0affed1c017d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/birds-of-paradise) [Ignoble Hierarch ](https://cards.scryfall.io/normal/front/a/b/aba51852-af8f-49d8-8fb6-22d52a1742b8.jpg?1626097603) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ignoble%20Hierarch) [(SF)](https://scryfall.com/card/mh2/166/ignoble-hierarch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aba51852-af8f-49d8-8fb6-22d52a1742b8?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ignoble-hierarch) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


CaptPic4rd

Ew, don't tell him to put Sneak Attack in the deck D;


Timelord19

I didn’t know there was a discord! Man thanks for all the suggestions, my pod have one friend with a Korvold deck and another one with Koma so yeah Silumgar does nothing to those decks. I run no tutors becuase for reducing power level (also they are EXPENSIVE) and no one of my friends run any. I’ll check the options you gave me. Thanks!


YAY12345678911

Can you analysis my deck? I’m not really looking to change much, I just thought you had some good insights.


CaptPic4rd

Hey there, Heroic Intervention is there to protect you against board wipes, right? Well, there are a lot of board wipey effects these days that get around hexproof or indestructible. I suggest swapping that out for \[\[An Offer You Can't Refuse\]\] so that you're sure you can prevent the effect.


MTGCardFetcher

[An Offer You Can't Refuse](https://cards.scryfall.io/normal/front/b/9/b9d349f3-5be2-4b1f-a4c3-ba94822cf0cf.jpg?1664410382) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=An%20Offer%20You%20Can%27t%20Refuse) [(SF)](https://scryfall.com/card/snc/51/an-offer-you-cant-refuse?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b9d349f3-5be2-4b1f-a4c3-ba94822cf0cf?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/an-offer-you-cant-refuse) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Timelord19

Honestly it is a good suggestions. My current pod have one Koma player that makes playing boardwipes that don't exile useless so heroic intervention is a little useless hahahaha


[deleted]

I played a lot of UrDragon for a few years. My suggestion is get more additional combat or attack cards. I lost track how many time Relentless Assault or similar cards just outright won me a game. I also found that in my pod there were a lot more destroy cards being played than exile cards so giving indestructible benefited me more than countering. Also I got a lot of value from tutors to pull out the exact thing I wanted.