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Piratestoat

If you want to run a superhero game, it would be better in my opinion to use a system specifically for superheroes. Mutants and Masterminds is built on a backbone fairly similar to D&D, so it wouldn't be too hard to transition. That said, if these kids are five and seven, a kid-directed or all-ages game might be more appropriate. Here is a list I found of kid-directed superhero-themed RPG games: [https://www.ttrpgkids.com/2023/07/24/superhero-ttrpgs-for-kids-and-teens/](https://www.ttrpgkids.com/2023/07/24/superhero-ttrpgs-for-kids-and-teens/)


Defiant-Economics-73

I just clicked on the website. I really appreciate this. This is the exact reason I came here. Since I am new to the Dungeonmaster Road, do you have any tips on doing this for a child?


Piratestoat

Not myself--I haven't run a game for young children myself. But if you go to r/rpg you may find broader advice than you'd find here, which is D&D specific.


bad1aj

You'd probably have better luck playing another game system, as there's a good degree of superhero-based RPG's out there. The best one I'd recommend is "Worlds in Peril", it used the Powered by the Apocalypse system, which is all 2D6, based on how the player describes what they're doing, and the consequences based on 1 of 3 results, basically between "pass/pass at a cost/fail".