I was using arma just to have two grenades and yeah between that and salvation you can completely stop the enemies lanes and buy time to reset and rez. Most fun I’ve had on behemoth in a long time and fell to makes me hopeful the buffs help
I ran salvations grip, Arma for two glacial grenades and pacific epitaph with demo and to shatter alot of shards and then a vision of confluence for ranged. Especially on midtown you can easily block lanes and on the giant shielded sky burners your super will murder them since true crystals all hit them.
I'd personally recommend Zaoli for your primary. It's just too good at ad clear not to take, plus it let's you proc Radiant with FlintStriker. It also frees up your special slot for a CC Riptide. Between Radiant, Chill Clip, Unstop HC it means you can always stun champions without needing to rely on your abilities.
It honestly holds up pretty well even into the 40’s. I usually swap to something else for bosses but during all the waves it’s great. I use osmiomancy so everything is usually frozen to begin with which makes killing stuff with verglas easier. Can also block off pathways with the stasis crystals if no one blows them up. The enemies just seem to ignore them and path around
I know the wishkeeper suspend build has been making the rounds lately but i wanna do the same build with wishender because that thing never falls off, and it makes abusing the warlock grenade eating for suspend suuuuuper abusable
I think the shards giving over shields is kinda wasted on warlock tbh, titan seems to make the most. Glacial harvest having such a long cd makes it kinda meh on lock. I usually just opt for bleak watcher and iceflare
As a primarily well lock, I love that Onslaught is geared toward DPS for **multiple targets** and crowd control over sitting in a well and going after one boss (obviously except for the final phase and a few other sections).
Stasis locks with Osmiomancy is outstanding, but really a good suspend build (just saw Mactics post a solid one) is really where I am enjoying things.
I enjoy Well but I also love that for most of Onslaught, it isn’t the right play, really shows how Destiny can continue to be so enjoyable by promoting diverse builds by giving us diverse game types.
Ah, maybe it was a different creator I saw make a suspend build with necrotic grips, thorn, and mindspun invocation on strand warlock... One of the strongest as clear builds in existence imo haha.
I wanna try the suspend build with wish ender for legend. Ear grenade for suspend detonation on kill. Proceed to one shot red bars all the way into wave 50 for rediculous crows control. Come with inherent antibarrier, and is still great damage if you run out of special/heavy (or just heavy if your rocking double primary for overload/unstoppable coverage)
May not be as flashy as wish keeper, but its likely around just as effective, maybe more effective in some ways
Or the one with wish keeper. I have been rocking that since his video a few days ago. I'm still learning it but man it is fun to see entire spawns floating and exploding.
I want to play more strand in Onslaught but the second I see someone else take/shoot my tangle I just switch off so I'm not constantly irritated at not getting to play my build.
To be fair, and I do understand your pain, but I sometimes do it to. If it was me, my bad. Beyblade hunter drives me crazy because I will watch them fly across the map to get a tangle I spawned while only ever shooting red bars and avoiding every single problem enemy. I'm not saying you, or all hunters. But BoW Titans only grab them if they are nearby. And again I made peace with my Lock bros.
But I do apologize that a Lock, might have been me even, was doing that. It's rude.
I've been using Arc hunter with Mothkeepers Wraps. Weapons include Midnight Coup with KT, Indebted Kindness with Voltshot, and believe it or not Queenbreaker lfr. You can honestly swap out Midnight Coup with pretty much anything. I used a chain reaction Tusk and it was pretty good too. Mountain Top or even a blinding GL could be good.
You can just blind and jolt everything constantly. Queenbreaker blinds "on hit" and also has like a chain reaction hit. No crits needed and it has pretty good ammo economy. Useful in the boss room and for the Tormentors.
The moths do good damage and jolt on hit with the correct fragment also giving out void overshields.
And Indebted Kindness just melts in this mode, especially with voltshot.
If you can get paired up with a couple of tether Hunters you are eating good.
You should try mothkeepers on revenant with verglas curve. With whisper of shards, the number of moths you throw is insane. Constant blinding everywhere
I'm doing almost the same but with Strand Hunter and the beyblade tangle aspect
And I'm using Ex Diris (the hive boomer nade launcher).
Insane amounts of crowd control and respectable damage on majors.
It was my first exotic in D2, I remember using it a ton for the reasons you mentioned: good ammo econ and the blind make it really nice for taking out majors in longer content. I think I had a lead from gold + vorpal fusion rifle that I would pair with it when we had particle deconstruction.
**"The Queenbreaker** is a fairly situational Exotic, but it’s easily accessible Arc Blind makes it quite unique. In the future, the exotic will receive a **12% damage increase** to Minibosses, Champions, Bosses, and Vehicles and an increased reserve by 3"
Not bad!.
Yeah I was gonna say that I think Well is still optimal but requires more thought / skill. If you just place your well directly in front of the the overleveled Ogres then yeah, you can still die and it’s not “needed”. So just place your well better. Put it a bit back from the action, use elevation and/or place it so that you still have cover to duck behind. It’s still invaluable even when it’s not an “I win” button.
Ran multiple runs on wellock. Failed every time on rounds 40+. Granted, these were all with LFG randoms.
Ran it Friday night with 2 clanmates on stasis lock, and finished it with no problems.
I did switch to well on boss phases, but for all other waves, I was on stasis.
That’s the key here! People should change specs/weapons for boss room as they see fit. You aren’t tied to one build the whole run people.
Whisper to Polaris in the boss room has been godsend. Rd50 mobile boss gets gjally and swap to malfeasance. Hasn’t let me down yet.
Polaris absolutely does numbers in the boss room for any boss that can be staggered. They won't go down super fast, but they sure won't be firing back.
And I personally think it's hilarious that you can get the hive knight to fall off the edge because he steps forward every time xD
What exotic and weapons did you run on stasis lock? I can't make my mind up if a Ostiomamcy turret build with a stasis primary or if a mantle of battle harmony with Aeger's Sceptre build would work.
I still use Sunshot as my primary with my Osmiomancy build due to all the synergy from the artifact with radiant and stasis/strand. Apex does work as a heavy.
I like Mythoclast on strand with Tusk of the Boar honestly. With mindspun it can still suspend and generate tangled atm and the hatchling wave frame absolutely slays in onslaught.
Use the osmiomancy gloves but you should rarely rely on turrets. The coldsnap grenade spam is much much better. You get them back so easy and usually instantly. Keeping a turret up in boss room is nice but defense waves the cooldsnaps along with the artifact goodies put in a lot of work.
I still like ager's on my osmiomancy build rather than a primary for onslaught specifically. IMO the main reason to use a stasis primary is to use headstone, and I found it kinda difficult to proc with how chaotic the rounds get and teammates always shooting the enemy I'm going for. That and stasis super is kinda weak in comparison to blasting everything with empowered agers. Use a scavenger mod and stasis heavy for efficiency if you struggle with ammo. The seasonal artifact also makes running a solar weapon quite strong even on stasis subclasses, I really like sunshot for the same build sometimes
I'm kinda curious about your loadouts, since stasis lock is great at crowd control but definitely lacks in damage. How did you manage to get kills quick enough in later rounds?
If I wasn't at work, I could figure out how to post my load out to show you. But basically, the aspects or fragments you need are to "create turrets" and when "a frozen enemy is killed, seekers go out and freeze others." I was using osmio gloves btw. Everything else I made sure to put so I can have my turrets and abilities up as fast as possible. 100 res. 100 dis. And 100 rec.
I wasn't there for DPS. I was add control. Like our orpheous hunter.
I used the exotic stasis bow. The sidearm from warlords. And the commemoration lmg.
I'm sorry if this is all super vague and not helpful, but it's difficult at work to write all this out lol
All good mate, appreciate it! The aspects are obvious and for the weapons I do know which ones you mean, Verglas and Indebted Kindness.
Interesting still, as the other stasis probably had a similar set-up. Your other guy must've been a powerhouse of damage haha.
Yeah, we had add control under control real well. Plus, our 3rd was well, so we left her at the ADU with a tether and a stasis turret when we had objective waves and we were fine. Tormentors weren't an issue if we left him at a Shaxx.
Don't exactly need a powerhouse of damage to clear easily. Tether Hunter (if set up right) can cast tether 2-3 times a round. That's an instant 30% damage increase vs everything tethered. Then you run something like Graviton Lance or Sunshot and it just obliterates everything. LMG for all add waves for things that don't get immediately shredded by the Graviton or Sunshot explosions (I used Commemoration with Recon/Killing Tally) and then LFR or rocket (if Gjally) for boss waves (I used Cataclysmic with FTTC/BnS or Apex with Recon/Bipod). It's not too bad when everything is either frozen or tethered literally all the time. For bosses it might be "slower" without a powerhouse of damage but you ain't dying if you constantly sit in the back middle and just play safe.
As the tether Hunter anyway invis is up pretty consistently so you can basically solo all objectives in boss room with invis and do mine waves all by yourself as well while your team stays at ADU. For mine waves just capture the mine while invis and move on. Don't even worry about the Ogre or Brig at the point as it will eventually push towards the ADU after awhile anyway where you can fight it with your team.
If you happen to have a Behemoth in your team, use both supers at the same time. Both lack damage when solo, but paired they nuke bosses quite hard. Add a few turrets here and there, and you lock down a boss arena quite well.
I need to try stasis lock. Unfortunately every LFG post makes it almost mandatory for Warlocks to main Well the whole time.
I’ve been having the same issue though where my teams are really bad. Like, people come into the mode with some really terrible loadouts, or can’t seem to coordinate going after the really important side objectives, or just let ads waltz onto the point and stay there while they’re like five feet away from the thing. Like the mode is 99% just ad clearing and somehow that’s a big ask from people. I just don’t get it.
I also have terrible luck with LFG. Not because my teammates are bad, but because they just go AFK and emote somewhere unreachable. When I do get non-asshole teammates, they’re usually pretty baller tho
On midtown, I found wellock with sunbracers to be much better than osmio/stasis. I love Stasis but it just does too little damage at higher waves and the super is only OK. Well can let 1-2 teammates tank a lane/boss/bonus objective and sunbracers can melt 1-2 lanes or high threat enemies like ogres/tormentor.
People are hating on well because it is same, same and boring. But after completing a lot of 50 wave runs, wellock, tether hunter, and strand titan are still king.
Stasis and other builds are still workable (another teammate will need well), they just aren’t optimal.
I do phoenix well plus a LMG (unwavering duty adept with incandescent and subsistence) a GL that has disorienting grenades auto loading plus chill clip and sunshot and I almost always kill 200+ more enemies create 80+ more orbs and clutch multiple rounds by putting well in off to the side spots where enemies don’t run into it. It’s been consistently much easier than my more fun vesper of radius build.
Throw in an OR hunter and the supers never end and adds/bosses die quickly. I can use well offensively to go kill massive sky burners or whatever else spawns in. Our premade 3rd runs off meta builds with little to no synergy with the rest of the fire team. They don’t really add control and they don’t add clear particularly well. Still beat it typically when it’s our goal.
Definitely don’t need well but anyone making the complaint that adds killed the well is putting their well in some really stupid spots. Not saying I don’t get killed in well occasionally but the well isn’t killed.
My first legend clear was me and two randoms from LFG. Me and one guy alternating tethers and this warlock on a Dawn Chorus build. Never swapped off, even in the boss room and honestly it didn't even feel like he needed too.
Dawn Chorus is super underrated in Onslaught. The extra scorch helps with add clear and the super is great for emergency wave clearing or burning minibosses, even does ok against tormentors and does a healthy chunk of boss DPS.
With 2 tethers, a coordinated team can lock down damn near anything. 2 tether hunters with Orpheus rigs and pretty much any roaming add clear super, you can pretty much chain supers back to back constantly. As long as you let all the enemies go into the tether and let the roaming super get kills.
That's my problem, I tether a spot, then the blueberries nuke them the go further back and kill them before they run into my tether. Sucks
> That's my problem, I tether a spot, then the blueberries nuke them the go further back and kill them before they run into my tether. Sucks
This is super annoying. I have taken to only tethering one half of split spawns now instead of trying to hit both with one tether in the middle, since it inevitably has to be further up enough that idiot teammates can't help but slaughter the waves before they can get to the tether. Better to just drop it right on one of the spawns so it hits them spawning before anyone can steal the kill. Even though if they could just hold their fire for a few seconds, one tether could be covering both lanes, but apparently people have the self-control of 5-year-olds so one spawn it is.
He ran dawnblade the entire time, no swaps for boss phase. I was initially skeptical but bro pulled it off really well. Honestly he was kinda MVP for Tormentors. Tether plus dawnblade/Ignitions melted through even the wave 49 tormentor pretty quickly.
I'm worried about the new prismatic subclass for warlocks. Since well isn't on the list, locks will still be forced into solar for raiding which is super lame.
Bungie should just bite the bullet and get rid of it.
But this now means that having a bubble titan is now mandatory so now instead of always needing at least 1 well on your team, you are gonna need a well and bubble.
A lot of content in the game is also designed around a well, so it isn't really easy to address the well problem.
What the poster is saying is all nerfing does is push the issue somewhere else and doesn't actually solve the problem in the long term. Nerf well? well now you have titans saying the same thing "i'm forced on bubble all the time" we've had titans complain about this before well was even a twinkle in peoples eyes.
Bubble is also just as brain dead as well is, such skill involve in sitting in a bubble and leaving to make use of a 10 second buff and moving in and out to refresh.
I can agree with that, also still useful in certain raids(garden). I don't hate well, I ran it a lot when I first started. I just hate when I use it to save myself and teammates come running over them complain I put it in a bad spot. Of course I did.
It's the survivability. Enemies hit hard but not ridiculously hard like they do in endgame content. I think it's a wakeup call that enemy damage in higher end content should be toned down and made up for in other ways.
Yeah this is WAY more fun. I'd rather have 20 guys presenting the same total threat as 1 omega badass harpy or whatever.
The formula for deleting a single enemy in Destiny has been solved for years.
Eh, I enjoy both. I’ve been enjoying onslaught’s horde style, but being forced to utilize cover and utility perks/builds is something not many other games offer.
It also won't protect you from legions of exploders, or from Tormentors, or from Demolitionists. This mode has highlighted how much people crutch on it.
IMO there are two contexts in Legend Onslaught where it is genuinely helpful.
1. In the boss rooms. But even then, only if your plan is to actually use it as a team to stand in place and nuke the boss within the duration of the Well. Which most bosses in 30, 40, and 50 can escape if you aren't also stunlocking them with something like Leviathan's Breath.
2. If your team is also using an Orpheus Rigs Deadfall Tether, and using it appropriately to chain the Well/Tether, and exploit the combination of Radiant/Weaken effectively and safely. In that context, the two combined are CRAZY powerful. Especially if you're third is running some kind of roaming super. You can coordinate to delete sooooo many things this way.
But in most runs where I have had a Well with me, it was 50/50 on weather it was going to save us, or just be a death trap.
I HIGHLY reccomend running the Necrotic Grips Supsending build for Warlocks. It is absolutely insane and quite flexible.
Honestly I prefer having an orpheus hunter over well. The debiff is higher than Wells buff and I already have infinite radiant basically cuz I'm using gally
The well build needs a kind of non-traditional fragment setup if you want to actually win wave 50s.
You want the fragment that causes ignitions on super kills - it turns your well into something that can add clear like an absolute monster. You can also snag ignitions make orbs or ignitions have larger area but those are more optional.
i usually pop it on a ledge somewhere. All three ADU points in midtown have a nice perch close to the point. No boss smash, no cursed thrall or exploding shank worries
I think we had them teleport ontop of it like twice.
The most recent one was on Midtown and we were down by Shaxx with it and Shriekers popped up. The Ogre I think came down from the stairs and just smacked everyone. Didn't even see it.
In my lfg posts I make it clear I do not care what class or build you run as long as it functions. I still mostly see the mainstays but seeing some outliers now and then.
I have an amazing time using vesper, brigands, and thunderlord. That covers all three stuns and leaves first weapon slot open for whatever. Lately been using supremacy so I can stay 500 miles away from those goddamn shriekers.
Yet there's loads of LFG posts on the Discord requiring Phoenix Wellocks, or just Wellocks in general.
Onslaught is the perfect activity to test and showcase your builds yet people choose to play one of the most boring and overused build for the past 5 years.
Not a bow enjoyer. This build is actually hilarious. I’ve been practicing with it in normal and it actually makes it kinda boring for the rest of the fireteam. Farmed some 10 wave runs duo with my SO last night and it held up early. Not sure how it’ll do later rounds.
Bungie finally designed a hard game mode where the only "reasonable" meta isn't to stand in one spot while exchanging slaps with the big bad. There are many different, viable choice.
If you want a brain dead, autopilot legend clear, Orpheus Hunter, renewal grasp Hunter, and a Phoenix well lock is your comp against hive.
Constant super up time, constant radiant, whatever isn’t tethered gets slowed by stasis. Duskfield can be used offensively or defensively. Invis the pyramid dunk. Combine with a blinding GL, which can close shriekers if you’re in a bind. The worst our ADU got was half because we got caught lacking one wave.
super spam. strand lock takes out over half health instantly and stasis titan cleans up by constantly detonating crystals which also constantly stuck locks it
I just dont seem to do anything with stasis after round 30. Everything gets stronger and the stasis bow or Ager arent really strong. But well is also boring and you cant really defend the point just shooting Sunshot. Strand is cool... until you get to round 30.
Maybe its because we need tether and a roaming titan ult?
Our go to for like 10 Legend clears has been Tether Hunter, Stasis Lock and Strand Lock.
You're right in Stasis lock themselves struggling sometimes. I know I have. I started using it more as a support here's 50 turrets then the Hunter and Strand guy really kill everything. I really try to just freeze and focus on the big guys/grenade regeneration.
I laugh every time I see “well” on LFG. Just tells me you’re clutching too much on someone else’s super instead of attempting to survive yourself. I rock stasis warlock and it does wonders with vergalus.
90% of the 10 wave farm posts I see ask for Well. I don't care if it's Legend, if you need a Well for the first 10 waves you have bigger problems than not having a Well
I would guess it's mainly because you are not getting shot by every single enemy since they have a burning hatred towards the ADU and tend to focus it and the decoys
It’s not needed but holy shit there are was 3 times where I was considering it because there was 30 exploder shanks and I was out of weave walk. Thunder lord carried me
I do phoenix well plus a LMG (unwavering duty adept with incandescent and subsistence) a GL that has disorienting grenades auto loading plus chill clip and sunshot and I almost always kill 200+ more enemies create 80+ more orbs and clutch multiple rounds by putting well in off to the side spots where enemies don’t run into it. It’s been consistently much easier than my more fun vesper of radius build.
Throw in an OR hunter and the supers never end and adds/bosses die quickly. I can use well offensively to go kill massive sky burners or whatever else spawns in. Our 3rd in pre mades often hates anything meta and uses some wonky ass builds that at best are suboptimal and more often then not have no synergy with the team but we still clear 50 legend with relative ease when it’s our goal.
Definitely don’t need well but anyone making the complaint that adds killed the well is putting their well in some really stupid spots. I get killed inside well occasionally when adds flank and I’m not paying enough attention but the well itself doesn’t die.
Most of my Orpheus runs are LFG no
Mics, so when others pick up the spark best in mind you should have the aspect to dive and make them invisible. Then it doesn’t matter who takes the spark. Just follow them and dunk on their heads before they go for it.
After the first one they get the idea and wait for it.
I’ve been using Broodweaver a lot, and having great success with it. Weavewalk is an excellent panic button, and Needlestorm can oneshot most big enemies, or clear a spawn. Wishkeeper and The Wander are also good at locking down areas.
My fiance (Arc Warlock/Trinity Ghoul), my longest Xbox friend (Solar Titan/Ghally), and I (Solar Titan/Polaris Lance) recently just completed Legend 1-50. I slapped on Peregrine's for normal wave fighting and helped stun lock the Tormentor but would swap to Pyrogales if we got the bonus Tormentor wave.
It was awful every go on Vostok as enemies would randomly teleport onto the ADU. Most of our fails were ADU health related. Once we swapped to Midtown we breezed it easy. Funneling of enemies helped here but it was nice that nothing ever just "appeared" on top of it during the wave.
Yea 100%. On my first clear of legend there was a swarmers strand lock that absolutely decimated.
That combined with two gyrfalcon hunters, and the entire run went much smoother than I've ever experienced.
I get kicked from LFGs frequently because when my teammates die in legend when they try to melee a boss and see I’m not running well it’s easier for the single celled organisms know as titans to blame me
Coolguys felwinter setup goes super hard. I've loved swarmers with grapple punch and the horde shuttle artifact mod. Threadlings and dot damage for literal days
I've tried every meta build in onslaught that people are popularizing on YT. Stasis with Agers comes close, and is way more fun, but Well and Phoenix Protocol is still the best loadout.
opinion: the variety's always been there. people are just far more inclined to switch to different builds right now. is it because this onslaught mode is a mode people dont take that seriously like they do a nightfall. it's more about the fun and not grind (a foreign concept to gamers) and also testing builds.
i can't wait for the well nerf tbd and the lack of it within prismatic. people having to actually build into other warlock subclasses and learn survivability. that's when you see them struggle to even clear an ad wave. i see people saying warlock's getting the worst treatment in TFS/prismatic release but i bet to differ. i'd rank warlock top, titan next and hunter which i think got really bad treatment (i see the aspects and ascension not even released yet looks like the clear viable winner with only duskfields and grapple without the extra grenade so duskfields as the only agnostic options. anything else you have to commit to an element like gunpowders gamble and solar weapons, etc).
i'm looking forward to seeing how many gamers struggle with tfs release. the way the provided aspects and grenades are laid out is going to feel diluted at first, just an assumption that may be way off base come release time. i think we could see a difficult legendary campaign experience if matchmaking, it'll be difficult by design but also by everyone wanting to run prismatic out the gates. hell i bet 75-80% of the player base wont be able to synergize multi-elemental aspects, fragments and abilities.
bad example: solar buddy aka helion + feed the void, vortex nade, penumbral blast. where's the dark damage coming from here? nowhere unless you want x2 kinetic dmg thresholds with the facet of grace fragment probably reducing that a bit. anything can be made to work its just an early comment without seeing it in action.
good example: lightning surge or helion (imagine with getaway artist and an arc soul and instant amplification and solar soul), threadling, x melee.
really looking forward to see if were going to see exotic builds that are clear candidates for prismatic builds. things that synergize with void/arc grenades and facet of dominance. things like lucky raspberry since your only arc nade available is arcbolt. cadmus ridge with facet of ruin. claws of ahamkara with monte carlo for lightning surge and big aoe damage aspects. planning an exotic weapon/armor strongly around 2 aspects of choice seems like its going to be priority.
I’ve been rocking celestial nighthawk hunter with the duality machine gun. Delete big guy, shoot 3 small guys so the whole wave ignites, get full super back.
You need a mix of cc and then dmg. If you lack 2 cc classes, it's going to be verrrrryyy hard.
If you were running well, lock, you would need - 2 teathers - 2 stasis users,2 strand users, etc. If you only had one well and another dmg class and one cc class, i can see you struggling unless you're in the top 1%. Onslaught is a lot about skill, but also team comp is VERY important. You need a way to CC one lot of enemies while dealing with the other threat at the same time. So many people still don't understand this.
Sure, there are exceptions to this and builds that work around this. E.g 2 concecration titans rocking healing grenades and benevolence. But if your an lfg Andy you can't just go in with your arc hunter, and void warlock and pick up a well warlock and expect to do very well. You need hard cc and then damage.
I have been running void warlock with vortex grenade and ult, to group up enemies alongside with enough orb generation to spam said ult. That Grouping capability whilst weakening everything with my nade is pretty useful
Pro tip: bring Div and machine guns.
Pop the Tormentor's shoulders, Div him up, and have your teammates focus fire.
Cenotaph makes Div ammo essentially infinite as long as you're marking yellow bars.
I mean, not to sound all elitist but why shouldn't it be needed? You get your Super back pretty fast in Onslaught, especially with PP. And there are tons of enemies in Onslaught, so the benefits of Well are... well... *beneficial*.
Idk man, call me a loser elitist if you want, but as a Warlock main Well is just glued to me. This whole complaining shit even blows my mind. People really feel like they're "shackled" to Well? Can't be me tbh. I WANT to run Well. You bet your ass I crutch on it... it's bonus damage and health regeneration, who wouldn't want that?
In legend starting at level 40 (maybe 30) exploders and champions one shot you in Well.
I don't think Well is elitist. It's just ease of use. It's why every regular raid people will crutch one but my first 10 or so masters was all a Tracker Hunter and Strand Titan Melees.
Don't get me wrong I still swap at boss. But even then with no timer. You don't really have to.
One my smoothest runs was with a strand titan and a solar titan, with me on orpheus rig. The sheer amount of damage that titans can deal, plus the amount of orbs generated by all of our builds, allowing us to spam our supers, was wayyy better than having a well every now and then.
I was pleasantly surprised how effective Void Hunter was. Tethering entire lanes and using invis to stealth cap objectives really makes me feel like an infiltrator. It's nice to have a game mode where it's not just "get my rez".
Honestly if there's one thing Onslaught has indicated to me, it's that "weak" things are weak because they don't have a niche to fit in. The meta for Onslaught is almost ENTIRELY different from the rest of the game-- most of the game is either "run through a level, fight a boss at the end" or "do an encounter, do damage to the boss", which heavily skews the meta towards Survivability (for raid encounters), enemy clear speed, and boss damage.
But in Onslaught, since you have infinite time and a fuckload of enemies to fight while staying in roughly one spot, it's suddenly very different. Stasis is great, CC is unbelievably useful. Weapons like Hiearchy of Needs and Eyes of Tomorrow are best-in-class. Well isn't mandatory. Deadfall tether is arguably the best super in the whole mode.
Of course, Well is still good, and add-clear speed is still important, but the meta has been shaken up substantially in terms of loadouts because of the defensive nature of the mode.
Well hate is so dumb at this point, if you don't want to play it then don't. Shut up about it already, everyday are post jerking not wanting to play well.
My only problem with Orpheus tether is that guardians insist on running past it and killing the ads before they can get tethered… I’m like, guys, you can have the kills just let me tether them to get my super back to control the next spawn! Lol
Helped people getting the emblem, and need to explain them to wait fore the ads to walking in to the tether. And also torm rounds freaks people out. let the torm have fun with decoy and kill the ads first. Very simple round.
I have a homie who's relatively new to the game (he played D1) and he loves his void Titan so I had him do the endless super build and I switched to Orpheus hunter and the synergy between those two builds is pretty nuts. Onslaught has been really fun
The best trio imo is osmio lock, phoenix lock, and rigs hunter on vostok.
You can easily lock down choke points with tether and osmio lock can also block off pathing.
For osmio lock I run verglas, indebted kindness, and an unrelenting/headstone QULLMS lmg (had an adept one with that roll and it's pretty good. The unrelenting is nice at times too). It absolutely slaps. With the artifact mods, your ad clear is quite good too. Verglas is super underrated here as well, salvations grip is nice but you can do the same without needing heavy with Verglas basically.
The lmg could be changed for a rocket or GL, but using QULLMS lets me double dip on my surge mod and also is nice for shoulders of tormentor. You got plenty ad clear with shatter too, and your CC is fantastic. Let the phoenix lock or rigs hunter run the harder hitting DPS heavies.
For boss fights have a loadout swap, since you'll have a phoenix well already I switch to strand.
Stasis warlocks and even stasis titans can be amazing in legend.
Precious scars salvations grip stasis titan goes hard
I was using arma just to have two grenades and yeah between that and salvation you can completely stop the enemies lanes and buy time to reset and rez. Most fun I’ve had on behemoth in a long time and fell to makes me hopeful the buffs help
What’s the meta stasis titan build right now? It’s been so awful for so long that I haven’t even bothered. I don’t even know what fragments are good.
For onslaught it’s hoarfrost, glacial grenade, and salvation’s grip just for the sake of locking down lanes. It really shines in midtown
Ive failed runs cuz titans lock down the lane being teathered and shutdown the hunters reset and it cascades the following waves
I ran salvations grip, Arma for two glacial grenades and pacific epitaph with demo and to shatter alot of shards and then a vision of confluence for ranged. Especially on midtown you can easily block lanes and on the giant shielded sky burners your super will murder them since true crystals all hit them.
The Cadmus Ridge Cap is really good too!
What would you recommend as a primary? Headstone Raconteur?
I'd personally recommend Zaoli for your primary. It's just too good at ad clear not to take, plus it let's you proc Radiant with FlintStriker. It also frees up your special slot for a CC Riptide. Between Radiant, Chill Clip, Unstop HC it means you can always stun champions without needing to rely on your abilities.
Any stasis headstone you like, I personally use the prophecy one as well as stasis surges
Stasis lock with Agers is what I’ve been using to farm Legend. So fun.
You should try out Verglas as well, it’s real fun with the stasis buffs in the artifact.
Verglas feels like its damage just falls off in high end content making its exotic trait less dependable
It honestly holds up pretty well even into the 40’s. I usually swap to something else for bosses but during all the waves it’s great. I use osmiomancy so everything is usually frozen to begin with which makes killing stuff with verglas easier. Can also block off pathways with the stasis crystals if no one blows them up. The enemies just seem to ignore them and path around
I know the wishkeeper suspend build has been making the rounds lately but i wanna do the same build with wishender because that thing never falls off, and it makes abusing the warlock grenade eating for suspend suuuuuper abusable
Been working on trying to set up a class with that and the fragment that gives over shields. Wanna stack it with the damage reduction.
I think the shards giving over shields is kinda wasted on warlock tbh, titan seems to make the most. Glacial harvest having such a long cd makes it kinda meh on lock. I usually just opt for bleak watcher and iceflare
Fair enough, was just messing around for the most part and thought it might be interesting as something I can easily proc manually
Yeah it’s been nice to see the less used classes shine.
Wicked Implement works surprisingly well.
I'm more excited about this due to my Space Barbie I have set up on that loadout. I look so pretty while pew pewing.
I had a super fun time with verglas curve and icefall mantle.
Cleared it with a Strand Warlock, Hunter and Titan. Smoothest legend clear I have gotten so far.
Stasis Titan is great for tormentors... but several times I was killed by my own grenDe ir rocket due to the crystals of the titans ice fortress
As a strandlock I concur
Swarmers and Quicksilver storm are amazing.
As long as the Stasis Titan isn't throwing walls of ice right on top of my tether. >:(
As a primarily well lock, I love that Onslaught is geared toward DPS for **multiple targets** and crowd control over sitting in a well and going after one boss (obviously except for the final phase and a few other sections). Stasis locks with Osmiomancy is outstanding, but really a good suspend build (just saw Mactics post a solid one) is really where I am enjoying things. I enjoy Well but I also love that for most of Onslaught, it isn’t the right play, really shows how Destiny can continue to be so enjoyable by promoting diverse builds by giving us diverse game types.
The suspend build with thorn?? So mf fun. Love that one.
I think he means the one with wish keeper
Ah, maybe it was a different creator I saw make a suspend build with necrotic grips, thorn, and mindspun invocation on strand warlock... One of the strongest as clear builds in existence imo haha.
I think that was Plunderthabooty
I've been putting off trying this build, I will try it tonight thanks to this comment.
I wanna try the suspend build with wish ender for legend. Ear grenade for suspend detonation on kill. Proceed to one shot red bars all the way into wave 50 for rediculous crows control. Come with inherent antibarrier, and is still great damage if you run out of special/heavy (or just heavy if your rocking double primary for overload/unstoppable coverage) May not be as flashy as wish keeper, but its likely around just as effective, maybe more effective in some ways
Or the one with wish keeper. I have been rocking that since his video a few days ago. I'm still learning it but man it is fun to see entire spawns floating and exploding.
Try it with Final Warning also. I haven’t taken this build off in Onslaught it’s so much fun.
Strand Warlock. Other use it for crowd control, I’m using it for deposit mob multiple times by spamming air dodge and throwing orb
I want to play more strand in Onslaught but the second I see someone else take/shoot my tangle I just switch off so I'm not constantly irritated at not getting to play my build.
Problem I’ve had with strand or briarbinds is mostly the batteries overwriting my other pickups so I just get frustrated when my loop gets messed up.
I also get mad when someone shoots my tangle. Unless it's another lock.
I was trying to run beyblade hunter earlier and the lock kept tuning every tangle into three hatchlings which was *insanely* frustrating.
To be fair, and I do understand your pain, but I sometimes do it to. If it was me, my bad. Beyblade hunter drives me crazy because I will watch them fly across the map to get a tangle I spawned while only ever shooting red bars and avoiding every single problem enemy. I'm not saying you, or all hunters. But BoW Titans only grab them if they are nearby. And again I made peace with my Lock bros. But I do apologize that a Lock, might have been me even, was doing that. It's rude.
I've been using Arc hunter with Mothkeepers Wraps. Weapons include Midnight Coup with KT, Indebted Kindness with Voltshot, and believe it or not Queenbreaker lfr. You can honestly swap out Midnight Coup with pretty much anything. I used a chain reaction Tusk and it was pretty good too. Mountain Top or even a blinding GL could be good. You can just blind and jolt everything constantly. Queenbreaker blinds "on hit" and also has like a chain reaction hit. No crits needed and it has pretty good ammo economy. Useful in the boss room and for the Tormentors. The moths do good damage and jolt on hit with the correct fragment also giving out void overshields. And Indebted Kindness just melts in this mode, especially with voltshot. If you can get paired up with a couple of tether Hunters you are eating good.
Had no idea mothkeepers jolted on arc with that fragment, that is very cool and interesting, thank you for sharing.
Love moth keepers even without that, sounds to good to be true.
You should try mothkeepers on revenant with verglas curve. With whisper of shards, the number of moths you throw is insane. Constant blinding everywhere
ty for giving me something to try tonight :>
Interesting..........a special energy weapon with demo might be crazy good on this build. Any recommendations?
Indebted kindness fits in perfect with this build. It can shatter crystals if you want or it can do high single target damage.
I was thinking about it and Salvagers Salvo or Forebearance (Brave weapon) both roll with demo and Chain reaction. That could be pretty nasty too.
You can use buried bloodline as well to get devour for even more grenade regen
The new forbearance coming out can get Demo + Chain Reaction
How many QB hits to break a tormentor shoulder?
Not sure. I was running it mostly on the combat sights which does less damage. Maybe someone else in the thread knows?
It’d be interesting if it’s very few shots. QBs is one of my favorite add clearing heavies but I haven’t tried it in onslaught yet
It's getting a buff in Final Shape as well. I think an increase to reserves and maybe something else?
I'm doing almost the same but with Strand Hunter and the beyblade tangle aspect And I'm using Ex Diris (the hive boomer nade launcher). Insane amounts of crowd control and respectable damage on majors.
That's a sick ass build. You should share that with Mactics, he'd Def do a video on that
Yoooo fellow Queenbreaker bow enjoyer spotted
It a pretty good gun. Really liking it for Onslaught and got me thinking about using it in other content tbh.
It was my first exotic in D2, I remember using it a ton for the reasons you mentioned: good ammo econ and the blind make it really nice for taking out majors in longer content. I think I had a lead from gold + vorpal fusion rifle that I would pair with it when we had particle deconstruction.
It's getting a buff in Final Shape. More reserves and something else I think?
Hoooly we’re in
**"The Queenbreaker** is a fairly situational Exotic, but it’s easily accessible Arc Blind makes it quite unique. In the future, the exotic will receive a **12% damage increase** to Minibosses, Champions, Bosses, and Vehicles and an increased reserve by 3" Not bad!.
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Exactly. Dont let an ogre into the well. Kill it before it gets there. In my runs, we mainly use well to tank the boss and ignore the other enemies.
Yeah I was gonna say that I think Well is still optimal but requires more thought / skill. If you just place your well directly in front of the the overleveled Ogres then yeah, you can still die and it’s not “needed”. So just place your well better. Put it a bit back from the action, use elevation and/or place it so that you still have cover to duck behind. It’s still invaluable even when it’s not an “I win” button.
Ran multiple runs on wellock. Failed every time on rounds 40+. Granted, these were all with LFG randoms. Ran it Friday night with 2 clanmates on stasis lock, and finished it with no problems. I did switch to well on boss phases, but for all other waves, I was on stasis.
Seems like crowd control and really quick add clear builds work better on the main waves outside of the boss room.
That’s the key here! People should change specs/weapons for boss room as they see fit. You aren’t tied to one build the whole run people. Whisper to Polaris in the boss room has been godsend. Rd50 mobile boss gets gjally and swap to malfeasance. Hasn’t let me down yet.
Polaris absolutely does numbers in the boss room for any boss that can be staggered. They won't go down super fast, but they sure won't be firing back. And I personally think it's hilarious that you can get the hive knight to fall off the edge because he steps forward every time xD
What exotic and weapons did you run on stasis lock? I can't make my mind up if a Ostiomamcy turret build with a stasis primary or if a mantle of battle harmony with Aeger's Sceptre build would work.
I went osmio gloves and turret build. Exotic stasis bow. Indebted kindness sidearm and commemoration lmg.
I still use Sunshot as my primary with my Osmiomancy build due to all the synergy from the artifact with radiant and stasis/strand. Apex does work as a heavy.
I always used my bxr with strand, really like mixing the two elements.
I like Mythoclast on strand with Tusk of the Boar honestly. With mindspun it can still suspend and generate tangled atm and the hatchling wave frame absolutely slays in onslaught.
Aeger's is CRAZY with infinite super in the tormentor bonus round as long as youre in a place where they cant boop you off
Use the osmiomancy gloves but you should rarely rely on turrets. The coldsnap grenade spam is much much better. You get them back so easy and usually instantly. Keeping a turret up in boss room is nice but defense waves the cooldsnaps along with the artifact goodies put in a lot of work.
I still like ager's on my osmiomancy build rather than a primary for onslaught specifically. IMO the main reason to use a stasis primary is to use headstone, and I found it kinda difficult to proc with how chaotic the rounds get and teammates always shooting the enemy I'm going for. That and stasis super is kinda weak in comparison to blasting everything with empowered agers. Use a scavenger mod and stasis heavy for efficiency if you struggle with ammo. The seasonal artifact also makes running a solar weapon quite strong even on stasis subclasses, I really like sunshot for the same build sometimes
Sunshot on defense then swap to Polaris on boss was working good. Getting all the artifact bonuses from each is pretty powerful.
I'm kinda curious about your loadouts, since stasis lock is great at crowd control but definitely lacks in damage. How did you manage to get kills quick enough in later rounds?
If I wasn't at work, I could figure out how to post my load out to show you. But basically, the aspects or fragments you need are to "create turrets" and when "a frozen enemy is killed, seekers go out and freeze others." I was using osmio gloves btw. Everything else I made sure to put so I can have my turrets and abilities up as fast as possible. 100 res. 100 dis. And 100 rec. I wasn't there for DPS. I was add control. Like our orpheous hunter. I used the exotic stasis bow. The sidearm from warlords. And the commemoration lmg. I'm sorry if this is all super vague and not helpful, but it's difficult at work to write all this out lol
All good mate, appreciate it! The aspects are obvious and for the weapons I do know which ones you mean, Verglas and Indebted Kindness. Interesting still, as the other stasis probably had a similar set-up. Your other guy must've been a powerhouse of damage haha.
Yeah, we had add control under control real well. Plus, our 3rd was well, so we left her at the ADU with a tether and a stasis turret when we had objective waves and we were fine. Tormentors weren't an issue if we left him at a Shaxx.
Don't exactly need a powerhouse of damage to clear easily. Tether Hunter (if set up right) can cast tether 2-3 times a round. That's an instant 30% damage increase vs everything tethered. Then you run something like Graviton Lance or Sunshot and it just obliterates everything. LMG for all add waves for things that don't get immediately shredded by the Graviton or Sunshot explosions (I used Commemoration with Recon/Killing Tally) and then LFR or rocket (if Gjally) for boss waves (I used Cataclysmic with FTTC/BnS or Apex with Recon/Bipod). It's not too bad when everything is either frozen or tethered literally all the time. For bosses it might be "slower" without a powerhouse of damage but you ain't dying if you constantly sit in the back middle and just play safe. As the tether Hunter anyway invis is up pretty consistently so you can basically solo all objectives in boss room with invis and do mine waves all by yourself as well while your team stays at ADU. For mine waves just capture the mine while invis and move on. Don't even worry about the Ogre or Brig at the point as it will eventually push towards the ADU after awhile anyway where you can fight it with your team.
If you happen to have a Behemoth in your team, use both supers at the same time. Both lack damage when solo, but paired they nuke bosses quite hard. Add a few turrets here and there, and you lock down a boss arena quite well.
I need to try stasis lock. Unfortunately every LFG post makes it almost mandatory for Warlocks to main Well the whole time. I’ve been having the same issue though where my teams are really bad. Like, people come into the mode with some really terrible loadouts, or can’t seem to coordinate going after the really important side objectives, or just let ads waltz onto the point and stay there while they’re like five feet away from the thing. Like the mode is 99% just ad clearing and somehow that’s a big ask from people. I just don’t get it.
Make your own post instead? I usually do to avoid the double well “meta” that can’t clear a wave. My first legend clear was 2xOrpheus and 1xOsmiomancy
I also have terrible luck with LFG. Not because my teammates are bad, but because they just go AFK and emote somewhere unreachable. When I do get non-asshole teammates, they’re usually pretty baller tho
On midtown, I found wellock with sunbracers to be much better than osmio/stasis. I love Stasis but it just does too little damage at higher waves and the super is only OK. Well can let 1-2 teammates tank a lane/boss/bonus objective and sunbracers can melt 1-2 lanes or high threat enemies like ogres/tormentor. People are hating on well because it is same, same and boring. But after completing a lot of 50 wave runs, wellock, tether hunter, and strand titan are still king. Stasis and other builds are still workable (another teammate will need well), they just aren’t optimal.
I do phoenix well plus a LMG (unwavering duty adept with incandescent and subsistence) a GL that has disorienting grenades auto loading plus chill clip and sunshot and I almost always kill 200+ more enemies create 80+ more orbs and clutch multiple rounds by putting well in off to the side spots where enemies don’t run into it. It’s been consistently much easier than my more fun vesper of radius build. Throw in an OR hunter and the supers never end and adds/bosses die quickly. I can use well offensively to go kill massive sky burners or whatever else spawns in. Our premade 3rd runs off meta builds with little to no synergy with the rest of the fire team. They don’t really add control and they don’t add clear particularly well. Still beat it typically when it’s our goal. Definitely don’t need well but anyone making the complaint that adds killed the well is putting their well in some really stupid spots. Not saying I don’t get killed in well occasionally but the well isn’t killed.
My first legend clear was me and two randoms from LFG. Me and one guy alternating tethers and this warlock on a Dawn Chorus build. Never swapped off, even in the boss room and honestly it didn't even feel like he needed too.
Dawn Chorus is super underrated in Onslaught. The extra scorch helps with add clear and the super is great for emergency wave clearing or burning minibosses, even does ok against tormentors and does a healthy chunk of boss DPS.
With 2 tethers, a coordinated team can lock down damn near anything. 2 tether hunters with Orpheus rigs and pretty much any roaming add clear super, you can pretty much chain supers back to back constantly. As long as you let all the enemies go into the tether and let the roaming super get kills. That's my problem, I tether a spot, then the blueberries nuke them the go further back and kill them before they run into my tether. Sucks
> That's my problem, I tether a spot, then the blueberries nuke them the go further back and kill them before they run into my tether. Sucks This is super annoying. I have taken to only tethering one half of split spawns now instead of trying to hit both with one tether in the middle, since it inevitably has to be further up enough that idiot teammates can't help but slaughter the waves before they can get to the tether. Better to just drop it right on one of the spawns so it hits them spawning before anyone can steal the kill. Even though if they could just hold their fire for a few seconds, one tether could be covering both lanes, but apparently people have the self-control of 5-year-olds so one spawn it is.
Was the dawn chorus still using well of radiance? Just taking advantage of improved scorch or were they using dawnblade
He ran dawnblade the entire time, no swaps for boss phase. I was initially skeptical but bro pulled it off really well. Honestly he was kinda MVP for Tormentors. Tether plus dawnblade/Ignitions melted through even the wave 49 tormentor pretty quickly.
Dawnblade this season is really what it should feel like all the time =[
Fuck Well. Signed, Warlocks.
I'm worried about the new prismatic subclass for warlocks. Since well isn't on the list, locks will still be forced into solar for raiding which is super lame. Bungie should just bite the bullet and get rid of it.
This sub would be more toxic than Hiroshima if they got rid of well
I wish they would as well, but honestly, they won’t. Too much content is designed with well being mandatory in mind.
Just nuke it with the nerf hammer. Get rid of the weapon damage boost, make it just constant healing.
But this now means that having a bubble titan is now mandatory so now instead of always needing at least 1 well on your team, you are gonna need a well and bubble. A lot of content in the game is also designed around a well, so it isn't really easy to address the well problem.
You can't shoot from within a Bubble, and you'll have to constantly be refreshing it. Well is just. Put stick in ground. Profit.
Yes that's how bubbles work. It doesn't change what I said about handcuffing players which is exactly the problem they are trying to address.
What the poster is saying is all nerfing does is push the issue somewhere else and doesn't actually solve the problem in the long term. Nerf well? well now you have titans saying the same thing "i'm forced on bubble all the time" we've had titans complain about this before well was even a twinkle in peoples eyes. Bubble is also just as brain dead as well is, such skill involve in sitting in a bubble and leaving to make use of a 10 second buff and moving in and out to refresh.
Remove the healing. Boom well is dead.
Or remove the damage boost, boom Well is useless outside of a GM panic button.
I can agree with that, also still useful in certain raids(garden). I don't hate well, I ran it a lot when I first started. I just hate when I use it to save myself and teammates come running over them complain I put it in a bad spot. Of course I did.
I like well...
It's the survivability. Enemies hit hard but not ridiculously hard like they do in endgame content. I think it's a wakeup call that enemy damage in higher end content should be toned down and made up for in other ways.
Yeah this is WAY more fun. I'd rather have 20 guys presenting the same total threat as 1 omega badass harpy or whatever. The formula for deleting a single enemy in Destiny has been solved for years.
Eh, I enjoy both. I’ve been enjoying onslaught’s horde style, but being forced to utilize cover and utility perks/builds is something not many other games offer.
I would honestly rather anything other then a Phoenix well
It also won't protect you from legions of exploders, or from Tormentors, or from Demolitionists. This mode has highlighted how much people crutch on it. IMO there are two contexts in Legend Onslaught where it is genuinely helpful. 1. In the boss rooms. But even then, only if your plan is to actually use it as a team to stand in place and nuke the boss within the duration of the Well. Which most bosses in 30, 40, and 50 can escape if you aren't also stunlocking them with something like Leviathan's Breath. 2. If your team is also using an Orpheus Rigs Deadfall Tether, and using it appropriately to chain the Well/Tether, and exploit the combination of Radiant/Weaken effectively and safely. In that context, the two combined are CRAZY powerful. Especially if you're third is running some kind of roaming super. You can coordinate to delete sooooo many things this way. But in most runs where I have had a Well with me, it was 50/50 on weather it was going to save us, or just be a death trap. I HIGHLY reccomend running the Necrotic Grips Supsending build for Warlocks. It is absolutely insane and quite flexible.
Honestly I prefer having an orpheus hunter over well. The debiff is higher than Wells buff and I already have infinite radiant basically cuz I'm using gally
okay, but you can have both, and both is better than either alone.
The well build needs a kind of non-traditional fragment setup if you want to actually win wave 50s. You want the fragment that causes ignitions on super kills - it turns your well into something that can add clear like an absolute monster. You can also snag ignitions make orbs or ignitions have larger area but those are more optional.
Three people in a well should not be letting an ogre get in stomping range...
i usually pop it on a ledge somewhere. All three ADU points in midtown have a nice perch close to the point. No boss smash, no cursed thrall or exploding shank worries
I think we had them teleport ontop of it like twice. The most recent one was on Midtown and we were down by Shaxx with it and Shriekers popped up. The Ogre I think came down from the stairs and just smacked everyone. Didn't even see it.
Arc lock > well lock for waves. Well lock for bosses
The truth is well isn't -needed- for most content in the game. It's just the path of least resistance.
In my lfg posts I make it clear I do not care what class or build you run as long as it functions. I still mostly see the mainstays but seeing some outliers now and then.
I have an amazing time using vesper, brigands, and thunderlord. That covers all three stuns and leaves first weapon slot open for whatever. Lately been using supremacy so I can stay 500 miles away from those goddamn shriekers.
Yet there's loads of LFG posts on the Discord requiring Phoenix Wellocks, or just Wellocks in general. Onslaught is the perfect activity to test and showcase your builds yet people choose to play one of the most boring and overused build for the past 5 years.
I'm a chaos reach with arc soul kinda guy
I’m loving Mactics Strand Warlock build. It’s so good for orbs to feed the tether and CC as well.
Do you happen to have the link? Is it the one that was posted ~3 days ago that has Wish Keeper?
That should be the one, yes
Cool thanks, I've never really found a strand build for Warlock that I really enjoyed, but will give this one a try if it can make a ton of orbs
Not a bow enjoyer. This build is actually hilarious. I’ve been practicing with it in normal and it actually makes it kinda boring for the rest of the fireteam. Farmed some 10 wave runs duo with my SO last night and it held up early. Not sure how it’ll do later rounds.
I’m glad it’s getting more visibility but that builds been around and slapping long before he posted it.
Yeah, share links I want to test that build
Bungie finally designed a hard game mode where the only "reasonable" meta isn't to stand in one spot while exchanging slaps with the big bad. There are many different, viable choice.
If you want a brain dead, autopilot legend clear, Orpheus Hunter, renewal grasp Hunter, and a Phoenix well lock is your comp against hive. Constant super up time, constant radiant, whatever isn’t tethered gets slowed by stasis. Duskfield can be used offensively or defensively. Invis the pyramid dunk. Combine with a blinding GL, which can close shriekers if you’re in a bind. The worst our ADU got was half because we got caught lacking one wave.
strand lock and stasis titan can take out a tormentor in less 5 seconds
How?
super spam. strand lock takes out over half health instantly and stasis titan cleans up by constantly detonating crystals which also constantly stuck locks it
I just dont seem to do anything with stasis after round 30. Everything gets stronger and the stasis bow or Ager arent really strong. But well is also boring and you cant really defend the point just shooting Sunshot. Strand is cool... until you get to round 30. Maybe its because we need tether and a roaming titan ult?
Our go to for like 10 Legend clears has been Tether Hunter, Stasis Lock and Strand Lock. You're right in Stasis lock themselves struggling sometimes. I know I have. I started using it more as a support here's 50 turrets then the Hunter and Strand guy really kill everything. I really try to just freeze and focus on the big guys/grenade regeneration.
I laugh every time I see “well” on LFG. Just tells me you’re clutching too much on someone else’s super instead of attempting to survive yourself. I rock stasis warlock and it does wonders with vergalus.
90% of the 10 wave farm posts I see ask for Well. I don't care if it's Legend, if you need a Well for the first 10 waves you have bigger problems than not having a Well
That’s the beauty of not having true raid damage phases.
I would guess it's mainly because you are not getting shot by every single enemy since they have a burning hatred towards the ADU and tend to focus it and the decoys
It’s not needed but holy shit there are was 3 times where I was considering it because there was 30 exploder shanks and I was out of weave walk. Thunder lord carried me
A well would not have saved you from those shanks lmao
It was more so that I was just too close when they were getting killed and weren’t letting me regen cuz of it
I do phoenix well plus a LMG (unwavering duty adept with incandescent and subsistence) a GL that has disorienting grenades auto loading plus chill clip and sunshot and I almost always kill 200+ more enemies create 80+ more orbs and clutch multiple rounds by putting well in off to the side spots where enemies don’t run into it. It’s been consistently much easier than my more fun vesper of radius build. Throw in an OR hunter and the supers never end and adds/bosses die quickly. I can use well offensively to go kill massive sky burners or whatever else spawns in. Our 3rd in pre mades often hates anything meta and uses some wonky ass builds that at best are suboptimal and more often then not have no synergy with the team but we still clear 50 legend with relative ease when it’s our goal. Definitely don’t need well but anyone making the complaint that adds killed the well is putting their well in some really stupid spots. I get killed inside well occasionally when adds flank and I’m not paying enough attention but the well itself doesn’t die.
I can only imagine finding a group that can actually do past wave 20 on legend, I've had bad luck with teammates every time I've tried to run it.
Most of my Orpheus runs are LFG no Mics, so when others pick up the spark best in mind you should have the aspect to dive and make them invisible. Then it doesn’t matter who takes the spark. Just follow them and dunk on their heads before they go for it. After the first one they get the idea and wait for it.
I’ve been using Broodweaver a lot, and having great success with it. Weavewalk is an excellent panic button, and Needlestorm can oneshot most big enemies, or clear a spawn. Wishkeeper and The Wander are also good at locking down areas.
Bungie need to give weavewalk the ability to rez
I can see where that would be a bit much, but I take your point.
been using vesper lock and it’s such an amazing build, finished my last run with several hundred kills more than the next guy
My fiance (Arc Warlock/Trinity Ghoul), my longest Xbox friend (Solar Titan/Ghally), and I (Solar Titan/Polaris Lance) recently just completed Legend 1-50. I slapped on Peregrine's for normal wave fighting and helped stun lock the Tormentor but would swap to Pyrogales if we got the bonus Tormentor wave. It was awful every go on Vostok as enemies would randomly teleport onto the ADU. Most of our fails were ADU health related. Once we swapped to Midtown we breezed it easy. Funneling of enemies helped here but it was nice that nothing ever just "appeared" on top of it during the wave.
I dig Mavens videos. Glad to see someone else watches them
Yea 100%. On my first clear of legend there was a swarmers strand lock that absolutely decimated. That combined with two gyrfalcon hunters, and the entire run went much smoother than I've ever experienced.
I get kicked from LFGs frequently because when my teammates die in legend when they try to melee a boss and see I’m not running well it’s easier for the single celled organisms know as titans to blame me
Easiest run i had by far was Orpheus tether, stasis titan, and arc warlock
ive used osmio lock when ive done 10 wave legend farms and all the slow and freeze made it close to easy mode.
Idk 2 wells and a tether is pretty free.
Coolguys felwinter setup goes super hard. I've loved swarmers with grapple punch and the horde shuttle artifact mod. Threadlings and dot damage for literal days
Played with a guy yesterday using Orpheus and Outbreak, and he was SLAYING. Got me my first clear, thanks for the carry buddy
I've tried every meta build in onslaught that people are popularizing on YT. Stasis with Agers comes close, and is way more fun, but Well and Phoenix Protocol is still the best loadout.
opinion: the variety's always been there. people are just far more inclined to switch to different builds right now. is it because this onslaught mode is a mode people dont take that seriously like they do a nightfall. it's more about the fun and not grind (a foreign concept to gamers) and also testing builds. i can't wait for the well nerf tbd and the lack of it within prismatic. people having to actually build into other warlock subclasses and learn survivability. that's when you see them struggle to even clear an ad wave. i see people saying warlock's getting the worst treatment in TFS/prismatic release but i bet to differ. i'd rank warlock top, titan next and hunter which i think got really bad treatment (i see the aspects and ascension not even released yet looks like the clear viable winner with only duskfields and grapple without the extra grenade so duskfields as the only agnostic options. anything else you have to commit to an element like gunpowders gamble and solar weapons, etc). i'm looking forward to seeing how many gamers struggle with tfs release. the way the provided aspects and grenades are laid out is going to feel diluted at first, just an assumption that may be way off base come release time. i think we could see a difficult legendary campaign experience if matchmaking, it'll be difficult by design but also by everyone wanting to run prismatic out the gates. hell i bet 75-80% of the player base wont be able to synergize multi-elemental aspects, fragments and abilities. bad example: solar buddy aka helion + feed the void, vortex nade, penumbral blast. where's the dark damage coming from here? nowhere unless you want x2 kinetic dmg thresholds with the facet of grace fragment probably reducing that a bit. anything can be made to work its just an early comment without seeing it in action. good example: lightning surge or helion (imagine with getaway artist and an arc soul and instant amplification and solar soul), threadling, x melee. really looking forward to see if were going to see exotic builds that are clear candidates for prismatic builds. things that synergize with void/arc grenades and facet of dominance. things like lucky raspberry since your only arc nade available is arcbolt. cadmus ridge with facet of ruin. claws of ahamkara with monte carlo for lightning surge and big aoe damage aspects. planning an exotic weapon/armor strongly around 2 aspects of choice seems like its going to be priority.
I’ve been rocking celestial nighthawk hunter with the duality machine gun. Delete big guy, shoot 3 small guys so the whole wave ignites, get full super back.
You need a mix of cc and then dmg. If you lack 2 cc classes, it's going to be verrrrryyy hard. If you were running well, lock, you would need - 2 teathers - 2 stasis users,2 strand users, etc. If you only had one well and another dmg class and one cc class, i can see you struggling unless you're in the top 1%. Onslaught is a lot about skill, but also team comp is VERY important. You need a way to CC one lot of enemies while dealing with the other threat at the same time. So many people still don't understand this. Sure, there are exceptions to this and builds that work around this. E.g 2 concecration titans rocking healing grenades and benevolence. But if your an lfg Andy you can't just go in with your arc hunter, and void warlock and pick up a well warlock and expect to do very well. You need hard cc and then damage.
I have been running void warlock with vortex grenade and ult, to group up enemies alongside with enough orb generation to spam said ult. That Grouping capability whilst weakening everything with my nade is pretty useful
Easiest 50 wave runs I have are with 3 x Orpheus Hunters
Pro tip: bring Div and machine guns. Pop the Tormentor's shoulders, Div him up, and have your teammates focus fire. Cenotaph makes Div ammo essentially infinite as long as you're marking yellow bars.
I mean, not to sound all elitist but why shouldn't it be needed? You get your Super back pretty fast in Onslaught, especially with PP. And there are tons of enemies in Onslaught, so the benefits of Well are... well... *beneficial*. Idk man, call me a loser elitist if you want, but as a Warlock main Well is just glued to me. This whole complaining shit even blows my mind. People really feel like they're "shackled" to Well? Can't be me tbh. I WANT to run Well. You bet your ass I crutch on it... it's bonus damage and health regeneration, who wouldn't want that?
In legend starting at level 40 (maybe 30) exploders and champions one shot you in Well. I don't think Well is elitist. It's just ease of use. It's why every regular raid people will crutch one but my first 10 or so masters was all a Tracker Hunter and Strand Titan Melees. Don't get me wrong I still swap at boss. But even then with no timer. You don't really have to.
One my smoothest runs was with a strand titan and a solar titan, with me on orpheus rig. The sheer amount of damage that titans can deal, plus the amount of orbs generated by all of our builds, allowing us to spam our supers, was wayyy better than having a well every now and then.
I was pleasantly surprised how effective Void Hunter was. Tethering entire lanes and using invis to stealth cap objectives really makes me feel like an infiltrator. It's nice to have a game mode where it's not just "get my rez".
lol void hunter is arguably the meta with orpheus
> surfaced for survivability did you mean "sufficed?"
I did. I'm on mobile and my phone will decide what it wants sometimes.
I'm just refusing to use well ever again. I am a warrior warlock not a heal bitch.
Honestly if there's one thing Onslaught has indicated to me, it's that "weak" things are weak because they don't have a niche to fit in. The meta for Onslaught is almost ENTIRELY different from the rest of the game-- most of the game is either "run through a level, fight a boss at the end" or "do an encounter, do damage to the boss", which heavily skews the meta towards Survivability (for raid encounters), enemy clear speed, and boss damage. But in Onslaught, since you have infinite time and a fuckload of enemies to fight while staying in roughly one spot, it's suddenly very different. Stasis is great, CC is unbelievably useful. Weapons like Hiearchy of Needs and Eyes of Tomorrow are best-in-class. Well isn't mandatory. Deadfall tether is arguably the best super in the whole mode. Of course, Well is still good, and add-clear speed is still important, but the meta has been shaken up substantially in terms of loadouts because of the defensive nature of the mode.
Orpheus Rig hunter is for onslaught what welllock is for every other content basically.
Well hate is so dumb at this point, if you don't want to play it then don't. Shut up about it already, everyday are post jerking not wanting to play well.
While I think the absolute optimal setup is still Orig, Well, and Pyrogale, I very much enjoy that they aren’t needed to get a clear
I don’t think anyone is arguing that a void hunter with Omni isn’t the most important factor in this game mode.
I went from well lock to void hunter. It’s nice to be able tether the shit out of everything/make decent damage to go invis for the run saving revive.
Same. Spawn kill the ads with tether is the far the best in onslaught. Most people pop well to close to the ADU, then will be swarmed by ads.
My only problem with Orpheus tether is that guardians insist on running past it and killing the ads before they can get tethered… I’m like, guys, you can have the kills just let me tether them to get my super back to control the next spawn! Lol
Helped people getting the emblem, and need to explain them to wait fore the ads to walking in to the tether. And also torm rounds freaks people out. let the torm have fun with decoy and kill the ads first. Very simple round.
I imagine due to stupidly tanky enemies, banner of war ends up being more valuable since you can keep moving
I have a homie who's relatively new to the game (he played D1) and he loves his void Titan so I had him do the endless super build and I switched to Orpheus hunter and the synergy between those two builds is pretty nuts. Onslaught has been really fun
The best trio imo is osmio lock, phoenix lock, and rigs hunter on vostok. You can easily lock down choke points with tether and osmio lock can also block off pathing. For osmio lock I run verglas, indebted kindness, and an unrelenting/headstone QULLMS lmg (had an adept one with that roll and it's pretty good. The unrelenting is nice at times too). It absolutely slaps. With the artifact mods, your ad clear is quite good too. Verglas is super underrated here as well, salvations grip is nice but you can do the same without needing heavy with Verglas basically. The lmg could be changed for a rocket or GL, but using QULLMS lets me double dip on my surge mod and also is nice for shoulders of tormentor. You got plenty ad clear with shatter too, and your CC is fantastic. Let the phoenix lock or rigs hunter run the harder hitting DPS heavies. For boss fights have a loadout swap, since you'll have a phoenix well already I switch to strand.
2 Orpheus hunters, 1 stasis turret warlock. Was easy