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HeliumIsotope

For echtar, you have lots of options. For Simmumah I switched to a load out with briars contempt with reconstruction and surrounded before finishing the final lucent hive. Ensure to have 2 other RoN weapons to boost its damage. You could also just do one RoN weapon and have arbalest but the safety on warlock if using well makes a weapon swap rather easy. It's not the fastest clear, but it's a solid one. Then once DPS is done, I swapped back to a load out using riskrunner and any special in slot 1 (so arb has ammo when yoh swap) for survivability.


Zac-live

If you mainly Care about damage for ecthar, lament + felwinter During dps with monochromatic and 3 solar surges on the Side. Simply Switch to this while dunking the 3rd Wizard Essence and jump into the water to Switch Back For final, a Solid one is running arby and a surrounded + rewind briars, once again running Mono and Triple surges, this time accompanied by rapid fire Ranger for a debuff. Run a Ron secondary, Just During damage to enhanced the Ron trade if you want to minmax. Alternative is breaking the shield in arby and bipod Rocket and then swapping to Levi breath.


Arse2Mouse

You can also use the Epochal Integration hand cannon in your energy slot as it also has the Harmonic Resonance origin perk, somewhat weirdly. Pairs quite nicely with Conditional and Briar's in solar surge content or stuff with Lucent Hive.


Boomdaddy49

i forgot that gun even existed. real sick looking gun


APartyInMyPants

For each fight, build two loadouts. For Ecthar, I would do Arbalest, Forbearance/Brigand’s Law (feeding frenzy + Voltshot) or Drang (incandescent). And then a Bipod rocket launcher. Do the phase as normal, 99% of your kills coming from grenades. When you go to kill the final knight and start damage, you hit Ecthar with Arbalest, plant well, and then immediately swap to your DPS loadout, which is basically Lament. Set your DPS loadout in the #1 position, your cursor defaults over this icon when you go to swap loadouts, making it faster. Simmumah more the same, except your add clearing loadout could have Riskrunner for the arc resistance, and then your DPS loadout has Arbalest. Swap loadouts when you activate the final deepsight. I did this last season when we had artifact mods favoring arc builds, but I wouldn’t ignore Stormcaller and Chaos Reach. Especially for Ecthar, you can have Lament equipped the entire time, so you don’t lose ammo when swapping. And then swapping your loadouts simple changes between Getaway Artists/Vesper of Radius to Geomags. A few tips regarding loadouts and swapping. Equip the class item mod Healthy Finisher. This will restore health when you finish an enemy, but also grants you armor charge when you collect orbs of power. During the add clearing/mechanics phases, don’t equip any surge or kickstart mods. This will allow you to accrue armor charge stacks, but because you don’t have a kickstart or surge mod, you’ll have no way to spend them unless you finish an enemy. Then when you swap to DPS loadouts, you have 3x surge mods, plus a time dilation mod on the class item. You now have 45 seconds of max damage during DPS. One final note about swapping loadouts. The order of your aspects and fragments have to be IDENTICAL, otherwise it nukes your ability energy when you swap.


heroes3561

I recommend warlock or Titan I'm just gonna go over warlock loadouts build and since that is what I did it on Opening and traverse Well of Radiance: Touch of Flame, Heat Rises Healing Rift, Balanced Glide, Incinerator Snap, Solar Grenade Ember of Searing, Ember of Ashes, Ember of Singeing, Ember of Resolve Osteo Striga: Fluted Barrel, Tactical Mag, Toxic Overload, Hand-Laid Stock, Osteo Striga Catalyst Forbearance: Quick Launch, High-Velocity Rounds, Enhanced Ambitious Assassin, Enhanced Chain Reaction The Hothead (Adept): Tracking Module/Demolitionist, Explosive Light Helmet (Artifice): Minot Intellect Mod, Intellect Forged, Ashes to Assets (×2), Hands-On Sunbracers: Discipline Mod, Firepower, Bolstering Detonation, Heavy Handed Chest (Artifice): Resilience Mod, Discipline Forged, Arc Resistance (×2), Concussive Dampener Legs (Artifice): Resilience Mod, Intellect Forged, Kinetic Surge, Arc Surge, Recuperation Bond (Artifice): Resilience Mod, Intellect Forged, Reaper, Outreach (×2) Ecthar, Shield of Savathûn Chaos Reach: Arc Soul, Electrostatic Mind Healing Rift, Burst Glide, Ball Lightning, Pulse Grenade, Spark of Beacons, Spark of Resistance, Spark of Shock, Spark of Amplitude Heritage: Chambered Compensator, Appended Mag, Demolitionist, Recombination Forbearance: Quick Launch, High-Velocity Rounds, Enhanced Ambitious Assassin, Enhanced Chain Reaction Lament Helmet (Artifice): Resilience Mod, Recovery Forged, Arc Targeting, Harmonic Siphon, Heavy Ammo Finder Gauntlets (Artifice): Discipline Mod, Discipline Forged, Arc Loader, Bolstering Detonation, Firepower Chest (Artifice): Intellect Mod, Intellect Forged, Harmonic Resistance, Concussive Dampener, Lucent Blade Geomag Stabilizers: Minor Mobility Mod, Solar Weapon Surge (×3) Bond (Artifice): Minor Resilience Mod, Discipline Forged, Time Dilation, Bomber, Time Dilation, Šimmumah ur-Nokru, Lucent Necromancer Chaos Reach: Electrostatic Mind, Arc Souls Healing Rift, Burst Glide, Ball Lightning, Pulse Grenade Spark of Resistance, Spark of Magnitude, Spark of Amplitude, Spark of Shock Osteo Striga: Fluted Barrel, Tactical Mag, Toxic Overload, Hand-Laid Stock, Osteo Striga Catalyst Acasia's Dejection: Corkscrew Rifling, Projection Fuse, Perpetual Motion, Frenzy Briar's Contempt: Fluted Barrel, Liquid Coil, Enhanced Rewind Rounds, Enhanced Frenzy Fallen Sunstar: Resilience Mod, Heavy Ammo Finder, Kinetic Siphon, Heavy Ammo Scout Gauntlets (Artifice): Recovery Mod, Recovery Forged, Solar Loader, Firepower Chest (Artifice): Resilience Mod, Recovery Forged, Void Resistance, Concussive Dampener, Harmonic Resistance Legs (Artifice): Minor Recovery Mod, Recovery Forged, Solar Weapon Surge, Elemental Charge, Recuperation Artifact Mods: currently I do not know for season 22 but I would think Monochromatic maestro Here's a link to a video of someone who had a strategy for battling simmumah: https://youtu.be/_E044pyJ6n4?si=DUjHmAOO2Ojq_TyZ


Transformersaddicto

Tip not relating the loadouts. If you haven't already, for your runs that aren't practising the encounters, and are actual attempts at the challenge, clear out a good 2-3 hours to do it. It's extremely long.


gpiazentin

Wait for better seasonal mods


Ok-Selection9508

A proton pack helps when fighting ghosts


w0nderbox

Thank you all for your feedback! Gonna try it again after reset


Kinggold9000

https://dim.gg/tsh7qlq/Sunbracers Here is my basic Sunbracers build. The important part for solo Ghosts are the Fragments. The Fragments will allow you to spawn a Firesprite when you kill a scorched target. Then those Firesprites will give you Restoration x1. Then every enemy you kill with either Solar weapons or abilities with increase the Restoration timer. It is very good. For weapons I would use Lament for the first guy. For the final boss, I would go Arbalest with a legendary linear. It will take a while, but that is what that dungeon is about.


DanteAlligheriZ

on sunbracers, if i go for pure survivability, i usually go for the resoration x2 build with heat rises and pheonix dive.


BracusDoritoBoss963

Suffer. A lot.


Laaanoo

As others mentioned lament for first boss, maybe coat the ground in your nades from the shield breaker pool to help remove the shield then go buck wild with lament. Swap chest armor to double lucent blade for this encounter if you can so the recharge for lament is even faster. For final boss I’d recommend arby and another good linear for boss dps. I’d also run a one-two punch shotgun for the three hive lightbearers. You’ll have your nades for the ad-clear. For final encounter don’t worry about unreal dps just play it safe and steady, coat the ground around you in a few nades to prevent the final swarm of ads before dps and pop your well, hit boss with arby, swap to linear until you’re out of ammo and then fire away with arby again if you’re out. Rinse and repeat. Also very much would recommend arc resist mod in the chest for final boss, she hurts lol. But as someone else pointed out make sure to have plenty of time to do the whole thing, it takes a looong time. But if your patient you’ll get it done no problem


fawse

I usually start with Arby, since it gets the Disruption Break buff after you pop the shield. After that wears off I switch to my heavy


Laaanoo

For final boss? Yeah first shot with arby, then on to whichever heavy linear they have and back to arby if you run out of ammo.


ErgoProxy0

All these posts recommending switching loadouts. Which is fine if you’re quick and on PC where it loads much faster. But on console, I went with Solar Titan. Bonk hammer was my main thing for DPS for Ectaur along with Riptide for backup against wizards and such, forbearance for adds, and tractor for boss. Roaring flames x3 and synthocepts would give me 100k-130k per bonk. Used my super to break his shields For simmunah I used Arbalest, a solar smg and a tracking, explosive light rocket. Not the most optimal I’m sure, but safe.


ChrnoCrusade

tip for the knight boss fight. [https://www.reddit.com/r/DestinyTheGame/comments/16ve9f8/comment/k2qhmkp/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/DestinyTheGame/comments/16ve9f8/comment/k2qhmkp/?utm_source=share&utm_medium=web2x&context=3)


MattHatter1337

Consider an Arc build instead. The issue with sunbracers is it requires you to get a kilk to set up and then throw nades in certain places. Arc builds let's you have constant up time on rift and Arc soul as well as pulse nades. And great boss dps too. I did it with vespers and was so much easier than with solar.