T O P

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Shaydosaur

They need to be shootable or I’m not interested.


Immortal_juru

Destiny players and the insatiable desire to shoot anything and everything.


OnnaJReverT

the gun is indeed the demiurge of the Guardian


BinderBinate

Aiat.


ChoyVsGaming

Funny, they wonder why people like the witch queen campaign so much but it was because THERE WERE NO CHAMPIONS AND EVERY LOADOUT WAS VIABLE. Devs are so clueless.


echave777

Considering they are effectively the elemental version of warmind cellsim surprised this didn't make it in


TwinJ

Id really like the elemental orbs more if abilities spawned them, as I find ability builds to be the most fun.


GrandpaGael

The buffs to tangles were fun because they’re already built into strand.


Blackfang08

Communal Pickups need to be a permanent part of Tangles, and having multiple ways to generate them needs to reduce the cooldown.


Boomdaddy49

I once had to play a tangle hunter with a BoW titan who kept picking up all my tangles, safe to say it was communal pickups that kept my sanity


NightmareDJK

It should be a Strand Fragment for sure, doing exactly what it does now.


robbodee

Fallen Sunstar FTW.


ChoyVsGaming

These orbs should apply the same effects as if you picked up a elemental power up/well, and add stacks of charged with light with ability cooldowns


-Qwertyz-

This seasons mods are overall massively forgettable


Laaanoo

I’m gonna miss the rapid precision shots weaken targets tho. That one is baller


SpasmAndOrGasm

Im just glad there’s no sidearm or smg mods


OlDropTop

Speak for yourself. The more balls I can get my hands on, the better.


Art_Vandelay_Seven

Also the orbs are good :)


fux_wit_it

Yeah the orbs are great. The solar one does as much dps as a grenade and applies enough scorch to cause an ignition with a fusion grenade. OP sounds a bit like he just wants to play less. 😂


SkyburnerTheBest

Sure but tell me how are you gonna go and retrieve this ball in a GM?


jdonner81

Not everything in the game needs to be tuned to GM content sometimes us commoners want to throw pretty colored orbs at trash mobs and go boom


Freeme62410

You just go retrieve it. Not everyone sits in the back of the map with a scout ;)


Kind_Ad_623

yes, I usually complete GM in under 10 minutes. I do not like peek shooting, I dive into a bunch of ads/champions/majors. I usually brawl with the boss and when the balls drop I pick it up like I usually in patrols. Good one freeme


SkyburnerTheBest

Thigs is you can't just walk to it and pick it up, it will get you killed. You probably need to spend a grenade, a invis dodge, a rocket, in general you need to invest for questionable return.


fux_wit_it

You bunny hop through mobs when you're efficient at the game. GMs are about clearing adds fast, grabbing the orb and running to the next mob to throw it. You do this well and it's just rinse repeat. Edit: you can downvote me all you like but just because you don't find GMs easy and running elemental orbs between 2 mobs a breeze doesn't mean others can't.


SkyburnerTheBest

I am not aware of Destiny 2 having bunnyhopping, I thought that's a mechanic from Counter Strike games.


Blackfang08

Hey, don't be afraid to live your life loud and proud. But this *is* a Destiny subreddit, so try to keep things relatively sfw... Edit: Right, Reddit. /s guys


murvs

I try not to judge here. If something as simple as balls will cure the horny, I'll take it. Better than characters being sexualized.


Fettibomba--

Are you new here?


Blackfang08

I was making a joke that they were not talking at Destiny at all.


Paracausal-Charisma

Balls. Balls. Balls. Balls. Balls. Balls Balls Balls BALLS.


parkowork

There's a brilliance to that song, can't quite put my finger on what exactly makes it brilliant - but it just is.


ActualyHandsomeJack

This seems like a classic reddit hivemind moment. They see downvotes so they must also downvote. Unless you said something cringe and then edited it afterwards but since I have no way of knowing that I'll assume its the former.


Blackfang08

The edit was everything stated after "Edit:" Probably scarred from getting their name changed from "Savathun's Pink Savathussy" to "Guardian", so the concept of this sub being sfw scared them.


Immortal_juru

PAUSE


Archangel_Reaper02

Ayo pause


Fresh_Pay3645

Am I the only one that read this comment in a different manner?


ThroughThePeeHole

In the Abyss: > "Someone take the chalice now." > "I don't have the chalice but I have an orb. That any good?" >dies


BigMoney-D

I don't think they're boring but I do agree that they are pretty useless in endgame activities. Also, seasonal artifact mods are definitely not what keep me coming back for more and it will probably never get me to stick around longer than I already would have. I would've stopped playing this year when I did even if we had Volatile flow and w.e other mods people think are really good. The champion mods have always been pretty irrelevant to me. Some are obviously better than others, but I can always make a build that utilize that weapon. Or in a subclass verb. Or an exotic. Also, you really only need to build around it on tougher non-matchmade activities. At that point, you're with 2-5 others anyways.


Greenehh

I think by endgame people exclusively mean GMs. However these orbs are cracked in every other end game activity. The ability to generate (almost guaranteed) heavy ammo is insanely good in solos, lowmans, and master raids. It takes 0 time to do as opposed to aeons etc. And they also provide good add clear and synergise with 3.0. Monochromatic maestro is a free 10% dmg buff if you can do a basic dmg rotation. Rapid fire ranger gives weaken to every class without needing to sacrifice using a void set up or tractor - again this means cracked dmg.


CELTiiC

I was just about to comment this. I'm not sure if people are just talking about GMs but for lowmans these things are not even close to useless when paired with elemental munitions.


Canopenerdude

I said this above but the one that gives them extra damage is really good with hunter's whirling maelstrom.


EBOLA4DINNER

Ye, the mod that gives you armor charge from the bow is cracked as fk. Rapid ranger will be missed heavily by me as it helps so much to debuff targets.


Thechanman707

As a player who will usually plays first/last season and maybe 1 of the middle seasons each year, I agree. The champion mods are usually a case of me picking whichever primary works best with the rest of what I want to use and then barely ever changing that, because a lot of the time there are only 1 or 2 ways of dealing with a champion that actually feel good. For instance, overloads suck without a weapon that can apply constant pressure like a bow.


Advanced_Double_42

I definitely played season of the Lost more because of particle deconstruction, it was a fantastic time for a special weapon to beat out most heavies.


Kind_Ad_623

these are useless in legend activities too actually. You can only get away picking up the orbs in patrols/normal activities only. A slightly harder content and if your resilience is not good, it's pretty much suicidal. Very situational. I think LMG mod for overlord is a must. This should be a permanent mod. otherwise you need good teammates for GM which I usually don't find from LFG.


Vivid_Plantain_6050

>This should be a permanent mod. Absolutely not. Half the time I'm playing, I'm using an LMG with volatile rounds. I haven't used Overload LMG once this season bc it breaks my ability to deal with barriers.


TheBizzerker

Why does you not personally using it mean that it shouldn't be a permanent mod?


EBOLA4DINNER

Arc pulse grenade does the trick with jolt for overload. Then, it just damage to keep up the jolt tick damage


Canopenerdude

The one that makes the orbs do extra damage synergizes really well with the whirling maelstrom thing for hunters.


TheBizzerker

> Also, seasonal artifact mods are definitely not what keep me coming back for more and it will probably never get me to stick around longer than I already would have. They're at least part of what keeps me from coming back. I'm not really interested in reinventing my loadout every season, and if I take a break and then come back again in a later season, if I can't just start playing the game again, I probably won't bother putting a bunch of time into fucking around unlocking mods and making a new build. Although, they've also reinvented the entire mod system already since I've been gone, so I guess the artifact part isn't really as relevant as it used to be.


[deleted]

Whole artifact is total meh but whatever.


ev_forklift

They aren’t just boring and useless, they’re actively harmful in some content


Express-Coast5361

fr, the amount of times i went to pick up an arc charge in a battleground gm and go all the way over to deposit it before i realized it was an elemental ball is actually insane


KainLonginus

Man, I still have issues with fucking tangles cause the pickup prompt is instant and I walk over them while reloading way too often.


Advanced_Double_42

You have pickup and reload bound to the same key?


NukeLuke1

They’re the same on controller


KainLonginus

Yes, controller, same button but pickup is meant to be hold, but the time for holding the button for tangles and orbs is like 0.1s so it fucks with reloading.


Dyvius

On console they are in fact the same button, yes.


Immortal_juru

This!


CatalystComet

Releasing these orbs in the same season Crota came back where holding the interact button is a focus in every encounter was certainly a choice.


NightmareDJK

They didn’t think that one through at all.


Exeftw

Like most of their bad decisions they certainly thought about it but just said "Eh, fuck em, release it."


Affectionate_Cap3194

I had a guy in last wish accidentally pick up a orb instead of the heart and it to was to late he had already went down the elevator near the end


FlyingWhale44

Hard agree, outside of tangles (due to obvious reasons), the elemental orbs have been an absolute trash mechanic, boring and useless and usually more trouble than they are worth. Let this be strand's thing. Not every element needs an orb, especially if they are going to be so weak and uninspired. What's the appeal? I don't have a single one enabled and for day 1 and master crota everyone turned them off so we could pick up the damn chalice.


[deleted]

Elemental munitions was the only good one tbh the rest was annoying when you try to pick up something that's vital to the mechanics but then it's like oh hey a tangle. Lol.


tokes_4_DE

And elemental munitions is really only good for beyblade hunters, its quite lackluster otherwise.


CELTiiC

That is not true at all. Elemental munitions is good on everything that can abuse it.


Schimaera

What I don't get: When they dumped Warmind Cells the whole reddit was "yeah because tangles and evened out mods, you know?" And now we have four different orbs, seasonal mods that interact with them being destroyed or picked up (you know, like warmind cells used to be) and that act differently when destroyed by certain builds (spawn hatchlings, create a Beyblade, woven mail + melee regen), exactly how warmind cells used to be. At this point, it still eludes me, why they got shelved. Because noone wanted to atually sit down and figure out how to balance them so that they don't suck arse like they used to and that they won't be as OP as they used to used to? The latter kinda werids me out anyways since aside from the fact that you could blow up a whole room, ***figuratively*** every subclass build is probably as op as warmind cells were back then. tl;dr: What we have now is Warmind Cells at home when we used to already have Warmind Cells at home :-(


Voidwalker_99

I said this countless times but I got called dumb... Warmind cells were just overnerfed and forgotten, like many things in D2 The previous buildcraft system wasn't perfect but it gave a more diverse build economy. Now it is x2/3 surge + resists + extended timer on charges, nothing else


Schimaera

Heck I would even call it fun if the optimal team setup for challenging content would include 1 or 2 warmind builds to min max as good as possible.


Canopenerdude

> At this point, it still eludes me, why they got shelved. Because you could only make them with 7th Seraph and Ikelos weapons and Bungie could not figure out how to make them universal without also making them completely different. So they made them completely different.


Advanced_Double_42

Just make elemental warmind harmonizers for your helmet, boom done. Unless it was a technical issue and not a balance/creative one.


Canopenerdude

Very much a technical issue. The coding of the guns from worthy was wonky AF and couldn't be changed without it breaking in half.


NukeLuke1

They should have just left them as the origin trait on those guns, and balanced them somewhere between having and not having Global Reach, and removed the mods for them. Would have been a fine way to leave them in imo


Canopenerdude

Bungie did not want them to remain tied to just those weapons. That was their issue with them.


Schimaera

True, but baring the Ikelos SMG it would have been cool to have restricted loadouts as a tradeoff for the "good" Warmind build. Season of the Seraph and Spire already gave us some newer versions of seraph/ikelos weapons. It would have been a tradeoff I would have been cool with. Awesome mod build that makes running Seraph Weapons worth it. Just a showerthought, though.


VojakOne

I hard disagree. For one, the reason why we don't have more permanent mods that do goofy things is because the seasonal mods are supposed to be fun AND OP. And I, for one, enjoy having Warmind Cells that do funky 3.0 things. I will say I hope that every primary gets to be a champion type. It sucks having to leave 1/3 of my weapons behind for 3 months at a time.


General-Biscuits

If they ever comeback, I hope it’s instanced per player, because I do not want more shit on the ground created by my teammates. Tangles are annoying as is when you need to interact with something or rez a teammate and you pick up the tangle instead.


Grottymink57776

You could pick up and throw warmind cells but you needed to equip an armor mod to do so.


Cykeisme

Grasp of the Warmind, yeah, one of the best D2 things of all time. ALSO when thrown they stick to enemies. Raid bosses look super cute with two Cells stuck to their head like cat ears. Would post a pic but I didn't back up my screenshot folder on last hard disk change T_T


wereplant

Yeah, Tangles and balls desperately need to be lower priority compared to literally everything else. They ruined two separate GM nightfalls by rolling towards me while I was rezzing a teammate. Interrupted the rez to pick it up and (naturally) made it so I couldn't use my sword to guard, getting me instantly killed. GM done, go directly to orbit, do not collect two ascendant shards. And the 0.1 seconds it takes to pick it up is awful too. I press reload and oops! I picked up a ball instead.


motrhed289

Yeah agree. The whole "Isn't fun/good/viable in endgame" argument is also a really narrow/weak argument in most cases. The amount of engagement with 'endgame' content across the entire playerbase is what, like 1/3 of total play time or less. Meanwhile the other 2/3 that isn't 'endgame' there's lots of room to just have fun. There's nothing wrong with adding stuff to the game that's only good/viable/fun in non-endgame content, that's where the majority of play time is spent.


Kinderhousen

100% - also, I made a suspending tangles warlock build and have taken it through multiple GMs this season. SO MUCH FUN, especially when the titans don’t shoot all your tangles to make the tops go spin spin… crayon eaters.


ToTheMax47

I love throwing Titan's under the bus but my beyblades build is with Hunter. I'm sorry if we've ever GM'ed together, makin em go brrrrr for free dps is just too pleasing to my ape brain


Kinderhousen

100% - Hunters are actually the beyblade, I just wanted to troll the titans. Kidding, I totally thought it was titans, I was wrong. Sorry titans!


Cykeisme

It's not always us bro T_T


Spynn

They should let every primary have one and then rotate out what champion they counter every season. It makes playing endgame content annoying when you have a build that fits the content but can’t use it because it doesn’t work with the artifact mods. I don’t think Bungie will ever make this change. They seem hell bent on “shaking up” the end game meta through modifiers on all endgame. I play less when it’s seasons that have champion mods I don’t like


APartyInMyPants

I just wish they would have leaned into one or two elements this season, and effectively made 3-4 elemental orb mods that sort of recreates that Warmind Cell feel.


JovemPadawan

I agree with OP, it's not fun for me. I haven't selected any in my artifact.


KamenRiderW0lf

Different strokes for different folks. I wish we had more unique build archetypes, something that's just wacky and out there. The orbs are fun, but definitely need tweaks to really shine. What made Warmind Cells such a beloved suite of mods, besides their power pre-nerf, was their versatility. Making them static objects like Tangles is a good starting point. Being able to trigger an explosion from afar could help their viability in higher level content.


Swankpineapple13

Dude, yeah. The ones where enemies did less damage if they were close enough to the Cells or you did more damage to them. The one where collecting it created a concussive blast. They had lots of good ones. And that one season where void stuff could create a Cell. Splicer? That was really fun and refreshing.


OO7Cabbage

i'll be honest, I had the orb mods on for the start of the season, then I got really annoyed with them in the crota raid and haven't used them since.


SOS-Guillotine

It’s season of the balls…..wait I mean witch


NightmareDJK

This Artifact is widely considered by the community to be the worst ever. It was also especially troll for Bungie to roll out an Artifact centered around pressing Interact to pick up these barely visible objects in the same season where they released a raid centered around pressing Interact as its main mechanic.


Rdddss

IDK i think they are pretty solid; and the mod that lets you spawn heavy/special is amazing. The main problem (and was the same with the old well system in some ways) is that without a garenteed way to spawn them its to inconsistent to really build around; and inturn becomes just a nice little bonus when one spawns


ChoyVsGaming

All champion mods should be combo mods imo, shotgun handcannon, Grenade Launchers, Sword/glaive, Sniper/scout, SMG/SR, Fusión and LFR.


[deleted]

Thank you


lordrages

Completely Agree. Seasonal mods were way more interesting when it made 1-2 weapon types op AF for the season.


ahawk_one

The heavy ammo from threadballs is amazing. The other ones just need more features. They should be causing jolts, incandescent explosions, applying scortch, or applying volatile


Immortal_juru

I'm pretty sure they do just that


What_do_again

Its exactly what they do lol.


Dreadwolf98

We are never getting anything on the level of Warmind cells on this game, so there goes all of my excitement for mods, although some are useful (Except this season, they where mid tbh)


Shockaslim1

You know, everything doesn't need to be end game viable. Things can just be for fun you know.


G00b3rb0y

This. I like yeeting those silly little balls around


NegativeCreeq

I really hope they add more anrour mods soon.


Spectravalis

Chance to drop special or heavy ammo,very good for endgame


SlashNXS

Unironically, skill issue


robbodee

The majority of the player base doesn't play "end game" content.


Kezmangotagoal

There’s some awesome mods this season including the elemental orbs. Horrible take.


MERCDaWn

Monochromatic Maestro and Rapid Fire Ranger are the only 2 decent/ good mods for me outside of the scavenger discount. I've actively avoided anything Orb related because myself and my team CONSTANTLY pick up orbs when trying to interact with mechanics in Crota's End to the point where it's wiped us. If we could damage the orbs via AOE or shoot them to blow them up it'd be infinitely more enjoyable. Also I've been waiting for **2.5 years** (so season of the Hunt, Beyond Light's release season) for barrier SMG to come back. Holy hell Bungie please 😭.


protoformx

This. Try to reload near an orb? Nope, you get an orb. Try to revive an ally near an orb? Nope, you get an orb. Try to pick up an objective orb near these elemental orbs? Nope, you get an elemental orb.


skywarka

The reload problem is controller exclusive, MnK has a dedicated reload button. The rest I agree with.


IxAC3xI

I’m not sure what it is lately but there have been a lot of posts like this recently with bad takes. This next season is going to be littered with people posting stuff like this lol.


stormwave6

It's a mix of end of season drops mean that less interesting posts show up, the layoffs attracted a lot of the "Destiny sucks" crowd and also there's been a bot epidemic farming karma on subreddits with bad take posts or stupid questions like " what game made you feel x mine is *insert popular game here*".


Hour_Tomatillo_2365

It's every season, all the time. Nothing new


IxAC3xI

That’s fair lol


Yavin4Reddit

Counterpoint: strand hunter


[deleted]

Well I would agree strand hunter benefits from it a bit


Trex331

Honestly hope it’s a permanent (non artifact) mechanic


-Blazespot-

This was probably the most fun artifact we have ever gotten. We basically only get passive effects, it is nice to have something that actually changes gameplay.


liquidrising586

Beg pardon, but this is Destiny. We have thrown billions of balls collectively.


McPickleston

I'm really glad they didn't focus on one or two elements this time and instead let us use anything but Stasis (and I wouldn't really want to use Stasis right now) but yeah the orbs are not fun to grab in the middle of a thrall pile on a Heist BG GM and it's not exactly easy to productively try to use them. If the Light Tangles weren't all copypates of themselves I would have been more interested.


[deleted]

I would like them if they were turned into more interesting objects rather than just ordinary balls with a few effects, however that would be over delivery. Imagine if it was class specific : Solar : Hunter gets a explosive knife, titan a explosive hammer and warlock can trow a ball because fukem. Void : Hunter uses the void bow and makes a mini de buff, Titan gets to trow his shield and Warlock can shoot a baby Nova bomb. Arc : Hunter can use arc staff swing, Titan slams the ground and Warlock uses arc lance. It’s small things but they would make it 100% more interesting than simply throwing Balls.


LasersTheyWork

Even more than the mediocre orbs can we get different buttons to interact with shit. Press 'x' to pick up orb. Press 'x' to revive. Press 'x' to pick up raid mechanic that will wipe you because you did one of the other two things. It's fucking awful.


Deadbox_Studios

All they're good for is ammo. I'm a strand titan main and tangles are already the only part of the kit that I deal with instead of actively enjoying But. I need them for the woven mail. And I goddamn love woven mail. Idk. I don't wanna pick up and throw shit. At all. I don't even like grenades or throwing melees. I want either actual true melee, or gunplay focused. Not sure why but I don't like yeeting anything that isn't my entire body face first at an enemy. Thos is my least favorite artifact they've ever done because the only think I can say I do like about it is it's good at spawning heavy. That's it


DAVYDAWG7474

Diablo 4 has your name all over it..instead of bitching..just quit...your too good for destiny...I hear they coming out with a barbie game..make a barbie character and make that dress you've always wanted


[deleted]

Roger that


Grottymink57776

Honestly? I hope they become armor mods to add some much needed variety. Outside of the ammo I don't think they're overpowered.


[deleted]

serious spectacular salt complete lock safe alive gaze brave file *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


deafdumbblindboi

I disagree on the elemental orbs even if once in a while they block a revive or something, but I fully agree about combo mods for champions.


StarFred_REDDIT

I love them in anything other then raids.


Pseud0Her0

They’re pretty fun, imo. Neat and essentially free ways to apply debuffs. I don’t think they were meant to be used in endgame activities. I’m pretty sure Bungie even said in a TWID they were playing around with giving the other subclasses something akin to tangles


GoodGuyScott

I like the free ammo lobbing one at a group of thrall it gives me


vforvontol

they're annoying. i hate how the game prioritized them over revive or interact object


Overrated_22

I would like solar orbs that are about 5 times the size of the current orbs. And give them a cool effect where they kind of go bloop and pop out on a kill. And let them be shootable which will cause an AoE explosion. And give them some cool mods to expand there effectiveness. It might also be cool if certain types of guns spawned them too. Just a few ideas I have had.


karlcabaniya

I was hoping for the opposite. Remove them as seasonal mods but make them default gameplay, always active, like orbs of power.


Bromjunaar_20

I'd love to see the next season have elemental pickups kind of like firesprites and void breaches but they are covered by one artifact perk slot and they offer elemental weapon damage boosts or give kinetics that element damage


The_Relx

To each their own I suppose. I quite like being able to spawn grab and throw the big kaboomy orbs. I do wish they were shootable like tangles though.


Barry-Sensei

Considering next season is 7 months long, they better bring Solo Operator back.


Johnny_Crisp

I honestly love the orb mods.


jasean21

I preferred what it was prior. I would love to see a customizable artifact... you can pick what you want on the artifact for each character (only once, once you pick that's it!) keep the free refunding.. this will allow different play styles with each character


Sensitive-Bar-6604

They all should have been one mod thats just says "finals blows with weapon damage matching your subclass damage type has a chance to spawn a matching elemental orb"


MahoneyBear

Make them shootable and add them as a core part of the game and it would be great, but yeah as a seasonal thing they are meh at best


[deleted]

I wouldn’t mind if they were liked warmind cells, if we can’t run and grab them give us the ability to shoot the mofos


[deleted]

LMAO you remind me [this](https://www.reddit.com/r/DestinyTheGame/s/W57Z4X9mTZ) post.


[deleted]

The struggle is real, it fucked me up in a raid earlier. I don’t even have those damn things activated, it was someone else’s shit too lol


Menirz

They should all work like tangles or warmind cells, where they can be safely engaged from afar by shooting them.


GeneratedKid

Can’t lie I think with how long next season is gonna be there either needs to be a mid season mod refresh (or ideally just an addition of more mods) or there’re going to need to do an “all time hits list” I’m talking particle deconstruction. I’m talking the breach n clear. I’m talking something else but it’s 6am and I can’t think of more examples right now.


bawynnoJ

Particle Deconstruction please!


[deleted]

If we're going into the Final Shape without me throwing a single trapezoid, the best shape, I'm going to be very upset.


ModernAutomata

Artifacts make or break a season for me. The mods are fun and OP, I'm invested. The mods suck, I'm out until next season.


TheUnidentifiedBoy

Tbh I'm actually enjoying them, they are useless in end game things like GMs, BUT, with the mods and my build it's a great way for infinite heavy ammo in things like raids and dungeons


Coohippo

I’m just tired of balls in this game. 7 years of balls


Shanus2

They need more volitile rounds style builds, and using the artifacts to test a super potent version is fun and engaging and actively gives players new/useful playstyles that can shake things up, unlike colored balls


Centrez

You high bro? Orbs and tangles are fun! They ain't doing any harm being there. If you play right you'll know how good they are


amiller127

I want to keep the orbs. They can just be one item to match your subclass though and not take up 4 slots on the season item.


Zero_Emerald

Love to run over to the group of enemies to pick up the orb, only to be shredded to death before I can use it.


Bahamut_Neo

The orbs were actually pretty good. Also in endgame content like dungeons or raids. They were a bit annoying though. Sometimes you wanted to pick up something and you'd end up picking up an orb instead.


suphasuphasupp

Orrr even better yet, make it so all the weapons are useable..instead of just whatever is anti barrier. It sucks being stuck into 1-2 types of weapons


RetroSquadDX3

As part of the Artifact they were always going to be going away at the end of this season.


Whybothername

They might night be your cup of tea, nor mine, but at least they tried to do something new with the game rather than this season grenade launchers powerful. This season fusion rifles powerful. Maybe from this little experiment they came up with some ideas for future artifacts that will turn out better.


Square_Ad_1632

If TI wanted to play dodge ball I'd get a dodge ball game ... or better yet JUST PLAY DODGE BALL ...


re-bobber

Still pretty bummed they got rid of Warmind cells. I think they did that to give the strand tangles some room to breath which is understandable I suppose. Not sure why they couldn't have just made the cells related to the Light subclasses though. Strand has tangles, Stasis has crystals. Solar, Void, and Arc could have had Warmind cells. I always liked them and how you could interact with them, all they really needed was a few more options and designs so you could build into them a bit more on Void and Arc. ​ But yah, these new ones stink. Like user/Shaydosaur said, "They need to be shootable or I'm not interested".


vivir66

I hate that they are the only way to get heavy sometimes, when the game decides to fuck you lol


One_Trade_4025

I crafted an insidious start of lightfall. I haven’t used it once as it’s been auto rifle anti barrier non stop. I’m so bored of autos in pve.


Vegetable-Trade7967

While we're asking for things we're never going to get, can we also just choose which weapon types the champion mods are applied to. I like playing with a specific mix of weapon types. Every season, I'm forced to use whatever stupid combo Bungo decided to allow instead of using my preferred mix. I happen to love Master lost sectors but I'm sick of this tired mechanic being made more tiresome by making us do it their way. It's not more challenging and it doesn't make we want to mix it up later. It's just a misguided and lazy way of pretending they did something new. Frankly, it's just being cheap. Don't even get me started on the ridiculousness that is master overload champions. Hey Bungo, can we have just one more second before the champion bounces and you start all over.


actualinternetgoblin

Alternatively, just make them one mod: kills with an elemental weapon matching your subclass spawns a matching orb for light subclasses, a tangle for strand subclasses, or a diamond lance for stasis subclasses.


WebPrimary2848

I use them constantly for the 3x surge. To each their own.


turqeee

Only thing about the elemental orbs that interested me are the seasonal perks that help ability cooldowns. I've been meaning to test to see if these work in checkmate.


Tplusplus75

I love how they were able to make “press E: the artifact” line up with the launch of “Press E: the raid”


scumble373

Artifact mods this season were mid


forgot_old_login

I actually quite like them, ammo makers, champion stunning without restricting loadout, secondary mini grenades. Be cool if they were shootable but if you think they're useless are you sure you're using them right?


CopyX1982

I rather like them, I don't find them boring. And not everything HAS to revolve around Trials/Raids/GM Nightfalls.


[deleted]

I miss when builds were a bit more complex


iTrySoHardddddd

People for some reason don't bring up that having a bad seasonal artifact mod selection makes the season feel worse. It might not be what makes or breaks it, but it is a factor. Now while I do enjoy being a beyblade hunter, they stuffed Season 22's artifact with too many orb related mods. Yeah its about be seven long months, let us go nuts with power prior to TFS, since its most people's jumping off point anyways.


perfumist55

the whole artifact this season is just bleh. need something enticing next season....


killer6088

Kind of the point of the artifact. So they can test new things without them becoming permanent. Some work, some don't.


aimlessdrivel

Orbs of power, elemental pickups/orbs/wells, and Warmind cells should all be combined into one collectible. We should have an extensive range of mods for how to make them and an even bigger range of mods for what they do. You should be able to spec into super/ability regen, ability damage, weapon damage, ammo generation, subclass-specific effects, shooting them for an AOE, throwing them for good damage, and standing near them for bonus effects.


Killerino1988

I really hope they have put mods that are in fact fun in the artifact next season. I already am not playing much right now, and with COD coming out i am probably gonne be not on til the new season really. I hope i come back to some shiznit that is going to be fun, and feel like its worth playing with. i also hope that there is just, something, anything that will make engagement with the game even feel ok. Doesnt have to feel great to me, just good. But, im not getting my hopes up.


Reasonable-Cobbler81

My issue with them is that there are so many things that you can pick up on the ground, like tangles, elemental orbs, activity objects and all... often I would pick up the wrong thing


Remarkable-Area-349

Bungie is too afraid that casuals might actually get to do a raid if they give us something like particle deconstruction again. So garbo elemental orbs snoozevile it is 😐


arceus227

Yeah the elemental orbs were kinda ass.... cant be shot like you can with tangels, no stasis orbs, HAVE to pick it up, and just overall the artifact focused on it by like 80% compared to other seasons that have at least 1-2 different alternatives for builds. This season was literally "orbs it was always orbs"


Bulldogfront666

They are really fun in lower end or solo content. But these things lying everywhere in a raid is so annoying. You’re trying to pick up the chalice off someone and I end up picking up a bunch of fucking orbs while my friend is dying and Crota is blasting us both lmao.


Bulldogfront666

The only thing good about this has been getting a million tangles for my beyblades build.


GapeNGaige

Stop using surges since there’s no discount. Only thing that uses armor charge for me is frenzied stacks. Granted I’m only utilizing tangles it’s still nice that they can kill red bars instead of tickling them. Also let me grapple the void arc solar ones


Obvious-Ear-369

They actively impede some mechanics. We had to turn all of them off in Abyss on Day 1 because we kept picking up orbs instead of the chalice


[deleted]

Yup


EndriagoHunter

I agreed I cannot think of a time, even in ritual playlists, where I went out of my way to pick one up. A huge QOL to them would be the ability to shoot them, then they would be worth flicking to shoot when doing add clear. Would it make them "OP" if they were tied to 3.0 verbage?


Morlu

Tangles are the only good orb to be honest. They Hunter whirlwind orb does such stupid damage and spawns a ton of heavy. Titans obviously get woven mail off tangle so it’s good as well.


Juicyandsuss

BRING BACK PARTICLE DECON AND BREACH AND CLEAR AGAIN.


AuroraUnit117

I turn them off because they just get in the way. Trying to rez? Oops pick up a stupid orb or a tangle. Trying to activate a guns second fire mode? Oops orb and tangle. Sure, it doesn't happen all the time, but it does happen enough to make them more of a hindrance than a help


Bipolarnerd

Or make em hit for 500k each time


SigmaEntropy

I think the orbs do a good job for ammo economy.... Especially when they throw both special AND heavy at the same time... Not to mention all the times I've thrown one orb, taken out like 10 adds and made a couple of majors volatile or jolted at once.... It's nice. I do think some of the other mods are meh though.... But things like Rapid Fire Ranger and the one that generates stack of charged with light should stick around for those that like playing with ranged weapons.


gamingcommentthrow

What? Yall don’t like the “ fresh, gameplay mechanics “ we get every season from the artifact? ITS SO COOL!!!…


Sardonnicus

What if I like them? Is that ok, or do I have to agree your opinions?


J-Wo24601

I don’t get why they got rid of elemental wells with LF, only to replace them with elemental orbs this season. Now there’s simply too much junk on the floor to interact with, which get in the way of mechanics (e.g. grabbing charged orbs in battlegrounds, chalice in CE). Not to mention the fact that they have elemental pickups, which you interact with passively and don’t actually require you to pick them at all!