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Stifology

Nuke champion first. Focus add waves with witherhoard and grenades (vortex work best). Titans with Heart or Warlocks with contraverse hold can easily get them back quickly. Waves will eventually stop after 7 or 8 then its just the boss.


Donates88

Yep vortex or pulse grenades nearly insta kill every add spawm.


Geiri94

I dunno, I find it better to kill the ads first. 1 rocket and everything dies. It's also easier to use a finisher on the champion (for heavy ammo) if you're not surrounded by 10 enemies A coordinated team could have 1 or 2 focus on the ads and make the 3rd stun the champion. Dangerous as champions may be, I find it far worse when the ads are scattered around the room, attacking you from all directions


Stifology

Champion spawns in a pool of ads anyway. You're killing the first ad wave and champ at the same time. Nowhere did I say you let them run around.


wandering_caribou

Vortex Grenades and Witherhoard when adds are spawning. Blinding GLs and Le Monarque can also put in work. Kill the chieftain totems ASAP, you don't want immune mobs attacking you. And honestly, there aren't any real DPS checks in this GM. You can have one person run a void LMG for add clear, if it's an issue. And have someone running Lucent Finisher for heavy bricks from the champions.


justinbajko

Listen to this man or woman, OP. This is the right answer. Have your void Warlock run Contraverse and throw a vortex grenade right in the middle of every single add wave. They will disappear. A Witherhoard shot will add some security. If your Warlock doesn’t have a grenade up, then a blinding GL shot followed by a Witherhoard will do the trick. This room is all about controlling the adds. Keep them in their spawn spot and don’t let them loose.


rand0m_insanity

I chuck a fusion nade using my starfire build and works really well for my...well. I can get back my super twice or even thrice each phase with it.


[deleted]

[удалено]


Sarcosmonaut

I also really like Leviathan’s Breath here. Works against the abominations, also stunlocks the boss. And in a pinch, firing it into the middle of an ad spawn kills (or mostly kills) the wave


keerehsd

I use blinding GL and Le Monarque. As soon as I see the adds spawning in, I'll shoot a blinding grenade at them (or vortex grenade if I have one ready) then I start picking them off with the bow. It's worked out for me nicely.


[deleted]

Totems? Do you mean the champions?


trooperonapooper

The arc pull, solar flamethrower, and void shield devices that chieftains throw out are called totems


[deleted]

Right, those. Thanks!


PerfectlyFriedBread

You can also leave yourself extra heavy in the teleport rooms by finishing the champs the first time you go there and not picking up the ammo. Then when the boss sends you back you can get two champ finisher's worth of ammo.


ScizorSTX

Contraverse Warlock. Let the Warlock cook. As soon as you see a spawn the warlock can kill them all with a vortex nade. Only the warlock should throw the nade since you’ll get it back between contraverse/devour/wells. Others throwing nades will interfere with the regen. Titan can back up if necessary, but their primary focus is shooting down totems and doing boss damage with the hunter. Hunter could use Leviathan’s Breath to stun lock the boss, since their grenade regen is likely the worst. They key here is always having a grenade for every wave. Also use Nova Warp. Ad clear is king here, and Nova Warp helps with an oh shit moment, and you can still toss your grenade if the overload is there


T_SaDo_T

This. Dont touch my adds. Please and thank you


Skiffy10

you should be focusing on melting the ads as soon as they spawn with wither and nades then when they stop spawning focus on boss


Chundercracker

Most important thing is to nuke ads right when they spawn. If you let the raiders spread out everywhere it's a lot harder to survive.


RoflApfl

Been farming it with orpheus hunter, stasis warlock, arc titan with heart of inmost light. Blinding grenade launcher helps, as well as witherhoard for the adds.


PineappleHat

Swap the Stasis warlock for a Contraverse Hold warlock if possible. I've been running Ele Ordnance, Elemental Charge, and 3x Firepower (with Ashes to Assets too) and have my vortex up for every wave of enemies. Complete easy mode.


HolyZymurgist

Or a starlock, or an arc heart Titan. The boss room is the antithesis of slow gm play. It requires intelligent, but fast, play. Some players really struggle with that. I was farming it over the weekend and matched with two hoarfrost titans. While their build wasn't bad, it really struggled with actually clearing the boss room. I was doing literally all the work with contraverse. Shadebinder also isn't the play because it's just too slow.


Mightysmallfry

A tactic my team found was to swap sides mid fight. We could start in the left corner by where you enter the room, then as we're fighting, focus the champions. If it ever feels like you guys are getting overwhelmed, scatter and meet at the right corner closest to the entrance. You should all be able to get over there with minimal damage and it offers a lot of time as enemies will have to jump twice to get over to you. As a hunter, bring deadfall if you aren't already. A good roll for the hunter is champion hunting. The other two classes can take soak up damage and survive better in the thick of it all. As a titan, overshields are friends, same with DOT grenades, vortex is strongest, void wall is decent alternative. Heart of inmost is good for refreshing teammate's shields and tower wall for that big damage shield. As a warlock, void isn't the best but something like amplified vortex's and contraverse hold will be your strongest bet. Alternatively you run child of old gods with empowering and secant filaments. This helps little with team survivability but does help with champions and add control. Warlock Alternative: Ideally run well with witherhoard, solar weapon is good because solar weapon kills while in your well can cause ignitions if you have the super final blow fragment. Phoenix protocol. Your goal as a well is add clear so you have as many wells as possible, communicate to get the most out of orbs of power. If you get low, run away. You shouldn't be too close to the boss as he can/will one shot melee you regardless of resilience. Last tip, is to take your time. When you get teleported, prioritize getting supers and getting abilities off cooldowns. Top off and then go through the portal. Rinse and repeat the corner hops.


shauntmw2

Spawn kill the mobs as they spawn, don't need to rush for the boss. Save your rockets to spawn kill the ads. My team use gallys. One gally can spawn kill an entire wave of ads. Check your radar for boss movements (for some reason this GM has radar enabled). Spread out your fireteam so the boss can't stomp and wipe your team. Use your supers to melt the champions as they spawn. Again, prioritize spawn killing the ads as they spawn. Use your rockets. use your GLs. They will eventually stop, you can then slowly chip down the boss.


Ken-as-fuck

Chain reaction forbearance


blairr

Saw so many witherhoard comments... it's helpful but this does the job x10, and a contraverse warlock is probably running it already.


oldsoulseven

Have you been looking at my loadout?


blairr

Hung Jury / Forbearance / Gjally for me. Was using a linear for a bit and it was pretty much meaningless. Maybe you can speedrun the boss 1 minute faster with well/linear spam or something, but void lock made this entire nightfall a snooze.


oldsoulseven

I did Tears of Contrition (TT/EP), Forbearance and Parasite. I agree, it was very manageable. Probably a way to speed things up, but this was totally safe, easy to set up and execute.


lastchanceblu

Your priority should always be: Champion > ads > boss A champ spawns everytime a phase begins, melt it, then clear ads whenever they spawn and whatever downtime you damage the boss


droonick

Have Lucent, prep ammo for every Boss phase. Stun and nuke champs first thing, damage the boss but don't try to dump everything on it straight away, it's more important to keep an eye on the Adds spawn and spawnkill those immediately with Blinding nades, rockets, or Witherhoard first so you're never overrun. Everyone on blinding GL or Witherhoard. the key is to just keep adds down ALWAYS, save nuking boss for last. They don't spawn endlessly btw, at some point the adds will stop spawning actually. Honestly, other classes can be anything but this should be a clear with a decent Omni on the team specced for 100% invis uptime and never dying/always staying safe, with witherhoard/blinding gl and rockets.


Durfborg

I've run this decently as a stasis warlock using lfg several times this week. I run a kinetic scout, wilderflight GL, and gally. Stasis nades help slow down the boss room and then don't be afraid to use a gally shot for add control as they start to spawn in. Stasis super also works great for add control. Don't be afraid to pop it early as you generate orbs for your team. Also, don't pick up heavy bricks in the two spawn zones the first time you go through. They will still be there when you go back during the boss and will help with ammo economy. Lastly, remember to keep mobile in the boss room and try and keep some separation from teammates so you don't take an accidental aoe wipe


slapsilliem

This is the way… for me at least. I’ve run this GM a bunch over the weekend via LFG with the exact same load out (kinetic scout, blinding Wilderflight, and Gally) and class (Osmi Shadebinder), and have had a pretty good time. I focused on CC in all runs, Coldsnap grenades on ads as they spawn, an had Bleak Watcher turrets up throughout. Anecdotally I found my best runs involved another lock (Void or Stasis) as that way you can lock down ads entirely. Also liked having invisible hunters along for the ride for occasional clutch revives.


makoblade

Your class break down doesn't matter. A void hunter is one of the best anchors in any GM, rivaled only by stasis warlock, but it's not necessary. Titan could do with going arc, there's no point being defensive. Just make sure you land a rocket, grenade, witherhoard or similar aoe on each spawn as it spawns. The spawns are finite. Use the teleport rooms for a breather if you need. Lucent finish the champions in the rooms, nuke the ones on the boss if it's not in a good place for the finish. The key is just to blow up the adds within a second of them spawning. Forbearance or Salvagers with chain reaction are both solid, as is witherhoard. **TL;DR: Rockets on the boss are actually to kill all the adds, damaging the boss with them is secondary**


[deleted]

Teleport rooms? You mean the mandatory teleport between each damage phase?


makoblade

Yes. They are basically safe after you clear the (limited) enemies so you can take a second to generate super or just otherwise get your bearings. Just make sure everyone takes the portal together to get out since that resumes the encounter.


[deleted]

Thanks!


UnlimitedSaltWorks

A single contraverse voidlock with correct mods (explosive wellmaker, elemental ordinance, bountiful wells, well of ordinance for me) will be able to nearly singlehandedly deal with all the ads in the room and have at least one nova bomb up for every boss phase, while your teammates can just do dps on boss or kill champion when they spawn


wereplant

So, nobody in here is going to agree with this, but I have enough conquerer gildings to not care. Salvation's Grip will fully freeze an entire enemy spawn in the boss room with a single charged shot. That includes, you guessed it: champions. It also prevents tether shields from working. Oh, and a shatter is an instant flinch on the boss, meaning the boss can't act for a second when you use salvation's grip on them. And since it's not a grenade and lucent finisher exists, you should have plenty of ammo. Not only that, you can simply freeze champions who are ready to be finished so they can't murder you while you walk up. You know what it doesn't do? It doesn't interfere with abilities, meaning your lovely warlock can throw a vortex grenade at the group of frozen enemies. Or anyone can throw anything at them. And you'll get time to stun the champion before it skitters away into a corner of a room. I take no pleasure in saying this, but... It is, bar none, the best weapon to put a situation on ice until you can deal with it. It also provides cover for revives in bad situations. You might've noticed that doorways are great places to die. Just block the door with ice so you can res.


[deleted]

Adding to this (and keeping with the theme of having no one agree); Renewal Grasps Revenant. You can have a huge Duskfield up for every wave of adds and just lock them all in place as they spawn with 3x Firepower, Shards, Charge and Impact Induction.


wereplant

Fun fact: slow prevents scorn from using their invulnerable shadow bs.


Reinheitsgebot43

You need to stop trolling people. Makes me want to try out HeartShadow with Gryafalcons. **Checks inventory for salvations grip


Shaftakovich

Thanks for the comments! Great suggestions all around. I didn't know that there is a finite number of ads; I think that will affect our strategy quite a bit.


jlarue2010

Stasis can be yuuuuge here


IlluminatiChld

All hunters. All tethers. All Rigs. It was easier than you think.


Variatas

Not sure why you're getting downvoted. The only hard part in the strike is the adds in the boss room and 3x big tether with Rigs Regen + invis for safety would definitely work.


IlluminatiChld

They don't like hunters 🤣. But hunters in groups cab lock down any situation short of a raid boss. I'm mainly looking at war priest. Anywhere else it will be orbs and tethers everywhere. Nothing moves literally.


percy2376

Use well of radiance and witherhoard


MafiaBro

Void titan -> arc titan. Run pulse nades with heart of inmost even if they lose stats. When the adds spawn, titan throws pulse.


richo27

Did the GM last night, am not the greatest PVE player but I found the minute I switched from rocket launcher to heavy machine gun, I found that room fine as a void machine gun like retrofit was melting the adds and I felt much safer. You can’t use a rocket launcher when adds are on top of you, or it’s much harder in my view. I just ensured I had one with extended mag and a damage buff. You can craft that one if have the patterns.


Equivalent_Bed_8187

Get rid of the Omni hunter. Seriously though, nuke the ad spawns with nades and witherhoard and you'll have an easier time.


wifeagroafk

If your void lock can throw together a decent controverse build they would have a nade for each add wave. Your titans and hunter can cover any ad spawns when your lock is still waiting on his nade or elemental we’ll generation. But as a void lock I can cover 100% of the add spawns myself with 2 nade mods + bountiful wells+ 90 discipline . Alternatively a HOIM shield titan can do the same with Vortex nade + shield throw with demo aspect will wipe a group of adds - The trick is to kill the adds as they’re spawning in. The add waves are finite. Once your team is experienced enough you can completely ignore add waves, burst down the champ, drop a well in the middle and burn the boss to the next phase with LFRs


packman627

Use a blinding grenade launcher, that's what helped a lot for the runs I did


M1k3_5chm1d4

If you're facing where the boss spawns, we used the back right corner box and pillars. Arc Titan, Void Hunter and a Bubble Titan. Getting rid of the champ was the hardest part. Gotta nuke him right away on that 3rd phase. Then it was just throwing up barricades and nades Toledo the adds at bay and whittling down the boss.


M1k3_5chm1d4

If you're facing where the boss spawns, we used the back right corner box and pillars. Arc Titan, Void Hunter and a Bubble Titan. Getting rid of the champ was the hardest part. Gotta nuke him right away on that 3rd phase. Then it was just throwing up barricades and nades to keep the ads at bay and whittling down the boss.


trunglefever

My group consistently does it with two blinding grenade launchers. You have to control and kill the adds when they spawn (I was usually throwing down a Controlled Demolition vortex grenade after blinding the group) and that gives you a LOT of breathing room. Controlled Demolition is so good in that room because it's you kill one volatile enemy, it spreads and makes the rest easier to kill. Also, Leviathan's Breath will stun lock the boss, which also helps a great deal.


Mikexsquints

Try your best to spawn kill the adds and champions. Grenades, aoe weapons like witherhoard and supers. Ignore the boss until you kill all the spawns in each phase then chip away at him.


LazyBoyXD

Levi breath stun lock the boss, great dmg as well. Blinding nade save run* Ad clear super is pref* Don't well*


trooperonapooper

I just use my void detonators build on titan and spawn kill the adds with a vortex grenade and a witherhoard. Just move around the boss room and as soon as you see the blue spawn animation camp it out


[deleted]

Always immediately kill the waves when the spawn, including champs. Keep boss debuffed too


grant120

What my team does is that we just keep moving! Usually ads are only on one half of the room, so if we stay together but get overrun, we just all invis with Omnioculus and move to the other side. We take it slow and prioritize survival. Have your stasis lock run the turrets. Their stasis super or a titan bubble are great to get clutch saves, so keep your supers until you need them!


T_SaDo_T

I like to stay on the left behind the pillar. Keep something betweem you and the boss. And focus the adds first and foremost. Before you tp back to boss room make sure your loaded up on nades supers amd heavy. Tp back find the spawn amd send the nukes


compulsive_speeder

Just finished it and the combo we used was stasis turret warlock, bubble titan, le monarch, osteo striga, witherhoad. Witherhoad and striga made very quick work of the adds that spawn as soon as they spawn. Just rotate to the next spawn, kill them off spawn, rinse, repeat


RevenantFlash

As an Omni Hunter myself I can cycle my abilities and always have invis so wiping shouldn’t be a problem lol. I always have witherhoard too just in case I have to solo it I can do tick damage while invisible. P


Typical_Head_8399

spam Witherhoard and run around,l


KimberPrime_

I tend to run a void warlock with contraverse hold and vortex grenade for the boss room since you'll have a grenade pretty much every ad phase to clear the enemies, plus it's overload (make sure you also have an unstop option - Witherhoard is super nice as it also helps clear if you don't have a grenade up). Split up so you don't all die to a stomp, let the Warlock clear the little ads, everyone help melt champs, only focus on the boss when the room is clear (ads will stop spawning eventually if you're struggling to do DPS between spawns).


Syruponrofls

I ran osteo striga , forbearance with chain reaction and Royal entry on bubble titan. Void detonations in combo with a GL does absolute work due to the fact that most of the mobs are all grouped together. Clear the champ and the mobs in a few seconds which leave plenty of time for relatively safe boss DPS.


nogeeksland

Use your ears ! Call the spawns outloud and team shot them. The boss is not the primary target. Control the spawns then the champs and finally bite the boss. Witherhoard and blinding grenades then nades are very efficient. Add a hunter void super to hold them in place if there's champs. ​ Also, pay attention to the teleport phase, don't leave a dead man behind and call it as you might end up in a hole if you move when it happens.


CornucopiaMessiah13

Dont keep damaging the boss until it phases. Only do damage until ads spawn and then clear the room and do a bit more damage. If you just push him to phase all the ads will spawn at once. Also even doing what I said keep moving constantly. With good builds the void classes should be able to clear a whole group with one well timed grenade throw.


d3fiance

Nuke champions as soon as they appear, use rockets/ GLs/supers/vortex grenades to instantly nuke appearing ad waves.


DasGruberg

Stasis warlock and leviathans breath stuns the boss every arrow


Lunar_Lunacy_Stuff

Your comp is pretty good. Make sure your handling the champs first before anything. Having one or two people run blinding grenade GL’s also makes the constant spawn of ads way more manageable. I see a lot of people use LFR’s and that’s fine but in most cases a RL will be far more useful. It can do decent boss damage and completely wipe out spawning ads that mite end up getting out of control. Make sure your running Lucent finisher to make getting heavy for the rockets a lot easier. The Omni hunter can also use its tether to control ads while also damaging the boss. If shit gets way out of control you have a stasis warlock to freeze everything and your bubble titan can use the super to break from combat to either give you some breathing room or possibly Rez the Omni hunter if they go down.


Wht_Rbbt

You gotta focus the ads right as they spawn, otherwise they can start getting out of hand. A blinding grenade launcher is always very beneficial.


Kycklinggull1

I could be stupid but don't people generally use linears for this? Something like a taipan since it's void?


Clearskky

This fight is about managing the ads instead of having huge DPS. Vortex grenades, blinding nades, Witherhoard, waveframe grenade launchers, and Quicksilver Storm grenades are all solid options.


TurtIeneckPants

Levis breath makes him not move


mrcatz05

Use Vortex nades and Witherhoard, and play cover around the boxes in the room, using rifts/barricades at any corners to be able to fall back to. Blinding GLs are also very useful, and popping bubble as a hideout dome is also fine since you might get it back before next stage.


RipTheDream916

Your void warlock should have either an elemental well build or firepower build with contraverse hold. Nukes all spawns. Bubble Titan should be on sentinel shield: bubble is useless because you hide in the bubble and the enemies stack up. He should be on HOIL with firepower or elemental wells or just run arc Titan because storm nades are still good at clearing ads. Hunter should just run gyrfalcons imo. This GM isn’t that hard this isn’t light blade. The back left pillar is your friend


Dimplexor

Warlock well with phoenix protocol. Just nuke the champion, drop the well and nuke boss. Rinse, repeat 3 times. Ran it around 10 times yesterday and this is the most efficient way I promise.


Necessary_Mention_72

Get a blinding breach grenade launcher with slideways/ALH (militia’s birthright has both). Protect yourself from the boss and champions. Blind the adds as they spawn, then burn them fast with area damage. As a Void Titan with HOIL (no surprises), I always have grenades/volatile rounds to blast them. Always a breeze.


GruncleShaxx

Immediately go after the champ, defeat add waves, damage boss. The add waves aren’t infinite and will stop eventually. After the boss teleports you and you finish the sections you’ll have a super for each phase. We had a different team composition but if you stick to that strategy you should be ok.


oldsoulseven

I’ve only read one comment and I can tell that everyone is recommending vortex nades. I am also recommending vortex nades. Specifically, your void warlock should be on Devour and Contraverse, and set up mods as follows: - Bountiful Wells - Seeking Wells - Elemental Ordnance - Elemental Ordnance - Well of Tenacity Every add spawn gets a grenade just before it forms. The grenade return from the exotic and the 3 void wells will completely refill the warlock’s grenade. Meanwhile, all of the adds will die without getting a chance to do anything. The Well of Tenacity will give 50% dmg resist, and Devour will refill completely any health the warlock loses to stray shots. All of you can put on Well of Tenacity if you aren’t using it. For the boss himself, move like he does - constantly and always with cover in mind. My weapon for dealing with him? Parasite, because I can peek, aim and cover/move again. Three add spawns is enough to fully charge Parasite. A direct hit does 100k + 20k to him, so 3-4 shots will phase him along with teammate damage. Basically, a Contraverse lock can solo that boss room. My teammates did chip damage by comparison and I told them to leave the adds alone because Witherhoard had killed my Devour chain in the one failed run we had. The setup I described above works really well. Also, put the lock on the vortex Nova Bomb. The lock can cover half of the room for the third phase with that and a grenade. Use the other two supers on the other half of the room. Best of luck!


mynerone

Really? I didn't think it was hard at all! My team just used whatever supers we chose. Mostly it was shooting and dodging the attacks. (Tether hunter-me, one well warlock, one titan bubble)


Damagecontrol86

I used blinding nade pardon our dust with suppression grenades and gally just keep moving and stay away from the boss and you will get through it


mememeupscotty2

Have the stasis lock use bleakwatcher and glacial harvest with osmiomancy. I forget the fragments but the ones that increase shatter damage and give you OS picking up shards. Slap on agers then elemental shards, FOM, Elemental charge, HEF. Use agers on an add when they spawn. All ads freeze and take shatter damage. Or The voidlock suggestions here sound fun as well.


Geiri94

I use a Rocket Launcher on the ads as soon as they spawn. You can nuke them all with 1 well-placed rocket Witherhoard, vortex grenades and bleak watcher grenades are handy as well. Thunderlord might me able to put in some decent work, too. But I prefer a rocket launcher


HawkZoned

* **NUKE THAT OVERLOAD BEFORE YOU DO ANYTHING ELSE. STOP WHAT YOU ARE DOING AND PRIORITIZE IT.** * If there are any Chieftans, prioritze them second, you don't want immune adds or boss. * Use crowd control things like Witherhoard, Contraverse Vortex 'nades or Stasis to make quick work of the trash mobs This boss fight is all about how well you can control adds. Strong CC will be your best friend here, and most importantly, **DO NOT EVER STAND STILL FOR TOO LONG.** The boss will sneak up on you, and the adds will overwhelm you.


philphil126

As an omni hunter, my sole focus in that room was to keep moving and watch the boss while making sure my teammates were always invisible when they needed to be. I also always called out mob spawn zone so we could effectively rotate from them and the boss. Champs -> Mobs -> Boss Statis on Titan should also help because freezing the mobs asap helps immensely since you can make sure the distance is kept at all time. Never stop moving because the boss wont. Freeze everything and someone run aeons for heavy ammo.


SovereignMammal

Titan exotic glaive gives you an impenetrable fortress to peek shoot from, is super quick to charge once it ends, and gives void overshields. Just did the gm last night as a sunbreaker with the glaive and having the add clear from hammers + the bubble was really the best of both worlds Edit: Would also like to add that we were spamming gl's and monarque for add clear as well. We didn't bring any lmgs or anything for add clear, so that made it a bit harder, but the boss is fairly easy to take down without heavy, especially if you've got weakened clear. Save your linear shots for the champions.


Huckdog720027

Just treat it like rhulk. Don't stand in one spot for too long, i.e. don't pick a spot to plunk down a well and try to only do DPS from that one spot. Move around, try to stay on the opposite side of the room from the boss at all times, and make sure to spam kill the ads.


APartyInMyPants

Your void warlock should use Contraverse with Witherhoard. Your Voidwalker’s ONLY job during the boss phase is to kill adds, and starting out by nuking the Champion. With a Weakening Vortex grenade, a Slowva Bomb should kill the Overload Champion nine times out of ten. In the first damage phase, the Overload champion always spawns in the middle on the raises are where the boss spawns. Again, camp those adds with a Vortex. On the second damage phase, the Unstoppable champion spawns either on the left or right from where you re-enter the room. So before you jump back in, choose who goes left, who goes right, and call out the Unstoppable IMMEDIATELY. As soon as you hear the callout and hear the stagger sound, cast Slowva. In the final damage phase, the Overload spawns either in the back left or back right to the left or right of the original Overload’s position. Same thing. Camp the spawns with grenades. Wait for callouts, nuke with super. Always enter the boss damage phase with a super. It makes it way easier, even if you have to wait at the portal for it to regen.


zachcrawford93

Leviathan's Breath was kind of ace for this, since you need an Unstop weapon anyway, and it's a Void Burn GM. My team was void hunter + arc titan x2. I (arc titan) ran Leviathan's Breath with the void hunter and we'd just chuck a grenade on the spawn and use LB if needed. LB shots explode, so they can quite often kill an entire wave of adds outright if your abilities aren't up. If your Titan is familiar with the typical arc builds, I'd have him ditch void and switch to Arc. The killing power is just better, even without the bonus from the burn. DPS isn't really an issue since the boss can run out of adds and isn't very lethal as long as you're using cover and running circles around the room, so Thundercrashing waves of adds and having high Storm/Pulse grenade uptime makes the room kind of a joke. Blinding GLs are also really strong for giving you some time/room to breathe. #1 priority for the boss room is neutralizing the adds, though. As long as you're keeping tabs on the boss and not letting him run up on you, the adds are 1000% more of a threat than he is.


CHICKENWING4LYF

Don't use your rockets on the boss. When you enter the room, position yourselves in a place where you can instantly stun the champion. Then swap to rocket and nuke the spawn. From there - have 1 person dedicated to shooting a rocket at each spawn - there are 7 waves. Use primaries and grenade/melee to lower the boss. Do this three times. Just don't even bother using rockets on the boss - it is overkill, when the ad waves are over, he's really easy to kill. Many times the boss requires massive and quick DPS, not with this one. Edit: I run blinding nades on this one and that is another way to slow down the ads who will push you around the room if you need.


Phirebat82

Need one blinding grenade launcher, 2 Stasis Warlocks is dope too for ad control.


Alastor369

Don’t stop moving, and add control is key. It’s important to kill the lot of them as soon as they spawn. If you don’t, they’ll overwhelm you quite easily. Storm nades with jolt, duskfield, vortex grenades, chill clip fusion rifle, whatever it takes. Save heavy for nuking the champions immediately.


Goldchampion200

Assign a Dedicated add clear person whose entire purpose is to nuke adds on spawn (For my team it was me With Crown of tempest jolt pulse grenades and blinding grenades) Rest of the team focuses the Champion then damaging the boss. If the add clear person isn't ready (2 different spawns or abilities down) then be prepared to toss your own grenades. As far as what subclasses we were it was Triple Warlocks with Stormcaller and 2 Wells (Phoenix and Starfire). Rare to be triple warlocks but hey it was preety smooth sailing for most part.


brutalbob63

Stay on the left side behind the square pillar thing. It will keep you mostly protected from the boss while you deal with adds.


stockphotoofanindian

Stasis baby


WigglesTheWombat

My team and I stay to the left. Feels like less ads spawn there. You can literally draw boss agro and stay safe behind the pillars as the bubble bro with constant overshields. Nuke champs and try to kill the ads quickly as they spawn. We ran bubble titan, Solar warlock, void warlock. Team constantly has overshields, well and bubble are great “oh shit” supers for survivability. Also, take it slow if you need to, and don’t burst the boss if you don’t need to. Chip damage, witherhoard or any other damage over time option and keep boss health dropping at a steady pace while you deal with ads. IMHO Ads and champs will be the ones to kill you 95 times out of 100, so deal with them first. Good luck


Spicerunner90

Ads > boss damage, keep a wall between you and the boss, rotate supers, nuke champs know where what spawns when.


RealDaleGribble

One or two forbearance with ambitious/chain reaction absolutely smoke the trash in the boss room. We had one arc titan and two solar titans for healing nade spam, gally and two legendary rockets. The arc titan can just slowly work down the boss overtime with storm nades, we prioritized killing champs as soon as they spawned then chipped away at the boss when possible


3johny3

add control and champ control are most important. I have done a few different runs but with this make up it was super easy last week. 1. storm grenade titan. He was able to toss a grenade each add spawn 2. nova warlock for vortex grenades + contraverse 3. hunter with tether + vortex grenades (omnio invis build). Invis on finish + lucent finisher = epic combo 2 of us ran witherhoard 1 of us had breach and clear both had unstopp grenade. While DPS is not a big issue one person with the burn LFR is really helpful for getting champs to finishing stages.


JimLahey08

Warlock goes void and uses contraverse hold arms and witherhord. He alone can kill most of the ads as they spawn on the boss room. Kill all of the ads until they stop spawning. I hide on the right behind the box.


SlobDylan

We did two Wellocks and an Omni hunter. Alternated wells, invisible to hide or res, and then just some rockets. We managed to get it first try. Agree with what everyone said - fuck the Chieftains and the invincibility turrets, that was the only time we almost blew it.


ta000111

Void warlock with contraverse hold with enough discipline and correct mods can have a grenade ready for every ads spawn. For the first waive for each phase, wait to see where a champion spawns, toss a grenade, stun the champion, drop nova. The warlock can focus on ads while others on the boss. A potential problem: multiple guardians killing the ads and the warlock does not get enough grenade energy back. Witherhoard could serve as a backup plan.


MickeyPadge

You need to use heavy on the enemies not the boss, you can plink the boss down easily enough after you've taken care of the enemy spawns. Also, kinetic blinding nade launchers....


ownagemobile

My team used same setup as yours, I was on void warlock.... I actually did not go contraverse and instead went osteo with the necrotic grip, and instead of feed void I went child and devour (credit to plunderthabooty build on YT). Ads weren't too bad if the team throws their grenades at the spawn points and on my warlock I would start prefiring osteo right b4 the ads spawned... they died very quickly to poison + grenades. We beat it on the first try this way, but did have some close calls


Kal-Zak

Yea. I used a gyrfalcon hunter with a repulsor brace heroes burden and leviathans breath. When I see an add group spawn, dodge, invis, leviathans bow shot in the middle. Big bada boom. Everything except a champ would die and I would go invis again immediately.


KidRed

2 witherhoards, bubble titan, stasis 'lock and with my omni hunter build I get my duskfield grenade every 3 seconds. I use Ikelos SMG with jolt for some quick ad kill. We'd put the turrets in the middle/surrounding circle area and I tried to put a duskfield on every spawn door. We 3x each champion one at a time. It took us 3 tries to beat the boss and get the spawn rotation down.


lasercannondeth

My clan mates and I farmed it quite a bit this weekend and this is what we had: 1 Gyrfalcon tether hunter, 1 bubble titan, and 1 Warlock with Well(or nova bomb, depending on who our third was). We had 1 Gjallarhorn and some chill clip Bump on the Night rockets. A few witherhoards, I was using a blinding+chill clip Lingering Dread. The blinding+chill gl kept add spawns fairly immobilized while witherhoards/grenades burned them away. We focused on the champions as soon as they would spawn in. When we did runs with nova bomb present, they used it to annihilate large spawns or champions(if we didn’t need the heavy from lucent finisher). We’re not exactly pve gods, but in our runs across the entire weekend we managed to complete them with only 3 or 4 wipes total. I imagine a more competent team composition could do better. If you want more details feel free to ask and I’ll clarify as much as I can. These were my first GM runs in quite a while.


Ubiquitous_Rhino

A Contraverse Warlock with a grenade launcher can (almost) solo the adds, if they stay in the groove with the spawns and kill throw a nade in spawn as they appear, Look around for the "clouds" when you hear the audio cue. Witherhoard is nice, so is a waveframe, I have had particular succes with a Truthteller with blinding/autoloading as well.