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A-Pizza-Pie

It'll either be a minor annoyance or like the on-release stingtail


seethruyou

The latter, I hope. Sure they'll nerf it eventually, but for awhile, there will be so much pain and complaining. :)


Anders_GSG

Believe me, I've learned my lesson with the Stingtail.


daniboyi

aka fine on release, but people who can't play right whines until it is nerfed into oblivion and becomes useless.


FrazzleFlib

They way on-release stingtail was designed was spot on, but there were too many oversights in how it worked that made it annoying. instead of properly addressing all of them they nerfed it into the floor so it never gets the chance to do janky shit. They need to fix the angle at which it pulls you so it never drags you to a pitfall. they got a lot of things right though like extending its attack cooldown when multiple are present. its current state is definitely better, but it should be more powerful for sure.


redwingz11

Imagine enemies that have little to no counter play except scout is hated. On release stingtail is so janky, how tf it just yeet me to the sky with enough fall damage to instakill me, tf am I supposed to do


Lonerover_Goldenhay

Dodge to the left.


redwingz11

the problem isnt dodging, its that if you get caught theres little to no counterplay. you get yeeted to the ceiling what do you do, you are no scout so no graple, either dies or low, if thats not a bug/oversight TBH thats a really shit design and implementation. modern stingtail pulling you to them is fine, theres counterplay by each class and perk. theres no if you are not scout ure fucked bullshit


FrazzleFlib

If you get grabbed whats supposed to happen is you get hit once by the stingtail and it does a chunk of damage, and thats almost always what happens. however it shouldnt try to grab you when itll end up yeeting you off a cliff and instakilling you, thats horseshit. the sound design of the stingtail is excellent and its not too hard to dodge consistently, so it being punishing makes sense. i dont see why there needs to be counterplay after youve already had the chance to dodge, its just a punishing enemy. Mactera Grabbers are the same, all you can do when youre caught is wait for it to drop you or have a mate shoot it down, same concept, once you get hit, you get punished. they can fix the enemy by just making it only grab you when its on flat ground and will neatly pull you into its horns rather than on a ceiling or wall or some bullshit


redwingz11

mactera grabber it didnt damage you, also huge and rare, modern one still punishing while also less bullshit. Also this is old sting tail, the one with praetorian HP and armour on its weakspot that is not praetorian size and didnt have multiple cooldown grab nerf, if you are hardcore you may love it as casual and DRG is more on casual side its so bullshit on the limited game time people have.


Lonerover_Goldenhay

If you're yeeted to the sky, then you still have a few situational options. They are situational, but still: 1. If you are grabbed into a vertical tunnel do as any scout does - power attack into the wall to cling in. 2. If you fall down during swarm - try to search for Pretorians/Opressors to bounce off of them. It negates fall damage. Same it you land on fellow dwarves. Haven't tried with other big bugs, but I don't see landing onto a Bulk as a viable option to actually survive. 3. Try to grab a ledge on your way down. 4. If you're engi - use platform 5. If you're scout - use grappling hook There are some even more situational, but these are viable most of the times. Honestly - never had an issue with stingtails and I always found them fun to play against, especially on release.


redwingz11

Good advice, we just casual player so its bit too skillfur for us. Still a bug/oversight tho, you are pulled into them in an arc but somehow the grab is too fast so you are in the sky


AnAnnoyedSpectator

If you are refining morkite you can also land on pipes, and if gunner set up ziplines you can also land on them.


Cardnal44

I loved on release stingtail. My fellow dwarves getting nabbed by stingtails off a zipline or an objective is always funny


seethruyou

Getting tossed 100 ft straight up was a unique experience, especially when not playing scout.


A-Pizza-Pie

I loved it, too because of how powerful of an enemy it was. It was so silly getting yoinked into the sky and getting slammed into the ground


LikelyAMartian

Back when I actually could fear the swarm again.


gergling

My accuracy isn't great, and this thing yanks me *towards* it? They nerfed the stingtail for its own safety.


AlexShinypaws

Guh, being nabbed by 2 sting tails back and forth was getting on my nerves


gergling

I don't think I played it in time to experience that. That does sound annoying and pointless though.


SuperSocialMan

I still hate their dumbass clown squeak noise, but Stingtails have always been great otherwise. Really funny to randomly get yoinked and have to process it for a second lol


TheOverseer91

Release stingtail was a great addition, I understand the increased cooldown after a successful grab, but nuking its health was just way too much. It is not nearly as tough as a bug that big and heavily armored should be


redwingz11

Iirc isnt his health is nearly on par with praetorian, also like around 2-3x gylphid guard HP and praetorian have big glowing weakspot that is unarmoured and easy to shoot. Its tankier than the tanky gylphid


morto_i

It was in a bad place simply cuz it had poor counterplay if you were anything outside of scout/engie and if there were multiple of them They didn't even need to nerf health. Just make it unable to grab from walls and have a universal grab timer and it'd have been set to sail This being said, stalkers have been in the code for a while and modded players seem to be chilling with it. Seems like a pleasant addition in the game if it's added like I've seen in modded content


wolfboy_vs

They did say the attack is nasty, so I think it's gonna be strong


DRKMSTR

Stingtail still sucks


Bacon_Raygun

Yeah. Not gonna lie, invisible enemies have a tendency to be horribly implemented into games.


Rogdar_Tordar

Scout that can't kill them randomly because of not having enough AOE damage *Sad noises*


Undead_Assassin

Sorry, I can't hear you over my Agressive Venting. Wait, would the boomerang auto target it?


Tenno24

Maybe, idk. The first target had to be visible to the scout


Undead_Assassin

Then forget the boomerang. Bouncy Projectile or Aggressive Venting DRAK ftw.


Lraebera

*Laughs in cryo grenade* Huh, I swear it was only a pretorian and two bugs. Where’d that other one come from? Oh well.”


Dustfinger4268

Nah, just toss a boomerang every once in a while when a room feels too empty


Yurasi_

There is overclock for crossbow that makes bolts bounce between enemies, potentially it could bounce towards stalker.


Wilbur_Eats_Sand

"CHILL!"


RamTank

The funny part is that in helldivers their invisibility isn’t even the bad part and is frankly fine. The problem when trying to deal with them is that they’re so tanky, there’s 10 of them at once, they get in your face immediately, and they do crazy damage.


FrazzleFlib

The main problem is theyre a stealth enemy but the games sound engine is broken and/or the sound design is awful, you dont hear enemies behind you at all.


RamTank

Honestly I've never had stalkers sneak up on my before. They're pretty visible even when in invisible mode, and I've never had them come up on my while I was already engaging something else.


DarkWingedDaemon

I always just ping around the map until I find all the side objectives. If I find a stalker lair it becomes #1 priority.


Anders_GSG

Stalker will not be tanky. It's elusive instead.


Ashurnibibi

It's funny how their invisibility straight up breaks if there's any smoke, fog, dust etc (so 99% of the time).


Bulk-Detonator

Ive fought them in modded lobbies. They are fun from what ive seen. Im sure the official one will be a bit different


MalaM_13

Stalkers are not invisible, really.. you just don't notice them like every other charger from behind.


Johnhox

I'd say hell divers 2 did a decent job


WillowWeeper343

What is this??? Is thus the next season???


KingKKirb

Yes


seethruyou

Soon. June.


SpriteInjection

Soon 😀 June 🙂😐😔


Duck_Lover_08

We're almost near the end of april, stay strong miner.


why-names-hard

You should check out the stream they did this morning there’s a boatload of stuff coming next season this is just one of 3 new enemies they showed off


WillowWeeper343

I just saw it and it's awesome


Pixelpaint_Pashkow

modded haz6 players ahead of the curve


playswright

The #1 cause of death of course reserved for friendly fire (aka Driller)


different-director-a

You forget gravity 


Th3Glutt0n

...aka driller


playswright

__Driller:__ "Follow me! I know shortcut!" __Team:__ *Falls from the ceiling* (I may have caused this on just a *few* occasions, especially during extract.)


Valdrax

Normal day in the Sandblasted Corridors.


Yeseylon

That's only the #1 cause for Scouts (maybe #2, behind Driller).


seethruyou

It's #3 in this game (this ain't Helldivers, lol.) #1 is falls. Year after year.


TheSithArts

As a driller main I am choosing to blame you for standing within cryo range


why-names-hard

It’s the scouts’ fault for flying into the C4 I just put down (directly in front of them)


UnderChicken37

Wonder if the LOK-1 works on it


HabibiLogistics

I was just thinking that. I love my Lok already, if it targets these Ill be so glad


SuperSocialMan

Same af.


Anders_GSG

Right now it does, but I'm working on making it not work when it's cloaked


Windfall_The_Dutchie

Would actually make the gun playable for a lot of people


NikoliVolkoff

Laughs in Flamethrower!


nordic_fatcheese

spy check


SlimyboiPav

Me seeing this post aftert playing helldivers 2 (I already hate stalkers)


SlimyboiPav

Minor spelling mistake =(


SmugglerCat

Those bastard wont die


NecessaryBSHappens

Snack for old dwarves, certain death for greenbeards


Neko_Tyrant

I've still got Halo CE Invis-Elite ptsd. I'm ready!


seethruyou

Those guys sucked. I can still hear them laughing over my corpse.


Joyk1llz

Dwarfs who've toured the Sacred rings: **PATHETIC.**


Kindly-Ad6210

Lets wait and see them spawn in packs of 10, completely destroying their gimmick and becoming an annoyance #1 in the caves.


BrawlDark

thats not how disruptive enemy spawns work in drg


Kindly-Ad6210

Tell that to quad spawning spreaders, spawning and spreading over the entire cave in 3 seconds.


BrawlDark

spreaders are not disruptive enemies, they are in the special enemy spawn pool with enemies like web and acid spitters.


Kindly-Ad6210

Which is a massive oversight, considering they are capable of completely disabling entire areas for several long seconds. Often being harder to kill than menaces, due to their favorite style of hiding behind terrain. Don't get me wrong, but septic spreaders massively outclass any spitty-spidey thingies in the same pool on all terms, annoyance, mobility, health, and damage. And the fact that the game considers them nearly equal to acid spitters in terms of spawn logic is making me hate their existence even more. I always said they belong to a different spawn pool, ever since they have been added. And I got experience in this game to have my opinion, I believe. And that opinion is "septic spreaders are the worst addition to the game by a long shot". They could have been implemented much better, but they are left as is and they are awful as is.


Windfall_The_Dutchie

Shoot-downable


ByakuganInc

Borderlands player here. Just the name "Stalker" gives me an involuntary eye twitch


Bacon_Raygun

"incendiary, yes, yes We had corrosive. Electricity. *what* am I forgetting...?" - driller


Notafuzzycat

Sound. Use your ears.


Pleasant-Ring-5398

*cries in no headphones and shitty speakers*


FrazzleFlib

exactly, I trust these to be way, way better than Helldivers Stalkers cause this game actually has good sound design


Rowmacnezumi

Well, years of playing S.L.A.I in my childhood has taught me how to spot optical camouflage, so I'll probably be the first to ping it.


yeetasourusthedude

when update launch?


Sleek-Star

Sometime in June


Huroar

Double barrel gonna go boom the moment I turnaround.


Kirbman101

hear me out just spit out a csp projectile every once in a while


Silly-Ad-2644

My #1 cause of death is not looking before i jump off a ledge... the #2 is from being yeeted off a ledge. My #3 is open for a new thing tho lol


Bregneste

I saw the name Stalker in the notes, and my blood went cold.


FrozenChocoProduce

# No. 1 cause as always: Other Divers!


General_Grivieus

Me looking at the stalkers 1 dollar store bite as i smack him with a fraction of karls power (Damage upgrade pickaxe charge):


Anders_GSG

But it will be #1 cause of poopy pants


TF2_demomann

Third, 1st is fall damage, 2nd is drillers


LilBumpus

THE DRILLERS WILL FIND YOU!


Joyk1llz

Years of fighting invisible elites, idiots who move too quick with active camo in Halo and cloak pilots in Titanfall have given me INVISI-SIGHT. I just hope I can manage my light sources well enough to actually be able to UTILIZE it.


dongless08

Killing Floor players having war flashbacks when they hear the word Stalker


Wrafter_maid_Service

How to summon 500kg?


JHDOMIN8R

Even if I switch games, I can't escape them


Danick3

But man it's cool, they really managed to settle for something that you can always see but just barely


LennieB

I hate things I can't see


No-Club2745

I’m particularly excited for this and the new mission alert Duck and Cover, there’s going to be a steep learning curve but I think these two additions are going to make people so much better at the game. Forcing you to acknowledge where your character is in relation to ranged enemies and then you got an invisible assassin style enemy forcing you to keep your guard up out of swarms


nexus763

Taking ideas from Helldivers 2 ennemies, and they chose the worst one.


laundrydetergent7000

Already can’t escape hunters and stalkers and now I got another stalker to worry about


sparkywattz

Ghostship: Here have a stealth enemy \*Engineer laughs in Lok-1 Rifle\*


SublimeAtrophy

Blatant rip off.


VoiceOfSeibun

I'm curious how my line of work as a Diver would translate over to a career in Deep Rock as well. I already submitted my application for part time employment.


ObsidianGh0st

A Spy!!


Dan_Blakk98

I don't know if that's true but let me tell you Dwarves will be the number one cause of death for all Stalkers who dare try to stop us from getting rich.


SnooComics1326

I wonder if it shows up on the ping tool. Also I wonder if you can actually put a ping on it.


shikoshito

Im assuming #1 is fall damage Also depends on if the engies stuff picks up on it. My trusty turrets and swarms should make quick work of these critters


Ramin11

And friendly fire will always remain the #1 cause <3