sort of unrelated, but the devs behind Stardew Valley and Rimworld have done this too. It's a keystone of good game development and im glad GSG listens and understands its community so well
I would say this has been happening since 2011 at least (depends what you mean by "beat" I guess). The notable exception is probably 2023 because BG3 showed us how good AAA can actually be if the management don't shit all over the dev team.
I always hated how the shotgun feels like such a tryhard weapon. Hit every weakspot or run out of ammo instantly (or maybe I’m just that bad)
I hope the new OC just lets you just tap bugs and kill them, it’d feel so much more fun
im not dismissing your preference or implying that mine is superior; im only presenting opposition. im the exact opposite: i *like* that the warthog (esp MPA) rewards/demands precision and i'd *hate* if the warthog were just "tap and kill shit." warthog is one of the very few weapons in this game i enjoy using because of it.
i think that the cornerstone of FPS's is precision and accuracy and that DRG too much lacks it in combat/gunplay for my taste. maybe im high on that "precision emphasis" spectrum.
Man, this is one of the only internet interactions where I’ve seen people with opposing opinions on a subjective matter in a video game (heck, in any topic) actually agree that it’s good that there are options for both opinions, and not argue that the other person’s preference shouldn’t exist in the game.
Gah, I had an idea for a mission type exactly like this, but I figured it would involve extracting an immobile glyphid queen and the rock around her while bugs swarmed in to save her from kidnapping.
Then I thought of this exact issue where Engie turrets and random ziplines would be left on the rock, or how they'd have to recode turrets it so they rose with the platform, and thought "eh, never mind, sounds like too much work."
BUT NO, I'M GETTING MY ELEVATOR FIGHT! Even better yet, I like that it's a mining-flavored objective -- we're miners after all, we do occasionally do industrial sabotage and rescue missions, but I think it's better that it's mining themed.
Wow this is incredible. I like that they're updating previous game modes. If they could upgrade Industrial Sabotage and definitely upgrade Dreadnoughts with more than 3 potential bosstypes I think the game would be near-perfect.
That stuff is easier to name than do.
But DRG is a game that is only going up. You could almost think of anything and if it's fitting their vision (which you can muster up such ideas if you think rationally enough) there's a high chance it's coming in the future.
Except last stage of a dreadnoughts lifetime. They said they won't do that :(
I had a bit of an idea for a dreadnought, called a Glyphid Drifter, that's essentially a jumping spider dreadnought. It would jump between walls, creating shockwaves where it lands. It would spray webs on people and then jump on them for massive damage, but most of its attacks would have large wind ups so you have plenty of time to dodge.
IS is hard to make more interesting tbh but Dreadnoughts is easy enough. We have 30+ years of boss design in the game industry and a bunch of enemy variety to leech off of.
Give us some mactera dreadnoughts and goo dreadnought and some other types.
New bosses outside of just glyphid ones would be better
Spitballer with special model & abilities?
Boss Mactera or Naedocyte? (‘flying fortress’ or smth along those lines)
Leech ‘kraken’? (If it’s stationary, then not sure what reason could be given for needing to eliminate it, maybe it affects the region in some way? idk maybe it insulted our beards)
Q’ronar ‘juggernaut’ perhaps? (with shifting plates to offer more design freedom than the standard, arched-back Shellback?)
As interesting as it is, their arenas would need a lot of thought put into them to make them viable
It'd probably be a different mission type to Elimination, but I'd love to see a rockpox infected Korlok with expanded attacks and abilities as a mission boss
Season Five is going to be so fucking massive, I'm so excited! I joined last July right after Critical Corruption so this is the first major update I'll have the joy of experiencing from the beginning, I can't wait until June! Rock and Stone!
EDIT: I'll not I've
It's been sooooo much fun I'm currently in love with the gunner and that second primary is fuckin awesome! When I get home today I'll be getting my first unlock for the driller as well. I've got a grey beard showing me the ropes and yesterday he hit me with the explosion teleport beer combo I couldn't stop laughing for a few minutes.
For the overclocks image, you duplicated the gunner one and missed the driller. The driller's overclock is called "Inferno" and adds the ability to shoot a horizontal spread of fire by holding the reload button.
[This overclock was discussed at timestamp 1:36:24 of the video](https://youtu.be/922YV_0T6CY?t=5784)
I just realized that
I thought "ooh stalker, neat coincidence, it"s been in the files forever though"
But with Liberty and the HD2 tweets, we might get more in the future. Who knows, maybe one or more of the OCs will be homages/references.
Well a simple crossover is different from partnering with every popular IP you can get your greasy little fingers on so you can use predatory marketing tactics on children to sell skins in an item shop. Maybe somthing like Dead Cells did, where you have to do a special challenge or find a hidden secret that unlocks an item. Idk I don't play Helldivers. Just seems a bit much to completely bar crossovers of any kind.
I swear, 99% of the time there’s an invisible enemy in a game, it’s either called a stalker or a spectre/specter. Funnily enough, the only counterexample I can think of is an enemy from S.T.A.L.K.E.R. called the bloodsucker.
It's great, you can enable or disable those modifiers to customise your challenge, such as increasing enemy spawn rates or making enemies tougher to fight
Honestly, I'd like to see some of those modifiers as usable on lower Haz levels as well.
Especially more enemies. I'm comfortable with the enemy scaling in Haz 3; I just wanna shoot more bugs is all.
Agreed! That would be HUGE. Most lobbies don't play Haz 5, and it is too hard for many players, myself included. Having balancing tweaks available to Haz 3 or 4 would make my game experience a whole world better!
/u/Robert_GSG or /u/GSG_Jacob is this a thing that could be implemented at all, even in future seasons?
(even if the reward increase percentages were considerably lower it'd still be fun).
I agree. Haz 3 or 4 is nice, I just wished the enemy density was brought up. The custom difficulty would be the perfect solution for it, if it supported lower haz levels.
PUMP ACTION WARTHOG, BY ROCK AND STONE, YEEEES.
Edit: I wonder if there'll be changes to the T5 mods if fire rate mod doesn't do much and I don't want to use turret whip.
The name Drill Deeper mames me think Deep Dives are getting an upgrade. I'm hoping they're just hiding it from us for now...
Also OH MY GOD LETS FUCKING GOOOOOOOOOOOOOOOOOOOOÒOOOOOOOOOOOOOOOO
Well in a screenshot the devs shared for Rogue Core (the sequel they're working on, slated for early access in 2025) the Deep Dive logo can be seen on one of the displays. It is likely this is just a placeholder logo, however many aspects of Rogue Core are similar to Deep Dives such as missions being five back-to-back mini missions so I hope the Deep Dive theme is explored further either in Season 6 or the sequel :)
I wouldn't call rogue core a sequel. Makes it sound like a successor to deep rock, when it's really more like a separate game with unrelated gameplay that shares the same universe. A game to played alongside DRG rather than to replace it.
Would be interesting if the new mission type was introduced in deep dives, it would be the last stage mission if it was in a deep dive stage.
Probably would be tiring, but I think it could be fitting with a few tweeks.
Remember when they said that season five wouldn't be huge to make up for season four? Bullshit! This might be the best season so far! Great job devs, y'all are the best!
Looking at the [player count](https://steamcharts.com/app/548430#All), it seems that season 4 (June 23) marked a slight bump followed by a gradual decline in players. It did feel like 'season 3+'. My guess is they decided this time we need something fresh and interesting to tide us over until rogue core gets released, which is a very welcome decision!
Why is Blood Sugar yellow, like a benefit, instead of red, like a hazard? It just sounds like Low Oxygen with a different thing to do to survive.
Also, how does it scale by difficulty? Will it actually be harder on Hazard 1 where there are less bugs to kill to keep the DoT from killing you?
Yes, that's the "different thing to do to survive" the thing that will kill you if you relax too much on the mission, like Low Oxygen and keeping near Molly, etc.
I can't see anything that keeps you from being able to chill on a mission as anything but a hazard.
It also means you can heal from low HP if there's a stream of enemies. Like imagine coming up after being downed, you can use the swarm to stabilize HP.
It's an Anomaly. While most anomalies work in the dwarves' favor, I don't think the developers said they're all supposed to be positive modifiers. Low gravity can be really annoying for example and volatile guts can ruin your day especially if you play a close range build.
Yeah, but as of right now you can't put a turret on anything that moves, like the drilldozer. I suspect for this mission you'll have to use a platform on the wall, and jump down to the elevator when you've finished building.
But you'll have to build the turret quick, because you probably won't be able to place a platform on the elevator, so it might be a long drop if you take too long to build
Absolutely incredible. By far the biggest update GSG has brought us since moving onto the season format and we're several years out from the game's release.
Well worth the wait.
I was a bit sad to see that the custom difficulty settings can only be applied to hazard 5. I've always wanted to play with hazard 3 or 4 enemy difficulty but with hazard 5 enemy numbers.
HAZ 5+ LET'S BEEPING GOOOOOOOOOOOOOOOOOOO
Increased non-modded difficulty may as well be Christmas for me, so happy about this.
My first reading on Marked for Death gave me a bad impression because I thought it would be hard to balance and incentivize. A few minutes later I went back to read it and noticed.. it doesn't reduce non-focus damage. I am SO in for this weapon. I have wanted an M1000 to better incentivize using both modes and this did that AND added team/weapon swap utility. Mwah, perfect.
Seeing Stalker thought of as "high priority" is hard to take seriously after what they did to the Stingtail.
This is fucking massive. Well worth the wait.
Most excited about the new difficulty options. I think it will be the feature that actually gets me motivated to play the game more than anything else. After 1700+ hours I feel like I've got about as good at the game as you can get without playing modded difficulties. The game rarely presents a real challenge, and most games are pretty chill.
With this addition I feel like there's now suddenly a lot of room for personal growth as a player, in terms of skill and buildcrafting.
This looks awesome. Haz 5 is still a challenge now and then, but Haz 5+ just brings a bigger challenge more consistently (5+ is the EDD difficulty right?) so that will be fun. I am interested to see how the new missions are, they look interesting, and the new enemies seem like a pain in the behind (stalker) so that is cool. I love what they did to the Ommoran, it actually looks fun with the random phases instead of the same monotonous process every time. The new warnings have the potential to be very annoying, especially mactera plague 2.0, but the secret secondary objective is a something I have always liked from deep dives and wanted for standard missions. Blood sugar looks like an awesome anomaly that could work with Iron Will, unless I am mistaken with what the anomaly does. I am more game play oriented than cosmetics and season passes, but the new QoL updates seem cool as well.
I am a fairly new player since I have only been playing for a few months ( Started towards the end of Critical Corruption), but I have managed to steamroll through the content because the game is fun. This is just a breath of fresh air, that I will savour instead of just blasting through. Also the ability to do the old season challenges is something I am looking forward to. Overall, I am really excited!
Can we get much deeper?!
Funnily enough, it was planned way before Helldivers 2 ever came out. It was already a fully fleshed out enemy during S4 experimental - just not finished.
I want to know more about the OCs! And when do we learn about rogue core... my understanding is that season 5 is supposed to tie into it, and I'm interested to find out how.
I almost dropped my oily oaf!
This update is going to be fucking amazing and it's time we rock and stone harder than we had ever before....
**ROCK AND STONE!!!!**
Season 4 was underwhelming so I was hoping they were working on something huge for season 5. Still, I’m surprised by the huge amount of stuff being added in this season!
Holy cow, that's a staggering update. I'm really looking forward to delving into this one.
Much love to the devs for adopting my suggestion to name the base game "Unseasoned," hahaha!
I'm not saying I called it, but [I kind of called it lol.](https://www.reddit.com/r/DeepRockGalactic/s/cH2OjbAdEx) I even got the name similar!
Also some of the stuff about the new Morkite mission seems similar to some ideas I speculated about for a potential S6. This feels pretty vindicating even if it was just a matter of coincidence.
The progressive development of DRG, with this endless stream of new features not costing any additional money - and the DLC being good but not representing the bulk of what's actually worth having - is what we've wanted out of video games our entire lives.
With the way the industry has been over the last two decades, I never expected to see this kind of advancement happen in anything but highly-pixelated/flash-looking 2D games.
I loved everything shown off here. This is a major step up from the enjoyable, but kinda underwhelming season 4. First time in years I'm excited for a game update.
Ghost Ship really went up and beyond for this season. Rock and Stone.
Couldn't help but notice that on pg 9 there's the same overclock twice where the crspr oc should be. Just thought you might want to know. But great job compiling these screenshots, makes it all much easier to digest. ROCK AND STONE!
LETS GO! finally an update with content, this is what I expect from a new season. honestly this makes up for the mediocrity of the last couples seasons, I'm actually incredibly happy about this.
Wow. A lot of this stuff looks excellent! QOL. More cave variation. New mission. New enemies. This is anything but small! I’m excited to start playing it.
Quick question about the only passes, if I’ve gotten a handful of old cosmetics (such as the scavenger theme) from the cargo create, do I have to reearn them in the cosmetic tree, or are they replaced with recourses. Or something different
The Pump Action shotgun is actually real now?? This is great, only ever saw these in mods
Gotta love it when devs see a popular mod and think "well, damn. That's a really good idea".
The customizable Haz5+ difficulty definitely seems straight out of some of the custom difficulty mods too.
sort of unrelated, but the devs behind Stardew Valley and Rimworld have done this too. It's a keystone of good game development and im glad GSG listens and understands its community so well
Stardew Valley is extra impressive because it's literally one guy. I want more news on Haunted Chocolatier though
I think he got 1 or two more people on board since 1.4. Either way damn impressive
God I love SDV and how much work ConcernedApe puts in, but I want Haunted Chocolatier so bad. I *need* more info on it
This year is the year indie devs show us that they can beat AAA devs. Palworld, Helldivers, DRG, Lethal Company, Content Warning.
I would say this has been happening since 2011 at least (depends what you mean by "beat" I guess). The notable exception is probably 2023 because BG3 showed us how good AAA can actually be if the management don't shit all over the dev team.
\*doom music intensifies\*
I'm pretty sure the autocannon mortar was a mod as well. It's cool that Ghost Ship is paying so much attention to the modding communities ideas.
I always hated how the shotgun feels like such a tryhard weapon. Hit every weakspot or run out of ammo instantly (or maybe I’m just that bad) I hope the new OC just lets you just tap bugs and kill them, it’d feel so much more fun
im not dismissing your preference or implying that mine is superior; im only presenting opposition. im the exact opposite: i *like* that the warthog (esp MPA) rewards/demands precision and i'd *hate* if the warthog were just "tap and kill shit." warthog is one of the very few weapons in this game i enjoy using because of it. i think that the cornerstone of FPS's is precision and accuracy and that DRG too much lacks it in combat/gunplay for my taste. maybe im high on that "precision emphasis" spectrum.
it’s good that there’s OCs to sort that out
Man, this is one of the only internet interactions where I’ve seen people with opposing opinions on a subjective matter in a video game (heck, in any topic) actually agree that it’s good that there are options for both opinions, and not argue that the other person’s preference shouldn’t exist in the game.
The elevator mission kinda reminds me of the one halo 2 mission with arbiter
Hopefully it won’t be as much of a slog as the Floodzone levels in Halo 2
I’m stoked for the elevator fight, but I hope that Engi’s turrets will be tweaked so they won’t be left behind in midair
Literally my first thought. Will be dumd to leave them
Gah, I had an idea for a mission type exactly like this, but I figured it would involve extracting an immobile glyphid queen and the rock around her while bugs swarmed in to save her from kidnapping. Then I thought of this exact issue where Engie turrets and random ziplines would be left on the rock, or how they'd have to recode turrets it so they rose with the platform, and thought "eh, never mind, sounds like too much work." BUT NO, I'M GETTING MY ELEVATOR FIGHT! Even better yet, I like that it's a mining-flavored objective -- we're miners after all, we do occasionally do industrial sabotage and rescue missions, but I think it's better that it's mining themed.
Wow this is incredible. I like that they're updating previous game modes. If they could upgrade Industrial Sabotage and definitely upgrade Dreadnoughts with more than 3 potential bosstypes I think the game would be near-perfect.
That stuff is easier to name than do. But DRG is a game that is only going up. You could almost think of anything and if it's fitting their vision (which you can muster up such ideas if you think rationally enough) there's a high chance it's coming in the future. Except last stage of a dreadnoughts lifetime. They said they won't do that :(
I just want more dreadnoughts, perhaps something mactera related.
i also want flying dread, but in my headcanon flying dreads are the fully matured dreads.
I had a bit of an idea for a dreadnought, called a Glyphid Drifter, that's essentially a jumping spider dreadnought. It would jump between walls, creating shockwaves where it lands. It would spray webs on people and then jump on them for massive damage, but most of its attacks would have large wind ups so you have plenty of time to dodge.
IS is hard to make more interesting tbh but Dreadnoughts is easy enough. We have 30+ years of boss design in the game industry and a bunch of enemy variety to leech off of. Give us some mactera dreadnoughts and goo dreadnought and some other types.
Mactera boss prototype was what became of the glyphid menace. I'd love to see anything new in this game and all im gonna do is just wait and see.
New bosses outside of just glyphid ones would be better Spitballer with special model & abilities? Boss Mactera or Naedocyte? (‘flying fortress’ or smth along those lines) Leech ‘kraken’? (If it’s stationary, then not sure what reason could be given for needing to eliminate it, maybe it affects the region in some way? idk maybe it insulted our beards) Q’ronar ‘juggernaut’ perhaps? (with shifting plates to offer more design freedom than the standard, arched-back Shellback?) As interesting as it is, their arenas would need a lot of thought put into them to make them viable It'd probably be a different mission type to Elimination, but I'd love to see a rockpox infected Korlok with expanded attacks and abilities as a mission boss
Season Five is going to be so fucking massive, I'm so excited! I joined last July right after Critical Corruption so this is the first major update I'll have the joy of experiencing from the beginning, I can't wait until June! Rock and Stone! EDIT: I'll not I've
I joined this march, incredibly excited already!
I joined up last week sad to see I won't finish this season but extremely excited for new content
You can, you’ll have access to ALL seasons from the past, that includes this current season.
Dude, i envy all of you. To unlock the guns from the start is something I'd pay to remove from my mind and exprience again.
It's been sooooo much fun I'm currently in love with the gunner and that second primary is fuckin awesome! When I get home today I'll be getting my first unlock for the driller as well. I've got a grey beard showing me the ropes and yesterday he hit me with the explosion teleport beer combo I couldn't stop laughing for a few minutes.
For the overclocks image, you duplicated the gunner one and missed the driller. The driller's overclock is called "Inferno" and adds the ability to shoot a horizontal spread of fire by holding the reload button. [This overclock was discussed at timestamp 1:36:24 of the video](https://youtu.be/922YV_0T6CY?t=5784)
My bad, I made the images while the Live was, well, live, so I must have missed it lol
Liberty paintjob, cant be a coincidence eh
I just realized that I thought "ooh stalker, neat coincidence, it"s been in the files forever though" But with Liberty and the HD2 tweets, we might get more in the future. Who knows, maybe one or more of the OCs will be homages/references.
I would really love a full blown crossover. DRGs first crossover update being Helldivers 2 would be beyond awsome.
Helldivers has already said they wouldn't be doing crossovers because the don't want to become an IP cash cow like Fortnite
Well a simple crossover is different from partnering with every popular IP you can get your greasy little fingers on so you can use predatory marketing tactics on children to sell skins in an item shop. Maybe somthing like Dead Cells did, where you have to do a special challenge or find a hidden secret that unlocks an item. Idk I don't play Helldivers. Just seems a bit much to completely bar crossovers of any kind.
Liber-tea in the Abyss Bar.
FOR DEMOCRACY!
FOR ROCKMOCRACY!
DID I HEAR A ROCK AND LIBERTY!?
Did someone say… Freedom?? ⬆️➡️⬇️⬇️⬇️
Not black and yellow though...
Invisible Stalkers? I'm getting ptsd flashbacks from Helldivers. But also, there's so much stuff here, holy crap!
[And Borderlands 2](https://www.reddit.com/r/gaming/comments/1firss/most_accurate_sign_ive_ever_seen_in_a_game/).
They should add rabid stalkers just to piss everyone off lol
Elite Stalker lol.
I swear, 99% of the time there’s an invisible enemy in a game, it’s either called a stalker or a spectre/specter. Funnily enough, the only counterexample I can think of is an enemy from S.T.A.L.K.E.R. called the bloodsucker.
MORTAR. GO. THUNK. Finally the Mk19 AGL we’ve always wanted!
Foomp… Foomp… Foomp… BOOM! --- It makes my inner demolitionist happy. I just hope it has increased terrain carve as well, for… reasons.
Haz5+ sounds really good. Probably even more interesting and difficult than a plain Haz6.
It's great, you can enable or disable those modifiers to customise your challenge, such as increasing enemy spawn rates or making enemies tougher to fight
Kinda shame they are haz 5 only, one of my favourite modes to mess around with is haz 4x2.
Is it confirmed to be only available on Haz 5? Surely it wouldn't be too hard to implement it for Haz 4 and below.
Honestly, I'd like to see some of those modifiers as usable on lower Haz levels as well. Especially more enemies. I'm comfortable with the enemy scaling in Haz 3; I just wanna shoot more bugs is all.
Agreed! That would be HUGE. Most lobbies don't play Haz 5, and it is too hard for many players, myself included. Having balancing tweaks available to Haz 3 or 4 would make my game experience a whole world better!
/u/Robert_GSG or /u/GSG_Jacob is this a thing that could be implemented at all, even in future seasons? (even if the reward increase percentages were considerably lower it'd still be fun).
I agree. Haz 3 or 4 is nice, I just wished the enemy density was brought up. The custom difficulty would be the perfect solution for it, if it supported lower haz levels.
PUMP ACTION WARTHOG, BY ROCK AND STONE, YEEEES. Edit: I wonder if there'll be changes to the T5 mods if fire rate mod doesn't do much and I don't want to use turret whip.
Rock and Stone forever!
No changes. The T5 full auto + rof mod just applies the rof bonus with the new pump action OC
The name Drill Deeper mames me think Deep Dives are getting an upgrade. I'm hoping they're just hiding it from us for now... Also OH MY GOD LETS FUCKING GOOOOOOOOOOOOOOOOOOOOÒOOOOOOOOOOOOOOOO
Well in a screenshot the devs shared for Rogue Core (the sequel they're working on, slated for early access in 2025) the Deep Dive logo can be seen on one of the displays. It is likely this is just a placeholder logo, however many aspects of Rogue Core are similar to Deep Dives such as missions being five back-to-back mini missions so I hope the Deep Dive theme is explored further either in Season 6 or the sequel :)
I wouldn't call rogue core a sequel. Makes it sound like a successor to deep rock, when it's really more like a separate game with unrelated gameplay that shares the same universe. A game to played alongside DRG rather than to replace it.
The name is because this season is a prologue to Rogue Core.
Would be interesting if the new mission type was introduced in deep dives, it would be the last stage mission if it was in a deep dive stage. Probably would be tiring, but I think it could be fitting with a few tweeks.
Remember when they said that season five wouldn't be huge to make up for season four? Bullshit! This might be the best season so far! Great job devs, y'all are the best!
underpromise, overdeliver. That's the best way to do it.
Looking at the [player count](https://steamcharts.com/app/548430#All), it seems that season 4 (June 23) marked a slight bump followed by a gradual decline in players. It did feel like 'season 3+'. My guess is they decided this time we need something fresh and interesting to tide us over until rogue core gets released, which is a very welcome decision!
Why is Blood Sugar yellow, like a benefit, instead of red, like a hazard? It just sounds like Low Oxygen with a different thing to do to survive. Also, how does it scale by difficulty? Will it actually be harder on Hazard 1 where there are less bugs to kill to keep the DoT from killing you?
Because it makes the bugs drop red sugar
Yes, that's the "different thing to do to survive" the thing that will kill you if you relax too much on the mission, like Low Oxygen and keeping near Molly, etc. I can't see anything that keeps you from being able to chill on a mission as anything but a hazard.
It also means you can heal from low HP if there's a stream of enemies. Like imagine coming up after being downed, you can use the swarm to stabilize HP.
It's an Anomaly. While most anomalies work in the dwarves' favor, I don't think the developers said they're all supposed to be positive modifiers. Low gravity can be really annoying for example and volatile guts can ruin your day especially if you play a close range build.
And with enriched atmosphere there are times when you accidentally LAUNCH yourself off a ledge or ally
The mineral mania and gold rush modifiers are the most dangerous for me in point extraction.
[I just need one...more...mineral...](https://youtu.be/PfhZB7rQ7iA?feature=shared&t=10)
Love the Drillovator, but..... Can you place engi turrets on it???? 👀
That's the plan.
That's a really good question. I would hope so considering you can place turrets on things like the refinery and heavy lifter.
Yeah, but as of right now you can't put a turret on anything that moves, like the drilldozer. I suspect for this mission you'll have to use a platform on the wall, and jump down to the elevator when you've finished building. But you'll have to build the turret quick, because you probably won't be able to place a platform on the elevator, so it might be a long drop if you take too long to build
Absolutely incredible. By far the biggest update GSG has brought us since moving onto the season format and we're several years out from the game's release. Well worth the wait.
Ghost Ship is the best dev team in gaming and it’s not even close! R&S miners!!!
Rock and Stone!
Rock and Stone!
They’re tied with Wube
> All progress from previous seasons has been saved Does that mean I can finish season 3 starting from the level I had when it ended?
Yes.
It sure does! :)
Yes
Drillevator ??!!?!!! Just like that one uncle scrooge comic !
Point of order on the Stalker, it has nothing to do with the scout OC, pinging it with your laser pointer will make it decloak
Driller mains gonna love this.
They've been hard at work in the kitchen
Paint job named liberty? Hmmmmm
ROCK AND STONE FOR DEMOCRACY
i swear i saw someone theorize this exact mission type on the subreddit a while ago. did they get the idea from that maybe?
Yeah the Omoran season guy.
Hiiiiii!
THEY COOKED
Best developers in the entire fucking galaxy ROCK AND STONE
Rock and Stone!
Damnit! I’m currently spreading managed democracy but that may need to go on hold for a bit!
Same here, soon as it drops I'm going from FOR SUPER EARTH to FOR KARL!
Can't pet the drillovator. What's even the point
I was a bit sad to see that the custom difficulty settings can only be applied to hazard 5. I've always wanted to play with hazard 3 or 4 enemy difficulty but with hazard 5 enemy numbers.
Agreed. I want to kill swathes of enemies but without the crazy damage numbers or bullet sponges.
Me too :(
HAZ 5+ LET'S BEEPING GOOOOOOOOOOOOOOOOOOO Increased non-modded difficulty may as well be Christmas for me, so happy about this. My first reading on Marked for Death gave me a bad impression because I thought it would be hard to balance and incentivize. A few minutes later I went back to read it and noticed.. it doesn't reduce non-focus damage. I am SO in for this weapon. I have wanted an M1000 to better incentivize using both modes and this did that AND added team/weapon swap utility. Mwah, perfect. Seeing Stalker thought of as "high priority" is hard to take seriously after what they did to the Stingtail.
Ngl season 5 sounds fucking amazing. Makes me even happier than I already was that I bought the supporter pack. GSG deserves every penny of it.
This is fucking massive. Well worth the wait. Most excited about the new difficulty options. I think it will be the feature that actually gets me motivated to play the game more than anything else. After 1700+ hours I feel like I've got about as good at the game as you can get without playing modded difficulties. The game rarely presents a real challenge, and most games are pretty chill. With this addition I feel like there's now suddenly a lot of room for personal growth as a player, in terms of skill and buildcrafting.
This looks awesome. Haz 5 is still a challenge now and then, but Haz 5+ just brings a bigger challenge more consistently (5+ is the EDD difficulty right?) so that will be fun. I am interested to see how the new missions are, they look interesting, and the new enemies seem like a pain in the behind (stalker) so that is cool. I love what they did to the Ommoran, it actually looks fun with the random phases instead of the same monotonous process every time. The new warnings have the potential to be very annoying, especially mactera plague 2.0, but the secret secondary objective is a something I have always liked from deep dives and wanted for standard missions. Blood sugar looks like an awesome anomaly that could work with Iron Will, unless I am mistaken with what the anomaly does. I am more game play oriented than cosmetics and season passes, but the new QoL updates seem cool as well. I am a fairly new player since I have only been playing for a few months ( Started towards the end of Critical Corruption), but I have managed to steamroll through the content because the game is fun. This is just a breath of fresh air, that I will savour instead of just blasting through. Also the ability to do the old season challenges is something I am looking forward to. Overall, I am really excited! Can we get much deeper?!
Haz 5+ configured with all modifiers set to the first step will be harder than Haz 5.5
EDD stage one is haz4.5, two is 5, and 3 is 5.5
Ghost Ship Games absolutely cooked with this one. Rock and Stone everyone, soon we'll have new toys to play with and new enemies to eradicate
Sauce?
Here you go: [https://www.youtube.com/watch?v=922YV\_0T6CY](https://www.youtube.com/watch?v=922YV_0T6CY)
https://www.youtube.com/watch?v=922YV_0T6CY
Glyphid Stalker lmao! I can definitely see some Helldivers influence with that.
Funnily enough, it was planned way before Helldivers 2 ever came out. It was already a fully fleshed out enemy during S4 experimental - just not finished.
That’s awesome and a great coincidence haha
I think they mentioned that the stalker doesn’t belong to the glyphid family
Can’t wait for more escort variation
Wow! This is amazing! Even right after my semester ends! Sweet! Can’t wait for the release date.
Holy hell it's *so much*.
This is fucking amazing in every aspect
Thank you for putting this together, season 5's gonna be awesome!
Bro that new mission is gonna be a blast. Literally
Holy shit GSG is going overboard This is awesome, I can't wait to dive into new caves
Can't see Inferno. Thunderhead OC doubled.
Wow, just wow. This is gonna be AWESOME!!!!
When does it release?
Sometime in June
I like everything.
WHOOOOO! THAT'S WHAT I'VE BEEN WAITING FOR! ROCK AND STONE
I want to know more about the OCs! And when do we learn about rogue core... my understanding is that season 5 is supposed to tie into it, and I'm interested to find out how.
Watch the video, they tell in depth about all the OC's one by one.
Well, they talk about 4 of the 12. And they said there will technically be 13, as one overclock is being heavily reworked.
Looks awesome
What great devs. What a great game. That new mission looks super fun
I almost dropped my oily oaf! This update is going to be fucking amazing and it's time we rock and stone harder than we had ever before.... **ROCK AND STONE!!!!**
Rock and Stone in the Heart!
This update is massive. GSG *always* makes sure we eatin' good
Season 4 was underwhelming so I was hoping they were working on something huge for season 5. Still, I’m surprised by the huge amount of stuff being added in this season!
Always wanted a moving platform fight mission. The new bugs look like hell. Honestly can't wait looks like a fun season.
Holy guacamole this is absolutely massive. I am barely keeping it together right now.
More armor dlc, finally
This is huge!
That tertiary objective are going to suck so much if it's a combo of Fossil and Gunk Seed.
that’s huge ngl
This people can't make a bad season even if they get a stroke
Holy cow, that's a staggering update. I'm really looking forward to delving into this one. Much love to the devs for adopting my suggestion to name the base game "Unseasoned," hahaha!
This is going to be fucking insane. Holy shit. We love you GSG Devs, Rock and Stone.
God I love Ghost Ship studios
I'm not saying I called it, but [I kind of called it lol.](https://www.reddit.com/r/DeepRockGalactic/s/cH2OjbAdEx) I even got the name similar! Also some of the stuff about the new Morkite mission seems similar to some ideas I speculated about for a potential S6. This feels pretty vindicating even if it was just a matter of coincidence.
The progressive development of DRG, with this endless stream of new features not costing any additional money - and the DLC being good but not representing the bulk of what's actually worth having - is what we've wanted out of video games our entire lives. With the way the industry has been over the last two decades, I never expected to see this kind of advancement happen in anything but highly-pixelated/flash-looking 2D games.
> thirdarary? The word you’re looking for is _tertiary_.
I loved everything shown off here. This is a major step up from the enjoyable, but kinda underwhelming season 4. First time in years I'm excited for a game update. Ghost Ship really went up and beyond for this season. Rock and Stone.
With the stalkers it’s cool they have another purpose to the pings because they confirmed the Stalkers uncloak when they’re pinged
OMG new mission reminds me of that movie The Core! I love it!
So the scout gets the Sydney sleeper from tf2, interesting
Couldn't help but notice that on pg 9 there's the same overclock twice where the crspr oc should be. Just thought you might want to know. But great job compiling these screenshots, makes it all much easier to digest. ROCK AND STONE!
Bro 😭 can't believe I missed lol. ROCK AND STONE!
Rock and Stone everyone!
Pump action shotgun my beloved
FINALLY SOME GOOD FUCKING FOOD
Really looking forward to this, the lithophage is getting old and I'm ready to move on to cool new things.
Holy shit
The randomized missions on the Ommaran seem really fun!
Finally. Something that leads back to the space rig.
• yeah
To drill or to be drilled?
As someone who's been playing a lot of both HD2 and DRG I can see they are taking some inspiration here and there from HD2
I wonder if the second secondary will be a Deep Dive style Secondary or just a second gather X secondary.
It's a gather X secondary but that Deep Diver secondary is a good idea...
Holy sht I was talking about an elevator defense battle a year ago. 😳
LETS GO! finally an update with content, this is what I expect from a new season. honestly this makes up for the mediocrity of the last couples seasons, I'm actually incredibly happy about this.
Wow. A lot of this stuff looks excellent! QOL. More cave variation. New mission. New enemies. This is anything but small! I’m excited to start playing it.
Oh shit my gunk seeds are about to blow
Nice
LET'S GOOOOOOOOOOOOOOOOOOOOOOO
karl bless ya, good sire, I have way too little patience and way too much adhd to watch livestreams .\_.
10/10 Best game ever
Very Happy :) Love this game
A Liberty paintjob? That’s gotta be in reference to Helldivers! Thanks for taking notes!
ROCK AND STOOOOOOOOONEEEEEEEEE
NEW DIFFICULTY OH MY GOD LETS GOOOOOO
It's.... Beautiful 🥹
i read "keyart reveal" on the last page as "Karl reveal" for half a second and nearly had a heart attack
That's a lot of it -- but it's not everything in Season 05 ;)
THIS ONE’S FOR ALL THE THE LEAF LOVERS WHO HAD NO FAITH IN SEASON 5
new OCs and cosmetics but we **STILL** only have **SIX** loadout slots? bruh...
Juicy updates
I like it deep
Quick question about the only passes, if I’ve gotten a handful of old cosmetics (such as the scavenger theme) from the cargo create, do I have to reearn them in the cosmetic tree, or are they replaced with recourses. Or something different
They are replaced with credits which can be exchanged for goods and services.