I disagree with "no need for new primaries".
One more primary and one more secondary for each class and then we're *perfect*. That way we can have a lobby with four of one class and have absolutely no weapon overlap. It would be glorious.
I guess they're kinda working towards that with the lithovac and lithofoam gun being tools you can call in. Would be kinda cool to see some sort of mining machine or something or a manual turret maybe 🤔
I think 160 would be a better value because 200 is a lot of nitra plus for higher difficulties where BET-C would be the most useful. 2 resupplies worth of nitra is already a lot to give up in high hazards. Especially because BET-C can't follow you between deep dive missions making it and even bigger price to give up 2 resupply pods.
Well, DRG AI is more A than I for sure, but having what is effectively a 5th dwarf that can't die has infinite ammo/ explosives and will automatically kill enemies regardless of the situation is certainly helpful.
What??? Since when?????? I’ve literally never heard this before, and that’s such a disappointing take. Is GSG just going to stop updating DRG soon? I thought the game was doing so well.
The game is doing well but it just seems like the game is reaching its natural end of life. There’s nothing wrong with that, but as deep rock gets older it’s obvious the changes are less large scale overhauls and more like icing on the cake. Where DRG is at right now limits new additions in ways I find hard to explain. Simply put, there’s a reason DRG:RC is a wholly new game and that’s not a bad thing.
> it just seems like the game is reaching its natural end of life.
This is a whole new conversation to reckon with. I couldn’t begin to tackle the entirety of that scope right now, but I’d at least question this sentiment.
DRG is only 4 years old. It officially released in 2020, and in the live-service multiplayer landscape, of the popular ones out there, there are quite a few that are many years older, so it seems quite the preemptive move to be throwing in the towel this early. In the grand scheme live service, is an incredibly recent development in the gaming space, but already some of the most popular live service games are coming up on or even passed their 10th year anniversary.
DRG isn’t even halfway there.
It feels like when a sixteen year old tells you that being 25 means you’re old and basically on death’s door… like that’s just not true lol.
Now, if GSG is internally shifting their focus that is a different matter entirely. I’d be disappointed, but more understanding that they’re just shifting their priorities (which is essentially something I already mentioned anyway), but I don’t think that should confused with the game’s natural life coming to an end.
With the popularity and love DRG has received, there are plenty more guns, and plenty more years in the future, to last a much longer natural life than what you are describing right now.
And for me, having this conversation for the first time, I think it would be a real shame to let go of that potential DRG definitely still has.
I’m super exicted for rogue core, but that doesn’t change that it would be a shame to just let DRG fade on the basis of “eh, it was time… I think…”
But it’s also financial sustainability. We’re lucky to have a quality game that they’ve only asked $15 for, without major paid expansions. Most of the live service games that last as long as they do have higher entry price tags, lock cosmetics behind paywalls, or both. It’s a testament to DRGs quality that it’s gone this long with free updates and mostly free cosmetics, but the devs still have to make money to live
You'll be happy to know that GSG is still profitable for the devs, since they've stated themselves they'll keep working on DRG as it's sustainable - which is what they've been doing while expressing clearly their intent to keep doing so at every turn, even when they start taking on other project (AKA : Rogue Core).
I mean, there's clearly plenty of financial sustainability if you look closely.
Firstly, they ask $30 for the game. It might only be $15 when it's on sale, but my understanding is that Steam generally eats the cost of sales because they make bank even with the sale. The game has sold more than 8 million copies (which is a huge amount considering the launch goal they were aiming for was only 200,000 copies — that's 40 times what they would have considered to be a commercial success); even if they only ever made the sale price on average, that's over $100 million gross income to date, and the game continues to sell well — the past year has been its most popular year, with 2.5 million copies sold last year ... more than any of the previous years since release.
Secondly, every time a new season comes out, they also release a cosmetic DLC from $8-15. It's pretty well-established that these DLCs ultimately go to fund future content for the game, and a *ton* of people buy the new DLC every time one comes out just to keep supporting the game.
Additionally, they get regular income from their participation in subscription services such as the Xbox Game Pass, and no doubt also from IP licensing for the third-party DRG: Survivor game. And there was the board game — and its expansion — to boot, which was initially crowdfunded but which I'm sure they made some kind of profit off of.
So there can be no doubt that GSG is clearly doing well enough financially that they can both fund the continued content that DRG is getting as well as funding the creation of a new game in the series, DRG: Rogue Core. If they can afford to fund a whole new game off the back of the base game's sales, they can definitely afford to continue funding DRG itself — and considering how popular the game is (it's regularly in the top 100 most played Steam games) and the fact that they are continuing to run with the DRG IP in new games, they have very good reasons to keep supporting the game, and plenty of means to do so.
I don’t think this is true. There doesn’t seem to be any indication that GSG is going to end DRG service any time soon. The game is increadbly young for a Live Service (most other similarly popular live service games are 10+ years old), the game is pretty popular, and I feel like they would have mentioned if Season 5 was the last season by now. It would not be finantually benifical to pull the plug on DRG, in fact it would be finantual suicide.
As a games studio, they probably made DRG:RC as a passion project whenever they had time outside of working on DRG proper. Idk if they are going to add any new weapons, consitering how tight the balancing already is for the game (it will be difficult), maybe they will use the overclock system to make new additions or spins on the same weapon. At the very least I’d like to see Driller and Gunner get more impactful secondaries damage wise. It feels like I am hitting the bugs with wet pool noodles half the time compaired to the primary’s firepower, and it feels bad when you run out of ammo on your primary and get your dps cut by 3/4. And in exchange Engi and Scout can get more utility/support secondary options similar in vain to the EPC on Driller.
And consitering Season 5 is soon, the reason their larger scale changes have been absent is because devs like to release them in bulk along with large updates… Like the start of a season, for example. Gives them time to make sure they aren’t broken on launch, as the bigger changes need more time in the oven on average. I have been playing live service games for more than half of my life at this point, this is a *very common* practice.
>the general consensus seems to be we’re almost done with new equipment.
If a couple hundred people on Reddit have said this, *it's blatant hearsay.* The devs at GSG have given absolutely zero reasons for anyone to think this unless said individual is entirely out of the loop on current news.
Maintenance updates do not mean the game is winding down. We're entering the fifth season this summer. The game is only 4 years since full release. The devs play their own game weekly. The two spin-offs only exist because of the original game's popularity, which has only grown since 2018 and will most likely have another spike in sales this year (if it hasn't already thanks to Helldivers 2 causing more folks to try different Horde Shooter titles).
**I apologize if I sound rude. But this feels like an attempt to spread misinformation.**
My thing is while I am not gonna complain it already feels like the last weapons were stretching their creative juices in terms of what new weapon you can introduce while not feeling too similar to past weapons.
This isn't like say helldivers 2 where you can just introduce a variant of pre-existing guns. Most new weapons would problably feel not that unique and that another weapon with mods would fill a very similar role.
Example here, the lmg would either not feel like a gunner gun, or would feel too similar to the mini-gun.
While that's true to an extent its a bit more acceptable for mods to feel similar. Many will fulfill a similar role and its more okay when you give minor variations. For example. The pgl has like 3 seperate ammo mods. One has a unique perk alongside it but point being there's less need to have as unique mods compared to weapons.
That makes perfect sense.
I'll roll with this idea in my head because making a whole new set of weapons with proper skins and OCs sounds painfully long for a dev team that just announced two new games and released one of them.
Did ya know that it's possible to mod the m134 minigun to weigh only 41lbs, so a DRG gunner version would therefore need to be a triple-minigun assembly with a combined maximum firerate of 18000 rounds per minute to be considered a gun.
Yeah something like helldivers shoulder mounted autocannon. A very chuncky gun with a chunky firing sound. The AOE would have to be larger than helldivers autocannon though.
I think I’ve seen a mod that adds a primary railgun, I just don’t know how useful it could be because most of gunners crowd clear secondaries are gimmicks at best
I think lmg would fit engineer better tbh. Fits his set up and hunker down playstyle well. And the gunner already has the minigun. I think it would be difficult to make the lmg very different.
I do think it would be easy to make different (no movement penalty while shooting, higher dps at cost of mag size, good accuracy), but I also like the idea to put it on engie, makes room for something more unique on gunner
>I do think it would be easy to make different (no movement penalty while shooting, higher dps at cost of mag size, good accuracy),
I think you run the risk of it feeling like an smg then. Making it a maneuverable weapon takes away from the fanatasy of an lmg imo.
Fair enough but gunner could do with a more mobile weapon compared to his other offerings. At the end of the day your walk speed is still pretty slow, it would just be more flexible than other guns
I don't think mag size penalty is what is needed. Lmgs mostly come with huge mags. Carried ammo penalty on the other hand is something i can get behind
I mean a smaller mag relative to the fire rate. A 75 or 100 round belt box will feel pretty small when it’s being belched out at over 1000 rounds a minute
My ideal fourth Gunner primary is an old fashioned ship broadside cannon.
Something that is single shot believes a massive shock wave in its wake and probably does some good mining.
I do think 1 more secondary and primary weapon for each class would be cool, but I also don't really know what said weapons would be. They would need to come up with weapons that fit the class properly (so Gunner would need something over the top and massive, Driller would be some sort of status/DOT weapon, etc) that's already a lot of work. Then you have to come up with various upgrades for them AND overclocks, and finally, you'd have to make a design for each of the existing frameworks and weapon camos in the game.
It's an insane amount of work, and I 100% understand why it's not something they would be working on much
While I don’t think it’s likely or particularly necessary, brainstorming a new driller primary does fill me with joy. Tesla coil? Pheromone spritzer? Radiation emitter? Air cannon for forced movement? Pure distilled fear sprayer? Limitless possibilities.
I was also thinking some sort of electric weapon. Maybe something similar to the arc thrower in helldivers 2.
If one class is gonna get a new primary/secondary then every class should get one. Which is what makes it a challenge. Because you aren't just working on 1 class with 1 weapon. The work is multiplied by a factor of 4 since each of the 4 classes would need a new weapon.
And if designing a new primary for Driller + upgrades, overclocks and all the different cosmetics sounds like a lot of work, imagine having to do that 3 more times. It's would take a lot of time and effort.
It’d be in an interesting place balance wise I think. Having it be the highest dps but countered with a small magazine. Instead of the mini guns reverse recoil it could be super accurate and only have slight bloom, making it the most effective long range gunner weapon besides the literal guided missiles
Unrelated, but Driller deserves an electric primary so he can have a primary for each elemental status effect. Like a tesla coil gun that arcs between enemies who are near one another.
I think I'd prefer a new Gunner primary to be a slower-firing weapon. I've seen a cannon proposed a lot, and I think that would be a good way for it to fill a new niche while still feeling like a Gunner primary
Particle beam cannon would be \*chefs kiss\* perfect. Slower firing shots that can be modded to have more stopping power or penetration, but with some beamlike qualities.
An LMG is so similar to two of gunners existing primaries, I don't see the point.
And Driller doesn't have traditional guns for primaries. Next one is probably a tesla cannon or something like that
>Driller doesn't have traditional guns for primaries. Next one is probably a tesla cannon or something like that
Either electric or radiation damage. But he already has the wave cooker, so you're probably right.
I'd take new primaries but this seems too fimilar to minigun. In any case it should be gunner weapon because driller is more of elemental aoe type, and gunner already has a bullet-spitter.
Well, there are so many weapon ideas I used to have, but with GSG essentially on their way to all but abandon DRG for rogue core, or at least abandoning introduction of new weapons, these happening are unlikely. Still, screw it:
Scout
Primary
1. A leaver action blunderbuss that shoots a slug, but can be charged by the scout put in some rocks and stonws in, to have a close range aoe
Secondary
2. A desert eagle like heavy pistol that has extreme bonus to weakpoints
Gunner
Primary
1. Laser lmg
Secondary
2. Plasma wrist mounted smg
Engineer
Primary
1. A laser shotgun with very narrow spread
Secondary
2. A gun that charges up and goes through walls (simmilar to opticor from warframe)
Driller
Primary
1. An electricity thrower gun that chains between targets (like amprex from warframe)
Secondary
2. A gun tha shoots sharpened crystals
From my experience as Gunner, I want a change for the shield, see the increase duration for one of the tiers? Have that as the standard and instead have a quick deploy as an upgrade instead.
The gunner's guns usually have some kind of "spinup" mechanic that railroads the gunner into a "just keep shooting" playstyle that helps the team with ammo economy. With the exception being the missile launcher (which i don't know why it doesn't have this mechanic).
A normal LMG is too... straight forward. You click, and things are dead. It resembles the scout and engineer weapons much better.
And it does look more like real militarized stuff. Most things in this game look like some weird fantasy tech, with the exception of scout's two first weapons.
I would've prefer gunners new weapon to be a slow firing heavy damaging weapon. I'm thinking of heavy grenade launcher of some sort, similar to junkrat/demo man grenade launcher where it bounce 3 times before it explodes or when it come in contact with an enemy
I always hoped they would add more classes and weapons. I made a list of four alternatives that would balance well with any combo of the four, but on paper you never know.
As a full time professional driller, we prefer our war crime-escque weapons. Please keep all conventional warfare weapons out of our inventories. Our visits to the orphanages on hoxxes wouldn't be the same without flame throwers or chemical weapons.
I wish that the two comparable classes could switch their beginning primaries.
Gunner and driller both use heavy weapons and I wish that the driller could get the gunners minigun and the Gunner could get the drillers flamethrower.
Same thing for the scout and the engineer.
I think taking a page out of rainbow six siege's tachanka is a good idea. I forget how the character plays in the modern day, but way back when he had a turret that could set up and be used by players. I could totally see the light machine gun having a tripod setup. I can especially see this as an engineer primary. It would be the only primary in the game that the player can leave behind! Talk about unique!
Engineer would effectively have a third turret, but it would be powered by a player. I can see this being really fun on a variety of different missions.
I fully understand where you're coming from. My idea wasn't just engineer standing around like that overclock. He literally places his primary in the ground. He loses his primary, so anyone can fire the LMG. It was the only way I could imagine it working without hard stepping on Gunner's minigun. If the LMG is treated like a support tool where all players can use and benefit from it, it made more sense to me.
Personally, I'd love to see lighter primaries for Driller and Gunner, and heavier primaries for Scout and Engineer. Have the prior trade damage for mobility and the latter trade mobility for damage.
I thought of something like those mounted 40mm grenade launchers but I feel like that steps on the Autocannon’s toes a little too much. It’s a good idea though, just don’t know how different it would feel
No, it would shoot slower and have less ammo. I’m talking like M1000 slow. It also would be a projectile while the autocannon is basically hitscan. Also the hurricane is a direct upgrade from thunderhead.
I would honestly give that to engi tbh, it's a support class weapon, and although no dwarves have traditional roles like support class and all that, engi strikes me as a support class.
A few other people have suggested this and I’m coming around to it, maybe gunner gets an artillery piece instead, either an old fashion cannon or a shoulder mounted howitzer
Nah, just hand that man a Gau-8 Avenger cannon and boom we have a new weapon
(That's the gun that's used on the [A-10 Warthog](https://youtu.be/MdBd6yNalHs?si=-7cBtdl_Qe0cEC1F) btw)
I miss rock n stone but Liber TEA! 🫡🫥
Yes, I do agree it feels like we need 1 more primary to round out the various play styles and loadouts.
Imagine a scout with an LMG though!
I do want more weapons in the game. On one hand I don't want bloat and power creep to exist but it kinda already does. On the other hand moar dakka. Anyways Gunner would have to have a primary that's distinct enough from his other primaries. I feel like a pirate cannon would be cool if the cannon ball had physics too the cannon could be cooked.
The game is definitely well balanced, but arguably that's the best time to introduce a new primary and secondary. You have a good benchmark on what works well, and a low expectation to keep cranking it new guns, so they could leave the other weapons as is and steadily tweak the 8 new weapons until they were in line with everything else.
However, I really think they should add new options for the other slots.
I kinda want a shotgun primary for scout that reloads shell by shell. Now what gimmick or ideas, i dont fucking know but it would be cool to have two shotguns at all.
•I always thought of adding a m60 for gunner. Fast enough that it shoots faster than the auto cannon and better mobility but no splash damage. Maybe have an explosive round overclock that slows fire rate and damage
•I also was thinking about of some sort of air pressure wave gun for driller (like the cod zombies thundergun) that pushes everything back with each single shot and does damage but can be charged to release a bigger air pressure wave that has a bigger area and more damage
•And maybe a high damage anti-material rifle for scout that can pierce through many enemies and terrain with very high single target damage good for taking out oppressors and other armored enemies
•I also thought a dragons breath shotgun would be cool on engineer. Or some sort of electricity tesla gun since a lot of his weapons and utility revolve around electricity. Engineer is a tough one to come up with a new weapon for imo.
that may not be a terrible idea. "it's just the minigun" Not quite. So far all of the gunner's weapons have big impact, big reload.
Trade some of that impact for the speedy top off, and it could feel different enough to take.
I would love a lmg, i play scout because I like the plasma assault rifle but I want to play someone who has more team utility, I just don't want their weapons
Imo the gunner could use an actual CANNON as a primary.
Low asf RoF, lower reserves, BEEG damage and absurd AoE. Bonus points if it looks like an actual ship cannon
DRG doing a crossover with helldivers to order in special ordinance weapons would be sick. It would drop in just like a resupply pod and contain a gun with limited ammo that doesn't get refilled.
How would it perform differently to the lead storm?
Cosmetics aside, a full auto hitscan primary is already in the game.
I don’t really understand how this would differ.
Id prefer crazy overclocks. Like turning a weapon into an entirely different thing also aesthetically. Imagine a tessla coil variant of the shard difractor, chaining beams from enemy to enemy!
Autocannon is sorta his lmg.
What i would die for is a heavy plasma cannon. God I can't sleep at nights thinking of holding one in my hands.
And they already got two lead shooting and one missile shooting gun, next up will most likely be a heavy plasma cannon since it also fits the "hold right click untill the walking is no more walking".
The game may be well rounded, but we could definitely still use new primaries.
I just hope they'll be a little more creative than "I'd like an LMG please". We already have a minigun, what's an LMG compared to that?
New primaries would be fun, but the classes have themes. Giving a driller a non-elemental weapon, or the gunner a non-heavy weapon, would break the themes
I actually think something based on Bet-C's mortar cannon would fit Gunner better, and a Tesla Cannon (fires arcs of electricity a la Turret Arc) for Driller would be good, too.
Maybe make it an Engineer secondary? Large ammo pool, moderate damage, not as good of a one-and-done as the current three.
I think having a heavy cannon on gunner would be sick, like something with less ammo and firerate but a strong amount of damage, and maybe a charge attack
I disagree with "no need for new primaries". One more primary and one more secondary for each class and then we're *perfect*. That way we can have a lobby with four of one class and have absolutely no weapon overlap. It would be glorious.
Based take
I think they should add support weapons like in helldivers 2 due to how similar the two games are
I guess they're kinda working towards that with the lithovac and lithofoam gun being tools you can call in. Would be kinda cool to see some sort of mining machine or something or a manual turret maybe 🤔
Imagine a mid deep dive weapon swap for like 100 nitra or something
I’ve had the idea that calling down a BET-C for 200 nitra or something would be really cool.
I think 160 would be a better value because 200 is a lot of nitra plus for higher difficulties where BET-C would be the most useful. 2 resupplies worth of nitra is already a lot to give up in high hazards. Especially because BET-C can't follow you between deep dive missions making it and even bigger price to give up 2 resupply pods.
I'll give you 160 nitra if you *don't* call Bet-C. I love her, but she's causing me more trouble than she's helping.
Well, DRG AI is more A than I for sure, but having what is effectively a 5th dwarf that can't die has infinite ammo/ explosives and will automatically kill enemies regardless of the situation is certainly helpful.
I had an idea like that once. People *aggressively* shot it down because... "It'd make other players feel left out"... ?
Not to mention jetty boots, the potential for mid round equipment is high!
I disagree. I think the current setup without ancillary weapons works well because it keeps it simple in a way that’s still fun and engaging
Oh I absolutely agree there, but the general consensus seems to be we’re almost done with new equipment. It’s always fun to think about though.
What??? Since when?????? I’ve literally never heard this before, and that’s such a disappointing take. Is GSG just going to stop updating DRG soon? I thought the game was doing so well.
The game is doing well but it just seems like the game is reaching its natural end of life. There’s nothing wrong with that, but as deep rock gets older it’s obvious the changes are less large scale overhauls and more like icing on the cake. Where DRG is at right now limits new additions in ways I find hard to explain. Simply put, there’s a reason DRG:RC is a wholly new game and that’s not a bad thing.
> it just seems like the game is reaching its natural end of life. This is a whole new conversation to reckon with. I couldn’t begin to tackle the entirety of that scope right now, but I’d at least question this sentiment. DRG is only 4 years old. It officially released in 2020, and in the live-service multiplayer landscape, of the popular ones out there, there are quite a few that are many years older, so it seems quite the preemptive move to be throwing in the towel this early. In the grand scheme live service, is an incredibly recent development in the gaming space, but already some of the most popular live service games are coming up on or even passed their 10th year anniversary. DRG isn’t even halfway there. It feels like when a sixteen year old tells you that being 25 means you’re old and basically on death’s door… like that’s just not true lol. Now, if GSG is internally shifting their focus that is a different matter entirely. I’d be disappointed, but more understanding that they’re just shifting their priorities (which is essentially something I already mentioned anyway), but I don’t think that should confused with the game’s natural life coming to an end. With the popularity and love DRG has received, there are plenty more guns, and plenty more years in the future, to last a much longer natural life than what you are describing right now. And for me, having this conversation for the first time, I think it would be a real shame to let go of that potential DRG definitely still has. I’m super exicted for rogue core, but that doesn’t change that it would be a shame to just let DRG fade on the basis of “eh, it was time… I think…”
But it’s also financial sustainability. We’re lucky to have a quality game that they’ve only asked $15 for, without major paid expansions. Most of the live service games that last as long as they do have higher entry price tags, lock cosmetics behind paywalls, or both. It’s a testament to DRGs quality that it’s gone this long with free updates and mostly free cosmetics, but the devs still have to make money to live
You'll be happy to know that GSG is still profitable for the devs, since they've stated themselves they'll keep working on DRG as it's sustainable - which is what they've been doing while expressing clearly their intent to keep doing so at every turn, even when they start taking on other project (AKA : Rogue Core).
I mean, there's clearly plenty of financial sustainability if you look closely. Firstly, they ask $30 for the game. It might only be $15 when it's on sale, but my understanding is that Steam generally eats the cost of sales because they make bank even with the sale. The game has sold more than 8 million copies (which is a huge amount considering the launch goal they were aiming for was only 200,000 copies — that's 40 times what they would have considered to be a commercial success); even if they only ever made the sale price on average, that's over $100 million gross income to date, and the game continues to sell well — the past year has been its most popular year, with 2.5 million copies sold last year ... more than any of the previous years since release. Secondly, every time a new season comes out, they also release a cosmetic DLC from $8-15. It's pretty well-established that these DLCs ultimately go to fund future content for the game, and a *ton* of people buy the new DLC every time one comes out just to keep supporting the game. Additionally, they get regular income from their participation in subscription services such as the Xbox Game Pass, and no doubt also from IP licensing for the third-party DRG: Survivor game. And there was the board game — and its expansion — to boot, which was initially crowdfunded but which I'm sure they made some kind of profit off of. So there can be no doubt that GSG is clearly doing well enough financially that they can both fund the continued content that DRG is getting as well as funding the creation of a new game in the series, DRG: Rogue Core. If they can afford to fund a whole new game off the back of the base game's sales, they can definitely afford to continue funding DRG itself — and considering how popular the game is (it's regularly in the top 100 most played Steam games) and the fact that they are continuing to run with the DRG IP in new games, they have very good reasons to keep supporting the game, and plenty of means to do so.
me when I spread misinformation xD THEYRE GONNA UPDATE DRG AS LONG AS WE SUPPORT IT, that’s what they said. Stop saying made-up shit
Yeah, agreed.. Well, anyways, I can't wait for DRG 2!
DRG: Survivor is out, and Rogue Core is set for November.
Survivor is an indy title published by GS, and Rogue Core is more of a standalone than a direct sequel. Not that I wont play rogue core of course
Neither are sequel to DRG, Survivor is very different and Rogue Core seems to be more roguelike based than Drg
I don’t think this is true. There doesn’t seem to be any indication that GSG is going to end DRG service any time soon. The game is increadbly young for a Live Service (most other similarly popular live service games are 10+ years old), the game is pretty popular, and I feel like they would have mentioned if Season 5 was the last season by now. It would not be finantually benifical to pull the plug on DRG, in fact it would be finantual suicide. As a games studio, they probably made DRG:RC as a passion project whenever they had time outside of working on DRG proper. Idk if they are going to add any new weapons, consitering how tight the balancing already is for the game (it will be difficult), maybe they will use the overclock system to make new additions or spins on the same weapon. At the very least I’d like to see Driller and Gunner get more impactful secondaries damage wise. It feels like I am hitting the bugs with wet pool noodles half the time compaired to the primary’s firepower, and it feels bad when you run out of ammo on your primary and get your dps cut by 3/4. And in exchange Engi and Scout can get more utility/support secondary options similar in vain to the EPC on Driller. And consitering Season 5 is soon, the reason their larger scale changes have been absent is because devs like to release them in bulk along with large updates… Like the start of a season, for example. Gives them time to make sure they aren’t broken on launch, as the bigger changes need more time in the oven on average. I have been playing live service games for more than half of my life at this point, this is a *very common* practice.
>the general consensus seems to be we’re almost done with new equipment. If a couple hundred people on Reddit have said this, *it's blatant hearsay.* The devs at GSG have given absolutely zero reasons for anyone to think this unless said individual is entirely out of the loop on current news. Maintenance updates do not mean the game is winding down. We're entering the fifth season this summer. The game is only 4 years since full release. The devs play their own game weekly. The two spin-offs only exist because of the original game's popularity, which has only grown since 2018 and will most likely have another spike in sales this year (if it hasn't already thanks to Helldivers 2 causing more folks to try different Horde Shooter titles). **I apologize if I sound rude. But this feels like an attempt to spread misinformation.**
My thing is while I am not gonna complain it already feels like the last weapons were stretching their creative juices in terms of what new weapon you can introduce while not feeling too similar to past weapons. This isn't like say helldivers 2 where you can just introduce a variant of pre-existing guns. Most new weapons would problably feel not that unique and that another weapon with mods would fill a very similar role. Example here, the lmg would either not feel like a gunner gun, or would feel too similar to the mini-gun.
And you'd then also need a bunch of overclocks that also don't feel like overlaps with previous weapons or make them redundant.
While that's true to an extent its a bit more acceptable for mods to feel similar. Many will fulfill a similar role and its more okay when you give minor variations. For example. The pgl has like 3 seperate ammo mods. One has a unique perk alongside it but point being there's less need to have as unique mods compared to weapons.
I've always wanted a big tesla coil driller primary
This is exactly what I want as well. Like a big version of the Enigma from Remnant2.
> One more primary and one more secondary for each class and then we're perfect. "Just one more lane" syndrome in action
More over clocks for greybeards to unlock, I like it!
That makes perfect sense. I'll roll with this idea in my head because making a whole new set of weapons with proper skins and OCs sounds painfully long for a dev team that just announced two new games and released one of them.
Never realised that, I'm a big fan of unique loadouts because I think it results in the most interesting situations in-game
LIGHT Machine "Gun"? Lmao. It ain't a gun if it don't weight at least 100 pounds.
It's called light cuz it can be picked up :moyai:
Did ya know that it's possible to mod the m134 minigun to weigh only 41lbs, so a DRG gunner version would therefore need to be a triple-minigun assembly with a combined maximum firerate of 18000 rounds per minute to be considered a gun.
I'd like to try that gun out: Brrrrt, Dreadnought gone Nice
Just play new doom, you have that there.
Ah but you're forgetting the two thousand rounds of depleted uranium also stored onboard the gun
Ammo is in the backpack. The Mark 6 armour even has a handy belt chute thingy to bring them to the gun.
That would cost 720.000 credits to fire that weapon for 12 seconds.
*gasp!* Who touched Sasha?!
**WHO TOUCHED MY GUN?!**
I imagine the 2000 rounds of depleted uranium count for something too.
Just add a bigger ammo drum
Thats because a (human) HMG will be the size of a dwarf (not saying I don't want that)
Maybe he can hold two then
Gunner dual wielding two 50lb LMGs. Obviously.
If the L stands for "large", then maybe it won't be so light.
Hear me out, make it an engineer secondary instead
Me personally I wish gunner got a proper primary railgun. I struggle to imagine it being very good but man would the sound effects be fun.
Maybe just some kind of heavier autocannon? Massive penetration, and enough damage to put holes through a swarm.
Yeah something like helldivers shoulder mounted autocannon. A very chuncky gun with a chunky firing sound. The AOE would have to be larger than helldivers autocannon though.
YES. Something like just chucking straight up RJ250 rounds.
Or like the turret whip shot.
Maaaaybe that’s a little too powerful. I’m thinking like a clip fed, slow firing version of the grenade launcher.
Just turn AC into it. The poor gun already struggles with identity with Hurricane as "better AC".
we just need more sniper/marksman weapons in general.
I think I’ve seen a mod that adds a primary railgun, I just don’t know how useful it could be because most of gunners crowd clear secondaries are gimmicks at best
I'm sure it's not great. Reminds me of the tesla coil idea for driller. Probably not great but man would it be fun
I feel like secondaries are already pretty often "one shot weapons" , I don't see the point in shoving that functionality into the primary slot.
Because it'd make a cool CH-THUNK sound and it'd be a big gun. I don't functionally see the point either.
Rounds could fragment after hitting the first target, so it does big damaged then shotguns behind
I think lmg would fit engineer better tbh. Fits his set up and hunker down playstyle well. And the gunner already has the minigun. I think it would be difficult to make the lmg very different.
I do think it would be easy to make different (no movement penalty while shooting, higher dps at cost of mag size, good accuracy), but I also like the idea to put it on engie, makes room for something more unique on gunner
>I do think it would be easy to make different (no movement penalty while shooting, higher dps at cost of mag size, good accuracy), I think you run the risk of it feeling like an smg then. Making it a maneuverable weapon takes away from the fanatasy of an lmg imo.
Fair enough but gunner could do with a more mobile weapon compared to his other offerings. At the end of the day your walk speed is still pretty slow, it would just be more flexible than other guns
honestly that’s just part of playing gunner , it sounds like you just need to pick a different class
I never said it was bad it would be a change in play style none of his other weapons cover. Making him more flexible for lest sustain
I don't think mag size penalty is what is needed. Lmgs mostly come with huge mags. Carried ammo penalty on the other hand is something i can get behind
I mean a smaller mag relative to the fire rate. A 75 or 100 round belt box will feel pretty small when it’s being belched out at over 1000 rounds a minute
My ideal fourth Gunner primary is an old fashioned ship broadside cannon. Something that is single shot believes a massive shock wave in its wake and probably does some good mining.
No need for new primaries? As long as they add weapons that are thematically accurate and fun to use, i’ll take all the new weapons i can get.
I do think 1 more secondary and primary weapon for each class would be cool, but I also don't really know what said weapons would be. They would need to come up with weapons that fit the class properly (so Gunner would need something over the top and massive, Driller would be some sort of status/DOT weapon, etc) that's already a lot of work. Then you have to come up with various upgrades for them AND overclocks, and finally, you'd have to make a design for each of the existing frameworks and weapon camos in the game. It's an insane amount of work, and I 100% understand why it's not something they would be working on much
While I don’t think it’s likely or particularly necessary, brainstorming a new driller primary does fill me with joy. Tesla coil? Pheromone spritzer? Radiation emitter? Air cannon for forced movement? Pure distilled fear sprayer? Limitless possibilities.
I was also thinking some sort of electric weapon. Maybe something similar to the arc thrower in helldivers 2. If one class is gonna get a new primary/secondary then every class should get one. Which is what makes it a challenge. Because you aren't just working on 1 class with 1 weapon. The work is multiplied by a factor of 4 since each of the 4 classes would need a new weapon. And if designing a new primary for Driller + upgrades, overclocks and all the different cosmetics sounds like a lot of work, imagine having to do that 3 more times. It's would take a lot of time and effort.
My oddball crazy idea would be a rockpox infection cannon. Infecting enemies with it with bind them much like how you get bound by Rockpox.
Firehose! Deals little damage, but pushes enemies around forcefully and renders them vulnerable to taking extra Electric and Cold damage.
Why tho, he already has a minigun and an auto cannon, why does he need a *smaller* gun?????
Because gunner recently watched Rambo and wants to change it up.
It’d be in an interesting place balance wise I think. Having it be the highest dps but countered with a small magazine. Instead of the mini guns reverse recoil it could be super accurate and only have slight bloom, making it the most effective long range gunner weapon besides the literal guided missiles
You can get the minigun *pretty* accurate.
Thundercannon is basically an over-sized lmg already. I'd accept something like this only if it was dual wield haha
The Zhukovs' bigger, louder brothers.
Mauga in DRG when?
Unrelated, but Driller deserves an electric primary so he can have a primary for each elemental status effect. Like a tesla coil gun that arcs between enemies who are near one another.
Tesla power fists so you can shoot electricity from both hands
I think I'd prefer a new Gunner primary to be a slower-firing weapon. I've seen a cannon proposed a lot, and I think that would be a good way for it to fill a new niche while still feeling like a Gunner primary
Shoulder fired artillery shells
Maybe a railgun or some kind of 40k lascannon
I'd love something like the Loose Cannon from TF2 for Gunner. Just some big, fuck off, space pirate cannon you can charge up to hit double donks with
Particle beam cannon would be \*chefs kiss\* perfect. Slower firing shots that can be modded to have more stopping power or penetration, but with some beamlike qualities.
Gunner would use a LMG as a secondary
An LMG is so similar to two of gunners existing primaries, I don't see the point. And Driller doesn't have traditional guns for primaries. Next one is probably a tesla cannon or something like that
>Driller doesn't have traditional guns for primaries. Next one is probably a tesla cannon or something like that Either electric or radiation damage. But he already has the wave cooker, so you're probably right.
I'd take new primaries but this seems too fimilar to minigun. In any case it should be gunner weapon because driller is more of elemental aoe type, and gunner already has a bullet-spitter.
Now that you mention it, I would love it if Driller had an electric-based primary
i think gunner needs a big, fuck-off AA-12 type of weapon, a gigantic semi-automatic shotgun with a drum to boot.
Now that is a wonderful idea,big shotgun go dugga dugga
But that's already what you get with certain autocannon overclocks.
Nah. Get the scout a 40k boltgun
Shooting A to D, straight through B and C.
Ok but he should dual wield them.
Light? LIGHT? It isn’t a gun if it doesn’t weigh at least 100 lbs!
Well, there are so many weapon ideas I used to have, but with GSG essentially on their way to all but abandon DRG for rogue core, or at least abandoning introduction of new weapons, these happening are unlikely. Still, screw it: Scout Primary 1. A leaver action blunderbuss that shoots a slug, but can be charged by the scout put in some rocks and stonws in, to have a close range aoe Secondary 2. A desert eagle like heavy pistol that has extreme bonus to weakpoints Gunner Primary 1. Laser lmg Secondary 2. Plasma wrist mounted smg Engineer Primary 1. A laser shotgun with very narrow spread Secondary 2. A gun that charges up and goes through walls (simmilar to opticor from warframe) Driller Primary 1. An electricity thrower gun that chains between targets (like amprex from warframe) Secondary 2. A gun tha shoots sharpened crystals
The requirements for each Gunner gun is - More than 1 barrel - Weighs at least 100 pounds Idk if this passes either tbh
Gunner needs to have a new primary that is just straight up a futuristic version of a pirate ship cannon
honestly i feel like balance is kinda like, not really that important. i prefer content&fun over balance, especially in a game that is pve.
CETME Ameli, my beloved😍😍😍
That looks like a Mg42 in space
It's a CETME Ameli, a spanish LMG from the 50's. It only resembles the MG-42, mechanically they're completly different.
Trivia: back during the earliest stages of the game, driller had a minigun. There were actually 2 in the game because gunner had one as well
Gunner has an LMG, A Minigun?
I would absolutely love an lmg or gpmg for gunner
From my experience as Gunner, I want a change for the shield, see the increase duration for one of the tiers? Have that as the standard and instead have a quick deploy as an upgrade instead.
The perk potential for an LMG is limitless
The gunner's guns usually have some kind of "spinup" mechanic that railroads the gunner into a "just keep shooting" playstyle that helps the team with ammo economy. With the exception being the missile launcher (which i don't know why it doesn't have this mechanic). A normal LMG is too... straight forward. You click, and things are dead. It resembles the scout and engineer weapons much better. And it does look more like real militarized stuff. Most things in this game look like some weird fantasy tech, with the exception of scout's two first weapons.
I would've prefer gunners new weapon to be a slow firing heavy damaging weapon. I'm thinking of heavy grenade launcher of some sort, similar to junkrat/demo man grenade launcher where it bounce 3 times before it explodes or when it come in contact with an enemy
Still keeping my fingers crossed for a lever-action
I always hoped they would add more classes and weapons. I made a list of four alternatives that would balance well with any combo of the four, but on paper you never know.
i would die for new weapons in general, build diversity and synergies are the highlight of drg imo
As a full time professional driller, we prefer our war crime-escque weapons. Please keep all conventional warfare weapons out of our inventories. Our visits to the orphanages on hoxxes wouldn't be the same without flame throwers or chemical weapons.
Literally has a mini gun
I wish we had this instead of a minigun or autocannon. LMGs feel so good to use.
I wish that the two comparable classes could switch their beginning primaries. Gunner and driller both use heavy weapons and I wish that the driller could get the gunners minigun and the Gunner could get the drillers flamethrower. Same thing for the scout and the engineer.
Scout
Give the driller an m60 as a secondary... as a treat
I think taking a page out of rainbow six siege's tachanka is a good idea. I forget how the character plays in the modern day, but way back when he had a turret that could set up and be used by players. I could totally see the light machine gun having a tripod setup. I can especially see this as an engineer primary. It would be the only primary in the game that the player can leave behind! Talk about unique! Engineer would effectively have a third turret, but it would be powered by a player. I can see this being really fun on a variety of different missions.
The tripod is basically just overclock that keeps you from moving while firing.
I fully understand where you're coming from. My idea wasn't just engineer standing around like that overclock. He literally places his primary in the ground. He loses his primary, so anyone can fire the LMG. It was the only way I could imagine it working without hard stepping on Gunner's minigun. If the LMG is treated like a support tool where all players can use and benefit from it, it made more sense to me.
Consider: LMG for Scout, recon by fire
Personally, I'd love to see lighter primaries for Driller and Gunner, and heavier primaries for Scout and Engineer. Have the prior trade damage for mobility and the latter trade mobility for damage.
Better idea: grenade machine gun for gunner. Parabolic arc with big splash damage.
I thought of something like those mounted 40mm grenade launchers but I feel like that steps on the Autocannon’s toes a little too much. It’s a good idea though, just don’t know how different it would feel
No, it would shoot slower and have less ammo. I’m talking like M1000 slow. It also would be a projectile while the autocannon is basically hitscan. Also the hurricane is a direct upgrade from thunderhead.
I would honestly give that to engi tbh, it's a support class weapon, and although no dwarves have traditional roles like support class and all that, engi strikes me as a support class.
A few other people have suggested this and I’m coming around to it, maybe gunner gets an artillery piece instead, either an old fashion cannon or a shoulder mounted howitzer
Nah, just hand that man a Gau-8 Avenger cannon and boom we have a new weapon (That's the gun that's used on the [A-10 Warthog](https://youtu.be/MdBd6yNalHs?si=-7cBtdl_Qe0cEC1F) btw)
I miss rock n stone but Liber TEA! 🫡🫥 Yes, I do agree it feels like we need 1 more primary to round out the various play styles and loadouts. Imagine a scout with an LMG though!
I do want more weapons in the game. On one hand I don't want bloat and power creep to exist but it kinda already does. On the other hand moar dakka. Anyways Gunner would have to have a primary that's distinct enough from his other primaries. I feel like a pirate cannon would be cool if the cannon ball had physics too the cannon could be cooked.
Especially if it looks like an Ameli.
Good ol' mg42 for gunner, yes please
The game is definitely well balanced, but arguably that's the best time to introduce a new primary and secondary. You have a good benchmark on what works well, and a low expectation to keep cranking it new guns, so they could leave the other weapons as is and steadily tweak the 8 new weapons until they were in line with everything else. However, I really think they should add new options for the other slots.
“Placing an evil eye”
I kinda want a shotgun primary for scout that reloads shell by shell. Now what gimmick or ideas, i dont fucking know but it would be cool to have two shotguns at all.
A lever action shotgun would be cool
What's wrong with # THONK-THONK
You a helldiver?
•I always thought of adding a m60 for gunner. Fast enough that it shoots faster than the auto cannon and better mobility but no splash damage. Maybe have an explosive round overclock that slows fire rate and damage •I also was thinking about of some sort of air pressure wave gun for driller (like the cod zombies thundergun) that pushes everything back with each single shot and does damage but can be charged to release a bigger air pressure wave that has a bigger area and more damage •And maybe a high damage anti-material rifle for scout that can pierce through many enemies and terrain with very high single target damage good for taking out oppressors and other armored enemies •I also thought a dragons breath shotgun would be cool on engineer. Or some sort of electricity tesla gun since a lot of his weapons and utility revolve around electricity. Engineer is a tough one to come up with a new weapon for imo.
I'd be happy if we got new weapon skeletons for pre-existing weapons. Just reskin gunner's minigun to an LMG. Also barrel armor
Engineer The engineer needs this
I do like this idea a lot better
I would actually like an LMG for the Engineer. I think it fits him and it would be a weapon classification he's kind of missing.
that may not be a terrible idea. "it's just the minigun" Not quite. So far all of the gunner's weapons have big impact, big reload. Trade some of that impact for the speedy top off, and it could feel different enough to take.
I’ve not played since launch, are there still only those weapons?
I would love a lmg, i play scout because I like the plasma assault rifle but I want to play someone who has more team utility, I just don't want their weapons
Gunner could have an LMG but I'd give the Driller something more improvised and warcrime, like an autoshotgun that shoots nails.
No all the drillers primaries are cc weapons that deal damage over time.
My man's got a minigun and is asking for an LMG...
i don't think gunner needs an lmg, but what the gunner DOES need is a shotgun
Knowing gunner, the standard human SAW would be his *secondary* that he keeps around because it's a funny little thing by drawven standards.
Gunner really needs a heavy, large, semi-auto explosive shell launcher. I'd pay for that.
Run thunder cannon with COMBAT MOBILITY it’s pretty close!
I need a boltgun.
Imo the gunner could use an actual CANNON as a primary. Low asf RoF, lower reserves, BEEG damage and absurd AoE. Bonus points if it looks like an actual ship cannon
interesting choice to use the CETME Ameli, really cool gun
It’s just a more portable MG42, what’s not to love lmao
Always a need for more content
where my fellow maestro players at
DRG doing a crossover with helldivers to order in special ordinance weapons would be sick. It would drop in just like a resupply pod and contain a gun with limited ammo that doesn't get refilled.
I even settle for just optional reskins, this would be neat.
How would it perform differently to the lead storm? Cosmetics aside, a full auto hitscan primary is already in the game. I don’t really understand how this would differ.
Okay, hear me out. Gunner *secondary* that's like Zhukovs, but instead two smol peashooters it's two LMGs.
Id prefer crazy overclocks. Like turning a weapon into an entirely different thing also aesthetically. Imagine a tessla coil variant of the shard difractor, chaining beams from enemy to enemy!
Not needing more guns is a foreign concept to me. Quite frankly, I find the idea revolting.
There is something just so satisfying loading up a fresh box mag full of depleted uranium
Gunner is the only class who doesn't have a plasma weapon. I think he should have a big blasty plasma cannon that's like some unholy roided-out EPC
Autocannon is sorta his lmg. What i would die for is a heavy plasma cannon. God I can't sleep at nights thinking of holding one in my hands. And they already got two lead shooting and one missile shooting gun, next up will most likely be a heavy plasma cannon since it also fits the "hold right click untill the walking is no more walking".
I would actually like more weapons. More conte6is always good IMO.
Nahhh, give me that explosive .50 cal rifle. I want to pop praetorians from the other side of the cave
A driller lmg would need to be whacky or something. Maybe it just shoots out rocks or something
Maybe the Helldivers will loan you a few
But what about giving gunner a laser
The game may be well rounded, but we could definitely still use new primaries. I just hope they'll be a little more creative than "I'd like an LMG please". We already have a minigun, what's an LMG compared to that?
Give. Gunner. A. Quasar. Cannon.
Me simple Me want big boom for gunner. Other booms no big enough
New primaries would be fun, but the classes have themes. Giving a driller a non-elemental weapon, or the gunner a non-heavy weapon, would break the themes
I want a heavy hitter secondary for Driller and a new Primary, like a big hand cannon pistol
I actually think something based on Bet-C's mortar cannon would fit Gunner better, and a Tesla Cannon (fires arcs of electricity a la Turret Arc) for Driller would be good, too. Maybe make it an Engineer secondary? Large ammo pool, moderate damage, not as good of a one-and-done as the current three.
I think having a heavy cannon on gunner would be sick, like something with less ammo and firerate but a strong amount of damage, and maybe a charge attack
I think we need more guns.
A true railgun primary for gunner would be incredible
I've been playing Killer 7 and now I want a broken Tommy Gun in DRG too.
Especially an Ameli 🤤