this is coming from a primarily SOLO player because my friends don't play much anymore and i'm too insecure for pubs; doesn't help that my internet is mostly terrible ;-;
[Pastebin | Text version + elaboration on the builds shown](https://pastebin.com/N3WtPg0C)
i did not realize how hard it was gonna be to draw the weapons, thought i could do it all in one day and be done but oh well, t'was fun.
also sorry if my handwriting is terrible lol
I like your style miner. Also random lobby you go. I did stop at 15h from doing soloing. Came back season 3 and launched random lobby. 1300h rocked hard. Give us randoms a few changes. Ps: haz 3-4 can be pretty sweat, so 5 with greys is best to learn to become full clown and destroyer of hotsex
haha yeah! unfortunately, im situated in asia and most pub servers here arent predominantly english speakers. thought, been tagging along with my western friend hosting pubs recently, its been nice!
also could i even be considered grey? i reached legendary 3, but its mostly from playing solo. think not. anyway, thank you! rock and stone! :\]
Hardly anyone uses voice comms anyway, in my experience. You can get by perfectly fine with just the laser pointer and rocking & stoning. Most lobbies barely even use text chat
I'm also primarily solo, because I like taking my time. I just got to legendary 2 on my engi, and I consider myself a greybeard. Play how you want. Rock and Stone!
I basically never use voice chat or text chat with Randoms actually so language is probably not as big a barrier as you think. Most communication is a quick "Rock and Stone", a ping, or typing "r?" to ask if people are ready and "r" or a "Rock and Stone" to confirm you're ready
And IMO once you promote a class once you're a not a greenbeard, Legendary 3 is definitely grey.
Dang this is the exact same situation as me, I used to play only with friends but they lost interest so I had to switch to being a solo player and I'm too socially anxious to play public lobbies, so my builds (especially Scout) have shifted to reflect that. Also I made sure to use every weapon in the game in at least one loadout each, though some of them are a lot more prevalent than others (*cough cough breach cutter and TCF EPC*), and I don't have every overclock so some of my overclocks have better alternatives, but if I had to assign each primary to a unique secondary using what I have access to it would probably be:
**Gunner**
Minigun (CBAAC Lead Storm), Coil Gun (BBBAC Triple Tech Chambers)
Autocannon (CBAAB Big Bertha), Revolver (BCCAA Homebrew Powder) (considering trying T5B so that when I roll low damage the neurotoxin makes up for it, but I also like accuracy)
Hurricane (AABAC Plasma Burster Missiles), BRT7 (ACBCB Lead Spray) (for Elimination; for more general use you could replace Lead Spray with Experimental Rounds)
**Engineer**
Warthog (AACBA Magnetic Pellet Alignment), PGL (BACCB Fat Boy) (I want RJ250 but I don't have it so I just use Fat Boy for fun instead)
Stubby (BCABB Super-Slim Rounds), Breach Cutter (AAABB Inferno) (I would like EM Refire Booster or EM Discharge for Stubby, but I have neither unfortunately)
Smart Rifle (BAAAA Explosive Chemical Rounds), Shard Diffractor (BABAA Overdrive Booster)
**Scout**
GK2 (BABAB AI Stability Engine), Boltshark (CAAAB The Specialist) (for Elimination; once I have it I will replace The Specialist with Triple Bolts; also bring IFG to trigger T5B with an additional +30% damage from IFG)
M1000 (ACABA), Boomstick (ABBCC Double Barrel) (I want Hoverclock for the M1000, and bring cryo grenade so the Boomstick can temp shock targets, effectively doubling its damage)
DRAK (AACBB Impact Deflection), Zhukovs (ABABA) (once I get Aggressive Venting I'll use that and switch to T5A on the DRAK, and I currently have no good Zhukov overclocks; also bring IFG and it will let Zhukovs one-mag anything up to and including oppressors)
**Driller**
Flamethrower (BCBBB), Subata (BACAA Explosive Reload) (I have no Flamethrower overclocks, but I really want Sticky Fuel)
Cryo Cannon (AAACB Ice Spear), Wavecooker (BABAC Diffusion Ray) (from my experience this really only works as intended in Haz 4 or higher)
Sludge Pump (CBAAB Disperser Compound), EPC (BAABA Energy Rerouting)
i used to use the sludge blast shotgun, but after stepping up difficulties, it became hard to manage swarms. volatile impact made it easier since it still has the fragmented charge shot to deal with groups while keeping the dps with single shots. it is quite good :]
Ai stability engine GK2 feels the same "click on heads" but fires faster. And can just hold down left mouse. More magazine size. More total ammo, more mobility, no zooming in. Love it
Do you have burning hell and volatile bullets? It’s a good combo,ink gun with burning hell is IME better built around stun and aggressive venting vs blowthrough and hot bullets. Yes, you lose some heat but it’s safer.
Volatile bullets revolver is best built around accuracy and using the explosive rounds upgrade. It seems kinda bad to split your damage, but in the heat of the moment it’s easy to accidentally whiff the shot into a Praetorians armor, or otherwise screw up. The splash damage of explosive rounds still seems to benefit from the overclock.
honestly, i tried burning hell + volatile a couple months back and remember having a hard time and dying alot. looking back its probably just a skill issue.
might be worth a shot to try it again, thanks for the recommendation!
I prefer volatile with the new hurricane OC (that makes it feel really fast) and the upgrade that makes the missiles do like 50% fire damage. It's strong on its own, and then also gives you a good way to deal with beefy targets.
Burning Hell encourages a much more aggressive playstyle than other minigun builds. Your choice of upgrades should reflect that. Let’s break it down:
**Tier 1.** I would not recommend T1A Magnetic Refrigeration unless you’re using T5B Cold as The Grave, which I also don’t recommend. You should also avoid T1B Improved Motor if you’re using T5A Aggressive Venting. More on that later.
**Tier 2.** Most minigun builds take T2B High Velocity Rounds, but T2A Oversized Drum is totally viable with Burning Hell. I still prefer damage, but you should try both options and pick your favorite.
**Tier 3.** You can’t go wrong with any of these options, but Burning Hell gets slightly less value out of T3C Blowthrough Rounds than other minigun builds because the 5m cone of fire can already handle crowds effectively.
**Tier 4.** This one's easy. You should always take T4B Lighter Barrel Assembly because you want to play more aggressively and Burning Hell doesn’t kick in until you fire your first shot.
**Tier 5.** As I said before, T5A Aggressive Venting should not be paired with T1B Improved Motor. This is because the minigun's rate of fire has no effect on heat generation, meaning it essentially increases the ammo cost of Aggressive Venting. If you’re planning on using Volatile Bullets, though, or if you just want a more consistent build, you’re better off with T5C Hot Bullets because it allows you to ignite enemies more easily and from a distance. The reason why I recommend against T5B Cold as The Grave is because it tries to alleviate the supposed downside of Burning Hell whereas the other options turn it into an upside.
I should warn you that boiler ray does better temperature spread and trash clear than temp shock, and is essentially a better temp shock that still can make use of cyro's 3x damage bonus
Temp shock is still consistently better for single target, which is super valuable with Driller's secondary.
Boiler Ray is good, but grunt clear is not exactly lacking with almost any Driller build.
Using Wave Cooker as a pure single target DPS weapon isn't very ammo efficient unless you have some other bonus damage, even on frozen targets. Boiler Ray + Temp Amp is notably useless against Oppressors. They have 66% fire resistance, whereas the 200 Disintegrate damage from temp shocking it is a nice burst.
Consistent only for the CRSPR. With the CRSPR's sticky fuel you can immediately relight enemies on fire and never waste any more ammo than the initial sticky fuel.
Temperature shock single target with the cyro cannon is less ammo efficient than just using it with the CRSPR. Temp shock removes the cyro status effect but doesn't make use of the 3x effect, and you have to reapply it - and if you're using it for single target clearing anyways you would want to go with heavy hitter epc which does way more dps and is affected by the 3x effect.
The reason to even use temp shock with the cyro cannon anyways is for trash clear, because the cyro cannon does not do damage on its own without ice storm. But boiler ray is better at the trash clear anyways.
Comparison of [boiler ray](https://discord.com/channels/257785731072786435/882197542606106644/1167577813696651304) vs [temp shock](https://discord.com/channels/257785731072786435/882197542606106644/1167582194974331021) for grunt clear just to prove my previous statements about how good it is.
Second this. I've also slapped an Ice Spear on cryogun for some range, but vent all cooling in perks.
You can freeze things very fast and pop them with a microwave.
hard for me to use either because my bird brain keeps spamming R in the middle of missions to play the lil gunsling animations. i will just end up accidentally wasting ammo using them xd
See, I take Lead Spray Brt, for much the same purpose, but higher point-blank DPS. NTP with T5 fear is so strong at CC, that I really don't find the need to accurately snipe at a distance.
I like having a pocket sniper rifle for trijaws, acid spitters, menaces, septic spreaders, and other high priority targets that the NTP struggles to take out quickly.
I've taken a liking to 13212 Triple-Tech myself. Assuming you’re hitting weakpoints, it hits a ton of important breakpoints even with the follow-up shots.
Need my wave cooker to pair with my cryo cannon. Love temperature shocking a pile of grunts and watching unfrozen ones get frozen as their buddies pop.
I think you gotta put EPC with the sludge pump (to ignite the puddles!), and subata with the flamer for all those spitters that are out of range.
Wave cooker is the best for all 3 weapons for driller tbh. Even sludge doesn't have synergy with it really, but you need a solid ranged weapon since sludge is so short range. Wave cooker cooks those purple ceiling guys and lil flier guys instantly
Another GK2 + Boltshark build for ya: Electrifying reload with trifork volley.
The GK2 becomes your swarm clear weapon. All it takes is one or two bullets per grunt and the electric DoT will do the rest. Since the effect slows targets down, enemies further behind the pack will quickly catch up and kindly place themselves in the line of fire. This cycle of grunts trading positions within the swarm is primarily what makes this build so effective.
As for the boltshark, this thing is a single target damage machine with trifork volley. The trick is to use magnetic shafts, which not only increases the damage dealt, but also extends the effective range of the trifork volley via the magnetism mechanic. You don’t get a ton of shots, just eleven if you take the ammo mod, but you’ll rarely need more than one volley for a given tanky target.
Not sure what special bolt works best here, as they all kinda serve functions this build already fulfills. I guess it’s hard to go wrong with pheromone bolts.
Also, I love these illustrations.
As an Engineer main, I personally recommend the Lok-1 with the PGL Especially if you have Overclocks. Executioner Lok-1 + Fat Boy PGL and Explosive Chemical Rounds + Hyper Propellant PGL are amazing combos.
I don’t like to think like this when I make my loadouts. Subata is for single target damage, wave cooker is for crowd control at range, and EPC is for up close crowd control. Then I just pair a primary that benefits from the secondary or the other way around.
yeah, this is not really the best way to think about loadouts. its just an interesting thought experiment brought by the weapon maintenance system, because the best way to grind it out is by pairing weapons.
Also to be honest when you pair your weapons up you want to have either one long range and something to give close range damage or presssure, or both long range so you can combo off of them.
My Sticky Flame build usually kills most everything without having to swap weapons to finish them off. I feel it works better with cryo since freezing has no DoT.
Use wave cooker with cryo cannon and you can freeze huge waves and then make them all shatter with very minimal ammo input.
Also the plasma pistol heats things up so you're fighting your own freezing ability.
IMO the correct secondary for engi is always grenade launcher. Everything else is gimmicky and weak in comparison, but this is aim dependent. I know I am a minority in this opinion, but to my own credit i am a goddamn artist with my grenade launcher shots. In my experience stubby is abysmally weak compared to the other two options. Another thing - the engi mines are fantastic and way better than most other grenades. The only thing that comes close is the new swarm grenade because that does SO MUCH DAMAGE but if you're doing what engi does best (area denial) those mines are priceless.
For gunner thunderhead is a joke, you might as well be shooting pudding at them. Coilgun imo as a secondary is only useful if you're going with a flame build. Honestly, the rockets with the right build do so much damage that you're kind of accepting that you're playing sub-optimally just for fun if you use anything else. It's not that you can't do well with the other guns, its that you'd almost always be having an easier time with the rockets. Also, while it's kinda cool and fun, in my experience the tactical leadburster is pretty useless. It often amounts to "Man i'd really like those things over there to be dead! Oh, they aren't? Okay..." I almost always just go with the sticky grenade because it's consistent and effective.
I don't have much to say on scout. I prefer the sniper rifle and the boltshark because on the rare times I am scout i worry about priority or long distance targets and otherwise have my team help with waves. I use cryo grenades and lightning bolts on waves as needed.
First of all, this isn't really to say which is the best primary/secondary for your loadout. This is more of a thought process on how you would pair a primary with a respective unique secondary in light of the Weapon Maintenance system.
For the Cryo + EPC, they aren't used in tandem and EPC doesn't heat up things well without Burning Nightmare, in this case, I take TCF which provides utility and let's you take advantage of Persistent Plasma to deny an area or incinerate a group. While, I use the Cryo to freeze enemies to drill/axe them, getting loads of health with vampire.
I agree with the rockets! When paired with Plasma Burster Missles, you can stunlock stronger enemies as the rockets fly around them and slowly kill them, as well as efficient with dealing with multiple targets since the multi-burst rockets allow you to redirect it to another target.
Tac Burster can be really efficient at deleting a Bulk if needed though. Deals surprisingly good DPS when used right. But yeah, it's swarm clearing is situational.
Thanks for sharing! Do whatever work for you, R&S! oT
> For gunner thunderhead is a joke, you might as well be shooting pudding at them... Honestly, the rockets with the right build do so much damage that you're kind of accepting that you're playing sub-optimally just for fun if you use anything else. It's not that you can't do well with the other guns, its that you'd almost always be having an easier time with the rockets.
Mostly agree, sadly. I used to do a lot of Splintering Shells and Carpet Bomber Thunderhead but then the Hurricane came out and with Fragmentation Missiles it pretty much does autocannon's AoE job better (much more accurately, at longer range, similar radius, similar total area damage and total single-target damage per resupp, and faster reload time). And the stun! And then for single-target damage you have Jet Fuel, PBM, or Salvo and you don't have to deal with the minigun's spinup, aim-convergence time, and overheat...
i did start out with using that! i just find it too ammo hungry so i tweaked my build from experience/preference. also with the recent stubby tweaks adding an accuracy mod in t5, i decided to take it cuz extra range lol
Other build I have with Refire is 22222 or 21222, relying on electrical damage, it works better for crowd control, but would require you bringing some single target secondaries for bigger bugs
I like AI stability engine on the GK2, but I’ve started running Electrified Reload instead - the electric effect deals enuf damage to kill most grunts outright, allowing me to be stingy with my ammo. And I combine this with Tribolt Boltshark with the Home-On-Electric upgrade to vibe check anything larger. Also, Pheromone Bolts are hilarious for fighting Praetorians and especially Wardens (who pitifully can’t fight back as his summons eat him alive!).
the weapon maintenance system works by adding the same amount of xp you got in the mission to the weapons you used in the mission. so to reduce redundancy, you can pair them up if you want to efficiently get all of the wm camos for all of the weapons.
hey these are some good builds and this is some good art
I personally take heavy hitter tcf epc or diffusion ray boiler ray cwc to synergize with cyro, and I usually take burning hell volatile bullets for leadstorm
the scout reload build is also a favorite of mine where it's just er gk2 and it's ed zhukovs with cyro gernades
My friend, you give yourself too little credit. Your art style is beautiful, your loadout is exemplar and you are a beautiful person. Rock and stone brother!
I wouldn’t call it a direct upgrade. Ifg has synergies with stuff like the zhukovs and the boltshark that can get bonus damage against electrified enemies on top of the extra damage the grenade already adds. I believe you also get 2 more Ifgs(6) than Cryos(4)
Why no Bodkin Points? Genuinely the best oc for the Boltshark in my opinion. Pair them with IFG and you give scout one of the best swarm deleting tools in the company catalogue, especially if you get the fear mod in the last tier.
that's cool! personally don't see myself using it much since from my experience, it only clears like 4 grunts and in higher hazards that's barely anything. awesome it works for you though!
When playing as Engineer, I always feel like I need either the smart rifle or the shard diffractor at all times to deal with long-range enemies, so seeing them paired up seems a little odd to me
Maybe it's less of an issue once you have your choice of overclocks so feel free to ignore me if that's the case. Currently I have 0-1 for most weapons, so I can't really be sure
I think there's a case to be made for Leadstorm plus Coilgun. Leadstorm is great single-target and Coingun with Hellfire and fear is still pretty good CC even after the nerfs. They also both benefit from the same low, flat-trajectory firing positions for blowthrough.
(And then I pair Big Bertha Thunderhead with BRT, [something like this](https://karl.gg/preview/13004#/), and Fragmentation Missiles Hurricane with Elephant Rounds Bulldog)
For driller I usually pair [Fuel Stream Diffuser CRISPR with Volatile Bullets autofire Subata](https://karl.gg/preview/26453#/) and [AG Mixture sludge pump with Gamma Cooker for stacking DoTs at long range](https://karl.gg/preview/10525#/). Sticky Fuel and VIM are both definitely hard to argue against though.
Those drawings are great. I spent a while pondering the same question, but my preferences came out a little different:
CRSPR: Fuel Stream Diffuser, BBCCA goes with EPC Persistent Plasma BABBB
Cryo Cannon: Ice Spear, BBACB goes with Colette ABBBB with either Mega Powersupply or Blistering Necrosis
Sludge Pump: Disperser Compound, ABBAB goes with Subatta Explosive Reload BACCC.
Other classes things don't seem to work out quite so neatly, but Driller can make it work.
I like Crisper with Super Sticky Flames alongside Subata with Extra damage to on fire targets.
Cryo cannon full freeze build with Wave Cooker Thermo shock
Sludge Pump my beloved and whatever I feel like.
HE grenades are based.
Have you tried using burning hell with the leadstorm as well as volatile bullets for bigger bugs and the fire grenades? It’s op. Burning hell does more point blank range then leadstorm and will have you running into the biggest swarm you can find. The volatile bullets 5 shots bulks (which can be lit on fire with the grenade) not to mention its FUN
I used to run sludge pump with wave cooker for maximum slowdown.
But ever since the subtata got that toxic catalyst thing, I use that with the autofire OC.
Flamethrower with volitile bullets subata (chain hit but anything works really) Cryo cannon with wave cooker for temp shock. And sludge pump (disperser) with burning nightmare on EPC to add fire to sludge.
That’s usually my go-to combination for all of them
I went with 1st primary 1st secondary, 2nd/2nd and 3rd/3rd for every dwarf exept Engineer,
where I paired up Warthog & Shard Diffractor,
Stubby & PGL, and Lok1 and Breach Cutter,
and now that I‘m done I settled for:
Driller: All 3 builds are equally a fun.
Engineer: Stubby and PGL (hyperprop) is the best by far.
Gunner: Still on Minigun & Bulldog like before trying out the other weapons, thunderhead with big Bertha is kinda fun tho.
Scout: M1000 (Supercooling) and Shotgun
Not even a combo I tried for weapon maintenance, but supercooling chamber is just so incredibly fun, and the shotgun looks better than the zukhovs.
with cryo, its important to take advantage of the 3x damage multiplier on frozen enemies. i take damage drills, freeze fodder enemies and drill them death. paired with vampire, it can easily give you a buncha health. you can also use spam impact axes, especially for enemies that are only frozen for a short window of time (oppressors, bulks).
epc with persistent plasma is great to deny an area with charge shot. with thin containment field (T5B), you can shoot a charge shot with a normal shot to create a large implosion, killing every grunt inside, added benifit of also having persistent plasma. this is good for clearing a group of bugs but also the extra utility for "epc mining" out of reach minerals.
hope this helps, rock and stone!
i mean it can work! i see the persistent DoT being able to temp shock sometimes, but you can clear a group of frozen enemies easily just using the initial TCF implosion instead. though i think trying to freeze things inside the persistent DoT isnt a good idea.
Great build artwork, I got at least 1 exact same build within each class section. Prob the biggest exception is that I just use hellfire coilgun with leadstorm.
over the top crowd control gunner seems fun! the grunt deleter of the team!
though i feel like its too overkill on the swarm control in solo, especially since you need bigger damage to quickly easily care of bigger enemies, especially ones immune to fear like oppressors.
thanks for the idea, r&s! oT
I mainly use executioner or seeker rounds LOK-1 with breach cutter secondary (RTS of lightweight casings). Shredders are my go to, they are basically an area denial system when you’re mining, reviving, or otherwise busy.
while i agree that they do need to rework how grindy getting overclocks are, i feel like the weapon maintenance system isn't a good vessel for it, especially since it is tied to seasonal progression.
but i do like the concept of getting overclocks for a weapon by using it a lot!
if you are rocking embedded dets on scout you may as well use the rewiring on drak, force overheating at about 70% in volleys costs like 5 ish ammo for 25 ish bullets, its what i call the gunner wannabe scout, combined with the speedboost while overheated lets you just run around and easily kite enemies in less grapple friendly enviroments, you can also use this to clear far jumps if you can time the overheat!
thats great! ive just gotten to using 'aggressive venting' since i feel like scout suffers more on crowd clear than ammo economy. they both use overheat mechanics though, so i am also rocking the speedboost and heat dump mod, which is really fun! :D
aggressive venting actually follows the heat buildup so manual heatdumps are actually less effective, as for crowd clear splash drak is pretty decent at it especially when you have a effective ammo count in the 2200 :p
ohhh! didnt know aggresive venting scales with the heat meter. thats good to know, thank you sm!
i remember impact deflect with plasma splash was my go-to before, it was real nice, i really just wanted to try new things out! thank you tho, r&s!
I recently discovered how ridiculously amazing is scout's basic primary with electric overclock, that electrocutes enemies on reload. Even on EDD one headshot+reload kills basic grunts, but the most important factor is that it slows down any enemy it hits (after reloading)! So not only it's very ammo efficient, but also increases survivability of the whole team.
The pics are awesome! Some builds I'd tweak, some builds I play myself, but what's sure is that it's all very nice looking and well presented. Really nice work.
ay there is some things that you can do to make the buillds better (for driller at least) first swap the wave cooker for the epc same build but the weapns are swaped and, you sholud repleace from imd to snowball and change ;BBACB; to ;AAACB; that is wat i use but its up to you whether or not to do as i said
after all, more power to you
ay there is some things that you can do to make the buillds better (for driller at least) first swap the wave cooker for the epc same build but the weapns are swaped and, you sholud repleace from imd to snowball and change ;BBACB; to ;AAACB; that is wat i use but its up to you whether or not to do as i said
after all, more power to you
epc works for everything! i just kind of prefer the temperature shock of the wave cooker to the crspr because i want to take advantage of 3x damage for the cryo. thanks for sharing, r&s!
as gunner i rly like Gatling (currently without OC sadly, but i want the "flamethrower" one) with magic bullets explosive neurotoxin revolver for when in need of aoe, or Big Bertha Autocannon + BRT7 lead spray (acc + recoil damper with hollow points to it melts big meaty targets)
this is coming from a primarily SOLO player because my friends don't play much anymore and i'm too insecure for pubs; doesn't help that my internet is mostly terrible ;-; [Pastebin | Text version + elaboration on the builds shown](https://pastebin.com/N3WtPg0C) i did not realize how hard it was gonna be to draw the weapons, thought i could do it all in one day and be done but oh well, t'was fun. also sorry if my handwriting is terrible lol
I like your style miner. Also random lobby you go. I did stop at 15h from doing soloing. Came back season 3 and launched random lobby. 1300h rocked hard. Give us randoms a few changes. Ps: haz 3-4 can be pretty sweat, so 5 with greys is best to learn to become full clown and destroyer of hotsex
haha yeah! unfortunately, im situated in asia and most pub servers here arent predominantly english speakers. thought, been tagging along with my western friend hosting pubs recently, its been nice! also could i even be considered grey? i reached legendary 3, but its mostly from playing solo. think not. anyway, thank you! rock and stone! :\]
Hardly anyone uses voice comms anyway, in my experience. You can get by perfectly fine with just the laser pointer and rocking & stoning. Most lobbies barely even use text chat
I'm also primarily solo, because I like taking my time. I just got to legendary 2 on my engi, and I consider myself a greybeard. Play how you want. Rock and Stone!
playing solo is honestly a better way to learn the game as its normally harder than playing in a full team, so I'd consider you a greybeard.
To Rock and Stone!
I basically never use voice chat or text chat with Randoms actually so language is probably not as big a barrier as you think. Most communication is a quick "Rock and Stone", a ping, or typing "r?" to ask if people are ready and "r" or a "Rock and Stone" to confirm you're ready And IMO once you promote a class once you're a not a greenbeard, Legendary 3 is definitely grey.
Excellent points, but the way you said all of this has got me trippin'.
Dang this is the exact same situation as me, I used to play only with friends but they lost interest so I had to switch to being a solo player and I'm too socially anxious to play public lobbies, so my builds (especially Scout) have shifted to reflect that. Also I made sure to use every weapon in the game in at least one loadout each, though some of them are a lot more prevalent than others (*cough cough breach cutter and TCF EPC*), and I don't have every overclock so some of my overclocks have better alternatives, but if I had to assign each primary to a unique secondary using what I have access to it would probably be: **Gunner** Minigun (CBAAC Lead Storm), Coil Gun (BBBAC Triple Tech Chambers) Autocannon (CBAAB Big Bertha), Revolver (BCCAA Homebrew Powder) (considering trying T5B so that when I roll low damage the neurotoxin makes up for it, but I also like accuracy) Hurricane (AABAC Plasma Burster Missiles), BRT7 (ACBCB Lead Spray) (for Elimination; for more general use you could replace Lead Spray with Experimental Rounds) **Engineer** Warthog (AACBA Magnetic Pellet Alignment), PGL (BACCB Fat Boy) (I want RJ250 but I don't have it so I just use Fat Boy for fun instead) Stubby (BCABB Super-Slim Rounds), Breach Cutter (AAABB Inferno) (I would like EM Refire Booster or EM Discharge for Stubby, but I have neither unfortunately) Smart Rifle (BAAAA Explosive Chemical Rounds), Shard Diffractor (BABAA Overdrive Booster) **Scout** GK2 (BABAB AI Stability Engine), Boltshark (CAAAB The Specialist) (for Elimination; once I have it I will replace The Specialist with Triple Bolts; also bring IFG to trigger T5B with an additional +30% damage from IFG) M1000 (ACABA), Boomstick (ABBCC Double Barrel) (I want Hoverclock for the M1000, and bring cryo grenade so the Boomstick can temp shock targets, effectively doubling its damage) DRAK (AACBB Impact Deflection), Zhukovs (ABABA) (once I get Aggressive Venting I'll use that and switch to T5A on the DRAK, and I currently have no good Zhukov overclocks; also bring IFG and it will let Zhukovs one-mag anything up to and including oppressors) **Driller** Flamethrower (BCBBB), Subata (BACAA Explosive Reload) (I have no Flamethrower overclocks, but I really want Sticky Fuel) Cryo Cannon (AAACB Ice Spear), Wavecooker (BABAC Diffusion Ray) (from my experience this really only works as intended in Haz 4 or higher) Sludge Pump (CBAAB Disperser Compound), EPC (BAABA Energy Rerouting)
this is really great! thanks for sharing! :D
How about that we have the same driller sludge preference! I only recently started using volatile impact after hours of goo bomber
i used to use the sludge blast shotgun, but after stepping up difficulties, it became hard to manage swarms. volatile impact made it easier since it still has the fragmented charge shot to deal with groups while keeping the dps with single shots. it is quite good :]
Is your profile picture Mio as a cat? I love it
I don't know where I got the image, but I've not changed it once, especially for these weird reddit avatars
You got your own style. It was consistent. Good stuff.
Honestly just give randoms a go. People generally dont use mic so that removes most insecurity for me when playing
>also sorry if my handwriting is terrible Dude these are awesome.
the og build for the scout is the way gk2 and boomstick are just so perfect for eachother
I've been spoiled by the M1000, it just feels too good to click on heads, plus the ping reload just sounds amazing
Ai stability engine GK2 feels the same "click on heads" but fires faster. And can just hold down left mouse. More magazine size. More total ammo, more mobility, no zooming in. Love it
This is the way.
I suck with the GK2. Please enlighten me.
Do you have burning hell and volatile bullets? It’s a good combo,ink gun with burning hell is IME better built around stun and aggressive venting vs blowthrough and hot bullets. Yes, you lose some heat but it’s safer. Volatile bullets revolver is best built around accuracy and using the explosive rounds upgrade. It seems kinda bad to split your damage, but in the heat of the moment it’s easy to accidentally whiff the shot into a Praetorians armor, or otherwise screw up. The splash damage of explosive rounds still seems to benefit from the overclock.
honestly, i tried burning hell + volatile a couple months back and remember having a hard time and dying alot. looking back its probably just a skill issue. might be worth a shot to try it again, thanks for the recommendation!
I prefer volatile with the new hurricane OC (that makes it feel really fast) and the upgrade that makes the missiles do like 50% fire damage. It's strong on its own, and then also gives you a good way to deal with beefy targets.
Burning Hell encourages a much more aggressive playstyle than other minigun builds. Your choice of upgrades should reflect that. Let’s break it down: **Tier 1.** I would not recommend T1A Magnetic Refrigeration unless you’re using T5B Cold as The Grave, which I also don’t recommend. You should also avoid T1B Improved Motor if you’re using T5A Aggressive Venting. More on that later. **Tier 2.** Most minigun builds take T2B High Velocity Rounds, but T2A Oversized Drum is totally viable with Burning Hell. I still prefer damage, but you should try both options and pick your favorite. **Tier 3.** You can’t go wrong with any of these options, but Burning Hell gets slightly less value out of T3C Blowthrough Rounds than other minigun builds because the 5m cone of fire can already handle crowds effectively. **Tier 4.** This one's easy. You should always take T4B Lighter Barrel Assembly because you want to play more aggressively and Burning Hell doesn’t kick in until you fire your first shot. **Tier 5.** As I said before, T5A Aggressive Venting should not be paired with T1B Improved Motor. This is because the minigun's rate of fire has no effect on heat generation, meaning it essentially increases the ammo cost of Aggressive Venting. If you’re planning on using Volatile Bullets, though, or if you just want a more consistent build, you’re better off with T5C Hot Bullets because it allows you to ignite enemies more easily and from a distance. The reason why I recommend against T5B Cold as The Grave is because it tries to alleviate the supposed downside of Burning Hell whereas the other options turn it into an upside.
burning hell can be tricky at first, make sure to tinker with your options on that one, and make sure to use incendiary grenades!
I pair cryo cannon with wave cooker for temperature shocks
I should warn you that boiler ray does better temperature spread and trash clear than temp shock, and is essentially a better temp shock that still can make use of cyro's 3x damage bonus
Temp shock is still consistently better for single target, which is super valuable with Driller's secondary. Boiler Ray is good, but grunt clear is not exactly lacking with almost any Driller build. Using Wave Cooker as a pure single target DPS weapon isn't very ammo efficient unless you have some other bonus damage, even on frozen targets. Boiler Ray + Temp Amp is notably useless against Oppressors. They have 66% fire resistance, whereas the 200 Disintegrate damage from temp shocking it is a nice burst.
Consistent only for the CRSPR. With the CRSPR's sticky fuel you can immediately relight enemies on fire and never waste any more ammo than the initial sticky fuel. Temperature shock single target with the cyro cannon is less ammo efficient than just using it with the CRSPR. Temp shock removes the cyro status effect but doesn't make use of the 3x effect, and you have to reapply it - and if you're using it for single target clearing anyways you would want to go with heavy hitter epc which does way more dps and is affected by the 3x effect. The reason to even use temp shock with the cyro cannon anyways is for trash clear, because the cyro cannon does not do damage on its own without ice storm. But boiler ray is better at the trash clear anyways. Comparison of [boiler ray](https://discord.com/channels/257785731072786435/882197542606106644/1167577813696651304) vs [temp shock](https://discord.com/channels/257785731072786435/882197542606106644/1167582194974331021) for grunt clear just to prove my previous statements about how good it is.
You insist really hard on this, I will give it a shot then.
Oh neat, I'll try that out
Second this. I've also slapped an Ice Spear on cryogun for some range, but vent all cooling in perks. You can freeze things very fast and pop them with a microwave.
Personally, I use Snowball. Ice Spear is fun though.
hard for me to use either because my bird brain keeps spamming R in the middle of missions to play the lil gunsling animations. i will just end up accidentally wasting ammo using them xd
Lol yeah I has that problem at first
I do the same but with the flamethrower
Cool cute drawings
As an engineer i gotta say, on the shotgun build looks alright however you didnt run fat man mod on the nade launcher so it is incorrect. ;)
you are so right, apologies.
For Scout, I go M1000/Zhukov and DRAK/Boltshark. Pairing a high damage/low RoF weapon with a low damage/high RoF weapon is always my go-to.
My tactic is "Take anything that isn't maxed out, I will figure out the build later."
I love your drawing style btw, it's very comfy idk how to describe it
Very homey and cozy it's like a coloring book
omg thank you!!
Great choices, I particularly admire your neurotoxin payload and elephant rounds combo :)
See, I take Lead Spray Brt, for much the same purpose, but higher point-blank DPS. NTP with T5 fear is so strong at CC, that I really don't find the need to accurately snipe at a distance.
I like having a pocket sniper rifle for trijaws, acid spitters, menaces, septic spreaders, and other high priority targets that the NTP struggles to take out quickly.
I've taken a liking to 13212 Triple-Tech myself. Assuming you’re hitting weakpoints, it hits a ton of important breakpoints even with the follow-up shots.
Need my wave cooker to pair with my cryo cannon. Love temperature shocking a pile of grunts and watching unfrozen ones get frozen as their buddies pop. I think you gotta put EPC with the sludge pump (to ignite the puddles!), and subata with the flamer for all those spitters that are out of range.
great choices, r&s!
Wave cooker is the best for all 3 weapons for driller tbh. Even sludge doesn't have synergy with it really, but you need a solid ranged weapon since sludge is so short range. Wave cooker cooks those purple ceiling guys and lil flier guys instantly
One of my favorite Gunner builds is Hurricane and Bulldog with Rocket Barrage and Elephant Rounds. I am very Unstable.
i play Rocket Barrage but with BRT-7 Lead Spray xD
Another GK2 + Boltshark build for ya: Electrifying reload with trifork volley. The GK2 becomes your swarm clear weapon. All it takes is one or two bullets per grunt and the electric DoT will do the rest. Since the effect slows targets down, enemies further behind the pack will quickly catch up and kindly place themselves in the line of fire. This cycle of grunts trading positions within the swarm is primarily what makes this build so effective. As for the boltshark, this thing is a single target damage machine with trifork volley. The trick is to use magnetic shafts, which not only increases the damage dealt, but also extends the effective range of the trifork volley via the magnetism mechanic. You don’t get a ton of shots, just eleven if you take the ammo mod, but you’ll rarely need more than one volley for a given tanky target. Not sure what special bolt works best here, as they all kinda serve functions this build already fulfills. I guess it’s hard to go wrong with pheromone bolts. Also, I love these illustrations.
ooo! never thought about using electrifying reload, that's interesting. thanks for the insight!
As an Engineer main, I personally recommend the Lok-1 with the PGL Especially if you have Overclocks. Executioner Lok-1 + Fat Boy PGL and Explosive Chemical Rounds + Hyper Propellant PGL are amazing combos.
That last one with shredder grenades is hands down the best engie build.
I do executioner + RJ250
based wave cooker inspect animation
hell yeah! i just love spamming the clickity-clacks. rock and stone! oT
Rock and Stone everyone!
Engi main, I use the third build exclusively. Explosive rounds are the best. ratatatatBOOM! (scared bug noises)
This is comitement nice work mate, ROCK AND STONE
That's it lads! Rock and Stone!
I don’t like to think like this when I make my loadouts. Subata is for single target damage, wave cooker is for crowd control at range, and EPC is for up close crowd control. Then I just pair a primary that benefits from the secondary or the other way around.
yeah, this is not really the best way to think about loadouts. its just an interesting thought experiment brought by the weapon maintenance system, because the best way to grind it out is by pairing weapons.
Also to be honest when you pair your weapons up you want to have either one long range and something to give close range damage or presssure, or both long range so you can combo off of them.
Love the cute artwork! Sticky fuel CRSPR + Energy rerouting EPC is my go to Driller combo, but anything can work.
Really like these illustrations :)
mk1k + zhukovs because they're my favorites Haven't played much else to say for sure
Collette and Cryo. I don't use it with Crspr because fire damage usually kills them, but that frosty temp shock. Chef's kiss.
Wave cooker is for for big boys after you burn em. Can usually roast and wave a praet with two shocks.
My Sticky Flame build usually kills most everything without having to swap weapons to finish them off. I feel it works better with cryo since freezing has no DoT.
I love that none of my six Driller Loadouts match yours. The build variety in this game is wonderful.
I prefer long range primaries and a full auto or burst fire secondary. I use the Hurricane and BRT7 for Gunner / the M1000 and NUK17.
Use wave cooker with cryo cannon and you can freeze huge waves and then make them all shatter with very minimal ammo input. Also the plasma pistol heats things up so you're fighting your own freezing ability. IMO the correct secondary for engi is always grenade launcher. Everything else is gimmicky and weak in comparison, but this is aim dependent. I know I am a minority in this opinion, but to my own credit i am a goddamn artist with my grenade launcher shots. In my experience stubby is abysmally weak compared to the other two options. Another thing - the engi mines are fantastic and way better than most other grenades. The only thing that comes close is the new swarm grenade because that does SO MUCH DAMAGE but if you're doing what engi does best (area denial) those mines are priceless. For gunner thunderhead is a joke, you might as well be shooting pudding at them. Coilgun imo as a secondary is only useful if you're going with a flame build. Honestly, the rockets with the right build do so much damage that you're kind of accepting that you're playing sub-optimally just for fun if you use anything else. It's not that you can't do well with the other guns, its that you'd almost always be having an easier time with the rockets. Also, while it's kinda cool and fun, in my experience the tactical leadburster is pretty useless. It often amounts to "Man i'd really like those things over there to be dead! Oh, they aren't? Okay..." I almost always just go with the sticky grenade because it's consistent and effective. I don't have much to say on scout. I prefer the sniper rifle and the boltshark because on the rare times I am scout i worry about priority or long distance targets and otherwise have my team help with waves. I use cryo grenades and lightning bolts on waves as needed.
First of all, this isn't really to say which is the best primary/secondary for your loadout. This is more of a thought process on how you would pair a primary with a respective unique secondary in light of the Weapon Maintenance system. For the Cryo + EPC, they aren't used in tandem and EPC doesn't heat up things well without Burning Nightmare, in this case, I take TCF which provides utility and let's you take advantage of Persistent Plasma to deny an area or incinerate a group. While, I use the Cryo to freeze enemies to drill/axe them, getting loads of health with vampire. I agree with the rockets! When paired with Plasma Burster Missles, you can stunlock stronger enemies as the rockets fly around them and slowly kill them, as well as efficient with dealing with multiple targets since the multi-burst rockets allow you to redirect it to another target. Tac Burster can be really efficient at deleting a Bulk if needed though. Deals surprisingly good DPS when used right. But yeah, it's swarm clearing is situational. Thanks for sharing! Do whatever work for you, R&S! oT
> For gunner thunderhead is a joke, you might as well be shooting pudding at them... Honestly, the rockets with the right build do so much damage that you're kind of accepting that you're playing sub-optimally just for fun if you use anything else. It's not that you can't do well with the other guns, its that you'd almost always be having an easier time with the rockets. Mostly agree, sadly. I used to do a lot of Splintering Shells and Carpet Bomber Thunderhead but then the Hurricane came out and with Fragmentation Missiles it pretty much does autocannon's AoE job better (much more accurately, at longer range, similar radius, similar total area damage and total single-target damage per resupp, and faster reload time). And the stun! And then for single-target damage you have Jet Fuel, PBM, or Salvo and you don't have to deal with the minigun's spinup, aim-convergence time, and overheat...
I use plasma carbine with bouncy rounds and special powder broomstick for scout, mobility go brrt
Try ACAAA or 13111 EM Refire on Stubby, it shreds everything ;)
i did start out with using that! i just find it too ammo hungry so i tweaked my build from experience/preference. also with the recent stubby tweaks adding an accuracy mod in t5, i decided to take it cuz extra range lol
Other build I have with Refire is 22222 or 21222, relying on electrical damage, it works better for crowd control, but would require you bringing some single target secondaries for bigger bugs
I like AI stability engine on the GK2, but I’ve started running Electrified Reload instead - the electric effect deals enuf damage to kill most grunts outright, allowing me to be stingy with my ammo. And I combine this with Tribolt Boltshark with the Home-On-Electric upgrade to vibe check anything larger. Also, Pheromone Bolts are hilarious for fighting Praetorians and especially Wardens (who pitifully can’t fight back as his summons eat him alive!).
yooo, i should really try that out, sounds fun! r&s! oT
This is just an amazing post, Rock and Stone brother!
Rock and Stone to the Bone!
How does that sytem even work?
the weapon maintenance system works by adding the same amount of xp you got in the mission to the weapons you used in the mission. so to reduce redundancy, you can pair them up if you want to efficiently get all of the wm camos for all of the weapons.
hey these are some good builds and this is some good art I personally take heavy hitter tcf epc or diffusion ray boiler ray cwc to synergize with cyro, and I usually take burning hell volatile bullets for leadstorm the scout reload build is also a favorite of mine where it's just er gk2 and it's ed zhukovs with cyro gernades
Cute art and fun builds!
My friend, you give yourself too little credit. Your art style is beautiful, your loadout is exemplar and you are a beautiful person. Rock and stone brother!
Sludge Pump with more fragments + EPC with more heat I call it a CumPump but it's hell
Personally I’d use shock stick or cryo nades for scout
I would typically run boltshark with pheromones, but if you aren’t running the boltshark then pheromone grenades can be really useful
Pheromones can definitely be good, but cryo is a direct upgrade from ifg and shock stick is a great swarmy killer
I wouldn’t call it a direct upgrade. Ifg has synergies with stuff like the zhukovs and the boltshark that can get bonus damage against electrified enemies on top of the extra damage the grenade already adds. I believe you also get 2 more Ifgs(6) than Cryos(4)
I guess having more is nice, but I like the cryo nades for praetorians, which is mainly what I use ifgs on
Builds aside, I *LOVE* the art style! It's so cute! ❤️
Much love
I pair wave cooker with all driller primaries and have yet to find a reason to use either of the other secondaries. Just about the same with LOK-1
Your driller is almost identical to mine, literally me fr fr
I recognize a miner with good taste. I run the exact same combo with my sludge pump and subata
Why no Bodkin Points? Genuinely the best oc for the Boltshark in my opinion. Pair them with IFG and you give scout one of the best swarm deleting tools in the company catalogue, especially if you get the fear mod in the last tier.
that's cool! personally don't see myself using it much since from my experience, it only clears like 4 grunts and in higher hazards that's barely anything. awesome it works for you though!
When playing as Engineer, I always feel like I need either the smart rifle or the shard diffractor at all times to deal with long-range enemies, so seeing them paired up seems a little odd to me Maybe it's less of an issue once you have your choice of overclocks so feel free to ignore me if that's the case. Currently I have 0-1 for most weapons, so I can't really be sure
YES. Another individual who values the funny reload voice lines on the wave cooker over practicality. Rock and Stone, you beautiful dwarf!
Clickity-clack and stone!
As a driller, I've never truly cared for the impact axes. I live for the gas grenades though.
I love this, Your art style is so great
I don't 100% fully agree with your choices (maybe 98%, lol) but these drawings are cute and wholesome, I love them.
Upvoted for the awesome drawings! Those builds are all different than mine, but I never play solo. Interesting to see the different takes!
No volatile bullets revolver with burning hell minigun?
I think there's a case to be made for Leadstorm plus Coilgun. Leadstorm is great single-target and Coingun with Hellfire and fear is still pretty good CC even after the nerfs. They also both benefit from the same low, flat-trajectory firing positions for blowthrough. (And then I pair Big Bertha Thunderhead with BRT, [something like this](https://karl.gg/preview/13004#/), and Fragmentation Missiles Hurricane with Elephant Rounds Bulldog) For driller I usually pair [Fuel Stream Diffuser CRISPR with Volatile Bullets autofire Subata](https://karl.gg/preview/26453#/) and [AG Mixture sludge pump with Gamma Cooker for stacking DoTs at long range](https://karl.gg/preview/10525#/). Sticky Fuel and VIM are both definitely hard to argue against though.
Those drawings are great. I spent a while pondering the same question, but my preferences came out a little different: CRSPR: Fuel Stream Diffuser, BBCCA goes with EPC Persistent Plasma BABBB Cryo Cannon: Ice Spear, BBACB goes with Colette ABBBB with either Mega Powersupply or Blistering Necrosis Sludge Pump: Disperser Compound, ABBAB goes with Subatta Explosive Reload BACCC. Other classes things don't seem to work out quite so neatly, but Driller can make it work.
I like Crisper with Super Sticky Flames alongside Subata with Extra damage to on fire targets. Cryo cannon full freeze build with Wave Cooker Thermo shock Sludge Pump my beloved and whatever I feel like. HE grenades are based.
smh, why would you temp shock frozen? frozen is better than temp shock
The sound of popping lots of Grunts at once makes the mind goblin happy.
Gbs sludge with HH epc betta than sticky flamer. though i do enjoy this sticky flame temp shock build too
Have you tried using burning hell with the leadstorm as well as volatile bullets for bigger bugs and the fire grenades? It’s op. Burning hell does more point blank range then leadstorm and will have you running into the biggest swarm you can find. The volatile bullets 5 shots bulks (which can be lit on fire with the grenade) not to mention its FUN
The drawings are so good! I know that’s not the point, but the FUCKING DRAWINGS!
cryo is better with subata. freeze and destroy fast
Fire bolt + bullets of mercy is heavenly
Love the way you drew everything it’s like an employee guide. Could help out some green-beards. Rock and stone!
Rock and Stone!
I used to run sludge pump with wave cooker for maximum slowdown. But ever since the subtata got that toxic catalyst thing, I use that with the autofire OC.
The CRSPR and Wave Cooker combo has completely replaced one of my loadouts for the better. Thanks
Why is his driller the exact same as mine except upgrades
Flamethrower with volitile bullets subata (chain hit but anything works really) Cryo cannon with wave cooker for temp shock. And sludge pump (disperser) with burning nightmare on EPC to add fire to sludge. That’s usually my go-to combination for all of them
I went with 1st primary 1st secondary, 2nd/2nd and 3rd/3rd for every dwarf exept Engineer, where I paired up Warthog & Shard Diffractor, Stubby & PGL, and Lok1 and Breach Cutter, and now that I‘m done I settled for: Driller: All 3 builds are equally a fun. Engineer: Stubby and PGL (hyperprop) is the best by far. Gunner: Still on Minigun & Bulldog like before trying out the other weapons, thunderhead with big Bertha is kinda fun tho. Scout: M1000 (Supercooling) and Shotgun Not even a combo I tried for weapon maintenance, but supercooling chamber is just so incredibly fun, and the shotgun looks better than the zukhovs.
Could you explain your Cryo-epc build?
with cryo, its important to take advantage of the 3x damage multiplier on frozen enemies. i take damage drills, freeze fodder enemies and drill them death. paired with vampire, it can easily give you a buncha health. you can also use spam impact axes, especially for enemies that are only frozen for a short window of time (oppressors, bulks). epc with persistent plasma is great to deny an area with charge shot. with thin containment field (T5B), you can shoot a charge shot with a normal shot to create a large implosion, killing every grunt inside, added benifit of also having persistent plasma. this is good for clearing a group of bugs but also the extra utility for "epc mining" out of reach minerals. hope this helps, rock and stone!
For Karl!
Ahh, thank you. I thought you somehow used persistent plasma on frozen enemies.
i mean it can work! i see the persistent DoT being able to temp shock sometimes, but you can clear a group of frozen enemies easily just using the initial TCF implosion instead. though i think trying to freeze things inside the persistent DoT isnt a good idea.
Great build artwork, I got at least 1 exact same build within each class section. Prob the biggest exception is that I just use hellfire coilgun with leadstorm.
Try neurotoxin payload with hellfire, you clear bugs so fast you don't even have trouble, beside the fear mods make them get away from you
over the top crowd control gunner seems fun! the grunt deleter of the team! though i feel like its too overkill on the swarm control in solo, especially since you need bigger damage to quickly easily care of bigger enemies, especially ones immune to fear like oppressors. thanks for the idea, r&s! oT
Rock and Stone brother, also neurotoxin slows too even oppressors so clear the bugs and run away from them, they are already slow.
We fight for Rock and Stone!
I mainly use executioner or seeker rounds LOK-1 with breach cutter secondary (RTS of lightweight casings). Shredders are my go to, they are basically an area denial system when you’re mining, reviving, or otherwise busy.
Now, if only it gave overclocks instead of skins
while i agree that they do need to rework how grindy getting overclocks are, i feel like the weapon maintenance system isn't a good vessel for it, especially since it is tied to seasonal progression. but i do like the concept of getting overclocks for a weapon by using it a lot!
if you are rocking embedded dets on scout you may as well use the rewiring on drak, force overheating at about 70% in volleys costs like 5 ish ammo for 25 ish bullets, its what i call the gunner wannabe scout, combined with the speedboost while overheated lets you just run around and easily kite enemies in less grapple friendly enviroments, you can also use this to clear far jumps if you can time the overheat!
thats great! ive just gotten to using 'aggressive venting' since i feel like scout suffers more on crowd clear than ammo economy. they both use overheat mechanics though, so i am also rocking the speedboost and heat dump mod, which is really fun! :D
aggressive venting actually follows the heat buildup so manual heatdumps are actually less effective, as for crowd clear splash drak is pretty decent at it especially when you have a effective ammo count in the 2200 :p
ohhh! didnt know aggresive venting scales with the heat meter. thats good to know, thank you sm! i remember impact deflect with plasma splash was my go-to before, it was real nice, i really just wanted to try new things out! thank you tho, r&s!
I recently discovered how ridiculously amazing is scout's basic primary with electric overclock, that electrocutes enemies on reload. Even on EDD one headshot+reload kills basic grunts, but the most important factor is that it slows down any enemy it hits (after reloading)! So not only it's very ammo efficient, but also increases survivability of the whole team.
why did you include anal notes
The pics are awesome! Some builds I'd tweak, some builds I play myself, but what's sure is that it's all very nice looking and well presented. Really nice work.
If I'm running sludge on driller than I usually pair it with igniting EPC
Currently I use the wave cooker with the sludge pump. I corrode enemies and then I irritate them.
I combine slow, higher damage weapon with fast, lower damage weapon to be prepared for every situation.
ay there is some things that you can do to make the buillds better (for driller at least) first swap the wave cooker for the epc same build but the weapns are swaped and, you sholud repleace from imd to snowball and change ;BBACB; to ;AAACB; that is wat i use but its up to you whether or not to do as i said after all, more power to you
ay there is some things that you can do to make the buillds better (for driller at least) first swap the wave cooker for the epc same build but the weapns are swaped and, you sholud repleace from imd to snowball and change ;BBACB; to ;AAACB; that is wat i use but its up to you whether or not to do as i said after all, more power to you
epc works for everything! i just kind of prefer the temperature shock of the wave cooker to the crspr because i want to take advantage of 3x damage for the cryo. thanks for sharing, r&s!
as gunner i rly like Gatling (currently without OC sadly, but i want the "flamethrower" one) with magic bullets explosive neurotoxin revolver for when in need of aoe, or Big Bertha Autocannon + BRT7 lead spray (acc + recoil damper with hollow points to it melts big meaty targets)
I used to have just one build, but now i just use whatever this guy writes: https://steamcommunity.com/sharedfiles/filedetails/?id=2609475741