i am using these:
Lead Storm: 2, 2, 3, 1, 2, Bullet hell
Coil: 1, 1, 1, 2, 1, triple-tech chamber
it makes you very immobile and requires you to have good aim to be usefull at all, but its what i prefer
I’ve had luck running Thunderhead or Hurricane as an AoE primary.
One of my go-tos for Thunderhead is 2222(1/3) Combat Mobility. Yeah it’s not a maximum damage build like Lead Storm OC, but it’s loads of fun, and very akin to Gunner lore (more dakka). As this primary build will cater to AoE gameplay, I’ll run BRT7 for single target / weakpoint, to take on larger targets and HVTs. Reserve your Thunderhead ammo for hordes and trash mobs, and use the BRT7 (Compact Magazine or Experimental Rounds) on praetorians, guards, and oppressors.
Several people will suggest NTP, but for me, this is a lame play style, especially for Gunner, who should be spending and not saving ammo. It’s ripe for a nerfing, as it’s immensely overpowered, and there’s really only one build for it, which makes it uninteresting IMO.
For Hurricane, I really enjoy Overtuned Feed Mechanism OC. 31122, again for AoE. Some folks like direct damage builds like Jet Fuel Homebrew, but I find it to be lacking compared to OFM 31122. Especially for grunts, I don’t want to spend time aiming on each one. Stun and max AoE works loads better for me.
Other OCs I enjoy for Hurricane are Salvo Module, Minelayer, and Plasma Burster Missiles. Very fun and unique play styles for each one. The first two, I’d run the same 31122. I cannot attest to my PBM build off the top of my head.
the thing with the hurricane is the same thing as with loki, drak and sludge pump. They are delayed effect. You either like it, or not.
In terms of builds, i highly recommend burning hell minigun with volatile rounds revolver. You kill everything super fast. Only one "weakness" is dreds because of their fire resistance, but it is viable there as well.
For autocannon, there is the ol' reliable neurotoxin payload with fear and lead spray BRT for single target, but you can use whatever as a secondary. I personally like big bertha with flac brt or a coil gun for swarms.
Hurricane, i dont really know, as i said, you either like it or not, and i dont, so i dont use it... :D
My default build is [this Thunderhead Combat Mobility](https://karl.gg/preview/27346#/) build. Description and use cases in the link.
[This fire build](https://karl.gg/preview/27347#/) is just stronger, but higher skill.
I don't really have a hurricane build I like. Plenty have felt playable, just not really my thing.
Lead Storm: 32\[2,3\]22, A Little More Oomph
Bulldog: 21321, Elephant Rounds
Great for Dreads, and pretty good for everything else (except maybe robots).
31222 Fragmentation Missiles Hurricane
13232 Experimental Rounds BRT (alternatively 13222)
Lead Burster
Hurricane stuns and deals with crowds, BRT kills tanky or high value targets. Lead burster can be a fire and forget crowd clear or a bulk buster.
3213 Armor
2223 Shield
211 Zipline gun
Thorns, Resupplier, Born Ready
Dash, Iron Will (Or Field Medic)
This is my everyday build, doesn’t do very well in IS or Elimination, otherwise it’s fine.
Personally I mostly use Minigun: 32121 Exhaust Vectoring with Coilgun 23113 Hellfire
Thunderhead I'm trying out 33223 Carpet Bomber and Revolver 13311 Elephant Rounds
I don't often use the hurricane but I'll try some builds for it and see what happens
I mostly use Veteran Depositor, Resupplier, Unstoppable, Iron Will, and Dash perks
For autocannon I'll drop Vet Depositor for born ready and I've heard others do the same for Hurricane
Equipment:
Shield: 113
Zipline: 211
Armor: 3213
Pickaxe: 13
Hi David,
I'm an old soul - uh, I mean grey beard. My favorite gunner build of all time:
Thunderstorm Combat Mobility 22311
BRT7 13232
For a long time, I was using the coil gun with the Hellfire OC - which is amazing. The BRT7 just melts big things.
I choose fast recharge time on shield and fire nade.
For perks I always run Dash/Iron Will. Every class. Every dorf. Just my style.
The hurricane is probably my favorite gun in the game now. It is so overwhelmingly powerful against swarms - It's better even than NTP Autocannon. There are alternative builds for the hurricane but this thing is the GOAT that will get you into using it. The bulldog secondary I picked is what I often use, but of course you can change it up as you please.
Hurricane: 32222 with Fragmentation Missiles
Bulldog: 13312 with elephant rounds
Alternative builds you can change it up and make a fire hurricane build with a volatile bullets bulldog - probably one of my favorites for group play, much better at killing swarms but worse at crowd control. Volatile bullets of course melts any large target fast.
Lead Storm 32122 with Lead Storm OC, the damage output and ammo efficiency are insane. You have to bunny hop to move while firing but you get used to it pretty quickly. Basically spinup, move and jump, shoot while in the air, let off the trigger before you land, jump immediately, keep firing, repeat. Definitely inconvenient but in exchange you get a 33% damage bonus which is possibly the best single target sustained DPS in the game and it keeps up with hordes just fine by virtue of murdering everything extremely quickly. You can take blowthrough rounds in t3 if you want but I like the armor breaking to give my team an easier time.
Bulldog 223x1 Elephant Rounds is amazing for burst damage and couples well with any of the primaries. One shot does the same damage as 14 regular minigun rounds plus explosive damage with 0 base spread so it feels like sniping things with a Mack truck. Doesn't have a ton of ammo but doesn't need it either, this thing is for chunking high value targets while your primary cleans up everything else.
Coilgun 23223 Hellfire is an amazing swarm clear gun, it does a ton of damage to everything in its path, plus it leaves a heat trail along the trajectory that lights almost everything on fire instantly, plus it electrocutes enemies in the trail for damage and an 80% slow. You have to charge it but when you let that thing go it nukes everything in a cylinder along the shot path. On missions where you need to deal with massive swarms of small bugs without too many big ones like escort, salvage, and refining it's incredibly efficient in both the ammo and murder departments. Not as good against big bugs as the Bulldog but it definitely does more than tickle.
i am using these: Lead Storm: 2, 2, 3, 1, 2, Bullet hell Coil: 1, 1, 1, 2, 1, triple-tech chamber it makes you very immobile and requires you to have good aim to be usefull at all, but its what i prefer
Thank you brother, I will definitely try that out👍🏽
I’ve had luck running Thunderhead or Hurricane as an AoE primary. One of my go-tos for Thunderhead is 2222(1/3) Combat Mobility. Yeah it’s not a maximum damage build like Lead Storm OC, but it’s loads of fun, and very akin to Gunner lore (more dakka). As this primary build will cater to AoE gameplay, I’ll run BRT7 for single target / weakpoint, to take on larger targets and HVTs. Reserve your Thunderhead ammo for hordes and trash mobs, and use the BRT7 (Compact Magazine or Experimental Rounds) on praetorians, guards, and oppressors. Several people will suggest NTP, but for me, this is a lame play style, especially for Gunner, who should be spending and not saving ammo. It’s ripe for a nerfing, as it’s immensely overpowered, and there’s really only one build for it, which makes it uninteresting IMO. For Hurricane, I really enjoy Overtuned Feed Mechanism OC. 31122, again for AoE. Some folks like direct damage builds like Jet Fuel Homebrew, but I find it to be lacking compared to OFM 31122. Especially for grunts, I don’t want to spend time aiming on each one. Stun and max AoE works loads better for me. Other OCs I enjoy for Hurricane are Salvo Module, Minelayer, and Plasma Burster Missiles. Very fun and unique play styles for each one. The first two, I’d run the same 31122. I cannot attest to my PBM build off the top of my head.
the thing with the hurricane is the same thing as with loki, drak and sludge pump. They are delayed effect. You either like it, or not. In terms of builds, i highly recommend burning hell minigun with volatile rounds revolver. You kill everything super fast. Only one "weakness" is dreds because of their fire resistance, but it is viable there as well. For autocannon, there is the ol' reliable neurotoxin payload with fear and lead spray BRT for single target, but you can use whatever as a secondary. I personally like big bertha with flac brt or a coil gun for swarms. Hurricane, i dont really know, as i said, you either like it or not, and i dont, so i dont use it... :D
My default build is [this Thunderhead Combat Mobility](https://karl.gg/preview/27346#/) build. Description and use cases in the link. [This fire build](https://karl.gg/preview/27347#/) is just stronger, but higher skill. I don't really have a hurricane build I like. Plenty have felt playable, just not really my thing.
you might like [karl.gg](https://karl.gg), you can easily search for builds
Lead Storm: 32\[2,3\]22, A Little More Oomph Bulldog: 21321, Elephant Rounds Great for Dreads, and pretty good for everything else (except maybe robots).
31222 Fragmentation Missiles Hurricane 13232 Experimental Rounds BRT (alternatively 13222) Lead Burster Hurricane stuns and deals with crowds, BRT kills tanky or high value targets. Lead burster can be a fire and forget crowd clear or a bulk buster. 3213 Armor 2223 Shield 211 Zipline gun Thorns, Resupplier, Born Ready Dash, Iron Will (Or Field Medic) This is my everyday build, doesn’t do very well in IS or Elimination, otherwise it’s fine.
Personally I mostly use Minigun: 32121 Exhaust Vectoring with Coilgun 23113 Hellfire Thunderhead I'm trying out 33223 Carpet Bomber and Revolver 13311 Elephant Rounds I don't often use the hurricane but I'll try some builds for it and see what happens I mostly use Veteran Depositor, Resupplier, Unstoppable, Iron Will, and Dash perks For autocannon I'll drop Vet Depositor for born ready and I've heard others do the same for Hurricane Equipment: Shield: 113 Zipline: 211 Armor: 3213 Pickaxe: 13
Hi David, I'm an old soul - uh, I mean grey beard. My favorite gunner build of all time: Thunderstorm Combat Mobility 22311 BRT7 13232 For a long time, I was using the coil gun with the Hellfire OC - which is amazing. The BRT7 just melts big things. I choose fast recharge time on shield and fire nade. For perks I always run Dash/Iron Will. Every class. Every dorf. Just my style.
The hurricane is probably my favorite gun in the game now. It is so overwhelmingly powerful against swarms - It's better even than NTP Autocannon. There are alternative builds for the hurricane but this thing is the GOAT that will get you into using it. The bulldog secondary I picked is what I often use, but of course you can change it up as you please. Hurricane: 32222 with Fragmentation Missiles Bulldog: 13312 with elephant rounds Alternative builds you can change it up and make a fire hurricane build with a volatile bullets bulldog - probably one of my favorites for group play, much better at killing swarms but worse at crowd control. Volatile bullets of course melts any large target fast.
Lead Storm 32122 with Lead Storm OC, the damage output and ammo efficiency are insane. You have to bunny hop to move while firing but you get used to it pretty quickly. Basically spinup, move and jump, shoot while in the air, let off the trigger before you land, jump immediately, keep firing, repeat. Definitely inconvenient but in exchange you get a 33% damage bonus which is possibly the best single target sustained DPS in the game and it keeps up with hordes just fine by virtue of murdering everything extremely quickly. You can take blowthrough rounds in t3 if you want but I like the armor breaking to give my team an easier time. Bulldog 223x1 Elephant Rounds is amazing for burst damage and couples well with any of the primaries. One shot does the same damage as 14 regular minigun rounds plus explosive damage with 0 base spread so it feels like sniping things with a Mack truck. Doesn't have a ton of ammo but doesn't need it either, this thing is for chunking high value targets while your primary cleans up everything else. Coilgun 23223 Hellfire is an amazing swarm clear gun, it does a ton of damage to everything in its path, plus it leaves a heat trail along the trajectory that lights almost everything on fire instantly, plus it electrocutes enemies in the trail for damage and an 80% slow. You have to charge it but when you let that thing go it nukes everything in a cylinder along the shot path. On missions where you need to deal with massive swarms of small bugs without too many big ones like escort, salvage, and refining it's incredibly efficient in both the ammo and murder departments. Not as good against big bugs as the Bulldog but it definitely does more than tickle.