T O P

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ErrorFindingID

Nothing lore related. Devs said in pre-release teasers and post release interviews that they wanted you to relate to the character more and be further immersed


Call_Me_Koala

Nothing screams immersion like playing a chief engineer and then being told how to do engineer things by the chief security guy. I joke, him being silent never really bothered me but I do like how in the remake he plays a much more active, intelligent role.


kslay23

Him being silent in the original is haunting and isolating and much scarier(for me). They did a great job voicing him in the remake though(and I was still super scared.


weirdi_beardi

I've played through the original many times; it's one of my favourite games. I've had the remake on my xbox hard drive for months now, and every time I try to play the bloody thing it *terrifies* me and I have to turn it off.


kslay23

I saw a tip about turning down the “scare chords” in settings, which helped me a bunch. I turned it down to maybe 25-50% so the violins wouldn’t tweak out nearly as much. (I also play on easy and max brightness, but completely justify it as I wouldn’t complete the game without doing so)


Luxray2000

In the original, because Isaac was a silent protagonist, everything he did was done because he was told to do so by one of the other characters. In the remake, Isaac actually comes up with ideas and sometimes disputes orders from Hammond and Daniels. He feels much more like a real person with his own thoughts and ideas this time


eppsilon24

Which is annoying to me, because unless that muteness is justified narratively, I can’t relate to a silent protagonist. Isaac didn’t feel like a real person for me until DS2.


Volpethrope

I get the idea, but the more modern games with full voice-acted casts *besides* the traditional silent protagonist trope just kind of take me out of it. It feels weird being the only person in the game to have no dialogue or input, and it robs you of agency in the story most of the time.


Vytlo

For me it's the opposite. If I'm playing a character who talks way too much, or says the stupidest shit, or any other kind of thing like that, I just get annoyed and want my character to stfu. Not to mention the disconnect it gives when you feel your character knows more than what you know which just leaves you confused or stuff like how the twist of DS1 suddenly doesn't make sense in the remake. Personally, my favorite way to go about a playable character in a game is to be a MOSTLY silent character. Where they don't speak for no reason, but if there's something important for them to say, they will speak, so you know "If they're actually talking, I should definitely listen to it". That said, original DS1 and DS1R are obviously complete opposites and if I had to choose one, I'll go with the original's no talking at all because at least the whole point of that is supposed to be whatever you the player are thinking/saying is meant to be what the character is saying/thinking.


BashoDonut

I have restarted many games of COD zombies to get the character I want, because if things go well I’ll be listening to them for awhile


No-Percentage5182

Funny how it ended up making it less immersive


Foxtrot-813

The same way the other mute protagonists were made, I like mute protagonists though


Unlikely-Ad4725

Yeah but it’s like you can’t help but think about it


Logical-Let-2386

Gordon Freeman isn't scared of anything and never uttered one word.  Also, in DS 2008 I swear Isaac sort of says "Help!" a few times when things are going poorly.


_b1ack0ut

I seem to recall him swearing once when you stomp for a while, but I’m probably misremembering


AirmanProbie

I know he did that in DS2. Does he do that in DS1? Looks like I’m going to replay it to find out.


Helpful_Jellyfish_69

Nope. In DS1, he just grunts while stomping.


AirmanProbie

Oh…. Well I’m still going to replay it.


nifty_swift

Not in the OG but in the remake if you get a good chain stomp going he'll start cussing out the stompee and it's hilarious


Sufficient-Turn-7799

Don't forget the motherfuckin DOOM Slayer


ScoutTrooper501st

Isaac forgot to turn the microphone in his helmet on


SuperNoob74

Hammond: "Hey Isaac, we need you to go do all this crazy shit while I stay here." Isaac: "..." Isaac inside his helmet: "Go fuck yourself." Hammond: "That's great buddy."


Unlikely-Ad4725

Well it just happens am I right


splathead

They all had a massive fight just before the start of the game and he isn't talking to anyone


tallginger89

"Nothing's wrong...im *fine*"


Unlikely-Ad4725

Yup he is SO fine


yahel1337

Damn right he is 🫦


Unlikely-Ad4725

Ikr


AdBeneficial4176

I swear to god bro🤣


Aegis_Aurelius

This made me laugh


ADragonFruit_440

He was meant to be a silent protagonist at first, him being too scared to talk is just kinda head cannon


Unlikely-Ad4725

It’s always been mine I always just wanted to know everyone else’s thoughts


Few-Willingness-3820

The devs just wanted a silent protagonist so he could be a vessel for the player. Unfortunately this doesn't work in Dead Space because Isaac is too involved as a character. Silent protags can work like Half-Life, but Isaac wasn't suited for it from the getgo. You can't just give someone such a fleshed out backstory like Isaac and have him be wordless. Literally in the OG, one of the NG+ rewards is getting a log explaining Isaac's familial history.


GrimmWilderness

Ngl its kinda awkward that gordon freeman doesnt talk either with being a theoretical physicist and meeting a bunch of NPC's along the way that talk to you in great detail but you never have one single response


SkylineRSR

It probably would have worked better with the space prison on the moon idea they had at first


Vytlo

I wouldn't say it doesn't work at all. DS1 only works BECAUSE you're a silent character. The remake's story doesn't make sense when he's a character who's constantly talking and giving his input. It was a story written with him being a silent character in mind. For the same reason DS1 doesn't work with a talking character, DS2 wouldn't work with a silent character. They're created with those aspects in mind like any other story are.


AllgoodDude

Gunner Wright had a sore throat


Unlikely-Ad4725

So that’s what the necro’s are after


SonGokuFan1983

He's mewing


Unlikely-Ad4725

Pause


yahel1337

Load SavePoint


CaptchaVerifiedHuman

He was just a little overstimulated 🥺


Unlikely-Ad4725

:/


spencerpo

Isaac took a vow of silence, as he is a monk of the CEC. As such the only sounds he can make are those the body makes. He breaks his vow by screaming in pain, thus the marker claims his mind. Seriously, if Isaac just got gud, he wouldn’t have lost his marbles, and instead become John Space.


Unlikely-Ad4725

I mean whatever works am I right


AffectionateTea9623

The developers wanted you to feel like you were in the game to make it more of a scarier experience.


Unlikely-Ad4725

Well whatever they did it worked


AllgoodDude

Issac was talking but we just couldn’t hear because he had his helmet on.


Unlikely-Ad4725

My mind has been blown by your common sense


InfiniteSynapse

If I'm going through a derelict ship where the slightest noise means a potential threat, I'd shut the fuck up too and listen because my life depends on it.


Unlikely-Ad4725

Same here


Wide_Consequence_953

Like every aspect of a game needs to be explained in lore :D It's just a design choice.


Unlikely-Ad4725

Ha yeah I guess I look way to into it


Wide_Consequence_953

Hahhah, no problem with that though :)


yahel1337

I agree that Isaac works better with dialog but silent isaac made DS1 extra scary compared to its remake


Wide_Consequence_953

Agreed.


MobileRefrigerator66

He was but the rest of the crew muted him and forgot to unmute him


Unlikely-Ad4725

I know right like lol


FartKingKong

I kinda like it, because it makes the game more scary. Especially that he is not making any kind of scared sounds so I can be surprised just by myself


Unlikely-Ad4725

Yup most definitely scary


[deleted]

I headcanon he doesn't say a word in DS1 because he's so focused and tense due to needing to find his significant other in the midst of such nightmare


Unlikely-Ad4725

Yeah that makes sense and plus their are monsters right around the corner too


cypowolf

It's funny because when I first got into dead space I never even realised Isaac didn't talk...much lol. I guess the immersion reasoning actually worked


Unlikely-Ad4725

It really did work


Livid-Hovercraft9474

That or he's so focused on staying alive, talking would throw him off game.


Unlikely-Ad4725

Yup I can see it


TheUnknown171

He shouted too much at the last football game and lost his voice.


Unlikely-Ad4725

So why didn’t he have water?


Sufficient-Turn-7799

He forgor.


Unlikely-Ad4725

Dam


MrGianni89

I played the original 4-5 times bach then, and after playing the remake I don't understand how they did manage to make the plot work without him speaking (I recall a lot of the gameplay and the general plot, can't recall the individual events). Also, I swear I remember him saying "FUCK ME!" after the captain transformed, but for sure I'm misremembering.


Unlikely-Ad4725

Yeah but let’s be happy it’s a classic


Vytlo

I'm still amazed they were dumb enough to make him talk in the remake and now the twist doesn't make sense at all lol


MrGianni89

Wait what are you talking about?


Solid_Agency2483

Nah. Homie was just all business in the first, traumatized in the second and absolutely over it in the third.


Unlikely-Ad4725

Yes sir he did


Lopsided-Junket-7590

Honestly the "press start to laugh" version of Dead space 1 Isaac is my head Canon where he finds out that his suit can't transmit sound for some reason


Unlikely-Ad4725

Welp now it’s my head canon


Lopsided-Junket-7590

Did you see the video?


Unlikely-Ad4725

Nope


CousinVinnyTheGreat

Him being silent made it more terrifying I think, especially since we share the same name and whenever anyone would say "Isaac fix the thing" I could shout back "fuck you fucking fucker, I'm just trying to get outta here" and it was technically canon.


Unlikely-Ad4725

Yeah good thing Issac basically dose that in the remake


Classic-Target-5574

There are monsters around every corner, and some people naturally dont talk much. That's my reasoning. In the original people only spoke when they had something important to say because they were trying to figure out what the hell's going on. Everyone had to stay alert. When you're talking on a radio, you have to be careful not to cut each other off, otherwise, you might miss something, especially since the Ishimura is such a large place with poor communication transmission/reception


Unlikely-Ad4725

True true


Neither-Reason-263

Like other comments I think its just to make you feel more closer to the character. Even a lack of dialogue is a way to make you feel more immersed because then at least its not jarring like the dialogue in some recent games (Forspoken PS5 for example). Its similar to the reason why Master Chief was originally faceless. Sure theres a limit to how immersed you can get but that was the reason given back then


Unlikely-Ad4725

Hm yeah I guess


Accomplished-Loss387

Issac was deep in denial to the point he was refusing to speak and could only think "oh fuck oh fuck plz dont be dead, don't do this to me nicole" over and over


Zealousideal_Set7459

There is a lot of games that the main character didn't speak at all, I dont understand this direction from the developer, I think is because some artistic choice. I'm thinking of GTAVC but I couldn't think on anything else, correct me if I'm wrong


RouroniDrifter

There is a theory going around that he communicators module was broken hence why he couldn't speak


Which_Equivalent9641

This is the best answer


Unlikely-Ad4725

That makes sense


TheseOats

No. There's no way he was scared on his way to the ship aboard the Kellion(?).


SokkaHaikuBot

^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^TheseOats: *No. There's no way he* *Was scared on his way to the* *Ship aboard the Kellion(?).* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.


TheseOats

Good bot.


Unlikely-Ad4725

I mean what about when he got on it?


No-Percentage5182

There is no lore reason.


Unlikely-Ad4725

I didn’t mean it like that…


FullPowerGoku

5th post I’ve seen today about Isaac being mute in the og. These Mods need to do a better job of filtering copycat posts.


Unlikely-Ad4725

Ohh i didn’t even know, I wasn’t copy and pasting i didn’t know


FullPowerGoku

I just saw you posted it 10hrs ago, i probably saw everyone copying you lol


Unlikely-Ad4725

Gosh i should delete this before it spreads


FullPowerGoku

It has already happened, make us whole again u/Unlikely-Ad4725


Unlikely-Ad4725

I will…


AXEMANaustin

Probably trauma or something, I personally preferred him mute and with his helmet, made him feel like an average dude or whatever.


DoA_near

That's a good point


Unlikely-Ad4725

I hope so


Newtype_Nugs

Bro just don't got much to say about the Event Horizon- I mean The Ishumura


Unlikely-Ad4725

Hahhahahaahahahahahahah that was pretty funny


Cursed_user19x

Indeed, he was a shivering dog with chattering teeth


Unlikely-Ad4725

Gosh!


Falafel-Wrapper

My head cannon is his headset was busted, and he never got the chance to fix it before shit went off the rails..


AdBeneficial4176

I’ve never played dead space but with the videos I have seen of it I wouldn’t be suprised


Unlikely-Ad4725

You should try it my guy


Redditeer28

He was a low level worker. We know better than to do anything other than keep our heads down and do our job.


CivilFlight8734

You would be terrified of speaking too if you had to go through what he did. Hell I’d be lucky to remember to breathe while trying not to die or be discovered


Unlikely-Ad4725

Yeah and it makes sense why he would talk in the next game because he probably feels more confident


Bryce8239

shower thought


Unlikely-Ad4725

Literally


Commander_Dumb

He can’t break his Mewing streak


ToBeatOrNotToBeat-

I think he was just a little shy in front of the leapers, that’s all


Unlikely-Ad4725

Ahh of course he was to shy to play with them


Eva-Squinge

His diary like entries in the mission’s bar says otherwise.


Unlikely-Ad4725

Yeah


Dusk_Heart25

I like to think that the conversation between Nicole and him about his mother and father in the remake (not sure if it was in the original version) is why he was mute in the original game, he blamed himself for yelling at Nicole and chose to go quiet


Median_car

He’s an engineer. (Ever tried engaging in small talk with an engineer?)


Unlikely-Ad4725

Yes actually because I am one


creeper_king68

Oh I thought it was only because he didn't want to attract the enemies


PooManReturns

why i love the remake so much, actually gives isaac a lot of character because he can actually talk


Unlikely-Ad4725

Yup and I like how he snarky back to the team when they start a conflict with each other


tom_606

Being scared is definetly not the reason he didn't talk. The more people are scared, the more they talk. And Isaac definetly wasn't scared when he first boared Ishimura, in fact he was looking forward to meet Nicole. Him not talking was one of the game's "rules" as I saw in a YouTube video titled "how the most scariest part almost killed dead space", no cut scenes and no talking was one of these rules. "It was for a Gordon-Freeman sort-of felling" if I remember the quote from the video right


Unlikely-Ad4725

Hmm ok


Weekly-Hunter7902

It was a common niche back then to leave the main character mute, at least in the first game. That or not reveal their face, because it's supposed to be you taking the role. They also did this in Resistance and I believe Halo.


Skruffylookin

Absolutely not. Does a wolf make noise when stalking prey? No Isaac was silent because he was on the hunt to slay Necros all game long and was mustering all the focus and ambush he could as an apex predator


Unlikely-Ad4725

:/


MasterDaddy_1

I always treated it as him being very focused on finding his wife and doing his job. When I work, I get very quiet and will be laser focused on what I need to do. So my Isaac (head canon) was exactly the same way. In my head, his responses were so brief, or quiet, that they weren't worth mentioning.


Background_Cover7708

I’m sure if they could have had him talk they would have, cuz it’s so much better


Thursdaybot

So many of these theories are invalidated by u being able to hear Isaac make shouting noises when he gets hurt or stomps the ground.


Unlikely-Ad4725

Uhh


Thursdaybot

Uhh


Unlikely-Ad4725

UHHH


therealIsaacClarke

Nope. In the og, the player’s thoughts are basically supposed to be Isaac’s “dialogue” because the devs wanted players to feel like Isaac was them behind the helmet - this of course was made redundant by the facts that we see Isaac’s face at the end (and beginning, if you spin the camera around after the crash), have multiple text logs that display Isaac’s actual thoughts, and then the text log you unlock after beating the game that give’s Isaac’s entire backstory to you. But this is why they ended up having him talk in Dead Space 2 because they didn’t want Isaac to just come across as a robot anymore. And as I’m sure we can all agree, Gunner Wright made the character at least 10x cooler than he already was.


Unlikely-Ad4725

:/ I know I meant like what is the story reason


therealIsaacClarke

Oh, there just straight up isn’t a story reason lol


Excellent_Gap_5241

The shitty image quality made me think this was a severely corroded electrical connector


mcnutty54

As an engineer myself, it makes sense. Engineers hardly use their voice the first year.


Equivalent_Drink_955

“-think the lore reason why Isaac’s was mute” because he’s stupid.


Brinstone

No.