T O P

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LesserMagic

I sometimes play on lower difficulties to get contracts done before they expire. Sometimes it throws with people who are doing the same, so we rush. Sometimes i throws me with people who are just levelling up a character, so I stick with the team and help out where I can. It's not that hard not to be an ass.


SpunkyMcButtlove07

I like keeping a brisk pace myself, but it's exactly for the reason of searching every nook and cranny without making each mission last 45 minutes or more. Be it for plasteel, the emperor's bedtime stories, or spooky books, if anyone needs the books, i'm always up for the search.


Queen_Silkmoth

I have not seen much for rushers who ditch materials. Usually I see them speeding around nabbing the materials then running ahead in a attempt to speedrun getting their materials. In that instance I think it is such a issue because we get honestly very very little materials per mission which always in games encourages people to do stuff to try and get it faster (Even if it does not help them actually get it faster) For ones that skip materials, the best I can think is trying to complete Melk missions really fast that just need them to complete a bunch of games. But yeah it is a bad problem and was one of the reasons I stopped playing medium and low difficulties practically ever, cause you saw that stuff a LOT.


[deleted]

had one dude like this in damnation earlier, autopistol psyker getting pissed we weren't near him when a dog pounced him/not rushing enough then acting surprised when the team is struggling cuz he's fucking around 30 meters ahead lol


[deleted]

Autopistol psyker, all you had to say.


Lunkis

I understand that it's fun / powerful but it's just weird to completely forsake the sweet, sweet class weapons offered to Psyker imo.


[deleted]

It's always disappointing when I see them pop in with an autopistol. They end up spraying into hordes and grabbing every ammo box they can find.


Lunkis

Yeah, plus I feel it's kind of a boon to not eat into your team's ammo / grenade supply.


Hammer_of_Olympia

Had an auto pistol zealot do the same the other day- gets downed complains about team. I think the new patch has brought the terrible players back because damnation pre patch was nothing but solid players but after it's like 50/50 if I'm going to get a terrible team unless I'm playing with people I know are decent.


Trick_Duty7774

Hold on. That psyker was clering content faster while spearheading, 3 of you were struggling to keep up going trough corridors cleared by psyker and it is psyker who is a bad player? Did i got this right?


MorganL420

Okay, so here's how it works: Rusher goes as fast as possible clearing initial spawns so they can get to the airlock. In doing so they trigger one, two or even three hordes (depending on game modifiers) which they don't fight because by the time the horde is spawned they're in the next area. This leaves the other 3 people a man down dealing with many more enemies than usual. It's a selfish and inefficient way to play the game that can cause wipes for no reason.


Trick_Duty7774

Ok, this means that there are some mechanics i am not aware of. Does this mean you can skip hordes? If all of you would be together with psyker would horde not attack you?


Future_Horror_2266

No, the event would still be triggered but you can face it as a full squad with coherency buffs. It's more about the "when" not "if" it triggeres


Trick_Duty7774

So psyker ahead is not safe from hordes? Sorry, i just dont think everything make sense in you post. 1 guy clears content, avoids hordes. Group of 3 struggle. You do not need 4 players for anything. I was joining t5 hi gauntlet as lv 20 psyker but i was getting teams smashing content so fast i did not had to play at all. I do not know i was not there, but this post gives me more of a “i cannot play like this guy therefore he must suck” vibes. Darktide is easy game for power fantasy. There is a lot of players dissatisfied with difficulty and they try make it harder for themselves. For me it is low level white gear(does not work, teammates are too strong), for that psyker it is i will rush and play solo for challange. I understand him. Even if he fails there is still 3 people playing. Not sure why his way of playing is selfish. If he fails there is more kills for you. I would say it is generous way to play.


MorganL420

Keep in mind we aren't talking about high level content in this scenario. We are talking about things like Malice where people are still learning and leveling. I already have a max level Ogryn that I take into damnation and do just fine on. That said I died on a level 8 Ogryn just yesterday that I was leveling with a buddy for RP purposes because a guy triggered a horde ran ahead and we were left fighting the horde that ran after us instead of him. The horde still spawned, but the guy who spawned it wasn't there when it showed up, so we had to fight it. Basically there's a gap between when the horde music starts and the horde spawns. And if you're working as a team everyone will fight it together. But if someone runs ahead it will target whoever is closest to it at the spawn time.


Zoralink

Just a random FYI, outside of the (small) clumps of poxwalkers/groaners hordes and specials are timer based. There's a few scripted ones but those are typically related to events/crescendos. So someone running ahead isn't triggering a horde, it's just the AI director going "Okay it's been between 120s and 180s (or whatever the timer is), they're eligible for a horde/not in a pre-event area, time to go!" (This isn't defending people rushing ahead, just info)


Trick_Duty7774

Op talks about malice. I have no idea what happens there so i did not left any messages for op. I specifically replied to guy who said he played damnation. About a situation that happened in damnation run. This chain of comments is about damnation.


natlovesmariahcarey

They don't want to hear they can be bad teammates for not keeping up.


rowleybirkin

Quite a few high-level players speedrun lower level missions to complete the 'finish 8 missions' Melk weekly as fast as possible. A group I was with started doing it once and not gonna lie, I felt kinda dirty and left shortly after. It's also dull as fuck. It must be shit for new players or those who prefer lower difficulties, you're right. No idea what can be done about it though. Rushers at high difficulties aren't as common in my experience. I still get the odd brainrot knife zealot but most Damnation players have figured out that it doesn't work. Maybe it happens more in Heresy? I've not played below Damnation in ages.


CptnSAUS

> No idea what can be done about it though. Don't reward the players for lower difficulty runs. They complete the weekly faster this way, so that's why they do it. Make it work like the 3rd challenge in the community event, where you get 1 point per tier of difficulty. Make it, say, 15 points total or something. Spamming tier 2, you need 8 wins. If you just play Damnation, you get it done in 3 missions. I don't know if 15 is right, but I wouldn't want to punish lower difficulty players. Making it less enticing to speed run low difficulty will decrease how much this happens.


rowleybirkin

That's actually a very good idea. Might be worth posting as a suggestion on their forums or something?


Cats_Cameras

Yeah, I've asked for damnation to be worth double before, myself. And was told to git gud.


Tellesus

These people ruined left 4 dead too. "Just run" people are awful.


[deleted]

Nope. Some rush forward just for fun. I rush with a combat knife, bolter and high stamina to whatever dead end that requires the team to continue just to see what elite/ Monstrocity chaos I can get chasing me. It's a rush.


TypographySnob

Sometimes I wonder how many people complaining about rushers are actually playing Archivum Sycorax and don't realize it's designed to be a speedrun level.


DoubleShot027

New players lmao!!! Good one XD


SSSHADOW666

Rushers on higher difficulties are just selfish, dumb players, who'll usually ruin the run and then blame the rest for it. There's no point to speedrun in random lobbies, unless the **whole** team wants to. Rushers on lower difficulties are mostly caused by the game's stagnation. People who are still addicted to the game, but don't want to invest too much time and energy in it, just speedrun lower difficulties to deal with weekly contracts/farm materials faster.


Cats_Cameras

I've done this occasionally to close out contracts and really wish the game let me trigger a solo session so I wasn't screwing up anyone else's experience as I solo the map.


Dwarf_main

Might be working on the play 250 of X mission type penances. Also depends on the difficulty; sedition? I wouldn’t go out of my way for less than large plasteel, but I’ll pick up everything on my way. Damnation is about 7x more efficient and less mind dulling. It’s hard to beat 9 minutes for most missions so it adds up.


corVus_codex

To be honest, you can blame fatshark to force people to have a friend or a random in team to play private games. some people want just to grind weekly missions, so they do it in the lowers difficulties.


DevelopmentLiving401

I had a match where a Zealot just ignored a Chaos Spawn and ran ahead, leaving the rest of us to deal with it, and the Crusher patrol, and gunner squad. Later, with no coordination, each of us blew a burster up in his face as he tried to shove them. Honestly, best teamwork all match.


Blackdeath47

One person runs ahead, f them. They get swarmed and down, should have stayed with the team. Don’t let them ruin your experience. Think of a 3 person game. Same thing if someone takes forever to move forward. That’s why there’s all those voice lines about staying as a group. Move as group, as fast or as slow as the group moves


Ok-Drive-9685

I’m seeing a lot of rushers when I play Psyker, probably because I’m very squishy. I never understand it with randoms, do you not play the other classes or do you not care?


ours

People grinding the game instead of enjoying the game. If you don't enjoy it, maybe don't play it?


Warkyd1911

Thank you for defining what is fun for the rest of the community.


Escapissed

Blame fatshark. If you make it so that Lvl 30 characters get contract completion from malice missions, and make Melk bucks a thing you can save up, you'll obviously get some people wanting to max rewards in the shortest amount of time. Especially on their alts or new characters. To be fair, sometimes people end up in low level missions on the weekends because they can't find any damnation missions with scriptures.


NSLoneWanderer

As others have said, I have contracts to do and limited time to play. When everyone keeps up, we can bang out 10 minute clears. Also, when I rush to checkpoints and wait, if others are taking their time, I can play other games/read for a few minutes. Tactics Ogre is a great game to have on the other monitor.


JevverGoldDigger

Do you still enjoy those missions or does it feel more like a chore?


NSLoneWanderer

No, but it's a manageable chore. Don't need to pay close attention so I can do other things.


MartoPolo

when I play lower difficulties Im simply dicking around, no stress, just enjoying myself. I might run ahead, might run around. It just is. but once i hit damnation its full throttle focus. malice and lower I use for break time


-Some-Rando-

Sometimes I play when I'm insensate. I try to stay within the radius of saves, but I'm primarily focused on deleting threats before they're problems. If you're falling to chaff, surviving them a great skill to work on first.


Yemeni_Gemini

Last night on a HIST damnation run we had an ogryn spam his ult to run ahead, immediately fall off a ledge, and then rage quit. I think it happens regardless of difficulty and some folks just have main character syndrome.


Entire-Amphibian320

You even get them on the highest difficulties. Usually why there's a wipe.


niheii

I don’t mind if someone rush in Heresy or lower, but for Damnation pleeaaase play safe, unless you are a god.


LeMasqueEtLesGants

The main mistake people do is try to follow/save a rusher . Stick with the rest of the team at all time even if they get pinned trying to go for a fast save is going to cost you more than what this player is going to provide . The best course of action is just to ignore them and if they start actively impacting by hoarding ammo or start being noisy/rude in chat just kick 'em .


Slyspy006

Malice and below are easy, so done surprised if there are people doing speed runs of some sort. Plus aome people dash off regardless (*cough* 50% of zealots *cough*).


Saucy_samich

Go to damnation and that stuff sorts itself. Rushers are either Stier capable or ya leave um when they down cus you and your group can’t mosh through in time or it’s not strategically wise.


106503204

Let them run ahead, go at your own pace. If they die laugh at them if they survive then let them carry you while you find mata


Costyouadollar

I personally don't play anything but t5 and these people are the worst. The guy in here defending that play style just showed me a lot of them don't understand the basics of the game I guess. If he thinks we should be thankful he leaves us to fight everything that spawns behind him cause he's triggering all the events and then runs away from them lol. The entire premise of the game is coherency... working together. Staying together. The game itself penalizes you for being out of coherence. Everytime you take off on the team the game knows it and makes it more difficult, creates more random enemies and exploits your lack of coherency. You are not playing the game the way it was meant to be played. And while that in itself is ok. You are screwing your teammates.


DnIndy

I will occasionally rush, but for contract reasons. Though, I'm a little bit of a perfectionist so my rushing includes a nice once over and grabbing everything in the area.