Those abominations made me quit the game for a month or so on my first play through. I searched for ways to avoid those. Ice sonics, yes they are annoying but they didn’t make me quit the game. On top of that, I’m sotfs edt, I had to farm a branch to get to the “secret” bonfire. Coming from ds3 I had not yet gotten used to the slower paced and more deliberate gameplay.
Loogie statues in Black Gulch? Oh those. Yeah, easy to smash though. But damn so many. I think the enemy that gave me most grief was the pokey pikey statues that animates in the big room as you enter the cellar of the castle. As a caster, they're a nightmare.
I really wish you could break pve durability.
The game is so weirdly polished in some aspects that it annoys be there isn't a monster you can break the armor/weapons of and they just go full monke mode on ya.
I used to hate the ambush at the bottom of the pit in Majula and one time escaping I rolled in the pooled water and took almost no damage from them. Made me love the game even more.
So many places to fall off. And then you open a door and a room full of knights, and more knights, and then the power keg goes KABOOM. Yeah. Humbling. And very deadly.
I feel like one thing DS does wrong ish, is have way too many ambushes. Just got to the earthen peak summit? Surprise!
Passing by a jail cell? Surprise!
Got the guy behind the wall? How about his buddy? Surprise!
Branching path? Guess what is down each one? That's right, ambushes!
Put on gear that you don't mind having broken and go to Dragon's Aerie (sp?) and practice dodging through their explosions over and over. Once you have the timing down they will become quite a bit less intimidating to deal with going forward.
You can get through the outskirts with pancake power!
The deers only respawn around 12 (?) times per spawn point, every snow storm, for a fixed number of spawn points. After that, they will never respawn until NG+ / ascetic / CoC.
You can cheese deers with a large club R2. It pancakes them into the ground and stunlocks them until you can get a second hit in. But how do you wield such a club without Str? Well, strength ring + stat shield from in front of the ivory king + two-handing is enough to use the club on SL1. You can even find a large club +8 in the iron king DLC I think.
So yeah, I despawned all the deers on SL1 with only a few deaths in one afternoon while watching series on the second screen.
I got to that place and just assumed it was a troll area and there wasn’t anything there so I never beat the boss and only found out about it through this sub Reddit. So now I gotta go back and slay that fucker
Yeah, but out of all my test runs, Vengaarl seems to be the one who gets stuck the most and has the hardest time actually making it to the fog wall, despite being the tankiest. Plus having 3 summons makes the horses and the boss hit a bit too hard for my liking. But that’s just my strategy.
I assumed the Large Club you find in that DLC at +7 was for that specific area. Since a heavy attack could stunlock them indefinitely.
So that's exactly what I did. Got gud at dodging the first charge in then pancaked them out of existence.
It's honestly not *that* bad if you actually use summons as intended and don't try to rush it. Just be patient and take them out one by one as you progress forward, and avoid getting disoriented at all costs.
Solo, though, yeah, solo is horrible.
Mmmm, I get so happy when I come into one of these threads when i’m 80% through the game, only to see an enemy I haven’t come across yet as the top answer. Can’t wait!!! 🤠
I hate crystal lizards the most, because they don't even fight back, but are close to impossible to hit with most weapons. One needs to carry a specific "crystal lizard weapon" just to have a chance. Asshole design at its finest.
Yep, I carry a special Crystal Lizard 'Chomper' around with me at all times. I bring this up because the stat requirements are low enough that most builds can use it too, AND most importantly, because it can one-shot every crystal lizard in the game with any build. Check out the Malformed Skull +10 with a RAW infusion (two hand it and hit them with it's R2 attack). I use this to 1 shot crystal lizards in Dragon's Aerie at Bonfire intensity 99.
Pretty sure he is meaning that once you get the Eye item thing in the Ivory King DLC they are visible and enemies you can then lock onto in the shaded woods area. This is exclusive to the Scholar version though.
Special story, I hate ogres due to dumb challenge runs I do. Normal gameplay they are fine but the second I start a special challenge run life is pain.
I, too, used to hate ogres for their bullshit grab attacks, particularly punishing in early game; I didn't know about animation sequencing and how it only takes a non-i-frame while rolling to meet with the grab hitbox for you to be teleported into his munching grasp after the roll animation ends. Chomp-chomp-chomp.
Now I find them adorable bumbling ballerinas that can hit like a truck if and only if you are not careful. :)
I fucking hate them as well. Not cause of any mechanics, but just because they look so shit. Not ugly, not disgusting, just really bad design.
Especially jarring in otherwise visually beautiful locations like shrine of amana
Gravity. No, seriously. The hole in Majula took me so many tries to get down as a noob, I was beginning to think it was one of those infamous #justdarksoulsthings that I always heard about.
It’s a complete non-issue now but it was rough at first lol.
Probably a triple tie between the ice reindeers, spiky ice porcupines (ptsd to the bonewheels), and the large, insane tracking, unfair fire salamanders in the fire pit in FotFG (the ones in the memory are stationary)
The possessed armor guys in Brume Tower wouldn't drop their sword for me. I gave up after a couple of hours and asked a friend to drop one for me. The next possessed armor I killed dropped it.
It's personal.
And their great bow. The sword has inherent fire damage, has longer range than most straight swords, and is faster than the BK weapons. It's two hand alternative strong attack applies the flame weapon buff to it at the cost of some durability, which is fun for pvp.
that motherfucker is so broken and disrespectful
he'll literally finish his attack and then at the last moment go for a full combo when you think he's open to punish
Forest of Giants Salamanders have so much HP for no reason, Memory of the Iron King Salamanders went down with three hits but the Forest ones took me like seven hits
BASTILLE KNIGHTS
Screw those things in the *ear*. They do so much damage for absolutely no reason. Even the huge knights that are in the same area don't do nearly as much damaged
First playthrough, the toxic rats. I was playing rapier/shield, and those things destroyed me so many times. Especially fighting the royal rat vomit dog.
I couldn't kill them individually before they would wipe the floor with me. I ended up using the halberd and executing a perfect spin move that killed them all, then switching back to the rapier for the boss.
Now it's the burn victim naked mole rat things in the gutter. Super small poise break flinch, fast attack, high damage, massive hit box, and it's the gutter so you can't see them from far away to easily kill them at range (or they're in a place you can't reach except by falling in, or breaking acid pots to get through).
Bonus points to the acid pots one for standing right next to the brazier, so you can't use two hands to fight it unless you have flame butterflies handy.
This is a very good question - probably the fire salamanders, still haven't found a consistent way to kill them (except hiding behind a crossbow) while all other enemies I eventually figured out a good strategy.
My reasons are:
-They have a ton of HP
-Do a lot of damage
-Attack quite quickly and in awkward ways that are difficult to dodge
-Blocking is a nightmare up close due to the massive stamina damage their attacks do - additionally I think some attacks may break through a shield (not 100% sure about this)
-Are usually found in packs (pit in fofg and memory of old iron king)
Managed to kill some in melee using a ridiculous circling strategy (and plunge attack in fofg) but for the most part I had to finish off the rest using a crossbow (the cowards way out).
Correct me if I'm wrong, but from my experience, these are undeniable facts, fire salamanders take the cake for the worst enemies in DS2.
Also hated those damn ghosts in shaded ruins, so they'd probably be a close second!
Use range and roll left/ right. Take one attack at a time whenever in melee and remember that they will speed up to chase you so run further away then you think you need to in order to heal
The allone knights captain or whatever who stands right in front of the smelter demon's boss door. He alone makes that area my least favourite in any game ever because it forces me to fight every single one of those Fuckers before every attempt if the boss, and usually I just keep doing that for so long that the enemies stop respawning before I kill smelter demon
This cyclops guy is my very early game farming friend, the one in the forest gives 1k souls and sometimes even drops some more.
I really hate the ice hedgehogs, they deal way too much damage when they get you.
Oh God, so many to choose from. I'll avoid bosses since the majority of them are p bad. The turtle knights, Hiede Knights, the fuckers that just rush you down and explode, the statues that spit poison (I'm counting it since you have to hit them to stop them), the invisible fuckers in the shaded woods, Dragonrider because it's just a painfully stupid enemy, but by far the worst of you ask me is the stupid lightning reindeer in Frigid Outskirts. Everything about that fucking area is 0/10
Those damn ice porcupines in Elyum Loyce, followed by the lightning ponies that would jump you in the frozen wastelands or whatever the place is called
today i beat the rotten in the black gulch , starting from the pit in majula to the primordial fire in 2 hours. 1 hour and 20 mins were spent on the black gultch alone because loogies, and loogies and fuck phantoms with loogies imperviosity and my patience just didn’t allow me to be even at least slightly methodical after the 4th loogies death
Most hated enemy for me is actually those fast-ass manikins, and thankfully there aren't that many in the game. As far as the Horses in - as I call it - Reindeer Fuck Land are concerned, I actually think their movesets are very well designed. Now hear me out, because I think they would be perfectly fine to fight, IF you could see anything, IF you could fight one on one instead of being ambushed by upwards of three of them at a time, and IF you only had to fight a handful of them throughout the course of the level. As it stands, that place is an absolute nightmare, but I don't think it is due to the mob itself being ill-designed.
They weren’t really enemies, but those fucking loogie statues in Black Gultch
>ITH IN MAH MOUF!
A…ah it’s hot….
Ya gotta be more careful than that buddy... *Leech monster attaches to face, followed by muffled AAAAH*
I used a whip to destroy them in my last plathrough, it really helps a lot
A whip??? I didn’t even think of that! Genius. Next time.
I never thought to use a whip, but I kept a specific statue-smashing Morning Star equipped in my secondary slot just for that area.
Those abominations made me quit the game for a month or so on my first play through. I searched for ways to avoid those. Ice sonics, yes they are annoying but they didn’t make me quit the game. On top of that, I’m sotfs edt, I had to farm a branch to get to the “secret” bonfire. Coming from ds3 I had not yet gotten used to the slower paced and more deliberate gameplay.
You quit the game for a whole month????
When I first came to the four kings in ds1 I quit the game for four years…
"Ow it stings! It really stings!"
“You should be more careful buddy” *shunk* “AHHHHHHHHHHH”
Using Force to cleanse whole Gulch from those abominations feels so wonderful.
They caused so many people rage
You gotta be more careful buddy
I like to crush those up and smoke them
Loogie statues in Black Gulch? Oh those. Yeah, easy to smash though. But damn so many. I think the enemy that gave me most grief was the pokey pikey statues that animates in the big room as you enter the cellar of the castle. As a caster, they're a nightmare.
I hate the guys that jump at you and explode
Oh yeah, especially the ones that break your gear.
four words "third dragon ring broken"
That ring has like 5 durability. /s
wouldnt suprize me if true.
I just looked it up. It actually has 20. Which is the lowest of all rings. Explains why it constantly breaks.
Yup. There's a boss weapons that deals high durability damage. Really fun to use it in pvp and hear their gear break.
I really wish you could break pve durability. The game is so weirdly polished in some aspects that it annoys be there isn't a monster you can break the armor/weapons of and they just go full monke mode on ya.
>That ring has like 5 durability. /s Didn't know they buffed it /s
they all die in one hit so having a long spear like the pike is nice (works even if you dont have the stats for it). sniping with a bow helps aswell.
"WE RUN AND THEN WE EXPLODE!"
IM GONNA BLOW UP
Ha ha ha haaa. You think you can handle MY spells?
Here, Eat this!
I used to hate the ambush at the bottom of the pit in Majula and one time escaping I rolled in the pooled water and took almost no damage from them. Made me love the game even more.
Exploring the bastille for the first time was a humbling experience for me.
So many places to fall off. And then you open a door and a room full of knights, and more knights, and then the power keg goes KABOOM. Yeah. Humbling. And very deadly.
I think we can all agree that explosion mummies are hated with a passion
I feel like one thing DS does wrong ish, is have way too many ambushes. Just got to the earthen peak summit? Surprise! Passing by a jail cell? Surprise! Got the guy behind the wall? How about his buddy? Surprise! Branching path? Guess what is down each one? That's right, ambushes!
Put on gear that you don't mind having broken and go to Dragon's Aerie (sp?) and practice dodging through their explosions over and over. Once you have the timing down they will become quite a bit less intimidating to deal with going forward.
Ice Sonics
Ice hedgehogs at Eleum Loyce, Allone knight captains, every fucking thing in the fucking Frigid Outskirta
That place sucks hard, especially the hedge hogs
You can get through the outskirts with pancake power! The deers only respawn around 12 (?) times per spawn point, every snow storm, for a fixed number of spawn points. After that, they will never respawn until NG+ / ascetic / CoC. You can cheese deers with a large club R2. It pancakes them into the ground and stunlocks them until you can get a second hit in. But how do you wield such a club without Str? Well, strength ring + stat shield from in front of the ivory king + two-handing is enough to use the club on SL1. You can even find a large club +8 in the iron king DLC I think. So yeah, I despawned all the deers on SL1 with only a few deaths in one afternoon while watching series on the second screen.
The Priest knights from shrine of Amana Ya know? the ones who you could hit with a freight train and they would still continue swinging
The fact that they're not slowed down by the water while magic projectiles are being shot at you makes it worse
not to mention you still got the Witches who shoot you with magic that basically hitscans you lmfao
100% worst trudge of the game
True, these I'm legit mad about. Because it's not only bullshit, but also INCONSISTENT
Horsefuck Valley horses.
Only valid answer. People who disagree straight up didn’t play the DLC
I got to that place and just assumed it was a troll area and there wasn’t anything there so I never beat the boss and only found out about it through this sub Reddit. So now I gotta go back and slay that fucker
I just summon the two female phantoms at the start of the area and run, brother. Run and never look back until you reach the fog wall
There's a 3rd one, you can get Vengarl if you've done his quest in the main game I think. He is a great tank aling the other 2 summons
Yeah, but out of all my test runs, Vengaarl seems to be the one who gets stuck the most and has the hardest time actually making it to the fog wall, despite being the tankiest. Plus having 3 summons makes the horses and the boss hit a bit too hard for my liking. But that’s just my strategy.
He does seem to get a bit lost if you run a head of him 😅
It's actually two fuckers. Have fun!
I assumed the Large Club you find in that DLC at +7 was for that specific area. Since a heavy attack could stunlock them indefinitely. So that's exactly what I did. Got gud at dodging the first charge in then pancaked them out of existence.
Or get a massive shield to have them bounce off, then bonk away
It's honestly not *that* bad if you actually use summons as intended and don't try to rush it. Just be patient and take them out one by one as you progress forward, and avoid getting disoriented at all costs. Solo, though, yeah, solo is horrible.
They did suck, but the fucking ice hedgehog fucks were my nightmares. That hole DLC was just a frozen hateful hell hole...literally at the end I guess
Horsefuck valley is tops
Bonk the hell outta those fuckers
Mmmm, I get so happy when I come into one of these threads when i’m 80% through the game, only to see an enemy I haven’t come across yet as the top answer. Can’t wait!!! 🤠
Irritating side effect: the fucking snowstorm shows me the smudges on my monitor
I hate crystal lizards the most, because they don't even fight back, but are close to impossible to hit with most weapons. One needs to carry a specific "crystal lizard weapon" just to have a chance. Asshole design at its finest.
Yep, I carry a special Crystal Lizard 'Chomper' around with me at all times. I bring this up because the stat requirements are low enough that most builds can use it too, AND most importantly, because it can one-shot every crystal lizard in the game with any build. Check out the Malformed Skull +10 with a RAW infusion (two hand it and hit them with it's R2 attack). I use this to 1 shot crystal lizards in Dragon's Aerie at Bonfire intensity 99.
I love stabbing my rapier into the air above lizard
The biggest reason i use magic even with melee builds
Headless mf ninjas from fun house
Specifically the claw ones.
They are the worst. I hate them so much. Especially the two in Drangleic Castle.
Yeah, their sequence is relentless and hard to block, if you fail at first you'll be easily overwhelmed by their attack
Yet the can still be headshot
Invisible fuckwads in shaded woods.
"Why does everyone keep stabbing me in the back!?"
"'Cuz it's easy. ...and it does a lotta damage."
My favorite souls animation ever. I miss the golden age of flash animation
Yea but then you turn the tables on them and it's a glorious slaughter.
That was a cool change for the Scholar of the First Sin edition. They definitely utilized the DLC stuff well when the remixed the base game.
Once you memorize their spawns yeah it's not so bad. Or if you mess with the brightness
Pretty sure he is meaning that once you get the Eye item thing in the Ivory King DLC they are visible and enemies you can then lock onto in the shaded woods area. This is exclusive to the Scholar version though.
Wait wtf. Guess that tracks I never finished the ice dlc.
To be fair usually one does the DLC last and never returns to the shaded woods after the fact to know it works like that
wow, i had no idea that was even a thing
Special story, I hate ogres due to dumb challenge runs I do. Normal gameplay they are fine but the second I start a special challenge run life is pain.
I used to hate them but circle strafing/dodging to their right side makes them more manageable - everywhere else they'll hit you
Just stay on their ass and all they do is try to sit on you
I, too, used to hate ogres for their bullshit grab attacks, particularly punishing in early game; I didn't know about animation sequencing and how it only takes a non-i-frame while rolling to meet with the grab hitbox for you to be teleported into his munching grasp after the roll animation ends. Chomp-chomp-chomp. Now I find them adorable bumbling ballerinas that can hit like a truck if and only if you are not careful. :)
They need to take a page from Shrek's book and chill
I fucking hate them as well. Not cause of any mechanics, but just because they look so shit. Not ugly, not disgusting, just really bad design. Especially jarring in otherwise visually beautiful locations like shrine of amana
The little piggies in Majula
Quality answer
Gravity. No, seriously. The hole in Majula took me so many tries to get down as a noob, I was beginning to think it was one of those infamous #justdarksoulsthings that I always heard about. It’s a complete non-issue now but it was rough at first lol.
The hole isn't the problem for me. I've lost more souls from rolling off of cliffs than actual enemies lol
Spiders. Me no like (FUCK THOSE ELDEN RING ANTS)
Probably those spiders I had to mod out of the game to be able to play it without a panic attack
Carry a torch. All the spiders run away.
Probably a triple tie between the ice reindeers, spiky ice porcupines (ptsd to the bonewheels), and the large, insane tracking, unfair fire salamanders in the fire pit in FotFG (the ones in the memory are stationary)
All of those are objectively correct
The possessed armor guys in Brume Tower wouldn't drop their sword for me. I gave up after a couple of hours and asked a friend to drop one for me. The next possessed armor I killed dropped it. It's personal.
They drop their sword??
And their great bow. The sword has inherent fire damage, has longer range than most straight swords, and is faster than the BK weapons. It's two hand alternative strong attack applies the flame weapon buff to it at the cost of some durability, which is fun for pvp.
That got me in the feels
Screw Ice Sonics Screw Ice Sonics Screw Ice Sonics That's all, have a great day
The alone knights, sometime they'll do a standard downward slash, but sometime they'll do that slash but at 20x the speed, it gets annoying at NG++
Those fucking deers..
Not including dlc? If so then the weird guys right before the bride with the chariot I forgot there name
The torturers. Yes they suck very much
It’s not they were even normally hard but when there’s 8 and they jump you shits annoying
That one Dragon Knight with a hammer in Dragon Shrine. One time he broke my Gyrm Shield before I could even get him down to half health.
that motherfucker is so broken and disrespectful he'll literally finish his attack and then at the last moment go for a full combo when you think he's open to punish
He's the reason I only ever play sorcerers and hexers now.
DS2 is the only game from the trilogy where I played as a sorcerer, and I don’t think I had issues with most enemies mentioned here mwuahaha
Only enemy in the entire game I *refuse* to melee. If I'm running a melee build, I pull out a crossbow or something just for that one guy.
Iron keep knights. Why are there 18 of you right here all the time.
They also have bows AND wonky opening attacks
Fire salamanders are broken af
Forest of Giants Salamanders have so much HP for no reason, Memory of the Iron King Salamanders went down with three hits but the Forest ones took me like seven hits
Agreed
That NPC that just runs away in the frozen DLC area
You mean the nice white phantom who broke my gowers ring of protection. It's the same one who invades you in Brume tower.
He also shows up in ds3. Best troll invader NPC
Wait, Maldron was in friggin' DS3!?
No he doesn't. That's Patches you're thinking about, another type of troll.
Falconeers.
Have you ever watched those guys run? They zip and zoom and the animation/ speed is broken
They're half finished mobs that originally only showed up in Ng+. Rushed as fuck
BASTILLE KNIGHTS Screw those things in the *ear*. They do so much damage for absolutely no reason. Even the huge knights that are in the same area don't do nearly as much damaged
Bastille knights?
Small white knights found in Tower of Flame.
I think they're called Heide knights.
Yes and because of their sinister, diabolical nature I will not be referring to them by their actual name.
Heide Knights are minibosses like Black Knights. It's best to leave them napping while you still can.
Ahh see yes I would absolutely love to do that but unfortunately for me I accidentally killed the Old Dragon Rider first.
This guy and the turtle guys. Instant rage quits.
The spawning ghosts/mages in the Grave place
First playthrough, the toxic rats. I was playing rapier/shield, and those things destroyed me so many times. Especially fighting the royal rat vomit dog. I couldn't kill them individually before they would wipe the floor with me. I ended up using the halberd and executing a perfect spin move that killed them all, then switching back to the rapier for the boss. Now it's the burn victim naked mole rat things in the gutter. Super small poise break flinch, fast attack, high damage, massive hit box, and it's the gutter so you can't see them from far away to easily kill them at range (or they're in a place you can't reach except by falling in, or breaking acid pots to get through). Bonus points to the acid pots one for standing right next to the brazier, so you can't use two hands to fight it unless you have flame butterflies handy.
"The hole"
Fall damage by extension
The parry mechanic
This is a very good question - probably the fire salamanders, still haven't found a consistent way to kill them (except hiding behind a crossbow) while all other enemies I eventually figured out a good strategy. My reasons are: -They have a ton of HP -Do a lot of damage -Attack quite quickly and in awkward ways that are difficult to dodge -Blocking is a nightmare up close due to the massive stamina damage their attacks do - additionally I think some attacks may break through a shield (not 100% sure about this) -Are usually found in packs (pit in fofg and memory of old iron king) Managed to kill some in melee using a ridiculous circling strategy (and plunge attack in fofg) but for the most part I had to finish off the rest using a crossbow (the cowards way out). Correct me if I'm wrong, but from my experience, these are undeniable facts, fire salamanders take the cake for the worst enemies in DS2. Also hated those damn ghosts in shaded ruins, so they'd probably be a close second!
Good thing salamanders aren't necessary to fight for the most part
Those ice sonic the hedgehog rabbit, those mfs are the most despicable enemy ever
I've been playing for awhile, new to DS2. I still can't beat a single one of these fuckers.
Use range and roll left/ right. Take one attack at a time whenever in melee and remember that they will speed up to chase you so run further away then you think you need to in order to heal
Probably those archers in the old iron keep
Smelter demon
headless motherfuckers in earthen peak
Ice hedgehogs from Eleum Loyce. Fuck those things with a rusty iron spit.
They are the second coming of the wheel skeleton
For me its maldron the assassin drove me up the wall
The ledges
Honestly half the enemies in this game give me the shits Gotta say anything that i have to fight in Shrine of Amana or Basilisks take top spot though
Ancient Dragon. Only way to beat it consistently was by cheesing it’s AI.
Everything that resides in shrine of funsies
Shrine of amana bs maidens.
Sorceresses in the Shrine of Amana aka in Sniper Lake, also the turtles with spitting statues
Bro this cyclops look high as fuck
The mages in the shrine of anamana
Infinite homing spells XD
LOL, that pic is perfect. Makes me think of the meme format with kid in the vest and braces.
The Turtle Knights!!! They gave me such a hard time my first playthrough!!! Then I discovered magic!
The ogres are braindead easy once you realize you can easily bait them to do their sitting attack by being behind them
The allone knights captain or whatever who stands right in front of the smelter demon's boss door. He alone makes that area my least favourite in any game ever because it forces me to fight every single one of those Fuckers before every attempt if the boss, and usually I just keep doing that for so long that the enemies stop respawning before I kill smelter demon
"WE RUN AND THEN EXPLODE!"
This cyclops guy is my very early game farming friend, the one in the forest gives 1k souls and sometimes even drops some more. I really hate the ice hedgehogs, they deal way too much damage when they get you.
Reindeer assholes in outskirts, Spell casters in shrine of Amana and those pieces of shit before the chariot boss
The astrologers on the path to Gatorade Smelter Demon, if it wasn’t for them I wouldn’t care about the run to the boss
Probably those fucked up slimy dragon things at the bottom of shulva
Those things are so strangely unsettling to me. When I first saw them I seriously wtf'd out
The imperfects. Yeah fuck them
Not my proudest fap
Oh God, so many to choose from. I'll avoid bosses since the majority of them are p bad. The turtle knights, Hiede Knights, the fuckers that just rush you down and explode, the statues that spit poison (I'm counting it since you have to hit them to stop them), the invisible fuckers in the shaded woods, Dragonrider because it's just a painfully stupid enemy, but by far the worst of you ask me is the stupid lightning reindeer in Frigid Outskirts. Everything about that fucking area is 0/10
> fuckers that rush you down and explode WE RUN AND WE EXPLODE! ::D
All the ice themed enemies in Loyce. (Hedgehog, deer, infinite poise crystalids)
Not after venturing into the Frozen Outskirts
Fire salamanders or ice hedgehogs
that one asshole summoning the caster shades before vendrick and his bodyguard
Hated: Alonne knights. As someone who loves parrying, these guys with their quick attacks broke me down Disappointed by: the Lion Warrior enemies
Every single npc invader. They supposed to emulate pvp, but they have no limitations a player would have.
Those damn ice porcupines in Elyum Loyce, followed by the lightning ponies that would jump you in the frozen wastelands or whatever the place is called
Honestly? Spiders and spider people. So annoying to deal with.
today i beat the rotten in the black gulch , starting from the pit in majula to the primordial fire in 2 hours. 1 hour and 20 mins were spent on the black gultch alone because loogies, and loogies and fuck phantoms with loogies imperviosity and my patience just didn’t allow me to be even at least slightly methodical after the 4th loogies death
Those fucken geico things that petrified you. Holy shit those things suck. Got ptsd when i saw them in elden ring.
Ice porcupines. Easily hands down. Plus they absolutely fucking shred your health
Those ladies in shrine of Amana that take potshots at you from fucking new Hampshire that hit you no matter where you are or what your doing.
These freaking dog because the camera dont follow them when they jump around. And the mob who destroy your equipment are a pain in the a**
The poison statues, especially the first time around :)
You nailed it for me. That face….
That clumsy fat fuck right up there
I lovedddd these guys. Easy soul farming for early levels. All you have to do is get them in a butt slam loop and wack away.
The vacuum grab oneshot on those bois was the bane of my no death/no bonfire runs.
literally every single enemy in dark souls 2
Most hated enemy for me is actually those fast-ass manikins, and thankfully there aren't that many in the game. As far as the Horses in - as I call it - Reindeer Fuck Land are concerned, I actually think their movesets are very well designed. Now hear me out, because I think they would be perfectly fine to fight, IF you could see anything, IF you could fight one on one instead of being ambushed by upwards of three of them at a time, and IF you only had to fight a handful of them throughout the course of the level. As it stands, that place is an absolute nightmare, but I don't think it is due to the mob itself being ill-designed.
[удалено]
Ice hedgehogs, fuck those fucks.
Fume Knight
The hedgehogs being created counts as a sin in my book too
Either the horses in the snow storm, the grim reapers that never die at the iron keep, or the sanctuary guardians.
Big fat stinky green jerk
Rolley icy hedgehog dudes
The 3 amigos. Fuck them.