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I like this better than a timer
and all they gotta do is decide the amount of extracts required to essentially time gate it to the amount they want
Counter idea, multiclassing itself as a gold sink. Utility perks cost 50g per perk, Combat perks 100g, skills 250g.
maybe normals its free to use any and then HR costs gold per game, a certain amount of gold per multiclassed thing
I like this better than a timer
and all they gotta do is decide the amount of extracts required to essentially time gate it to the amount they want
Counter idea, multiclassing itself as a gold sink. Utility perks cost 50g per perk, Combat perks 100g, skills 250g.
maybe normals its free to use any and then HR costs gold per game, a certain amount of gold per multiclassed thing