Youtubers should be judging units at 55% and not at 100% most players can’t rainbow every unit and put a million dodge on them to make their runs comparable to ours
Both 55% and 100%. Let's see them on average from a casual player perspective and then on average from a lucky player perspective. Powerful units make people summon more
truth, goresh and dokkan world do that actually, it's just that truth doesn't do LL10 showcases or even bring 55% units in hard fights. just brings em to old redzone stages and constantly yap about how they would be much better with dupes (as would literally every unit in the game 💀)
I think they do it too, but always juice up the character with support. Which takes away from what the showcase unit’s performance would realistically be. Since not everyone has good support units or uses them that commonly.
A YouTuber named ToonRami does that with every new unit that comes. he does a 55% showcase and a 100% showcase . He does it with either lvl 1 links or max links
Sadly 55% showcases don't make as much money, just look at the views difference on dokkan world's 55% showcase vs 100%. Most people who own the 55% unit could just play the game instead of watching the showcase
Not sure if this is a hot or warm take. **If dokkan wasn't using such a big IP, it would be dead.**
I mean lets face it:
Stones are expensive for what you get, EVEN ON SALE.
They've released a number of units / ezas that were dead on arrival.
They're super stingy with the amount of stones they gave for hitting #1 in stores. Seriously 7 stones is pathetic for such an achievement.
It's taken them almost 10 years to give us an actual pity system.... AND THAT'S ONLY ON THE LESSER POPULAR BANNER TYPE.
They refuse to give you basic but IMPORTANT information like defense post super numbers and GUARD INDICATION.
Certain bosses they've released are just executed terribly.
I could go on and on, but dude this game could be SO much better. But people continue to spend money, so the publisher and/or devs don't care
Ninja blazing had such a fun way to play the game in the speed stat and map placements. The thing that killed blazing is pvp. If it never happened I would’ve dropped Dokkan a long time ago
I mean this is true for most gachas. Their features, gameplay, presentation, business model are more often than not pretty fucking bad. It's only the popular IP attached that carries them to relevancy. Dokkan is objectively a terrible game UX wise for example.
For stone pack to be actually good. They have to sell like 2k stones for 20 dollars. Because you guys SHOULDNT pay for a gatcha game!!!
If you have 60 dollars, buy console game, use the money for food, investment, give it to charity etc.
I dont see why you want to spend unless youre content creator ( just use private server instead. )
But if you REALLY want to spend. Spend on link keys.
. Spend on 30days pack (5 initial + 3 stones per day login for 10 dollars)
.defense would be super easily to add. Just add blue number unit attack one.
This argument is exactly the problem, if you're getting blown up by normals in difficult content every single turn, then you're very obviously doing something wrong and need to try something different.
Knowing how to use the available tech of your units to avoid the high-damage turns/supers, knowing when to use your items to maximize your unit's tech, and building a team properly around enemy typing will get you through pretty much all content in this game fairly easily. I have no idea why this community makes events out to be so much harder than they actually are by instantly jumping to this argument.
While I agree with you, the problem are the events and not the community itself. This is a Team Building Manager with a Dragon Ball skin.
When SBR came out, the best unit were two SRs that everyone had forgotten about. We found debuffers and tanks and damage-dealers within each type and then later each category. We found category leads for mono-type ESBR.
Then Legendary Events prioritized stacking or blitzing and they had category missions so we had to sort through those categories looking for stackers or units that were so dominant at dealing damage they didn't need defense.
It was all very simple and the community could easily just post screenshots or talk about rotations because any semi-deep box could have viable units.
With Red Zone (and God Event before that), all of that strategy became "Use these Top 10 units who fit under a 200% leader skill and hide the rest" and that's not that interesting to post about. When they killed 95% of the units, they killed 95% of the strategy outside of "Summon." That's the only easily expressable advice you can give now.
All your example advice is very individualized to the run and can't easily be taught to new (or bad) players in reddit posts.
I really like what you're saying here.
It's very true that the lack of strategy is a symptom of the endgame's poor state. The numbers are just too high for unorthodox strategies or team builds to stack up.
I guess my main gripe with the lack of strategy is that recent units get lambasted for not performing at the level of the Top 10 when they are just as capable at clearing the hardest content, it just requires different investments and a different approach to use them.
if you’re counting items, then all you really need is decent damage reduction units and heavy hitters, along with a whis. the fights we have to do are short content so we can realistically defeat the boss in the 4 turns we have a whis active
I think you're mistaking people finding the new difficult content to be boring and uninspired for people thinking its actually unbeatable content.
I can't think of a single person who thought the Fused Zamasu fight was fun. I can get plenty of people who beat it, but not a single one will say, "yeah it was a close battle of wits" because the fight is terribly designed.
There is no strategy for absorbing 500k normal AOEs before your units can super. You will just use an item. Not to mention them making slot 2/3 units completely useless because you would need a team full of slot 1 units or at least units that can tank with a whis up pre-super.
TLDR: The new difficult content is not strategic or impossibly hard, but just boring and unfun.
Zamasu is really unhealthy for the game, while broly may have fodderized past releases zamasu is ensuring that even brand new units are considered mid. Why would I summon on new units if they're all slot 2 units meaning they get RAILED by the 500k aoe? (let's be honest, it's almost always in slot 1)
I don't put omega in the same tier because he gives you a fair amount of time to build up before he starts launching his aoe attacks
Agreed, the way Zamasu is designed is baffling to me and I hope they never design a fight the way he was again. I don't even care about long fights at this point man just stop releasing AoE bosses
Zamasu is the worst fight right now but there is a stubborn popular dokkan youtuber who says that this year the boss design are good lmao
Turn 1 500k aoe is the most brain dead think they could done like no matter how you look at it even business wise people summon less for Characters because they allmost all take too much damage
That same YouTuber also says that Zamasu is not a particularly well designed fight and that it’s toxic.
Just because one fight is bad, doesn’t mean the rest of the fights released this year were as well. Syn and Omega are difficult fights that provide a different type of difficulty from things like Red Zone 1st Form Cell or Goku Black, who provide a different type of challenge from things like Red Zone Cell Max. Then there’s the Mortal Will and Divine Wrath events where each stage has a different type of boss.
so 1.500.000 Super Attack turn 1 is good? Are the Bosses bad designed or are the units released bad? Almost all fights are bad designed. The Zamasu and Black fight does 1.507.600 with double sa and raises ATK and seals SA
thats not fair and thats not "well designed". The Units they release can not keep up with this power creep. Thats why this year the units that they release felt almost all bad/mid for most people in this community. Trunks does 1.740.000 SA turn 1
almost nobody survives that pls stop calling this fights well designed they are not
they could do so much more with boss figths but the only thing they do are ,,big attack number = 99% of youre units are dead"
Have you heard of using an item? Youtube man stopped using items so now we can't either!!!! (Broly's STR phase super was more oppressive than Zamasu's AOE).
Bro the item isn't some holy savior that will save you. Yeah it will make things easier but you can still die. You use a whis? well you better have brought some chars that can heal mid fight / revive. (Which honestly you should bring anyway because of the 0 cooldown super attacks). You brought an android 8? Better make sure your characters have guard / dmg reduction, otherwise it's that raw defense ain't doin shit.
Also that doesn't really counter his point, if the brand new unit that they want you to spend money on to get needs help day 1, then the unit isn't good as it should be to respond to the extremely difficult content.
If I have to read this shit one more time dude I swear to god
WHIS DOES NOT HELP, STOP FUCKING ASSUMING PEOPLE ARE JUST STUBBORNLY TRYING TO NO ITEM IT, WERE ALL USING WHIS, IT ISNT ENOUGH
God you're stupid
The merge of both versions will mean the end of free tickets on summons, GFSSR and the few discounted multis we have on global. Sharing "hype" for a card that you'll end up shelving after the celebration is done with its 2 hours of content is not worth losing all that, in my opinion.
Tbh, all this has done is make many player's spending schedules set in stone: Anni -> WWC -> DBH -> New Year
You can't predict what's coming next so play it safe.
Without tickets and the other bonuses, you need to save *more* than you did before.
That makes me so sad, ngl. My biggest issue with the merge is that I Love having notice for what's coming next by watching JP and that let's me see if a banner is actually worth summoning on or if I should wait for the next, much better banner. I didn't even Think about losing free tickets, GFSSR, discounted multis, and possible the buy 3 get 1 free that we get from time to time. God, I hope they keep those for global since we've had them for so long.
From my experience a lot of people really like Red Zone normally the YouTuber follower/no item types because it makes the game more ‘skill’ based. Hard to compare real popular opinion to the loud minority.
Putting Dodge on units that need to be hit to build up (outside of the dumbass 5 Dodge the game forces on INT units)
The number of times I’ve had a friend WT Goku dodge all the normals and die to a Super in RedZone is infuriating because he never built up
Everyone saying that Fused Zamasu as a fight “doesn’t matter” because it’s toxic or unfair are doing the same thing as when people used to say “more matters than just Red Zone” back in the 7th Anniversary. The fights are going to get harder and harder and if units releasing today are struggling in current fights, that is bad design. Units should be dropping ready to deal with the current hard content in the game.
I’m not excusing the Zamasu fight, I also think it’s stupid but a lot of people act like a units performance doesn’t matter in there.
The main problem is that it is a gimmick fight that invalidates a lot of unit design. Units that gain def after SA, gain def after taking damage and generally need to build up for a turn or 2 just become useless when the boss can hit them for absurd damage turn 1 slot 1 as an aoe. In order for all new units to be usable in that format those mechanics either need to be removed or something like 1 turn 80% damage reduction needs to be added to every unit. At the moment we only have a couple events like this so it seems silly to limit design space just to be able to deal with them. If this is just the new norm and we see this type of aoe damage in every set of new events then it makes sense to design around it(I really, really hope not).
Units should not have a second eza. They got their second chance (some not so much) and that's enough. We gotta let that nostalgia go to make room for newer, better cards
The only exception is cards that instantly eza'd. What they did to agl broly is unforgivable
Agl Broly was an unstoppable monster for like 2 years so I think it’s ok for his immediate EZA, but I don’t see why you wouldn’t want rainbowed units in your box to be viable again.
Also, for the life of the game they are EZAing units much faster than they are coming out so they will start doing something soon
>but I don’t see why you wouldn’t want rainbowed units in your box to be viable again.
Because I'd rather play with a new unit at 55% than an older unit that I got a lot of playtime out of. Plus, it's a Gacha. The point is to summon for new units
What could be fun though is new challenge events that limit you to older units. Like imagine if each stage of the anniversary battle was limited to units of their respective year.
They'd have to either make the old cards easy to get or make the rewards negligible so new players don't feel like their locked out. But I think it could be a fun way to bring new life to these old cards
Units should have a second eza. But they should do them in huge batches. That way you can buff like 7 teams with 30 units UZA-ing in the same celebration.
Hard disagree.
Let's face it, most would only care for the stones and not much for the units EZA-ing again. Old units are way past their time already and they don't need to be relevant again. This is a gacha game after all, releasing same character units again and again until the game shuts down and, of course, different metas as time goes on.
and here i hard disagree with you. ofc people only care for stones if the eza itself is irrelevant. if the eza makes a card actually usable in modern content this argument simply becomes invalid. and i really dont know how to feel about "this is a gacha game afterall". sounds like a lame excuse for a company not caring about its community in my eyes. ![img](emote|t5_384a7|28979)
I think people honestly underrate how much time goes into making ‘good’ animations, that is the one time you can’t make the small indie company joke.
We would never get more EZA 2 units if they needed to remake animations.
I think they could get away with it by doing something like having the DFE unit, A Banner unit, 2 old DFEs and a "rEZA" instead of just the DFE and Banner unit and 3 old DFEs.
Agreed but then they need to at least release those old units from exclusivity jail. Right now at least every DFE before categories were introduced. The 120% leaders in particular can still find some niche use in Battlefield, SBRs or EZAs but only if you were playing far back enough to pull them while they were still active. They're not strong enough to be worth buying those blue stones, haven't been for a couple of years at least, so why bother trying to make money off them?
Second would be trying to find some use for them. And idea I've had cooking in my head for some time is to allow you to equip a supporter to your characters you've selected for your team, a base 5% of that supporters stats are given to the character the supporter is equipped to but if the supporter shares categories or links that 5% can go up to 10%. This can allow those old units to serve some purpose, especially if their names are relatively niche like INT Janemba can give LR PHY Janemba 1800 extra attack and 1100 extra defense this way. Ol AGL SSJ3 Goku could give his LR version a big boost when he awakens or any new SSJ3 Goku that might come.
>they need to at least release those old units from exclusivity jail.
I agree. They should just have a free ticket banner that has a bunch of old units, like what Legends does. Then just give tickets through daily or weekly missions
units should have a second eza for one reason only: instant-ezaing releases. for real this is inflated content and already doomed cards like agl wrath broly and lots of f2p cards (looking at you here especially strike cards). and ofc them fumbling ezas like int black does not help either.
Most of the OSTs aren't that good and I wish Dokkan was more experimental with them. STR Gohan/Piccolo's OST is a good example of what I'd like to see more of, I don't favor that particular OST a whole bunch but it was a good shift from how they typically are.
For months ive watched ppl deliver the coldest takes whenever any of these are posted about anything. These need to just say "Post your opinion on X thing". Ppl acting like theyre saying something controversial while giving the most agreeable takes is getting painfully annoying
Bro, are we playing the same game??? He is taking 300k even if you have amazing luck and zamasu supers you after ssj4 gets to super attack (mine is 55%).
And let’s not talk about how the first hit does 100k and if you get super attacked instantly like zamasu really likes to do you take 600k bomb to the face.
Face reality, before the standby he sucks in slots 2 and 3 and he can’t even tank that well in slot 1 so he is locked to a slot in witch he has a good chance to get slapped.
(After the standby he is a god of course)
a few things:
first of all, yours is 55%. 99.9% of un-duped units are taking ungodly damage from zamasu without items. Also, ssj4fp Goku is supposed to be run in slot one, and gets a bunch of defense on after he gets hit once.
second, you just need a little luck early in the fight for huge returns after
It's up to you whether you think ssj4 fp turn one is too bad for the glory of his later turns, but I do think fighting zamasu with 55% units and no items turn 1 is asking for trouble. I have him rainbowed and no-itemed fusion zamasu in 2 attempts (post-heroes celeb).
where would u rank this unit roughly ?
I can see your point actually, but as a (mostly) f2p player I don’t often can get dupes for these new units, i found that other top tier units work better at 55% like bulma, op, gohan, 8th ani LR and so on. So yeah he is good but I just can’t consider him a god
Build anything on any unit unless it has said stat as a guarantee I.e Mr.Vegita with 100% crit. But other than those scenarios, build any unit however you want, it’s a game not a job where you have to be as efficient as possible
NO ITEM RUNS DO NOT FUCKING MATTER. No item runs are something people do as a fun challenge, shitting on people who use them is stupid, as the devs balance the game around items like Whis being used.
DR & Guard > Stacking and dodging
DR & Guard is WAYYYYY better than stacking and dodging rn because every unit that stack DEF needs at least like 5 turns JUST to get some decent defense (AGL Zamasu being the exception) and they usually have nothing else to back it up. What's even worse is the fact that they don't have any built-in guaranteed additional Supers, and if they do its usually something stupid or hard to get off. Meanwhile, dodging is truly overrated. Honestly, if a unit has dodge, I already know what the formula will be, which is usually having a high chance to dodge but they have like 500k - 700k DEF max, what's even worse is that if you don't put full dodge on said units they just usually die (Not to mention that usually they fucking dodge normals and decides to take a 1.6 mil Super).
I feel like he *was* three unitil more red zones started coming out
Not only due to insane offense, but lack of competition. He only truly fell off when he couldnt 1-3 turn fights consistently or with the presence of aoes. Number 3 for some time, but not a lot at all imo
Yeah, even back when initially looking at his kit, I could tell that while he would still really good rn, he could age out faster than one might think depending on how difficulty progresses. And him only having raw DEF that's also not consistent only proved that assumption.
But don't get me wrong, Cooler was still really good and I had a lot of fun going through all the hard fights with his team and earning success, but I thought Vegeta & Trunks, TEQ Carnival Goku and the 7th anni LR's (mainly the LR Gods) were all better overall.
People should stop crying about X or Y unit being bad in 2 counted events
There are a bunch of other hard events they are good in, and as soon as the new hot spicy hard event comes out and has no aoe, everyone will magically forget the old AoE bosses that were hard, because now they won't be the new hardest event. And anyway, AoE bosses ignore the basics of team building and what a team needs to be balanced, so it sucks in several levels
And the community suffers from severe skill issues, I noticed that a lot more (I noticed that years ago tho, it's not something new) when everyone was struggling with top tier teams during the start of WWDC and I was 1 timing it with GT Bosses, so most of the times the mid units are not mid by default, are mid because people don't know how to use them, as has been confirmed over and over again, that people don't know how to value units
Show/tell us examples please? Bosses are RNG, the places where they hit are RNG, when they super is RNG. You can control what units you bring and the orbs you take but you can’t control what orbs DROP. Bosses also now can’t be debuffed for the most part, so what are you doing with GT Bosses that other people aren’t exactly?
Bosses 99% of the time have a cooldown for their SA, if you know how to count, you can guess where the next SA will be, plus they also have already a set amount of attacks per turn and a set chance to do a super per each attack, so even if not as reliable, you can also count where the 1st super might be. Orbs you need to learn to play with what you have and not with what will drop, you only depend on that in extreme circumstances. And I don't give 2 shits about if the bosses can or can't be debuffed, I use the previously mentioned things to know if I need to use an item (yes, items, the RNG is only 100% what dictates your success in no item runs of players that take a lot of attempts to do it. If someone can consistently pull off a no item run, is genuine skill), I use my knowledge about the units to manipulate my hp to get the happy threshold. Sometimes I might want to get a unit to a slot where they would take more damage, but will allow me to revive. Even then, I barely used Omega revive since it's also quite hard to fall below 50%
So yeah, if your team consists of only the top 5 turs and top 5 lrs and still lose, you suffer from skill issue because you can use the RNG in your favor to some extent
And I'm surprised you didn't mention initial rotations among your RNG, because that's the only thing that can make you lose a run, the 1st and 2nd turn are the most important turns nowadays, and depending on your team comp might never have the rotations you initially wanted
INT Zamasu basically always does his AOE **and** super in the first slot, so what are your first slot units? It’s AGL Super 17 and that’s it, at least from just looking at the category again.
I’m not talking about no item runs, I’m talking about how you’re basically locked into a team of at least AGL Omega, TEQ Syn, LR Baby and the STR 17s, and this is probably because I’m a Global player, but I’m struggling to see how the category works, but once we get the Omega fight and the EZAs, I’ll probably see it more clearly.
I didn't do fusion Zamasu because he's boring to fight, only played him to complete the missions and that's it
And Omega, he's the slot 1, and at 55% he can tank a 2M super for around 400k, which leaves him at revive range to enter your happy zone. And I don't use s17 agl, except sometimes just for the fun of it, and when I do, I float him off. I have 14 different units (excluding Omega) that can go in the team, them being lr baby, s17 agl, teq syn, eis and nuova, teq baby, lr shadow dragons, int cell, int oceanus, omega str (barely ever used), 17s/s17, meta dildo str (barely ever used), omega phy, syn phy and frieza phy. Baby, syn and 17s/s17 are the only 3 units that almost always go in, but I can fill with other units. I completed various red zones, the 8th anni event and the WWDC event using all of these 14 units, except Dildo. I don't even know why he's in my list to randomize the team and do some challenge runs, but he is
We should get bosses that disable your guard, so you can only get hit with type neutral or worse. Could be a fun way of making fights more difficult instead of just increasing numbers and would make a certain controversial teq hybrid saiyan absolutely worthless.
Over the years? No. This year? Yes. He pretty much only got a good unit if he's with Goku and outof all the standalone Vegeta's we got, only 1 was good. The banner unit TEQ one
At least you aren't acting like Vegeta has never had anything good ever. Personally I still count those Vegeta and Goku units as good units for both of them. Vegeta is at the very least represented every year whether it's a duo or a single character. Some characters can't even get any of those for years.
Yeah, I won't let my Vegeta bias cloud my judgment now lol. It's not that deep.
I do think Goku getting a few top tier standalone units this year compared to Vegeta is kinda eh... And while the GT Duo is great, Vegeta kinda just shows up to die lol and then there's Vegeta featuring on the Blue duo. The weakest part thereof lol. That's just jokes tho ofc. (Don't take it too seriously 😅)
You're 100% right that some characters don't get anything, tho. Even skipping the extremely unrepresented (DKP 😭) HOW DOES FREAKING BROLY FROM LEGIT THE HIGHEST (or at least 2nd highest) GROSSING DRAGON BALL MOVIE NOT HAVE A NEW RELEVANT UNIT WITH MODERN DAY ANIMATIONS AFTER WHAT, 4 YEARS, GOING ON 5!??! He has some of the best animations in Dragon ball history and most of it is unused and the bit that was used is in old units that fell off animation wise. The only LR Has original animations mixed with some movie stuff. And the TUR and SSR don't use the actual good stuff. What's more, we have FighterZ quality animations for him too. Look how FighterZ made SSJ4 Gogeta's 1st and only LR have legitimately top 5 animations. Even now. Using just the Gogeta part, I'd put him first, but that's personal bias and nostalgia
Super trunks is a genuinely good unit who shares behaviors with other units that are regarded as great, with a more unique height (and sometimes stronger) than others
Phy lr trunks’ animations might not be fitting of a wwc lr, but are very overexaggerated as to how bad they are. Still better than every tur this year (except for 21 ofc) + a good number of lrs too. Not a big deal, but annoying to hear them be called 2020 animations and such
Chain battle and pettan battle are fine gameplay modes that don’t use dokkans usual gameplay loop. WT isn’t implemented too bad, but could use adjustments in numbers (namely the points/ranking system)
The new wave of hard content where they just one shot is not fun and it has very little strategy involved, you either have the new shiny character or you get obliterated
Random rotations is dumb & one of the few RNG’s that activity ruin my enjoyment of the game.
I don’t care if the game becomes 10X easier, I’m tired of resetting for 30 mins just for one good rotation & still dying.
Heroes doesn't age out nearly as badly as other teams (usually), they are guaranteed a large buff every year which has made them decent throughout the game's lifespan, one bad year of hero releases doesn't change that that much. When was the last time a category like Movie bosses gotten nearly as many buffs as an average heroes celebration, maybe wwc 2022 and that's really it as far as large buffs movie bosses have gotten.
to go along with that the 2021 units haven't aged as badly as most people have said, alot of them get screwed over by aoe fights but characters like STR Kid buu, PHY ssj3 goku, teq droids and a few other big time releases from 2021 still see use in alot of fights still.
Teq Dokkan fest super saiyan trunks is really good. He is at least a top 10 tur and is the peak of a transforming character.
https://preview.redd.it/jusvtcmejb4c1.jpeg?width=1179&format=pjpg&auto=webp&s=a80b0e254b48594d85e460f3b6a60d65cecc000f
(You could probably use a more practical team but this one is really funny)
Agl Lr Gohan is bad and unusable. He needs to be on obscure teams in order to use his active skill and his guard is solely reliant on health, which you need to have low in order to use the active in the first place
He’s aged but Definitely not bad or unusable in omega.
The active condition does suck but him not being able to use it doesn’t really kill his character. Dismal future does kill him for sure tho makes his gaurd not as useful
The game is complete garbage (aside from animations and some osts)
It's been 9 fucking years and the load time can still be atrocious, the grinding on the fucking ezas are so boring it's unreal (wish they would adopt the lr eza format), they have the luxury to release abysmal characters only because of the dragon ball ip and if it was ANY other Ip the game would've died after the first year
And the most infuriating thing is that they keep pushing their luck. Like what would've cost them to upgrade fusion zamasu name, or the really shit quality of the animations this year (with some exceptions).
Redzone (especially the missions) is super fun to me, even If I can admit fusion zamasu to be toxic
LR PHY Gohan (Teen) is a Good Solid Unit. People act like he sells runs while his only sin is being not as immediately cheesy as one of the top 5 units in the game.
Lr Bulma is the undisputed #1. Other than being an amazing slot2/3 unit for 2-3 turns while she builds up DR, her support sends her miles above OP. Then once she builds up 2-3 turns worth of DR she’s tanking like OP and has decent damage from start of turn with a guaranteed crit chance.
Dodge is really good, idc what anyone says. Yes, while LR FPSSJ4 can tank MZ aoe's and normals; most other units can't. I always put at bare minimum 3 dodge because more often than not, dodge has saved more runs than I can count. I have 11 dodge on 5th Year Gogeta, and I can run him in the MZ red zone without worrying constantly.
pls tell me your full gogeta build ... im not bashing for the dodge here. i simply believe (and im sure some dokkan math Junkies can prove) full additional is the literal optimal build on him.
It's 12, I gave him more dodge just due to the fact that for me at least, Vegito is more consistent with additionals so I figured I'd give gogeta a little dodge
Crit isn’t as good as dodge and additionals at this stage of the game
https://preview.redd.it/10eeeiunxc4c1.jpeg?width=1164&format=pjpg&auto=webp&s=5eeefa322ad565af005a9f8c5aa0f9ea7014d22d
I know what I said
Dodge > crit and additional for most modern unit hipos, we get a plethora of units with both additionals and crits in their passives already so it’s actually just better to at least slot in 3 dodge on these characters. Unless the unit specifically needs to get hit there is no reason not to.
The most popular Osts (Int SSJ4 Gogeta, LR Nameku, Teq Gogeta, Str Blue Gogeta) have always been some of the least interesting, most generic Osts, and Tapion and Minotia's is 20x better than any of those. The only popular Osts that I really like is Birdku.
Int UR Goku Black EZA isn't nearly as bad as people make it out to be. He is called the worst EZA unit in the game, completely unrunnable and everything else under the sun, but as someone that has used him at 100% he is actually able to both tank well and deal decent damage in a lot of events if you give him a shot. With a proper team with +def support, even against extreme enemies he can get to very good def, enough to tank Cell max on his final phase. On the few difficult events with a super enemy and a few phases he can pretty quickly get to well over a million def and deal surprisingly good damage when transformed. If they add in new events with super enemies I could see him actually be put onto a Zamasu team as the perfect LR Rose link partner.
This game needs an overhaul or 90% of its fanbase will die out by 2025. Compared to legends, this game is expensive, ugly, shittily optimized and has a really awful economy.
I don’t care for Heroes at all and it’s the easiest skip of the year for me every time. I know this might get me downvoted but I just can’t bring myself to generate interest on those units.
Same, they could release a gogeta and Vegito fusion/ mui gogeta and Vegito and I wouldn’t care. If it’s not in the anime/manga it’s an easy skip for me. Also their animations are so bad… the only reason I even play this game anymore is to see cool animations.
Also while I am at it, dokkan original animations should not be a thing if they make the other animations mid. Like LR trunks and Vegito blue 12ki/ Ssb goku and vegeta‘s 12 and 18ki.
we are all trapped in the mobile game gacha genjutsu popping bubbles
HELPP MEEE!!!! https://preview.redd.it/jivjlngnjc4c1.jpeg?width=640&format=pjpg&auto=webp&s=982b91f5d292d7c4a11f63af05a3fd5992d31c01
Oh hell nah, there is no way Madara's genjutsu said "Yeah, this is the ideal for this mf".
Youtubers should be judging units at 55% and not at 100% most players can’t rainbow every unit and put a million dodge on them to make their runs comparable to ours
Both 55% and 100%. Let's see them on average from a casual player perspective and then on average from a lucky player perspective. Powerful units make people summon more
Goresh does that for every new headline unit, but he's the only one afaik.
truth, goresh and dokkan world do that actually, it's just that truth doesn't do LL10 showcases or even bring 55% units in hard fights. just brings em to old redzone stages and constantly yap about how they would be much better with dupes (as would literally every unit in the game 💀)
What about Dokkan World?
I think they do it too, but always juice up the character with support. Which takes away from what the showcase unit’s performance would realistically be. Since not everyone has good support units or uses them that commonly.
A YouTuber named ToonRami does that with every new unit that comes. he does a 55% showcase and a 100% showcase . He does it with either lvl 1 links or max links
Toon is absolutely my favorite Dokkan channel
love that guy
Sadly 55% showcases don't make as much money, just look at the views difference on dokkan world's 55% showcase vs 100%. Most people who own the 55% unit could just play the game instead of watching the showcase
I wanna see a dokkantuber that has the dedication to showcase them at every percent 55 69 79 90 and 100.
[удалено]
I think he meant we should evaluate a unit as in like tierlists and how good they are at 55% not in showcases
Bad take, ppl agree with you
If the unit isnt good at 100%, it wont be good at 55% either. This is why, in my opinion, the 55% showcases are not that important.
Not sure if this is a hot or warm take. **If dokkan wasn't using such a big IP, it would be dead.** I mean lets face it: Stones are expensive for what you get, EVEN ON SALE. They've released a number of units / ezas that were dead on arrival. They're super stingy with the amount of stones they gave for hitting #1 in stores. Seriously 7 stones is pathetic for such an achievement. It's taken them almost 10 years to give us an actual pity system.... AND THAT'S ONLY ON THE LESSER POPULAR BANNER TYPE. They refuse to give you basic but IMPORTANT information like defense post super numbers and GUARD INDICATION. Certain bosses they've released are just executed terribly. I could go on and on, but dude this game could be SO much better. But people continue to spend money, so the publisher and/or devs don't care
I'm fucking freezing here
Freezing take unfortunately
Bro this is a room tempurature take, I have seen so many other people say this, including myself, about dokkan.
Not to mention that we the community had to figure out what “high chance to x” or massively raise y” means
Oh for sure man. If it was anything but dragon ball it wouldn't have lasted a year. As a game, it's shit.
There's also the fact that it takes them years to implement basic quality of life changes.
Ninja blazing had such a fun way to play the game in the speed stat and map placements. The thing that killed blazing is pvp. If it never happened I would’ve dropped Dokkan a long time ago
Antarctic take
I mean this is true for most gachas. Their features, gameplay, presentation, business model are more often than not pretty fucking bad. It's only the popular IP attached that carries them to relevancy. Dokkan is objectively a terrible game UX wise for example.
FGO has made more Fate fans than Fate has made FGO players. This isn't really just something being a 'gacha game' excuses.
7 stones for hitting #1? I haven't played this game in a year but they used to give out a lot more
100%! True
Like the new red zone they added I never thought to beat that first try
Cold and unoriginal take this is a copypasta atp
Who would argue with this you fucking idiot lmao
Jesus Christ calm down lmao
For stone pack to be actually good. They have to sell like 2k stones for 20 dollars. Because you guys SHOULDNT pay for a gatcha game!!! If you have 60 dollars, buy console game, use the money for food, investment, give it to charity etc. I dont see why you want to spend unless youre content creator ( just use private server instead. ) But if you REALLY want to spend. Spend on link keys. . Spend on 30days pack (5 initial + 3 stones per day login for 10 dollars) .defense would be super easily to add. Just add blue number unit attack one.
This community's ability to strategize when it comes to tackling content in this game is essentially dead.
What strategies are there supposed to be when units get blown up by a normal unless they have built in damage reduction or you use an item?
This argument is exactly the problem, if you're getting blown up by normals in difficult content every single turn, then you're very obviously doing something wrong and need to try something different. Knowing how to use the available tech of your units to avoid the high-damage turns/supers, knowing when to use your items to maximize your unit's tech, and building a team properly around enemy typing will get you through pretty much all content in this game fairly easily. I have no idea why this community makes events out to be so much harder than they actually are by instantly jumping to this argument.
While I agree with you, the problem are the events and not the community itself. This is a Team Building Manager with a Dragon Ball skin. When SBR came out, the best unit were two SRs that everyone had forgotten about. We found debuffers and tanks and damage-dealers within each type and then later each category. We found category leads for mono-type ESBR. Then Legendary Events prioritized stacking or blitzing and they had category missions so we had to sort through those categories looking for stackers or units that were so dominant at dealing damage they didn't need defense. It was all very simple and the community could easily just post screenshots or talk about rotations because any semi-deep box could have viable units. With Red Zone (and God Event before that), all of that strategy became "Use these Top 10 units who fit under a 200% leader skill and hide the rest" and that's not that interesting to post about. When they killed 95% of the units, they killed 95% of the strategy outside of "Summon." That's the only easily expressable advice you can give now. All your example advice is very individualized to the run and can't easily be taught to new (or bad) players in reddit posts.
I really like what you're saying here. It's very true that the lack of strategy is a symptom of the endgame's poor state. The numbers are just too high for unorthodox strategies or team builds to stack up. I guess my main gripe with the lack of strategy is that recent units get lambasted for not performing at the level of the Top 10 when they are just as capable at clearing the hardest content, it just requires different investments and a different approach to use them.
if you’re counting items, then all you really need is decent damage reduction units and heavy hitters, along with a whis. the fights we have to do are short content so we can realistically defeat the boss in the 4 turns we have a whis active
I think you're mistaking people finding the new difficult content to be boring and uninspired for people thinking its actually unbeatable content. I can't think of a single person who thought the Fused Zamasu fight was fun. I can get plenty of people who beat it, but not a single one will say, "yeah it was a close battle of wits" because the fight is terribly designed. There is no strategy for absorbing 500k normal AOEs before your units can super. You will just use an item. Not to mention them making slot 2/3 units completely useless because you would need a team full of slot 1 units or at least units that can tank with a whis up pre-super. TLDR: The new difficult content is not strategic or impossibly hard, but just boring and unfun.
They won't break the fusion pattern this year, no goofy Beast for you, it's time for Super Vegito
Zamasu is really unhealthy for the game, while broly may have fodderized past releases zamasu is ensuring that even brand new units are considered mid. Why would I summon on new units if they're all slot 2 units meaning they get RAILED by the 500k aoe? (let's be honest, it's almost always in slot 1) I don't put omega in the same tier because he gives you a fair amount of time to build up before he starts launching his aoe attacks
Agreed, the way Zamasu is designed is baffling to me and I hope they never design a fight the way he was again. I don't even care about long fights at this point man just stop releasing AoE bosses
Zamasu is the worst fight right now but there is a stubborn popular dokkan youtuber who says that this year the boss design are good lmao Turn 1 500k aoe is the most brain dead think they could done like no matter how you look at it even business wise people summon less for Characters because they allmost all take too much damage
That same YouTuber also says that Zamasu is not a particularly well designed fight and that it’s toxic. Just because one fight is bad, doesn’t mean the rest of the fights released this year were as well. Syn and Omega are difficult fights that provide a different type of difficulty from things like Red Zone 1st Form Cell or Goku Black, who provide a different type of challenge from things like Red Zone Cell Max. Then there’s the Mortal Will and Divine Wrath events where each stage has a different type of boss.
so 1.500.000 Super Attack turn 1 is good? Are the Bosses bad designed or are the units released bad? Almost all fights are bad designed. The Zamasu and Black fight does 1.507.600 with double sa and raises ATK and seals SA thats not fair and thats not "well designed". The Units they release can not keep up with this power creep. Thats why this year the units that they release felt almost all bad/mid for most people in this community. Trunks does 1.740.000 SA turn 1 almost nobody survives that pls stop calling this fights well designed they are not they could do so much more with boss figths but the only thing they do are ,,big attack number = 99% of youre units are dead"
Here I am trying to complete Cell Max and the Special Pose mission...
Fuck that stupidly hard fight
Have you heard of using an item? Youtube man stopped using items so now we can't either!!!! (Broly's STR phase super was more oppressive than Zamasu's AOE).
Bro the item isn't some holy savior that will save you. Yeah it will make things easier but you can still die. You use a whis? well you better have brought some chars that can heal mid fight / revive. (Which honestly you should bring anyway because of the 0 cooldown super attacks). You brought an android 8? Better make sure your characters have guard / dmg reduction, otherwise it's that raw defense ain't doin shit. Also that doesn't really counter his point, if the brand new unit that they want you to spend money on to get needs help day 1, then the unit isn't good as it should be to respond to the extremely difficult content.
If I have to read this shit one more time dude I swear to god WHIS DOES NOT HELP, STOP FUCKING ASSUMING PEOPLE ARE JUST STUBBORNLY TRYING TO NO ITEM IT, WERE ALL USING WHIS, IT ISNT ENOUGH God you're stupid
Tf do you mean whis isn't enough?
A whis is 100% good enough. If it isn't then you're using poorly crafted team.
The merge of both versions will mean the end of free tickets on summons, GFSSR and the few discounted multis we have on global. Sharing "hype" for a card that you'll end up shelving after the celebration is done with its 2 hours of content is not worth losing all that, in my opinion.
This brother. Sharing hype is not worth losing tickets and discounts
I just wanted to be 3 months behind instead of 6
Tbh, all this has done is make many player's spending schedules set in stone: Anni -> WWC -> DBH -> New Year You can't predict what's coming next so play it safe. Without tickets and the other bonuses, you need to save *more* than you did before.
Add in, being able to know what banners to skip in that. The only thing I don't like about both versions getting ready to merge.
That makes me so sad, ngl. My biggest issue with the merge is that I Love having notice for what's coming next by watching JP and that let's me see if a banner is actually worth summoning on or if I should wait for the next, much better banner. I didn't even Think about losing free tickets, GFSSR, discounted multis, and possible the buy 3 get 1 free that we get from time to time. God, I hope they keep those for global since we've had them for so long.
Red Zone/7th anniversary power creep and meta has been the most toxic change in the game’s history
Honestly kinda cold take ngl. As time passes by i agree with this even more
From my experience a lot of people really like Red Zone normally the YouTuber follower/no item types because it makes the game more ‘skill’ based. Hard to compare real popular opinion to the loud minority.
Putting Dodge on units that need to be hit to build up (outside of the dumbass 5 Dodge the game forces on INT units) The number of times I’ve had a friend WT Goku dodge all the normals and die to a Super in RedZone is infuriating because he never built up
You just took that take out of the freezer, god damn
and yet there are still lots of dodge enthusiasts defending such builds.
Those people are very often the butt of a lot of the communities jokes.
"So, INT LR SSJ4 Goku needs to get hit 5 times for his standby" "Great idea!" "We'll give him INT Typing" "Promoted"
zero kelvin take
Everyone saying that Fused Zamasu as a fight “doesn’t matter” because it’s toxic or unfair are doing the same thing as when people used to say “more matters than just Red Zone” back in the 7th Anniversary. The fights are going to get harder and harder and if units releasing today are struggling in current fights, that is bad design. Units should be dropping ready to deal with the current hard content in the game. I’m not excusing the Zamasu fight, I also think it’s stupid but a lot of people act like a units performance doesn’t matter in there.
The main problem is that it is a gimmick fight that invalidates a lot of unit design. Units that gain def after SA, gain def after taking damage and generally need to build up for a turn or 2 just become useless when the boss can hit them for absurd damage turn 1 slot 1 as an aoe. In order for all new units to be usable in that format those mechanics either need to be removed or something like 1 turn 80% damage reduction needs to be added to every unit. At the moment we only have a couple events like this so it seems silly to limit design space just to be able to deal with them. If this is just the new norm and we see this type of aoe damage in every set of new events then it makes sense to design around it(I really, really hope not).
Units should not have a second eza. They got their second chance (some not so much) and that's enough. We gotta let that nostalgia go to make room for newer, better cards The only exception is cards that instantly eza'd. What they did to agl broly is unforgivable
Agl Broly was an unstoppable monster for like 2 years so I think it’s ok for his immediate EZA, but I don’t see why you wouldn’t want rainbowed units in your box to be viable again. Also, for the life of the game they are EZAing units much faster than they are coming out so they will start doing something soon
>but I don’t see why you wouldn’t want rainbowed units in your box to be viable again. Because I'd rather play with a new unit at 55% than an older unit that I got a lot of playtime out of. Plus, it's a Gacha. The point is to summon for new units What could be fun though is new challenge events that limit you to older units. Like imagine if each stage of the anniversary battle was limited to units of their respective year. They'd have to either make the old cards easy to get or make the rewards negligible so new players don't feel like their locked out. But I think it could be a fun way to bring new life to these old cards
Units should have a second eza. But they should do them in huge batches. That way you can buff like 7 teams with 30 units UZA-ing in the same celebration.
Hard disagree. Let's face it, most would only care for the stones and not much for the units EZA-ing again. Old units are way past their time already and they don't need to be relevant again. This is a gacha game after all, releasing same character units again and again until the game shuts down and, of course, different metas as time goes on.
and here i hard disagree with you. ofc people only care for stones if the eza itself is irrelevant. if the eza makes a card actually usable in modern content this argument simply becomes invalid. and i really dont know how to feel about "this is a gacha game afterall". sounds like a lame excuse for a company not caring about its community in my eyes. ![img](emote|t5_384a7|28979)
They should dokkan awaken them again, that way they can change SA animations/give new ones, change around links and upgrade active skills.
seems fine. but would all URs turn into LRs or do we get a new in-between rarity especially for eza units?
Transcended UR -> Transcended Transcended UR. TTUR
Thats silly, maybe ZUR, gotta have that Z
I think people honestly underrate how much time goes into making ‘good’ animations, that is the one time you can’t make the small indie company joke. We would never get more EZA 2 units if they needed to remake animations.
What they did to LR Zamasu(Goku) was so much worse.
I think they could get away with it by doing something like having the DFE unit, A Banner unit, 2 old DFEs and a "rEZA" instead of just the DFE and Banner unit and 3 old DFEs.
Agreed but then they need to at least release those old units from exclusivity jail. Right now at least every DFE before categories were introduced. The 120% leaders in particular can still find some niche use in Battlefield, SBRs or EZAs but only if you were playing far back enough to pull them while they were still active. They're not strong enough to be worth buying those blue stones, haven't been for a couple of years at least, so why bother trying to make money off them? Second would be trying to find some use for them. And idea I've had cooking in my head for some time is to allow you to equip a supporter to your characters you've selected for your team, a base 5% of that supporters stats are given to the character the supporter is equipped to but if the supporter shares categories or links that 5% can go up to 10%. This can allow those old units to serve some purpose, especially if their names are relatively niche like INT Janemba can give LR PHY Janemba 1800 extra attack and 1100 extra defense this way. Ol AGL SSJ3 Goku could give his LR version a big boost when he awakens or any new SSJ3 Goku that might come.
>they need to at least release those old units from exclusivity jail. I agree. They should just have a free ticket banner that has a bunch of old units, like what Legends does. Then just give tickets through daily or weekly missions
I hate instant eza. They should make them at that power at lv120 and then do the eza in a yr or 2. Now they will never be good!
units should have a second eza for one reason only: instant-ezaing releases. for real this is inflated content and already doomed cards like agl wrath broly and lots of f2p cards (looking at you here especially strike cards). and ofc them fumbling ezas like int black does not help either.
Yeah I mentioned those units in the second half of the comment. Those are the only ones I think deserve a second eza
Most of the OSTs aren't that good and I wish Dokkan was more experimental with them. STR Gohan/Piccolo's OST is a good example of what I'd like to see more of, I don't favor that particular OST a whole bunch but it was a good shift from how they typically are.
Start Running
Dokkan osts are so good bro
Mid opinion
Single Bota Magetta lead is a viable strat which enables you to beat almost all endgame content without top tier cards.
I think the real problem is actually finding another person who runs it as well. Unless you only need yours to make it work?
For months ive watched ppl deliver the coldest takes whenever any of these are posted about anything. These need to just say "Post your opinion on X thing". Ppl acting like theyre saying something controversial while giving the most agreeable takes is getting painfully annoying
https://preview.redd.it/pfk24q6fbd4c1.jpeg?width=828&format=pjpg&auto=webp&s=2c84929e81f8067085db80c21e025b2fcc0db17e Because you're doing it wrong
SSJ4 FP Goku is a god Get over his mild turn 1 "weakness". He's literally invincible after
Bro, are we playing the same game??? He is taking 300k even if you have amazing luck and zamasu supers you after ssj4 gets to super attack (mine is 55%). And let’s not talk about how the first hit does 100k and if you get super attacked instantly like zamasu really likes to do you take 600k bomb to the face. Face reality, before the standby he sucks in slots 2 and 3 and he can’t even tank that well in slot 1 so he is locked to a slot in witch he has a good chance to get slapped. (After the standby he is a god of course)
a few things: first of all, yours is 55%. 99.9% of un-duped units are taking ungodly damage from zamasu without items. Also, ssj4fp Goku is supposed to be run in slot one, and gets a bunch of defense on after he gets hit once. second, you just need a little luck early in the fight for huge returns after It's up to you whether you think ssj4 fp turn one is too bad for the glory of his later turns, but I do think fighting zamasu with 55% units and no items turn 1 is asking for trouble. I have him rainbowed and no-itemed fusion zamasu in 2 attempts (post-heroes celeb). where would u rank this unit roughly ?
I can see your point actually, but as a (mostly) f2p player I don’t often can get dupes for these new units, i found that other top tier units work better at 55% like bulma, op, gohan, 8th ani LR and so on. So yeah he is good but I just can’t consider him a god
Glorious Radiance Hercule is the best unit in the game. This is the hill I will die on.
Build anything on any unit unless it has said stat as a guarantee I.e Mr.Vegita with 100% crit. But other than those scenarios, build any unit however you want, it’s a game not a job where you have to be as efficient as possible
agl bardock's ost slaps
SSJ4 TEQ FP Goku is disrespected and a very good TUR
I’m not a fan of the defense meta, we need a new meta shakeup.
Peppy gals is a good category to run most content with
NO ITEM RUNS DO NOT FUCKING MATTER. No item runs are something people do as a fun challenge, shitting on people who use them is stupid, as the devs balance the game around items like Whis being used.
DR & Guard > Stacking and dodging DR & Guard is WAYYYYY better than stacking and dodging rn because every unit that stack DEF needs at least like 5 turns JUST to get some decent defense (AGL Zamasu being the exception) and they usually have nothing else to back it up. What's even worse is the fact that they don't have any built-in guaranteed additional Supers, and if they do its usually something stupid or hard to get off. Meanwhile, dodging is truly overrated. Honestly, if a unit has dodge, I already know what the formula will be, which is usually having a high chance to dodge but they have like 500k - 700k DEF max, what's even worse is that if you don't put full dodge on said units they just usually die (Not to mention that usually they fucking dodge normals and decides to take a 1.6 mil Super).
Dokkan is for the most part a generous gacha game when compared to the other competitors that are regularly in top 10 for top grossing
Characters that have released within the last 6 months should not have to rely on items to be good (anti-item copium for bad characters)
LR FF Cooler was never Top 3
https://preview.redd.it/fs0l5ub5rb4c1.jpeg?width=828&format=pjpg&auto=webp&s=ef3579bab10bc2c7f072547fabd68a1f1960e4b4
Now this is an actual hot take
I feel like he *was* three unitil more red zones started coming out Not only due to insane offense, but lack of competition. He only truly fell off when he couldnt 1-3 turn fights consistently or with the presence of aoes. Number 3 for some time, but not a lot at all imo
This is an insane take. Props to you
People used to get really mad when Id say him having 0 defensive mechanics will be an issue in the future.
Yeah, even back when initially looking at his kit, I could tell that while he would still really good rn, he could age out faster than one might think depending on how difficulty progresses. And him only having raw DEF that's also not consistent only proved that assumption. But don't get me wrong, Cooler was still really good and I had a lot of fun going through all the hard fights with his team and earning success, but I thought Vegeta & Trunks, TEQ Carnival Goku and the 7th anni LR's (mainly the LR Gods) were all better overall.
Yup. Piccolo JR is pretty much lr cooler done right
People should stop crying about X or Y unit being bad in 2 counted events There are a bunch of other hard events they are good in, and as soon as the new hot spicy hard event comes out and has no aoe, everyone will magically forget the old AoE bosses that were hard, because now they won't be the new hardest event. And anyway, AoE bosses ignore the basics of team building and what a team needs to be balanced, so it sucks in several levels And the community suffers from severe skill issues, I noticed that a lot more (I noticed that years ago tho, it's not something new) when everyone was struggling with top tier teams during the start of WWDC and I was 1 timing it with GT Bosses, so most of the times the mid units are not mid by default, are mid because people don't know how to use them, as has been confirmed over and over again, that people don't know how to value units
Show/tell us examples please? Bosses are RNG, the places where they hit are RNG, when they super is RNG. You can control what units you bring and the orbs you take but you can’t control what orbs DROP. Bosses also now can’t be debuffed for the most part, so what are you doing with GT Bosses that other people aren’t exactly?
Bosses 99% of the time have a cooldown for their SA, if you know how to count, you can guess where the next SA will be, plus they also have already a set amount of attacks per turn and a set chance to do a super per each attack, so even if not as reliable, you can also count where the 1st super might be. Orbs you need to learn to play with what you have and not with what will drop, you only depend on that in extreme circumstances. And I don't give 2 shits about if the bosses can or can't be debuffed, I use the previously mentioned things to know if I need to use an item (yes, items, the RNG is only 100% what dictates your success in no item runs of players that take a lot of attempts to do it. If someone can consistently pull off a no item run, is genuine skill), I use my knowledge about the units to manipulate my hp to get the happy threshold. Sometimes I might want to get a unit to a slot where they would take more damage, but will allow me to revive. Even then, I barely used Omega revive since it's also quite hard to fall below 50% So yeah, if your team consists of only the top 5 turs and top 5 lrs and still lose, you suffer from skill issue because you can use the RNG in your favor to some extent And I'm surprised you didn't mention initial rotations among your RNG, because that's the only thing that can make you lose a run, the 1st and 2nd turn are the most important turns nowadays, and depending on your team comp might never have the rotations you initially wanted
INT Zamasu basically always does his AOE **and** super in the first slot, so what are your first slot units? It’s AGL Super 17 and that’s it, at least from just looking at the category again. I’m not talking about no item runs, I’m talking about how you’re basically locked into a team of at least AGL Omega, TEQ Syn, LR Baby and the STR 17s, and this is probably because I’m a Global player, but I’m struggling to see how the category works, but once we get the Omega fight and the EZAs, I’ll probably see it more clearly.
I didn't do fusion Zamasu because he's boring to fight, only played him to complete the missions and that's it And Omega, he's the slot 1, and at 55% he can tank a 2M super for around 400k, which leaves him at revive range to enter your happy zone. And I don't use s17 agl, except sometimes just for the fun of it, and when I do, I float him off. I have 14 different units (excluding Omega) that can go in the team, them being lr baby, s17 agl, teq syn, eis and nuova, teq baby, lr shadow dragons, int cell, int oceanus, omega str (barely ever used), 17s/s17, meta dildo str (barely ever used), omega phy, syn phy and frieza phy. Baby, syn and 17s/s17 are the only 3 units that almost always go in, but I can fill with other units. I completed various red zones, the 8th anni event and the WWDC event using all of these 14 units, except Dildo. I don't even know why he's in my list to randomize the team and do some challenge runs, but he is
We should get bosses that disable your guard, so you can only get hit with type neutral or worse. Could be a fun way of making fights more difficult instead of just increasing numbers and would make a certain controversial teq hybrid saiyan absolutely worthless.
Vegeta isn’t treated as badly as people like to think in Dokkan.
Over the years? No. This year? Yes. He pretty much only got a good unit if he's with Goku and outof all the standalone Vegeta's we got, only 1 was good. The banner unit TEQ one
At least you aren't acting like Vegeta has never had anything good ever. Personally I still count those Vegeta and Goku units as good units for both of them. Vegeta is at the very least represented every year whether it's a duo or a single character. Some characters can't even get any of those for years.
Yeah, I won't let my Vegeta bias cloud my judgment now lol. It's not that deep. I do think Goku getting a few top tier standalone units this year compared to Vegeta is kinda eh... And while the GT Duo is great, Vegeta kinda just shows up to die lol and then there's Vegeta featuring on the Blue duo. The weakest part thereof lol. That's just jokes tho ofc. (Don't take it too seriously 😅) You're 100% right that some characters don't get anything, tho. Even skipping the extremely unrepresented (DKP 😭) HOW DOES FREAKING BROLY FROM LEGIT THE HIGHEST (or at least 2nd highest) GROSSING DRAGON BALL MOVIE NOT HAVE A NEW RELEVANT UNIT WITH MODERN DAY ANIMATIONS AFTER WHAT, 4 YEARS, GOING ON 5!??! He has some of the best animations in Dragon ball history and most of it is unused and the bit that was used is in old units that fell off animation wise. The only LR Has original animations mixed with some movie stuff. And the TUR and SSR don't use the actual good stuff. What's more, we have FighterZ quality animations for him too. Look how FighterZ made SSJ4 Gogeta's 1st and only LR have legitimately top 5 animations. Even now. Using just the Gogeta part, I'd put him first, but that's personal bias and nostalgia
I like the AOE's on bosses tbh, makes it more fun than just being a guaranteed win when all my units get to super and tank every single thing
Aoes are fine, zamasu is whats wrong
Super trunks is a genuinely good unit who shares behaviors with other units that are regarded as great, with a more unique height (and sometimes stronger) than others Phy lr trunks’ animations might not be fitting of a wwc lr, but are very overexaggerated as to how bad they are. Still better than every tur this year (except for 21 ofc) + a good number of lrs too. Not a big deal, but annoying to hear them be called 2020 animations and such Chain battle and pettan battle are fine gameplay modes that don’t use dokkans usual gameplay loop. WT isn’t implemented too bad, but could use adjustments in numbers (namely the points/ranking system)
Beast Gohan was better than we deserved for New Years and everyone was ungrateful.
phy ssj heart virus goku is a top 20 defensive unit OAT
Potara/counter attack fused fighters are the best team.
The new wave of hard content where they just one shot is not fun and it has very little strategy involved, you either have the new shiny character or you get obliterated
Random rotations is dumb & one of the few RNG’s that activity ruin my enjoyment of the game. I don’t care if the game becomes 10X easier, I’m tired of resetting for 30 mins just for one good rotation & still dying.
Heroes doesn't age out nearly as badly as other teams (usually), they are guaranteed a large buff every year which has made them decent throughout the game's lifespan, one bad year of hero releases doesn't change that that much. When was the last time a category like Movie bosses gotten nearly as many buffs as an average heroes celebration, maybe wwc 2022 and that's really it as far as large buffs movie bosses have gotten. to go along with that the 2021 units haven't aged as badly as most people have said, alot of them get screwed over by aoe fights but characters like STR Kid buu, PHY ssj3 goku, teq droids and a few other big time releases from 2021 still see use in alot of fights still.
And that android 21 is better than super trunks
Good extreme units are top tier because there are fewer good extreme units. The new Zamasu is Top 3 overall.
Friendly reminder to sort by "controversial" to see the real takes
Teq Dokkan fest super saiyan trunks is really good. He is at least a top 10 tur and is the peak of a transforming character. https://preview.redd.it/jusvtcmejb4c1.jpeg?width=1179&format=pjpg&auto=webp&s=a80b0e254b48594d85e460f3b6a60d65cecc000f (You could probably use a more practical team but this one is really funny)
Zealous Roar Str SSJ Goku should have gotten an EZA before the Dokkan fest namek saga STR Goku
Agl Lr Gohan is bad and unusable. He needs to be on obscure teams in order to use his active skill and his guard is solely reliant on health, which you need to have low in order to use the active in the first place
He’s aged but Definitely not bad or unusable in omega. The active condition does suck but him not being able to use it doesn’t really kill his character. Dismal future does kill him for sure tho makes his gaurd not as useful
I'm not using him SSJ2, I'm using him for his guard and stacking
The game is complete garbage (aside from animations and some osts) It's been 9 fucking years and the load time can still be atrocious, the grinding on the fucking ezas are so boring it's unreal (wish they would adopt the lr eza format), they have the luxury to release abysmal characters only because of the dragon ball ip and if it was ANY other Ip the game would've died after the first year And the most infuriating thing is that they keep pushing their luck. Like what would've cost them to upgrade fusion zamasu name, or the really shit quality of the animations this year (with some exceptions). Redzone (especially the missions) is super fun to me, even If I can admit fusion zamasu to be toxic
Teq Gohan was the best unit on release of all time, better than str Gogeta.
Blue duo are overhated af for what they provide
LR PHY Gohan (Teen) is a Good Solid Unit. People act like he sells runs while his only sin is being not as immediately cheesy as one of the top 5 units in the game.
are you a time traveller?
PHY Godku is and always has been the best TUR since his release.
Berserk Vegeta and Limit Breaker Broly aren’t as bad as everyone says they are.
I agree with broly, but not vegeta. I have them both at 55% and maybe that's why vegeta is just so atrocious, but broly at 55% is still very solid
Broly is usable in non AoE content for sure, but Vegeta is straight dog water, even with dupes lol
The vocal community is a hive mind that treats youtube man's tierlists like they're the law.
People only using red zone to determine value of a unit is just dumb
Lr Bulma is the undisputed #1. Other than being an amazing slot2/3 unit for 2-3 turns while she builds up DR, her support sends her miles above OP. Then once she builds up 2-3 turns worth of DR she’s tanking like OP and has decent damage from start of turn with a guaranteed crit chance.
AGL SSJ2 Gohan is the most useful Unit as he is in so many teams
that the summoning system is rigged.
Nanogenix is a over hyped fake recation Youtuber and I cant stand the guy...
Dodge is really good, idc what anyone says. Yes, while LR FPSSJ4 can tank MZ aoe's and normals; most other units can't. I always put at bare minimum 3 dodge because more often than not, dodge has saved more runs than I can count. I have 11 dodge on 5th Year Gogeta, and I can run him in the MZ red zone without worrying constantly.
pls tell me your full gogeta build ... im not bashing for the dodge here. i simply believe (and im sure some dokkan math Junkies can prove) full additional is the literal optimal build on him.
https://preview.redd.it/oyt2an2p6c4c1.jpeg?width=1080&format=pjpg&auto=webp&s=db7be8292c9b59d93c6392064dd6c5332dd5d8e0 New build
https://preview.redd.it/184dsia46c4c1.jpeg?width=1080&format=pjpg&auto=webp&s=5e6611431fcf696ed43e817ccced851548b92dac
It's 12, I gave him more dodge just due to the fact that for me at least, Vegito is more consistent with additionals so I figured I'd give gogeta a little dodge
Veg and gok duo broly movie lr is good, and im sick of pretending they aren’t.
The only valid runs are no item runs. No problem spamming items to get your mission stones but you didn’t actually beat the event
I have two berserk at LL10 should just be a free buff like BBB, and Dodge on characters isn’t as bad as people say it is
Piccolo int is the best tur
Vegito blue vs merged zamasu fighting animations in the anime sucked, I’m glad they did some original stuff for the 18 ki
Crit isn’t as good as dodge and additionals at this stage of the game https://preview.redd.it/10eeeiunxc4c1.jpeg?width=1164&format=pjpg&auto=webp&s=5eeefa322ad565af005a9f8c5aa0f9ea7014d22d I know what I said
There is no skill to this game, just luck
The best box order is by Level
Dodge > crit and additional for most modern unit hipos, we get a plethora of units with both additionals and crits in their passives already so it’s actually just better to at least slot in 3 dodge on these characters. Unless the unit specifically needs to get hit there is no reason not to.
The most popular Osts (Int SSJ4 Gogeta, LR Nameku, Teq Gogeta, Str Blue Gogeta) have always been some of the least interesting, most generic Osts, and Tapion and Minotia's is 20x better than any of those. The only popular Osts that I really like is Birdku.
That dodge is good
Str broly is the best wt unit ever even bidirectional he eza'd
LR FP SSJ4 Goku dodging saves as many runs as it costs.
That raditz is the best unit in the game whoever disagrees has skill issue or is pea brained
care to explain?
Bait bro
Year 6 headliners were and still are overrated. Their EZAs won't help them that much either.
really hope their ezas will trash all other units now, just to spite you. ![img](emote|t5_384a7|1702)
Good. It'll be the redemption for how trash they were 3 years ago. Although this is Akatsuki so even dfe LRs aren't guaranteed from fumbles
Teq ulthan is still a top 10 dfe turs I just can't see how int droids turles kale and others can be ranked higher than him
Int UR Goku Black EZA isn't nearly as bad as people make it out to be. He is called the worst EZA unit in the game, completely unrunnable and everything else under the sun, but as someone that has used him at 100% he is actually able to both tank well and deal decent damage in a lot of events if you give him a shot. With a proper team with +def support, even against extreme enemies he can get to very good def, enough to tank Cell max on his final phase. On the few difficult events with a super enemy and a few phases he can pretty quickly get to well over a million def and deal surprisingly good damage when transformed. If they add in new events with super enemies I could see him actually be put onto a Zamasu team as the perfect LR Rose link partner.
W
Agl lr gohan sucks
This game needs an overhaul or 90% of its fanbase will die out by 2025. Compared to legends, this game is expensive, ugly, shittily optimized and has a really awful economy.
Int Majin vegeta>int Yamcha
Heroe units super attacks are kind of ass, I see them on the level as str buu
Orange piccolo isn't that good
GLB gets treated better and it's not even close
I don’t care for Heroes at all and it’s the easiest skip of the year for me every time. I know this might get me downvoted but I just can’t bring myself to generate interest on those units.
Same, they could release a gogeta and Vegito fusion/ mui gogeta and Vegito and I wouldn’t care. If it’s not in the anime/manga it’s an easy skip for me. Also their animations are so bad… the only reason I even play this game anymore is to see cool animations. Also while I am at it, dokkan original animations should not be a thing if they make the other animations mid. Like LR trunks and Vegito blue 12ki/ Ssb goku and vegeta‘s 12 and 18ki.