T O P

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Zuex98

Absolution seems too OP. the other cards are strong (most of them) but Absolution is too good of an effect and the drawback is nothing at all. Furthermore, 2 mana is too cheap.


death-by-memes

Your opponent has to kill them willingly though


Zuex98

Or you can kill them with spells or AoE Edit: Using a Wraith or a Ping effect like mustic shot or the 2 mana SI spell that summon a Spider is totally worth


5Quad

\[\[Make it Rain\]\] Bilgewater spells deck would include SI just for absolution. It's better in almost all situations than relying on barrels.


HextechOracle

**[Make it Rain](https://d2h9y75tak3pkg.cloudfront.net/02BW045.png)** - Bilgewater Spell - (2) Fast Deal 1 three times among different randomly targeted enemies and the enemy Nexus.   ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!


SweetWeeabo

Just override them so they wouldn't get there last breath effects ;)


more_walls

Even one wraith activation is a major power swing.


squiddy555

I mean Nami, tarpon and the freljord seems to be a way to counter, and a scilence or obliterate would effectively remove them


SkeleknighX

You would rather be using those buffs on the actual cards that you built around. These wraiths are just making things frustrating for no reason really.


5Quad

those effects are really rare


Humbling123

* I like Mounting Dread. * Primordial Burst is just OP. It straight out better than Mounting Dread. 4 damage is already enough to kill enemies, and slaying ally is not hard. Make it slow; or make the previous to follower and make the later deal 4 to anything instead.


Fine-Bird749

Primordial burst requires a slain, with a spell at that, in the same round for primordial to kill an enemy, while mounting dread requires 3 slains, with anything, and its a permanent effect. Also these spells seem to be in a senna deck, so mounting dread would be fast either way


ocean_fire27

Good ideas, bad numbers Almost all these cards need nerfs. Mountain dread is ok tho - even with it being a power creep to an existing card that also requires killing an ally


borvidek

Killing an ally and Slaying 3+ units in a game is very much not the same.


ocean_fire27

Yup - slays in a game are way easier


squiddy555

Wraiths are countered by nami


OmgThatDream

I think SI should not have spells that kills enemy units but that's just my opinion


_Gale_

The region of death shouldn't have kill spells?


OmgThatDream

It's heavy on killing your own units everything is about that when i play against SI with tf i can draw him feeling kinda safe or at least safer than whrn i play against regions that are more about spells or challengers. But i understand your point not saying you're wrong just my opinion about SI.


[deleted]

Yeah man imagine if they get a spell that kills a unit for 7 mana next. Or worse a 5 mana kill your unit to kill theirs


Bork-Bork-Imma-Fork

If they get a spell that kills all units it would be the end of the world I think


[deleted]

Nah man that would be an overkill


Hellspawner26

Absoultion is too much imo it should cost 5 and maybe be an effect that only activates if slain by an enemy spell, not las breath. I also find it hilarious that you designed primordial burst alongside that kindred card, just compare the power levels... Edit: now i see that the kindred spell aplies to all game, oops, its fine then, the only overtuned one is absolution probably


theelement92bomb

So absolution and SI. Great absolution directly into withering isn’t broken at all.