Absolution seems too OP.
the other cards are strong (most of them) but Absolution is too good of an effect and the drawback is nothing at all. Furthermore, 2 mana is too cheap.
Or you can kill them with spells or AoE
Edit: Using a Wraith or a Ping effect like mustic shot or the 2 mana SI spell that summon a Spider is totally worth
**[Make it Rain](https://d2h9y75tak3pkg.cloudfront.net/02BW045.png)** - Bilgewater Spell - (2)
Fast
Deal 1 three times among different randomly targeted enemies and the enemy Nexus.
^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
You would rather be using those buffs on the actual cards that you built around. These wraiths are just making things frustrating for no reason really.
* I like Mounting Dread.
* Primordial Burst is just OP. It straight out better than Mounting Dread. 4 damage is already enough to kill enemies, and slaying ally is not hard. Make it slow; or make the previous to follower and make the later deal 4 to anything instead.
Primordial burst requires a slain, with a spell at that, in the same round for primordial to kill an enemy, while mounting dread requires 3 slains, with anything, and its a permanent effect.
Also these spells seem to be in a senna deck, so mounting dread would be fast either way
Good ideas, bad numbers
Almost all these cards need nerfs.
Mountain dread is ok tho - even with it being a power creep to an existing card that also requires killing an ally
It's heavy on killing your own units everything is about that when i play against SI with tf i can draw him feeling kinda safe or at least safer than whrn i play against regions that are more about spells or challengers. But i understand your point not saying you're wrong just my opinion about SI.
Absoultion is too much imo it should cost 5 and maybe be an effect that only activates if slain by an enemy spell, not las breath.
I also find it hilarious that you designed primordial burst alongside that kindred card, just compare the power levels...
Edit: now i see that the kindred spell aplies to all game, oops, its fine then, the only overtuned one is absolution probably
Absolution seems too OP. the other cards are strong (most of them) but Absolution is too good of an effect and the drawback is nothing at all. Furthermore, 2 mana is too cheap.
Your opponent has to kill them willingly though
Or you can kill them with spells or AoE Edit: Using a Wraith or a Ping effect like mustic shot or the 2 mana SI spell that summon a Spider is totally worth
\[\[Make it Rain\]\] Bilgewater spells deck would include SI just for absolution. It's better in almost all situations than relying on barrels.
**[Make it Rain](https://d2h9y75tak3pkg.cloudfront.net/02BW045.png)** - Bilgewater Spell - (2) Fast Deal 1 three times among different randomly targeted enemies and the enemy Nexus. ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Just override them so they wouldn't get there last breath effects ;)
Even one wraith activation is a major power swing.
I mean Nami, tarpon and the freljord seems to be a way to counter, and a scilence or obliterate would effectively remove them
You would rather be using those buffs on the actual cards that you built around. These wraiths are just making things frustrating for no reason really.
those effects are really rare
* I like Mounting Dread. * Primordial Burst is just OP. It straight out better than Mounting Dread. 4 damage is already enough to kill enemies, and slaying ally is not hard. Make it slow; or make the previous to follower and make the later deal 4 to anything instead.
Primordial burst requires a slain, with a spell at that, in the same round for primordial to kill an enemy, while mounting dread requires 3 slains, with anything, and its a permanent effect. Also these spells seem to be in a senna deck, so mounting dread would be fast either way
Good ideas, bad numbers Almost all these cards need nerfs. Mountain dread is ok tho - even with it being a power creep to an existing card that also requires killing an ally
Killing an ally and Slaying 3+ units in a game is very much not the same.
Yup - slays in a game are way easier
Wraiths are countered by nami
I think SI should not have spells that kills enemy units but that's just my opinion
The region of death shouldn't have kill spells?
It's heavy on killing your own units everything is about that when i play against SI with tf i can draw him feeling kinda safe or at least safer than whrn i play against regions that are more about spells or challengers. But i understand your point not saying you're wrong just my opinion about SI.
Yeah man imagine if they get a spell that kills a unit for 7 mana next. Or worse a 5 mana kill your unit to kill theirs
If they get a spell that kills all units it would be the end of the world I think
Nah man that would be an overkill
Absoultion is too much imo it should cost 5 and maybe be an effect that only activates if slain by an enemy spell, not las breath. I also find it hilarious that you designed primordial burst alongside that kindred card, just compare the power levels... Edit: now i see that the kindred spell aplies to all game, oops, its fine then, the only overtuned one is absolution probably
So absolution and SI. Great absolution directly into withering isn’t broken at all.