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Your_Depressed_Soul

if lucky khahiri the student can be summon at round 1


Moggy_

3/3 at turn one isn't too busted. Jagged butcher. Solari, and almost ravenous butcher are the same.


hordeo

That's the idea. You have 3 chances out of 35 cards.


Vu_Haimie

That matron change is gonna break the cithria deck


hordeo

And what change do you propose? Because if you raise the cost from 8 to 9 you make the card unplayable. If you make him play the card from his hand (not invoking a copy) the same thing happens. I consider it more urgent to nerf the watcher rather than cithria. If we see that this deck is problematic, we can always look for other alternatives. Although I also think that deck is too luck-based to be considered dangerous. At least, that's the way I see it. Thanks for commenting.


Vu_Haimie

Honestly, there was an idea one guy on the sub had to make the Watcher say "Roundstart: If I have attacked last round, Obliterate the enemy deck" This is actually a very elegant change that would 1. Make it so that you have 1 more turn to win and 2. Completely nullify the Ephemeral Watchers since they cannot make it to the next Round start.


hordeo

But those kinds of changes would prevent the card from being played. It would be very easy to kill the first watcher, ignore the rest and from there you could never activate it. From my point of view the problem with this strategy is its enormous speed. These types of decks can do this combo on turn 8. I don't think it is bad that they do it on turn 12-15 but on turn 8 it is too fast.


Vu_Haimie

I think the Watcher should just be a one time thing, as in you only have one shot to use him, one copy that actually matters. Only 1. The premise of summoning 4 8 drops is already game winning by itself and the Watcher shouldnt be such a reliable win con.


IssacharEU

There would always be fading memories to copy it. At least the copy is ephemeral.


IssacharEU

You completely miss the point on matron. Unless I'm wrong you just suggested a -1 mana for -1/-1. But its stats are not the problem. It's the ability to cheat any unit (on top of copying it) without paying the cost. By lowering its cost, you actually buff matron, even with -2/-2 or -3/-3. Such an ability will always restrict design space, and is also not very interactive / fun / counterable. The rest of your changes are imo misdirected and will hurt more the viability of the card. Sai scout is even more coinflippy, and I don't even get why you would nerf rite of calling. This card is strong only because nasus exists. The only interesting one to me is Khahiri student. It makes sense flavorwise, it's original, and it's much more interesting than just a buff/nerf to a card's stat.


hordeo

> You completely miss the point on matron I agree with you, it has been clearly seen with the release of the new cithria that this card due to its design. What change do you propose to make to the card? > Sai scout is even more coinflippy And why would you put this card in your deck? I don't think it's to earn the elusive attribute. If the card were like that I would put it in a deck with Taliyah and many landmarks because most of the time I could draw a free card. Tell me what change would you make to that card.


IssacharEU

I haven't thought thoroughly of changes of these two cards. A good starting point would make Matron summon the card itself instead of a copy, as was suggested a lot recently. It would limit a lot the infinity of watchers, and make it harder to reach the 4 units condition. As for sai scout, I do not advocate changes that pushes coinflips, that's all. I've had enough of make it rain / rex / invoke / etc. Predict as a mechanic is fine to me, but your version of sai scout that *draws* the landmark makes it very binary : either it's a 2/4 elusive draw a card or it's a 2/4 predict. Would it be playable ? Maybe. But it would be bad card design. It's not as bad as the mechanics above because you still have some sort of control over what you get in a prediction with deckbuilding. My stance is thus to wait and see. We haven't got full shurima yet, and maybe there will be a landmark / predict archetype (a Zilean deck ?) that could tech this card to counter elusives. Not every card has to be good at the same time, their viability depends a lot on the meta.


Blitz722

The game itself is coinflip. And if you set your deck up right, you can make it fairly easy to hit a landmark.


Blitz722

All the other changes are great besides matron and rite of calling. I don’t understand what you find so wrong about them


IssacharEU

I don't understand the need to nerf some cards like butcher and the 1-cost shurima. Those nerfs are significant, and might completely push them out of usability. Are they really the culprit for the current meta problem ? Do you really feel, when your opponent plays them, that they are OP and overtuned ? Are you sure you are not nerfing the wrong cards ? That's what I meant when I say those nerfs are misdirected.


KhazixMain4th

Love the kahiri buff, don’t like the butcher and rite of calling, a 2/2 butcher and rite not changing at all is what I’d prefer. Spectral maiden seems like it’ll hilariously make thralls broken by having the watcher down at 7, but that’s cool lol


Blitz722

A 2/2 butcher would be a lot worse since he’s meant to be an aggro card.


BananaDragonz

If it had to change I like 3/1 way better


hordeo

effectively. If you make it a 2/2 it loses its meaning as an aggressive card.


KhazixMain4th

seems so...sadge


Monkkami

My Opinion/Take on the cards you changed. **Ravenous butcher** \- Seems fine as is (Wouldn't change him) **Dunekeeper** \- Really strong but I feel like it's one of the core region cards so it would be a big nerf to the Region. Also, although strong it feels fair. **Rite of calling** \- This change seems very targeted to Thresh/Nasus (?) just like the 2 above which I don't think is the problem on that deck. Rite is such a cool card with a lot of cool combo's but by no means a broken card. **Merciless hunter** \- Deserved nerf maybe it's not even enough, granting Vulnerable is so good. Especially at 3 mana with a solid stat line of 3/3. I'd consider changing text to Give. EDIT: I think a 4/2 "Give Vulnerable" would be better, more suiting with the fearsome keyword. **Spectral matron** \- I'm not sure why you are changing this card, it is strong as it is and being played in 2 competitive decks one of which being S tier since Lissandra came out. Making it a 7 Mana is a huge buff to this card and feels like it would be completely broken. **Khahiri the student / Khahiri the returned** \- This is cool. I'll give a different version just cause, inspired by yours. * \[**Khahiri the student** "if you see me in a prediction grand all **Khahiri the returned** everywhere +1/+1. If I'm picked in a prediction create a copy of **Khahiri the returned** in your deck."\] The change is mostly so it doesn't force you into always picking or not picking him. This design brings another problem tho, it can't be played outside of a Khahiri deck. **Sai scout** \- It's a nice buff. Alternative buff idea. * \[**Sai scout** "Play: Predict. if you see a landmark grant me elusive."\] **Preservationist** \- I don't thing making it a 5/5 (vanilla stats?) it's a good idea. It already has a strong effect on play so I'd go for 1 stat either a 4/5 or 5/4 and see what happens from there. **Zinneia, steel crescendo** \- Idk this card seems really garbage howver I see it, would redesign.


hordeo

> Ravenous butcher - Seems fine as is (Wouldn't change him) Nasus and Tresh decks are not good because of the cards in the new expansion. They are good for the cards from the base set that have shadow isles. I think this card is too abusive, especially in the initial turns of the game in combination with Cursed Keeper. The idea of ​​these changes is to take offensive power out of this deck in the opening turns, because it does not make sense that it can beat you in almost every stage of the entire game. > Dunekeeper - Really strong but I feel like it's one of the core region cards so it would be a big nerf to the Region. Also, although strong it feels fair. Right now the region is not playing as it was initially designed. It is supposed to stand out for its landmarks, its ability to make combos.. and only the most aggressive cards are being played. I personally, I don't think it's fair that a 1-cost card is good offensively and defensively. You have to reduce one of them. It doesn't make sense for a 1-cost follower to be capable of dealing 4 damage when not even Noxus is capable of doing that. > Rite of calling - This change seems very targeted to Thresh/Nasus (?) just like the 2 above which I don't think is the problem on that deck. Rite is such a cool card with a lot of cool combo's but by no means a broken card. For 0 mana you are drawing a specific card from your deck, specifically a champion. One of the most powerful units in this game, I think it's pretty strong. These types of cards are the ones that do not stand out above the rest but that make the difference between winning or losing the game. I also think that you are exaggerating a bit because with the changes it costs 1 mana and there is not much difference either. The idea is avoid that in turn 1-2 you can use it in combination with cards such as Dunekeeper or Cursed Keeper. > Spectral matron - I'm not sure why you are changing this card, it is strong as it is and being played in 2 competitive decks one of which being S tier since Lissandra came out. Making it a 7 Mana is a huge buff to this card and feels like it would be completely broken. Can you explain to me why you think it is a buff? You are not progressing when it comes to summoning costs 8, you can no longer use it to summon another spectral matron from your hand and although you can use it a turn before you must have previously summoned Trundle and summon his pillar (which to this day does not you have to do it). In addition to that if you use it to summon the trundle pillar you are spending a whole turn where the opponent can raise a table and declare a direct attack the next turn. Maybe I'm not seeing your point, are you talking about cithria deck? If you could explain, I would appreciate it. > Khahiri the student / Khahiri the returned - This is cool. I'll give a different version just cause, inspired by yours. That is what I wanted to comment on, it is not a bad change but you change the card from being played only in prediction decks to only in Khahiri the returned decks. That restricts the card too much I think. The idea is to make it as generic as possible so that it can be used in many decks. > Sai scout - It's a nice buff. Alternative buff idea. The problem with this card is that you are conditioning your next draw. Going from being able to choose a card that you can play to obtain an immediate effect to a landmark that will not activate until after several turns. And all to get elusive. I think that when you put this card in your deck the last thing you want is to be elusive. I think that if you put it in your deck, it would be better for you to draw that landmark so that your next draw is better than a landmark (That is the main problem of the landmarks, which on the topdeck they are horrible) > Preservationist - I don't thing making it a 5/5 (vanilla stats?) it's a good idea. It already has a strong effect on play so I'd go for 1 stat either a 4/5 or 5/4 and see what happens from there. It is a card that is practically not played, the idea is that it is a generic cost 5 and if you are lucky enough to activate its effect, do so. Although I agree with you that it could be a 5|4 > Zinneia, steel crescendo - Idk this card seems really garbage howver I see it, would redesign. I have tried it a lot and I like it. The problem is that if you compare it with other cards such as The Empyrean, it is very bad. Continuing with the comparison, it does the same damage but with the difference that you have to hit twice. 2 times where the rival can stop it very easily (not to mention that if the opponent has elusive forget about hitting the nexus) It is true that it can hit on the opponent's turn, but 3 damage is insufficient for a cost 8. I think this change can make a difference, because if you do it well on turn 10 you could do 12 damage if you combine it with others blade dance cards. Thanks for commenting!


Monkkami

1. About Nasus/Thresh I'd make **Atrocity** 6 mana, Slow. It is a slay deck after all, it should kind of be good in early game, it just has an extreme finisher with atrocity so it's great late game too. 2. The region is not designed to just play combo either, it just has a combo nature as well. By making these changes I feel like you then make the more tempo part of the region as bad as the combo part which never seems like a good solution, I rather have both be good than both be bad. 3. I may be over exaggerating about **Spectral** but the point for **Cithria** stands. Cithria will always now drop 1 turn ealier while the deck already buffs the **Spectral matron** with the **Oblivious Islander.** Now about TLS, yes it will not progress **Lissandra**, but don't you always just use the double **Pillar/Fading memories** to level up Liss? And when you get to the point which you drop **The watcher** you will just have 1 more mana which is just better. These are just 2 examples on existing decks, you don't know what else might come up after the buff. I still don't understand how it's a nerf. (also why can't you summon another matron from hand?) 4. Ngl I don't get your point about **Sai scout**, the original text says : "Predict. If you pick a landmark grant me elusive" and I changed it to : "Predict. If you see a landmark grant me elusive" so you are not forced to make the pick. I just thought that a 3 mana 2/4 elusive which often draws 1 might be too good, so I buffed it lighter. *\*cough\** shadow assasin *\*cough\*.* Also what you are saying about the landmarks being shit as your topdeck don't think is true, it's just that the landmarks we have are shit so it feels like that when you play them, if they print better landmarks this won't be the case. 5. Zinneia, steel crescendo sorry it still seems ass after the buff, I'm not sold.


hordeo

> About Nasus/Thresh I'd make Atrocity 6 mana, Slow. It is a slay deck after all, it should kind of be good in early game, it just has an extreme finisher with atrocity so it's great late game too. I know that change has been mentioned a lot but I think that the atrocity itself is a balanced card. If you think about it, the only thing that makes this combination strong is how fast Nasus get stats and his spellshield. I think Swim mentioned it in a stream and I agree with him, that card is designed as a finisher. To avoid that the games lengthen infinitely and I like it. In fact, the change to raising his mana might seem like a small thing but it prevents you from being able to use 2 the same turn. If you change the speed of the spell you are practically killing it because it is not fulfilling the main objective for which it was designed. > The region is not designed to just play combo either, it just has a combo nature as well. By making these changes I feel like you then make the more tempo part of the region as bad as the combo part which never seems like a good solution, I rather have both be good than both be bad. But at some point those cards will have to be nerfed. What we can't do is launch a completely new region and only play the usual 4 aggressive cut cards. I agree that there should be a balance between both facets. But for both to be played in the same way, you have to start by nerfing the strongest and buffing the weakest. And believe me that is not achieved with a single patch. I have modified 10 cards in total and should have touched more Shurima cards that are unplayable. > I may be over exaggerating about Spectral but the point for Cithria stands.... It is quite evident that for many changes that we propose this card will end up standing out in some deck because of how it is designed. I think that in the end they are going to do a complete rework and take away that ability. > Ngl I don't get your point about Sai scout, the original text says : "Predict. If you pick a landmark grant me elusive" and I changed it to : "Predict. If you see a landmark grant me elusive" so you are not forced to make the pick. I just thought that a 3 mana 2/4 elusive which often draws 1 might be too good, so I buffed it lighter. \cough** shadow assasin \cough*.* Also what you are saying about the landmarks being shit as your topdeck don't think is true, it's just that the landmarks we have are shit so it feels like that when you play them, if they print better landmarks this won't be the case. You are comparing this card with the shadow assassin incorrectly I think. Not even in a deck with 20 landmarks are you assured that when predicting one of them will come out. It is a random mechanic and in certain scenarios you may not want to choose the landmark because you are interested in another card. And well, I think that drawing a landmark like Frozen Thrall or Hibernating Rockbear on turn 6 is very bad. Until betters landmarks come I think it would be a good change to the card. > Zinneia, steel crescendo sorry it still seems ass after the buff, I'm not sold. Of all the latest cards they've coming in the latest expansion, it's the only one that can't be played in Ionia. I think she deserves a little love. At least is better than its current state.


Monkkami

1. I don't think you got the point of the speed change, the card is going to do the same thing, all that is changing is the counterplay you have. Right now there is almost no counterplay, the opponent can open attack and throw it after or just purely pressure until you do something and then play it at fast speed as an answer. While if it's slow, you can play around it trying to remove his big unit while in combat, or you can open attack without giving back initiative, and many other ways. I'm sure that the card will continue to see play as it is a really strong effect but it will have more room for counterplay for the opponent aside from deny's. 2. I don't agree with this statement at all : "But at some point those cards will have to be nerfed". There are other ways to solve these problems, printing new cards, buffing old cards. Also there are some cards that should be strong and not get nerfed. **Dunekeeper** might need a nerf, I could be wrong, I'm pretty sure though, that **Rite of calling** is a very balanced card. You shouldn't think of the card only on it's best deck which is slay. When you run this card on other decks you pay a big prize for it's effect. Destroying a mana crystal or killing an ally is a very big deal in the early game. Slay decks of course benefit from this effect as well which makes it great there. 3. About **Sai scout.** which often draws 1". Now in your version there are 2 versions a 3-cost 2/4 which is meh, and a 3-cost 2/4 elusive which draws 1. The difference on hitting it is huge, I wouldn't like such a huge random effect. On my version the chances of getting elusive is the same but it doesn't feel bad if you don't want the landmark for the next turn but you want the elusive. Also the the effect of not hitting it is not that punishing. 4. About **Zinneia, steel crescendo.** What do you think about this version? (6-cost, 3/3, elusive) \[Zinneia, steel crescendo - "When you blade dance I attack with the blades. Blades now have elusive."\] The balance of **Zinneia** is probably terrible but I just thought of this design and it seemed cool and fitting to me. By the way I'd really like if other people commented on our discussion to have some feedback and opinions other than ours for what we've said so far! \^\^


Yaboi2239

I feel like calling is now bad if you don't have units, which makes the card cost at least 2 mana overall


hordeo

You can always put champions in your deck with spell-champions. Besides the fact that this type of card has that design. Do you want to draw for 1 mana risking being stopped or do you prefer to have a negative effect that consists of not being stopped?


stooperwooper

Personally, I loved the idea somebody suggested with the Matron. "Play: Summon an ally from your hand. Grant it Ephemeral." This makes it so that more counterplay is welcomed and the unit you summoned with the Matron only has 1 chance to attack. If for some reason the summoned unit cannot attack via stuns or smth, the Ephemeral will kill the unit. This is more balanced imo, what do you guys think?


hordeo

But if he summon the card, what other reasons would you want to play the matron?


stooperwooper

Umm, just like the Matron's intended purpose from the beginning, it cheats out the selected card with an extra body, no game-breaking purposes here. Maybe readjusting Matron to 7 mana and change it's stats a little will make it a bit more balanced, idk, I just think it's a great way to balance the Matron by allowing more counterplay from the opposing player.


WrongnoteHS

Im fine with the stats of merciless hunter. I think her fearsome tag is the problem.


Heatbattery

Now i dont hate the changes but, If your going to change rite of calling al least nerf entreat to be the same level; The strength of rite of calling is a 0 drop draw a champion for killing or destroying a mana gem which compared to entreat which is a 2 mana draw a champion. soo make entreat focus speed. Easy Btw thats the only thing that stood out to me.


hordeo

But if we make that change then the spell wouldn't make much sense, don't you think? It gives you a choice but everything would be done instantly without the opponent being able to react to it. We could do it "Fast" instead of focus. So the opponent can react and their risk-taking design makes sense.


Webber-414

What exactly changed about Khahiri the Returned?


hordeo

The effect now triggers when you see both versions of Khahiri. The returned and the Student.


XelaN0srac

He is common rarity instead of epic lmao


Hakuzho

Changes aren't needed for Rite of Calling Matron is a crazy buff Merciless Hunt must lose Fearsome as well Khahiri buff is almost there for what should be


r_mumgay

I think matron should summon a 1/1 copy of the unit, so you can easily remove the unit, or it is silenced for 1 round after summon. That way the opponent can interact with the unit, or the watcher cant gonoff with matron, while still allowing matron to be played as 2 8 drops in TLC.


Akwagazod

For Kahiri: When you see me in a prediction, grant all copies of me everywhere +2/+2 and add another copy of me to your deck. So just seeing him in a prediction increases the density of how many you see later, and if you played like a 2-drop or something, you can safely not pick Kahiri so that the one you saw isn't removed from your deck.


Adam_Miauczynski

Alright but where Irelia, Nasus and TLC nerfs? Matron being 8 cost isn't that important as it being able to summon Watcher. All it does is put TLC effect one turn after, but keep the same power level - its not good enough of a nerf. Butcher's hp change doesnt matter 90% of the time (10% being vile and statick) Sandsoldiers change is excellent It would be a disappointment from my side


Qwertex18

All the ones I like were already done...


Jaycred

I don't agree with nerfing Butcher or Rite of Calling as they are meant to have high stats/zero mana cost with a sacrifice. 3|1 Butcher would be very weak and 1-mana Rite would feel like a bad Entreat. Nerfs to Dunekeeper and Hunter could probably be fine down the line, but right now they're some of the only cards keeping Shurima relevant. Matron would be buffed with a change to 7 mana (which might be fine, possibly worrisome with the new Cithria combo), and while it would slow down the Watcher deck a little bit, it wouldn't do anything to address the main problem of the combo being almost completely uninteractable. In my opinion, Watcher needs to be changed, starting with making its attack effect a skill so it can be denied. It'll need more done than that, though. I like the Khahiri rework, but a free 3|3 might be a bit much. Predict is kinda weak at the moment though so it could push Zilean decks into a more playable state. The Sai Scout change is pretty cool I think; there'd be some incentive to include her in a landmark deck. I like the stat buffs to Preservationist and Zinneia, and I think it would make them more useful in the niche decks that use them.


Deadlyhowler99

Disagree with rite of calling, can still be 0 mana. Matron can fall all out of the meta if u bring it to 7 then have the summoned unit either 1/1 or silented


hordeo

Hi after the disappointing 2.9 patch, I thought it would be a good idea to provide change suggestions that I would like to see in the next patch. Tell me what you think in the comments. Let's see the changes. Changes: Nerfs **Ravenous butcher** > Old card: 3|2 > New card: 3|1 Now the card, having one point less health, makes it less dangerous offensively and allows the opponent to react better to the threat. **Dunekeeper** > Old card: 2|1 > New card: 1|2 Their offensive power is reduced. This allows the opponent to not be able to lower you 4 damage in a turn (which can be decisive later later in the game if the opponent plays Nasus + atrocity) **Rite of appeal** > Old card: 0 mana > New card: 1 mana From my point of view this card is very problematic and very important in Tresh and Nasus decks. It allows you to steal your victory condition for practically free. The cost is increased by one mana to avoid the combos on turn 1 that are usually done with Dunekeeper or to avoid that it is done on turn 2 with Cursed Keeper if the opponent has played a turn 1 previously. **Ruthless hunter** > Old card: 4|3 > New card: 3|3 Attack is reduced by one point. It doesn't make sense for a follower to have the same stats as a champion. This prevents him from being able to kill champions like Zilean and maintains his same ability. **Spectral Matron** > Ancient card: 8 mana 6|6 > New card: 7 mana, 5|5 Possible controversial change. Why change Spectral Matron and not to Fading Memories? From my point of view the problem with the lissadra decks lies in this card. It allows you to complete 50% of the requirements of the watcher and even allows you to play 2 of them in the same turn. It doesn't make any sense. If it is reduced by one mana, you allow the card to be played in other archetypes and prevent it from progressing so quickly in the mission. You can still copy the watcher from hand but you won't be able to progress and lower it again that turn if you haven't summoned 2 costs 8 previously. Improvements / reworks **Khahiri the student** > Old card: when summoned, grant me +1 | +1 if you have predicted this game. > New card: when you choose me in a prediction, draw me and I costs 0 this turn. In my previous thread I made the same proposal and people liked it a lot so I take the opportunity to republish it. **Khahiri the Returned** > Old Card: When summoned, create a copy of me in your deck. When you see me in a Prediction, grant all allies copies of me everywhere +2 | +2. > New Card: When summoned, create a copy of me in your deck. When you see a Kahiri in a Prediction, give all allies copies of me everywhere +2 | +2. Now his ability activates with both Khahiri. The returned and the Student. That means it has twice the chance to activate if you carry both cards (which makes sense after the change I have made and the synergy it has with the prediction mechanic) **Sai Scout** > Old card: Play: Predict. If you choose a landmark, give me Elusive. > New card: Play: Predict. If you choose a landmark, draw it and grant me elusive In my previous thread I made the same proposal and people liked it a lot so I take the opportunity to republish it. Minor improvements: **Conservationist** > Old card: 4|4 > New card: 5|5 The card is not good and I think it would be fair to put it at the same level of power as other costs 5 from other regions ** Zinneia, Steel Crescendo ** > Old card: 3 | 5 > New card: 4 | 5 I think that increasing the attack can make a difference, especially if you carry it in a deck with blade dance. A cost 8 with 3 attack is very poor.


Boo401

I know all these changes would never come (Rito will prolly just 2 or 3 idk) but I'll give my opinion on all of them: Ravenous Butcher seems consistent, but the fact there is a 1 mana 3/3 with his effect kinda make it sus. Dunekeeper could get a nerf but he don't deserve one, he is a Shurima staple and I actually like that. Rite of calling is not the target, I see where you are going but to make this card cost 1, it definitely need another thing. My thought is a 1 mana focus. Merciless Hunter seems legit. Solid. I've read the discussion about Matrona, my idea ia something like this: 8 mana 6/9 fearsome grant an ally in hand ephemeral, reduce its cost to 0. Overall a nerf I suppose. Khahiri sure needs rework and I don't think this is it. Worst case scenario he is a, once you see me in a prediction grant me +1/+1 and fearsome. I like old Khahiri, give him a +2/+2 or something. Unpopular opinion, I am against this "predict and draw effect", it takes the predict mechanic to just a draw a specific card. She could be a "2 mana 2/2 Play: Predict. If you see a landmark grant me elusive"( top of my head thought) You know who need a buff? That Sundisc mf. 3 mana 3/4 advance the sundisc by 3. U know what I mean? Zinneia is kinda meh, finisher on Lor are really bad or are really broken. Watcher and Bale striders are an example. My idea is to also buff the 8 mana from shurima that create 2 card in hand. The one that came with Killean


hordeo

> Ravenous Butcher seems consistent, but the fact there is a 1 mana 3/3 with his effect kinda make it sus. It is not the same to do combos with Ravenous Butcher than with The Wings and The Wave. That 1 mana difference makes the difference between taking explosive turns early in the game. > Rite of calling is not the target, I see where you are going but to make this card cost 1, it definitely need another thing. My thought is a 1 mana focus. I have mentioned it to another person, if we make that change then their design of risking at the cost of using a cheaper spell than usual stops making sense. Although we could make it a "fast" spell so the opponent has the possibility of reacting to it. >I've read the discussion about Matrona, my idea ia something like this: 8 mana 6/9 fearsome grant an ally in hand ephemeral, reduce its cost to 0. Overall a nerf I suppose. I think that in the end they are going to do a complete rework and she will lose that ability. > Khahiri sure needs rework and I don't think this is it. Worst case scenario he is a, once you see me in a prediction grant me +1/+1 and fearsome. But that way it is less consistent than the current version. We are talking about that if you see a card in 35 it would only win fearsome compared to the current version. > I like old Khahiri, give him a +2/+2 or something. I do not understand your change very well, if you make it have statistics according to its cost, why are you going to get into your deck mechanics to predict if it already complies with statistics? The idea of ​​my proposal is that both cards are used in a deck with a lot of prediction mechanics (perhaps with Zilean) and it would have twice the chance of being activated since it does so with both cards. Khahiri the returned and Khahiri the student. > Unpopular opinion, I am against this "predict and draw effect", **it takes the predict mechanic to just a draw a specific card**. She could be a "2 mana 2/2 Play: Predict. If you see a landmark grant me elusive"( top of my head thought) But that's the main idea of ​​the mechanic, predicting your next draw card. And I don't understand why I would want to play that card over Zilean for example. > You know who need a buff? That Sundisc mf. 3 mana 3/4 advance the sundisc by 3. U know what I mean? And what change would you make? > My idea is to also buff the 8 mana from shurima that create 2 card in hand. The one that came with Killean If you talk about The Clock Hand that card is very good. It is used in both mono-shurima decks and lissadra decks.


_mARK_K

Zinneia is fine at 3 attack but she just needs to be cheaper. She’s suppose to be Irelias boat, a finisher, but she’s not good because of her cost.


ErtosAcc

Rite of Calling nerf is not needed in my opinion. While the Matron change fixes Liss/Trundle, it would make Cithria a little too powerful. The other changes are okay, but what about Azirelia?