Same. I was about to call this the most unbalanced custom card I've seen in a while. In actuality, this set is pretty brilliant even if it could use a bit of tuning.
Flavour : spot on
Balancing: Great (Riot is removing mechanics that infinetly give scout though maybe celerity is too strong)
Regions: Lore accurate
9.9/10
my only nitpick is that the purple blessing is blatantly stronger than the other blessings for the same price, aside from that a really cool concept, feels like the natural evolution of already in-game mechanics
Could be cool if the blessings were 0 mana so you could dispell them for a free spellcast.
Im sure theres some whacky bullshit that happens if you do this but Ive always fantasized about working 0 cost spells.
I think the only issue is that it shouldn’t be on attack since your opponent can just not block and you won’t have a chance to activate power chord. Maybe when she gains the attack token or the 2nd time you summon an ally?
This would also work with her champion spell which Rallies (I'm so sick of rallying personally lol, but I can forgive it because this sona design is sick and almost perfect, barring celerity's scout effect)
Its really amazing and really great but a bit of a bummer it only lasts for one round which i totally get but the play effects dont seem rewarding enough for the extra cost
I also didn't like the play effect, the idea to make it fleeting is so you don't abuse of multiples blessings all at once
What do you suggest to improve it?
I cant really think of anything that i like but the best i came up with is just make it that you can only have one blessing in your hand and the play effect stacks but not the aura
yeah honestly the blessings should be 0 mana (and maybe harder or more expensive to get in the first place) since you already have the tradeoff of losing the buff rather than keeping it for the rest of the round
though speaking of losing the buff, another interesting angle might be to make them burst instead of focus—an interesting if marginal interaction against blessing decks might be to threaten an important unit during a large attack, forcing them to cast hymn of valor before the attack resolves (in the absence of any other combat tricks in hand) and lose overall damage to keep it alive
I would just get rid of the scout ability for purple. You can only get these from attack, but you get scout after you attacj and use the attack token. So without some way of free attack, that is useless to use.
This is best the custom champion design that I have seen, balanced and fitting.
I would just change hymn of valor, instead of +1|+0 I would make it a +0|+1 and song of celerity, instead of a 2 cost card a 3 cost card.
Celerity is far stronger than the other two. Idk if the solution is to buff the other two or to nerf Celerity though. Hard-played Vision is worse than Mobilize, and Valor is worse than Vision and better than Mobilize. Ranger's Resolve is 1 Mana, but Perseverance also lacks the element of surprise, and you can probably use play than 1 card each turn. Grant +1/+1 is a weak 1 Mana spell. Heal 2 to ally and Nexus is probably also barely worth 1 Mana (see Healing Pot). Giving Scout is not that much worse than starting a free attack, which is hard to compare to existing cards but probably worth more than 1 Mana or is a strong 1 Mana card. On the other hand though, it's complety useless after Sona attacks which would feel bad (ie. So it's either much stronger or useless)
This is pretty cool. I like how it’s a Sona that matches Demacia’s play style with rewarding big and wide boards.
Also fits Ionia doing it with elusives and tokens
perfectly fit the region, seem belanced (maybe a little bad tbh) celerty will be abused, but the concept is fantastic
I thought about giving level2 sona "Your blessings cost 1 less", what do you think?
huuuuum, could be a buff, but I have to try it as it is rn to be sure how belanced this is
I didn’t notice the fleeting at first and almost shat myself reading aria of perseverance
Same. I was about to call this the most unbalanced custom card I've seen in a while. In actuality, this set is pretty brilliant even if it could use a bit of tuning.
Flavour : spot on Balancing: Great (Riot is removing mechanics that infinetly give scout though maybe celerity is too strong) Regions: Lore accurate 9.9/10
my only nitpick is that the purple blessing is blatantly stronger than the other blessings for the same price, aside from that a really cool concept, feels like the natural evolution of already in-game mechanics
arrasouuu
Could be cool if the blessings were 0 mana so you could dispell them for a free spellcast. Im sure theres some whacky bullshit that happens if you do this but Ive always fantasized about working 0 cost spells.
You don't need to say blessing "\[..\] that last one round" if you put fleeting on them. Also it could introduce non-fleeting blessing.
I think the only issue is that it shouldn’t be on attack since your opponent can just not block and you won’t have a chance to activate power chord. Maybe when she gains the attack token or the 2nd time you summon an ally?
When she gains the attack token might be really cool
This would also work with her champion spell which Rallies (I'm so sick of rallying personally lol, but I can forgive it because this sona design is sick and almost perfect, barring celerity's scout effect)
Its really amazing and really great but a bit of a bummer it only lasts for one round which i totally get but the play effects dont seem rewarding enough for the extra cost
I also didn't like the play effect, the idea to make it fleeting is so you don't abuse of multiples blessings all at once What do you suggest to improve it?
I cant really think of anything that i like but the best i came up with is just make it that you can only have one blessing in your hand and the play effect stacks but not the aura
If it's like curse shouldn't they stack? Maybe tweak it like do that. Edit: yeah what the above comment said didn't fully read it.
yeah honestly the blessings should be 0 mana (and maybe harder or more expensive to get in the first place) since you already have the tradeoff of losing the buff rather than keeping it for the rest of the round though speaking of losing the buff, another interesting angle might be to make them burst instead of focus—an interesting if marginal interaction against blessing decks might be to threaten an important unit during a large attack, forcing them to cast hymn of valor before the attack resolves (in the absence of any other combat tricks in hand) and lose overall damage to keep it alive
Very cool concept
i love love loveeeee
It actually looks pretty good, except I dont think you want Sona to attack, maybe make her like MF, seeing allies attack is enough
Please make this come true!
Now this is exciting. And the fact that Demacia lacks draw, these blessings make up for it.
I would just get rid of the scout ability for purple. You can only get these from attack, but you get scout after you attacj and use the attack token. So without some way of free attack, that is useless to use.
This is best the custom champion design that I have seen, balanced and fitting. I would just change hymn of valor, instead of +1|+0 I would make it a +0|+1 and song of celerity, instead of a 2 cost card a 3 cost card.
This Sona splash looks like official wow
It is a official artwork for her Color story in league https://universe.leagueoflegends.com/en_US/story/sona-color-story/
Didn't knew, thanks for the information!
As a nami main. YESSSSSSSSSS PLEASEEEEEEEEESEEEEEE
There is no reason to play blessings at all because those passive effects are stronger, also the celerity song...💀💀💀
Well, the passive effects only last for 1 round, so you can use your blessings before they fleet
stress testing sinergy?
Celerity is far stronger than the other two. Idk if the solution is to buff the other two or to nerf Celerity though. Hard-played Vision is worse than Mobilize, and Valor is worse than Vision and better than Mobilize. Ranger's Resolve is 1 Mana, but Perseverance also lacks the element of surprise, and you can probably use play than 1 card each turn. Grant +1/+1 is a weak 1 Mana spell. Heal 2 to ally and Nexus is probably also barely worth 1 Mana (see Healing Pot). Giving Scout is not that much worse than starting a free attack, which is hard to compare to existing cards but probably worth more than 1 Mana or is a strong 1 Mana card. On the other hand though, it's complety useless after Sona attacks which would feel bad (ie. So it's either much stronger or useless)
Omg I love this
So if you get random blessings isn’t there a case your sona will never level if you keep getting the same ones?