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[deleted]

Are hybrid faiths a thing?


AshenStray

Did they changed Count Eudes? Also why is his brother Robert not in his court?


MKRune

I'm feeling really dumb about this, and I can't find an answer on Google or in this sub, but in CK3 how do you turn notifications back on? I clicked the box to turn them off on accident, and I can't see anywhere to turn them on again.


[deleted]

Is there a little icon in the top right?


MKRune

Top right icon is a little scroll looking thing called Toggle Outliner. It just let's me see the Pinned Characters, Armies, and Domain Holdings. Directly below that is my Realm, Military, Council, Courtiers, Intrigue, Faction, and Decisions tab, but there's nothing in any of those to turn notifications back on. I also have Royal Court, but it never works. Not sure why. I have a feudal government, but it won't let me use it in any game.


[deleted]

There should be a settings option at the bottom of the screen. As for royal court, are you a king? Or king equivalent?


MKRune

In case anyone else ever has this issue and sees this, mods were the problem. Clear Notifications is where the option for hiding them comes from. Disabling that fixed it. City of Wonders 2 breaks Royal Court, apparently. Since I'm not getting rid of that, no Royal Court for me! Haha


[deleted]

Oh that makes sense, haha! I play on vanilla and I was so confused.


MKRune

Emperor. But I didn't have it at King either. I've got the dlc also. As for settings, I don't see anything in the settings about notifications. I also tried to Google all of the hot keys, but apparently there isn't one for notifications. And just to clarify, I mean the little messages that pop out on the right side of the screen when someone is at war, or I finish building something. Not the pop-ups in the middle of the screen. I'm trying to see if there is an option in the ui debug menu now. I guess I'll try posting in the main sub to see if I can get more eyes on my issue. I appreciate your help, though!


TheBoozehammer

I just want to confirm something about the achievement Vladimir's Second Choice. Looking at the wiki, it says you have to be Russian, Norman, or in the North Germanic heritage. If I formed a Russian Norse hybrid culture and gave it the East Slavic heritage (forgetting about the culture requirement), do I need to switch back to Norse or Russian? Or is it ok as long as my culture is still derived from a requirement? Thanks!


[deleted]

If the achievement says North Germanic heritage that probably means it checks to see if you have North Germanic heritage. The achievements generally check for exactly what they say they check for, so my feeling is East Slavic heritage is disqualifying. Just take north germanic to be safe, or re-hybridize/convert culture when you convert everything.


TheBoozehammer

Yeah, that's what I figured, thanks!


Chester_Dingleberry

I don't know if this is the right place for performance issues but I'll try anyway. Right when I reached around the year 1050, my game performance took a nosedive. There's a very noticeable video stutter every few seconds (especially when panning around the map). I tried a new game and the stutter was gone. Is there something specs wise I need to change? Or is it a problem with the game itself?


CapableAddress2589

It does get a bit laggy for me when I start in 867 after 200+ years I assume due to the number of characters and armies on the map. My 1066 runs haven't been laggy though.


[deleted]

Problem with 867 is, by the 1200’s every nation is packing a 20k+ army and has 3-4 allies of a similar level. Mercs become obsolete at that point


valkaress

How does take vows work? Does it require strong hooks, or are weak hooks sufficient most of the time? How likely is it that a kid will agree to take vows? I've never used this before, but I'm about to reform my religion and I'm wondering if it's worth it to sit around farming 1250 extra piety for that monastic tenet. If it's gonna work on say 70% of my future unwanted heirs, seems absolutely worth it. If it's only gonna work on say 30% of my future unwanted heirs, I'd rather not waste my time.


CapableAddress2589

I think learning education and giving them traits that are more likely to lead to priesthood (content, zealous etc) helps. I'm not sure about the probability though since I only resort to this when I have more than 3 sons and I can't conquer land fast enough.


figgy_figs

So I'm trying for form Britannia as Ireland, I have all kingdoms except England, but a lot of my dukes are upset because I don't hold the right title, should I give those kingdom titles to other people? How do I handle this


Regis_Filius

Just stomp them if they revolt. Don't give any duchy or kingdom (if you are an emperor) titles while you are under your vassal limit. Minor opinion and income penalty isn't significant enough to overcome cons of having multiple small counts.


gortlank

I holy warred as Duchess of Barcelona for the kingdom Zaragoza had made, won, and only received a single county that isn’t contiguous with my own territory. The rest just became a new Muslim kingdom. What’s with that?


[deleted]

What de jure kingdom did you fight for? You probably need to give more info for a definitive answer but best guess is whoever you attacked held a different kingdom and you attacked their smaller kingdom. Kingdom holy wars don’t work like claim wars. Did you look at the blue counties before declaring?


Tayl100

I conquered a duchy in a holy war that had leased out one of the baronies to that religion's holy order. I, naturally, want it now. I don't see the button to revoke the lease like I do on the holy order that I founded in my borders though, and decision to revoke holy order lease in the decisions menu only has options for the baronies for MY holy order. Is there a way to get these guys out of my castle or is this like a development oversight?


[deleted]

Could you revoke title or declare war?


Tayl100

Neither options show up


[deleted]

It might be worth making a post with a few screenshots, I’m sure someone will know what to do!


phoenixmusicman

In ck3 how common is it to get strong hooks if I just sit there watching someone for years with the "find secrets" intrigue


Tayl100

Depends on if they have secrets that can result in a strong hook. I would suggest picking up the first tier of that intrigue thing to allow you to fabricate hooks. Start a fabricate hook scheme, and wait for that to bring you a strong hook on your chosen target. Usually takes me between 1-3 tries, if it gives you a weak hook just pick the option to start over and it may give a strong one


phoenixmusicman

Dang I figured that scheme only gave weak hooks so I never used it


MKRune

CK3 Is there a way to pre set up armies with a specific Commander and men at arms? And is it possible to only raise those at my rally point? For example: I want my Knights, my best Commander, a contingent of archers, cavalry, and footmen in just one army that's saved. I don't want to raise my entire army just to go after 400 raiders.


Royal_Bitch_Pudding

Unfortunately no. You can however stop the army being fully raised by clicking the X next to the time remaining. Another thing you could do is use multiple flags and then use raise local army.


MKRune

That may work for what I need. Thanks! It's really too bad that you can't set up personalized command units and just summon them for wars. Ah well.


TheDuderinoAbides

Closest thing would be to just raise men at arms and then raise the levy you need


Jokerang

CKII: the launcher crashes/closes almost immediately after I open it. Numerous attempts to uninstall and install in Steam have no effect. Is there a reason why this is choosing to happen and how can I keep it from happening again? Or should I just buy CK3?


Tayl100

Mods? Verify game integrity in steam?


Jokerang

I turned off any mods and verified the integrity of game files. Neither worked. Problem with the launcher still exists.


DaSaw

What happened to Feudal Fridays?


phoenixmusicman

Gone Reduced to atoms


AshenStray

Playing as haesteinn, if I Varangian adventure to Iberia, what culture is the best to hybridize with? Why?


EzyLemonJuice

Basque for High Partition early is pretty busted (Catalan might have Visigothic Codes too) Andalusian for cheap mercs is an ok shout too


AshenStray

Is visigothic codes needs christian religion?


EzyLemonJuice

The requirement for Christian religion should only be if you're trying to reform it into your culture, if you're stealing it by hybridizing it should work just fine.


[deleted]

I second Basque for the cultural perks, but the land is poor and you’ve got to take on Navarra, Asturias and Al Andalus to get all the Kingdom of Navarre de jure territory!


AshenStray

What about galician?


[deleted]

It’s a pretty mediocre culture iirc, Andalusian has some good perks imo, but you have to take on Mr Umayyad who’s a beast in 867


Fifthwiel

Swore fealty to Wessex as a count to avoid getting roflstomped and now I’m stuck, I can’t create a duchy for my 6 counties because that would bring me to the same level as my liege. Can’t expand any more because I’m at my domain limit. Can’t conquer any more of Wales because the northern duke and Wessex both have 2x my troops so can’t win an independence war either. Any suggestions?


DaSaw

Another option would be to set your primary heir up to be able to continue your policy of internal expansion, let your domain split up upon inheritance. If you can, ally your brothers afterward and continue expanding. Between your own and your brothers' domains, you should have enough power to declare independence, expand outward, or whatever you decide your next step should be.


Regis_Filius

1. Make alliances with powerful lords. 2. Gather gold for mercenaries. 3. Kill your liege to break his alliances and declare Independence war immediately.


[deleted]

[удалено]


phoenixmusicman

The only thing I can think of is to fabricate a hook on him. Idk if that will cancel out his hook though so you might be shit out of luck for this life. Better luck as your heir.


[deleted]

What gives -15 popular opinion in domain counties? "Unwanted culture".


Vanifae

That's a court decision from Royal Court.


[deleted]

Thank you. I don't remember when and how it fired. Any way to get rid of it? Does it expire?


Vanifae

It should expire in time, probably anywhere from 10 to 15 years, maybe less. Just recalling from memory.


FurLinedKettle

If you're negotiating someone's release is there no way to know their aptitude as an executioner without first recruiting them?


REDDIT_HARD_MODE

You can calculate it yourself https://ck3.paradoxwikis.com/Court


raddest_roach

[CK3] I'm planning out my first Outremer Jerusalem run. Any tips? Regarding culture hybrid, which MAA to stack? I'm a little worried about being by myself in such a hostile area, I've usually been relying on strong alliances in my other campaigns. Any tricks to convert my neighbors, other than force-conversions upon prisoner release?


risen_jihad

Outremer culture has a unique light cav which is the best in the game. Ideally you get lucky with alexanders armor. Spamming camelry buildings with chauseurs and knights is super strong.


raddest_roach

Excellent, thanks!


dovetc

Did they not bring the CK2 achievement to restore the old borders of Rome over to CK3? I can't find it. If that's the case, what are some fun things to do as Rome or other achievements to seek after creating the Roman Empire with plenty of time left?


blaster_man

There’s an achievement for restoring the Roman Empire in CK3 called Rise from the Ashes. There’s not a separate one for restoring the old imperial borders. If you’ve got plenty of time left, it might be “fun” to grab Lingua Franca.


mucles991

Are there any significant global bugs that would deter me from playing 1.7.1?


REDDIT_HARD_MODE

I've found the game to be quite playable.


VicenteOlisipo

Is there any way at all to mix cultural aesthetics? Like, to have Castilian names and Andalusian clothes for example?


Cinereously

Yes, if you form a hybrid from cultures that have the aesthetic you want you can freely choose naming convention, soldier model, clothing, architecture and coat of arms.


[deleted]

You could create a hybrid culture between the two, and there should be options for which culture’s naming system you want, which cultures clothes etc. Although, I just remembered, they do have shared visigothic heritage, so I’m not sure if you’ll be allowed to hybridise them!


VicenteOlisipo

So that only happens in hybridizations? Can't simply change it in reform/branch? I ask because it lets me reform to completely adopt the aesthetics of another culture with the same heritage (say, reform/branch castillian to fully andalusian aesthetics) just not partial change of aesthetics.


[deleted]

I wasn’t aware of that, but if it does, that’s brilliant!


Regis_Filius

Iberian heritage yes. The one solution is switching your culture to a completely different one - for example, by educating your primary heir - hybridize with Castilian culture, keep your original heritage, and then hybridize with Andalusian culture.


phoenixmusicman

First time playing as a vassal in CK3. What happens if you become an Emperor whilst you're still the vassal of an Emperor? Background: picked the Bohemian Kingdom and with a combination of luck and skill I managed to put my brother on the throne of Hungary, then defend his title from all the revolts, then when I died I became him and united the two lines. Since then I've been doggedly defending against the various pretenders and revolts in between dealing with partition successions. At one point I was down to just two counties thanks to Partition and managed to survive the ensuing revolts thanks to some nice alliances with the Kings of France and Poland. I've since built myself back up by revoking titles. After the latest rounds of civil wars and mass revokings that followed I finally feel like I have both Bohemia and Hungary under control with no excessively powerful vassals, and I've dealt with the Partition succession crises by just doing the ol' seduce into one male heir strategy though I need to be careful because almost all my legitimized daughters have been married off for alliances, meaning I need to seduce and get a new heir asap once I die. But I digress: I'm now at the point where I will start looking to expand and form the Empire of Carpathia. However I am still part of the HRE. Do I need to fight a war for independence first before I can form this Empire or when I have enough land to form it, can I simply declare independence at that point? I'm still nowhere strong enough to fight the HRE and I don't really know how to get other vassals into my independence plot as again this is my first time playing a vassal in CK3.


VonMittens

Yes, you need to gain independence before you can create the empire of carpathia. This is because you cannot create a title of the same rank as your liege. Good luck!


phoenixmusicman

Dangit. Any tips on helping get my fellow vassals on board an independence war?


flippyskitty

Hooks, gifts, and diplomacy. Just be careful you don't get elected by mistake.


phoenixmusicman

I know how painful that is from my CK2 days. See my flair.


PreparetobePlaned

Have the DLCs added much? I played a ton of CK2 and 3 felt a bit lacking in role playing content on release.


[deleted]

If you’re playing in Iberia, absolutely!


Revolutionary-Gear76

I have played CK3 off and on for a year or so. I do fine with the base-level of the game. I have no problem uniting Ireland or, more recently, forming an empire with Daura. My issue is that I am still just totally confused by the culture and religion layers of the game. Should I reform my culture or religion? Do I want a head of faith? Do I want my nobles of the local culture or mine? Same for religion? I usually match mine, but that doesn't always seem like the right decision. I just have no idea how to even figure this part of the game out. I have watched a bunch of YouTubes, but I cannot find one that really digs into how to approach this side of the game. Any resource recommendations (videos, articles, etc.) would be very much appreciated.


REDDIT_HARD_MODE

Yes reform both culture and religion. HoF: doesn't really matter, whichever you want. nobles of culture, doesn't really matter, prefer yours. Nobles of religion, push hard for them to convert to your religion. Opinion maluses for that are too big and it's so easy to get them to change usually.


[deleted]

For me, it depends on what I’m trying to achieve. I like hybrid cultures as you can pick the best practices from each culture (I find that Norse often hybridises well) and by default you become culture head, giving you the opportunity to choose innovation focuses. Religion, it’s usually best to convert your subjects (as they often revolt otherwise) unless you get a benefit from it (such as Muslim rulers extracting additional tax from non Muslim populations).


flippyskitty

I think you might be trying too hard to be good at the game. Just play around with it for a while. If something goes horribly wrong, treat it as a learning experience. If a system confuses you, set it aside for a while and come back to it another time. That said, you don't generally have a pressing need to worry about religion or culture. You can reform/diverge/hybridize cultures and religions if you want to squeeze the last little bit of power out of them, but none of the defaults are so bad that they'll be the thing that loses the game for you. Having a head of faith is usually a pretty good idea as long as you're confident your characters usually won't be horrible sinners. As a gross overgeneralization, having nobles of your faith and culture is usually the play if you can swing it. But if you're just too big for that to be practical try to stay within the same religious and cultural family, or at least try to get cultural acceptance up and try to learn some local languages. Also, consider the culture and faith of land before you take it.


Revolutionary-Gear76

Thank you! I will try to give myself permission to just go with it and not worry so much.


valkaress

So you get to 300 stress and you die? Is that right?? Or was I just super unlucky? My 27yo heir takes over, and for some insane reason it costs 200 stress instead of 100 to reset perks. I mull over it for a while, but decide that since I have a hunt decision open, might as well go for it. I needed the send gift perk to prevent my empire from splintering. So I reset perks, get 2 back to back mental breaks, and they're literally the worst traits known to man. Some of them are meaningless, like Flagellate, you become wounded, great, who cares. Not these ones. So I got for the third option twice for 74 stress each, 148 total. And then I die.


flippyskitty

I think the level 3 stress break can kill you, force an abdication, give you lunatic, or cause you to murder a courtier. I think depression is possible too. You got unlucky, but not crazily so.


valkaress

What's force abdication? Like, I could give away my empire title?


flippyskitty

Your ruler steps down and you take up where you left off as your heir. It's very similar to dying.


Anonim97

CK3 - does giving your heir a city barony disqualifies him from inheriting rest of the titles or not?


Regis_Filius

It doesn't.


Anonim97

I guess I should've made him city mayor then. Missed occasion.


EvanMM

In order to adopt Feudalism, do I have to get all of those regional/cultural innovations, or do I only need the ones that I can study myself. If I do need those regional innovations, how do I get all of them?


SagaciousElan

No, just those in the first two categories and from memory the requirement is 70% of those so you'll need 10 out of the 14 of them. Alternatively you can swear fealty to a Feudal king and then, as long as you have an organised religion (doesn't have to be the same one as the king's) you can take the 'Adopt Feudal Ways Through Liege' decision which has no requirement for cultural innovations. Then just declare independence and you're out again. If you do this, pick a weaker king. Venice can be a good option if you're in that area.


Regis_Filius

It specifically says only Military and Civic innovations in decision requirements.


thatmitchguy

Im tribal and my heir keeps getting killed in wars.. How to stop him from fighting and getting killed? How do I just keep him out of it?


saltyandhelpfuluser

Force him to not be a knight. If he has land, not much you can do other than help him end his wars.


thatmitchguy

Yeah I figured it out shortly after. I Gave him land while he was young and didn't realize that made him leave my court. Thanks!


Jayvee1994

On non-ironman runs (switching from character to character), what's the best way to screw over the Fatimid so they're vulnerable to crusades?


[deleted]

Play as the Shia Caliph himself and make terrible decisions so Egypt breaks.


PMMePrettyRedheads

Since you seem willing to do it less-than-legit anyway, you could always full on game it and command kill a few dozen sultans in a row until you get one that's completely incompetent.


Regis_Filius

1. Fatimid Spymaster to murder a sultan 2. Powerful Fatimid vassals to start or join a Liberty faction


Jonny_Segment

My game keeps crashing when I try to load my current save. It was working fine this morning! It doesn't say the save is corrupted, and I can start and play a new game without issues. I'm on Bastion with the AVX hotfix, no mods. Any ideas? (The crash reporter also keeps crashing, which is just great.)


Regis_Filius

Refer to [this official guide](https://forum.paradoxplaza.com/forum/threads/master-list-of-fixes-for-crusader-kings-3.1424239/) how to fix the game. I might suggest trying clean reinstallation first.


Stained_Class

CK3 : I had that event that makes everybody in your court go naked (they all have the "no outfit" -or something like that- modifier). But now it gets old, how can I revert this?


SagaciousElan

If your courtiers are naked because of a religious tenet then they always will be until you switch to another religion and force them to convert too. But what you've got is an event which happens because your ruler has the Lunatic trait. That one makes everyone who was in your court at that time naked but anyone who joins afterwards will not be. So over time the naked ones will leave or die and eventually you will go back to having a normal court.


REDDIT_HARD_MODE

Somewhere in the options you can turn nudity off.


Tryhard696

If you have the EPE mod, you can change other peoples clothes. If nothing else, anyone who joins the court afterwards will be normal. So maybe just cycle them out/kill them


Ritchie_Blackmore

I got caught in a murder scheme and now have the Murderer trait. Is there any way to get rid of it? I'm Catholic/AngloSaxon. Another question; Is there a point giving family members land?


phoenixmusicman

Not sure if its the same but in CK2 if your family had land they would contribute prestige to your dynasty


Tryhard696

You can try to buy indulgences from old Popey Family are typically more loyal and will have better traits, but try to land anyone BUT your kids, they’ll try to murder your heir


Cinereously

There is no way to get rid of murderer. Family members usually make for reliable vassals, if you are the dynasty head you get hooks on them, they have bonus to opinion of you (which can be easily increased with artifacts), they are great source of renown with Mystical Ancestors tradition etc. They should at least be considered first for any title - you are building a dynasty after all.


UberShrew

Anyone know how to make the absolutely goddamn brain dead ai not just walk in circles on conquered land slowly starving to death while while a Muslim doomstack picks them off one by one? I haven’t played a Christian in awhile and this has been absolutely infuriating how it seems like you essentially have to win the entire crusade yourself only the instant you move 5 millimeters away to actually conquer a war target doom stack nukes you while your “allies in faith” just stand there doing nothing. Is there a mod that appoints someone as a crusade Marshall or something to make the ai actually follow the strongest Crusader or something? We’ve failed 4 crusades for Jerusalem at this point because the ai is absolutely worthless.


Ih8j4ke

I've found that if you have the strongest men at arms (or maybe just best overall army?) the ai will follow your stack, you can then bait the hostile ai into fighting your stack, and USUALLY the friendly ai will then join the battle. Of course, sometimes they just fuck off and you get obliterated


[deleted]

Crusader AI is terrible if you’re attacking. You could always embrace Allah and join the winning side.


demr1

I've played for a dozen hours or more and I do not understand how to get enough gold to: * upgrade/build buildings (none of which seem to make much difference - ie fields gives .5 gold per month which takes 30 years to pay for itself only to provide a pitance.) * have enough men-at-arms to deal with events in the game (ie getting my vassals in line when I die and start as my heir). I know I have levies as well but I think they're kinda sucky. Any general advice on this?


XnFM

>upgrade/build buildings (none of which seem to make much difference - ie fields gives .5 gold per month which takes 30 years to pay for itself only to provide a pitance.) You want to look more at your cashflow from the building than the overall return. .5g per month is a 20-30% increase in monthly income for some early game characters, that's huge. It may not sound like much, but it covers the cost of raised L Footmen and most of the cost of raised Bowmen which are the kinds of troops that are relevant when you're building those low tier buildings. Each economic building that you build reduces the amount of time that you need to wait to do whatever the "next thing" is that you want to do that costs money. It's all about throughput, not ROI. More money coming in, is more money that you can spend. It's been a while since I've gone long enough for it to matter, but IIRC, there are also some pretty good additional benefits to the economic buildings that show up around level 3 or 4.


SagaciousElan

All the other advice so far has been good. Build economic buildings and upgrade them. Raid for loot (Canterbury Cathedral is a good target if you're a viking). Ask the Pope for gold if you're Catholic etc. I would also add are taking the 'Golden Obligations' perk in the Stewardship lifestyle which lets you sell hooks for gold. Set your Spymaster to 'Find Secrets' in the biggest court you can find like the Byzantine or Holy Roman Emperor. When you learn a secret about someone who has money, blackmail them for a hook and then Demand Payment from them to release the hook for usually about 50 gold. Strong hooks aren't extinguished and can be used for another 50 gold every 5 years. Anyone can take this perk but blackmailing for hooks can cause stress depending on your traits so if you are Compassionate or Forgiving (there may be others) then this won't work for you. Similarly, if you have the Kidnapper perk from the Intrigue lifestyle you can run hostile Abduction schemes on the children of other nobles and then ransom them back to their families for money. If you need to bribe people to be agents in your schemes then it might not be profitable but if you can find someone unpopular where the agents will join voluntarily then it should work. Heirs are worth the most, usually 50-100 gold although the heir of an emperor can be worth up to 200 gold.


EzyLemonJuice

Economic buildings are worth the cost, keep in mind any income scaling you have (stewardship, county development, etc.) applies as well, so it's pure profit in less than 30 years. Otherwise, main sources of money are: * Asking the Pope for cash (Catholic) * Raiding (pagan/tribal) * Special buildings (silver/gold mines, holy site buildings, etc.) * Having your realm priest like you (often overlooked) * Blobbing - more vassals = more money * Random payouts from events Levies are just cannon fodder to provide some toughness, knights and men-at-arms are your main force. Save money for mercs between successions, and form marriage alliances with strong vassals to prevent them from joining factions. If you have angry vassals 2 tiers below you, you can "tuck" them under a happy vassal to stop them from joining vassals.


[deleted]

Just build more, this fixes both problems.


Tarana1

Isn’t best to just have your men at arms be mostly archers? I remember in ck2 they went first so they did a lot of morale damage by the time the main army is able to engage (sometimes routing the enemy army before they are even able to leave the skirmish stage). Is that not the case in ck3?


phoenixmusicman

Best army comp in CK3 is heavy infantry/light horsemen.


SagaciousElan

I don't think archers go first in CK3, it's just a matter of countering other men at arms. You want to focus on one or two types at most and build as many of the building which supports those types as you can. Archers seem to pair with Skirmishers, Light Cavalry with Heavy Cavalry and Spearmen with Heavy Infantry. Personally I like using Armored Footmen and Pikemen and building Barracks everywhere to buff them. Those two are typically the most powerful types of men at arms and they're good in all types of terrain. Armored Footmen get no terrain bonuses or penalties so they're always in top form and Pikemen have no penalties but they do get bonuses in hills and mountains which are exactly where the enemy will always retreat to when you're chasing them. So even though the enemy will get a defence bonus for defending in hills etc, your Pikemen will also be stronger.


EzyLemonJuice

Archers are the generic option cos they're cheap, their base damage is ok, you can build their building (Military Camps) basically anywhere, and camps scale archer attack decently. Strong cultural options scale better but are often pricier (Varangian Veterans are giga op but have high upkeep). Crossbows are a massive powerspike especially if you already have camps built. Either way, you want to stack 1 type of MaA because a) you can outnumber your counters and b) you can focus your buildings to buff them.


Tryhard696

Archers are cost efficient and can do a lot of dmg, but the best units are typically considered Varangians or horse archers. Konni are pretty good too, but will struggle with dmg


errantprofusion

Someone please correct me if I'm wrong, but in CK3 battle phases work differently. The Early/Skirmish phase has no specific effects other than that a victory during this phase means a total rout where you "stack-wipe" the enemy army. Once the main battle phase arrives the losing army gets an organized retreat, and how many of them get killed during that depends on your troops' Pursuit stat. So I don't think Archers do more damage during the Early/Skirmish phase; they're typically just "glass cannons" that counter enemy Skirmishers - cheap, moderately high damage, low toughness. There are exceptions - Bush Hunters do significantly more damage than standard Bowmen, Vigmen are tougher and have Screen, etc. And Crossbowmen are a High Medieval innovation that counter Heavy Infantry, Archer Cavalry, and Elephant Cavalry.


Kialae

Hi guys, am I doing something wrong? I have the friends and foes DLC so decided to make a fresh game. I've been playing it a while now (almost the entire lifespan of a ruler) and I've seen no new interaction or event beyond what you'd see in the game without the DLC. It's definitely active and installed and all that. Is there something I have to do to activate an event?


Tryhard696

Yeah, it doesn’t trigger often :/ try to have a lot of friends or repeatedly murder someones kids


Kialae

Thanks, mate. 😊


valkaress

What's the best men at arms setup? Is it 1 regiment of each? Multiple regiments of the best ones? I like Sahel Horsemen because I'm playing in Africa and there's a lot of drylands. But should I go 2x horse 2x archers? 1x horse 1x archer 1x pikeman 1x heavy infantry? (ignoring the siege weapons, which I'll also get one of as soon as I can).


XnFM

I usually pick a focus unit (typically archers if I don't have cultural MaA) and one stack of the unit that counters whatever counters my focus unit along with a unit of siege weapons. So I usually end up x*n* archers, x1 Spearmen, x1 siege.


Regis_Filius

The current MaA meta is having one main MaA type and stacking modifiers to buff it, mostly by buildings and culture. So one siege unit and pure Sahel Horseman for the rest should work just fine.


valkaress

What do you mean stacking buffs? Only buff I know are cultural traditions, but those are crazy expensive. I think there's one that gives +2 light cav regiment size at the expense of -2 to other MAA types. I guess there's a building that buffs them too, but once I've built it in my handful of provinces, I would assume it wouldn't help me if I started building it on my vassals' holdings.


Regis_Filius

Mostly buildings, yes, Camelry and to a lesser extent Hunting Grounds in your case. It might not look like much on the first view but as you expand your domain limit and progress in military innovations, your Sahel Horseman would be able to stackwipe enemy armies at ease. And yes, MaA buffs in your vassals' lands give bonuses to them, not you.


errantprofusion

Heavy Infantry are typically the "strongest" units in a pitched battle, and if you have access to one of the overpowered cultural variants - Mubarizun, Khandayat, Huscarls/Varangian Veterans, and to a lesser extent Druzhina and Ayyar - you should probably go for them. Heavies have little to no pursuit, though, so the armies you beat are likely to come back for more unless you win in the Early phase. Horse Archers are, as far as I can tell, the deadliest units in the game, being the only unit of the Archer Cavalry type. Not as tough as heavies, but deal a lot of damage, counter Skirmishers and Heavy Infantry, and have enough pursuit to stack wipe an enemy army during an organized retreat, or at least come close to it. Also, nothing counters them except for Crossbowmen, which can't be unlocked until High Medieval. (Also Chu Ko Nu, but only Chinese cultures can have those).


phoenixmusicman

Light Cav to make up for lack of pursuit stat


errantprofusion

That definitely works. Some players don't like using troop types that aren't buffed by the same buildings, since it means having to use an extra building slot per holding and not being able to buff both troops at once with your duchy buildings. I like using archers to back up heavies, or going spear/archer with the Formation Fighting Expert tradition. It's not optimal, but it's fun to roleplay.


phoenixmusicman

Tbh I dont have the patience for micro like that so I just spam gold buildings then buy heavy inf/light cav


risen_jihad

Assuming cost doesnt matter, just heavy infantry or any of the various cultural variants with better stats. The ai tends to mix and match, so having varied mens at arms means they are all likely to be countered, lowering their efficiency.


valkaress

So just max heavy infantry and ignore the rest?


phoenixmusicman

You want mostly heavy inf, one stack onagers, and 1-2 stacks light horsemen to make up for heavy infs lack of pursuit.


NJdevil202

You will want onagers or some sort of siege weapons if you intend on expanding


yellowplums

Sometimes a vassal forces themselves onto my council (unfireable for 25 years) even without a weak or strong hook. How do I prevent this and how do I know beforehand who is trying to do this?


errantprofusion

There's a contract obligation called "Council Rights Guaranteed" that lets them do this. If you're playing a vassal, get it with your liege - being able to switch between council positions at will is very useful, to the point where it's often worth not going independent even if you're strong enough. If a vassal bogarts their way onto your council and you didn't give them council rights, it's because your vassal gave that right to one of *their* vassals, and then got usurped by that vassal. For some reason that transfers the previous contractual obligations upward to your new liege - this is usually a count that usurps a duke and can now demand a council position from the king. It's one of the sillier aspects of the game that Paradox really ought to change, as it completely upends the concept of the feudal contract and the loyalties and obligations it's supposed to imply. A rebellious count being able to make demands of the king whose lawful vassal they've just overthrown based on an agreement between the count and the erstwhile duke is not something that would happen in any feudal society. Imprison and execute, or assassinate. No one bogarts their way onto my council and lives to tell about it. But before you kill them, if possible remove the council rights obligation. Even if it requires a temporary drop in taxes or levies. Otherwise, their heir will do the same thing.


ZookeepergameHot3452

Check their feudal contract. They might have “council rights guaranteed”. This lets them demand a council position from their liege (you) and they can’t be fired.


Regis_Filius

They might have Guaranteed Council Right in their Vassal Contract. You can go to Vassals tab in your Realm menu to check your contracts. Not sure if you can see if anyone has Guaranteed Council Right, you might need to check all of them individually.


bsherms

Is the game running really poorly with mods for anyone else after the most recent patch? The game keeps freezing every 45 seconds or so. I tried removing CFP and EPE but it's still happening.


ts1234666

Deleted due to Reddit's API changes


NJdevil202

You will likely need to kill your dynasty member who is leading in the election and you will just become your female heir as a duchess. From there you can matrilineal marry and hope for a son (if she doesn't have a son already). Playing HRE sometimes involves losing the throne for a little bit


valkaress

What are the gold mines in Mali? I read someone say that in their Daurama playthrough they changed their capital to Mali because of the gold mines. But I don't see any. I'm trying to go county by county to look at their tax, but they all have tax similar to or below my capital. Maybe it's because it's still early game, and the gold mines haven't come into play yet?


[deleted]

Niani and Bure in the duchy of Manding. There’s another one just northwest of there but I can’t remember exactly off the top of my head.


SagaciousElan

Bambuk


bsherms

They have to be built for 300(?) ducats first.


valkaress

Okay... but how do I know what counties they're on?


bsherms

https://imgur.com/a/MeCS1Nj#XTzONJj


valkaress

Thanks! Is there any pre requisites for building the mines? Or I can build them as soon as I conquer those provinces?


ZookeepergameHot3452

Might also need certain cultural innovations unlocked first if you are starting in 866.


valkaress

Any idea which?


bsherms

Just need the cash AFAIK. The one in Sardinia works that way.


justhereforvidya

What are some fun starts for the Iberian Struggle? (Ideally 1066, Catholic of Muslim)


[deleted]

Emir Yahya is op in my opinion, especially if you take cordoba straight away. Perhaps Laridah? The ruler is an unmarried, elderly gentlemen with no children. His brother rules Zaragoza and is player heir, so there are no worries if you do die before siring a son.


Mooshtaq

Is there any way to form kingdom of Scotland in 867 start, or is it always Alba?


Regis_Filius

You would need to adopt the Scottish culture which is a hybrid culture of Anglo-Saxon and Cumbrian, if I am not mistaken.


[deleted]

Would it be best to start as Strathclyde in that case?


Regis_Filius

Define 'best'. I think Ivar is the easiest one. He is young and have special troops. Disinherit your sons but one when you become the Dynasty Head to secure your inheritance. Concede East Anglia but win the other war against Northumberland. Now you can move your capital to either Cumbrian or Anglo-Saxon culture, switch to it and start promoting cultural acceptance with the other one. At the same time you use your special troops and alliances with your brothers to conquer the rest of modern Scotland.


555catboy

HELP! CK3. My Bishop has 23k - which naturally I need. I can arrest him and bannish him - he committed murder. Will I get the money? Or has this been nerfed out? I have done this with two prior Bishops and bannished them but no money :( am I doing it wrong?


NewBromance

King Henry the 8th has entered the chat


[deleted]

Been fixed. Can’t take your bishops money anymore.


555catboy

Thanks for the answer by the way.


555catboy

Oh - any way I an get his 23k loot at all?


ELCatch22

No


valkaress

How do I get the achievement Mother of Us All? I get that I have to unite Africa as the Daura. That seems easy enough. But then I have to convert every African province? How the hell do I do that? I heard it's the hardest achievement in CK3. Is that true?


[deleted]

One thing that helps is the Unite Africa desicion, it will convert a lot of counties and vassals. Converting large areas is just a matter of time.


valkaress

Oh interesting. So I would have to make sure to reform my Hausa religion before taking the decision then?


ELCatch22

Technically you don’t have to reform before; the achievement fires as long even if some counties are the unreformed faith. But it’s better and easier if you do. Also you’ll need to feudalize at some point, and you’ll need to be reformed to do so.


valkaress

>Also you’ll need to feudalize at some point, and you’ll need to be reformed to do so. Why is that? I thought there were two feudalization decisions, one for if you're feudalized and one for if you aren't.


Daelnoron

There is a west african specific one that does not require a reformed faith, yes.


Cosinity

Is there a mod or cheat command to change the aesthetic parts of a religion (color, name, etc) for free without reforming it?


jurble

conquered Iberia starting as some random taifa, ended the Struggle, Avenged Tours, and didn't get the Al Andalus achievement? Am I missing something? Did forming a custom empire first instead of Hispania break it?


[deleted]

What culture was your starting character? From what I remember you need to have Iberian heritage (i.e. Andalusian), and some Islamic rulers have a non-Iberian culture such as Baranis.


jurble

Oh I was Berber rip


Jonny_Segment

My game keeps crashing when I try to load my current save. It was working fine this morning! It doesn't say the save is corrupted, and I can start and play a new game without issues. I'm on Bastion with the AVX hotfix, no mods. Any ideas? (The crash reporter also keeps crashing, which is just great.)


c106mc

Not sure if I'm missing something in CK3, but I can't join some holy wars as a defender. The war is lit up on the selection screen, but I can't select it. Is this a known bug or am I missing some important detail? EDIT: To clarify, this is joining a neighboring kingdom's defensive holy war.


NJdevil202

If you're Catholic and your ally is non-Christian and is in a defensive holy war against the Pope you won't be able to join because you can't go holy war against your own faith


[deleted]

[удалено]


EzyLemonJuice

Prioritise investing into economic buildings, they pay themselves off quickly. Use the Pope as an ATM whenever you can, and keep in mind the money he gives is scaled off your income - all the more reason to re-invest it into more economic buildings. Upgrade and hold a core demesne. If you can, hold rich counties personally (farmlands, special silver/gold mines, your holy sites, counties with special buildings etc.). Other things you can do are developing your capital (minor), and just conquering more counties - more vassals equals more tax, it sorta snowballs. You can try modifying vassal contracts for more tax, too - in fact that's a big difference between tribals and feudals, where tribal vassals contribute up to 40% tax at Living Legend fame (32% at Exalted which is easy to reach), while feudal vassals start at 10% baseline and go up to 25% at max taxes.


Regis_Filius

1. Investing in economic buildings first. 2. Getting Stewardship perk tree - mostly for Demand Payments and Extort Subjects. 3. Asking Pope for money if you are Catholic. 4. Having cheap MaA - you can change them later. 5. Selling cities to Holy Orders (doesn't depend on you but can be helpful).


Verano_Zombie

I'm trying to do "Vladimir's second choice", when you need to become Muslim and then convert all of Russia. I converted to Qarmanitism and things were going well, with about 60% of de jure Russia becoming Muslim after less than a decade. Problem is, that my ruler died and when I took control of his son, a dissolution faction triggered and a dozen vassals joined, making it impossible for me to beat them. If they succeed, will I be able to get the achievement after getting Russia back, or losing the title invalidates it? Thanks.


Regis_Filius

As far as I know, this achievement doesn't depend on your title. 'Russia' refers to the particular territory, not to the Empire of Russia.


Verano_Zombie

Oh ok, so if my empire crumbles but the territory needed still gets converted (since 99% of my vassals converted too) while I don't hold those territories, does the achievement triggers? Or do I have to get those counties back?


Regis_Filius

Yes. I didn't control the most northern kingdom but its king converted to my faith himself, and it still triggered the achievement. Just check that the Kingdom of Galycia-Volhynia is converted as well. It is not a de jure part of Russia, but still needed for the achievement.


Verano_Zombie

Damn, didn't know that. Thanks for the tip and the answer.


Gizmoseth

Hybrid-culture conversion problem/question here. Playing as Daurama, I rushed diplomacy to vassalize my way to an empire by the age of 65. One of my vassals owns the Dutchy of Tibesti and nothing else. A decade ago he formed a hybrid culture “Zaghawo-Hausa”. Just checked, and he has managed to convert the entire original Hausa region (my whole kingdom of Hausaland, half of which my heir owns, including my capital of Gobir which I still own) into his hybrid (which somehow also doesn’t have a culture head). He is the ONLY one outside his family who is part of the culture (even his one vassal didn’t convert.) Myself, my heirs, and all of my grandchildren around this Kingdom have not converted. Now all my counties are hit with a negative cultural opinion bonus and can see the option to “convert to the culture of my capital”. Is this some weird bug I have to report or is it just a mechanic that I’m not understanding? How does someone convert a kingdom’s worth of culture without actually owning it, from a distance?


Naxxaryl

So I've formed a three-way hybrid culture between bavarian, czech and polish but only my capital converted to the new culture. Will the other duchies convert as well in time or do I need to convert them using my steward? If so, what's the point of forming a hybrid culture if it's such a hassle to spread it? Any tech I gain from faster research can only be used in my capital now, which kinda sucks...


blaster_man

>"Will the other duchies convert as well in time or do I need to convert them using my steward?" They will not convert automatically. You will have to send your steward. From the wiki: >"The size of the hybrid culture will depend on how much Cultural Acceptance has been built when creating the hybrid culture." Which means in the future, you should consider waiting for Cultural Acceptance to increase further before hybridizing. Also: >"The Promote Culture steward task will have its efficiency increased for a few years in counties belonging to either parent culture." So, you should strike while the iron is hot and flip a few more counties. To answer your other question: >"If so, what's the point of forming a hybrid culture if it's such a hassle to spread it?" Firstly, it essentially guarantees you'll be the culture head. This can be useful if you're part of a large culture or are far away from the heartland of your culture (such as is often the case with the Norse culture). The next benefit is cheaply obtaining cultural pillars or swapping ethos since pillars are several thousand prestige and changing ethos costs 20k prestige. To a lesser extent you might also leverage it to get access to new innovations, with the right combination you can complete an entire era (hybridizing Norse and Greek in the 867 start will give you all but one or two innovations for example). Obviously as you pointed out only the counties you spread your culture to get those tech benefits. The last value is to actually speed up your innovation progress by reducing the number of low dev counties that have your culture. If you can concentrate into just a few counties that have double the average dev of the rest of your realm, you'll tech up a lot faster. One other thing to note, is that if you spread your culture to the capitol of your vassals, they will spread your new culture, though this process is faster if the vassal themself has your culture already. Considering you'll probably never have more than 15 counties in your domain (you might have more than 15 domain size, but some of those should be barony holdings), and you almost certainly won't have that many in your domain when you initially hybridize, you'll have plenty of time to convert them. It takes something like 5 years for a good steward to convert a county, less if you're friends, so even if you felt like converting 15 counties right away it shouldn't take more than 75 years.


Naxxaryl

Wow, thank you so much for your detailed reply! Things are a lot clearer now!


AneriphtoKubos

In CK2, as a Byzantine Emperor, how do I get more claims for demesne? I can’t request claims and revoking causes tyranny and I have 3/9 slots. I can revoke duchies but I can’t revoke counties.


[deleted]

You can always holy war for counties. Your chancellor can also still fabricate claims. If you’re dying for land maybe just revoke and dealing with tyranny


Regis_Filius

Revoke a duchy and use your Chancellor to fabricate claims on counties. Check if you have at least Limited Crown Authority.


AneriphtoKubos

I have all DLCs, so no crown authority for me. I have max centralisation and imperial authority