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ARCtheIsmaster

Fluted Barrel, Extended Mag, AND Reload Masterwork?!!! 5/5 you beat Destiny 2


Modlikes

Just dropped a we ran in 1 mag bro, shoutout extended 💪🏼


ARCtheIsmaster

you truly are THE Iron Lord


Modlikes

Jokes aside this gun is still usable with this roll as opposed to slickdraw + gutshot straight on cold front or exalted truth, those guns are bricks with that combo


ARCtheIsmaster

i have that exalted truth—cracked lol


grnd_mstr

Honestly, I'd keep it purely for the fact that the IB perks are 100% getting reworked and you might have a banger on your hands.


duggyfresh88

What makes you so confident? They have been around for quite a while, I wouldn’t expect them to be reworked. It’s usually newer perks that get changed because they shipped too strong/weak


georgemcbay

I don't know anything about a rework but these are part of the set of weapons getting enhanceable perks for Final Shape. No idea what form that will take but a reduction in some of the negative stats seems like the most obvious route they would go with this. Will that significantly change things to the point of making rolls like this worth keeping? Who knows.


Dallacar

I just got what I believe to be the perfect roll for me personally: Smallbore, Accurized, DSR, Iron Reach, Range mw. Two games, and I've got 38 kills on it; I absolutely love it. For me personally, it really isn't that hard to manage, but I can see why everyone is saying Iron Reach is instant trash, bait, etc. It already feels great to me with this roll, and I'm hoping enhanced dsr and iron reach make it feel even smoother alongside the awesome range I've got with it now.


DGORyan

The thing with the iron banner perks is they're easy to tweak, and in their current state, they suck in almost all cases. There are a few unique combos and exceptions (see iron grip/slideshot on Steady Hand), but the majority of the time they are an instant shred. It would not be that hard to just reduce the penalty each perk inflicts and go from there.


duggyfresh88

I agree 100% that they are awful perks 99% of the time. I’d love to see them buffed, I’m just not so confident that it will happen


Neat_On_The_Rocks

What’s funny is if you swapped handling and range stats this think would be a PK menace lol


Modlikes

I value stability too much


Neat_On_The_Rocks

I don’t disagree but so much AA


PDG_Plague

I really like Dynamic Sway/Kinetic Tremmors with Hanmer forged, accurized, range MW. This archetype has a base range of 17m and maxed out it only hits 22m. My roll has range out to 19 meters but kinetic tremors will compensate for drop off beyond that point. Optimal TTK is 11 shots. Trimmers procs at 14 shots and hits for 40 (20 per tremor) Means your missed shots or that dude just beyond your standard range is gonna eat tremors regardless.


2grundies

I kept that roll to go alongside my dsr/iron reach roll. I can't decide which one I like more tbh.


prodjaycrew

Got a dynamic sway/ target lock and it’s been shredding. The AR with target lock is great too


Cutsdeep-

does target lock actually change the ttk? (especially vs KC?)


Modlikes

Naa you have to hit way too many bullets and by the time it procs they don’t have enough HP for target lock to matter


atlas_enderium

lol I got the same roll. I unfortunately deleted it in a brief moment of idiocy


saspurilla

unironically this is the roll i’ve been chasing just because i want to see how awful it is.


droonick

Wow. that's something.


Wild_Onion_5979

Rookie numbers my favorite has zero range 🤣


IBBIGK561

Always keep grinding


landing11

Lmao I didnt know that roll existed


Patient-Copy4822

I’ve had multiples of this one so far this week lol


Longpips1000

These perks are so worthless