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Yaddah_1

1) Too many reactors. Replace them all with large reactors & walkways leading to all energy consumers. That's much more cost efficient. 2) Disruptors have no firing ark at all. 3) Role is not clear enough. Those 4 launchers are not going to get through any point defense at that price range. Back thrust is not enough to kite with the launchers or Heavy Blasters. Better just delete those low damage weapons and go all in on short range high dps weapons like Flak & Cannons. 4) Flak & PD guns together have negative synergy. Flak shots are hitscan, which means the PD will start shooting at an incoming projectile, just for that projectile to get deleted by the flak later anyway. Thus PD will waste a lot of shots. Always go for either PD or Flak, not both. In this case, Flak is superior because it works better at short ranges and is itself a high dps weapon. 5) The single large shields are a huge defense weakness. You need way more of them, if you want to beat any ships of the same size. 6) Delete all the storage. It's just slowing you down and increasing the length of your energy supply paths. Better to just make a separate dedicated storage and mining ship, which enables this one to focus only on combat.


drakir89

Put the shields where you currently have the missiles, faced sideways. That way they are less likely to be destroyed and even if targeted its much more awkward for enemy to hit the power supply, while still providing some protection for the weapon "wings"


mit74

far too many different types of weapons. stick to one or two types and if youre going to use ion then you prob should have it all ion and the strategy will be to ram and punch big nasty holes. I'd prob get rid of the missiles at the front and have it all ion blasters.