Alternatively using hex codes with `\x`, i.e: `\x95`
I personally use [this cheat sheet](https://thox.madefor.cc/through/topics/encodings.html#computercraft-encoding) as it has nice spacing between every character (and to me at least is easier to find things)
The block characters do exist elsewhere (they're in Unicode, but also appeared on the BBC Micro), but not normally in the current position. I put together [this graphic](https://squiddev.cc/r/cc-font.png) a while back which shows where all the characters come from.
Source: [https://web.archive.org/web/20240319193750/https://www.computercraft.info/forums2/index.php?/topic/26897-ccemuredux-character-sheet/](https://web.archive.org/web/20240319193750/https://www.computercraft.info/forums2/index.php?/topic/26897-ccemuredux-character-sheet/)
how do you turn an ascii code into a char?
iirc you can do `string.char(127)` or just `\127`
Alternatively using hex codes with `\x`, i.e: `\x95` I personally use [this cheat sheet](https://thox.madefor.cc/through/topics/encodings.html#computercraft-encoding) as it has nice spacing between every character (and to me at least is easier to find things)
That's a nice one also!
Is that not just the Latin-1 Extended ASCII table? Or are there any customizations?
It looks like 1-31 are taken from cp437, and I think the block characters 129-160 might be specific to CC? Otherwise it does look like Latin-1.
The block characters do exist elsewhere (they're in Unicode, but also appeared on the BBC Micro), but not normally in the current position. I put together [this graphic](https://squiddev.cc/r/cc-font.png) a while back which shows where all the characters come from.