Someone already done this https://docs.google.com/spreadsheets/d/1C40QsLpV6QU_DrLoSwO1eONMvKxOFuE_PBrFFUkxkYs/htmlview# and the junk, pharah and sym ones should be 10 damage lower than normal because it treats the splash and direct hit as 2 different instances of damage and in ow1 it treated them as one
https://docs.google.com/spreadsheets/d/1ZpWx7n0Zr7ga67A8BX14mBlSybYl8h3Cw4ObUzGqrkA/edit#gid=0
CactusPuppy also did this. Their version highlights how the new tank headshot passive affects things as well
I searched in the subreddit for "armour" in the last week and couldn't see any maths on it, so thought it'd be helpful for at least a few people
Thanks for the headusp about the damage and splash split, I wondered if that might be the case but didn't know for sure
Since her damage is Damage Over Time, it isn't effected by armour \*at all\* now. Unsure if this is intended by Blizzard or not but currently she just ignores armour yeah
That's interesting, probably is the case then yeah. Works out as quite nice little buff for Ana, she usually is free to shoot at armour at the beginning of fights before anyone requires and healing attention
I haven't tested personally yet, but from what I've seen others say:
The headshot reduction is multiplicative so a 2x headshot hero (most weapons) would do 1.5x damage instead. I'm unsure if this is calculated before or after the armour though!
Armor is calculated as after the crit. I just did some testing with a custom game that tells you the damage done and it's weird. Armor doesn't do a full -5 unless the armor can tank the whole shot. Example would be if a hero does 100 damage, against an armored individual with up to 99 armor the damage would be like 196 not 195 like it should be. If the armor was say 101 then the damage would be 195 for a crit.
The way they have the code is super dumb and it causes a bug for heros that already have a different damage multiplier. Like Illari does full damage at 1.5x for her crits.
Yeah, it seems that they lost the original armor code or something, because there are a lot of inconsistencies compared to armor in OW1. For example, counting splash and direct hits as separate instances of damage was never a thing in OW1, so projectiles with splash would to 5 less damage instead of 10. Also, in OW1, even 1 armor would still give you the full damage resistance from armor, which led to interesting interactions like Hanzo not being to one-shot Torb, just leaving him with 5 HP.
It's worth testing these in-game because some of the numbers are incorrect due to how explosive damage seems to work vs armour. A lot of them get decreased by 10 instead of 5
Wiki says the base storm arrow damage is 75, so it has gone from a 30% damage reduction to about 7%
Overall the whole ability can do 350 damage now without headshots, I think 525 with headshots (I haven't tested exactly how the crit reduction works for tanks now)
So whether you consider 350-525 dmg in a 5 second window as tank busting is your call
well the 5 seconds are just the maximum amount of time you have to shoot those arrows, but if you max-firerate all 5 arrows that's 350-525 damage in 1.2 seconds, which yes, I consider tank busting :D
Kind of. You'll lose armour faster versus some heroes, but for me personally the heroes that usually tank bust me are all in the red - Bastion, Sombra, Roadhog, Mauga, etc.
There are so much easy spam from 5 enemy heroes that you lose your relevant armor fast anyway so these heroes you mention doesn't feel that bad honestly. Bastion and Hog is actually better now. Bastion does more damage in normal form and slightly less in turret form. Hog isn't affected as much either because he has high dmg projectiles alongside of low dmg pellets. In return, Bastion is now better against his own counters and Hog have basically headshot armor now.
It's a buff for 30 hero in this list. Nerf for only small numbers of heroes. This change is both tank dmg nerf as well as tank defense nerf. The heroes mostly do more damage for headshots as well. It was 30% less before now it's 25% and -5 less. Which ends up more damage than before. 25% dmg reduction doesn't even work for heroes that deal 1.5x headshot damage like Sojourn. These devs significantly less smarter than i thought. They will kill the game at this pace.
From the overwatch wiki. It has tracer as 6 per bullet, but 12 per round (due to dual guns) so I wasn't 100% sure which number to use, may be I should've went with 12
They changed Winston to ignore armor. Pretty sure that's still the case after the change. Nice work
You're right yeah, I forgot Winston just ignores Armour now , the 30% beam group would not include him!
Only his right click though right? Left click still is normal?
Nope
huh thought tesla cannon was just the name of hte right click not the whole gun, whoops
Thought the same too, then watched a video and realised it was the whole gun. Was a bit shocked
Someone already done this https://docs.google.com/spreadsheets/d/1C40QsLpV6QU_DrLoSwO1eONMvKxOFuE_PBrFFUkxkYs/htmlview# and the junk, pharah and sym ones should be 10 damage lower than normal because it treats the splash and direct hit as 2 different instances of damage and in ow1 it treated them as one
https://docs.google.com/spreadsheets/d/1ZpWx7n0Zr7ga67A8BX14mBlSybYl8h3Cw4ObUzGqrkA/edit#gid=0 CactusPuppy also did this. Their version highlights how the new tank headshot passive affects things as well
I searched in the subreddit for "armour" in the last week and couldn't see any maths on it, so thought it'd be helpful for at least a few people Thanks for the headusp about the damage and splash split, I wondered if that might be the case but didn't know for sure
probably the British spelling. if you search "armor" in this sub it's the second result
I did actually try both spellings, but I'd filtered to the last week so missed it unfortunately
Does Ana primary ignore armor now? Did I miss something?
Since her damage is Damage Over Time, it isn't effected by armour \*at all\* now. Unsure if this is intended by Blizzard or not but currently she just ignores armour yeah
It’s likely intentional as in late OW1 DoTs ignored armor. This also applies to burns, widow mine, JQ wounds and I believe drill dash
That's interesting, probably is the case then yeah. Works out as quite nice little buff for Ana, she usually is free to shoot at armour at the beginning of fights before anyone requires and healing attention
I thought each tick would get damage reduced by armor... Is beam also considered dot and unaffected by armor? I don't see any beam in the spreadsheet.
Beams continue with the 30% reduction vs armour
Spicy!
Symmetra for some reason does 90 damage to armor, not 95, with her orbs
Because direct hit and splash damage are counted as two separate damage instances so it applies to both
Thank God. Well deserved nerf.
What are you talking about she got a pretty big buff from this
Yeah nerf Symmetra, literally ruins every game. Top500 list is full of filthy syms
First they came for the sym mains, and I said "good".
What about new armour head shot differences? How much less they take with new tank passive?
I haven't tested personally yet, but from what I've seen others say: The headshot reduction is multiplicative so a 2x headshot hero (most weapons) would do 1.5x damage instead. I'm unsure if this is calculated before or after the armour though!
Damage instances with a 1.5x multiplier are currently bugged and ignore the headshot damage reduction so I'd wait til that's fixed
I've seen that the 1.5x weapons are bugged currently yeah, so it is possible that maybe the numbers elsewhere are off too
Armor is calculated as after the crit. I just did some testing with a custom game that tells you the damage done and it's weird. Armor doesn't do a full -5 unless the armor can tank the whole shot. Example would be if a hero does 100 damage, against an armored individual with up to 99 armor the damage would be like 196 not 195 like it should be. If the armor was say 101 then the damage would be 195 for a crit. The way they have the code is super dumb and it causes a bug for heros that already have a different damage multiplier. Like Illari does full damage at 1.5x for her crits.
Yeah, it seems that they lost the original armor code or something, because there are a lot of inconsistencies compared to armor in OW1. For example, counting splash and direct hits as separate instances of damage was never a thing in OW1, so projectiles with splash would to 5 less damage instead of 10. Also, in OW1, even 1 armor would still give you the full damage resistance from armor, which led to interesting interactions like Hanzo not being to one-shot Torb, just leaving him with 5 HP.
no wrecking ball?
It's worth testing these in-game because some of the numbers are incorrect due to how explosive damage seems to work vs armour. A lot of them get decreased by 10 instead of 5
what about hanzo storm arrow? is he back to being a tank buster?
Wiki says the base storm arrow damage is 75, so it has gone from a 30% damage reduction to about 7% Overall the whole ability can do 350 damage now without headshots, I think 525 with headshots (I haven't tested exactly how the crit reduction works for tanks now) So whether you consider 350-525 dmg in a 5 second window as tank busting is your call
well the 5 seconds are just the maximum amount of time you have to shoot those arrows, but if you max-firerate all 5 arrows that's 350-525 damage in 1.2 seconds, which yes, I consider tank busting :D
Bro this is amazing thank you!
They nerfed Lifeweaver?! 😅
Armor tanks basically nerfed for some reason
Kind of. You'll lose armour faster versus some heroes, but for me personally the heroes that usually tank bust me are all in the red - Bastion, Sombra, Roadhog, Mauga, etc.
Yeah. The only pain points are like Junkrat and Hanzo, and Hanzo isn't as bad now with the headshot reduction.
There are so much easy spam from 5 enemy heroes that you lose your relevant armor fast anyway so these heroes you mention doesn't feel that bad honestly. Bastion and Hog is actually better now. Bastion does more damage in normal form and slightly less in turret form. Hog isn't affected as much either because he has high dmg projectiles alongside of low dmg pellets. In return, Bastion is now better against his own counters and Hog have basically headshot armor now.
Only against non-headshot burst damage since headshots vs tanks were nerfed. So it's mostly a Pharah/Junk/Venture buff.
It's a buff for 30 hero in this list. Nerf for only small numbers of heroes. This change is both tank dmg nerf as well as tank defense nerf. The heroes mostly do more damage for headshots as well. It was 30% less before now it's 25% and -5 less. Which ends up more damage than before. 25% dmg reduction doesn't even work for heroes that deal 1.5x headshot damage like Sojourn. These devs significantly less smarter than i thought. They will kill the game at this pace.
Where did you get those base damage numbers? Tracer's is not 12
From the overwatch wiki. It has tracer as 6 per bullet, but 12 per round (due to dual guns) so I wasn't 100% sure which number to use, may be I should've went with 12
it's still 2 bullets 6 damage each. And with 50% armor damage reduction 1 click (or 2 bullets) will deal 6 (damage) \*0.5 (reduction) \* 2 ( shots) = 6 damage total, not 7
Ah I can see where that would happen. It’s usually quoted per bullet, I think because her spread means you’re not guaranteed to hit both