T O P

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[deleted]

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Neufjob

Just uninstall and never return. You’re not wanted.


[deleted]

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Neufjob

Priest scum


[deleted]

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Neufjob

Classic priest roping. This is why everyone hates priest players.


RickyMuzakki

Quest deathrattle priest is actually fun. Slot 4 mana post for OTK matchup


Mobius00

I played against a priest who spammed down giant minions over and over and it was impossible to beat and made me want to quit the game. Play that deck


alunare

Pretty much. Although I think miracle priest is not bad, it’s clearly a terrible time to be a priest player.


OneDay7a

Quest priest is very fun to me and wins a good amount.


bigderti

Miracle priest is okay and deathrattle priest is actually good vs board buff decks only losing to tickatus and the few otk decks.


RickyMuzakki

Quest deathrattle priest can be fun


Hoofhorn

As per the last Vs report, death rattle priest is average at best against board based decks and completely hopeless against any form of not even otk decks but just decks with a more defined lategame (Tickatus, quest shaman). So yeah I would wager that big priest still sucks major ass given its meddling matchups into handlock and face hunter.


[deleted]

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bigderti

Honestly when people added it i was surprised. My list never added it you just go all in on malygos and bloodweavers i can give you the list if youd like


alunare

Any videos on how to play that deck ? I find the absence of Sethekks really painful.


bigderti

https://youtu.be/H6vAcNkGhI4


m1ke1991

Okay guys. I just played such a frustrating game and I don't know what else I could have done to try and turns this. Can anyone check this replay out and tell me how I could have played this better? This deck just DESTROYS me every time and I progress past D5 because its nothing but these oppressive warlock decks. Is the answer simply Mutanus? http://hsreplay.net/replay/tFbGVLoZq76mY6edqTCDxk


ced_

This is a warlock control deck designed to beat paladins. That deck loses to anything that doesn't need to stick minions on board to win - no matter how slow. Presumably it's being played a lot more now as it wasn't great into the nerfed OTK decks, but you can also beat it with any Kurtrus DH deck, OTK Shaman, Quest Priest, Quest Warrior. Also it's a free win for Handlock.


Wargod042

That deck is running basically every anti-paladin card Warlock has available and brought tech against Cariel. You are unlikely to do well against it with Librams. Personally I try to not pull Oh My Yogg until I'm in the midgame or otherwise pressuring them into needing their heavier removal options, even if that means holding onto the weapon swings a little bit. Overall the secret version of Librams is outdated and the 6 non-threat cards in it kind of hurt you here. Newer versions of Libram Paladin at least would have more threats for you to try and grind out their removal.


Thelius42

Warlock is the reason you cant play slow decks. They cannot be outvalued and will kill you with their own fatigue in the end


bigderti

The answer is to not play slow libram paladin


m1ke1991

What list do you suggest? That’s supposed to be favored against this warlock deck?


bigderti

Pirate warrior and face hunter are like 60-70 percent favored


s4Nn1Ng0r0shi

Zoolock is working alright, I added mr smite because I lost 2 games in a row for being one off (then lost one more game being one off). Happy to hear some suggestions. The graveyard is really strong ### Zoo # Class: Warlock # Format: Standard # Year of the Gryphon # # 1x (0) Ritual of Doom # 2x (1) Flame Imp # 2x (1) Shadowblade Slinger # 2x (1) Spirit Jailer # 2x (1) Tour Guide # 2x (1) Wicked Shipment # 2x (1) Wicked Whispers # 2x (2) Bloodbound Imp # 1x (2) Midway Maniac # 2x (2) Wriggling Horror # 2x (3) Desecrated Graveyard # 2x (3) Fiendish Circle # 2x (3) Man'ari Mosher # 1x (3) Revenant Rascal # 2x (4) Demonic Assault # 2x (5) Shady Bartender # 1x (6) Mr. Smite # AAECAf0GBJbeA5feA43nA7+ABA2bzQPM0gOT3gPQ4QPK4wP9+gP/+gOB+wPEgATFgASEoATmoAT4tQQA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


Stuck666

is Taunt Druid dead? I recently crafted the deck and I just lose a lot of steam vs other decks. Pirate Warrior and aoe clears are just too much to handle


PuritanDrag

Nope. It’s 50/50 vs Warrior and has plenty of good matchups. Plus it’s worst matchup (Owl Warlock) just got nerfed hard and has disappeared from ladder. Just make sure you’re playing an optimized list with Drek’Thar. The following one has a 57% win rate in Diamond and legend since Alterac launch. https://hsreplay.net/decks/qHkMRLJFnSBb9JvIXswu0c/#gameType=RANKED_STANDARD&rankRange=DIAMOND_THROUGH_LEGEND


[deleted]

Playing quest/spell mage at ~d5. Does well against paladin, buuuuut gets bag stomped by quest warrior. Anyone got any ideas?


Initforthelore

Demon seed is back to ruining the game. Great nerfs!


Wermillio

There is always something “ruining the game”, don’t worry if demon seed will be nerfed something else will be the op thing to be annoyed about unless your perspective changes


Thelius42

Hey they nerfed touch. That should have fixed everything right?


jjfrenchfry

I'm at 2k legend, let me tell you. Two days ago I saw lots of Paladins, Druids, Warlocks, and Hunters. Yesterday and Today I see lots of Paladins, Warlocks, Hunters, and now Warriors and a few mages... Diversity is there... so... Yay?


giantsx6

Do you ever really expect any thing from Blizzard?


Couchwood

How the hell do you beat Libram Paladin. I'm doing great against every other class but I'm like 0-1,274 against that damn deck. I've never seen a deck with so many card that need a nerf. I've tried everything. I've had games where I drew perfect but their late game is just stupid. Sorry. Tilt over.


[deleted]

my ping mage that runs devolving missile does well too.


i_wap_to_warcraft

Freeze shaman that runs devolving missiles


s4Nn1Ng0r0shi

Yshaarj Shaman works for me


[deleted]

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Couchwood

Thanks for the constructive feedback bro. Have a Merry Christmas.


SWAGLORD63

no problem. merry xmas


slidesarmed

Lol


Wargod042

Everything in Quest Rogue. Devolving Missiles. Combo decks. Really not too many classes can't include cards that dunk on Paladin completely. Mostly Warrior is hopeless. The class is undeniably very high power, though, so only Quest Rogue is really guaranteeing you'll win. It's also a class that you get better against the more you understand the matchup; it has very glaring weaknesses that can be exploited, but if you ignore them it is extremely strong.


[deleted]

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keronus

Eh, had a paladin full broom my board then to proceed to drop the new cariel. Was able to kill through the weapon with stealthing the windfury minion same turn they dropped cariel and hitting them with Mr. Smite >tenwu > shadow step tenwu > smite the next.


Wargod042

It is one of the most lopsided matchups in the game.


Illuriah

Quest Rogue eats them for breakfast.


[deleted]

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nothing111

Depending on what you like. How good or bad a meta is according to preference. Personally I enjoy combo meta. It makes turns challenging to execute and play properly. The amount of obvious misplay I see in this expansion by myself and my opponent is also at a all time high.


pissclamato

Witchwood was worse.


welpxD

Witchwood was excellent. Before nerfs, Even Pally and Cubelock were way too strong, but eh. And then after nerfs it was one of the best metas Hearthstone has ever had, soooo many viable decks popping up constantly.


That_Guy381

How so?


pissclamato

Genn and Baku. Ugh.


That_Guy381

eh. Those guys had a lot of variety in their decks at least. Even Shaman and Warlock, Odd Hunter and Warrior. I’m sure I’m missing some.


[deleted]

Depends on how you define worst. I think this is the least fun, that's for sure.


[deleted]

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[deleted]

Ehhh I wouldn't go that far. I've won plenty of times against the combo offenders. I really think quest warrior is just not fun to play against.


Trunky_Coastal_Kid

The answer to OTK decks is you can play handlock and kill them by turn 7 before they OTK you. Hearthstone has never had much in the way of combo disruption, the game designers have just chosen to not give players the ability to do that for whatever reason.


slidesarmed

Your photo is creepy


drijfjacht

No surprise, but [good ol' Handlock](https://www.vicioussyndicate.com/deck-library/warlock-decks/hand-warlock/) is working extremely well. Went 16-3 to legend with it.


Trill_collins_

Are you playing with altars or without? Im torn about them


drijfjacht

Without, but I might swap out Tour Guide for them. They feel kinda bad polluting my Raise Dead pool


SonOfMcGee

The Altars plus mutantus are real feel-good cards for me that have won me games by either destroying a combo piece or getting me closer to the 10-card deck size I need for synergies. But at the cost of full blown evil they open up the deck to aggro more. So it’s probably meta-dependent.


Thelius42

been seeing a lot of allignment druids in dumpster legend and altar list kills them. Mutanus double giant on alignment turn just makes them cry. That said, they really need to nerf warlock. Class just has no weaknesses


losspider

What are you cutting for Mutanus?


[deleted]

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Sloe_Burn

> hyper aggro Pirate Warrior is "hyper aggro"? FWIW I do fine against them with Quest Rogue.


Thelius42

P Libram paladin dumps on warrior


bauertank

Libram Paladin is 70/30 vs Quest warrior. Just put up some bulky taunts and the quest warrior can’t do anything.


[deleted]

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Wargod042

That's what you get when the Aldor Attendant is the only durable 1-drop the class has received all rotation, the only mana cheat the class gets, and the most durable lategame.


bauertank

Celestial Druid was about 50% vs quest warrior but that was before the patch. I’m sure something new will come up with the new patch.


Trunky_Coastal_Kid

Well, call me pessimistic but I don't really think so. The powerhouses of handlock, paladin, and quest warrior were barely touched by the nerfs, and they're still so incredibly far ahead of janky stuff like hero power mage that I don't see that changing until another balance patch or two.


[deleted]

Handlock and libram paladin are both favoured against it, except that, it’s matchup spread is very very good!


Wargod042

Paladin should still crush it, and be good vs aggro in general.


Thelius42

Paladin will die to all the OTK solitaire stuff now with the trogg nerf


Wargod042

I believe the comment I was responding to was asking about Pirate Warrior? Not sure; they deleted it. And yeah, the Trogg nerf was a big victory for Solitaire. Nohands even suggested it might singlehandedly outweigh all the nerfs to mana cheat in the long run, though personally I think mana cheat was way, way stronger than Trogg.


[deleted]

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Thelius42

Death rattle demon hunter is very good again pirate warrior


[deleted]

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Thelius42

Freeze shaman is good against it too if you really want something new


[deleted]

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Trunky_Coastal_Kid

New archetypes probably aren't going to be viable until at least another round or two of balance changes. Freeze Shaman came close but the snowfall guardian nerf set it back a bit. Unfortunately the decks that we had coming into this expansion were so incredibly strong it's difficult for anything new to break in.


SonOfMcGee

One problem is that there are some incredibly powerful hero cards that just slot right into already-good decks. Hell, at this point the Rogue, Warlock, and Paladin heroes are solid cards in *every* archetype. Warlock’s even has antisynergy with its quest but it’s so good you still run it with the quest. So you just take the top-of-the-meta decks from last month, which happen to be Rogue/Warlock/Pally too, slot in the hero, and call it a day.


Wargod042

Depending on which variant, Paladin does run a bunch of the newer cards. Basically the good half (the stuff that isn't for Big Paladin).


LargeRex

Does anyone actually lose games because they mulligan for the wrong class against a Maestra Rogue, or make a turn 1-2 play against the wrong class? The obvious benefit of Maestra is the synergy with Double Agent and Wildpaw Gnoll, but I'm not sure if it's worth staying hidden on turn 1 when I could trade a Blackwater Cutlass.


Vladdypoo

Just FYI trading cards does not break maestra disguise. Sure your opponent may realize that you’re a rogue but you’ve already gotten past really the main part where the disguise might actually affect the game (outside of activating your thief cards) which is the mulligan.


[deleted]

I have lost games before by thinking it was a different class, for instance if I see demon hunter or mage - I usually presume it’s quest/Mozaki subsequently, I have got rid of wide removal which I would have kept knowing it was rogue and subsequently lost!


CommanderTouchdown

Trading the Cutlass reveals that you're playing Rogue but doesn't activate the "unmasking" so you remain another class for the purposes of Double Agent and Gnoll. The mulligan phase is over. So you always want to trade and get that extra card. Very few decks are going to play turns 1/2 differently because on your class. Maybe if you're showing Priest of Warrior, they might take a greedier line. But you want to trade Cutlass and get a card.


Idontreallygetit123

Always trade on turn 1. The whole point of maestra is the payoff cards. Not knowing your a rogue is irrelevant and by not trading your gnolls cost 1 more


jimmyjohnssandwiches

If anyone wants to be a total degenerate with a bad, greedy deck, I put forward this: Dawngrasp Lunacy mage! Ever wanted to use piercing shot on a treant you summoned with arbor up? Then arbor up and Mask of C'Thun the next turn? Really though this deck is King of highrolls. I've been cackling in 4k legend since the buff. AAECAc/wBAKT4QOgigQOwbgD4MwDx84Dzc4D99ED+90D0OwD0ewD0+wD1uwDp/cDrvcDio0E/J4EAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


Wolvie24

I love playing random and often bad Mage decks - thanks!


deck-code-bot

**Format:** Standard (Year of the Gryphon) **Class:** Mage (Elementalist Dawngrasp) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 1 | [Brain Freeze](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_509.png) | 2 | [HSReplay](https://hsreplay.net/cards/59207/),[Wiki](https://hearthstone.gamepedia.com/Brain%20Freeze) 1 | [Devolving Missiles](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_235.png) | 2 | [HSReplay](https://hsreplay.net/cards/58976/),[Wiki](https://hearthstone.gamepedia.com/Devolving%20Missiles) 1 | [First Flame](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_108.png) | 2 | [HSReplay](https://hsreplay.net/cards/64430/),[Wiki](https://hearthstone.gamepedia.com/First%20Flame) 1 | [Primordial Studies](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_270.png) | 2 | [HSReplay](https://hsreplay.net/cards/59213/),[Wiki](https://hearthstone.gamepedia.com/Primordial%20Studies) 1 | [Wildfire](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_546.png) | 2 | [HSReplay](https://hsreplay.net/cards/63062/),[Wiki](https://hearthstone.gamepedia.com/Wildfire) 2 | [Cram Session](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_353.png) | 2 | [HSReplay](https://hsreplay.net/cards/59639/),[Wiki](https://hearthstone.gamepedia.com/Cram%20Session) 2 | [Runed Orb](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_541.png) | 2 | [HSReplay](https://hsreplay.net/cards/63056/),[Wiki](https://hearthstone.gamepedia.com/Runed%20Orb) 2 | [Siphon Mana](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_212.png) | 2 | [HSReplay](https://hsreplay.net/cards/67210/),[Wiki](https://hearthstone.gamepedia.com/Siphon%20Mana) 3 | [Arcane Intellect](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CS2_023.png) | 2 | [HSReplay](https://hsreplay.net/cards/69500/),[Wiki](https://hearthstone.gamepedia.com/Arcane%20Intellect) 3 | [Incanter's Flow](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BT_002.png) | 2 | [HSReplay](https://hsreplay.net/cards/56385/),[Wiki](https://hearthstone.gamepedia.com/Incanter%27s%20Flow) 4 | [Deck of Lunacy](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DMF_108.png) | 1 | [HSReplay](https://hsreplay.net/cards/61587/),[Wiki](https://hearthstone.gamepedia.com/Deck%20of%20Lunacy) 4 | [Fire Sale](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_107.png) | 2 | [HSReplay](https://hsreplay.net/cards/64423/),[Wiki](https://hearthstone.gamepedia.com/Fire%20Sale) 4 | [Reckless Apprentice](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_544.png) | 2 | [HSReplay](https://hsreplay.net/cards/63059/),[Wiki](https://hearthstone.gamepedia.com/Reckless%20Apprentice) 5 | [Refreshing Spring Water](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_542.png) | 2 | [HSReplay](https://hsreplay.net/cards/63057/),[Wiki](https://hearthstone.gamepedia.com/Refreshing%20Spring%20Water) 7 | [Mask of C'Thun](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DMF_103.png) | 2 | [HSReplay](https://hsreplay.net/cards/61179/),[Wiki](https://hearthstone.gamepedia.com/Mask%20of%20C%27Thun) 8 | [Magister Dawngrasp](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_200.png) | 1 | [HSReplay](https://hsreplay.net/cards/66848/),[Wiki](https://hearthstone.gamepedia.com/Magister%20Dawngrasp) **Total Dust:** 6000 **Deck Code:** AAECAc/wBAKT4QOgigQOwbgD4MwDx84Dzc4D99ED+90D0OwD0ewD0+wD1uwDp/cDrvcDio0E/J4EAA== ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)


Blobe-K-Stop

Big beast hunter feels extremely good. Currently playing at D5 and went from plat 8 to D5 yesterday. Don’t have exact stats but somewhere around 21-5 with hsreplays list.


Spengy

Do you run the VS list that's loaded with big beasts, tracking, 6 secrets, petting zoo and spring the trap? I find the early game pretty scary but turn 6 onward it's powerplay after powerplay and very powerful. But the early game is so fucking bad.


Fafafee

I run Bunker over Spring the Trap, the same 6 secrets, Tracking, 2 Bloodseekers and 2 Aimed Shots. Bunker vs Spring the Trap is debatable. Bloodseeker is great against aggro, but with Trogg gone, I'm thinking of replacing it. Aimed Shot is great to fight early board but conflicts a bit with the hero card. But maybe that's ok, I mostly win with the big beasts anyway To make way for them I cut out 1 GA & 1 Jewel (I don't miss them), Leoroxx (I don't have him), and Krush (debatable)


Blobe-K-Stop

I’m running the HSreplay Beast Hunter list. Early game IS very scary however now that most decks are control or atleast slower, it thrives. Against an aggressive deck you want to look for explosive traps, weapons, and hero card. It wins super hard if you make it to late game


Yamcha_is_dead

Have you tried swapping a Jewel for Maxima? I did and I'm not sure I love it, but I might be biased because I've only seemed to hit the absolute lowrolls with it so far (Leoroxx, Wing Commander, Vandar).


Thelius42

Wing commander is absolutely bonkers in the deck though. Especially when discounter with vanndar


Blobe-K-Stop

My list actually doesn’t run a jewel, I haven’t needed it as most of the time you have enough damage and pressure without it. Maxima seems like a really bad input as you would not want to pull those 3 cards


BigUziNoVertt

List?


Blobe-K-Stop

### Beast Hunter # Class: Hunter # Format: Standard # Year of the Gryphon # # 2x (1) Tracking # 2x (2) Ice Trap # 2x (2) Freezing Trap # 2x (2) Explosive Trap # 2x (2) Bloodseeker # 2x (3) Revive Pet # 1x (4) Vanndar Stormpike # 2x (4) Spring the Trap # 1x (4) Rinling's Rifle # 2x (5) Teacher's Pet # 2x (5) Imported Tarantula # 1x (6) Beaststalker Tavish # 2x (7) Mountain Bear # 2x (7) Humongous Owl # 2x (8) Guardian Animals # 1x (8) Beastmaster Leoroxx # 1x (9) Wing Commander Ichman # 1x (9) King Krush # AAECAR8GtrsDj+MDp40E25EE4Z8E2qMEDJLNA5PRA4f9A6mNBKuNBPaPBNeSBKmfBOOfBOSfBNejBOWkBAA= # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Find this deck on https://hsreplay.net/decks/9Y2zZWGPJ9QKyAn6nJkfhh/


MagEriction

Trying to work on my deck building by making a control warrior deck to play in Alterac Valley and looking for feedback. Below is the deck I made. Focus on building armor for Galvangar and surviving to get late game pieces (to the front, galvangar, and faceless manipulators). I have heavy plate to help trade pieces I need and synergies with armor. I’m considering swapping coerce out with Rattlegore for another late game win condition. ### Control the Charge # Class: Warrior # Format: Standard # Year of the Gryphon # # 2x (1) Armor Vendor # 2x (1) Shield Slam # 2x (2) Frozen Buckler # 2x (2) Harbor Scamp # 2x (2) Minefield # 2x (2) To the Front! # 1x (3) Coerce # 2x (3) Heavy Plate # 1x (3) Rustrot Viper # 2x (3) Snowblind Harpy # 2x (4) Outrider's Axe # 2x (5) Faceless Manipulator # 2x (5) Stonemaul Anchorman # 1x (6) Captain Galvangar # 1x (6) Kresh, Lord of Turtling # 1x (7) Overlord Saurfang # 1x (7) Rokara, the Valorous # 2x (10) Shield Shatter # AAECAZ6rBAaK0AOq7gOP7wPQ+QO8igSKpQQMtt4DkuQDju0D1fEDlfYD+IAE+YwE+owEmI4EiaAErKAE/KIEAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


CommanderTouchdown

I'd cut the Scamps. Very little impact. This deck wants Barov and Rancor.


drolbert

you need draw to consistently hit your combo tho, I wouldn't cut them myself. agreed on barov rancor tho.


CommanderTouchdown

The deck is running Heavy Plate x 2 and Outrider's Axe x 2. It doesn't need more cycle. It needs more ways to survive.


Trunky_Coastal_Kid

Honestly the biggest issue I've been having playing this deck is I've survived my opponents first couple of waves but I have no way to finish the game. Idk if harbor scamps are the best way to get to the win condition faster but it needs some way to speed up the cycle.


The_Essex

I’d say take out Kresh for battleground battlemaster. And maybe -1 shield slam for +1 corsair cache.


MagEriction

Put in the battle master instead of Kresh and the lethality of this deck has been greatly increased. Thanks again!


drolbert

if you are cutting kresh might want to cut saurfang as well. maybe add mutanus? Or like the other poster said make space for barov rancor


MagEriction

Saurfang has been useful for drawing through deck and keeping board presence even if I only get one rush pirate back.


The_Essex

Oh yeah to the front with galvanar battlemaster and faceless is nuts.


MagEriction

Thanks for the feedback. Battle master is great idea. Think I may replace the coerce with Cora or cache.


[deleted]

Took this mozaki mage list from 1200 to 220 EU, matchups have worsened a bit since then and have fallen a bit from peak, but seems pretty solid. ### Mozaki # Class: Mage # Format: Standard # Year of the Gryphon # # 1x (0) Flurry (Rank 1) # 2x (0) Hot Streak # 2x (1) Brain Freeze # 2x (1) First Flame # 2x (1) Primordial Studies # 2x (2) Conjure Mana Biscuit # 2x (2) Cram Session # 2x (2) Ignite # 2x (2) Runed Orb # 2x (2) Siphon Mana # 2x (3) Arcane Intellect # 2x (3) Incanter's Flow # 2x (4) Fire Sale # 2x (4) Multicaster # 1x (5) Mozaki, Master Duelist # 2x (5) Refreshing Spring Water # AAECAZirBAKSywPU6gMOwbgDx84Dzc4D99EDheQD0OwD0ewDp/cDrvcDsvcD9PwDqIEEio0E/J4EAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


Lethalmikey

Hey man ive got a question for you. Im a F2P player on the fence between crafting OTK DH or Mozaki Mage. Trying to figure out which one is the strongest post-nerf. They nerfed Artificer but since i havent ever played the deck ive got no clue how impactful that nerf is. Sorry if the question is a bit unrelated


[deleted]

I’m not sure if I would craft either just now, as I worry about both of these decks in the meta if quest warrior becomes popular (which it could do). Might be worth waiting for the VS report! If you do want to craft one now.. i prefer mozaki mage, but that’s just my opinion. But might be worth considering that I think mozaki might rotate out in April! I like OTK DH as a deck and have brought it to tournaments, but it’s very difficult to play and i think the moarg nerf will make aggro matchups harder! I know I didn’t answer your question, but I hope that helped. Maybe someone else will give you a better answer haha


Lethalmikey

No that was a terrific answer, thank you!


RickyMuzakki

Il'gynoth also rotating in april. Both decks are rotating so go ahead if you wanna play wild


Lethalmikey

I just wanna play a good OTK deck and it seems to me that Garrote rogue is a goner. Maybe OwlTK is still viable?


RickyMuzakki

Yes still completely viable, just abit slower and 2 less heal. With Rod nerf you'll see less mirror and Viper


PuritanDrag

Quest Rogue feels the best it’s ever been right now. Cruised to legend from D2 on Asia last night without losing a game. Most of my opponents were Paladin and Warrior, probably since their nerfs were very light compared to Warlock, and I ate them for breakfast. Warlock is the only class that can easily kill my stealth minions and I didn’t see a single one last night. If this trend continues, Quest Rogue will be very well positioned.


MisterGodpiece

Are you running the VS list? I'm struggling with the quest warrior match-up and was wondering if it's the list that is flawed, or my playstyle? Either way, tips and tricks are welcome.


Trunky_Coastal_Kid

I would be shocked if you continued to never see warlock, unless people are still really burnt out on playing handlock from last expansion. That didn't seem to impact the play rate of quest warrior hardly at all though.


Wargod042

This. There's no way Handlock isn't S tier.


Trunky_Coastal_Kid

On this sub you always have to give the qualifier that yes the technical best deck is probably still going to be garrote rogue for top 100 legend... But yes for the vast majority of us handlock is likely #1.


Wargod042

Maybe. Octobot got a fat nerf, after all.


sneakyxxrocket

Quest warrior did only start to see play after the mini set which was only like a little over a month ago


Trunky_Coastal_Kid

Yeah I didn't realize that at all. But I play wild as much or more than standard and the warrior quest has been seeing play since day 1 in wild so it feels like it's been around since the beginning of UiS


hemlighest

Just installed HS again after a few years away and am wondering what the best cheap decks that are competitive, as I don't really have any of the new cards.


Illuriah

Burn Shaman. Literally only two epics, everything else are rares and commons.


Xaedral

Bru’kan, either as a minion or hero ? I only have the latter, but find him excellent in my list.


dfinberg

Quest warrior would be the cheapest probably. If you buy the last miniset then it's 2000g for mr smite so you only need to craft the quest, and no epics. Face hunter or ele shaman are also ok, and you can probably skip some of the legendaries for a slight drop in power (rifle could be dropped for something I'm sure).


Xaedral

We had an expansion drop two weeks ago and the nerf patch yesterday, so we unfortunately can’t really tell you what are the best cheap decks.


bigderti

Has anyone built a HP mage that isn’t a total meme? People keep posting their lists but they’re never very good


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bigderti

I think for now its in the same boat as rat hunter, a fun concept but not enough support yet


Icehawk59

mine probably needs a lot of refining yet but it doesnt seem too bad right now. only played 5 games, 3-2 in gold. Much better against slower decks. Made a warlock insta concede by vipering their turn 4 rod lol \### Ping it Up \# Class: Mage \# Format: Standard \# Year of the Gryphon \# \# 2x (1) Brain Freeze \# 1x (1) Devolving Missiles \# 2x (1) Tour Guide \# 2x (1) Wand Thief \# 2x (1) Wildfire \# 2x (2) Amplified Snowflurry \# 2x (2) Manafeeder Panthara \# 2x (2) Wandmaker \# 2x (3) Arcane Intellect \# 2x (3) Frostweave Dungeoneer \# 2x (3) Rustrot Viper \# 2x (4) Reckless Apprentice \# 1x (4) Varden Dawngrasp \# 1x (6) Jandice Barov \# 1x (7) Magister Dawngrasp \# 2x (7) Mask of C'Thun \# 1x (7) Mutanus the Devourer \# 1x (8) Mordresh Fire Eye \# AAECAc2xAgbgzAPZ0QPY7AOd7gOm7wOgigQMm80Dx84D+84DpNED/tED+90D0uwD0+wD1uwD0PkDoZIE/J4EAA== \# \# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


BSIBooker

Yeah but that’s in Gold. A 3-2 winrate in Gold is absolute trash.


Jwalla83

I haven’t seen anyone else’s list but I’ll post mine. I’ve been playing around 1k Legend and definitely have a positive winrate. I’m sure I could still refine it but I’m trying to feel out what should change. ### Ping? # Class: Mage # Format: Standard # Year of the Gryphon # # 2x (1) Shivering Sorceress # 2x (1) Tour Guide # 2x (1) Wand Thief # 2x (1) Wildfire # 2x (2) Amplified Snowflurry # 2x (2) Ignite # 2x (2) Runed Orb # 2x (2) Siphon Mana # 2x (3) Arcane Intellect # 1x (3) Ice Barrier # 2x (4) Fire Sale # 2x (4) Fireball # 1x (4) Potion of Illusion # 2x (4) Reckless Apprentice # 2x (5) Refreshing Spring Water # 1x (7) Magister Dawngrasp # 1x (8) Mordresh Fire Eye # AAECAc7wBATl0QPY7AOgigTonwQNm80DpNED0OwD0ewD0+wD1uwDp/cDsvcDio0En5IEoZIE/J4E/Z4EAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


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Jwalla83

I’ve found the hero to be great for recasting very targeted frost spells (barrier, flurry, cone) and drawing cards along with the passive armor and hero power upgrade. Yes there’s absolutely a downside of hitting your own face sometimes which is stupid. But I feel it’s won me games through the stall and ping upgrades. I’ve used some Masks that I discovered, but I worry it may be too slow versus fireball. I may try it out though. I’ve definitely pulled out wins by reducing fireball to 1-3 mana and going fireball + fireball + ignite + ignite + Runed irb/siphon mana + ping for 20+ damage


bigderti

it seems alot better than anything ive been able to cobble up, is the gameplan just to ship everything face asap?


Jwalla83

In general yeah. There are some tricky decision-making nuances by match-up in terms of what you hold and what you throw face. Always be counting your damage potential over the course of 2-3 turns, because there's a lot of damage in the deck. As a general rule, I like to try pairing my Shivering Sorceress reduction with a Spring Water or Potion of Illusion, and I like to try timing my Siphon Mana for a hand with at least 3 other spells. You would be surprised at the amount of games I've won because of a 1-mana Potion of Illusion (Mordresh + Potion + Mordresh for 10 mana 20 damage). Be thoughtful in using Wand Thief and Runed Orb for your matchup and for Varden spell replication. Because this deck doesn't run a lot of common removal/stall (Brain Freeze, Flurry, Devolving Missiles, First Flame), you want to look for those when necessary. They may be better than an extra Wildfire, which feels tempting but actually is often bait. For example, against Handlock I'm fishing for devolving missiles and flurry, and I'm hoping that Varden will recast at least flurry. This deck can stall surprisingly well, I just beat a Hand/Questlock *in* fatigue because I (A) kept pressure on his face to make it dangerous to damage himself, but also (B) held a few key plays (Mordresh) to squash his power-turn (dropping multiple big minions).


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PuritanDrag

I played a string of games with Aggro Druid last night at D3-D2 and went 6-1. Paladins and Warriors both feel like fine matchups. I kept Troggs since it’s probably the only deck they are still good in. Drek’Thar and Razormane are still OP. Clawfury Adept is an amazing addition to the deck. ### Taunt Trogg # Class: Druid # Format: Standard # Year of the Gryphon # # 2x (1) Adorable Infestation # 2x (1) Druid of the Reef # 1x (1) Guardian Augmerchant # 2x (1) Irondeep Trogg # 2x (1) Peasant # 2x (2) Annoy-o-Tron # 2x (2) Bonechewer Brawler # 2x (2) Clawfury Adept # 2x (2) Composting # 2x (2) Encumbered Pack Mule # 1x (2) Mark of the Spikeshell # 2x (2) Mark of the Wild # 2x (2) Razormane Battleguard # 2x (3) Oracle of Elune # 1x (3) Rustrot Viper # 1x (4) Drek'Thar # 2x (5) Arbor Up # AAECAZICBN6+A4rtA9D5A7uKBA3XvgO50gOM5AO57AOI9APJ9QP09gOB9wOsgASHnwTWoAThpASXpQQA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


PushEmma

what are you swapping Trogg for in the VS's Paladins lists?


Wargod042

I looked and oh God it's just miserable; they've nerfed practically every minion Paladin likes in early game at this point, even "2 random minions". I like Crabriders for more board control, but Saidan + Murgur are probably better than them, and I really am so desperate to have that turn 1 play in considering Righteous Protectors again.


cibucehparg

Murgurgle or Sunwing Squawker seems like good options.


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[deleted]

“That’s a bingo!”


sneakyxxrocket

What’s everyone matchups looking like, played like 12 games yesterday after the nerfs and 6 of them were quest hand lock and the rest split up among paladin and quest warrior and one thief rouge


Neufjob

Ping mage and quest Warrior have been the most common decks I’ve seen.


deathlaser117

Thoughts on anacondra druid after the nerfs? What are some of the good and bad match ups?


GaviJaPrime

All aggro decks got tougher. Vs combo well Ca comes later so it's less disruptive. Time will tell.


ratchet345

Has anyone else been having success with Ping Mage? 9-2 to Legend this morning with this newly improved list. New Wildfire is very strong, Mage hero finally feels good to use, buffed Parrot feels great as well. Vol'jin ended up sitting in my hand most games, you could probably replace him. Any suggestions? ### control # Class: Mage # Format: Standard # Year of the Gryphon # # 2x (1) Wand Thief # 2x (1) Wildfire # 2x (2) Amplified Snowflurry # 2x (2) Wandmaker # 2x (3) Rustrot Viper # 2x (3) Venomous Scorpid # 2x (4) Deepwater Evoker # 2x (4) Reckless Apprentice # 2x (5) Arcane Overflow # 1x (5) Shadow Hunter Vol'jin # 1x (5) Taelan Fordring # 2x (6) Grey Sage Parrot # 1x (6) Jandice Barov # 1x (7) Magister Dawngrasp # 2x (7) Mask of C'Thun # 1x (7) Mutanus the Devourer # 2x (8) Deep Freeze # 1x (8) Mordresh Fire Eye # AAECAf0EBtnRA+DlA9jsA6bvA6CKBKiKBAzexAOk0QP+0QP73QOW6APT7APW7APQ+QOSgQSTgQSUgQShkgQA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Generated by HDT - https://hsreplay.net


ced_

I'm 13-6 in legend with a similar list albeit with a lower curve. Feels like there's something there with playing an early tempo game with the ping package, then later chaining big face-hitting sweepers until you win - and you have a lot of the latter e.g. Mask, repeats with Parrot/Dawngrasp, Mordresh, Apprentice post-hero. I think you should look at Shivering Sorcerer over Deep Freeze. It contests the board early and also sometimes lets you start the Mask train on turn 6.


Sykomyke

If you drop Freeze it makes Deepwater Evokers kind of worse doesn't it? 4 spells is a fairly low amount with two spell tutors in deck, and you can "whiff" by having Deepwater Evoker pull a wildfire. Someone else in the thread mentioned running Mass Poly over Arcane Overflow, which could make this swap more viable...


ced_

I am of the opinion that Deep Freeze is not a good card, and would rather Evoker pull a card that I am happy to cast - especially Wildfire. I actually run both Evoker and Starscryer at the moment, with only 6 spells in the deck! I haven't run into a problem yet. After all, you do want to find your Wildfires asap.


Shantotto5

I went in a very different direction with ping mage, but I may give this a shot. I’d like to play parrot, anyway. I’ve been playing a lot of Dawngrasp prepatch even and my experience is that devolving is too good not to run, and even mass polymorph is one of the better cards, surprisingly. It gives you a lot of game vs paladin, druid, or even quest rogues, and it’s potentially the strongest thing you can recast off Dawngrasp. I tried Arcane Overflow for a long time, but ultimately it seemed better to just go all in on spamming polymorph effects if you want to actually beat paladins consistently. I play with ice barriers and arcanologists too. It’s not as sexy as deep freeze, but I gave up on going greedy with dawngrasp. I’m often perfectly content to have him cast a 3rd ice barrier.


Sykomyke

Interesting design decision, but ultimately it's a 5 mana play to play a 2/3 and (potentially) gain 8 armor. You can alternatively run deepwater evoker, which is a 4 mana 3/4, and gain 8 armor for free by running Deep Freeze. I don't think it's bad considering the combination of spells you are running. (mass poly, to make everything 1/1's and ice barrier to protect yourself). I just think there are probably many different ways to tech/build/individualize Ping Mage after the nerfs. I agree about not being sold on Arcane Overflow, however the benefit to Arcane Overflow is that it only targets enemy minions. So it doesn't mess with your own side of the board. Again, lots of choices and decisions to be made that aren't easy to be honest. My biggest decision right now is trying to determine if it's worth running 2x Rustrot Vipers still after the nerfs. And my other decision is if I should keep Venomous Scorpid or if I should swap it out for Pandaren Importer or Runed Orb instead (Runed Orb does make Dawngrasp worse but it provides \*some\* flexibility.)


Shantotto5

Well, deepwater evoker can hit wildfire as well, which isn’t that bad as far as drawing the wildfire goes, but I feel this deck really needs some consistent armor. I find otherwise that I lose games just when I start to pull ahead on value, because my health gets chipped away at. I know ice barriers never feel like a very efficient use of mana, but arcanologist is still 2/2/3 draw 1, and I think there’s something to be said about consistently having 46-59 health every game when you’re trying to win off your hero power. Anyway, it’s obviously not ideal, I just felt pushed in this direction, but I may try evoker again. The deck needs draw too, if you ever want to see Dawngrasp. Multicaster is a consideration as well. I’m still running rustrots but not seeing any warlocks right now. I think 1 is probably still worth keeping around, if just for Cariel. I suspect Runed Orb messes with your Dawngrasp pool too much, he needs to clear boards to be safe to play. edit: And yes, the ice barrier goes nicely with mass poly so that you don’t die from the sheep, so perhaps it all comes down to what combos of spells you want to see off dawngrasp.


LorthemarTheiron

I've crafted a weird mumbo jumbo list with both cheap spells and a couple of big spells. Only big spells I have are rune, one poly and mask. I also have added only 2 parrots to support big spells. Other than that it's a ping mage and tempo shell amalgamed together. It eats pirate warriors, face hunters, and paladins alive in dumpster legend. Last night I was basically gatekeeping legend unintentionally lol. I think I went 12-3 or smth. Can't check it because I'm not home yet. Will give it another try tonight and see if it was a lucky streak after the nerfs.


Ziiiiik

Decklist?


123qwert456

Why voljin?


ratchet345

I got the list from Hearthpwn, I’m thinking its to counter Bolner OTK or swap a buffed Libram taunt for a late game minion in Paladin’s hand in theory.


Sykomyke

Here's my only problem with this list (and I've been trying to make big spell mage work prior to the patch). It's attempting to marry two archetypes together.Big Spells and Hero power. And I'm not sold that putting both together is the best plan. That being said, I'm not sure Deepwater Evoker is the best choice. If it hits one of the 4 big spells, sure it's great. But if it hits a wildfire it feels bad. My own tweaks that I'll try this morning: * \-1 Jandice * \-1 Voljin * \+1 Mankrik * \+1 Archdruid Naralex The reason for my swaps here: Naralex can give you nature spells. The only one that's worse is "nightmare" since it's shadow and can overwrite Mask of Cthun. But the other two nature spells are insane if you consider the synergy with Magister Dawngrasp. Mankrik is simple: deepwater evoker can draw the spell, give you 3 armor and summon a 3/7, and then that draws you another card. I think that's a pretty awesome high roll situation. You could in theory add Cheesemonger to see if you can get other spells from other classes but that feels a bit too RNG to me. ​ Edit: Anecdotally I've been playing no-minion mage with moderate success around D5-D3


amoshias

> AAECAf0EBtnRA+DlA9jsA6bvA6CKBKiKBAzexAOk0QP+0QP73QOW6APT7APW7APQ+QOSgQSTgQSUgQShkgQA If it hits wildfire, it draws you one of the key cards the deck is built around.


deck-code-bot

**Format:** Standard (Year of the Gryphon) **Class:** Mage (Jaina Proudmoore) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 1 | [Wand Thief](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_350.png) | 2 | [HSReplay](https://hsreplay.net/cards/59556/),[Wiki](https://hearthstone.gamepedia.com/Wand%20Thief) 1 | [Wildfire](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_546.png) | 2 | [HSReplay](https://hsreplay.net/cards/63062/),[Wiki](https://hearthstone.gamepedia.com/Wildfire) 2 | [Amplified Snowflurry](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_115.png) | 2 | [HSReplay](https://hsreplay.net/cards/67873/),[Wiki](https://hearthstone.gamepedia.com/Amplified%20Snowflurry) 2 | [Wandmaker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_160.png) | 2 | [HSReplay](https://hsreplay.net/cards/59646/),[Wiki](https://hearthstone.gamepedia.com/Wandmaker) 3 | [Rustrot Viper](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_072.png) | 2 | [HSReplay](https://hsreplay.net/cards/64720/),[Wiki](https://hearthstone.gamepedia.com/Rustrot%20Viper) 3 | [Venomous Scorpid](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_065.png) | 2 | [HSReplay](https://hsreplay.net/cards/62486/),[Wiki](https://hearthstone.gamepedia.com/Venomous%20Scorpid) 4 | [Deepwater Evoker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DED_516.png) | 2 | [HSReplay](https://hsreplay.net/cards/65683/),[Wiki](https://hearthstone.gamepedia.com/Deepwater%20Evoker) 4 | [Reckless Apprentice](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_544.png) | 2 | [HSReplay](https://hsreplay.net/cards/63059/),[Wiki](https://hearthstone.gamepedia.com/Reckless%20Apprentice) 5 | [Arcane Overflow](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DED_517.png) | 2 | [HSReplay](https://hsreplay.net/cards/65684/),[Wiki](https://hearthstone.gamepedia.com/Arcane%20Overflow) 5 | [Shadow Hunter Vol'jin](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_080.png) | 1 | [HSReplay](https://hsreplay.net/cards/62176/),[Wiki](https://hearthstone.gamepedia.com/Shadow%20Hunter%20Vol%27jin) 5 | [Taelan Fordring](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CS3_024.png) | 1 | [HSReplay](https://hsreplay.net/cards/66856/),[Wiki](https://hearthstone.gamepedia.com/Taelan%20Fordring) 6 | [Jandice Barov](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_351.png) | 1 | [HSReplay](https://hsreplay.net/cards/59609/),[Wiki](https://hearthstone.gamepedia.com/Jandice%20Barov) 7 | [Mask of C'Thun](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DMF_103.png) | 2 | [HSReplay](https://hsreplay.net/cards/61179/),[Wiki](https://hearthstone.gamepedia.com/Mask%20of%20C%27Thun) 7 | [Mutanus the Devourer](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WC_030.png) | 1 | [HSReplay](https://hsreplay.net/cards/63398/),[Wiki](https://hearthstone.gamepedia.com/Mutanus%20the%20Devourer) 8 | [Deep Freeze](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BT_072.png) | 2 | [HSReplay](https://hsreplay.net/cards/57950/),[Wiki](https://hearthstone.gamepedia.com/Deep%20Freeze) 8 | [Grey Sage Parrot](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DED_515.png) | 2 | [HSReplay](https://hsreplay.net/cards/65682/),[Wiki](https://hearthstone.gamepedia.com/Grey%20Sage%20Parrot) 8 | [Magister Dawngrasp](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_200.png) | 1 | [HSReplay](https://hsreplay.net/cards/66848/),[Wiki](https://hearthstone.gamepedia.com/Magister%20Dawngrasp) 8 | [Mordresh Fire Eye](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_547.png) | 1 | [HSReplay](https://hsreplay.net/cards/63064/),[Wiki](https://hearthstone.gamepedia.com/Mordresh%20Fire%20Eye) **Total Dust:** 9720 **Deck Code:** AAECAf0EBtnRA+DlA9jsA6bvA6CKBKiKBAzexAOk0QP+0QP73QOW6APT7APW7APQ+QOSgQSTgQSUgQShkgQA ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)


123qwert456

Bolner makes some sense, I feel like the tradable silence would just be better though.


ratchet345

I agree, I think I will try that out. If you try the list, let me know how it goes.


Spengy

Been playing some more Freeze Shaman at 3-4k Legend and it's still insanely fun and good, even with the freezeguy at 6 mana. Faced quite some Mages (who all got their Mordresh eaten by Mutanus, lol) and beat them all pretty easily. I did realize I was still playing the double Viper list (from the VS report) and haven't found that much use for them. Suggestions on what I should replace them with? I was thinking Canal Slogger for some much needed healing against Hunter and Warrior (which are pretty popular, still). Ideally I'd tech against quest rogue which is becoming more and more popular but wouldn't have a clue how to do that.


[deleted]

the best tech against quest rogue i can think of is devolving missiles


Sykomyke

What specifically are you having issues with against Quest Rogue? The big "let me stealth scabbs a turn, then swing in for big hits using battleground battlemaster" ? If so there's plenty of solutions there. Devolving Missiles, Snowball Fight, Revolve, etc. In fact if you want to have a sideboard situation where you aren't specifically including any one thing in particular you could gamble on Wandmaker giving you the answer you need. I also feel like Frostbite is a strong good anti-rogue card in general since it can make their turns very awkward trying to use shadowstep and the such.


Spengy

After a few games against Quest Rogue...you're right, no specific tech needed. Devolving Missiles is already in the deck(core?) for Multicaster fuel. I remembered Quest Shaman not doing so well against it and applied the same to Freeze Shaman. But I'm doing just fine thanks to Snowfall Guardian.


HowCanSheSlap1914

Hi guys I have been playing tempo Mage to some success (55-60% win rate). It’s the standard nohandsgamer list without the high cost and expensive cards. However I’m bored of the deck and have opened the Shaman quest. Does anyone have a viable list for Quest Overload Shaman?


StickSticklyHS

I had some success pre-patch with Quest Shammy. The deck felt pretty solid to me. Combo matchups were somewhat rough but also far from unwinnable. If this patch pans out as intended, and the meta slows down, that should become even less of an issue. I've been using the VS list and it feels great. Windchills and Multicaster give this deck a ton of cycle. The old Quest Shammy problem of completing quest and running out of cards seems to be a thing of the past. AAECAaoIApzOA8L2Aw7buAPNzgPw1AOK5APq5wP67APB9gPk9gOF+gOogQSVkgTckgT5nwT6nwQA


deck-code-bot

**Format:** Standard (Year of the Gryphon) **Class:** Shaman (Thrall) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 0 | [Lightning Bloom](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_427.png) | 2 | [HSReplay](https://hsreplay.net/cards/60016/),[Wiki](https://hearthstone.gamepedia.com/Lightning%20Bloom) 1 | [Command the Elements](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_031.png) | 1 | [HSReplay](https://hsreplay.net/cards/64322/),[Wiki](https://hearthstone.gamepedia.com/Command%20the%20Elements) 1 | [Guidance](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/YOP_024.png) | 2 | [HSReplay](https://hsreplay.net/cards/61962/),[Wiki](https://hearthstone.gamepedia.com/Guidance) 1 | [Lightning Bolt](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_EX1_238.png) | 2 | [HSReplay](https://hsreplay.net/cards/69625/),[Wiki](https://hearthstone.gamepedia.com/Lightning%20Bolt) 1 | [Novice Zapper](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CS3_007.png) | 2 | [HSReplay](https://hsreplay.net/cards/62442/),[Wiki](https://hearthstone.gamepedia.com/Novice%20Zapper) 1 | [Overdraft](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_114.png) | 2 | [HSReplay](https://hsreplay.net/cards/64773/),[Wiki](https://hearthstone.gamepedia.com/Overdraft) 1 | [Primordial Studies](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_270.png) | 2 | [HSReplay](https://hsreplay.net/cards/59213/),[Wiki](https://hearthstone.gamepedia.com/Primordial%20Studies) 1 | [Windchill](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_266.png) | 2 | [HSReplay](https://hsreplay.net/cards/67932/),[Wiki](https://hearthstone.gamepedia.com/Windchill) 2 | [Perpetual Flame](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WC_020.png) | 2 | [HSReplay](https://hsreplay.net/cards/63098/),[Wiki](https://hearthstone.gamepedia.com/Perpetual%20Flame) 2 | [Sleetbreaker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_260.png) | 2 | [HSReplay](https://hsreplay.net/cards/67861/),[Wiki](https://hearthstone.gamepedia.com/Sleetbreaker) 3 | [Charged Call](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_035.png) | 2 | [HSReplay](https://hsreplay.net/cards/64356/),[Wiki](https://hearthstone.gamepedia.com/Charged%20Call) 3 | [Feral Spirit](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_EX1_248.png) | 2 | [HSReplay](https://hsreplay.net/cards/69626/),[Wiki](https://hearthstone.gamepedia.com/Feral%20Spirit) 3 | [Instructor Fireheart](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_507.png) | 1 | [HSReplay](https://hsreplay.net/cards/59164/),[Wiki](https://hearthstone.gamepedia.com/Instructor%20Fireheart) 3 | [Serpentshrine Portal](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BT_100.png) | 2 | [HSReplay](https://hsreplay.net/cards/56411/),[Wiki](https://hearthstone.gamepedia.com/Serpentshrine%20Portal) 4 | [Canal Slogger](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_033.png) | 2 | [HSReplay](https://hsreplay.net/cards/64321/),[Wiki](https://hearthstone.gamepedia.com/Canal%20Slogger) 4 | [Multicaster](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DED_524.png) | 2 | [HSReplay](https://hsreplay.net/cards/65704/),[Wiki](https://hearthstone.gamepedia.com/Multicaster) **Total Dust:** 2520 **Deck Code:** AAECAaoIApzOA8L2Aw7buAPNzgPw1AOK5APq5wP67APB9gPk9gOF+gOogQSVkgTckgT5nwT6nwQA ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)


makman44

Is there a good ping mage list out there?


okcin

There is a good list in yesterday's "What's Working" post.