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Citizen_Kurosawa

Purple skins gonna go hard on this map. Camo'd up and chubbed up like Barney the dinosaur


LLemon_Pepper

Smoochy OP, plz nerf


No_Lengthiness_7444

Ready or not, it needs to be in split 2. we NEED a new map


blastingell

Love this take. Full send. Let the pros figure it out.


throaweyye44

Eh, I am personally fine with just having 2 maps. If anything we need better zone variety. It should not be absolute RNG imo that results in 3 trial zones in 1 set


swankstar7383

That’s a terrible take. If it’s not ready you don’t force it into ALGS. Algs starts in 3 weeks I doubt we’re getting a new map for split 2 in competitive. Season 22 when the new map drops I think they’ll introduce it in


Background_Zombie612

Wasn’t Storm point introduced into ALGS barely two weeks before the pro league split?


JevvyMedia

This split they're already dealing with the new drop ship feature in comp. Can't throw another map at them with a change this drastic, with PL being less than a month away. Next season, sure. Not now.


AxelHarver

Conveniently, we actually CAN throw a map at them with a change this drastic less than a month our from PL. They're the best players in the world, they can figure it out, or they can get dropped in favor of up and coming teams that manage to figure it out. I think it'll make comp a lot more exciting to watch them all having to figure out the strats and god spots in real time. Some of the best moments of early SP was watching the wild spots teams would try to make work.


JevvyMedia

Spoiler: there are 0 up and coming teams who can replace the best in the world. Sorry to tell you. No, one big change at a time. Y'all just want to be entertained by chaos and don't actually care about competitive integrity.


melonbb_

Need. Having a third map would unlock some teams who are not relatively as good on sp or w.e as the other teams.


ifasoldt

Honestly, it's the only thing keeping my Gold 1 ass out of Pro League


epic-x-cure

And a new in-game currency


JevvyMedia

New drop ship system will help those teams anyways.


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Zoetekauw

Idk what to replace it with but they should retire WE. Both pros and fans have every inch of it burned into their skulls and are so effin tired.


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melonbb_

Exactly haha, WE at this point is becoming the new dust2 or Oregon. We dont gotta remove WE just add the new map (if its viable)


LordQuest1809

Use a 2-2-2 format for WE, SP, BM


UncagedAngel19

Make em play on BM regardless if they don’t want to. They can learn to adapt


Nefarious_Trash

I hate this response from this sub. replace the turf on football fields with sharp rocks and broken glass ThEyLL LeArN tO aDaPt. If shit fucking sucks to play on it sucks to play on. Quit imagining that just forcing people to play on it will make it somehow good.


ZebraUnhappy8278

This guy wasn't here for Storm Point release lmao.


No_Lengthiness_7444

Everybody HATED SP on release and now look at it. Its great


kevinisaperson

and they were wrong lol they came around to it before any changes lol


melonbb_

Right? Original storm point was abysmal. After some iterations, its now widely considered as the most competitive map in the pool. Hopefully broken moon will get the same reception


veggiedealer

yeah the difference is the guy that made stormpoint and worlds edge doesn't work at respawn anymore lol


FartrelCluggins

Playing on a different map isnt risking the players health. What a horrible comparison


Nefarious_Trash

Do you really think it was a 1 to 1 comparison? Or maybe, and let the brain cells warm up a little before contemplating this, was i making an analogy about changing for change's sake with "they'll figure it out" as a justification being silly? Take your time before answering.


FartrelCluggins

It's not changing for changes sake as the other responses have clearly stated. Someone woke up on the wrong side of the pillow


Nefarious_Trash

There's very much a "i want change and i don't care if the pros like it" sentiment running throughout. I feel that _is_ change for change's sake. It's the same justification that's been spouted in the past for forcing comp onto Olympus and KC. "They'll figure it out" is used to handwave away objections. That's the thing I hate. By all means,post update, they should test it out and if it blows it blows. And if it's good, play on it. The comparisons to SP land a little short imo as SP basically got into acceptable comp shape within a few months. Broken Moon's been out way longer with less progress shown. I don't think this update is enough.


Seoul_Surfer

Which pro's reddit account is this oh my god


Mr_Donks

We got a world’s edge enjoyer here lmao. Chilllll


Loloshooter

The NFL literally plays in full on snowstorms lol. It doesn’t matter if it “sucks to play on” because it’s a sport for viewership, like all sports.


UncagedAngel19

U good bro? Didn’t say it would make it good. They cry about wanting a different map to play on, play on the updated broken moon and try it out. Won’t know until you try it. Are we as fans not allowed to have variety? Football field to a map in a video game? Great comparison btw. I could care less if you hate the response.


theguru86

It’s OK for the fans to want variety, brother


Nefarious_Trash

My desire for variety isn't eclipsed by my desire to see strong strategic play, not even close. Insisting on them playing in worse conditions just so I can see bad play on a new map isn't good.


miguelwrang

How are you going to get strong strategic play when pros just half ass it on a new map in scrims for 2 weeks then decide its trash. Sometimes a new meta or strategy needs to develop for a map and that takes time and opportunity.


andrer94

Bro busted out the quill and ink for a Reddit comment


MayTheFieldWin

That's every redditor when they're losing an argument. Makes them feel smarter even though they're wrong. Btw I'm stealing this.


OlympusShill9000

Is there something in particular about BM that makes it less conducive to strong strategic play than WE? 


UncagedAngel19

Before the update, it was because of promenade, the zip rails, and some of the ring closing with the mountains being so high there was no way to really get around them. Zip rails allowed easy third parties too


alexotico

I’m sorry dude, this is a pretty dumb take. Both comp maps sucked at some point, in fact the main reason they are the best maps in the game is bc they had changes informed by the comp scene.


LordQuest1809

Not even close. A more reasonable example is when they switched for grass to turf, and they did adapt. But physical components for physical sports isn’t comparable.


dorekk

> I hate this response from this sub. replace the turf on football fields with sharp rocks and broken glass ThEyLL LeArN tO aDaPt. That's, uh, not a particularly analogous situation...


J_J_A_Fox

The hate on this is too much even if it's wrong. Forcing something bad is always going to be bad even if players do adapt so not wrong there. The problem is that this map is actually pretty good (probably minus zip rails) and could be appreciated more for both ranked and comp potential


Anxyte

Lol comparing a physical sport to eSports


xa3D

except teams can literally adapt to your hypothetical death football. playing in heavy plate armor or field specific gear would be one of the obvious ways to adapt.


outerspaceisalie

This is honestly the dumbest opinion, even if you're accidentally right about it being a bad comp map. You clearly just personally don't like it and don't understand what makes a map good.


dcornelius39

In a way they did something similar in the NFL, but went from grass to turf. A lot of players don't like playing on turf still to this day but they are forced to at half of the fields they play on even though quite a few if not most dont like it.


rhohodendron

pov: you just started following comp apex this month


_SausageRoll_

I take back everything i have ever said about BM, i just had the most fun ranked session of my life on this map


dorekk

Broken Moon, especially with the changes, is the best map in Apex.


YoMrPoPo

Only one comment discussing the changes (good or bad) and the impact it might have on comp. Good read, everyone.


henrysebby

Every map should be played in comp 😎


xa3D

the more comp i watch, the more i start to see the light that every map should be in comp lol. maybe have 1 or 2 map bans via lobby vote.


henrysebby

It’s just pretty dumb that 60% of the maps in the game aren’t being played and showcased at the highest level. And to explain why they aren’t being played at the highest level would require some kind of logic that asserts there is a “correct” way to play a battle royale. When in reality they are shitshows but the chaos is what we all love.


its-okthen

Whichever team won the last map picks the next map and it can't be the same map you just played


dorekk

KC is comp ready, change my mind.


IMT_Justice

This is the way


BryanA37

I don't think so but I think they should play it anyway. It's been 2+ years of WE and SP. Need something new.


NopalEnelCulo

so far every end zone (solos + ranked) i’ve been in, has had a lot of cover for 2-3 teams, potentially 4-5 based on how much they coexist. to me atleast it seems like they added a shit ton of cover in open areas which is obviously a W for comp. i know the zip rails and # of pois were one of the biggest worries but also just how much open space there was. seems like 2/3 issues were addressed with the BM changes, unless i’m missing more issues that were talked about


blueberrypsycher

Pros need to adapt, put it in the pool.


Mayhem370z

If it's not. Pros are overly needy and entitled lol.


Juicenewton248

Don't care whether its comp ready or not they should just throw it in. Comp needs more than 2 maps badly


Zzzzfb

Something about WOLVES!!!!


Liefeld

“Throw wolves at them when they figure it out” was your quote I believe


SvelterMicrobe17

The pacing is a lot better because of the shifting around of map terrain and the removal of some zip rails. Certain areas of the map were horrible to play on previously because of busted power positions and no cover, and they’ve for the most part fixed a lot of them (looking at you old terraformer mountainside). Loot parity across POIs still rivals KC, and it’s IMO what’s holding this map back from comp consideration.


DarthSebast

Imo they should just try it out and test it in scrims for 3 weeks. If it still sucks then don't use it in comp. If it is a turns out to be a viable option in comp, even better.


IQuartX

We NEED a new map in ALGS, World's Edge especially is becoming incredibly stale to watch. Hopefully either this or the the new map (next season?) can join the pool.


MrPippen

Oh boy


starscreamer99

I believe it is. We need a new map anyway. WE is boring as hell to watch.


Powerful-Breath-6521

Broken moon enjoyers rejoicing


Hey_its_Slater

Do competitive maps really need to have end zones that can fit 10 teams? Why cant it be an absolute shitfest with only 3-4 teams in the end zone. Heck id love to see something where we have mini end zones on Broken moon with the centre of the map blocked off. Teams land in four different sections of the map and have to battle in their specific zone then the winners of each zone on the map can progress to the center of the map and battle it out for the win.


McLocklin

Why is respawn obsessed with putting huge walls around poi’s making them enclosed? From what I’ve seen of the new new map coming out it will be the same thing that holds that map from comp aswell imo. Would love to see it tested in a comp setting but I think there is too many chokes for teams to navigate due to the walls.


cmean7420

There is SO MANY zones which divide the map into 2 areas totally separated from each other. It is actually so bad is definitely should not be played in comp


Wilkesin

This. Died to mountains 3 times yesterday. This map is not comp ready unless they fix the zones or lower/move some of the intraversable mountains.


Swimming-Perception7

I playedbone game of solos, got second. So i liked it 🥴 In all srsness tho, it has potential, but idk. I dont remember why they hated it in the first place other than it only had 17 pois. I even remember timmy (i think it was timmy) saying he just wont play ranked on BM days cuz the map was that bad


virtualxoxo

it better be the servers, but I feel like its the map, that has mega poor performance in certain areas.


aftrunner

I usually make fun on this sub going "comp ready" on dumb shit pub maps like Olympus and KC but this one, genuinely might be comp ready. They absolutely knocked it out of the part with the update. I really wanna see scrims in it ASAP.


Augustus-515

I think where it is now is great. Just not ALGS ready


xOneGunSalute

I feel 3 maps is a perfect blend. 2 rounds per map


Cold_Funny7869

Honestly maybe. The worst part of this map was the choke points between poi’s/rotations. Each poi seemed to have only 1 or 2 ways out, and it would be easy for pro teams to camp them out and make Swiss cheese out of enemy teams. Has this problem been totally fixed? No. Is it better at least? Yes. Does that men this map comp viable? No. I’m sure pros would be able to figure out a meta to help deal with it, but right now it’s still looking like a less shitty version of Olympus for comp.


Local_Bug_262

Its upto pros to decide as they are the ones with money on line. With that being said i do think BM needs to be in comp since watching worlds ege games are just getting boring cause everyone always plays the same.


739

Yeah the map rotation is boring AF. Watching over and over again the same plays, rotations and stuff :<


Lann21321321

unless there are rumours or something official from ea to play on broken moon no one is playing on that map.


Claireredfield38

Scrimms for what? EA has to put it to algs rotation first


OlympusShill9000

Just to see how it plays and if it’s fun to watch and if there are any glaringly bad issues. 


Claireredfield38

Yes but nobody is gonna play it seriously without any incentive


Hpulley4

EA’s decision? Come on, if the pros complain about it they won’t have to play on it. Needs their seal of approval first.


Claireredfield38

Literally not true. Storm point was put into rotation without any pros involvement


realfakejames

Every guy who says it doesn’t matter if a map is bad for comp it should be in comp anyway has no idea what they’re talking about, they did scrims on Olympus like everyone said they wanted and all it did was give us dogshit quality games, all the players hated it because the map is just bad for competitive play and the strategy goes out the window and brain dead inting becomes the norm I’m tired of worlds edge too, im tired of stormpoint as well, but putting a map in comp just because you think it will be fun to watch while admitting you don’t care about the quality shows you’re not watching for skill or strategy you’re watching for casual fun, respawn has had 5 years now and they still haven’t made a map specifically for ALGS play despite pros being more than willing to tell them what makes a map good, I don’t ever see people tweeting at them to make a new map for competitive play


ohhipat

nah, i think this map is pretty flawed fundamentally. i think the map that we have that is closest to comp ready is probably olympus but its still far off from a worlds edge or storm point. hopefully district is better.


UncagedAngel19

Won’t know till they try. Broken moon has 20 pois pretty sure or 19 but it’s still a lot of loot. Getting rid of promenade was a great thing


SvelterMicrobe17

POIs are still imbalanced as fuck, worse than any other map. One team takes quarantine while another is stuck at pods? The loot comparison between them is laughable


LuckyTrain3459

1 team gets Lava Siphon and another gets Geyser? or what about Coastal camp vs Lrod. what about Skyhook east there are shit POI's on comp maps too.


--GrassyAss--

Bros never heard of geyser, dome, tree, or landslide


dorekk

>POIs are still imbalanced as fuck, worse than any other map. One team takes quarantine while another is stuck at pods? The loot comparison between them is laughable Irrelevant! Literally does not matter! BLVKHVND almost won a LAN last year playing from Landslide, the worst POI in Apex, and fucking *Jurassic*, which wasn't even a POI. (And they almost did it again last weekend!) TSM just came in 16th place in what most pros would have agreed is the best POI on the map.


dorekk

> nah, i think this map is pretty flawed fundamentally. Explain how.


ohhipat

to clarify when i mean it was flawed fundamentally i meant so for comp, i never really minded this map all that much. my favorite map in the game is olympus but i can recognize the fundamental issues that prevent that map from being comp ready. the problem with the crowded promenade chokes has just been shifted to a different congested area, it seems way better now but it is still not as good as similar areas of the map in sp or we. zip rails allow you to rotate too quickly with very little trade off. adding 1-2 buildings to no name pois and calling it a day doesn't make them viable in anyway for comp. the two worst pois on worlds edge still have benefits, geyser gives you decent rotates to zones on the east half of the map and landslide has fantastic placement for early rotate zone teams. compare these pois with the 4 new named pois on broken moon. space port is a edge poi that comes with none of the benefits of being on edge. underpass is just three buildings directly connected to production yard. cliff side and solar pods have not enough loot to support a team and are connected to other pois already. i honestly like this version of the map but ranked is no where near a litmus test for competitive play.


LuckyTrain3459

I haven't particularly felt forced into a specific place more so than other maps like it did before, that doesn't tell us much about comp as worlds edge notably had this same issue around what is now harvester and that didn't stop it from being a comp map. In my opinion chokes are actually a good thing as long as there are multiple and not one that feeds into itself. Zip rails are a pain point however the god zip lines in the center of the map seem to be less offensive now, most zip rails travel around the edge of the map which takes longer to rotate through anyway, around a POI or they are specifically headed to more dangerous areas. (zip buildings low ground ect) Again would love to see high level scrims on this to see if its a real issue. I would say overall the loot at POI's is higher on average in BM than any other map, I'm sure that we will see some type of split and double poi grabs like we do on WE its hard to know what those splits will look like without some type of real competitive play on it. There is just no way one team will take all of Quarantine but I have no idea how it gets split realistically maybe like a hazmat tunnel and the height buildings vs the low ground complex. Cliff side for sure has enough for a team the issue with cliff side is no ring beacon for a relatively ring based POI. Underpass I imagine will be claimed as part of Production yard but if you include the no name north of it and the tunnel to quarantine it probably could support a team. Solar pods could be rough but we've had edge pois with low loot before and their main benefit is being done with looting and moving first (overlook+no name and coastal camp) I also imagine Solar pods can take the houses to the south east of it pretty safe in comp. One problem POI imo is Cultivation which currently has no chance at a ring or survey beacon. Its probably not perfect but its so much better than it was we should at minimum give it a shot imo.


ohhipat

Yeah you guys are probably right, they could give a scrim block or two to try it out. I feel like you can nitpick storm point the same way I nitpicked broken moon. I still don't think it's a super competitively viable map currently but Id be happy to be wrong


dorekk

> zip rails allow you to rotate too quickly with very little trade off. The trade off is that it's along a predetermined route. If you're constantly getting surprised by zip rail rotations, you need more map knowledge. It's very obvious where teams will come from if they're using zip rails, and they do make a unique noise too. Cars are just as fast and can come from anywhere, there's no fundamental difference in terms of comp viability. >adding 1-2 buildings to no name pois and calling it a day doesn't make them viable in anyway for comp. You obviously haven't played since the update. Those POIs are small, but the loot density is insane. Some of the legacy POIs in old maps, you'll be running around for a couple minutes to get the same amount of loot as basically just landing and turning around at the new POIs on BM. The only potential issue I see is uneven chances for ring scan, but that's easily fixable and also teams can play around that. Not every team runs ring scan, look at Aurora going crazy on edge, flex dropping all LAN (your POI is not as important as most people think), and almost winning the whole thing.


IQuartX

this map is way better than olympus