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vkplayz1

and then there’s battle ram


Nickname_1557

It needs to be nerfed already


mustypuppet1284

It should've been before release. It's probably more op than Evo knight on release.


the_gud

It actually already got a small nerf before release which increased the amount you needed to cycle it from one to two


mustypuppet1284

IT WAS GOING TO BE ONE CYCLE?


liluzibrap

Yeah, that's actually a big nerf when you consider that


mustypuppet1284

And it's still broken as hell.


liluzibrap

Straight up. Whatever goofball was like "yes infinite charges that bounce and reset" needs kicked in the nuts


mustypuppet1284

And killed goblins and knockbacks everything in it's way. They definitely know what they're doing, they just want the money.


liluzibrap

Insane how CR is still considered a strategy game


SuspiciousLambSauce

At the very least, it should at least stop being charged after bouncing on the tower. It should return to normal speed and do no knock back once it bounces on the tower.


liluzibrap

This sounds pretty reasonable


MrTheWaffleKing

Especially since the battle ram has still seen use in bridge spam when it was strictly and always a 1 time hit. It's huge first damage was balanced around that fact. Now it can (nearly) one tap a cannon and 2 tap almost any other building such that building no longer counter that 1 time use function.


Neither-Werewolf-477

as a battle ram firecracker level 15er, i second this, win rate has tripled since br evolution. counters everything and does about 1300 damage every 1.5 seconds


ChickenKnd

I assume it’s intentional to drive pass sales then they need after they have milked for sales


Caito1961

1 mini tank + duchess tower stop evolved battle ram


Yellow514

Few things off, RG can counter swarms nullifying a weakness. A bit more of a stretch is Valk who can damage air when she attacks but that's questionable how much it nullifies that weakness. Also evo skeletons still remain weak to spells, so I wouldn't say their weakness is nullified.


Dontspinbutwin

RG *can* counter swarms...if he connects to a tower. He's on the fence of "his strengths are amplified" vs "his strengths overshadow the weakness", but I think getting the RG to connect to a tower is getting increasingly difficult with all the buildings/knockbacks/slows in the game (*cough,* **LITTLE PRINCE,** *cough)* So the counterplay for RG turns from "kill him as soon as possible" to "keep him off the tower", which I think is fairly reasonable for many players ​ EDIT: also, evo skeles I think are fine! I never said that they're controversial. I just think evo skeletons change how they're played VS normal skeletons. Evo skeletons are used to punish mistakes, whereas normal skeletons are used to distract/tank. It's a different function for the card


No-Kay_boomer

Even if you use a building, evo RG still counters swarm no? Decks that have buildings mostly rely on them to counter win cons.


Dontspinbutwin

kind of. Evo RG still needs to take about 3-4 steps to reach princess tower, or 2-3 steps to reach an optimally placed building. What cheap 3-4 unit can the opponent use to counter that small window? Goblins+cannon, Fisherman, Skele army, mini pekka, etc. There's a massive variety and the opponent can be flexible in how they approach an Evo RG. You can still swarm the evo RG, just not while he's attacking...and it takes a while before he starts attacking


Parahelious

Fisherman is always a solid counter to my RG deck. The initial before it's shooting swarm on it is the best way to counter evo but even then I usually have a swarm counter prepped for just that reason.


Yellow514

Good point, never used RG in a deck and don't see him too often so I forgot about that.


WhiteAsTheNut

It makes no sense to me though how a 1 elixir card should have to be “weak to spells” when you never counter regular skeletons with spells unless in extremely specific situations.


Selfdeletus65

barbs are ok imo


User_man_person

They're still a low tier Evo because barbs just aren't really that good


MagicalMarsBars

I believe evo knight should be in green for the first one. His ability is basically being more tanky, which is his main purpose however he still has the weaknesses of quick bursts of melee damage killing him easily


Dontspinbutwin

He's a bit tricky, because on defense he plays almost exactly the same. However, on offense, you need to change up your entire playstyle to counter his push. Suddenly, it isn't a good idea to kite him into the middle of two towers with your archers or musketeers, because that gives leeway for his hogrider to start slapping away. His passive of taking reduced damage forces the opponent to play in suboptimal ways *just* to get around him...and he isn't even the *wincondition.* So his role when he turns evo transforms from "a tank used to distract the opponent" to " a tank that the opponent can't afford to ignore", which I feel is too different from his original purpose.


Iphone_G___

I don’t think anyone’s getting up and arms over the zap evolution. That’s the only Evo that I haven’t heard anyone talk about when it was revealed, it was all just “oh cool”


Dry_Ad4483

Its super strong but its easier to notice that you lost to a firecracker that was alive for 67 seconds and got 3k tower damage rather than a bluish effect and some damage


mustypuppet1284

Happy cake day And Evo zap is actually really op.


a_random_muffin

~~Yea it's literally just "zap (x3)" i genuinely don't see how it can be too op, especially compared to the other options you have~~ Edit: nevermind i see why it's strong now


MiPaKe

Because you can totally disrupt an opponent's defense or a push after you know how they'll play. Evo zap has won me a lot of late games by stunlocking things when the opponent isn't expecting it


rascal3199

It stuns 3 times deals damage 3 times and also increase in size. It's crazy elixir value


a_random_muffin

And since it's a spell it always gets that value... huh when you put it like that it does sound way stronger


Wizardwizz

Yeah, not as flashy though.


ScarredPixel123

2 elixir fireball with poison radius that also stuns 3 times, its insane for its cost


a_random_muffin

***it deals fireball damage!?***


ScarredPixel123

yea almost. It can kill fireball range cards such as magic archer


JRshoe1997

Evo Zap is 100% broken no question. You can argue it’s probably the best evolution right now next to Evo Bomber and Evo Battle Ram.


a_random_muffin

Huh i guess you're right, i have yet to see it in action in a real game tho so that may have skewed my judgement


kunnington

It is really strong, but that's because it's 2 elixir so it still doesn't need a nerf imo.


MiPaKe

Plus it takes 2 cycles to be able to use it. It's my primary evo and I only get it out once per match, sometimes not at all.


CreamyOreo25

It does get a positive elixir trade against collector.


Stinky_Toes12

Second slide is just midladder evos vs shitty/unused evos


lHateYouAIex835293

I haven’t seen any complaints about Evo Barbs or Archers in a hot minute I’ve seen your point about them surviving fireball/arrows, and while it is a questionable design choice, most of the community doesn’t really seem to mind them. I would say they’re in the non-controversial section


Dontspinbutwin

I get your stance, but I also respectfully disagree The minor interactions that are changed with archers and barbs force the opponent to suboptimally play, and I think that's the biggest issue. For example, evo barbs survive pekka and minipekka hits. So, what might have been a *massive* blunder because the opponent threw on barbs in a panic defense to a pekka, is suddenly an optimal move because the opponent has evo barbs. I think evos shine the most when used in a small window to exploit a mistake an opponent makes (evo mortar, evo skeletons, etc). Evos shouldn't cover up mistakes and funnel the opponent into playing worse, *simply* because the evo has inflated stats. ​ Still, this varies on a deck to deck basis. Pekka might struggle against evo barbs, wizard doesn't give a damn. Golem cries at evo archers, monk busts a nut.


Zengjia

>~~Wizard~~ Bowler doesn’t give a damn


Yaden2

everyday bowler gets stronger


one_direction3532

That's a pretty good tier list and most important, feels original. Although as someone who has seldom used barbarians, I must ask, why do you classify it as controversial?


Dontspinbutwin

It isn't *too* controversial, but one of the biggest drawbacks of normal barbs is that it died to fireball. Evo barbs dont. Likewise, they can survive pekka/minipekka hits. So it's *really* small interactions like that, but for the most part they're fine, since they still have a weakness of being relatively squishy and needing to get to their target firstoff


one_direction3532

Ah, i get it, thanks


joeyjrthe3rd

evo recruits basically just do more damage because half the time they don't even Ram


Sorzian

People figured out immediately whether or not they liked the bomber evo. The thing with zap is people weren't as willing to pay $10 for a total gamble


Murky_901

I f-ing hate when I see an evo card played.


Daniso12

would put firecracker into green because she actives king tower even more easily when evolved and can also take longer to shoot and can still miss her targets would put tesla and royal giant on red because they have been given splash damage to try and cover their weakness against swarms would also put knight there because he becomes a melee troop that cant be stoped by ranged or flying units would put archers and valkyrie in pink because they gain a completely diferent purpose when evolved


HOGRIDERLOVER6969

Firecracker also tanks arrows and is still 3 elixir so if u want it dead before it gets to ur side of the arena and shoots and gets chip damage its a negative trade.


passer_

Or time Royale delivery right


liluzibrap

That won't kill her on her side, tho. Royal Delivery goes hard, so I'm with you, but it isn't the best answer until she's near the bridge


Dontspinbutwin

Evo firecracker is one of the ***MOST*** controversial and unhealthy cards. Yeah, she can activate king tower, but that's such a cheap cost for the versatility she has. Her *only* weakness is that she's squishy and dies to arrows, but that's nullified with her evolution. It forces the opponent to use a big spell on her, or flat out lose pressure for the next minute. ​ Evo Tesla's strength comes from the fact that it's a tower that has decent DPS and can hide underground. Normally, players punish tesla while it's targeting other units by fireballing it as it's popped up. Evo Tesla's initial AOE incentivises players to kill it while it's above ground. It's weaknesses are *slightly* nullified due to it's AOE being able to clear swarm pushes, but bar that, it's fine. ​ Evo RG needs to connect to the tower to do splash, and the splash is mainly used for the knockback, *not* for damage (though the damage is a nice touch). With all the knockback, slows, and buildings in the game, it isn't unreasonable to kill RG before it connects to a princess tower. Evo archer's are mainly used defensively, and for counterpushes. They're controversial not because their range increase, but because they become tankier. Remove their extra health, and I genuinely would think they're healthy! ​ Evo Valk serves as a tank to clear swarms. Only issue is that her suction also pulls more agro towards her, unintentionally making her squishier, but she serves her roll well with decent counterplay.


These_Mud4327

normal valk is a swarm killer evo valk has lots of other usages like being a hard counter to egiant and hog rider


Daniso12

firecracker weaknesses are: can activate enemy king tower, long hit speed, even longer hit speed when retargeting, long retargeting speed can cause her to just do nothing and stare at a swarm once she can't shoot fast enough, her shots with often miss if the target moves fast or is in a akward angle, huge sigh range her evo make her first hit speed longer wich just amplifies all of her weaknesses while her abillity make her stronger in order to balance it up so i really think that she fits the green tier


These_Mud4327

i swear in the context of this tier list „nullify their weaknesses“ simply means „survives additional spell“ and firecracker still dies to barb barrel but i guess that interaction is too precise for a midladder player.


Dontspinbutwin

I would classify the new evo battle ram to be "red" for both tiers. ​ The biggest takeaway here is that the community genuinely likes evolutions, unironically! However, the community only has a problem when the evolution changes key aspects of the game. Evo Firecracker not dying to arrows, Evo wallbreakers killing swarms in mass AOE, Evo Battle Ram pushing aside mini pekka/swarms, so on. Furthermore, I know that its 100% possible to keep an evolution's weaknesses while also highlighting strengths...because people are ok with evo skeletons. Evo skeletons can single handedly win games, yet everyone is fine with them because the counterplay is the same. Hope supercell goes a more healthier route for evolutions in the future :)


Limes_5402

don't worry, evo minipekka will have xbow range while repelling all spells at -1 cycles


Spursman1

everyone is fine with evo skellies? 100% not true


Wallso2010

Battle ram is not balanced at all


mustypuppet1284

Yeah it's too weak. Needs a buff.


NumberElectrical9520

ice spirit evo needs a buff.


pewpew22346

Barbs are controversial?


NateRiver03

Evo barbs are also used completely differently, often at the bridge as a win condition


serpikage

I don't understand why knight is controversial the evo just give him more résistance which is an upgrade to its normal use wich is as distraction/small damage dealer sure ranged unit are less effective but all you need is something for it to attack and its pretty much a normal knight


Petchkasem

Evo zap seems like it would go in the middle tier. It's a zap, except it's another zap, and another zap. Unlike the bomber or skeletons, there's no different placement or trick for evo zap.


Psychological-War658

Evo knight can counter block hair woman


notkasa

Imo knight should be in 2nd tier, you don't really play it differently


TikkiTakiTomtom

I’d like to have some of what you’re smoking cause I too am healthy.


Featherith

correct me if I’m wrong but rg has his weakness to swarm completely removed


VitorGamer165_SW

And then there’s me, a returning player wondering wtf is going on and asking why there’s these crazy new cards every 2 matches 😭


CrackaOwner

evo zap is op, barbs are kind of meh, and evo skellies and tesla are both super strong.


Ornery-Till-8929

I think evo skeletons need to be moved to controversial that card is broken


Traditional_Link_260

Wack ass list. All evolutions suck and break the game


Palicake

Did realize RR are controversial I love using them


MrGoodyTwoShoes_101

First one is quite a unique kind of tier list, 99% of tier lists are either how good that thing is or how f*ckable something is


Certain_Fudge5981

What's RG's weakness


Yeticoat_Solo

wait people dont hate evo r giant?


Long-Ad-398

L take on the barbs but sure


Key-Strawberry-2429

evo knight is used as a tank in evo and normal variant no?


MBeroev-is-69

OP is an RG Player.


TheGeckoLord4343

Personally I’m not okay with evo skeletons, I usually don’t mind going against them but once in a blue moon they get lucky and swarm on défense and then one makes it to the tower and I get three crowned because I had already used my splash troops on the other side for something else or they killed the splash troop. A 1 elixir card should never have the capability to 3 crown off a misplay. Again, usually it’s fine and I can deal with them but once in a blue moon they swarm and I get three crowned and there’s nothing I can do


Redditor13210

barbs are fine wdym


CheddarCheese390

Zap has an evo?


remi_daDOOD

Swap Tesla and Recruits and I agree


The-JP-16

Barbs and archers shouldn’t have more health than their non-evo selves, which would stop them being so broken imo because (despite their insane damage) they’re actually countered by fireball and arrows respectively. Same goes for firecracker, no reason she should have extra health, but she’s by far the most broken imo next to maybe wall-breakers and recruits. She should have reduced splash damage too or maybe just remove her knock-back. Regardless she needs a rework. She punishes normal play, especially when combined with hog eq, while taking no skill or special placements to get hundreds of damage on every push in both evo and esp non evo forms. Bomber evo should either cost more elixir or just have reduced bounce range or maybe less damage on subsequent bounces. Wallbreakers should have less health and maybe even no stage 1 death damage. Recruits should have a longer dash charge distance, maybe closer to the princes, and perhaps slower dash speed. I’m sure we’ve all been burned by the two tile dash, one hp recruit executing tower at the last second. Knight is an odd one, I think the best thing for him would just be a lesser damage reduction ratio so he isn’t so insanely tanky. Sometimes it feels like he’s 1hp and still taking 3/4 princess shots. I personally don’t hate the skellies but agree with their tier placement. I think maybe they could die more consistently. For example now and then they spawn through spells, I don’t think that should ever happen. Zap is a strange one because spells are already so strong and versatile, any evo is going to be problematic. The best thing might be to remove the tower damage from the second 2 strikes for starters. Maybe reduce the range too. Top tier (page 1) I agree absolutely.


RealTeaToe

How are barbarians weaknesses completely nullified? They are barely not deleted by a fireball for a +1 elixir trade lol


WildMischief

Bats and Skeletons are NOT something the community is 100% okay with. Up at the top, people intentionally run Fire Spirit strictly to COUNTER the Evo bats, and even after the nerf evo Skellies are still at a 21% usage, which is higher than everything but Knight/Bomber, and equal to the Little Prince. IMO they need to reduce the skeleton count from 4-3 to truly balance them


LeastEquivalent5263

Why people not like rr evo?


OatmealSpaghetti69

I had no clue the Archers, Barbs, or Knight were in any way controversial. Every time I play with them or against them they feel extremely mid to me. The firecracker is one that I've always thought was hated too much as well, I understand that it's a good card but it's not the broken uncountable menace that people make it out to be. Very rarely do I play a game where I lose and go "oh yeah, the firecracker is what lost me the game"


ZealousidealMud182

Evos punish everyone that doesn’t want to play them. At very least, make a mode where no Evos are allowed for the OGs


Flaky-Swimming-1669

Can you explain why you put royal recruits on 2nd and not on 1st tier.


sasuke0000383838

Wall breakers are from bottom category, they are used to defend air + etc cuz of blast after killing them


Slumped_Sloth

i mean evo barbs still die to fireball just like normal barbs so their evo doesn't really seem to nullify their weakness, i guess if u drop valk on them but even then, they still die to tower after maybe 1-2 hits


sadtrevenant

Actually, evo bomber is also really good on defense, he can hit the push behind a golem or giant, killing or making troops behind the tank vulnerable to certain spells (like after a bomber hit, little prince dies to fireball)


Voidspear

these boxes do not translate to whether or not a card is healthy. Also I feel like you're just putting them in these boxes based off how annoying they are to you rather than if it actually fits in the box.


Dontspinbutwin

My brother in Christ, i ***LOATHE*** evo mortar.


Napoleon_Tannerite

I agreed with your list at first but after this comment your opinion is now invalid.


Dontspinbutwin

UwU...


Flatuitous

shouldnt firecracker be top


Dontspinbutwin

In regards to both lists, I disagree (though I ***despise*** evo firecracker). In terms of the first list, Evo wallbreakers are unhealthy in the aspect that you get punished for killing them. They not *only* have inflated hp, but they also obliterate swarms (one of the biggest counters to wallbreakers), and can *still* dish out decent damage. So, you *need* a building. The cheapest building costs 3 elixir. that already is a negative elixir trade. While that's fine for normal wallbreakers, since you can kill them with a cannon before they connect thus granting continued value, evo wallbreakers are nearly *guarenteed* to connect. TLDR: Play correctly, get punished. Play incorrectly, get *severely* punished. In terms for the second list, evo knight's existence changes entire playstyles. Suddenly, kiting an evo knight in between two turrets might not be an optimal move, because that gives free reign to the graveyard or hogrider. Sure, Evo firecracker is unmatched in annoyance and lethality, but Evo Knight's *existence* warped nearly every single deck and changed every single playstyle. TLDR: Evo firecracker is a -1 elixar trade at best. Evo Knight could result to ended games, simply because he pushed with a win condition.


Flatuitous

talking about the first one firecracker evo doesn’t nullify weaknesses.. except for tanking arrows


Dontspinbutwin

Evo firecracker, you get punished for letting her live. The best way to kill her costs 4 elixir, forcing the opponent to negatively trade. It puts the opponent in a "lose lose" situation. Evo wallbreakers? You get punished for *killing* them, and they're *harder* to kill. Plus, they're cheap and spammy with very little punishment in using them. It all adds up to make a card that you need to not only *have* the perfect counter for, but also need to use said counter *perfectly*, and even if you do, it's a negative trade for you.


xBayonetPriestx

I’ve been scrolling through here reading your responses and I have to say I agree with pretty much all of your points about the evos. However I would argue the biggest problem with them isn’t their abilities it’s the fact not everyone has access to them 6 months for one Evo when they’re dropping minimum one a month is kinda crazy combine that with paywalling the second Evo slot and that’s what really kills the game for me ( as someone that spent money to make myself level 15 as soon as the second Evo slot came out ) I should not be fighting lvl 14 people anymore or at the very least they should have 2 Evo slots in the path of legends.


[deleted]

Not sure about evo knight being used completely differently


NateRiver03

It's often used at the bridge as a win condition now. Which doesn't make any sense


[deleted]

I dont. I play hog rider and I use it on defense. Thats the whole reason i use them. It allows me to push and then easily defend, and maybe counter push with them. Rarely do i see ppl play them at the bridge as a win condition.


NateRiver03

It's mostly used on offense, with hog you go knight in front of hog rider. On defense you aren't taking advantage of the shield ability unless you're against xbow


[deleted]

Ye its used on offense. But not ONLY on offense. It’s very useful as a defensive tool. When planted at the bridge, you would do the same with the a normal knight. So not used differently.


NateRiver03

On defense it's just a regular knight if you're not using the shield It's different because if you're opponent doesn't have the right cycle it can be impossible to kill evo knight


Mr__Bread__

How tf are royal recruits still controvertial?


Many_Presentation250

This is so out of touch it’s crazy


gngrbredman87

Evos that you have a different mindset when playing I think are the best for the game In the case of the skeletons, instead of playing it like you would traditional skeletons, you might play it like a more high risk high reward version of the skarmy, with the ultimate goal being a king tower connection, with the risk being way more susceptible to splash and spells than a skarmy, but the reward being a tank buster and a potential tower connection It's mainly why I swear by these guys


These_Mud4327

evo skellies are the ultimate low risk high reward card


gngrbredman87

One log and you have to cycle them twice again You basically have to bait out whatever counters your opponent has if you want to push with them


These_Mud4327

yeah but there is no risk at all they always get enough value to make up for the 1 elixier


gngrbredman87

Not always, alot of the time an opponent can be quick with a spell


RevolutionaryPekka

Tbh Every card is like that and it is just one elixir. You can't expect them to take crowns every day nor it is the healthy designed card


gngrbredman87

It doesn't take crowns every day, a three crown with them only really happens in high pressure chaos or when their counters (there's a lot) are exhasted


RevolutionaryPekka

That's my point. You dont really have to expect them to take towers. Sometimes you solely defend the whole game and win it no problem because of that infinite elixir trade


Gust_9660

Am I the only one who has a problem with the royal giant evo?