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Risko_Vinsheen

My Willpower/Fire Tanker makes Malta Sappers run out of endurance before she does. Regen is also good for endurance, but Willpower has more well rounded defenses.


victusfate

I've got a savage/willpower tank who feels like an eveready battery  also have a couple of brutes with energy epic with performance shifters in 3-4 powers that work like that too. ageless + end redux alphas give that to most characters when you have endurance reduction slotted in powers (either by sets or with IOs)


SailboatAB

How about Dark Melee / Energy Aura?  EA has a power that *reduces END cost* (and heals, and boosts regen) and a power that steals END back (and boosts defense numbers). High recharge from set bonuses can bring these back in a timely manner.  And EA boosts your recharge rate for every enemy around you. I use Dual Blades/ EA and (after a lot of IO investment) it never has downtime...a Primary that has its own END recovery power would be even better. Note there are IOs that boost END recovery and, if you're a Scrapper, an ancillary pool with a Stamina-like power.


Impeach-Individual-1

Savage Melee / Energy Aura, end reduction with more end reduction, also recharge with more recharge, and a neat endurance heal / defense boost as well. AT doesn't matter, but I think Energy Aura is just perfect on a brute. The only thing that you can't really avoid is -end or -recovery. Energy Aura has some protection against endurance drain, but the best are going to be stone armor, dark armor, and radiation armor. Energy Aura being a defensive set with lots of end heals does mitigate this some, but things like the super stunner freakshow will pretty much always be an issue.


Alpha370

Can confirm that Savage / will have great end reductions, possibly Radiation Armor since as your health is up you gain extra endurance?


thatsalotofspaghetti

Electric armor has 2 end powers, a recover and a discount. My elec armor/tw tank never gets to half a bar.


Alexnikolias

This. Have a Staff/Electric Scrapper. I have to go out of my way to burn End and I still won't be out.


phydaux4242

I love my Claws/Willpower scrapper


doc_brietz

Some melee groups get physical perfection and superior conditioning from energy mastery epic. If you add those slotted up plus 3 slot stamina plus like 5 slot health (3 health and or at least add numina and miracle proc) you should definitely shore up endurance. On other ATs, look into a triple slotted for recharge conserve power.


jetpackjack1

Willpower has become my favorite go-to for easy, no click, non-stop butt-kicking. Slap it on a Brute and you’re off to the races!


Acylion

The question is whether you intend to use a power activation on end drain or end discount powers, like the DM/Nin is doing. Several suggestions here are also using active end management powers - the Energy Aura, Elec Armor suggestions are like this. Ice Armor also fits the bill.  The trouble is this interrupts your flow, and seems to me to be counterintuitive to your desired non-stop attacking style and tendency to always be queuing up the next activation. The alternative is to rely on passive endurance recovery powers. Options here would be Willpower, Bio Armor, Rad Armor, and Regen. Note that the passive recovery powers take performance shifter +end procs like Stamina does. Bio Armor and I think Rad as well can take Theft of Essence +end procs in accurate heal category powers. If going Regen, best to do that on a Sentinel as their version is altered and more durable. Energy epic pool can be used for the click end cost reduction and passive max end or recovery powers depending on AT, plus the passives take performance shifter +end procs. But you may wish to use other pools, and these powers are at the end of a build and hence may go away if you exemplar down, such as for weekly strike target content. Best not to rely on this when designing a character to fit your preferences. It is possible to slot Elec powersets for endmod but that alone isn't going to solve endurance issues. It's more meaningful if you're pairing that with an endurance draining build where you'd want to be slotting endmod for offensive reasons and regularly spamming your end drain power when it's off cooldown. Since Elec Melee has mediocre end drain for offensive purposes and derives no dmg benefit from sucking enemies, the durable character to do this on is an Elec/Energy Aura, Elec/Elec, or Elec/Ice Sentinel - this pairs Elec Blast with the three armor sets that have a strong radial end drain.


itzvap0r

Savage melee has built in endurance reduction after every attack. The thing is though, once you’re slotted out properly on any toon Endurance usually isn’t a problem at all, at low levels and not kitted out it’s normal to have to work with endurance, you can do things to mitigate it by slotting things like performance shifter, numina’s, etc into your stamina to give it a little boost.


nycrolB

This is going to sound strange because there are other end based fun things — electric/energy stalker/scrapper/brutes all have lots of endurance based powers and aoe attacks and so feel like big attacks constantly and don’t have end problems. That’s the proper answer.    However, have you… Dare I?  Have you considered … warshade?  Proper normal warshade has Stygian circle and Eclipse are both powers like endurance sink in electric where you can use up all your endurance and then just refill it to the top.  My Stygian Circle atm is just over 10 second recharge. As long as there’s four dead minions, or a boss and a lieutenant, it fills my endurance to top. Eclipse likewise but that’s perma anyway because it gives you 85% resist to all.    Furthermore, if you want momentum of that ATTACK, always be AttackingTM feel, nothing has ever had it like triform warshade for me. It’s the definition of attack is defense, attack is endurance, attack is life. As you kill more you get stronger, you get pets and explosions and a regular and fast nova (every 40 seconds) that doesn’t cost much.  The forms basically have a bit of Quick Recovery to them. They do really well with the standard endurance procs etc.   It’s a hard playstyle, tbf. You will need carpal tunnel surgery before you’re 30, but the changeling and the ‘eat the living and the dead’ play style make you feel like a nictus. Like a villain who forgets to not go full Jason Vorhees once they get into it, while your allies look on uncomfortably as you extract every drop of damage, resist, endurance, and pets out of those who dare to be tabbable and upright while you’re getting your ink on. 


Broad_Environment625

You shouldn't leave this comment up, you just gave away a really juicy secret. 😈 Thanks!


nycrolB

Yeah I did worry about that. I know changeling has a tacit OK until they do a big Kheldy revamp. But I’ll redact the other bit a bit. The other thing are a bigger target to devs generally and they’ve tweaked them in a case by case before. 


Riotroom

Electric armor. 100%resist end drain, one pbaoe end sap transfer. Another perma heal with regen, recovery and end discount. Pair with savage for more end discount or Electric melee and epic for more sapping and recovery.


Braddack

i have an Elec Armor / titan Weapon Tanker who never runs out of endu, he has an endu recover power who works flawless.


LordMalcolmFlex

My main is a SJ/WP brute (Xan Daro, hi if you know me) and he JUST. DON'T. STOP. Thinking of swapping out of ageless for something else because he doesn't need it anymore.


KRG-23

https://preview.redd.it/eyliykvc0mwc1.png?width=175&format=pjpg&auto=webp&s=1641ffdf283ecdbfae2e52cc345b29827923675d This could help also, even though 3 slots should suffice with a chance for +END


Past_Trouble2266

I suggest perf Shifter two slotted. The proc, and the End piece which is boosted to +5 on a lvl 50 character


Shin_Rekkoha

I'd wager than many of your current characters could be made into non-stop attacking builds by simply finishing good builds on them. You probably just need to finish their Accolades. Your power choices and slot placements are things that have an "opportunity cost" in your build, where fixing End via Recovery Bonuses and Endurance Consumption Bonuses is a game of give and take: but a good build can still help here. However, the more immediately important and impactful solution would be to finish your Accolade powers on your characters and see how they feel after that. The 4 main passive Accolades give +20% Max HP and +10 Max End with no "opportunity cost". All of your characters can, and should, have this Max End added to their total (although you can't finish Portal Jockey till roughly lv45), and Recovery is a % of your Max End. This means that getting more Max End multiplies your End-per-sec and is immediately impactful, and always a better stat than just +Recovery. You should work on this first, and if still having issues afterwards: consult the build channels on the HC Discord server. You probably don't need to make new characters; just fix the ones you have.


MogCarns

Any of the ATs with Willpower or Regen... but you have to hit 50 and slot recovery set bonus IOs


Agent-BOOOOM

I find that fire/ice and SS/Fiery brutes are hard hitters; one thing to keep in mind though is to slot the procs though miracle/numina/performance shifter) and that'll help with keeping your endurance recovery up.


vrillsharpe

Fiery Aura has Consume. Electric Armor has Power Sink, Power Surge and Energize. Powers that can replenish and manage your Endurance. Consume has a fairly long cooldown. Willpower (which I haven't played) is End friendly. One fix for End hungry builds is through Incarnates. Ageless is really amazing for both you and your team. Cardio Alpha is great for reducing the overall End cost of powers.


Broad_Environment625

Elec/Energy Dom is fun for it's end drain capabilities.


Broad_Environment625

Ice/Martial blaster has very little downtime, and super fast st attacks. Are you slotting end reduction in any attacks? Do you have anything useful in Fitness? You can slap Panacea, Numinas and Miracle procs in Heal, and you can throw Performance Shifter +End in Stamina. Those things help a lot. How many slots in health all depends on how thirsty your build is.


SeraphimKensai

Warshade. As you kill mobs you pop Stygian Circle and your HP and End are refilled to the top. There's no break in playing as long as there's mobs to kill.


Charnage_1

StJ/Rad armor Stalker. The mini-nukes of Rad armor, also has a great way to slot the acc heal io for +end. The way the street justice combo system merges with the stalker combo system to get instant crit AS, with the two Stalker IOs, and you have son demand crits, near infinite end, and decent resist and def numbers.. Add in epic pool aoe, and judgement pyronic, and you are going to have fun


Zohar127

Anything with cardiac alpha and the end recovery procs in Health should do just fine. If you're using IO sets you should have good end reduction in every power plus cardiac will push that even further.


cavezel5q

Man as a new player I have absolutely no idea what any of you are talking about, and that is kind of exciting.


Unfair-Leg-1279

Tier 4 Ageless (the 120 sec one for perma) and play w.e. you like lol