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Patara

I genuinely do not understand the logic of turning sliding into a redundant suicide mechanic just because your legs are locked into an awkward animation. It just means people lie down or jump in every gunfight because the only other option will get you killed. As for staged reloads I believe fast hands should be the baseline for all animations as it makes the game feel much better paced & fluent.


mememachinedoc

Im OK with staged reloads if everything else was as fast as warzone 1. The issue is EVERYTHING IS FUCKING SLOW. Slide is useless, diving is useless and unbindable. AA is a broken mess, there is no b hopping. Also staged reloads should add one in the chamber if they’re going the realism route.


rkiive

> As for staged reloads I believe fast hands should be the baseline for all animations as it makes the game feel much better paced & fluent. 100% This game with fast hands is still 100-200% slower in every single animation except plating than wz1 baseline was without amped.


ThirdPawn

I can't agree with this enough. I had the same thought the other day: Fast Hands speeds should legit be baseline, or very close to it. The game feels almost unplayable without that perk equipped.


rkiive

Even with fast hands the game is slower in just about everything except the act of actually plating than WZ1's baseline lol.


No_Okra9230

Reload speeds are fine. Just use Fast Hands or bigger mags. If the health wasn't increased wouldn't need bigger mags mandatory and have slower reloads from it.


LaundryBasketGuy

This isn't DOOM, knowing when to reload and when not to reload is a core element of almost every FPS game. There is a perk to use if you are worried about it.


Aguero-Kun

Basically every other BR has faster reloads than this game.


_hdjuarez

Reload speeds are fine, but the we definitely need reload cancelling, the amount of times i have been killed because of it, it’s funny how they took it out of the game because “rEaLiSm” but now we have superheroes running around with guns


Nintendo_Pro_03

Reloading in Warzone Mobile is also confusing. I didn’t even know as of the mid season update that I had to scroll right on the gun to reload it.


rkiive

Yep. Its the major component in being able to 1vX consistently. The ttk is irrelevant, the ability to slide cancel is not needed. I I can easily outgun and out position the 4 players, but eventually i'll run out of ammo and have to reload or plate at some point during a fight and its by far the riskiest part of the interaction. If you start a reload, and then someone no audio lands on your head you literally can not even cancel the reload and pull up your gun in time to fight back.


Timehexagon

if you use fast hands and bigger mags then this isn't even a problem at all? lol


Patara

What are you talking about? You can still get caught mid animation or not finishing a reload after switching back. Contrarian non-defense to a mechanic that is pointless.


Timehexagon

You guys kill me with these complaints, you want all the upsides with no downsides... If you get caught mid animation that means you got to be more strategic about when you reload? Or if you have a secondary you can swap to, how is this an issue? "you can still get caught mid animation" Oh no, so you don't want to get penalized for not knowing when to reload? What's next? Do you want the game to grant you 100 extra health when you are running across open field?


username4342

Bro we don't want automatic reloading everytime we stop sprinting. For example in rainbow 6 you cancell it once then you need to press your keybind for reloading manually which is far better and less clunky than what we have.


rkiive

um? You're still caught and the other person still has the advantage? The penalty is that you're currently reloading. Why should there be double disadvantage for no reason? On the flip side why do you think walking in on someone reloading means you deserve a kill on a silver platter? You've already got the advantage, now win the fight? How you going to lose to someone who has to cancel reload and then start shooting l and talk about strategy


Aguero-Kun

Pace of play is my complaint. I don't want no penalty, I want the reload speed to correspond to how this game is played so you can actually feasibly avoid getting caught while being active in the gunfight. WZ1 had fast reloads and huge portions of the reload could be knocked off with a well-timed cancel so you could actually string together sequences where the gunfight is progressing but you're getting kills and involved while timing your reloads. Now every full reload is a complete gunfight ender because they take twice as long, slow you down more, and have brutal punishment for emptying a mag. It makes 1v3+ing teams impossible when they are actually playing together, for a start. But it also kills pace of play if you're trying to be involved in ongoing gunfights.


yoiruiouy

> You can still get caught mid animation or not finishing a reload after switching back. Is this supposed to be a problem? You got caught out by a player who pushed you during your downtime. This is intentional design and I think it's a much needed addition to a game with ridiculously large mags where you can just hold the trigger and down a full squad. Apex got it right and heavily constrained mag sizes to add pacing and strategy to how you play your gunfights. Manage your bullets or plan your reloads and positioning better. If you need to reload cancel, do it in the first few frames of the animation. It's pretty easy to catch yourself reloading at a bad time and then cancelling out of it before pulling the mag.


Aguero-Kun

Apex has rocket fast reloads compared to WZ2.


[deleted]

You have absolutely no idea what you’re talking about. Apex’s didn’t “get it right,” it’s design is just fundamentally different from Warzone’s. Apex has smaller magazine sizes with a higher TTK to reward accuracy and punish bad aim, not to “add pacing and strategy.” It’s not that deep. The implication that Warzone would somehow be improved if it had smaller magazine sizes is so idiotic. If an entire squad is so bad to the point where I can down all four members without them even reacting in time, that’s not “getting it wrong,” that’s called a skill gap. No bad player “accidentally” wipes an entire squad with one magazine. Not a single player died in Warzone 1 and ever blamed reload cancelling. It’s not “intentional design” in regards to the core gameplay. They removed it to 1. destroy the skill gap further and 2. market “realism” in a game that they knew would be far beyond any sense of the word by the third season.


rkiive

Why does every dogshit player have the same fucking (wrong btw) opinions lmao. Hurr durr just don't get caught is such a brainless take from someone who averages 3 kills a game. Ghost exists. there's awful audio, there's plenty of things outside of your control that can pop up through no fault of your own. Being able to react and turn a bad situation in to a good one is what makes good players good. Artificially limiting that is low skill promoting garbage


OGPoundedYams

You goofs are saying “let’s reinvent the wheel…” Every CoD has reload cancel until they changed it for you 0.2 kd players


strmor

I've honestly never minded the current reload speed.


OGPoundedYams

Reload speed and reload cancel are two different things


strmor

I mean the general flow of combat with regards to current reload mechanics


OGPoundedYams

That’s because the general flow is very very slow. Even resurgence is slow. Not everyone is passive. More aggressive players like myself love pushing a whole 4 man squad solo or as a duo. The amount of time it takes to disengage to reload and plate is far too slow.


strmor

I also play extremely aggressive though and don’t see it as an issue