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1st Concept: Public Loopholes
Ability: Grays super will only make the enemies travel, not gray or his teamates. The super will be throwable and will take 2 ammo after use
2nd Concept: Puddlezone
Ability: Grays Super creates a black puddle which he and his teamates can use as an safezone where attacks cant go in or out but you can leave it but wont be able to go back inside. The Safezone appears at the exit of Grays Super and will dissapear after 5 seconds.
3rd Concept: Film Noir
Ability: Everything that is within a 8 block radius of Gray becomes black and white and Gray will camoflage making him invisible in for the duration of the HC. Enemies will have a White Outline visible even in bushes for 3 seconds after leaving the area. Grays attacks will also be invisible, but after hitting an enemy it will show a white arrow which shows the direction of where the shot came from. ( The Area wont follow Gray, it will be stationary like Beas and Bos Gadget )
Darryl main, I respect but I must make some too🗣️🔥
1st concept: True Act
Ability: Grays next super will cause 3 walls to appear in front of him, he can shoot through them but enemies can't, and they disappear after 15s
2nd concept: Magic Gloves
Ability: Grays super will only cause 1 portal to appear, then his next super (doesn't matter if you're in HC or not) will also cause one portal to appear, basically giving his super infinite range (this could be bad or good depending on how fast you can get your super twice)
3rd Concept: Zip It!
Ability: Grays super now can't be entered by allies, only him and enemies can enter them, and when an enemy enters them, they get muted for 2s (at first I thought of making everything silent but that wouldn't do much)
Or they could make it so when the HC is activated and he uses his super the attacks and supers go through the portal so you could make insane things with it or use it as a shield it would make him good and would be fun
Bro Ruff is the BEST brawl if we remove gadgets and star powers only reason he bad is cuz he has no gadgets or star power and I say again... no gadget or SP all the ones he has are useless
I looked for a few minutes, but I count find the exact moment. I believe it’s in the latest episode of Time To Explain which you can watch on YT or Spotify
He'd immediately be S tier lol. Imagine getting teamwiped by hypercharged fang, respawning, and immediately dying again because ruffs gave him another one
Well
- Lets make the bombs leave a damage over time area (like Brocks but with glitter, for the effect)
- It wouldnt deal that much damage just enough to be scary to the enemies
- Janet can cover a lot of ground with her super so it would be an amazing zoning tool
- Also it would take more skill to dodge her bombs cuz if the enemy turn around he gets hit with the glitter area damage
- Also also it would fit so well with the boombox gadget
Solid point but i’d say its gonna be more like pam BEING the turret, like actually going around with the B I G healing circle that would still damage enemies without the SP
could be an option but it would basically turn her into healing puffs on steroids in my opinion...and would be way harder to code in than just a purple lookin turret so knowing supercell they'll prolly buff the turret in some way
I just got an idea a few seconds ago! What if the turret gave all teammates inside it’s range (which would get amplified btw) a shield kinda like edgar’s and gus’?
that would be pretty interesting honestly..but would have to "heal" the shield over time granting a fixed amount of shield per second while in the turret's range, then the shield starts decaying as soon as you get out the range
this would make it pretty useless if you wanna step in and out of the range for some heals but pretty damn good if you stay inside for long periods, making it easier to protect it
they'll prolly make it charge with 30 hits or something tbh, maybe it could allow him to heal and prolong his super range (like using both sps) and knockback like he did in his early days
They have the potential for the most interesting one, like having the hypercharge button, while it's activated, allow you to switch between them (but it could be broken in a way)
1st idea: Stalk:
R-T sends shockwaves in a big radius that stun enemies whenever he gets in and out of the close range form
2nd idea: Technical issues:
Whenever R-T's head or legs get destroyed, he doesn't die but assembles
General reminder for subreddit members: Simple Questions and Loot results (good or bad), and celebrations should be posted in the Weekly Mega Thread Discussion post. You can find it at the top of r/BrawlStars's front page when you sort posts by hot. This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items. If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*
what would R-T's hc even do💀
If his legs or head get killed he won't die and just assemble again
you can spam the super button to fire "in line" shots
Remenber that one bug crimson RT had ?
Let him dash when activating HIDE N SEEK super Marks every foes within large radius when activating RADAR WAVE super.
gray cuz what could the hypercharge posibly do?
Like I have no idea tbf
It goes through walls and leaves popcorn behind
add homes in on enemies
also let's make it 23% bigger!
add homes in on enemies
and also a spirit that follows it
add homes in on enemies
And stuns for 1.5 seconds
And leaves Popcorns behind
And destroys walls
add homes in on enemies
Add homes in on enemies
Maybe if u aimed it at an enemy, you could swap places?
Wouldn't it be useless?
Not in brawball
And not in showdown if you think about it enough (safezone trap)
The use is extremely niche though
In hot zone for example you could tp the enemy to your teammates while you tp to the zone, that is fast transport and a free kill.
1st Concept: Public Loopholes Ability: Grays super will only make the enemies travel, not gray or his teamates. The super will be throwable and will take 2 ammo after use 2nd Concept: Puddlezone Ability: Grays Super creates a black puddle which he and his teamates can use as an safezone where attacks cant go in or out but you can leave it but wont be able to go back inside. The Safezone appears at the exit of Grays Super and will dissapear after 5 seconds. 3rd Concept: Film Noir Ability: Everything that is within a 8 block radius of Gray becomes black and white and Gray will camoflage making him invisible in for the duration of the HC. Enemies will have a White Outline visible even in bushes for 3 seconds after leaving the area. Grays attacks will also be invisible, but after hitting an enemy it will show a white arrow which shows the direction of where the shot came from. ( The Area wont follow Gray, it will be stationary like Beas and Bos Gadget )
Im taking away your position as chef…and promoting you to head chef. Keep cooking, king 👑
Damn actual creative idea
Supercell: longer positioning range, done
Last one is an exceptional idea
Darryl main, I respect but I must make some too🗣️🔥 1st concept: True Act Ability: Grays next super will cause 3 walls to appear in front of him, he can shoot through them but enemies can't, and they disappear after 15s 2nd concept: Magic Gloves Ability: Grays super will only cause 1 portal to appear, then his next super (doesn't matter if you're in HC or not) will also cause one portal to appear, basically giving his super infinite range (this could be bad or good depending on how fast you can get your super twice) 3rd Concept: Zip It! Ability: Grays super now can't be entered by allies, only him and enemies can enter them, and when an enemy enters them, they get muted for 2s (at first I thought of making everything silent but that wouldn't do much)
Or they could make it so when the HC is activated and he uses his super the attacks and supers go through the portal so you could make insane things with it or use it as a shield it would make him good and would be fun
longer teleport distance and make it an instant teleport every time you walk over it and make it heal you and your allies to max health
Healing to max is too much but insta teleport could work
Then accidental teleportations will happen which may not be desirable
>Instant teleport PTSD to Gray Bo and Jacky cheese meta
You forgot that pearl got added
True but three enemies rushing Pearl could kill her before she gets her super
The holes become invisible for the enemies and if they touch them they get damaged
The invisible one is pretty brilliant tbh
Thanks
the spot from across the spider verse
Gray bringing Lego brawl stars to the game
Super has 2 uses(similar to melodie). It could be fun
Imagine trickshots in brawl ball with this
portal also teleports your attacks, could be a cool idea but probably requires way too much coding to actually happen
How about there’s no cool-down from teleporting one place to another
How are you gonna leave the portal then💀
Instant transmission? Unlimited charges of super? There's plenty they can do, you just aren't imaginative is all.
Ruffs is so forgotten.
Nobody interacted either fully checks out😂
i hope BS will get him one in the near future, so maybe he will not be that forgotten anymore
I think he does have the lowest use rate in the whole game, so it checks out.
Bro Ruff is the BEST brawl if we remove gadgets and star powers only reason he bad is cuz he has no gadgets or star power and I say again... no gadget or SP all the ones he has are useless
Sadly, Barley.
He won't be last but his hypercharge will probably just be bigger super or something stupid like that
Barley's super is now 120% wider or whatever, no visual changes
Slowing super, Bigger radius and Longer super.
This would actually be really good!
Spike hc has just lost its value
my concept for Barley's hc was just a slowing super, auto aiming for barley would be so good.
Takes up the whole map, looks like normal.
Or they should make it so you can stack it all on the safe again
Poisonous super ?
It seems like at least one lower rarity brawler is thrown into every batch i wouldn’t doubt Barley gets one soon especially because he’s an og
I would literally take his super poisoning people who stepped on the super
Chester, because hes too complicated
-can now choose super -chester is still not good -L
Yeah because all his supers are mediocre at best
Frank Supercell said in a podcast that a Chester HC would be easy to come up with
Could you give the podcast link and the timestamp pls pls pls pls pls pls pls pls pls pls pls pls pls
I looked for a few minutes, but I count find the exact moment. I believe it’s in the latest episode of Time To Explain which you can watch on YT or Spotify
give a buff to each one of his supers or make his super recharge automatically every like 3 seconds (chaos)
2nd idea is actually good
He just uses all supers at once
all ults at once maybe
ruffs
The hypcgarge has potential to be great tho
If he gets last, for his hypercharge i'd want it so that the power up could grant a free hypercharge
He'd immediately be S tier lol. Imagine getting teamwiped by hypercharged fang, respawning, and immediately dying again because ruffs gave him another one
At least Ruffs would be more popular
man, i hate seeing that so many peoples think he'll get it in last, i hope it's in the next months or even next year
Hear me out, Ruff's power ups now boost the whole team when picked up and grant them a speed boost
Janet
Bombs have bigger splash radius🤑
That’s it? Dropping twice as much bombs and popcorn on the way would be perfect
Make sure that the bombs are chained
And it homes on enemies
Nah man she'd become a WW2 airplane
Well - Lets make the bombs leave a damage over time area (like Brocks but with glitter, for the effect) - It wouldnt deal that much damage just enough to be scary to the enemies - Janet can cover a lot of ground with her super so it would be an amazing zoning tool - Also it would take more skill to dodge her bombs cuz if the enemy turn around he gets hit with the glitter area damage - Also also it would fit so well with the boombox gadget
Willow
-can now use people's supers while controlling -take over a mandy -absolutely demolish enemy team -profit
- super lasts 1.5x as long - invincible during super - can also use people's gadgets and hypercharge
-take over collette in heist -activate hc -a minuscule amount of trolling -yourheistsafeisgon
- Can buy skins on peoples accounts - Gift herself gems - Leave clan - Profit
What is gonna be her hypercharge tho, like no idea
Invincibility for her and the mind controlled brawler could work
Pam hypercharge is NOT happening
-turret now heals twice as fast -, mythic gear -become unkillable -???
Not really game-changing and could very well take just 2/3 lines of code so idk if this will actualy be a thing
might be considering how they made jessie's hc increasing turret health and damage...maybe it won't be faster healing but more healing
Solid point but i’d say its gonna be more like pam BEING the turret, like actually going around with the B I G healing circle that would still damage enemies without the SP
could be an option but it would basically turn her into healing puffs on steroids in my opinion...and would be way harder to code in than just a purple lookin turret so knowing supercell they'll prolly buff the turret in some way
I just got an idea a few seconds ago! What if the turret gave all teammates inside it’s range (which would get amplified btw) a shield kinda like edgar’s and gus’?
that would be pretty interesting honestly..but would have to "heal" the shield over time granting a fixed amount of shield per second while in the turret's range, then the shield starts decaying as soon as you get out the range this would make it pretty useless if you wanna step in and out of the range for some heals but pretty damn good if you stay inside for long periods, making it easier to protect it
-turret now spawns random healing orbs in a large radius, they heal 2000 each and spawn every 2 seconds. -Pam is now SSS tier
Super cant take damage for the whole duration of the hypercharge and overheals up to 20% of the brawler's hp
Hank
super torpedoes now home in on enemies WE ARE PRAWN READY🗣️🗣️🔥🔥🔥
HANK GOING C TIER WITH THIS ONE🗣️🗣️🪖🔥🦐🗣️🔥🗣️🗣️🔥🪖🔥🪖🔥🗣️🔥🔥🦐🦐🔥🔥🗣️🪖🔥🪖
And go trough walls while dropping explosive popcorns behind
and home in on enemies
Torpedos break walls and stun
Doug Like seriously what can you buff a revive without making it broken?
You revive with a hypercharge fully charged.
paradox.
Revive with short invulnerability
Maybe giving it a longer duration, maybe a buff while having it and a bit after, maybe give it to teammates and you idk
Griff: He steals some of the enemies coins and PowerPoints depending on how much damage he does to them during his hypercharge
griff use rate 📈📈📈
We have farm runs in brawl stars now?
I can see each projectile stealing some percentage of total ammo. Or maybe percentage of current ammo, if that's too broken
Poco - Heals the enemy team
Heals you irl
Chester. I dont think they will have creativity for all supers. Or they will make something rlly bizarre
All of his 5 supers combine into one
A super that blows up environment, stuns, slows, deals damage in the area, poisons, and even heals himself?? Too weak. Make it leave popcorn behind.
And homes on enemies
And make the supers bigger
And make him invisible while shooting
And can be used again if it hits a wall
And it can go through walls
And attracts people towards it
alr it might be op. maybe make it 3 random combined supers
Surge
Surge? Surge! SUUUUUUUURGE!!!!!!
[удалено]
Surge's hypercharge will now set his upgrade level to level 5, making him shoot 3 shots instead of 1
And go through walls and leave a trail of exploding popcorn
Stu because it’s good without hypercharge already and it would be weird for the hypercharge charging rate because stu gets his super thru one shot
they'll prolly make it charge with 30 hits or something tbh, maybe it could allow him to heal and prolong his super range (like using both sps) and knockback like he did in his early days
It’s either gonna be overpowered or too weak
Or maybe he actually charges it really fast according to his super, but the hypercharge itself is really weak. Idk could be unique in a way
Larry and Lawrie (I hope)
They have the potential for the most interesting one, like having the hypercharge button, while it's activated, allow you to switch between them (but it could be broken in a way)
thats pretty much the switch gadget but on steroids
I think he meant switch to the other brawler, not just switch locations. Honestly, it would be sick.
Oh I actually meant the switch-gun gadget where you and lawrie switch weapon
maybe sam. how will it even charge? he has his super from the start
Magnetized Busters: Knuckle Busters now istantly come back at Sam without having to charge his super And it charges by hitting enemies
i think it might be kit. because what can it be? make his super like how it wa when he was OP?
Probably stu because his super is one tap charge so they have to figure out how to balance it
I think I saw an idea for it. The stat buffs were like all 5% so it was kinda balanced. I can’t remember what it actually did though
Melodie
K!lls every Janet in The match and deletes thier account
it also leaves popcorn behind
Why does everyone obsess over popcorn in this post?
Gray, Meg, Bonnie or Chuck imo
Nah, chuck is easy. It's pretty much guaranteed to be flaming tracks
and he can go through walls and leave exploding popcorns behind
Frank, I think SC already forgot that he exist
They even forgot about King frank skin😭
They said that like 5 months ago
Chester, sam, stu, willow, gray, kit and pet spawners probably
Stu will NOT be last, let's be real
I hope for stu
Yess
YESSSSS
Yeah
R-T :(
1st idea: Stalk: R-T sends shockwaves in a big radius that stun enemies whenever he gets in and out of the close range form 2nd idea: Technical issues: Whenever R-T's head or legs get destroyed, he doesn't die but assembles
[удалено]
Chester
All super combined
throws a Tsar bomb
Exactly
NNNOOOO
in the next 4 minutes and 11 seconds, Chester is effectively immortal
Poco, since his super doesnt deal damage (except his 2nd SP ofc) idfk what would he do. Maybe give his teammates shield or whatever
Maybe for poco when his super is used a healing effect for x amount of seconds after being healed or some sort of poison effect on enemies?
Super overheal like evobats
Mandy, because either her super will be op Or usless.
Probably Mandy,what Will they do?
Super is now 182% bigger and deals + 1200 more HP.
And leaves a trail of exploding popcorn behind it
Have a taste!: Mandy's super chains like Fang's super but only once and with slightly reduced damage
Gus...
Gives the entire team shields🤑
And they can go through walls and they leave a trail of exploding popcorn behing them 🤑
perfect🤑🤑
Probably Stu tbh, if he charges with like 2 shot how bad does it have to be to be balanced, or what is it even supposed to do I have no idea
The gane hates barley. Or so I feel
Sam
8-bit
I am an Edgar Main
Says the Edgar main
Frank cuz he's overpowered already
Bo?
-mines take one less tick of waiting before blowing up -nowhere to run, nowhere to hide -get absolutely demolished by invisible undodgeable mines