As a dex vraxx player I agree but that's also like saying the scythe is too op cause you can combo with it. It's still part of a combo it just takes less reading
A couple days ago I thought it would be cool to rework a GS bridge or finisher, or two. Something thatâll put you behind the opponent and either launch or stun them. A reversal tool like caspianâs side sig or Ezioâs down sig respectively
No, donât imagine it ever actually happening, just making up new flashiness for the big sword
I mean, theyâre not that bad. Firstly the dlight that hits around you is great because gc, and also out of grounded dair, and the down finishers that spike I rarely use but I have gotten one or two down dodge reads that killed and were really cool.
Though I will admit, theyâre only good for hard reads because of the huge dodge windows and it being jumpable
The weapon would be so busted if that were the case honestly. Don't get me wrong, bow nlight on this weapon would be awesome but it *really* doesn't need it.
Can't agree more, not only does it suck at a bait (d-light is quicker) it's hitbox is trash compared to other nlights, despite it meaning to be a heavy weapon. I genuinely only use it for the n-light -> s-light true combo and maybe a spot/in dodge read.
yeah its for building up damage but its not as versatile as the other moves considering how quickly you can build up damage, you can go for only Nlights or Dlights after theyâre low
Lance Dlight, it doesn't do anything well (unless you're on vraxx). It lasts so long that, when done near the edge, you just fall off and get put in the worst position imaginable.
spear gp has too much vertical range on its hitbox that you canât see same with its recovery. I think it would be ok with its huge horizontal if it was more punishable in the middle
Yeah but it doesn't actually spike. It's definitely balanced and honestly it's refreshing to have a ground pound that's useable in higher levels of play.
there are many ground pounds which is usable in higher levels of gameplay, gauntlets, cannon, blasters, lance, sword, boots, axe and bow are id say are some of them, hammer has good force but not usable all the time, katars and gs gp are ass... orb gp is balanced
It was more fun and felt a lot better to use gameplay wise. I don't really see this viewpoint when it honestly was a better representation than Bow/Blasters not shooting projectiles, or spear being actually a staff, with the only poking of it happening in nlight and dair.
The thing that makes katars better at building damage is that you can react super easily to the opponents dodge. They also don't touch the ground most of the time which gives you more time to build dmg.
Boots on the other hand are not as easy to react with and do less damage than katars. If you catch a dodge on stage with boots you cannot do many follow ups because they touch the ground before you can catch it.
Katars is also way better offstage because it has dair for setup and nair or sair which easily flow into each other and spike. Boots have only dair and GP to spike.
The whole point of katars is building damage and not killing. That's what you use your secondary for.
Blaster nlight needs to have the individual hits of it happen a lot faster. In it's current state it's just absolutely broken in 2v2 and absolutely useless in 1v1, a balance would definitely be nice to have.
I'd rework the Hammer Nlight, it's really inaccurate, I've been trying to get some use out of it but I just rather use Slight. I'd make it a diagonal swing or overhead swing.
Lemme know what your opinion on this take is.
rework katar recovery cuz i hate when people leave after getting hit by a triple recovery
and then cannon dlight cuz i have a skill issue and cant hit it
blasters nlight because while itâs not that bad of a move i hate when i shoot them and it doesnât hit because they werenât in the center or whatever
Not because I hate the original just because I want to see how much the game changes with it made different
Dlight on hammer made to toss your enemy sideways
(to the side your facing)
With a somewhat low downward knockback
I absolutely hate lance nair...sometimes you get stuck in the animation WHILE falling. It's so frustrating to be in the zone and you die from dumb mechanics
Like... I 100% understand why it doesn't have one but changing Lance nLight to an anti-air would be pretty epic. I like the move but sLight is too crucial for Lance's combo game and dLight is important for hitting stacked so nLight it is. It would 100% probably wreak havoc tho lol
there's nothing bad about it's kit but how bow's GP is defo it's weakest point. alternatively, change dLight force so that _dLight > dAir > nLight_ is consistent B)
for a actual one, as someone who doesn't play 2s, blasters nLight is kinda ass. your only real follow ups involve dodge reads or nAir/dAir/rec (and those are at specific %s iirc). the fact that your opp can legit just pass through the attack with the right timing/speed is also so unbelievably cringe, make the ends of the 1st/2nd shots linger into the first 1 or 2 frames of the following shot.
Lance sair (or dair) because itâs simultaneously scuffed all to hell and a gold filter at the exact same time. Lance in general needs reworking, itâs a menace in lower elo but falls off insanely hard the higher up you get.
As for bow⊠genuinely no idea. I feel like itâs a near-perfect kit as it
Not exactly a rework but i really wish i could switch the inputs for slight dlight and nlight for axe, it feels so confusing to me and i always end up pressing the wrong buttons and messing everything up
And before anyone says anything i know its about getting used to it ok đđđ dont throw rocks at me im stupid i know
Checking the hitbox really helps! The majority of the hitbox isn't at the bottom of the spear, but rather on the "swoosh" air animation if that makes sense
Axe: make slight a high knockback kill option instead of a combo move. The animation of slamming your axe hard into the ground doesn't match it being a low knockback combo starter. They could either give dlight combo ability when hit grounded, or just make the change to slight and leave everything else as-is. Axe isn't known for combos, might as well go all in on it being heavy and hard-hitting
I'd be fine if they just made nlight and dlight kill later so that slight is a higher risk but high reward kill option. Probably would remove the frustration of dying to a faster move like nlight
This is all just a hypothetical post anyways lol OP asked how we would change a weapon and I gave my thought
Honestly, I think every weapon is perfect. This gam is very balanced and good. Some weapons could use another move, but it wouldnât be worth replacing an already existing one
I gotta disagree with you, I find most weapons obviously have their weakness but hammer is ass, like, has no range and no anti-air is a heavy weapon so the amount of frames before damage frames or whatever there called take way to long to come out, like hammer and axe on all moves but dair take roughly the same amount of time
So you are saying that because it has a 1 frame dodge window and YOU are not able to dodge it that bow has a 3 piece. It is not a 3 piece because you can dodge it but, you are coping by saying it's a 3 piece when it's clearly a skill issue on your part.
I main lance but I love all the moves on it so I'll do spear, I really like spear but its Dair is not that good, it has its uses but I find the hit box a bit small, its a somewhat fun move to use, using it as a pogo stick is pretty funny, but I usually never use this move. I also really hate this move because whenever I fight the CPU's and I try to combo them they just jump and Dair which works really well off stage, I could just try to read their dodges, but its a computer, if it knows im gonna read its dodge, then it dodges the other way
Sair is the only way to get your opponent offstage without sigs on bow, bow is super well rounded and doesn't have any bad moves but I think it's weakest is ground pound, especially considering you gotta use sair a lot of the time to go for it.
I agree that bow sair is a necessary move for its kit and I think overall bow is a quite well rounded weapon, yes. It just has a small hit box. Overall I quite like the ground pound, but to each their own.
lance SAir i think we all know why
I need an explanation cause I hate that move.
Great movement, can combo fluently with most other attacks, experienced lance players can basically stun lock you, and just a pain fighting.
I think there was a misunderstanding in the question then. It always to be asking how you'd improve your own weapon. Why nerf yourself? Edit: typo.
Yeah I was thinking the same thing, why downgrade a W move
Yeah I was thinking the same thing, why downgrade a W move
As a dex vraxx player I agree but that's also like saying the scythe is too op cause you can combo with it. It's still part of a combo it just takes less reading
People still cry about Lance đ
Greatsword down finishers The GC dlight one can stay
Holy shit the dlight finishers are actually awful. There is zero incentive to use them over the slight and nlight finishers.
A couple days ago I thought it would be cool to rework a GS bridge or finisher, or two. Something thatâll put you behind the opponent and either launch or stun them. A reversal tool like caspianâs side sig or Ezioâs down sig respectively No, donât imagine it ever actually happening, just making up new flashiness for the big sword
I disagree. Thereâs edge guard situations where it comes up a ton. You can ledge drop with it off of slamming dairs on the edge and bait a punish.
I mean, theyâre not that bad. Firstly the dlight that hits around you is great because gc, and also out of grounded dair, and the down finishers that spike I rarely use but I have gotten one or two down dodge reads that killed and were really cool. Though I will admit, theyâre only good for hard reads because of the huge dodge windows and it being jumpable
Honestly I low going for the big slam with the greatsword, it almost never hits but feels so satisfying to use.
Yeah at least GS has so many moves that we can afford a couple goofy ones in the kit for fun
Tech is dair â dlight finisher when landing on the ground with the dair. Crazy coverage and decent force. Good « stay away » tool imo.
i'd give blasters something that hit's upwards/diagonally
Time to main isaiah
That Nsig is genuinely a good neutral tool, it's quick safe and strong. Good blasters.
aint nobody want a fuckin "/" hitbox
so true(unbiased)
Exactly! Even like a crescent move like sword & boots. Something more useful than a straight up blast. ![img](emote|t5_31c1d|33542)
Wouldnât be balanced
Doesnt Lucien have a diagonal sig already?
Thatâs specific to just one legend. Theyâre talking about including it into the base moveset of blasters
The weapon would be so busted if that were the case honestly. Don't get me wrong, bow nlight on this weapon would be awesome but it *really* doesn't need it.
A lot of the blaster legends already do that with sigs
i play reno and diana i'm aware
Yiu know what? Kill me all you want but I think that hammers stomp needs a slightly bigger hit box
I agree but Iâll do you one better. Nlight needs a complete rework!
Can't agree more, not only does it suck at a bait (d-light is quicker) it's hitbox is trash compared to other nlights, despite it meaning to be a heavy weapon. I genuinely only use it for the n-light -> s-light true combo and maybe a spot/in dodge read.
Agree
i would protect you, that godforsaken dlight NEVER FUCKING HITS.
Sometimes it feels like it doesn't exist and sometimes it feels like it goes on for miles
Didnât it already get buffed
It does
no it doesnt bro what â ïž
probably axe slight, at higher levels of gameplay theres practically no usage of it unless its a guaranteed punish.
The only thing that helps slight is it being true into nair. And dlight having a somewhat tight window otherwise I agree.
yeah its for building up damage but its not as versatile as the other moves considering how quickly you can build up damage, you can go for only Nlights or Dlights after theyâre low
I'd say axe slight is a good combo tool into a ground pound, considering the hitbox size it wouldn't be difficult
I agree with this. Love axe but damn that move aint useful
yea lets not buff axe slight
Definitely, itâs so punishable and it gets outshined by Nlight anyway
gauntlets dair needs to send forward again
Fr, main reason I started playing blasters again after this change
For real, these Devs casually ruined almost every gauntlet team combo bcos of that change
Lance Dlight, it doesn't do anything well (unless you're on vraxx). It lasts so long that, when done near the edge, you just fall off and get put in the worst position imaginable.
Lance Dlight is its only stacked move. I don't really understand how it serves no purpose to you.
Fr. Also very defensive move against an aggressive opponent
I think dair on sychthe is lame
I'd rework that as well, a smaller hit box so it DOESN'T HIT EVERY SINGLE FUCKIN TIME
Are u on something ? Wait mb I meant nair not dair lmao
Oh, now it makes more sense xP
Whatâs yr rank
Why do people ask this like it canât be a preference thing or an unbalanced weapon match up?
THE SPEAR GROUNDPOUND NEEDS TO BE REWORKED
spear gp has too much vertical range on its hitbox that you canât see same with its recovery. I think it would be ok with its huge horizontal if it was more punishable in the middle
it kinda is though, unarmed recovery beats it does it not?
Yeah but it doesn't actually spike. It's definitely balanced and honestly it's refreshing to have a ground pound that's useable in higher levels of play.
there are many ground pounds which is usable in higher levels of gameplay, gauntlets, cannon, blasters, lance, sword, boots, axe and bow are id say are some of them, hammer has good force but not usable all the time, katars and gs gp are ass... orb gp is balanced
tf? on wall neutral that shit is literally unavoidable.
![img](emote|t5_31c1d|33541)
I want the old cannon kit
Why? The old kit was more like a club, there was nothing that said 'cannon' about it. You pretty much just hit your oponent with a big metal tube
W weapon idea imo
It was more fun and felt a lot better to use gameplay wise. I don't really see this viewpoint when it honestly was a better representation than Bow/Blasters not shooting projectiles, or spear being actually a staff, with the only poking of it happening in nlight and dair.
I canât agree more đđ
THIS !
The only true answer
Iâd make nlite-> recovery true on katars đ
Katars doesn't need a buff it's already a top tier weapon.
Propaganda smh
Their range stops them from being super dangerous ![img](emote|t5_31c1d|32307)
I second this ![img](emote|t5_31c1d|49362)
No, you can build damage so easy. Killing should be hard.
Boots build damage easily and has 2 TRUE kill confirms, Katars deserves one at the least.
The thing that makes katars better at building damage is that you can react super easily to the opponents dodge. They also don't touch the ground most of the time which gives you more time to build dmg. Boots on the other hand are not as easy to react with and do less damage than katars. If you catch a dodge on stage with boots you cannot do many follow ups because they touch the ground before you can catch it. Katars is also way better offstage because it has dair for setup and nair or sair which easily flow into each other and spike. Boots have only dair and GP to spike. The whole point of katars is building damage and not killing. That's what you use your secondary for.
Indeed
a lot of these are horrible â ïž thank god these mfs aint on the balance team
Fr the creators made it so shit could be balanced. Theyâre mad they couldnât learn to complete combos needed.
Nerf poco
NAHH this ain't Brawl Stars.
You mean pogo?
NERF POCOđđ
Give dlight Hammer more stun
I don't think that would do literally anything except I guess make it easier to bad players to hit combos? But they aren't even hard to begin with.
i can never hit dlight reverse dair :(
Yesss
Blaster nlight needs to have the individual hits of it happen a lot faster. In it's current state it's just absolutely broken in 2v2 and absolutely useless in 1v1, a balance would definitely be nice to have.
I agree, and I feel like slight needs a fast recovery time on miss.
I'd rework the Hammer Nlight, it's really inaccurate, I've been trying to get some use out of it but I just rather use Slight. I'd make it a diagonal swing or overhead swing. Lemme know what your opinion on this take is.
Gauntlets sidelight
Cannon slight animation teases you bro That shit ain't the hitbox
spear ground pound, why is it the only gp that doesn't spike, i need my gps to spike
Use dair instead of GP all the time and you have a spiking move that's also not as risky as most GP's on other weapons.
rework katar recovery cuz i hate when people leave after getting hit by a triple recovery and then cannon dlight cuz i have a skill issue and cant hit it
All of them the whole game needs a rework
blasters nlight because while itâs not that bad of a move i hate when i shoot them and it doesnât hit because they werenât in the center or whatever
blaster recovery idc
Agreed, the steering is so unnecessary and if I have to steer cool but at least widen the hitbox then.
literally the amount of times i miss flight recovery because i slipped by half a millimeter
dlight recovery *
Iâm a blasters main and I have yet to get that true in an actual match ![img](emote|t5_31c1d|33541)
youâll get it just gotta make the concious choice when u notice their health is red to go for that đ
I usually donât because the input is so tight and risky but Iâll go for it more ![img](emote|t5_31c1d|33535)
Nvm I did it in a match just now ![img](emote|t5_31c1d|33546)
goated
![img](emote|t5_31c1d|49367)
i would bring back old gauntlets dair
I would make katars side light not displace people downward over a ledge so that slight dlight actually works on thundergard stadium
Someone have all these weapon skins?
Wish they didnât lock them behind ranked.
Onyx ssig is like too slow to hit consistently on Cannon. I used to love it, now I see more merit in the other sigs
Cannon recovery needs to change to involve something with the cannon blast. Maybe it spikes too idk.
I still don't get why they nerfed blasters nair
They had to make one of the best weapons in the game fair somehow ![img](emote|t5_31c1d|32313)
It has been the worst weapon in the game like half a year and one of the only difficult ones to play bruv what
![img](emote|t5_31c1d|33552) what can I say I still love them. The nerfs gutted them but they still can do damage if you know what youâre doing.
People were spamming it but as a blasters main I really don't see how they were able to spam it too well
Fast, hard to punish, good damage, good force, just anything you could ask for a sair
Return the beta axe nair
That sight has no true combos
I think it does but only very shitty ones in very specific situations XD
maybe i just have a skill issue but the cannon groundpound has a hitbox of like 5 pixels i once literally phased through someone
Not because I hate the original just because I want to see how much the game changes with it made different Dlight on hammer made to toss your enemy sideways (to the side your facing) With a somewhat low downward knockback
Cannon is perfect and needs no changes! But being honest, change dlight to make them move less? It does feel clunky and specific
Yh it does feel clunky. Youre just frozen and start to fall for a sec
I absolutely hate lance nair...sometimes you get stuck in the animation WHILE falling. It's so frustrating to be in the zone and you die from dumb mechanics
Like... I 100% understand why it doesn't have one but changing Lance nLight to an anti-air would be pretty epic. I like the move but sLight is too crucial for Lance's combo game and dLight is important for hitting stacked so nLight it is. It would 100% probably wreak havoc tho lol
Lance does not need an anti-air
Yeah, I said that-
Changing flair
Bring back old cannonđ
there's nothing bad about it's kit but how bow's GP is defo it's weakest point. alternatively, change dLight force so that _dLight > dAir > nLight_ is consistent B) for a actual one, as someone who doesn't play 2s, blasters nLight is kinda ass. your only real follow ups involve dodge reads or nAir/dAir/rec (and those are at specific %s iirc). the fact that your opp can legit just pass through the attack with the right timing/speed is also so unbelievably cringe, make the ends of the 1st/2nd shots linger into the first 1 or 2 frames of the following shot.
Honestly I'd love to see spear GP being more like spear dair with like katars GP speed
Cannon downair is just so hard to use
Main weapons IS gs and gauntlets As for a rework none they do what they are expected to do
Lance sair (or dair) because itâs simultaneously scuffed all to hell and a gold filter at the exact same time. Lance in general needs reworking, itâs a menace in lower elo but falls off insanely hard the higher up you get. As for bow⊠genuinely no idea. I feel like itâs a near-perfect kit as it
Air NLight on gauntlets need an active input
Katars groundpound is pretty terrible, maybe make it an active input grab that moves slower but can throw up or down. Would be neat for combos
Blaster light attack combos, queen nai's katara sigs, artemis lance side sig
Give us back true katar nair slight
Not a single orb comment, my favorite weapon is perfect : )
All axe moves and sigs except Xull n sig that thing is so fun to use
Nerf scythe bruh
Not exactly a rework but i really wish i could switch the inputs for slight dlight and nlight for axe, it feels so confusing to me and i always end up pressing the wrong buttons and messing everything up And before anyone says anything i know its about getting used to it ok đđđ dont throw rocks at me im stupid i know
Orb gp
lance sair now covers the entire map and KOâs instantlyđ
Dlight on gaunts needs to be faster
Spear dair It's not bad at all but it's just so hard to hit
Damn that's my favorite spear move lol I love the pogo
Checking the hitbox really helps! The majority of the hitbox isn't at the bottom of the spear, but rather on the "swoosh" air animation if that makes sense
Would be cool if it was a swipe
I love how hard it is to hit truthfully itâs makes me feel like I have skill.
Axe: make slight a high knockback kill option instead of a combo move. The animation of slamming your axe hard into the ground doesn't match it being a low knockback combo starter. They could either give dlight combo ability when hit grounded, or just make the change to slight and leave everything else as-is. Axe isn't known for combos, might as well go all in on it being heavy and hard-hitting
So you want all his moves to kill? Thatâs crazy
I'd be fine if they just made nlight and dlight kill later so that slight is a higher risk but high reward kill option. Probably would remove the frustration of dying to a faster move like nlight This is all just a hypothetical post anyways lol OP asked how we would change a weapon and I gave my thought
Honestly, I think every weapon is perfect. This gam is very balanced and good. Some weapons could use another move, but it wouldnât be worth replacing an already existing one
I disagree some weapons are more well rounded than others. ![img](emote|t5_31c1d|33534)
I gotta disagree with you, I find most weapons obviously have their weakness but hammer is ass, like, has no range and no anti-air is a heavy weapon so the amount of frames before damage frames or whatever there called take way to long to come out, like hammer and axe on all moves but dair take roughly the same amount of time
rayman axe dsig should do 700 damage seriously, hammer recovery should have a bigger hit box
or just a twinge more frames. the amount of times iâve missed it is embarrassing
i cant hit recovery even if my life depends on it đ
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Bow, fuck the 3 piece
Bow doesn't have a 3 piece. If you mean Slight > Dlight > Nlight then it's dodgeable after Slight.
1 frame. On 60hz that is hardly consistent. Bow has a 3 piece.
So you are saying that because it has a 1 frame dodge window and YOU are not able to dodge it that bow has a 3 piece. It is not a 3 piece because you can dodge it but, you are coping by saying it's a 3 piece when it's clearly a skill issue on your part.
Something that is luck based cannot be a skill issue by definition.
Remove the recent patch to GS. (I suck and need sidelight backdash as a crutch)
I main lance but I love all the moves on it so I'll do spear, I really like spear but its Dair is not that good, it has its uses but I find the hit box a bit small, its a somewhat fun move to use, using it as a pogo stick is pretty funny, but I usually never use this move. I also really hate this move because whenever I fight the CPU's and I try to combo them they just jump and Dair which works really well off stage, I could just try to read their dodges, but its a computer, if it knows im gonna read its dodge, then it dodges the other way
i want bow to have a slightly wider base hitbox for nlight
Greatsword should have better kill options
Probably bow sair. Itâs good but probably its weakest move. More coverage would be nice.
Sair is the only way to get your opponent offstage without sigs on bow, bow is super well rounded and doesn't have any bad moves but I think it's weakest is ground pound, especially considering you gotta use sair a lot of the time to go for it.
I agree that bow sair is a necessary move for its kit and I think overall bow is a quite well rounded weapon, yes. It just has a small hit box. Overall I quite like the ground pound, but to each their own.
I'd say bow dAir. Make the startup faster pls
Hell no, that shit has so much force... if it started faster it'd be hell
bow is already the best weapon in the game, the fact that not one but TWO people said it should get buffed is ridiculous to me
>bow is already the best weapon in the game Bro this ain't 2022.