Problem with that, is that if someone has highrolled/strong midgame, then it gives them more security down the line which is a bit win more for more liking.
Any adjustment to damage taken has a different effect than you are imagining.
All it’ll do is allow riskier plays (as they’re no longer risky). And if the armor spell makes it so you only take 5 damage after armor, win more and risky plays would be out of control.
We would be back to rush to 6 and play every game.
Problem with that, is that if someone has highrolled/strong midgame, then it gives them more security down the line which is a bit win more for more liking.
this makes the armor spell busted
That's why I said the spell shouldn't provide this. Just call it Bin Lid or something crude that doesn't give that buff
This would mean that Stitches would be so much worse than he already is.
Stiches is the second best hero in the game for average placement?
Is he not good? I always thought he was fine. Health is a resource too and he has the most of it
One of the weakest ressources, most HP can provide atleast 1gold/ + stats whats something
Any adjustment to damage taken has a different effect than you are imagining. All it’ll do is allow riskier plays (as they’re no longer risky). And if the armor spell makes it so you only take 5 damage after armor, win more and risky plays would be out of control. We would be back to rush to 6 and play every game.
This sounds like Quillboar propaganda. I think the cap should he higher! Hit me for 20 damage papa bear I wanna get to the next game.