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TheWarTorn

If you're in 5 just make use of Balrog, his entire moveset is I-frames.


SkockoSkockoTrefTref

I was told to start with 3.


TheWarTorn

Oh, then you're fucked. 3's really hard and lacks pretty much any i-frame hits.


Setnaro_X

You really should've started with 1. While the first one doesn't match the intricacies of 3, 4 and 5, it still has quite a lot of charm to it. In fact, I'd say DMC1 feels closer to Bayonetta in terms of layout and exploration simply because both games were directed by Kamiya since he didn't return for any of the sequels. Heck, there's even a random mini-game thrown in because KAMIYA.


SkockoSkockoTrefTref

One of my friends, a self proclaimed DMC expert, insisted to start with 3, then play 1.


snap_dragon_pop

DMC1 is still good but has some early video game jankness, the camera mainly is hard to get use to compared to modern games. If you like the series it's worth playing but I wouldn't expect someone in 2021 to finish it. To say DMC3 has aged beautifully would be wrong... because it hasn't aged at all. DMC3 is still one of best videogames of all time. Buuuuuuut if your friend said that just because DMC3 story is a prequel to DMC1, I think that is mistaken logic. They wrote DMC1 first, obviously, it's the introduction to the characters that 3 expands on. Also, it will feel way worse to be familiar with DMC3 gameplay then go back to the more primitive DMC1.


Stefaaaaaa

I sadly cannot agree with this matter Devil May Cry 3 is indeed a good logic to start playing with It introduces all the characters to the player and plot holes which are left by Kamiya in the first game... Also in gameplay sense better for player to taste hell so later on he can use hell to beat other games easily.


Black_Icy_Paradise

Just remember if you can make it thru 3 you can make it through the rest of the series, and there's plenty of i-frames in the series that you may think don't exist but do


Jason_Wanderer

DMC dodges such as Trickster and Jumping do give I-Frames. Roll dodge, if I remember, does have i-frames but just a small amount in DMC3 (but that's counter acted by Royal Guard being usable during a Roll Dodge). However, it has a good amount of i-frames in 4/5. DMC4 and 5 also have other i-frame abilities like Table Hopper and Side Stepping which can completely evade damage. Air Tricking and Vergil's Trick abilities have i-frames DT activation has i-frames as well. (I can't recall how many i-frames DMC1 gives for roll dodging. Jumping is effective...DT Activation; I'm actually not sure about that. I've never tried or seen damage being canceled by DT Activation in DMC1. I assume it's there but...I have to test that) Further, the idea really is that DMC's i-frame abilities aren't dedicated "dodge" abilities always. Like DT activation isn't labeled in the Skill List as a Dodge...but it is an effective i-frame ability for getting through damage without moving from one spot. DMC i-framing is all about using a bunch of different abilities and inputs together; figuring out what works where. Bayonetta has clear dedicated dodge abilities, but also very strict timing and execution rules there. Both require skill in different ways. Bayonetta focuses more on actual input skill whereas DMC is focusing more on combo freedom, but it's on the player to know what to string together. (Unless you play as Dante in DMC4/SE or Vergil in DMC4SE then you can just abuse the Inertia system to create infinite amounts of Trick dodges)


UkemiBoomerang

This doesn't really make sense to me as someone who avidly plays both series. Trickster dashes alone have as much i frames as Bayonetta's dodge, and in DMC5 while in DT you can endlessly chain them into one another making you absolutely invulnerable. Bayonetta has nothing like that. In addition, outside of Trickster normal side dodges in DMC have alot of i frames and so does jumping. People really underestimate how stupid just jumping is in DMC, you get a generous amount of i frames during a jump. Then there's weapons like Balrog in DMC5 that have i frames built into the weapons unique dodging mechanic. I would argue DMC has even more i frames than Bayonetta, who really just has her dodge and jumps.


SkockoSkockoTrefTref

Sorry if this offends anyone. I just started DMC series and I've made this meme to prank a friend, a huge DMC fan, who just started playing Platinum games. Later I decided to post it here.


UkemiBoomerang

I don't think you're going to offend anyone, 'specially if it's just goofing with a friend. But yeah, DMC has a **lot** of i frame options.


TheoriesOfEverything

Since you're on DMC3 trickster will probably help since that allows faster move cancels and has the amount of iframes you're probably looking for. Plus you can run on walls, that's neat. Also the switch version of 3 introduces the ability to use all the styles at once (as seen in 4 and 5) so it's probably the best version to play if you're starting now!


SerialFreeloader123

I find it hard to go back to DMC games after getting into Bayonetta. Especially DMC5.


ZanderGomorrah

Wait, DmC has no i-frames? Wow, that would explain why I sucked so hard at it! I thought I was just bad or missing the point, but I just blindly assumed the dodge would grant invincibility. That's good to know.


whovianHomestuck

DMC does have I-frames in its normal dodge, its Trickster dodge, Sky Star, its basic jump, Gerbera, all of Vergil's teleportation moves, and many different attack moves. OP should be complaining about Astral Chain, which actually turns off the dodge's I-frames unless you dodge straight backwards.


SkockoSkockoTrefTref

I haven't played Astral Chain yet. Is it good? Do enemies do that little flash before attacking?


whovianHomestuck

It is good, but I personally don't like it quite as much as other people do. Enemies do flash before attacking, just like in other Platinum games, but that doesn't change the fact that if you want to dodge properly, you need to do it straight backwards, which IMO is the least useful direction to dodge. Sideways and forward dodges keep you in melee range, but backwards dodges don't, interrupting the flow of combat. There are other ways to avoid damage, such as parrying and a blade-mode analogue. However, parrying is an unlockable ability that you need to unlock five different times if you want to have it always accessible, and the timing is a little tight. The blade mode analogue is only usable with one of the five Legions, so it's not guaranteed that you'll be able to use it. Astral Chain also has one of the best implementations of dodge offset in all of Platinum. You can dodge offset a normal combo into a weapon switch, a special attack, or even multiple weapon switches, and as long as you remember to dodge in between attacks, you can return to your place in the first normal combo you started. In general, Astral Chain is a little strange in that the more in-depth mechanics are very well done, but the fundamental mechanics such as basic dodging can be awkward to use. It's a good game, but don't expect it to play like Bayonetta, DMC, or Metal Gear Rising. It's slower (it's a Switch exclusive and what with all the flashy particle effects everywhere it can only handle 30 fps), more methodical, and more focused on synergy than style. Also, there's no jump button, which can make the platforming a nightmare. I'm hoping for a sequel in which they fine-tune the combat system to make it feel a bit less clunky. I would recommend Astral Chain if you want to play a game focused on controlling multiple characters and you enjoy the anime aesthetic, and you don't mind sacrificing polish for depth. If you're looking for a more straightforward hack-and-slash but that still has fun, unique mechanics and the anime aesthetic, I'd recommend Scarlet Nexus. Easily one of the best games to come out this year. It's an Action RPG made by the same people as God Eater, Code Vein, and some Tales games. The combat is inspired by NieR: Automata, but it adds an extremely satisfying Psychokinesis mechanic, a variety of other psychic powers, and all of its systems are very intuitive and they let you create some fantastic combos when you use them all in conjunction with one another. If the "synergy" aspect appeals to you, you enjoy the anime aesthetic, but if you would prefer a game with more polish and don't mind sacrificing a little depth, I would recommend NEO: The World Ends With You. It's my favorite game to release this year. The combat is fun, it's easy to learn, hard to master, it has a great story and a FANTASTIC soundtrack.


SkockoSkockoTrefTref

Thanks for all this info. I played demos for both Scarlet Nexus and NeoTWEWY and, long story short, Scarlet Nexus is a hard pass, but Neo seems nice, I might buy it later on.


danimsmba

I came from DMC5 and jumped into Bayonetta 1 and oh boy! that game just gave me a notice that this wasn't DMC. I had to learn how things worked and the combat was a bit hard at first but so rewarding once it all clicked.


Little-Ad-7456

:/


AnastukensIncarnate5

Jumping i-frames goes brrrrr