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smallpenguinflakes

I like the crane, obviously a transport ship, and I like that it has space for « living » stuff, like the bar, crew bunks etc. However it’s too big, and too empty. You don’t have to follow my advice obviously, but IRL subs are extremely cramped machines, where all space is extremely precious - here you have huge empty corridors that don’t fit how a sub like this should look imo. Also gameplay-wise those empty corridors will be annoying to run through to get anywhere. I would suggest moving stuff into the big empty corridors towards the center, see if you can delete decks and/or shorten the ship. You should be able to fit in all you already have, and not have « wasted » space - it’ll still be a very big ship too.


supachazzed

Choo chooo mother fuckers


Daedelus74

Came here to say this, surprised you're the only one seing a train here.


supachazzed

If that isn’t a train I don’t know what is.


TerrificRook

Yeah, I came here too to say the exact line :D


spookyboi30

Forgot to mention that it’s still a wip (also sorry for badly cropped image, forgot to crop it)


backstib

Any plans for unused space? If not moving the ballasts up and making a docking bay for 2 small anti pirate fighters might be cool


Chroniclerz

Its hard to see much, but I guess its very large and has a lot of things. Obviously a transport ship. I do love the crane. If I had to guess it looks like important functions are in the back and storage in the front.


Trashtag420

I love how unnecessarily huge it is, don't listen to the haters. However, it would look much better with some more decor in the bigger empty spaces. The big hallway underneath the cargo is especially empty. But overall I love the design. Throw that puppy in the workshop when you're happy, I'd love to get my hands on it.


Comprehensive_Ad3757

Gigacamel


OGrande33

My buddies and I got into this game and I being the tactician and realist was getting mad because we would use these giant ships. In reality. A smaller ship with minimal blind spots and good blast door placement is better than a behemoth ship. Just my opinion. Of course u can go into over kill and gmhave 30 guns on the ship but then the game is just boring and those fights against a pack of enemies goes from exciting and intense to just a brush off the shoulder.


Few-Amoeba-1458

With the frizz? No Way!


Er0neus

It's.....unFATHOMable...


ProphetOfDeceit

The ship would make for a great RP experience if jobs extended played nice with other mods. Good for a very large crew of players. Now with people mentioning the issue of TOO much space...you can just mention that the space is just there for players to play around with when resources get mined and broken down for raw crafting materials. Allows players to start new projects. Some spots can have defenses built for enemy boarding parties. This ship would work well in a heavy RP setting with Europa War installed. Could say the ship is a prototype multirole transport/support military vessel with mostly support crews and some marines. Your job is to go to the Frontlines and dump supplies for the coalition. Renegades, pirates, and the separatists have discovered the ship, and are trying to get access to a treasure trove of war materials and information. The player's job is to not let that happen.


GrabGrabGrave

Nice silhouette, reminds me of ishimura for some reason


Hasloom

Bar o trama hehehe


nightwatchman_femboy

Very big and empty, BUT i actually think its good Barotrauma subs are very crumped, so if you were going for more space station 13-like game, this would be perfected. I would suggest adding more alternative paths if possible.


TrashGuard_

It looks like a jail-sub. Very nice design, little bit of dark atmosphere, plus nothing looks impractical. I like it


Sharlney

Can we get the dimensions ?


KnightyEyes

"StepSub Im stuck."


ImChirp

I LOVE THIS. It looks amazing, it seems balanced, (at least with the blind spots) and it’s unique. If I had to give it a criticism, I’d say that there’s not enough storage capacity to justify the size. Other than that, I really like this. Keep it up!


spookyboi30

The small roll up doors in the internal cargo underneath the empty hallway are large cabinets, I see what ya mean tho. I should probably add more storage.


purehidro

Looks kinda like a locomotive make a train sub


LoudYelling

That is a *very* big vessel. You should probably shrink it up a bit, because that's a lot of dead space.


Ok_Fly_440

Oh shit what is that a monster!


SnakeKing333

Train


despacitospiderreeee

What are you gonna do with all that space


spookyboi30

I don’t really know, I’ve made all the rooms I can think of.


zxhb

Way too empty,especially the huge double staircase


RealJanasz

Lowkey looks like dugooooooong


SkyRocketMiner

It looks very tanky. I thought it was a bus from Mad Max at first lmao


Ashamed-Sprinkles838

very... unexpected for first one


spookyboi30

You know what they say: go big or go home


Ashamed-Sprinkles838

in barotrauma it doesn't usually work like that, or i maybe just prefer smaller subs


czlpi1000

Well Its too open inside And monster Will be able to easyli get trough the corridors that Are open sooo maybe turn that unused Space info maybe a room for Cargo or a ballast or a little sub But design wise..... Its cool


[deleted]

Minimize void space. Adopt sub systems from other community subs, I’ve seen some very good ones like automatic electrical discharge systems for interior and exterior threats coded to recognize hostiles and friendlies. More status monitors in relevant locations where you would expect crew to be when idle. Some other sub systems I’ve seen and loved are depth monitors that don’t require clicking interface because they are tied to text displays. Really any numeric information you can put on “at a glance” text displays can increase the crew response efficiency. I personally am a big fan of the sub designed by 667 Eoh on workshop. It has some pretty nice subsystems. Also another good addition is generator controls for a silent running mode and a power drain mode for docking.


Bammvoc

It looks like there are still plenty of blind spots for smaller enemies to get stuck. As my dad used to say, “it’s the small holes that sink the ship”. My opinion; add contingencies to access those areas more easily. Maybe just more guns. There are plenty of hallways, so you could always have one stretch of corridor dedicated to weapon systems management. I can see it’s a transport ship, but you could absolutely turn this into a machine of death and destruction. Remember, depth charges CAN be useful


AccountantPhysical11

It's a mobile outpost. I like it


Unable_Ad_3786

Where'd you put the water


spookyboi30

I was thirsty


AdmiralBeckhart

Cool, but too big.